Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Philip Bennefall

Hi Will,

Yes, these tutorials are part of the documentation and are free for all to 
read.


Kind regards,

Philip Bennefall
- Original Message - 
From: "william lomas" 

To: ; "Gamers Discussion list" 
Sent: Sunday, December 26, 2010 8:41 AM
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release


can the other tutorials about game creation b free downloads for those of us 
contemplating purchasing at all so we can see how it all fits together?


On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote:


Hi all,



For those of you who are interested in BGT, this is a pretty lengthy post. 
It has been forever since the last BGT release. We are well aware of this, 
and hope that the upcoming version with its list of features and 
improvements compensate for the rather long wait. I am providing the 
current change log for version 1.0 which will be released on December 
31st, 2010 as promised to our pre-order users. If you have anything that 
is not major that you would like to see in the 1.0 release, this is your 
chance. Respond to this message with any thoughts and suggestions you may 
have, and I will use them to prioritize my work over the next few days.




Now, to the change log:



Version 1.0:
* Updated the script interpreter to the latest version which fixes some 
more bugs found by users, as well as adds the following features:

1. The ability to convert booleans to strings.
2. Four new methods to the array called insert_at, remove_at, insert_last 
and remove_last.
3. Explaining messages when failing to initialize a global variable after 
a compilation.
4. Explaining messages when trying to declare variables within a 
switch/case statement.
5. The ability to write floating point numbers as .42, without the leading 
0.
* Updated the ENet library to the latest version which improves bandwidth 
throttling of reliable packets.

* Added a calendar object for more advanced date and time calculations.
* Added the pack_file object to enable reading and writing pack files, 
which are also used by the sound object.
* Extended the language tutorial with several new chapters as well as a 
section about array initialization lists (thanks Felix).
* Added a series of comprehensive tutorials that explain how games are 
written in practise (thanks Felix).
* Added support for sending synchronous HTTP GET and POST requests through 
two simple functions.
* Added the http object which allows for more advanced HTTP access using 
an asynchronous interface, which means that any number of files/resources 
can be downloaded in the background from the Internet.
* Added two functions (url_encode and url_decode) to make it easier to 
assemble parameters for Get and Post HTTP requests.

* Added the generate_computer_id function.
* Added a function to run third party executables.
* Added several new file and directory functions (directory_create, 
directory_delete, directory_exists, and file_delete).
* Added an article to the tutorials section of this documentation that 
explains the various methods used for game registration.
* It is now possible to modify an individual character at a particular 
location in a string, just as if the string were an array.
* Added a hash function to the engine which exposes sha256 and sha512 hash 
generation at present, generated in either hex or binary form.
* Added a number of constants listed in appendix e that contain the paths 
of special folders on the system (thanks Liam).
* Added the get_last_error_text function that converts the value returned 
by get_last_error to its corresponding textual description (thanks 
Damien).

* The array object is now fully documented (thanks Damien).
* Added the reset method for the dynamic menu include class to the 
documentation (thanks Lukás).

* Added a virtual audio window include class (thanks Damien).
* Added the soundtrack include class which wraps the tone_synth object in 
a simpler interface (thanks Felix).
* The error dialog now displays the contents of a faulty line as well as 
its number, rather than just the number on its own.
* Changed the behavior of the file_exists function so that it only works 
with files, and added the directory_exists function instead.
* Fixed a bug where I had accidentally made float equal to double in the 
engine.

* Fixed a bug in the number_to_words function (thanks Daniel).
* Fixed a bug in the string_trim_left function that would cause it to trim 
one character too little.
* Fixed a bug in the string_contains function that would cause it to 
erroneously return a positive result even if a particular occurrence was 
not found in rare cases.
* Fixed a mistake in the documentation for the set method in the 
dictionary object (thanks Damien).
* Fixed a typo in the example for the freq_ms method in the tone_synth 
object (thanks Jason).
* Updated the end user lisence agreement to clarify the fact that an 
unlimited number of non-commercial games may also be created with the pro 
single version of the engine.
* Fixed a t

Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread william lomas
can the other tutorials about game creation b free downloads for those of us 
contemplating purchasing at all so we can see how it all fits together?

On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote:

> Hi all,
> 
> 
> 
> For those of you who are interested in BGT, this is a pretty lengthy post. It 
> has been forever since the last BGT release. We are well aware of this, and 
> hope that the upcoming version with its list of features and improvements 
> compensate for the rather long wait. I am providing the current change log 
> for version 1.0 which will be released on December 31st, 2010 as promised to 
> our pre-order users. If you have anything that is not major that you would 
> like to see in the 1.0 release, this is your chance. Respond to this message 
> with any thoughts and suggestions you may have, and I will use them to 
> prioritize my work over the next few days.
> 
> 
> 
> Now, to the change log:
> 
> 
> 
> Version 1.0:
> * Updated the script interpreter to the latest version which fixes some more 
> bugs found by users, as well as adds the following features:
> 1. The ability to convert booleans to strings.
> 2. Four new methods to the array called insert_at, remove_at, insert_last and 
> remove_last.
> 3. Explaining messages when failing to initialize a global variable after a 
> compilation.
> 4. Explaining messages when trying to declare variables within a switch/case 
> statement.
> 5. The ability to write floating point numbers as .42, without the leading 0.
> * Updated the ENet library to the latest version which improves bandwidth 
> throttling of reliable packets.
> * Added a calendar object for more advanced date and time calculations.
> * Added the pack_file object to enable reading and writing pack files, which 
> are also used by the sound object.
> * Extended the language tutorial with several new chapters as well as a 
> section about array initialization lists (thanks Felix).
> * Added a series of comprehensive tutorials that explain how games are 
> written in practise (thanks Felix).
> * Added support for sending synchronous HTTP GET and POST requests through 
> two simple functions.
> * Added the http object which allows for more advanced HTTP access using an 
> asynchronous interface, which means that any number of files/resources can be 
> downloaded in the background from the Internet.
> * Added two functions (url_encode and url_decode) to make it easier to 
> assemble parameters for Get and Post HTTP requests.
> * Added the generate_computer_id function.
> * Added a function to run third party executables.
> * Added several new file and directory functions (directory_create, 
> directory_delete, directory_exists, and file_delete).
> * Added an article to the tutorials section of this documentation that 
> explains the various methods used for game registration.
> * It is now possible to modify an individual character at a particular 
> location in a string, just as if the string were an array.
> * Added a hash function to the engine which exposes sha256 and sha512 hash 
> generation at present, generated in either hex or binary form.
> * Added a number of constants listed in appendix e that contain the paths of 
> special folders on the system (thanks Liam).
> * Added the get_last_error_text function that converts the value returned by 
> get_last_error to its corresponding textual description (thanks Damien).
> * The array object is now fully documented (thanks Damien).
> * Added the reset method for the dynamic menu include class to the 
> documentation (thanks Lukás).
> * Added a virtual audio window include class (thanks Damien).
> * Added the soundtrack include class which wraps the tone_synth object in a 
> simpler interface (thanks Felix).
> * The error dialog now displays the contents of a faulty line as well as its 
> number, rather than just the number on its own.
> * Changed the behavior of the file_exists function so that it only works with 
> files, and added the directory_exists function instead.
> * Fixed a bug where I had accidentally made float equal to double in the 
> engine.
> * Fixed a bug in the number_to_words function (thanks Daniel).
> * Fixed a bug in the string_trim_left function that would cause it to trim 
> one character too little.
> * Fixed a bug in the string_contains function that would cause it to 
> erroneously return a positive result even if a particular occurrence was not 
> found in rare cases.
> * Fixed a mistake in the documentation for the set method in the dictionary 
> object (thanks Damien).
> * Fixed a typo in the example for the freq_ms method in the tone_synth object 
> (thanks Jason).
> * Updated the end user lisence agreement to clarify the fact that an 
> unlimited number of non-commercial games may also be created with the pro 
> single version of the engine.
> * Fixed a typo in the documentation for the write method of the logger 
> include class (thanks Michael).
> * Fixed a large number of trivial typos in t

[Audyssey] Link to the fully expanded install folder for Z+Angband 0.33beta

2010-12-25 Thread Christopher Bartlett
http://dl.dropbox.com/u/6571572/ZPlusAngband_033beta_win.zip

 

This link will lead to the zip file of my installed copy.  All the files
from 0.32beta are there with the updated files from 0.33beta.

 

I can't go into a lengthy discussion about how to play this game, there are
text files in the lib\help directory that will give you the gist, though the
accessibility commands aren't covered, so I will summarize these below.

 

When you run the game, you will be notified that you should use the file/new
command to create a character.  Once you have done this, you will need to
hit "=" to go into the options.  You will need to select the birth options
and enable the blindness accessibility mode.  In the display option, you
will need to enable the option to include coordinates with the look command.
These features aren't yet documented, but the options.txt file in the
lib\help directory will tell you how to do these things.

 

Once you have gone through and created your character, you will make a lot
of use of the "l" look command.  Hit l then spacebar to cycle through a list
of everything interesting your character can see.  Each item will have a set
of coordinates relative to your current position as in 3n 2w for something 3
north and 2 west of you.  You will have to navigate by hand, as there is
currently no way to automatically go to an object.

 

The second command you will use is "$" which is a special command that the
dev has added for accessibility.  It presents a series of lists of
information you can gather about the world around you.  I'm still learning
exactly how to use this best, so explore.  Be aware that from a list, you
will have to hit escape twice to get back to the main game display.

 

One other acce3ssibility hack I would recommend is changing the graphics
from the ASCII characters to one of the tile sets.  This seems
counterintuitive, but the ASCII characters actually overwhelm you with
information you can't make effective use of unless you have a Braille
display.  The tiles view reduces this glut to something you get on demand
instead of every time you move your character one space.

 

A final note, this game and testing of the accessibility hacks in it aren't
for the easily frustrated.  I've spent an hour and a half just moving around
the town and down into the first level of the dungeon, where I've killed a
centipede, an icky thing and a brown snake, while wandering around a bit
lost looking for other things to do and trying to master the best way of
using the accessibility hacks.  I don't think this game is ever going to be
playable with the ease of Entombed or Shades of Doom, which have the
interface designed for nonvisual play from the git-go.  On the other hand,
it's very much more open-ended than anything we can play other than a MUD,
so I'm going to stick with the process and see if I can't come up with some
suggestions for making the game better for us.  If anyone wants to join me
in this effort, I'm sure the dev will appreciate it.

 

Christopher Bartlett

 

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Re: [Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Jacob Kruger
I got it working now by just manually adding the bone, data, save and user 
folders under the lib folder myself, but apart from that haven't tried too 
much with it as of yet, aside from realising will have to play with 
cursor/screen rendering options within jaws, but, since I do RPG with 
sighted friends normally, this should really be something of 
interest...


I presume if it's running once I create those folders (think they were left 
out due to being empty), that there's nothing missing?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 26, 2010 8:42 AM
Subject: Re: [Audyssey] Correct URL for Z+Angband.



[*] Yes.  It appears that the installer is only adding the files that
changed between 0.32b and 0.33B, meaning that if you have not downloaded 
the

full game before, this update isn't useful.  I have the full folder
structure and will zip it and post it somewhere.  I have also reported the
problem to the developer.
[*]
Christopher Bartlett



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Re: [Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Christopher Bartlett
[*] Yes.  It appears that the installer is only adding the files that
changed between 0.32b and 0.33B, meaning that if you have not downloaded the
full game before, this update isn't useful.  I have the full folder
structure and will zip it and post it somewhere.  I have also reported the
problem to the developer.
[*] 
Christopher Bartlett



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Re: [Audyssey] soul calibur IV character selection screen

2010-12-25 Thread Clement Chou
First player always starts on siegfried and second player always 
starts on nightmare. And it wouldn't be on gamefaqs. lol. Mitsurugi 
is a good character to learn, and I'm picking him up as my main 
character of choice.. but I have a couple backups.


At 10:15 PM 25/12/2010, you wrote:

Hey this is great Clemant!  Thanks lots for this.  I was gonna go on
gamefaqs and see if this was on there it wasn't the last time I checked.  I
believe that you should always be on Siegfried when you get to the grid, at
least that is how it is for me I am playing as Mitsurugi for now I am
getting to really like him.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, December 25, 2010 6:18 PM
To: gamers@audyssey.org
Subject: [Audyssey] soul calibur IV character selection screen


This is for all the players who have the game and want to know where
all the characters are... and it's based on the ps3 version. The
xbox360 should be mostly the same... and this assumes you've bought
the dlc for the exclusive character from the other console.

