Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Ian McNamara
hi i agree. i use to play fifa 2001 for the p s 2 and yes it is a main stream 
game but i was able to learn the menus how to set up the formations and also 
most of the players on each team including subs and resurves so i could set my 
team up how i wanted it. Although now fifa has got to hard now as the games 
have got better.

Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Jacob Kruger
Aside from using jaws cursor along with the adrift runner that came with a 
version of adrift 3.9 I downloaded recently, is there any better bit of client 
software for running/playing adrift games?

TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread Jim Kitchen

Hi Raul,

Right, not designed specifically for the blind.  Audyssey issues read;

Welcome to the twelfth issue of Audyssey. This magazine is
dedicated to the discussion of games which, either by accident or
design, are accessible to the blind. 


So I guess that it is somewhat up to each of us to decide if a game is 
accessible.  You know how much sighted help, guess work and memorization we are 
willing to use and still call a game accessible.

BFN

Jim

Oh well, half of one, six dozen of the other.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
But where does it ever say that blind people can't use the mouse? 
Especially for gaming? I myself play judgement day with the mouse all 
the time... I find it a lot more streamlined and easier to control, actually.


At 10:44 PM 08/02/2011, you wrote:

it is a device for sighted people.
Yes I have mouse games but hardly play them.
I have barely enough space for the mouse.
A



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Scott Chesworth
Just catching up on the deluge, and there's very little I can add from
the point of view of the mainstream players that hasn't already been
said in one way or another. thought someone should chime in though to
point out that, even though it's clearly not the case on Planet
Everiss, considerations of which devices can or can't be used
efficiently by blind gamers the world over might go a bit deeper than
what Shaun can fit on his desk.

I totally understand the financial issues of acquiring a console and
staying current as new games are released for it. I get why that comes
up over and over again in these threads. The space thing though?
Utterly baffled.

Scott


On 2/9/11, shaun everiss sm.ever...@gmail.com wrote:
 it is a device for sighted people.
 Yes I have mouse games but hardly play them.
 I have barely enough space for the mouse.
 At 05:30 p.m. 9/02/2011, you wrote:
Yup. well put guys. Most people on here assume oh this is a video
game, therefore I must have sight to play or to get full enjoyment
out of it, which isn't actually true. I get 100% enjoyment out of
games I play. If I didn't, why would I play them? It's like the
whole mouse issue when audiogames with mice support came out. oh the
mouse is a device for sighted people only. why would a blind person
use a mouse? it can't be done, etc, which of course was the wrong
 assumption.





From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 8:54 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones


Hi Raul,

This is exactly the attitude I think Yohandi and Orin would like to
see on this list. I myself wouldn't mind seeing it, but I, like
you, feel everyone is entitled to what they think. I can name all
sorts of games that I play which are not designed specifically for
the blind... all the cards, Chess, etc... but I have much the same
view as you do. If I enjoy a game, I'll do whatever I can to milk
as much enjoyment out of it as I possibly can. And the same applies
for console games. On no game case or console box does it say blind
people aren't allowed to use them or will get less out of them than
any other average person. We haven't lost anything, in my opinion.
If anything, we work our brains more by working strategies and
memorizing things based off stuff other than just visual cues, but
rather some mental calculations on our own part.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
 list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard
You'd have to combine a few games to come up with something like Grand 
Theft Tank because I don't have a driver's license, even though, so far, 
I've never had an auto accident.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:38 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


why play GTA, when you can actually steal cars and beat up people in real 
life? Why play Mortal kombat? might as well do real fatalities since 
that'll be way more realistic. oh and tank commander? c'mon, use a real 
tank! much more fun that way




- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the 
volume up on my computer or stereo speakers, put in a CD or tape, and 
play along with my favorites, or work on learning a new one, or jam with 
other musicians than use something artificial.


---
Shepherds are the best beasts!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
When you hear a punch, doesn't that indicate that it has already hit the 
mark, in which case you're too late to defend against it?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:34 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of 
mainstream fighting games.



Well said, Christopher... and I hear what you are saying completely. I can 
explain it in some detail, but I'll answer more questions next week when I 
have a new game to show, so I can walk people through things as I explore 
for the first time.


In fighting games on this generation of consoles, there are sounds for 
everything. A punch sounds different than a kick, a block sounds different 
from a successful hit. Dashing has sounds, and so does jumping. There are 
sounds for when a character uses a special attack such as a projectile 
versus a straight hit, and using the sound of the projectile's launch and 
impact you can gage how far away from the screen you are or your opponent 
is. Since fighting games are rarely about reloading weapons, you can put 
that worry aside. The trick in a fighting game is to learn combos and 
moves, but that requires no more effort than any sighted person. If you 
seriously are interested in knowing more, feel free to write me offlist. I 
would be glad to help in any way I can... I wanted to keep this 
description short. But as I said, I'll do more showing with audio when I 
get my hands on Marvel Vs. Capcom 3 next week.


At 02:54 PM 08/02/2011, you wrote:
Ok, I would like to understand something.  I have heard that there is a 
lot

of complexity in the fighting games, planning strategies and the like.  I
accept that this is true.



Now, I have no vision.  Strategy planning involves reacting not only to my
opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make 
the

tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?