Darth Vader, yoda, the apprentice, bonus characters
Lizardman, sofitia, Amy, Setsuka
Mitsurugi, Cassandra, rafael, Taki
Siegfried, custom character, random, nightmare
Hilde, Maxi, Voldo, Tira
Xianghua, Kilik, Asteroth, ivy
Yun-seong, seong-mina, rock, Cervantes
Talim, Yoshimitsu, Zasalamel, Algol

You read right. Darth vader and yoda are in soul calibur as guest
characters... complete with lightsabers and force techniques. Along
with them is the apprentice from the force unleashed.  On the ps3
version, yoda will be a blank spot until you buy him as downloadable
content. Bonus characters are where five female characters are
selectable once you hit x. And the custom character is a character
you've designed yourself in the character creation section of the
game. Hope this is helpful to people interested... and because I'm
not sure if the link to the mp3 with all the critical finishers was
sent through, I'm going to send it again. Link is below:


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Re: [Audyssey] soul calibur IV character selection screen

2010-12-25 Thread Tom Randall
Hey this is great Clemant!  Thanks lots for this.  I was gonna go on
gamefaqs and see if this was on there it wasn't the last time I checked.  I
believe that you should always be on Siegfried when you get to the grid, at
least that is how it is for me I am playing as Mitsurugi for now I am
getting to really like him.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, December 25, 2010 6:18 PM
To: gamers@audyssey.org
Subject: [Audyssey] soul calibur IV character selection screen


This is for all the players who have the game and want to know where 
all the characters are... and it's based on the ps3 version. The 
xbox360 should be mostly the same... and this assumes you've bought 
the dlc for the exclusive character from the other console.

Darth Vader, yoda, the apprentice, bonus characters
Lizardman, sofitia, Amy, Setsuka
Mitsurugi, Cassandra, rafael, Taki
Siegfried, custom character, random, nightmare
Hilde, Maxi, Voldo, Tira
Xianghua, Kilik, Asteroth, ivy
Yun-seong, seong-mina, rock, Cervantes
Talim, Yoshimitsu, Zasalamel, Algol

You read right. Darth vader and yoda are in soul calibur as guest 
characters... complete with lightsabers and force techniques. Along 
with them is the apprentice from the force unleashed.  On the ps3 
version, yoda will be a blank spot until you buy him as downloadable 
content. Bonus characters are where five female characters are 
selectable once you hit x. And the custom character is a character 
you've designed yourself in the character creation section of the 
game. Hope this is helpful to people interested... and because I'm 
not sure if the link to the mp3 with all the critical finishers was 
sent through, I'm going to send it again. Link is below:


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[Audyssey] pitching game

2010-12-25 Thread michael barnes
hey does anyone know of a accessible ball game where you get to pitch 
the ball to the batter? i have a game on the iphone call home run derby 
baseball were you get to bat.


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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Philip Bennefall

Hi again,

I forgot to answer the dictionary question. The dictionary, the array, and 
the string types are the three ad-ons in AngelScript that I make use of. 
These are provided as part of the package for the application writer to 
include and customize as he or she sees fit. There are a bunch of other 
add-ons as well but I don't use those; at least not at the moment.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: ; "'Gamers Discussion list'" 
Sent: Saturday, December 25, 2010 9:54 PM
Subject: RE: [Audyssey] Upcoming BGT 1.0 Release


Hi Phillip,
Hmmm...I see you still don't have multidimensional arrays? Also, I'm
curious...is the dictionary something you created for bgt? My final
question...is then audio version of the language tutorial going to be
updated to include the new chapters?

Best Regards,
Hayden 



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[Audyssey] help finding a type of word game

2010-12-25 Thread michael barnes
hey does anyone know if there is a word game out their for the blind 
were you get a word and you have to find words out of it. for exsample 
you get the word snow so you would find different words out of that 
word such as no now and other words. thanks


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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Philip Bennefall

Hi Thomas,

Thank you very much. I'm very glad you like the work I have done. It has 
been my largest project by far, and I have really enjoyed building 
everything up from the ground to the point where it is now.


I am targeting Windows only as that is the largest potential customer base. 
If Mac or Linux communities grow to be as large as Windows and I can expect 
at least a few hundred sales if I make games for these platforms with BGT, 
you will definitely see both Mac and Linux ports coming. I use BGT 
exclusively for all my own game development now.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 10:02 PM
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release


Hi Philip,

Well, what can I say? Sounds pretty mag to me. I have to really
commend you for creating such a kick butt game engine. Were BGT
cross-platform it would be perfect. Of course, I know as well as
anyone here that creating a totally cross-platform implementation of a
game engine is nothing short of pure hell. Although, thanks to a good
book on the subject and switching to SDL I think my own game engine is
just about to actually get off the ground too.

Cheers! 



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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Philip Bennefall

Hi Hayden,

Oh there are definitely multidimentional arrays, they just are not currently 
covered in the tutorial. I was hoping that they would be simplified somewhat 
in AngelScript at the time when I wrote that part of the tutorial, but this 
hasn't happened so for the 1.0 release I will update the tutorial to 
describe them in their current state.


I will definitely update the audio tutorial to reflect the changes, but not 
immediately as it costs a lot of money and I need to get some more engine 
sales in order to be able to afford it.


As for compiling games, this is definitely possible. You must be running an 
old version if you are getting that message. Are you sure you have version 
0.5.1?


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: ; "'Gamers Discussion list'" 
Sent: Saturday, December 25, 2010 9:54 PM
Subject: RE: [Audyssey] Upcoming BGT 1.0 Release


Hi Phillip,
Hmmm...I see you still don't have multidimensional arrays? Also, I'm
curious...is the dictionary something you created for bgt? My final
question...is then audio version of the language tutorial going to be
updated to include the new chapters?

Best Regards,
Hayden


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[Audyssey] Top Speed difficulty.

2010-12-25 Thread Dakotah Rickard
Hi all.

This is a quick question.

Have any of you guys had any difficulty starting the Server function
on Top Speed 2, RC 2?

For some reason, I'm not being allowed to start it.

I even tried disabling my firewall, though I can't imagine why that
would effect the server being able to start.

I've tried it now on two separate computers, and I can't find the problem.

Signed:
Dakotah Rickard

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Re: [Audyssey] a bunch of Rock Band 3 keyboard songs.

2010-12-25 Thread Yohandy
wish I could. unfortunately this game is for the major consoles. PS3, xbox 
360, and wii. there are some pc clones but I haven't tried any of them so 
not sure if they're worth getting. in fact I don't even know if they obtain 
music for them legally so careful what you download.





- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 6:53 PM
Subject: Re: [Audyssey] a bunch of Rock Band 3 keyboard songs.



Hi, Sorry but can you send me the link for this game?
Greetings, Anouk,
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 3:39 PM
Subject: [Audyssey] a bunch of Rock Band 3 keyboard songs.


   as many of you probably know, the new instrument in Rock Band is the 
keyboard. I got one  a couple weeks ago and I've been playing it 
for hours. It's extremely fun if you play in pro mode, since you're 
essentially playing the actual song. you can't play everything obviously, 
this is a 2 octave keyboard, but you do play the right-hand portion of 
songs which is usually the bulk of the song anyway and as close as you're 
gonna get with such a range. Rock Band folder is below. songs included 
here are Whip it, Rainbow in the Dark, Rock Lobster, I love Rock N roll, 
and werewolves of London, all done on expert pro keys and all FCs except 
for Werewolves of London. That one I didn't have much patience for. Way 
too repetitive hahaha. Keep an ear out as I'll be uploading Need you 
Tonight and Combat Baby hopefully today. They'll go in that folder so 
check back if you like what you hear. Feedback will be appreciated!

http://www.sendspace.com/folder/sg95z8

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[Audyssey] 2 more Rock Band 3 keyboard Fc's

2010-12-25 Thread Yohandy
   as promised, here is Need you Tonight, and Combat Baby. next one will 
most likely be Imagine. probably not going to be an fc, but it still needs 
some polish regardless. will let yall know once it's ready. folder link:
http://www.sendspace.com/folder/sg95z8 



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[Audyssey] finishers link

2010-12-25 Thread Clement Chou
Sorry folks... hit the keystroke to send the message before I copied 
the link. Silly me. Enjoy...


http://dl.dropbox.com/u/3394499/Soul%20Calibur%20IV-%20%20Critical%20finish%20for%20Voldo%2C%20Talim%2C%20Tira%2C%20Rock%2C%20Kilik%2C%20Seong%20Mi%20Na%2C%20Yoshimitsu%2C%20Astaroth%2C%20Ivy%2C%20Yun%20Seong%2C%20Cervantes%2C%20Zasalamel%2C%20and%20Algol.mp3


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[Audyssey] soul calibur IV character selection screen

2010-12-25 Thread Clement Chou
This is for all the players who have the game and want to know where 
all the characters are... and it's based on the ps3 version. The 
xbox360 should be mostly the same... and this assumes you've bought 
the dlc for the exclusive character from the other console.


Darth Vader, yoda, the apprentice, bonus characters
Lizardman, sofitia, Amy, Setsuka
Mitsurugi, Cassandra, rafael, Taki
Siegfried, custom character, random, nightmare
Hilde, Maxi, Voldo, Tira
Xianghua, Kilik, Asteroth, ivy
Yun-seong, seong-mina, rock, Cervantes
Talim, Yoshimitsu, Zasalamel, Algol

You read right. Darth vader and yoda are in soul calibur as guest 
characters... complete with lightsabers and force techniques. Along 
with them is the apprentice from the force unleashed.  On the ps3 
version, yoda will be a blank spot until you buy him as downloadable 
content. Bonus characters are where five female characters are 
selectable once you hit x. And the custom character is a character 
you've designed yourself in the character creation section of the 
game. Hope this is helpful to people interested... and because I'm 
not sure if the link to the mp3 with all the critical finishers was 
sent through, I'm going to send it again. Link is below:



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Re: [Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Casey Mathews
Any idea why I get the following error when I try to run this on Windows 
7 X64?

Error
Cannot find required directory:
C:\ZPlusAngband_033beta_win\lib\
OK
This sounds like a really great game.

On 12/25/2010 7:06 PM, Christopher Bartlett wrote:

Sorry, try:

http://sites.google.com/site/mangojuice75/



Chris Bartlett



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--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Feir
I've always found it near the bottom left way down deep. That's quite the 
fun little atmospheric game.

Michael Feir
Owner of Silver Smiles
Join and share the silver lining in your life.
Group home page: http://groups.google.com/group/silver-smiles
2010--
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 11:32 AM
Subject: Re: [Audyssey] River Raiders



That's helpful, but where do you have to go, to use keys?
I played the game over thirty times, but I still haven't found out where 
that place to use found keys is located at all...

Any direction or help there, or is that totally randomiced?

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[Audyssey] A BGT Question

2010-12-25 Thread Hayden Presley
Hi,

I just recently purchased and registered my copy of BGt. I noticed that
Damien was able to compile River Raders into an executable; how is this
done? When I tried it said that it was not availablefortesting at this time.

 

Best Regards,

Hayden

 

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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Hayden Presley
Hi,
Yes...good assessment Thomas. I'm just waiting for the 31st...

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 25, 2010 3:03 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release

Hi Philip,

Well, what can I say? Sounds pretty mag to me. I have to really
commend you for creating such a kick butt game engine. Were BGT
cross-platform it would be perfect. Of course, I know as well as
anyone here that creating a totally cross-platform implementation of a
game engine is nothing short of pure hell. Although, thanks to a good
book on the subject and switching to SDL I think my own game engine is
just about to actually get off the ground too.

Cheers!

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[Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Christopher Bartlett
Sorry, try:

http://sites.google.com/site/mangojuice75/

 

Chris Bartlett

 

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Re: [Audyssey] Alter Aeon Christmas Update

2010-12-25 Thread Anouk Radix

Hi,
And to be honest, ALL muds by nature are very blind friendly because they 
are text based. To find a whole list of muds go to www.mudconnect.com
You can either use a local telnet client to play muds or use a mudclient 
(benefits are that you can scroll back through text that has been printed on 
the screen, use speedwalks, hear sounds, use triggers, macros and 
speedwalks). I use mushclient but there is also a mudclient made by gma 
games called vipmud.

Greetings, Anouk,
- Original Message - 
From: "Dennis Towne" 

To: 
Sent: Tuesday, December 21, 2010 4:59 PM
Subject: [Audyssey] Alter Aeon Christmas Update



Hello,

I'd like to announce that Alter Aeon MUD is planning something special
for christmas this year - we'll be adding a handful of new features,
along with spells and skills for each of the five character classes in
addition to our regular event schedule.  Everyone is welcome, so if
you're new to the game feel free to stop by and check us out.  For
more information and soundpack downloads, see our web site at:

http://www.alteraeon.com

For those of you who don't know anything about us, Alter Aeon is a
multiplayer text-based game with a lot of features and settings to
help make it blind-friendly.  Over half our playerbase is blind or
visually impaired, and we have blind builders and staff helping to
expand and improve the game.

If the moderators deem it acceptable to do so, I'll post a followup on
chrismas with more details.

Thanks!

Dennis Towne
Alter Aeon Multiclass MUD
http://www.alteraeon.com

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[Audyssey] FW: Z+Angband version 0.3.3 beta released!

2010-12-25 Thread Christopher Bartlett
Ural: 
http://mangojuice75.googlepages.com
I believe this is the correct url.  I have been working with this developer
for the last couple of weeks to create this accessibility fix.  The dev asks
blind/vi players to try it out and send feedback.  I'm on my way to download
this right now.

Chris Bartlett

-Original Message-
From: lis...@gmail.com [mailto:lis...@gmail.com] On Behalf Of Mango Juice
Sent: Saturday, December 25, 2010 11:13 AM
To: Mangojuice
Subject: Z+Angband version 0.3.3 beta released!

Merry Christmas!

  After a lull of almost two years, a new version of Z+Angband has
been released.  The new version fixes all three known crash-causing
bugs from version 0.3.2 and contains a few interesting features:

* Rebirth: Load up your dead (v.0.3.3) character's save file and
you'll have the option of skipping character generation: you just get
the same character you started with last time!
* Competition mode: Competing with others?  Instead of copy/pasting
the savefile, just load your dead character.  In competition mode,
you'll start over in exactly the same world... only the object flavors
will be re-rolled, so you can't simply remember what that Elm Staff
was...
* Blind accessibility: The game includes several features to make the
game accessible to the blind, which involves ways to learn where
certain types of tiles are relative to you other than directly
navigating the terminal display.  In particular, there is a new "list"
menu accessible under the '$' command, which allows you to print lists
of various sub-categories of map tiles (or wilderness tiles) with
relative location information.  There is a birth option for blind
accessibility which makes you confused whenever you would have been
hallucinating, and is overt about the direction you move when
confusion causes you to move randomly.  There is a display option
"show_coords", which lets you see the exact vector to things on the
screen rather than just distance.

  Plus numerous bug fixes.  Enjoy, and as always please email me any
comments, questions, or bug reports.

--MJ


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Re: [Audyssey] Alter Aeon Christmas Announcement

2010-12-25 Thread Anouk Radix
Hi, I use mushclient for mudding myself. I tried alter aenon (dentin mud) in 
the past but tbh I found it a rather standard hack and slash kinda game.

Greetings, Anouk,
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 10:02 PM
Subject: Re: [Audyssey] Alter Aeon Christmas Announcement



Go go Dentin go go!
And to those who are using mush-z... I released an update yesterday!
Head on over to
http://oriolg.es/mush.php
and download either the full installer if you are a new player, or the
updater to update your current mush stuff!

Happy mudding!

On 12/25/10, Dennis Towne  wrote:

Happy holidays to everyone!

We at Alter Aeon would like to announce a game expansion to celebrate
the holidays, with gifts for existing players and new spells and
skills for all comers.  In total, there are 12 new never-seen-before
spells and skills, as well as a number of other additions including
explorer points and achievements.  We'll also be running occasional
events for the next few days; check the in-game board 8 for details.

If you haven't logged in for a while, stop by, say hello, and maybe
check out some of the new additions.

Best wishes,

Dentin and the staff of Alter Aeon MUD

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Re: [Audyssey] a bunch of Rock Band 3 keyboard songs.

2010-12-25 Thread Anouk Radix

Hi, Sorry but can you send me the link for this game?
Greetings, Anouk,
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 3:39 PM
Subject: [Audyssey] a bunch of Rock Band 3 keyboard songs.


   as many of you probably know, the new instrument in Rock Band is the 
keyboard. I got one  a couple weeks ago and I've been playing it 
for hours. It's extremely fun if you play in pro mode, since you're 
essentially playing the actual song. you can't play everything obviously, 
this is a 2 octave keyboard, but you do play the right-hand portion of 
songs which is usually the bulk of the song anyway and as close as you're 
gonna get with such a range. Rock Band folder is below. songs included 
here are Whip it, Rainbow in the Dark, Rock Lobster, I love Rock N roll, 
and werewolves of London, all done on expert pro keys and all FCs except 
for Werewolves of London. That one I didn't have much patience for. Way 
too repetitive hahaha. Keep an ear out as I'll be uploading Need you 
Tonight and Combat Baby hopefully today. They'll go in that folder so 
check back if you like what you hear. Feedback will be appreciated!

http://www.sendspace.com/folder/sg95z8

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Re: [Audyssey] River Raiders Patch

2010-12-25 Thread Thomas Ward
Hi Damien,

Ummm...Yeah. I must have downloaded the original copy as I couldn't
find any keyboard commands in the documentation yesterday when I
downloaded and tried to play it. This is much better.

Thanks.

On 12/25/10, Damien Pendleton  wrote:
> Hi list,
> I have reuploaded the game with a keyboard reference.
> Hopefully that should be helpful to all.
> Regards,
> Damien.
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Re: [Audyssey] sf stuff and others

2010-12-25 Thread Clement Chou
We can keep it onlist... it might be informative for others as well. 
As for critical finishes, I hope you're not talking about SF because 
SF has none of those. lol. But how do you do it? Well, basically your 
opponent has to block until their soul gage empties... that usually 
takes a while, so if you hear armor shattering when they've only 
blocked a few attacks, that isn't going to be it. When you have had 
them blocked enough times, when the armor breaks, hit l1 as soon as 
you hear that sound... and just mash it until the music fades. You 
aren't supposed to mash the button, but I don't actually know how 
much time you have to do it.


At 01:59 PM 25/12/2010, you wrote:

Hi man,
Remember you taught me stuff with sf: well, I need that stuff again!  I'm
getting back into it, but can't remember bits... could we talk of list and
discuss it?
Could you also tell me how and when to do critical finishers - can't seem to
pull any off...


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[Audyssey] sf stuff and others

2010-12-25 Thread Ben
Hi man,
Remember you taught me stuff with sf: well, I need that stuff again!  I'm
getting back into it, but can't remember bits... could we talk of list and
discuss it?
Could you also tell me how and when to do critical finishers - can't seem to
pull any off...


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Re: [Audyssey] Accessibility Article

2010-12-25 Thread Thomas Ward
Hi,

Actually, those kind of apps were even around since the Dos/Windows
3.1 days. I doubt if anyone remembers this, but when Creative Labs
released the Sounbblaster 16 sound card one of its selling points is
it came with a software TTS voice, the name escapes me at the moment,
and a Dos program that would read text documents aloud. I used the
program a lot for listening to various text documents. However, the
fact of the matter is this stuff has been around for years.

Cheers!


On 12/25/10, peter Mahach  wrote:
> well those kind of apps were around since, even 2000. if you go on the old
> main menu archives you can get audio demos of them. They usually relied on
> microsoft agent (the character thingies that pop up and do stuff, they can
> use sapi to speak) to do things such as say date/time, speak the clipboard,
> do a reminder or even read out the mail to you. A good example of such an
> app that's still around is cyber buddy.

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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread Thomas Ward
Hi Dark,

Well, I happen to own a set of USB headphones and am quite happy with
them. They have sort of a big end with a USB port that plugs into my
laptop and is detected as a secondary sound device meaning I can have
separate settings for the headset and my actual sound card. What I
like about the set I have is they are the big headphones that covers
your ears and cancel out a lot of background noise which comes in
handy for games. Then, they have a boom microphone that folds down in
front of my face so I can use Dragon Naturally Speaking for dictation,
place web calls, do podcasts, or whatever. the Microphone is extremely
clear with very little background noise. The only complaint I have
with them is I can only use them with Windows. Linux doesn't recognise
them. So I'd say instead of forking out the cash for a new laptop try
a set of the USB headsets.

Cheers!

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Re: [Audyssey] Accessibility Article

2010-12-25 Thread peter Mahach
well those kind of apps were around since, even 2000. if you go on the old 
main menu archives you can get audio demos of them. They usually relied on 
microsoft agent (the character thingies that pop up and do stuff, they can 
use sapi to speak) to do things such as say date/time, speak the clipboard, 
do a reminder or even read out the mail to you. A good example of such an 
app that's still around is cyber buddy.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 9:33 PM
Subject: Re: [Audyssey] Accessibility Article



Hi Dark,

Smile. Well, glad to help. Actually, there have been a number of
mainstream programs out there like this that use Sapi voices. Text To
Audio, Text Aloud, and the Cepstral voices comes with a program called
Swift Talker or something like that. People have been buying and using
these types of programs for years in the publishing industry, and
that's not the only use for them either.

As I said earlier Sapi voices are employed in all kinds of mainstream
applications. For example, Omnipage, written by Scansoft, uses the
Scansoft voices to read aloud scanned documents in Omnipage. I imagine
this feature wasn't added just for accessibility, but is appreciated
by corperations that would like to have documents read aloud as they
are scanned etc. This is another case in point how adding
accessibility into a product from the start just works out for
everybody.
Anyway, if you want your writer friends to get a nice text to audio
type program tell them to head over to
http://www.nextup.com
and check out Text Aloud as well as the various voices they have
available for it.

Cheers!

On 12/25/10, dark  wrote:

Ah, good to know tom.

I feel rather a fool sinse I've been using realspeak daniel as my default
sapi voice for years but didn't look into this.

Stil, I'm glad it's out there.

I've actually had none sited friends of mine interested in such a program 
as

well, those who write for example.

Beware the Grue!

dark.


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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Thomas Ward
Hi Philip,

Well, what can I say? Sounds pretty mag to me. I have to really
commend you for creating such a kick butt game engine. Were BGT
cross-platform it would be perfect. Of course, I know as well as
anyone here that creating a totally cross-platform implementation of a
game engine is nothing short of pure hell. Although, thanks to a good
book on the subject and switching to SDL I think my own game engine is
just about to actually get off the ground too.

Cheers!

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Re: [Audyssey] Alter Aeon Christmas Announcement

2010-12-25 Thread Oriol Gómez
Go go Dentin go go!
And to those who are using mush-z... I released an update yesterday!
Head on over to
http://oriolg.es/mush.php
and download either the full installer if you are a new player, or the
updater to update your current mush stuff!

Happy mudding!

On 12/25/10, Dennis Towne  wrote:
> Happy holidays to everyone!
>
> We at Alter Aeon would like to announce a game expansion to celebrate
> the holidays, with gifts for existing players and new spells and
> skills for all comers.  In total, there are 12 new never-seen-before
> spells and skills, as well as a number of other additions including
> explorer points and achievements.  We'll also be running occasional
> events for the next few days; check the in-game board 8 for details.
>
> If you haven't logged in for a while, stop by, say hello, and maybe
> check out some of the new additions.
>
> Best wishes,
>
> Dentin and the staff of Alter Aeon MUD
>
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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Hayden Presley
Hi Phillip,
Hmmm...I see you still don't have multidimensional arrays? Also, I'm
curious...is the dictionary something you created for bgt? My final
question...is then audio version of the language tutorial going to be
updated to include the new chapters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, December 25, 2010 11:30 AM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming BGT 1.0 Release

Hi all,



For those of you who are interested in BGT, this is a pretty lengthy post.
It has been forever since the last BGT release. We are well aware of this,
and hope that the upcoming version with its list of features and
improvements compensate for the rather long wait. I am providing the current
change log for version 1.0 which will be released on December 31st, 2010 as
promised to our pre-order users. If you have anything that is not major that
you would like to see in the 1.0 release, this is your chance. Respond to
this message with any thoughts and suggestions you may have, and I will use
them to prioritize my work over the next few days.