You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, a
complex space conquest game with a lot of things that defeat screen 
readers
without a hell of a lot of effort, because the information was in fact 
there
if one expended the effort.  As Anacreon was a turn-based game, I could 
take
the time to find it, incorporate it into my understanding of the game 
state

and make the complex decisions about production, fleet deployment and even
battle tactics that the game required.  The game rewarded me with exactly
the experience a sighted player would have, though I had to put literally
tens of hours in just to figure out the interface, let alone the game
strategy.



I'm unconvinced that I would ever get that level of feedback, even with
substantial effort from a mainstream game of any sort.  Without that
feedback, I am at best operating at a severe disadvantage.  Perhaps there
are patterns that could bring me victory, there are patterns in say, Tank
commander that lead to a successful conquest of the levels, but the fact 
is

that I could learn those patterns by trial and error with full game
feedback, rather than simply trying something, learning it didn't work and
trying something else.  I can diagnose *why* something didn't work.



So, if I am wrong about that, then I may be interested in exploring some
more mainstream gaming options.  But frankly, it's a very high bar, and 
one
I have no interest in compromising about.  Life is too short to play a 
game

at a disadvantage, no matter how wonderful the game might be.  Or at least
that is my priority.



Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard
My Strat plays and sounds better than any Guitar Hero instrument, and is 
more fun to not only play, but to feel the power of a healthy E chord 
through even my little 2-channel Sears Silvertone amp with 2 12-inch 
woofers.  An old piggy-back tube amp out of the middle sixties.  And, as 
mentioned previously, in Guitar Hero, improvisation caused mistakes to be 
registered.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:09 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Pro mode, maybe. But keep in mind that even with pro mode the feeling 
isn't the same. I don't deny what you said about the game being positive. 
But that wasn't the point of Charles's post. The general sentiment is, 
playing real guitar / drums is a lot more fun than rock band, and while I 
like both, I have to agree with him. I prefer my trusty LTD electric 
guitar.


At 05:03 PM 08/02/2011, you wrote:
Ok, how about the pro mode feature? I'd say that's bridging the gap 
between a gamer and a musician quite well. Even if playing real 
instruments is more fun for you, what's wrong with also playing the game? 
There are plenty of drummers/guitarists etc that play Rock Band all the 
time. in fact, most people that can 100% the higher tier songs on expert 
without even trying are real musicians. There are also people that aren't 
musicians at all that come over and play rock band, and when they started 
they had no idea what a harmony was, their rhythm was completely off, and 
they were extremely terrible at the game. now some of them can point out 
harmonies when they hear one and can play on expert. so I think the game's 
definitely having some positive effects on people and calling it merely a 
game is a bit unfair.




- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:49 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Sorry Yohandi, but in terms of rhythm games, I'd have to agree with 
Charles. Especially being a musician, it's much more appealing to bust 
out my guitar, turn on the amp and just blast away. I can improvize 
without being penalized, even... action games are something completely 
different. Playing music in real life won't get you charged for crime.


At 04:38 PM 08/02/2011, you wrote:
why play GTA, when you can actually steal cars and beat up people in 
real life? Why play Mortal kombat? might as well do real fatalities 
since that'll be way more realistic. oh and tank commander? c'mon, use a 
real tank! much more fun that way




- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it 
for real?  I would rather plug my electric guitar into my amp, crank 
the volume up on my computer or stereo speakers, put in a CD or tape, 
and play along with my favorites, or work on learning a new one, or jam 
with other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when 
you actually aren't even willing to try the game out? just because a 
sighted person tells you so? I had sighted people telling me oh you 
can't play rock band, so don't even bother purchasing it. you gotta 
see the colored games. well, I'm playing rock band. and to those 
asking how do I play it when I'm blind, I won't even bother answering 
that question, mainly because we've answered it plenty of times and it 
makes absolutely no difference. Isn't it quite obvious that video 
games have sound? do you guys somehow think that just cause it's 
called a video game this means that it's video exclusive and a totally 
muted gaming experience? *sigh*. someone mentioned they don't play 
rock band because they're musicians. all I gotta say to that is wow. I 
really hope you don't always have that outlook on life.




- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind 
person can play that may indeed be intended for sighted players, then 
I am willing to give it 100% concentration. Hell, I would even go 

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Nope. Because there's two sounds. There's one for the sound of the 
blow moving, and then there's the sound when it connects. Two 
different things, but the point of case then is to stay out of 
punching range. Prevent it from happening in the first place. If the 
opponent is jumping towards you, which means you hear the sound for a 
jump, odds are he's going to try an overhead kick. So block that 
overhead and while he's still recovering hit him with a few jabs or a 
special move. It's that kind of thing that blind players have to rely 
on... we can't see them jumping in, so we have to listen just that 
little degree more.


At 11:22 PM 08/02/2011, you wrote:
When you hear a punch, doesn't that indicate that it has already hit 
the mark, in which case you're too late to defend against it?


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:34 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play 
value of mainstream fighting games.



Well said, Christopher... and I hear what you are saying 
completely. I can explain it in some detail, but I'll answer more 
questions next week when I have a new game to show, so I can walk 
people through things as I explore for the first time.


In fighting games on this generation of consoles, there are sounds 
for everything. A punch sounds different than a kick, a block 
sounds different from a successful hit. Dashing has sounds, and so 
does jumping. There are sounds for when a character uses a special 
attack such as a projectile versus a straight hit, and using the 
sound of the projectile's launch and impact you can gage how far 
away from the screen you are or your opponent is. Since fighting 
games are rarely about reloading weapons, you can put that worry 
aside. The trick in a fighting game is to learn combos and moves, 
but that requires no more effort than any sighted person. If you 
seriously are interested in knowing more, feel free to write me 
offlist. I would be glad to help in any way I can... I wanted to 
keep this description short. But as I said, I'll do more showing 
with audio when I get my hands on Marvel Vs. Capcom 3 next week.