Now, to the change log:



Version 1.0:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users, as well as adds the following features:
1. The ability to convert booleans to strings.
2. Four new methods to the array called insert_at, remove_at, insert_last
and remove_last.
3. Explaining messages when failing to initialize a global variable after a
compilation.
4. Explaining messages when trying to declare variables within a switch/case
statement.
5. The ability to write floating point numbers as .42, without the leading
0.
* Updated the ENet library to the latest version which improves bandwidth
throttling of reliable packets.
* Added a calendar object for more advanced date and time calculations.
* Added the pack_file object to enable reading and writing pack files, which
are also used by the sound object.
* Extended the language tutorial with several new chapters as well as a
section about array initialization lists (thanks Felix).
* Added a series of comprehensive tutorials that explain how games are
written in practise (thanks Felix).
* Added support for sending synchronous HTTP GET and POST requests through
two simple functions.
* Added the http object which allows for more advanced HTTP access using an
asynchronous interface, which means that any number of files/resources can
be downloaded in the background from the Internet.
* Added two functions (url_encode and url_decode) to make it easier to
assemble parameters for Get and Post HTTP requests.
* Added the generate_computer_id function.
* Added a function to run third party executables.
* Added several new file and directory functions (directory_create,
directory_delete, directory_exists, and file_delete).
* Added an article to the tutorials section of this documentation that
explains the various methods used for game registration.
* It is now possible to modify an individual character at a particular
location in a string, just as if the string were an array.
* Added a hash function to the engine which exposes sha256 and sha512 hash
generation at present, generated in either hex or binary form.
* Added a number of constants listed in appendix e that contain the paths of
special folders on the system (thanks Liam).
* Added the get_last_error_text function that converts the value returned by
get_last_error to its corresponding textual description (thanks Damien).
* The array object is now fully documented (thanks Damien).
* Added the reset method for the dynamic menu include class to the
documentation (thanks Lukás).
* Added a virtual audio window include class (thanks Damien).
* Added the soundtrack include class which wraps the tone_synth object in a
simpler interface (thanks Felix).
* The error dialog now displays the contents of a faulty line as well as its
number, rather than just the number on its own.
* Changed the behavior of the file_exists function so that it only works
with files, and added the directory_exists function instead.
* Fixed a bug where I had accidentally made float equal to double in the
engine.
* Fixed a bug in the number_to_words function (thanks Daniel).
* Fixed a bug in the string_trim_left function that would cause it to trim
one character too little.
* Fixed a bug in the string_contains function that would cause it to
erroneously return a positive result even if a particular occurrence was not
found in rare cases.
* Fixed a mistake in the documentation for the set method in the dictionary
object (thanks Damien).
* Fixed a typo in the example for the freq_ms method in the tone_synth
object (thanks Jason).
* Updated the end user lisence agreement to clarify the fact that an
unlimited number of non-commercial games may also be created with the pro
single version of the engine.
* Fixed a typo in the documentation for the w

Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread shaun everiss

I had issues with headphones.
you need to replace the entire mutherboard.
You will probably need to get another computer it costs less.
At 05:14 a.m. 26/12/2010, you wrote:
There are some audio adapters that give you a headphone 1/8th inch 
jack from a USB port. I know there is one that costs only 12 
dollars, but most unfortunately. I can't remember what it is called. 
If you have an olympus recorder some of them can function as sound cards too.



On 12/25/2010 7:29 AM, dark wrote:
ooops, I think I cut instead of copied the message when trying to 
write it on he agnet forum.


Basically, the headphone sockit for my laptop is completely dead, 
destroyed no good! it's certainly the sockit (it's been rocky for a 
while), however this means I can't play music, or audio games sinse 
the laptop speekers aren't in any way good enough, nor (most 
irritatingly), can I use my laptop on trains, boats and airoplanes, 
or indeed when and where ever I feel like using it.


It seems a silly thing to buy a new laptop for one bust sockit, so 
I was wondering if anyone had any solutions.


How good are those usb headsets (there is nothing wrong the usb 
sockits), or can you get usb to standard jack converters?  
somsone I knew suggested it was possible, but I've never heard of them.


I probably will start looking into getting a new machine, sinse 
afterall this one is five years old with a 32 gb harddrive, -- 
but it seems ridiculous that there isn't a better way around this.


any advice would indeed be appreciated.

Beware the Grue!

dark.
- Original Message - From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 8:40 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hi Dark,
Well..
Perhaps you could, I don't know, actually tellus what the problem is? 

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 24, 2010 2:03 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Urgent help, headphone problem

Beware the Grue!

Dark.
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[Audyssey] Alter Aeon Christmas Announcement

2010-12-25 Thread Dennis Towne
Happy holidays to everyone!

We at Alter Aeon would like to announce a game expansion to celebrate
the holidays, with gifts for existing players and new spells and
skills for all comers.  In total, there are 12 new never-seen-before
spells and skills, as well as a number of other additions including
explorer points and achievements.  We'll also be running occasional
events for the next few days; check the in-game board 8 for details.

If you haven't logged in for a while, stop by, say hello, and maybe
check out some of the new additions.

Best wishes,

Dentin and the staff of Alter Aeon MUD

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[Audyssey] Upcoming BGT 1.0 Release

2010-12-25 Thread Philip Bennefall
Hi all,



For those of you who are interested in BGT, this is a pretty lengthy post. It 
has been forever since the last BGT release. We are well aware of this, and 
hope that the upcoming version with its list of features and improvements 
compensate for the rather long wait. I am providing the current change log for 
version 1.0 which will be released on December 31st, 2010 as promised to our 
pre-order users. If you have anything that is not major that you would like to 
see in the 1.0 release, this is your chance. Respond to this message with any 
thoughts and suggestions you may have, and I will use them to prioritize my 
work over the next few days.



Now, to the change log:



Version 1.0:
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users, as well as adds the following features:
1. The ability to convert booleans to strings.
2. Four new methods to the array called insert_at, remove_at, insert_last and 
remove_last.
3. Explaining messages when failing to initialize a global variable after a 
compilation.
4. Explaining messages when trying to declare variables within a switch/case 
statement.
5. The ability to write floating point numbers as .42, without the leading 0.
* Updated the ENet library to the latest version which improves bandwidth 
throttling of reliable packets.
* Added a calendar object for more advanced date and time calculations.
* Added the pack_file object to enable reading and writing pack files, which 
are also used by the sound object.
* Extended the language tutorial with several new chapters as well as a section 
about array initialization lists (thanks Felix).
* Added a series of comprehensive tutorials that explain how games are written 
in practise (thanks Felix).
* Added support for sending synchronous HTTP GET and POST requests through two 
simple functions.
* Added the http object which allows for more advanced HTTP access using an 
asynchronous interface, which means that any number of files/resources can be 
downloaded in the background from the Internet.
* Added two functions (url_encode and url_decode) to make it easier to assemble 
parameters for Get and Post HTTP requests.
* Added the generate_computer_id function.
* Added a function to run third party executables.
* Added several new file and directory functions (directory_create, 
directory_delete, directory_exists, and file_delete).
* Added an article to the tutorials section of this documentation that explains 
the various methods used for game registration.
* It is now possible to modify an individual character at a particular location 
in a string, just as if the string were an array.
* Added a hash function to the engine which exposes sha256 and sha512 hash 
generation at present, generated in either hex or binary form.
* Added a number of constants listed in appendix e that contain the paths of 
special folders on the system (thanks Liam).
* Added the get_last_error_text function that converts the value returned by 
get_last_error to its corresponding textual description (thanks Damien).
* The array object is now fully documented (thanks Damien).
* Added the reset method for the dynamic menu include class to the 
documentation (thanks Lukás).
* Added a virtual audio window include class (thanks Damien).
* Added the soundtrack include class which wraps the tone_synth object in a 
simpler interface (thanks Felix).
* The error dialog now displays the contents of a faulty line as well as its 
number, rather than just the number on its own.
* Changed the behavior of the file_exists function so that it only works with 
files, and added the directory_exists function instead.
* Fixed a bug where I had accidentally made float equal to double in the engine.
* Fixed a bug in the number_to_words function (thanks Daniel).
* Fixed a bug in the string_trim_left function that would cause it to trim one 
character too little.
* Fixed a bug in the string_contains function that would cause it to 
erroneously return a positive result even if a particular occurrence was not 
found in rare cases.
* Fixed a mistake in the documentation for the set method in the dictionary 
object (thanks Damien).
* Fixed a typo in the example for the freq_ms method in the tone_synth object 
(thanks Jason).
* Updated the end user lisence agreement to clarify the fact that an unlimited 
number of non-commercial games may also be created with the pro single version 
of the engine.
* Fixed a typo in the documentation for the write method of the logger include 
class (thanks Michael).
* Fixed a large number of trivial typos in the documentation.
* Added the default start and end time values for the edge fades in the 
tone_synth object to the documentation (thanks Oriol).



I look forward to your feedback!



Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread Jess Varnell

Hi. Thanks so much for this and Merry Christmas! I'm sure it's wonderful.

smiles,
Jess
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 4:59 AM
Subject: [Audyssey] Q9 1.2 Released!



Hi all,

To celebrate the season, we bring you the 1.2 release of the Q9 Action 
game! This release contains a number of bug fixes as well as a bunch of 
features requested by users. These include the ability to get the secret 
weapon from inside the game, the chance that enemies may fall into pits, a 
more interesting end boss fight, etc etc. So head over to blastbay.com and 
grab the update today!


And for all of you who celebrate it, a very merry Christmas!

Kind regards,

Philip Bennefall
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[Audyssey] Alter Aeon Christmas Update

2010-12-25 Thread Dennis Towne
Hello,

I'd like to announce that Alter Aeon MUD is planning something special
for christmas this year - we'll be adding a handful of new features,
along with spells and skills for each of the five character classes in
addition to our regular event schedule.  Everyone is welcome, so if
you're new to the game feel free to stop by and check us out.  For
more information and soundpack downloads, see our web site at:

http://www.alteraeon.com

For those of you who don't know anything about us, Alter Aeon is a
multiplayer text-based game with a lot of features and settings to
help make it blind-friendly.  Over half our playerbase is blind or
visually impaired, and we have blind builders and staff helping to
expand and improve the game.

If the moderators deem it acceptable to do so, I'll post a followup on
chrismas with more details.

Thanks!

Dennis Towne
Alter Aeon Multiclass MUD
http://www.alteraeon.com

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Re: [Audyssey] Accessibility Article

2010-12-25 Thread Thomas Ward
Hi Dark,

Smile. Well, glad to help. Actually, there have been a number of
mainstream programs out there like this that use Sapi voices. Text To
Audio, Text Aloud, and the Cepstral voices comes with a program called
Swift Talker or something like that. People have been buying and using
these types of programs for years in the publishing industry, and
that's not the only use for them either.

As I said earlier Sapi voices are employed in all kinds of mainstream
applications. For example, Omnipage, written by Scansoft, uses the
Scansoft voices to read aloud scanned documents in Omnipage. I imagine
this feature wasn't added just for accessibility, but is appreciated
by corperations that would like to have documents read aloud as they
are scanned etc. This is another case in point how adding
accessibility into a product from the start just works out for
everybody.
Anyway, if you want your writer friends to get a nice text to audio
type program tell them to head over to
http://www.nextup.com
and check out Text Aloud as well as the various voices they have
available for it.

Cheers!

On 12/25/10, dark  wrote:
> Ah, good to know tom.
>
> I feel rather a fool sinse I've been using realspeak daniel as my default
> sapi voice for years but didn't look into this.
>
> Stil, I'm glad it's out there.
>
> I've actually had none sited friends of mine interested in such a program as
> well, those who write for example.
>
> Beware the Grue!
>
> dark.

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[Audyssey] new games

2010-12-25 Thread shaun everiss

Hi.
just played the 2 new titles just released.
Firstly the new river raders.
damian this was a amazingly cool job of a game.
I liked the sounds.
I often had to choose, betwene getting to close to an enemy and running.
Sometimes I thought I could run when in fact I couldn't.
sometimes I had 2 monsters comming and had to make a decision quickly.
q9 phil this game is realy good.
MOre responsive and the ability to attack in the air.
fortune fields are good killing your enemies for you.
Each has its max, ie it will give me everything it has then take it 
away, and I milk them for all they are worth.

Its really cool.
THe boss level was cool.
The demons were ofcause a destraction and I concentrated on the main target.
I was able to use less shields instead relying on my fast reflexes.
Wow is all I need to say.
Its boxing day here ofcause but now I get to enjoy the us christmas 
online which suits me fine I have no desire to eat any more food or 
pudding anymore.



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Re: [Audyssey] Street fighter iv on I-phone/I-pod touch?

2010-12-25 Thread Clement Chou
Don't think you'll have a lot of luck there. The controls are on the 
touch screen.. so unless you work out where the joystick and buttons 
are and how to do move motions that way, you're going to be stuck. lol.


At 08:19 AM 25/12/2010, you wrote:

Hello all
I received an I-pod touch 32gb for the holidays and am looking for a few
games to try out.  I purchased aurifi and papa sangre and saw street fighter
iv for $6 on sale.  I'm not interested in purchasing a next generation
console and the pc port runs slow on my laptop because of it's intigrated
graphics card, so until I get a new desktop built or wait for the nintendo
3ds system and the port of SSF iv comes out, was wondering if this port
might be a possibility.  I'm assuming not because of voice over
incompatibility and looks like the only way controls may work out is if
there was bluetooth keyboard support.  Perhaps I could get some help cutting
out the areas of the controls from a screen protector but that may be more
trouble than it's worth.  It sounds like a decent little port, around 14
characters or so and pretty impressive music/sound/voice from listening to
the videos.
Any thoughts or suggestions?
Thanks and happy holidays
Sincerely
Jay Pellis


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Re: [Audyssey] River Raiders

2010-12-25 Thread Hayden Presley
Hi,
However they always seem to be in one direction; it's impossible to go that
direction.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, December 25, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] River Raiders

Hi,
You have to be very quick and tactical in your movement.
Regards,
Damien.



- Original Message - 
From: "Greg Steel" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 6:28 PM
Subject: [Audyssey] River Raiders


>I like this game and how do I avoid the monster so he won't get me?
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Re: [Audyssey] You don't know Jack demo

2010-12-25 Thread Ron Schamerhorn
Hi all

  I've played most of the previous YDKJ.  1, 2, 3, The Ride, the net show, 
and Movies.  I'm glad to hear there will be a PC version of the game.  It's 
an awesome and mainly accessible game for sure.

Ron

- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:52 PM
Subject: Re: [Audyssey] You don't know Jack demo


Hi Yohandy,

Actually, I've checked. The new YDKJ will be available for XBox, PC,
and Play Station. A lot of game studios are cross-platform in order to
cover all the major platforms so I'm not surprised that YDKJ will be
available for several platforms.

On 12/25/10, Yohandy  wrote:
> Thomas,
> He's just referring to a demo on the website. as to the game coming out, I
> don't believe it's for PC. It'll be released on the PS3 and Xbox 360. 
> should
> be interesting how that'll work!
>
>

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Re: [Audyssey] Christmas News

2010-12-25 Thread Thomas Ward
Hi,

Actually, BGT does not have the ability to create your own
setup/installer. For that you need a specialized program like Inno
Setup, Nullsoft, Microsoft Setup Installer, etc to create your own
setup/install programs.

As far as a programming language you don't actually use a programming
language as such to create setup/install programs. What you actually
do is if you use Inno Setup or similar tool you write a script file
and load it into the Inno Setup IDE. It then reads that script file
and compiles it into a setup archive file which gets extracted/run on
the target machine.

HTH

On 12/25/10, Alfredo_The_Music_maker  wrote:
> Hello,
> I believe that if you have the full BGT you can compile the program into
> an executable, including making setup files? I was interested in knowing
> what programming languages they used to make installers/uninstallers for
> simple programs.
> Alfredo

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Re: [Audyssey] question on river raiders

2010-12-25 Thread Hayden Presley
Hi,
No, Treasure Hunt is a mix of 2-D and 3-D environments, but it is not a
sidescroller at all.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 25, 2010 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question on river raiders

Hi,

I can't speak for Treasure Hunt since I've never played it before, but
Tarzan Junior is a side-scroller. Other side-scrollers are Super Liam
Q9, and Mysteries of the Ancients. As you probably have noticed
side-scrollers very somewhat, but as I said  a side-scroller allows
you to move up, down, left, or right. Generally speaking you start on
the left-hand side of the screen or level and work your way right.
Some side-scrollers like Q9 and Super Liam have limited virticle
movement were some like Mysteries of the Ancients give you full 2d
movement in all four directions.

Cheers!


On 12/25/10, michael barnes  wrote:
> hey thomas when you said that you move up and down and side to side is
> it like the concept of treasure hunt or tarzan jr.?
>
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Re: [Audyssey] question on river raiders

2010-12-25 Thread Thomas Ward
Hi,

I can't speak for Treasure Hunt since I've never played it before, but
Tarzan Junior is a side-scroller. Other side-scrollers are Super Liam
Q9, and Mysteries of the Ancients. As you probably have noticed
side-scrollers very somewhat, but as I said  a side-scroller allows
you to move up, down, left, or right. Generally speaking you start on
the left-hand side of the screen or level and work your way right.
Some side-scrollers like Q9 and Super Liam have limited virticle
movement were some like Mysteries of the Ancients give you full 2d
movement in all four directions.

Cheers!


On 12/25/10, michael barnes  wrote:
> hey thomas when you said that you move up and down and side to side is
> it like the concept of treasure hunt or tarzan jr.?
>
> --
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] River Raiders

2010-12-25 Thread Damien Pendleton

Hi,
You have to be very quick and tactical in your movement.
Regards,
Damien.



- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 6:28 PM
Subject: [Audyssey] River Raiders



I like this game and how do I avoid the monster so he won't get me?
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[Audyssey] River Raiders

2010-12-25 Thread Greg Steel
I like this game and how do I avoid the monster so he won't get me?
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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread Lori Duncan
Yaye Philip can't wait to play it.  I'm having some quiet time at the moment 
before braving the noisey family gathering downstaires.  Hope you're all 
having a really great day.  From Lori
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 10:13 AM
Subject: Re: [Audyssey] Q9 1.2 Released!



Hi Will,

No, if I add new levels and/or give the game a major rewrite I will make 
that version 2.0 and charge an upgrade fee etc. This is mainly a bugfix 
release with some requested features, free for all existing users.


Kind regards,

Philip Bennefall
- Original Message - 
From: "william lomas" 

To: ; "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 11:08 AM
Subject: Re: [Audyssey] Q9 1.2 Released!


no new levels then :)
i will buy this game at some point though

On Dec 25, 2010, at 9:59 AM, Philip Bennefall wrote:


Hi all,

To celebrate the season, we bring you the 1.2 release of the Q9 Action 
game! This release contains a number of bug fixes as well as a bunch of 
features requested by users. These include the ability to get the secret 
weapon from inside the game, the chance that enemies may fall into pits, 
a more interesting end boss fight, etc etc. So head over to blastbay.com 
and grab the update today!


And for all of you who celebrate it, a very merry Christmas!

Kind regards,

Philip Bennefall
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Re: [Audyssey] question on river raiders

2010-12-25 Thread Damien Pendleton

Hi Ian,
I only just released it early this morning.
Regards,
Damien.




- Original Message - 
From: "Ian McNamara" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 5:23 PM
Subject: Re: [Audyssey] question on river raiders



hello, i was wundering what this game was also.

I have never heard of it before.

Ian McNamara

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Re: [Audyssey] question on river raiders

2010-12-25 Thread Damien Pendleton

Hi,
I'm not sure what you would call it. You move forward and backward with left 
and right, so I suppose it is a sidescroller in its own way. However, you 
can go up and down in the water, I.E. to the surface and down below, etc.

Regards,
Damien.




- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, December 25, 2010 5:20 PM
Subject: [Audyssey] question on river raiders



i was wondering if this game is a side scrolling game?
or is it a game were the view is over the character?

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Re: [Audyssey] River Raiders

2010-12-25 Thread Damien Pendleton

Hi Michael,
Some of them are timed, some of them aren't. The only one that I can think 
off the top of my head that is timed has its own sound while it lasts.

Regards,
Damien.



- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 5:05 PM
Subject: Re: [Audyssey] River Raiders


OK for figuring out what a bonus object does, You're right, but because 
there are three or more different sounds for bonus keys and at last the 
same amound of coin sounds, for that  and for the first time playing, a 
learn game sounds menu would have been really needed.
But about bonuses again: are the things you can get timed or not? I mean, 
for more or less time and for possible extra points, it is self 
explanatory, but are the other bonuses you can get only usable for say 
thirty seconds, or are its effects permanent until you either die or the 
time is up and the game ends?


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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread Thomas Ward
Hi Philip,

Totally frosty. Thanks for the new update.

Smile.


On 12/25/10, Philip Bennefall  wrote:
> Hi all,
>
> To celebrate the season, we bring you the 1.2 release of the Q9 Action game!
> This release contains a number of bug fixes as well as a bunch of features
> requested by users. These include the ability to get the secret weapon from
> inside the game, the chance that enemies may fall into pits, a more
> interesting end boss fight, etc etc. So head over to blastbay.com and grab
> the update today!
>
> And for all of you who celebrate it, a very merry Christmas!
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] question on river raiders

2010-12-25 Thread michael barnes
hey thomas when you said that you move up and down and side to side is 
it like the concept of treasure hunt or tarzan jr.?


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Re: [Audyssey] You don't know Jack demo

2010-12-25 Thread Thomas Ward
Hi Yohandy,

Actually, I've checked. The new YDKJ will be available for XBox, PC,
and Play Station. A lot of game studios are cross-platform in order to
cover all the major platforms so I'm not surprised that YDKJ will be
available for several platforms.

On 12/25/10, Yohandy  wrote:
> Thomas,
> He's just referring to a demo on the website. as to the game coming out, I
> don't believe it's for PC. It'll be released on the PS3 and Xbox 360. should
> be interesting how that'll work!
>
>

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Re: [Audyssey] question on river raiders

2010-12-25 Thread Thomas Ward
Hi Michael,

Based on what I'e seen of the game so far it is a 2d side-scroller.

HTH


On 12/25/10, michael barnes  wrote:
> i was wondering if this game is a side scrolling game?
> or is it a game were the view is over the character?
>
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Re: [Audyssey] River Raiders

2010-12-25 Thread Hayden Presley
Hi,
And some more docs on the enemies. There's something that reminds me of the
dog in Science Invasion, and all I know is I get killed when I run into it.
How am I supposed to get passed the thing?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 25, 2010 11:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] River Raiders

Hi Damien,

Yes, a learn sounds menu would be helpful. I feel that this should be
a pretty common feature for accessible games. Since there are no
graphics to give us a visual description we need some sort of verbal
description to learn what this or that means in game.

Cheers!

On 12/25/10, Damien Pendleton  wrote:
> Hi,
> When you are told you have a certain bonus item it is automatically
> activated.
> Do you really think a learn game sounds would help you? I remember having
a
> discussion on the list a while back and quite a lot of people were under
the
> impression that the game would be spoiled with a learn sounds option.
> Regards,
> Damien.

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Re: [Audyssey] River Raiders

2010-12-25 Thread Thomas Ward
Hi Damien,

Well, this game would be classified as a side-scroller. Side-scrollers
are triditionally 2d with an up, down, left, and right direction which
this game has. The concept that side-scrollers are 1d I think comes
from games like Super Liam which doesn't employ an up/down virticle
axis.

On 12/25/10, Damien Pendleton  wrote:
> Hi,
> A bit of both. You dive and swim which effectively makes it a 2d environment
> rather than a 1d sidescroller, I suppose.
> Regards,
> Damien.

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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread Ian McNamara
i think that might be something we have to work out our selves.

Ian McNamara

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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread Philip Bennefall

Hi Ryan,

The full change log is in the manual. In the first upload which was on the 
server for about an hour, there was only one item in the change log. If this 
is what you see, please redownload and reinstall.


Kind regards,

Philip Bennefall
- Original Message - 
From: "ryan chou" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 6:30 PM
Subject: Re: [Audyssey] Q9 1.2 Released!


just curious, is there somewhere I can find a full change log?
also, how do I get the laser weapon without cheats

On 12/25/10, dark  wrote:

And due to laptop headphone trouble I stil can't play it!

baaa! humbug! humbug I say!

I'll look forward to trying it when I can.

Beware the Grue!

Dark.
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 9:59 AM
Subject: [Audyssey] Q9 1.2 Released!



Hi all,

To celebrate the season, we bring you the 1.2 release of the Q9 Action
game! This release contains a number of bug fixes as well as a bunch of
features requested by users. These include the ability to get the secret
weapon from inside the game, the chance that enemies may fall into pits, 
a


more interesting end boss fight, etc etc. So head over to blastbay.com 
and


grab the update today!