At 02:54 PM 08/02/2011, you wrote:

Ok, I would like to understand something.  I have heard that there is a lot
of complexity in the fighting games, planning strategies and the like.  I
accept that this is true.



Now, I have no vision.  Strategy planning involves reacting not only to my
opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make the
tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?



You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, a
complex space conquest game with a lot of things that defeat screen readers
without a hell of a lot of effort, because the information was in fact there
if one expended the effort.  As Anacreon was a turn-based game, I could take
the time to find it, incorporate it into my understanding of the game state
and make the complex decisions about production, fleet deployment and even
battle tactics that the game required.  The game rewarded me with exactly
the experience a sighted player would have, though I had to put literally
tens of hours in just to figure out the interface, let alone the game
strategy.



I'm unconvinced that I would ever get that level of feedback, even with
substantial effort from a mainstream game of any sort.  Without that
feedback, I am at best operating at a severe disadvantage.  Perhaps there
are patterns that could bring me victory, there are patterns in say, Tank
commander that lead to a successful conquest of the levels, but the fact is
that I could learn those patterns by trial and error with full game
feedback, rather than simply trying something, learning it didn't work and
trying something else.  I can diagnose *why* something didn't work.



So, if I am wrong about that, then I may be interested in exploring some
more mainstream gaming options.  But frankly, it's a very high bar, and one
I have no interest in compromising about.  Life is too short to play a game
at a disadvantage, no matter how wonderful the game might be.  Or at least
that is my priority.



Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Charles Rivard
However, one of the main tools to form that strategy is missing.  Namely, 
vision.  Hence the very reason they are called video?? games.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:54 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



Hi Raul,

This is exactly the attitude I think Yohandi and Orin would like to see on 
this list. I myself wouldn't mind seeing it, but I, like you, feel 
everyone is entitled to what they think. I can name all sorts of games 
that I play which are not designed specifically for the blind... all the 
cards, Chess, etc... but I have much the same view as you do. If I enjoy a 
game, I'll do whatever I can to milk as much enjoyment out of it as I 
possibly can. And the same applies for console games. On no game case or 
console box does it say blind people aren't allowed to use them or will 
get less out of them than any other average person. We haven't lost 
anything, in my opinion. If anything, we work our brains more by working 
strategies and memorizing things based off stuff other than just visual 
cues, but rather some mental calculations on our own part.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Scott Chesworth
It does indeed mean that the punch has already landed, but that'd be
the same in an accessible version of the same game, or even in real
life would it not? Given that you've missed the chance to defend by
that point, it'd be time to either retreat or counter, and being able
to tell which attacks your opponent is launching, how close they'd
need to be to launch those attacks, the speed and individual fighting
styles of the characters in the game and gamers holding the
controllers are all contributing factors. Luckily, footsteps, dashes,
specials and the like often have sound cues associated with them
nowadays, so a gamer who's done their homework can often defend before
hearing that punch land, which was what you were asking I think. True,
you need quick reactions, but no quicker than the sighted person who's
just jumped back to avoid your attack or blocked your combo. They
didn't see that coming any sooner than you would've heard it if the
roles were reversed. It hasn't always been the case, but in this
particular genre, it's very possible now for blind people to be aware
of their surroundings and their opponents actions, so it's no longer
about who attacks hardest.

I'm not knocking your taste in games at all, if beat 'em ups aren't
your thing then that's one less person who's waiting in line to beat
me lol. As far as actual mastery of the in-game action goes though,
it's possible to be good at them now as a blind gamer, that's what I'm
getting at.

On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
 When you hear a punch, doesn't that indicate that it has already hit the
 mark, in which case you're too late to defend against it?

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.
 - Original Message -
 From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 08, 2011 5:34 PM
 Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of
 mainstream fighting games.


 Well said, Christopher... and I hear what you are saying completely. I can

 explain it in some detail, but I'll answer more questions next week when I

 have a new game to show, so I can walk people through things as I explore
 for the first time.

 In fighting games on this generation of consoles, there are sounds for
 everything. A punch sounds different than a kick, a block sounds different

 from a successful hit. Dashing has sounds, and so does jumping. There are
 sounds for when a character uses a special attack such as a projectile
 versus a straight hit, and using the sound of the projectile's launch and
 impact you can gage how far away from the screen you are or your opponent
 is. Since fighting games are rarely about reloading weapons, you can put
 that worry aside. The trick in a fighting game is to learn combos and
 moves, but that requires no more effort than any sighted person. If you
 seriously are interested in knowing more, feel free to write me offlist. I

 would be glad to help in any way I can... I wanted to keep this
 description short. But as I said, I'll do more showing with audio when I
 get my hands on Marvel Vs. Capcom 3 next week.

 At 02:54 PM 08/02/2011, you wrote:
Ok, I would like to understand something.  I have heard that there is a
lot
of complexity in the fighting games, planning strategies and the like.  I
accept that this is true.



Now, I have no vision.  Strategy planning involves reacting not only to my
opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make
the
tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?



You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, a
complex space conquest game with a lot of things that defeat screen
readers
without a hell of a lot of effort, because the information was in fact
there
if one expended the effort.  As Anacreon was a turn-based game, I could
take
the time to find it, incorporate it into my understanding of the game
state
and make the complex decisions about production, fleet deployment and even
battle tactics that the game required.  The game rewarded me with exactly
the experience a sighted player would have, though I had to put literally
tens of hours in just to figure out the interface, let alone the game
strategy.



I'm unconvinced that I would ever get that level of feedback, even with
substantial effort from a mainstream game of any sort.  Without that
feedback, I am at best operating at a severe disadvantage.  Perhaps there
are patterns that could bring me victory, there are patterns in say, Tank
commander that lead to a successful conquest of the levels, but the fact
is
that I could learn 

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
You explained it in a minute whereas I would've probably taken 5 
minutes to write that out... I can do it, but I can't explain it that 
well. Thanks Scott. This is precisely what we have to be aware of... 
and would you believe it? This helps us to be aware in every day life 
as well. I'm an aspiring martial artist, and although my martial art 
is mainly solo practice... there are partnered forms in which blows 
are exchanged and countered. I find myself able to block more 
precisely and accurately because of my experience with fighting 
games... and I can predict the blow quite accurately. The partnered 
forms are pre-arranged, so it is one strike for one block. However 
when the strike happens is not determined... and you cannot block 
before the cut actually begins. For anyone who's wondering what kind 
of insane art this seems to sound like... I practice iaido, which is 
a japanese sword art.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Charles Rivard
In your examples, Bop It is a game played using sound rather than vision. 
How many chess programs or versions in a video format can a totally blind 
person play?  The majority of mainstream games rely on sight to be played as 
they are intended.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:46 PM
Subject: [Audyssey] playing mainstream games vs blindness specific ones


It's interesting the 100 plus messages on this topic. Even though I'm 
totally blind, I'm not turned off by the idea of playing a mainstream 
game. It's not a given that a blind person can't fully enjoy a game 
designed for the sighted. Throwing out the examples of console games, 
let's take a simple game like, oh, umm, Bop-It. Whether you get this game 
as an app in your iPhone or iPod Touch, or whether you have the hand-held 
version, no where does it specifically say that's it's specifically for 
blind people. So those of you who say you don't like to be reminded about 
what you have lost or what you don't have, does that mean you wouldn't 
enjoy Bop-It just because it's not called Bop-It for the Blind?


Another example is Dominos. Again, the same question applies. There are 
many different Domino games one can play, and again, it's not called 
Dominos for the Blind. How about Connect 4? Checkers? Chess? Poker? 5000 
plus more card games? None of those are specifically for the blind.


Bottom line, and yes, I know this is just an opinion, and like bodily 
orifices, everyone has one, is that games are games. Pure and simple, 
nothing more, nothing less. If the game is playable by me personally, 
whether I have to modify it a little or memorize a sequence of things to 
do, then I'll play it.


Many thanks.
--
Raul A. Gallegos
http://www.asmodean.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread Clement Chou
Guitar hero and rock band have no such thing as improvization... 
because there are no notes to improvize with. Just five buttons 
arranged horrizontally.
Solos that I would have no problem with in real life give me trouble 
in rock band.. because playing guitar is too much like piano. I'm not 
a guitar virtuoso
by any means, but take something like Bon Jovi's livin' on a prayer. 
In reality with my ltd and a roland 30 wat amp, I can hammer that 
solo out to something
that sounds pretty good. In rock band on expert I'm lucky if I hit 9 
out of 20 notes.


At 11:34 PM 08/02/2011, you wrote:
Block quote start
My Strat plays and sounds better than any Guitar Hero instrument, and 
is more fun to not only play, but to feel the power of a healthy E 
chord through even
my little 2-channel Sears Silvertone amp with 2 12-inch woofers.  An 
old piggy-back tube amp out of the middle sixties.  And, as mentioned 
previously,

in Guitar Hero, improvisation caused mistakes to be registered.

---
Laughter is the best medicine, so look around, find a dose and take it to heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Thomas Ward
Hi Shaun,

That's absolute non-sense. The mouse is not just a device for sighted
people. There are screen readers, for example, working towards
intigrating real mouse support into the screen reader. Plus there are
a number of aaccessible games like Rail Racer, Judgment Day, Mysteries
of the Ancients, etc that have mouse support. So lets stop the bull
and get down to facts for a change. Further more, the world doesn't
revolve around how much space is or is not on Shaun's desk.

Cheers!


On 2/9/11, shaun everiss sm.ever...@gmail.com wrote:
 it is a device for sighted people.
 Yes I have mouse games but hardly play them.
 I have barely enough space for the mouse.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Couldn't've put it better myself... but I didn't want to be the one 
to say it. lol.


At 06:53 AM 09/02/2011, you wrote:

Hi Shaun,

That's absolute non-sense. The mouse is not just a device for sighted
people. There are screen readers, for example, working towards
intigrating real mouse support into the screen reader. Plus there are
a number of aaccessible games like Rail Racer, Judgment Day, Mysteries
of the Ancients, etc that have mouse support. So lets stop the bull
and get down to facts for a change. Further more, the world doesn't
revolve around how much space is or is not on Shaun's desk.

Cheers!