And for all of you who celebrate it, a very merry Christmas!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread ryan chou
just curious, is there somewhere I can find a full change log?
also, how do I get the laser weapon without cheats

On 12/25/10, dark  wrote:
> And due to laptop headphone trouble I stil can't play it!
>
> baaa! humbug! humbug I say!
>
> I'll look forward to trying it when I can.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 25, 2010 9:59 AM
> Subject: [Audyssey] Q9 1.2 Released!
>
>
>> Hi all,
>>
>> To celebrate the season, we bring you the 1.2 release of the Q9 Action
>> game! This release contains a number of bug fixes as well as a bunch of
>> features requested by users. These include the ability to get the secret
>> weapon from inside the game, the chance that enemies may fall into pits, a
>>
>> more interesting end boss fight, etc etc. So head over to blastbay.com and
>>
>> grab the update today!
>>
>> And for all of you who celebrate it, a very merry Christmas!
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] River Raiders

2010-12-25 Thread Thomas Ward
Hi Damien,

Yes, a learn sounds menu would be helpful. I feel that this should be
a pretty common feature for accessible games. Since there are no
graphics to give us a visual description we need some sort of verbal
description to learn what this or that means in game.

Cheers!

On 12/25/10, Damien Pendleton  wrote:
> Hi,
> When you are told you have a certain bonus item it is automatically
> activated.
> Do you really think a learn game sounds would help you? I remember having a
> discussion on the list a while back and quite a lot of people were under the
> impression that the game would be spoiled with a learn sounds option.
> Regards,
> Damien.

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Re: [Audyssey] question on river raiders

2010-12-25 Thread Ian McNamara
hello, i was wundering what this game was also.

I have never heard of it before.

Ian McNamara

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[Audyssey] question on river raiders

2010-12-25 Thread michael barnes

i was wondering if this game is a side scrolling game?
or is it a game were the view is over the character?

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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Gauler
OK, now I found the location, but you don't have that much time to go to 
that place to use whatever keys you got on your way. But It seemed that I 
got lots of extra time, but I was experimenting, so that trip wasn't my 
highest score. 



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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Gauler
OK for figuring out what a bonus object does, You're right, but because 
there are three or more different sounds for bonus keys and at last the same 
amound of coin sounds, for that  and for the first time playing, a learn 
game sounds menu would have been really needed.
But about bonuses again: are the things you can get timed or not? I mean, 
for more or less time and for possible extra points, it is self explanatory, 
but are the other bonuses you can get only usable for say thirty seconds, or 
are its effects permanent until you either die or the time is up and the 
game ends? 



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Re: [Audyssey] River Raiders

2010-12-25 Thread Damien Pendleton

Hi,
When you are told you have a certain bonus item it is automatically 
activated.
Do you really think a learn game sounds would help you? I remember having a 
discussion on the list a while back and quite a lot of people were under the 
impression that the game would be spoiled with a learn sounds option.

Regards,
Damien.




- Original Message - 
From: "Angellko21" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 4:51 PM
Subject: Re: [Audyssey] River Raiders


Yes, the learn sounds should be in this game and what is mean bonuses like 
monster paraliser, monster killer? How I can use it? Or it is not possible 
kill monsters? Thank you.
- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 5:48 PM
Subject: Re: [Audyssey] River Raiders


I'll search for it the next time. But because it could be anywhere it 
will take time. It could be at the bottom, or somewhere in the middle.
But a "learn game sounds" menu should be created for this game, because 
when I first started, I didn't know what was going on, even with the 
keyboard reference  which was added when I downloaded, so I didn't need 
to deal with that, like some other people in this list had to do earlier 
this day.


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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Gauler

OK, I did a methodical sweep.
I happened to start off far left, so I went pretty deep and went completely 
to the right corner with a few trips to the surface of course and ended the 
game without being killed and still geting 72 coins and some bonus keys, 
even if the score wasn't my objective for this round. But still nothing. 
Something else should be in this game. Something that tells us how dep we 
are and our location, are we in the center of the field or are we to the 
left or the right. A way to announce our current position would be helpful 
here.

But still nothing about using the bonus keys.
Because I don't know how many "steps" down you can go and because you don't 
know how many "steps" you can move right or left in the field, the matter is 
rather complicated. 



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Re: [Audyssey] River Raiders

2010-12-25 Thread Angellko21
Yes, the learn sounds should be in this game and what is mean bonuses like 
monster paraliser, monster killer? How I can use it? Or it is not possible 
kill monsters? Thank you.
- Original Message - 
From: "Michael Gauler" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 5:48 PM
Subject: Re: [Audyssey] River Raiders


> I'll search for it the next time. But because it could be anywhere it will 
> take time. It could be at the bottom, or somewhere in the middle.
> But a "learn game sounds" menu should be created for this game, because 
> when I first started, I didn't know what was going on, even with the 
> keyboard reference  which was added when I downloaded, so I didn't need to 
> deal with that, like some other people in this list had to do earlier this 
> day.
>
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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Gauler
I'll search for it the next time. But because it could be anywhere it will 
take time. It could be at the bottom, or somewhere in the middle.
But a "learn game sounds" menu should be created for this game, because when 
I first started, I didn't know what was going on, even with the keyboard 
reference  which was added when I downloaded, so I didn't need to deal with 
that, like some other people in this list had to do earlier this day. 



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Re: [Audyssey] River Raiders

2010-12-25 Thread Damien Pendleton

Hi,
Nope. I'll give you a clue. It's the only sound that is constantly in the 
same position and doesn't sound like a coin, a key or a bell, and of course 
the water.

If you are still struggling let me know.
Regards,
Damien.



- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 4:32 PM
Subject: Re: [Audyssey] River Raiders



That's helpful, but where do you have to go, to use keys?
I played the game over thirty times, but I still haven't found out where 
that place to use found keys is located at all...

Any direction or help there, or is that totally randomiced?

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Re: [Audyssey] You don't know Jack demo

2010-12-25 Thread peter Mahach
no it envollves something being displayed or something, something about 
matching. I don't quite remember, I'd have to play through YDKJ3 again to 
remember.
- Original Message - 
From: "Orin" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 9:37 PM
Subject: Re: [Audyssey] You don't know Jack demo


The three way I believe is accessible isn't it? I remember the host would 
call someone and the caller would ask questions.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 24, 2010, at 8:07 AM, Bryan Peterson wrote:

I used to love those games. I do hope you get that figured out. I 
actually thought about doing a geninely accessible version of one of 
those games that would use SAPI for the text questions like the Three-way 
and Jack Attack.

We are the Knights who say...Ni!
- Original Message - From: "Scott Chesworth" 


To: ; "Gamers Discussion list" 
Sent: Friday, December 24, 2010 5:50 AM
Subject: Re: [Audyssey] You don't know Jack demo



Muhahaha, this sounds like it'll be a lot of fun. Keep us posted if
you figure out how to get the keyboard entry playing nice.

Scott

On 12/24/10, Alfredo  wrote:

Hello,
I think they need to label the buttons properly so all screen readers
can read them.
BTW, where is the URL for this game?
Alfredo

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Re: [Audyssey] River Raiders

2010-12-25 Thread Michael Gauler

That's helpful, but where do you have to go, to use keys?
I played the game over thirty times, but I still haven't found out where 
that place to use found keys is located at all...
Any direction or help there, or is that totally randomiced? 



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Re: [Audyssey] needing urgent help with l works games and windowsseven

2010-12-25 Thread peter Mahach
that's indeed  it. However all the "automated" installers don't seem to work 
very well, best way to fix this is to copy dx7vb.dll and dx8vb.dll to 
C:\windows\system32/syswow64 or how ever that was and then register them 
with regsvr32.
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 7:54 PM
Subject: Re: [Audyssey] needing urgent help with l works games and 
windowsseven




I'm going to go out on a limb and say it has to do with not having vb6
runtimes. If anyoen else knows, please please please tell me.
This is something that has been plaguing me for ever. Yet another reason I
look forward to getting away from vb6.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Friday, December 24, 2010 1:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] needing urgent help with l works games and windows 
seven


does anyone know why we get this error when running these games in windows
seven machines?



Project1
Run-time error '429':
ActiveX component can't create object
OK

Thanks

mauricio

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[Audyssey] Street fighter iv on I-phone/I-pod touch?

2010-12-25 Thread Jay Pellis
Hello all
I received an I-pod touch 32gb for the holidays and am looking for a few
games to try out.  I purchased aurifi and papa sangre and saw street fighter
iv for $6 on sale.  I'm not interested in purchasing a next generation
console and the pc port runs slow on my laptop because of it's intigrated
graphics card, so until I get a new desktop built or wait for the nintendo
3ds system and the port of SSF iv comes out, was wondering if this port
might be a possibility.  I'm assuming not because of voice over
incompatibility and looks like the only way controls may work out is if
there was bluetooth keyboard support.  Perhaps I could get some help cutting
out the areas of the controls from a screen protector but that may be more
trouble than it's worth.  It sounds like a decent little port, around 14
characters or so and pretty impressive music/sound/voice from listening to
the videos.
Any thoughts or suggestions?
Thanks and happy holidays
Sincerely
Jay Pellis


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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread Valiant8086
There are some audio adapters that give you a headphone 1/8th inch jack 
from a USB port. I know there is one that costs only 12 dollars, but 
most unfortunately. I can't remember what it is called. If you have an 
olympus recorder some of them can function as sound cards too.



On 12/25/2010 7:29 AM, dark wrote:
ooops, I think I cut instead of copied the message when trying to 
write it on he agnet forum.


Basically, the headphone sockit for my laptop is completely dead, 
destroyed no good! it's certainly the sockit (it's been rocky for a 
while), however this means I can't play music, or audio games sinse 
the laptop speekers aren't in any way good enough, nor (most 
irritatingly), can I use my laptop on trains, boats and airoplanes, or 
indeed when and where ever I feel like using it.


It seems a silly thing to buy a new laptop for one bust sockit, so I 
was wondering if anyone had any solutions.


How good are those usb headsets (there is nothing wrong the usb 
sockits), or can you get usb to standard jack converters?  somsone 
I knew suggested it was possible, but I've never heard of them.


I probably will start looking into getting a new machine, sinse 
afterall this one is five years old with a 32 gb harddrive, -- but 
it seems ridiculous that there isn't a better way around this.


any advice would indeed be appreciated.

Beware the Grue!

dark.
- Original Message - From: "Hayden Presley" 


To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 8:40 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hi Dark,
Well..
Perhaps you could, I don't know, actually tellus what the problem is? 



Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of dark
Sent: Friday, December 24, 2010 2:03 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Urgent help, headphone problem

Beware the Grue!

Dark.
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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread dark

Hi.

thanks for the info.

I'd actually be interested in a usb headphone adapter, sinse I have an 
extremely good set of sanheisar earbuds which i use with my laptop, and 
short of spending lots of money on a usb headset with good sound I think 
it'd be hard to get a similar quality out of one.


What are usb headphone adapters called? if I know the name I can make 
enquiries locally.


As far as snagging the thing goes, - well I'll just have to be careful 
is all.


This probably won't be a long term solution. this going wrong has brought 
home to me that my laptop is! five years old, has a 32 gb hard drive and not 
the world's best ram (though it has been adequate for most things), and 
while I've deffinately had my money's worth out of it it's probably time to 
think about an upgrade. But I'd much rather have a working laptop in the 
mean time while i look at models and make decisions, than be forced to buy 
one.


Beware the Grue!

Dark. 



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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread Kai

Greetings Dark.

I tend to agree with you: The economics of repairing the socket wouldn't 
make such an investment very feasible. There are a multitude of USB 
headsets, and they works just fine (indeed, they sometimes work better). USB 
headsets server as their own audio device, so you can route unwanted audio 
(I.E. system sounds) to the main laptop speakers if you wish. I wouldn't 
bother buying a USB adapter for headphones, as they're usually made in a 
long, rectangular design which just begs to be snagged and snapped, 
potentially damaging your USB ports.


I use this headset, and it works well. It also in atypical of USB headsets, 
in that it doesn't have a box on the wire (Plenty of USB headsets have this 
clunky design). Volume controls are on the left earpiece. It's $30.25 from 
Amazon. Sorry I don't know what that is in British currency.

http://www.amazon.com/Plantronics-Audio-655-USB-Multimedia/dp/B001SEQN3K/ref=sr_1_10?s=pc&ie=UTF8&qid=1293289855&sr=1-10

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 4:54 AM
Subject: Re: [Audyssey] Urgent help, headphone problem



Toshiba of course.

As I said muhammed, the problem with repares is it'd likely cost as much 
to repare the one litle sockit as to buy a new machine, which is why I'm 
reluctant to go down that option.


Beware the Grue!

dark.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:50 PM
Subject: Re: [Audyssey] Urgent help, headphone problem


Which make is your laptop? If it is the HP people or Tosheba or other 
makes, just contact them and send your laptop off to repair and it should 
be back. by a week or 2, shorrtest I'd guess about 3 or 4 days.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:29 PM
Subject: Re: [Audyssey] Urgent help, headphone problem


ooops, I think I cut instead of copied the message when trying to write 
it on he agnet forum.