On 2/9/11, shaun everiss sm.ever...@gmail.com wrote:
 it is a device for sighted people.
 Yes I have mouse games but hardly play them.
 I have barely enough space for the mouse.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-09 Thread Ken the Crazy

Hey Phil, you forgot one:
their guide dogs give them good competition.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:13 PM
Subject: [Audyssey] Ten reasons why blind people play Mortal Kombat.



Ten reasons why blind people play Mortal Kombat.
10. They like to try new games even if they are difficult.
9. All their friends and family are playing the game and they don't want 
to be left out.
8. They like to play with joy sticks, and don't care how many points they 
score.

7. They got no distractions because they don't see lights a flashin'.
6. Scoring zero points wins you a trophy.
5. They love the way their character screams when they lose.
4. At least they can beet their grandma in the game.
3. The game gives their fingers lots of exercise.
2. A blind boy did rack up the highest score in Pacman.
And the number 1 reason why blind people play Mortal Kombat,
They're just super blinks.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Ken the Crazy

Remember that Quake is a mainstream game.  Lots of folks still play it too.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:25 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I'd love for this to happen actually. I'd do it myself if I could program. 
people need some exposure to the types of mainstream games out there. I 
wonder if BGT could handle such a project? Clement, you know anything 
about programming? perhaps you could write one *grin*. I think if such a 
game was programmed, a lot of people would buy it.



- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever side of 
the argument you were on. If someone pulled a capcom and made a 
full-fledged, mainstream quality audio fighting game, with no additional 
audio except naration in the menus and character selection screens, would 
you play it? If so, why? If not, why not?



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
That is true. However, Quake's been adapted and modified to suit 
us... whereas the games we're talking about have not.


At 07:19 AM 09/02/2011, you wrote:

Remember that Quake is a mainstream game.  Lots of folks still play it too.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:25 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I'd love for this to happen actually. I'd do it myself if I could 
program. people need some exposure to the types of mainstream games 
out there. I wonder if BGT could handle such a project? Clement, 
you know anything about programming? perhaps you could write one 
*grin*. I think if such a game was programmed, a lot of people would buy it.



- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever 
side of the argument you were on. If someone pulled a capcom and 
made a full-fledged, mainstream quality audio fighting game, with 
no additional audio except naration in the menus and character 
selection screens, would you play it? If so, why? If not, why not?



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Thomas Ward
Hi everyone,

As moderator and an interested party I've read almost everything
written on the frustrated with the blind gaming community topic and
it seams to me one of the biggest issues here is clear cut
communication between those who are in the know and those who aren't.
There are a lot of myths expressed by many of the VI gamers who don't
have any experience with mainstream games. I'd say most if not all of
the myths are based on ignorance of what the other side is trying to
say.

For example, let's take the term vidio game. One person said that
the word vidio meant that you had to  have sight to play these games
because the word vidio is a visual term. This is not necessarily
true.

To start with obviously vidio games have graphics and animation.
However, that isn't the beginning and ending of the game. There are
sounds, music, etc that have become extremely realistic over the past
ten to fifteen years or so. This means as things like 3d audio have
advanced and games use wav files instead of beeps and so on it has
made it more possible for us to listen carefully and play a number of
games through sound. Nobody is saying this is easy, but that it is
possible.

The second issue is types of games. It is not really possible to pick
up a first-person or third-person vidio game and begin playing it by
sound because of complex level layouts, too many items to find/pick
up, and over all it is just very very complex to manage without sight.
Although, I have actually done it after an insane amount of practice.
However, this doesn't mean there aren't vidio games we can't just pick
up and play. There are wrestling games like Smackdown VS Raw that is
fairly playable without sight. There are the music games like Guitar
Hero and Rockband that can be played with some practice. There are
fighting games like DC VS Mortal Kombat that are fairly accessible to
play with some practice at it. There is a very good reason why the
fighting genre of games in particular are fairly accessible to play by
a blind individual.

First, someone said, it isn't very strategic to keep punching when
the enemy is on the ground. That wouldn't happen for one very good
reason. In a fighting game you can hear the enemy fall and hit the
ground. If you know what that sounds like you aren't going to stand
there mindlessly kicking and punching thin air. You'll know they are
on the ground by the sound he/she makes when they fall. Okay?

The second issue is someone said, if you have already been punched
you can't block it. Again this indicates ignorence of how advanced
these fighting games are. There are actually two attack sounds. There
is the sound of the punch, kick, whatever coming and there is the
sound of it connecting with your body. If you are paying attention,
listening carefully, you can hear the attack coming and either attempt
to dodge it or block it in some way.  In this way even though you
can't physically see the attack coming on screen there is plenty of
audio queues to give you advanced warning of what is happening.


Basically, what I'm saying is the main reason guys like Yohandy are
into playing these fighting games is it can be done, and there is
plenty of audio queues and sounds to make it more than possible to do
totally blind. It is cases like this were vidio has nothing to do with
weather or not you can play it because the audio really is fairly
equal to what is happening on screen.

Finally, there is the issue of menus and things like that. Yeah, this
is something of a hastle. It takes a bit of memorization, but there
are work arounds. One way is simply to take a sheet of braille paper,
put it in your brailler, and type up a list of what every menu item is
for this or that game. Sure it isn't as straight forward as a talking
menu, but it is an easy work around for a problem.

One way I look at this is to look at it this way. How many times have
you gone to a regular store like K-Mart, Wal-Mart, etc and purchased a
standard board game like Monopoly or picked up a deck of playing
cards, taken it home, and brailled up the game. I've done it many many
times. I never purchase games through Independant Living aids, because
I can do exactly the same thing for a fraction of the cost with a
braille writer and a roll of dimo tape in most cases.

This is what I mean by there are work arounds. All of us are blind
living in a sighted world. Most of us by now have figured out if we
want to do something bad enough it can be done. I'm not saying playing
mainstream games like Street Fighter, DC VS Mortal Kombat, etc is for
everybody. No, I know it is not. However, for those who are a bit
curious, perhaps interested at looking at it, you should give it a
try. For those who aren't interested, but constantly make uneducated
comments like, I don't want to stand there punching at air while the
enemy is on the ground, please stop. All you are doing is muddying
the water with your uneducated point of view. To make it clear if you
don't have 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Charles Rivard

Could you play it before it had been modified?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 9:19 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Remember that Quake is a mainstream game.  Lots of folks still play it 
too.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:25 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I'd love for this to happen actually. I'd do it myself if I could 
program. people need some exposure to the types of mainstream games out 
there. I wonder if BGT could handle such a project? Clement, you know 
anything about programming? perhaps you could write one *grin*. I think 
if such a game was programmed, a lot of people would buy it.



- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever side of 
the argument you were on. If someone pulled a capcom and made a 
full-fledged, mainstream quality audio fighting game, with no additional 
audio except naration in the menus and character selection screens, 
would you play it? If so, why? If not, why not?



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Nick Helms
Thomas, you rule

On 2/9/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi everyone,

 As moderator and an interested party I've read almost everything
 written on the frustrated with the blind gaming community topic and
 it seams to me one of the biggest issues here is clear cut
 communication between those who are in the know and those who aren't.
 There are a lot of myths expressed by many of the VI gamers who don't
 have any experience with mainstream games. I'd say most if not all of
 the myths are based on ignorance of what the other side is trying to
 say.

 For example, let's take the term vidio game. One person said that
 the word vidio meant that you had to  have sight to play these games
 because the word vidio is a visual term. This is not necessarily
 true.

 To start with obviously vidio games have graphics and animation.
 However, that isn't the beginning and ending of the game. There are
 sounds, music, etc that have become extremely realistic over the past
 ten to fifteen years or so. This means as things like 3d audio have
 advanced and games use wav files instead of beeps and so on it has
 made it more possible for us to listen carefully and play a number of
 games through sound. Nobody is saying this is easy, but that it is
 possible.

 The second issue is types of games. It is not really possible to pick
 up a first-person or third-person vidio game and begin playing it by
 sound because of complex level layouts, too many items to find/pick
 up, and over all it is just very very complex to manage without sight.
 Although, I have actually done it after an insane amount of practice.
 However, this doesn't mean there aren't vidio games we can't just pick
 up and play. There are wrestling games like Smackdown VS Raw that is
 fairly playable without sight. There are the music games like Guitar
 Hero and Rockband that can be played with some practice. There are
 fighting games like DC VS Mortal Kombat that are fairly accessible to
 play with some practice at it. There is a very good reason why the
 fighting genre of games in particular are fairly accessible to play by
 a blind individual.

 First, someone said, it isn't very strategic to keep punching when
 the enemy is on the ground. That wouldn't happen for one very good
 reason. In a fighting game you can hear the enemy fall and hit the
 ground. If you know what that sounds like you aren't going to stand
 there mindlessly kicking and punching thin air. You'll know they are
 on the ground by the sound he/she makes when they fall. Okay?

 The second issue is someone said, if you have already been punched
 you can't block it. Again this indicates ignorence of how advanced
 these fighting games are. There are actually two attack sounds. There
 is the sound of the punch, kick, whatever coming and there is the
 sound of it connecting with your body. If you are paying attention,
 listening carefully, you can hear the attack coming and either attempt
 to dodge it or block it in some way.  In this way even though you
 can't physically see the attack coming on screen there is plenty of
 audio queues to give you advanced warning of what is happening.


 Basically, what I'm saying is the main reason guys like Yohandy are
 into playing these fighting games is it can be done, and there is
 plenty of audio queues and sounds to make it more than possible to do
 totally blind. It is cases like this were vidio has nothing to do with
 weather or not you can play it because the audio really is fairly
 equal to what is happening on screen.

 Finally, there is the issue of menus and things like that. Yeah, this
 is something of a hastle. It takes a bit of memorization, but there
 are work arounds. One way is simply to take a sheet of braille paper,
 put it in your brailler, and type up a list of what every menu item is
 for this or that game. Sure it isn't as straight forward as a talking
 menu, but it is an easy work around for a problem.

 One way I look at this is to look at it this way. How many times have
 you gone to a regular store like K-Mart, Wal-Mart, etc and purchased a
 standard board game like Monopoly or picked up a deck of playing
 cards, taken it home, and brailled up the game. I've done it many many
 times. I never purchase games through Independant Living aids, because
 I can do exactly the same thing for a fraction of the cost with a
 braille writer and a roll of dimo tape in most cases.

 This is what I mean by there are work arounds. All of us are blind
 living in a sighted world. Most of us by now have figured out if we
 want to do something bad enough it can be done. I'm not saying playing
 mainstream games like Street Fighter, DC VS Mortal Kombat, etc is for
 everybody. No, I know it is not. However, for those who are a bit
 curious, perhaps interested at looking at it, you should give it a
 try. For those who aren't interested, but constantly make uneducated
 comments like, I don't want to stand there punching at air while the
 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
No. Shooters are one of the genres blind people would have a bad time 
with.. simply because targetting would be a pain in the a** and level 
layouts are huge.