Basically, the headphone sockit for my laptop is completely dead, 
destroyed no good! it's certainly the sockit (it's been rocky for a 
while), however this means I can't play music, or audio games sinse the 
laptop speekers aren't in any way good enough, nor (most irritatingly), 
can I use my laptop on trains, boats and airoplanes, or indeed when and 
where ever I feel like using it.


It seems a silly thing to buy a new laptop for one bust sockit, so I was 
wondering if anyone had any solutions.


How good are those usb headsets (there is nothing wrong the usb 
sockits), or can you get usb to standard jack converters?  somsone I 
knew suggested it was possible, but I've never heard of them.


I probably will start looking into getting a new machine, sinse afterall 
this one is five years old with a 32 gb harddrive, -- but it seems 
ridiculous that there isn't a better way around this.


any advice would indeed be appreciated.

Beware the Grue!

dark.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 8:40 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hi Dark,
Well..
Perhaps you could, I don't know, actually tellus what the problem is? 



Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Friday, December 24, 2010 2:03 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Urgent help, headphone problem

Beware the Grue!

Dark.
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plea

Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL

2010-12-25 Thread Shiny protector

Thank you, Ron. And merry Christmas to you.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 2:25 PM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL


I hope you all have a great Christmas day.  With friends/family around. 
May

it be a wonderful day for all.

- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 9:03 AM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL


I third this :P
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 5:51 PM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL



Hi thanks, I second that.  Keep happy and smiling this weekend, enjoy the
turkey dinner if you have one but overall have a good time.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, December 24, 2010 10:41 PM
Subject: [Audyssey] VERY MERRY CHRISTMAS TO ALL


I want everybody on this list to have a very merry christmas this 
weekend.

I hope everyone enjoy the holidays.

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Re: [Audyssey] xsighttechinteractive site is not function?

2010-12-25 Thread Angellko21
Ok, I am sorry very much, ehm, it is my stupid spellink:) Mary Christmas for 
all:)
- Original Message - 
From: "Oriol Gómez" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 3:48 PM
Subject: Re: [Audyssey] xsighttechinteractive site is not function?


x-sight-interactive.net
Try going there.
and spell it correctly

On 12/25/10, Angellko21  wrote:
> Dear friends,
> I want to download a new little christmas special from
> xsighttechinteractive, but if I press link to go to the homepage of this, 
> it
> is error. It is function for us? Thank you.
> Luká¹ Kakara
> ICQ: 456195007
> Mail: lukas86.kak...@seznam.cz
> Skype: Karamelko24
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Re: [Audyssey] xsighttechinteractive site is not function?

2010-12-25 Thread Oriol Gómez
x-sight-interactive.net
Try going there.
and spell it correctly

On 12/25/10, Angellko21  wrote:
> Dear friends,
> I want to download a new little christmas special from
> xsighttechinteractive, but if I press link to go to the homepage of this, it
> is error. It is function for us? Thank you.
> Lukáš Kakara
> ICQ: 456195007
> Mail: lukas86.kak...@seznam.cz
> Skype: Karamelko24
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[Audyssey] xsighttechinteractive site is not function?

2010-12-25 Thread Angellko21
Dear friends,
I want to download a new little christmas special from xsighttechinteractive, 
but if I press link to go to the homepage of this, it is error. It is function 
for us? Thank you.
Lukáš Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
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[Audyssey] a bunch of Rock Band 3 keyboard songs.

2010-12-25 Thread Yohandy
   as many of you probably know, the new instrument in Rock Band is the 
keyboard. I got one  a couple weeks ago and I've been playing it for 
hours. It's extremely fun if you play in pro mode, since you're essentially 
playing the actual song. you can't play everything obviously, this is a 2 
octave keyboard, but you do play the right-hand portion of songs which is 
usually the bulk of the song anyway and as close as you're gonna get with 
such a range. Rock Band folder is below. songs included here are Whip it, 
Rainbow in the Dark, Rock Lobster, I love Rock N roll, and werewolves of 
London, all done on expert pro keys and all FCs except for Werewolves of 
London. That one I didn't have much patience for. Way too repetitive hahaha. 
Keep an ear out as I'll be uploading Need you Tonight and Combat Baby 
hopefully today. They'll go in that folder so check back if you like what 
you hear. Feedback will be appreciated!
http://www.sendspace.com/folder/sg95z8 



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Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL

2010-12-25 Thread Ron Schamerhorn
I hope you all have a great Christmas day.  With friends/family around.  May 
it be a wonderful day for all.

- Original Message - 
From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 9:03 AM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL


I third this :P
- Original Message - 
From: "Lori Duncan" 
To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 5:51 PM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL


> Hi thanks, I second that.  Keep happy and smiling this weekend, enjoy the
> turkey dinner if you have one but overall have a good time.
> - Original Message - 
> From: "michael barnes" 
> To: 
> Sent: Friday, December 24, 2010 10:41 PM
> Subject: [Audyssey] VERY MERRY CHRISTMAS TO ALL
>
>
>>I want everybody on this list to have a very merry christmas this weekend.
>> I hope everyone enjoy the holidays.
>>
>> -- 
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>>
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Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL

2010-12-25 Thread Yohandy

I third this :P
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 5:51 PM
Subject: Re: [Audyssey] VERY MERRY CHRISTMAS TO ALL


Hi thanks, I second that.  Keep happy and smiling this weekend, enjoy the 
turkey dinner if you have one but overall have a good time.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, December 24, 2010 10:41 PM
Subject: [Audyssey] VERY MERRY CHRISTMAS TO ALL



I want everybody on this list to have a very merry christmas this weekend.
I hope everyone enjoy the holidays.

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] You don't know Jack demo

2010-12-25 Thread Yohandy

Thomas,
He's just referring to a demo on the website. as to the game coming out, I 
don't believe it's for PC. It'll be released on the PS3 and Xbox 360. should 
be interesting how that'll work!



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 6:13 PM
Subject: Re: [Audyssey] You don't know Jack demo



Hi,

Hmmm...Interesting. I use to love the YDKJ games way back when. As you
say this one seams like the classic YDKJ game with a bunch of new
questions and answers. I might buy this one when it comes out.
Although, what seams to be the problem with the keyboard?

I always found the YDKJ games more or less accessible. Press 1, 2, 3,
or 4 for the answer you want to give. Ocationally, there are those
that require some visuals, but most of the time I could play it
without much vision. So was just wondering what was the problem you
found with the game.

Cheers!



On 12/24/10, Orin  wrote:

Hey all,

Just in case anyone wonders what the  new YDKJ game will sound like...

http://twaud.io/qT77

Well, the demo is basically classic Jack with updated questions of course
like the Twilight one and Boston Market. Not sure how to get the keyboard 
to

work with it though, and I was trying to get it to work, that's why the
various freezes in the recording.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] smugglers 4 accessibility

2010-12-25 Thread dark

Fair enough.

I must admit on the occasions I've tried jaws I've never personally been a 
fan, but I won't start one of those arguements sinse they tend to be 
circular and overheated.


stil, hal 7 or later should work without a problem provided you know what 
your doing with the virtual focus.


6 might, but is likely to have some issues, but any version under 6 probably 
won't be much good.


Beware the Grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:59 PM
Subject: Re: [Audyssey] smugglers 4 accessibility


Hi, Well I was a hal user myself for many years as well though I dont have 
a recent version anymore (In the past I found it the best screenreader if 
you are a die hard braille user like me but wineyes and jfw have really 
caught up so my need to use hal has disappeared).

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:52 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



Hi.

I'll mention the lack of message to niels. Try adding the patch, maybe 
that will give you the latest version without the message.


Yes, checking boxes does just give you a click, but really this doesn't 
matter, the only otpions music, sfx, which are check boxes are pretty 
obvious when checked or not, and others like blind compatibility mode or 
hard mode give you an on screen message.


the layout thing is unfortunately just a consequence of how Jaws formats 
screens when using the jaws curser. With hal, the text formatting comes 
out perfectly due to Hal's ability to use virtual focus in columns.


If you can set the screen view in window eyes or jaws to display a table 
format try that, though to be honest as a Hal user of 17 years I'm less 
sure how those things work. i do know though that people have played the 
game with Jaws and window eyes, so it is possible, though this might be 
through experience with the interface.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:43 PM
Subject: Re: [Audyssey] smugglers 4 accessibility


Hi, I have smugglers 4, bought it a few days ago via the nielsbauergames 
website and got directed to a download link so I assume I have the 
current version. I will try the setup screen again but I THINK I hear 
the beep sound wether I check or uncheck a box but I will have to verify 
that.
Both with jaws 11 and wineyes 7.2 although most stuff is labelled the 
interface still seems a bit strange and the labels are not on one line. 
What I mean is if you want to fire ships guns you get fire your but then 
not the word guns. I must say though that I dont use the jaws cursor but 
my braille display to navigate the screen. I still have to find out how 
I can left click with it though because so far I have not been able tog 
et the in game help topics to work.
I wonder how you know if star systems are controlled by your faction or 
your enemies (in that case they are colored red) but so far I have not 
been able to get that colour registered on my braille display.

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:34 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



the game is perfectly accessible.

I'd actually be interested to know which version of the game you got, 
sinse I thought that message had been taken out. It was initially in 
the game when the compatibility mode wasn't complete and stil in beta 
testing phase, but doesn't apply anymore, now all screens are properly 
labled.


as to check boxes, just listen for the bleep sound, that will tell you 
when something has been checked, even though it doesn't say so on 
screen. this is because s4 has specifically designed controls not the 
standard ones, but it really isn't a problem.


Btw, there actually wasn't need to buy the game, both have fairly 
extensive demos.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 11:21 PM
Subject: [Audyssey] smugglers 4 accessibility


Hi, I bought this game along with tv maneger 2 (which in the end, 
after reading the manual i did not play) but smugglers seems 
interesting. I am now doing the game settings before starting a game 
however and apparently I cant see if a setting is checked or not, I 
also see when i enable the accessibility mode that it only works for 
the travel screen. I wonder how accessible this game really is.

Greetings, Anouk,
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[Audyssey] smugglers 4

2010-12-25 Thread Anouk Radix
Hi Dark, Oh and about the fact that demos of the two games are available: I 
dont mind buying games (supporting developers) ESPECIALLLY ones that do not 
develop for the blind specefically. I think this is something that should be 
encouraged as much as possible. People adding accessibility to their non-vi 
products.
Greetings, Anouk,
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Re: [Audyssey] smugglers 4 accessibility

2010-12-25 Thread Anouk Radix
Hi, Well I was a hal user myself for many years as well though I dont have a 
recent version anymore (In the past I found it the best screenreader if you 
are a die hard braille user like me but wineyes and jfw have really caught 
up so my need to use hal has disappeared).

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:52 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



Hi.

I'll mention the lack of message to niels. Try adding the patch, maybe 
that will give you the latest version without the message.


Yes, checking boxes does just give you a click, but really this doesn't 
matter, the only otpions music, sfx, which are check boxes are pretty 
obvious when checked or not, and others like blind compatibility mode or 
hard mode give you an on screen message.


the layout thing is unfortunately just a consequence of how Jaws formats 
screens when using the jaws curser. With hal, the text formatting comes 
out perfectly due to Hal's ability to use virtual focus in columns.


If you can set the screen view in window eyes or jaws to display a table 
format try that, though to be honest as a Hal user of 17 years I'm less 
sure how those things work. i do know though that people have played the 
game with Jaws and window eyes, so it is possible, though this might be 
through experience with the interface.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:43 PM
Subject: Re: [Audyssey] smugglers 4 accessibility


Hi, I have smugglers 4, bought it a few days ago via the nielsbauergames 
website and got directed to a download link so I assume I have the 
current version. I will try the setup screen again but I THINK I hear the 
beep sound wether I check or uncheck a box but I will have to verify 
that.
Both with jaws 11 and wineyes 7.2 although most stuff is labelled the 
interface still seems a bit strange and the labels are not on one line. 
What I mean is if you want to fire ships guns you get fire your but then 
not the word guns. I must say though that I dont use the jaws cursor but 
my braille display to navigate the screen. I still have to find out how I 
can left click with it though because so far I have not been able tog et 
the in game help topics to work.
I wonder how you know if star systems are controlled by your faction or 
your enemies (in that case they are colored red) but so far I have not 
been able to get that colour registered on my braille display.

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:34 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



the game is perfectly accessible.