At 07:48 AM 09/02/2011, you wrote:

Could you play it before it had been modified?

---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 9:19 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Remember that Quake is a mainstream game.  Lots of folks still play it too.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:25 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I'd love for this to happen actually. I'd do it myself if I could 
program. people need some exposure to the types of mainstream 
games out there. I wonder if BGT could handle such a project? 
Clement, you know anything about programming? perhaps you could 
write one *grin*. I think if such a game was programmed, a lot of 
people would buy it.



- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever 
side of the argument you were on. If someone pulled a capcom and 
made a full-fledged, mainstream quality audio fighting game, with 
no additional audio except naration in the menus and character 
selection screens, would you play it? If so, why? If not, why not?



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Clement Chou
All very wel said, Tom. Having read that, I know that fighting games 
aren't for everyone. But for the curious, it is a good place to 
start, and once you do start, you might find that fighting games have 
a lot more depth and replayability that you don't imagine would be 
there when you first start out. I remember... the first game I ever 
played. A fighting game. It was super street fighter 2 turbo, on the 
snes. 1997... at the age of 5. I still remember mashing buttons 
trying to get attacks to land, and having nothing work. When I did my 
first fireball and heard it connect... man was I extatic. lol. But 
having said that, I've grown up on fighting games, and it's become 
something of a passion. Games like this are overlooked... frankly 
because the concept of two people slugging it out isn't very 
complicated, on the surface. But there are so many types of fighting 
games with different fighting engines it gets complex and is a fun 
thing to try and learn all of them. And Tom, what you said about 
menus is also a good point. Let me mention again.. import games. I'm 
a huge fan of them, and especially with a ps3 that is region-free I 
can get any fighting game from whatever region. Usually this means 
Japan. Now, most major fighting games have english menus... but there 
are many that are in Japanese, and in those instances, sighted people 
have to find translations on the internet, and anotate them somehow. 
In that case, they're as blind as we are... pardon the expression. 
Not being able to read the language is just as good as not knowing 
what menu items are because we can't see them.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] timed locks

2011-02-09 Thread Thomas Ward
Hi Dark,

Lol! That must have been great. I'm surprised Darth Usher didn't whip
out his own Sith light saber and battle the Jedi Knights to a stand
still. Grin.



On 2/8/11, dark d...@xgam.org wrote:
 Well Tom, through some wangling on the part of my friend jay, I did end up
 at the first midnight showing of revenge of the syth, which was actually fun
 because! of the nuts.

 I wouldn't have naturally gone at that time myself, but it was quite an
 experience being in a cinema with loads of people in costume. What was
 particularly great was when three people all in jedi robes whipped out light
 sabers and began a three way fight before the film started. Sadly the usher
 came and broke this up after a minute on health and safety grounds,  at
 which point the entire cinema (me included), gave the spoil sport darth
 usher a good chorus of the emperial march ;D.

 That was actually rather fun, just for the atmosphere and experience, with
 people booing the baddies and cheering the goodies, even though I'm not
 really that much of a starwars nut myself.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Christopher Bartlett
This is what I expect if I am going to go to the trouble of learning to play
*any* game, whether it is specifically created or adapted for the blind or
not.  

The game needs to have sufficient complexity, changeability and depth that
it is an intellectual challenge to me, more than just a memorization of
sequences, environments and the like, but constantly evolving tactical
and/or strategic choices that are different every time I play the game.  I
expect to be able to make full use of the information the game provides,
whether that information is specifically designed to be accessed by sound,
braille or not.  If playing against an AI, I want it to be able to be
unpredictable at least to some extent.  If there are elements that are
passed to the player visually, I want there to be sound analogs that provide
the same depth and speed of information as the visual player would receive.

What it comes down to for me is that I'm picky as hell; have a limited
amount of time to spend on games, so I demand that a game provide me the
maximal entertainment value per unit effort put forth that I can have.

I am prepared to be taught that there are mainstream video games that might
fulfill these rather stringent requirements.  Among accessible games I have
played or tried, only Lone Wolf and the new release of Time of Conflict
coming up fit them squarely, meaning no disrespect to other developers; I'm
not the target audience for some of you, and while I have great personal
respect for Thomas Ward, MOTA is not my cup of tea, though if he ever
updates his STFC game, it will likely come a lot closer to my own tastes and
complexity/replayability standards.  I played the Savage Gambit for a while,
until I mastered the hand-ear coordination necessary to beat every opponent
without fail.  I'm done with that game.  Alien Outback was a very nice bit
of nostalgia from when I used to play Space Invaders on other people's Atari
consoles with a few bonuses, but again, once you've mastered the basics, the
rest is just speed of reaction.

So, when a mainstream game that is an in-depth strategic or tactical
simulation, as opposed to a first-person shooter comes out that provides the
level of sound access I expect, I'll very likely be in line to buy the first
copy.  Until then I'll be making TOC maps/unit sets and trying them out.
Look for a Gettysburg campaign scenario, and perhaps a theater-level Russian
Front game using David Greenwood's fine game engine hopefully some time in
the next six months, or whenever he releases it to the public.