I'd actually be interested to know which version of the game you got, 
sinse I thought that message had been taken out. It was initially in the 
game when the compatibility mode wasn't complete and stil in beta 
testing phase, but doesn't apply anymore, now all screens are properly 
labled.


as to check boxes, just listen for the bleep sound, that will tell you 
when something has been checked, even though it doesn't say so on 
screen. this is because s4 has specifically designed controls not the 
standard ones, but it really isn't a problem.


Btw, there actually wasn't need to buy the game, both have fairly 
extensive demos.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 11:21 PM
Subject: [Audyssey] smugglers 4 accessibility


Hi, I bought this game along with tv maneger 2 (which in the end, after 
reading the manual i did not play) but smugglers seems interesting. I 
am now doing the game settings before starting a game however and 
apparently I cant see if a setting is checked or not, I also see when i 
enable the accessibility mode that it only works for the travel screen. 
I wonder how accessible this game really is.

Greetings, Anouk,
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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread dark

Toshiba of course.

As I said muhammed, the problem with repares is it'd likely cost as much to 
repare the one litle sockit as to buy a new machine, which is why I'm 
reluctant to go down that option.


Beware the Grue!

dark.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:50 PM
Subject: Re: [Audyssey] Urgent help, headphone problem


Which make is your laptop? If it is the HP people or Tosheba or other 
makes, just contact them and send your laptop off to repair and it should 
be back. by a week or 2, shorrtest I'd guess about 3 or 4 days.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:29 PM
Subject: Re: [Audyssey] Urgent help, headphone problem


ooops, I think I cut instead of copied the message when trying to write 
it on he agnet forum.


Basically, the headphone sockit for my laptop is completely dead, 
destroyed no good! it's certainly the sockit (it's been rocky for a 
while), however this means I can't play music, or audio games sinse the 
laptop speekers aren't in any way good enough, nor (most irritatingly), 
can I use my laptop on trains, boats and airoplanes, or indeed when and 
where ever I feel like using it.


It seems a silly thing to buy a new laptop for one bust sockit, so I was 
wondering if anyone had any solutions.


How good are those usb headsets (there is nothing wrong the usb sockits), 
or can you get usb to standard jack converters?  somsone I knew 
suggested it was possible, but I've never heard of them.


I probably will start looking into getting a new machine, sinse afterall 
this one is five years old with a 32 gb harddrive, -- but it seems 
ridiculous that there isn't a better way around this.


any advice would indeed be appreciated.

Beware the Grue!

dark.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 8:40 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hi Dark,
Well..
Perhaps you could, I don't know, actually tellus what the problem is? 



Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Friday, December 24, 2010 2:03 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Urgent help, headphone problem

Beware the Grue!

Dark.
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Re: [Audyssey] smugglers 4 accessibility

2010-12-25 Thread dark

Hi.

I'll mention the lack of message to niels. Try adding the patch, maybe that 
will give you the latest version without the message.


Yes, checking boxes does just give you a click, but really this doesn't 
matter, the only otpions music, sfx, which are check boxes are pretty 
obvious when checked or not, and others like blind compatibility mode or 
hard mode give you an on screen message.


the layout thing is unfortunately just a consequence of how Jaws formats 
screens when using the jaws curser. With hal, the text formatting comes out 
perfectly due to Hal's ability to use virtual focus in columns.


If you can set the screen view in window eyes or jaws to display a table 
format try that, though to be honest as a Hal user of 17 years I'm less sure 
how those things work. i do know though that people have played the game 
with Jaws and window eyes, so it is possible, though this might be through 
experience with the interface.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:43 PM
Subject: Re: [Audyssey] smugglers 4 accessibility


Hi, I have smugglers 4, bought it a few days ago via the nielsbauergames 
website and got directed to a download link so I assume I have the current 
version. I will try the setup screen again but I THINK I hear the beep 
sound wether I check or uncheck a box but I will have to verify that.
Both with jaws 11 and wineyes 7.2 although most stuff is labelled the 
interface still seems a bit strange and the labels are not on one line. 
What I mean is if you want to fire ships guns you get fire your but then 
not the word guns. I must say though that I dont use the jaws cursor but 
my braille display to navigate the screen. I still have to find out how I 
can left click with it though because so far I have not been able tog et 
the in game help topics to work.
I wonder how you know if star systems are controlled by your faction or 
your enemies (in that case they are colored red) but so far I have not 
been able to get that colour registered on my braille display.

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:34 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



the game is perfectly accessible.

I'd actually be interested to know which version of the game you got, 
sinse I thought that message had been taken out. It was initially in the 
game when the compatibility mode wasn't complete and stil in beta testing 
phase, but doesn't apply anymore, now all screens are properly labled.


as to check boxes, just listen for the bleep sound, that will tell you 
when something has been checked, even though it doesn't say so on screen. 
this is because s4 has specifically designed controls not the standard 
ones, but it really isn't a problem.


Btw, there actually wasn't need to buy the game, both have fairly 
extensive demos.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 11:21 PM
Subject: [Audyssey] smugglers 4 accessibility


Hi, I bought this game along with tv maneger 2 (which in the end, after 
reading the manual i did not play) but smugglers seems interesting. I am 
now doing the game settings before starting a game however and 
apparently I cant see if a setting is checked or not, I also see when i 
enable the accessibility mode that it only works for the travel screen. 
I wonder how accessible this game really is.

Greetings, Anouk,
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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread Shiny protector
Which make is your laptop? If it is the HP people or Tosheba or other makes, 
just contact them and send your laptop off to repair and it should be back. 
by a week or 2, shorrtest I'd guess about 3 or 4 days.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:29 PM
Subject: Re: [Audyssey] Urgent help, headphone problem


ooops, I think I cut instead of copied the message when trying to write it 
on he agnet forum.


Basically, the headphone sockit for my laptop is completely dead, 
destroyed no good! it's certainly the sockit (it's been rocky for a 
while), however this means I can't play music, or audio games sinse the 
laptop speekers aren't in any way good enough, nor (most irritatingly), 
can I use my laptop on trains, boats and airoplanes, or indeed when and 
where ever I feel like using it.


It seems a silly thing to buy a new laptop for one bust sockit, so I was 
wondering if anyone had any solutions.


How good are those usb headsets (there is nothing wrong the usb sockits), 
or can you get usb to standard jack converters?  somsone I knew 
suggested it was possible, but I've never heard of them.


I probably will start looking into getting a new machine, sinse afterall 
this one is five years old with a 32 gb harddrive, -- but it seems 
ridiculous that there isn't a better way around this.


any advice would indeed be appreciated.

Beware the Grue!

dark.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, December 24, 2010 8:40 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hi Dark,
Well..
Perhaps you could, I don't know, actually tellus what the problem is? 



Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 24, 2010 2:03 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Urgent help, headphone problem

Beware the Grue!

Dark.
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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread dark
the problem is, it would cost almost as much to replace the sockit as it 
would to buy a new laptop, and sinse this machine is five years old that 
wouldn't make too much sense.


That's wwhy I was looking for a cheaper solution.

Beware the Grue!

Dark.
- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:41 PM
Subject: Re: [Audyssey] Urgent help, headphone problem



Hello
Strangely enough, I have thy same issue. I suggest you haw a new socket 
replaced? Mine is a net book. I will have to look into it. Have you 
considered getting an external sound card?

Alfredo

--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] Q9 1.2 Released!

2010-12-25 Thread dark

And due to laptop headphone trouble I stil can't play it!

baaa! humbug! humbug I say!

I'll look forward to trying it when I can.

Beware the Grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 9:59 AM
Subject: [Audyssey] Q9 1.2 Released!



Hi all,

To celebrate the season, we bring you the 1.2 release of the Q9 Action 
game! This release contains a number of bug fixes as well as a bunch of 
features requested by users. These include the ability to get the secret 
weapon from inside the game, the chance that enemies may fall into pits, a 
more interesting end boss fight, etc etc. So head over to blastbay.com and 
grab the update today!


And for all of you who celebrate it, a very merry Christmas!

Kind regards,

Philip Bennefall
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Re: [Audyssey] smugglers 4 accessibility

2010-12-25 Thread Anouk Radix
Hi, I have smugglers 4, bought it a few days ago via the nielsbauergames 
website and got directed to a download link so I assume I have the current 
version. I will try the setup screen again but I THINK I hear the beep sound 
wether I check or uncheck a box but I will have to verify that.
Both with jaws 11 and wineyes 7.2 although most stuff is labelled the 
interface still seems a bit strange and the labels are not on one line. What 
I mean is if you want to fire ships guns you get fire your but then not the 
word guns. I must say though that I dont use the jaws cursor but my braille 
display to navigate the screen. I still have to find out how I can left 
click with it though because so far I have not been able tog et the in game 
help topics to work.
I wonder how you know if star systems are controlled by your faction or your 
enemies (in that case they are colored red) but so far I have not been able 
to get that colour registered on my braille display.

Greetings, Anouk,
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 1:34 PM
Subject: Re: [Audyssey] smugglers 4 accessibility



the game is perfectly accessible.

I'd actually be interested to know which version of the game you got, 
sinse I thought that message had been taken out. It was initially in the 
game when the compatibility mode wasn't complete and stil in beta testing 
phase, but doesn't apply anymore, now all screens are properly labled.


as to check boxes, just listen for the bleep sound, that will tell you 
when something has been checked, even though it doesn't say so on screen. 
this is because s4 has specifically designed controls not the standard 
ones, but it really isn't a problem.


Btw, there actually wasn't need to buy the game, both have fairly 
extensive demos.


Beware the grue!

Dark.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 11:21 PM
Subject: [Audyssey] smugglers 4 accessibility


Hi, I bought this game along with tv maneger 2 (which in the end, after 
reading the manual i did not play) but smugglers seems interesting. I am 
now doing the game settings before starting a game however and apparently 
I cant see if a setting is checked or not, I also see when i enable the 
accessibility mode that it only works for the travel screen. I wonder how 
accessible this game really is.

Greetings, Anouk,
---
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Re: [Audyssey] Urgent help, headphone problem

2010-12-25 Thread Alfredo_The_Music_maker

Hello
Strangely enough, I have thy same issue. I suggest you haw a new socket 
replaced? Mine is a net book. I will have to look into it. Have you 
considered getting an external sound card?

Alfredo

--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] Christmas News

2010-12-25 Thread dark
Gr! this game sounds fun indeed, but I cannot play it due to my laptop 
speaker problemsstil


Oh well, at least it'll be a nice late, christmas pressy for me when i get 
this fixed, get a new laptop, or get back to my flat and desktop.


beware the grue!

Dark.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Saturday, December 25, 2010 12:03 AM
Subject: [Audyssey] Christmas News



Happy Christmas from X-Sight Interactive!

Over here, our clock is rather proudly striking midnight, so I would like 
to wish you a very merry Christmas.
This Christmas, I thought I would like to give you all a gift. So why 
don't you head over to x-sight-interactive.net and read the news status?
If you have any comments or suggestions about it, email me on or off list. 
I'm always here.

Thanks, and have a great day!
Regards,
Damien C. Pendleton.
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Re: [Audyssey] Accessibility Article

2010-12-25 Thread dark

Ah, good to know tom.

I feel rather a fool sinse I've been using realspeak daniel as my default 
sapi voice for years but didn't look into this.


Stil, I'm glad it's out there.

I've actually had none sited friends of mine interested in such a program as 
well, those who write for example.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, December 24, 2010 11:56 PM
Subject: Re: [Audyssey] Accessibility Article



Hi Dark,

Dark Wrote:

I've often wondered for a while if people with perfectly normal vision
would find a basic program to read aloud a page of text or a webpage
useful for
similar reasons, though of course the down side would be that they'd
probably not have a decent voice to do it in.

My response:

Actually, such programs do exist. For example, Text Aloud, sold by
Nextup.com, is one such program. It was never designed strictly as an
accessibility program. It was actually written and designed for the
mainstream market, and if you look at their feedback section there are
comments from editors, authors, journalists, etc that use Text Aloud
in their day job to listen to e-mails or to listen to whatever it is
they are working on. Of course, Nextup.com sells a variety of high
quality voices from Scansoft, Cepstral, AT&T, Neospeech, etc so I
think that awareness of better voices is certainly out there.

In fact, the Sapi voices are one of those technologies that helps us,
but has been used quite extensively in the mainstream market as well.
A number of Sapi voices are employed for answering phones, speaking
recorded messages, and the weather channel, etc uses Sapi voices  to
read out the weather reports 24/7. They are used in our day to day
lives, and help everyone.

Smile.

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