Christopher Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Shiny protector

Hi,
I actually have a piano. I also have a violin, but I never ever got trained 
to use one.   In year 3, I got trained to use a drum. Probably for a turm, I 
couldn't aford it.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 12:38 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


why play GTA, when you can actually steal cars and beat up people in real 
life? Why play Mortal kombat? might as well do real fatalities since 
that'll be way more realistic. oh and tank commander? c'mon, use a real 
tank! much more fun that way




- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the 
volume up on my computer or stereo speakers, put in a CD or tape, and 
play along with my favorites, or work on learning a new one, or jam with 
other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when you 
actually aren't even willing to try the game out? just because a sighted 
person tells you so? I had sighted people telling me oh you can't play 
rock band, so don't even bother purchasing it. you gotta see the colored 
games. well, I'm playing rock band. and to those asking how do I play it 
when I'm blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes absolutely no 
difference. Isn't it quite obvious that video games have sound? do you 
guys somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're musicians. 
all I gotta say to that is wow. I really hope you don't always have that 
outlook on life.




- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind 
person can play that may indeed be intended for sighted players, then I 
am willing to give it 100% concentration. Hell, I would even go out and 
buy the console it was designed for, just to play that game. But if you 
can't play it, because you need a degree of sight, then what is the 
point in wasting investments and time just to completely end up 
embarrassing yourself with it because you can't play properly like your 
sighted peers can? In my opinion that's just prejudice.

Regards,
Damien.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread dark

Hi Chris.

you said: The game needs to have sufficient complexity, changeability and 
depth

that
it is an intellectual challenge to me, more than just a memorization of
sequences, environments and the like, but constantly evolving tactical
and/or strategic choices that are different every time I play the game.  I

This in fairness actually describes fighting games very well. Taking the 
savage gambit as a representation of what a mainstrem, complex fighting game 
such as streetfighter is like would be like assuming that a formular one 
racing car is like a wheel barrow.


Any decent beat em up on a console has far more than memorization involved.

Firstly, there is always a distance betwene you and your opponent, and you 
must be aware of the best way of crossing that distance in order to attack 
them,  indeed some characters may be better fighting at a distance due 
to having moves such as projectiles, while others may have special ways of 
crossing that distance like charge attacks or blying at their opponent.


Then, the distance involved is not just forward and back, but also vertical. 
Do you attack your opponent's head or feet? do you jump in or walk? and if 
you jump, how high?


Then, there is the question of what type of attack.

In most beat em ups, your character will have at least four, usually as many 
as six or eight, standard attacks such as punches and kicks. these all have 
different range, different priority over your opponent's moves, and may work 
better or wose depending upon the situation,  for instance, a slow, 
sweeping attack on the ground may be more useful when your opponent is 
already recovering from a hit.


Then there are even more moves, either moves which activate or become 
useable in different situations, such as pressing forward and punch when 
your opponent is close to throw them, or special moves which have different 
principles and may be activated by a combination of things, eg, fireballs.


There is then the question of blocking or parrying, and how you may counter 
your opponent when you've blocked their attack,  indeed certain 
characters are better at defense than attack.


Then, there is the question of how fast your character moves (again, a very 
variable property).


Bare in mind these moves differ for each character in the game, and thus the 
situations you have are nearly endless.


And what I have just described covers only the most basic aspects of a 
fighting game, indeed it barely covers street fighter 2 released in 1992, 
let alone some of the more modern games where characters have hundreds of 
moves and even (when you get to blazblu and similar games), their own 
playing styles with different stances, uses of the controller etc.


My brother is a great player of strategic and systematic games such as 
chess, and at the same time he is a huge fighting game fan,  -there is a 
very good reason for this.


So, this should at least let people know how complex the average modern beat 
em up actually is.


Personally, I am slightly more picky in the beat em ups I play, and prefer 
those with serious plot and atmosphere such as soul calibur, over things 
like smackdown vs raw, but certainly it's not because of a lack of 
complexity.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Tommy
I agreed with you completely. I played video game since I was 6 years old. 
The sound of it is help me to know where and when to punch. I even play 
Resident evil games. I realize on the sounds and the music. A lot of people 
ask me how can I do it. I told them it's hard to explain all the details. I 
said, All I can tell you guys is I listening to all different sounds that 
they make. Just like all the card games out there. I brought it from 
Wal-Mart  braille it out too.


Tommy

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 9:47 AM
Subject: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi everyone,

As moderator and an interested party I've read almost everything
written on the frustrated with the blind gaming community topic and
it seams to me one of the biggest issues here is clear cut
communication between those who are in the know and those who aren't.
There are a lot of myths expressed by many of the VI gamers who don't
have any experience with mainstream games. I'd say most if not all of
the myths are based on ignorance of what the other side is trying to
say.

For example, let's take the term vidio game. One person said that
the word vidio meant that you had to  have sight to play these games
because the word vidio is a visual term. This is not necessarily
true.

To start with obviously vidio games have graphics and animation.
However, that isn't the beginning and ending of the game. There are
sounds, music, etc that have become extremely realistic over the past
ten to fifteen years or so. This means as things like 3d audio have
advanced and games use wav files instead of beeps and so on it has
made it more possible for us to listen carefully and play a number of
games through sound. Nobody is saying this is easy, but that it is
possible.

The second issue is types of games. It is not really possible to pick
up a first-person or third-person vidio game and begin playing it by
sound because of complex level layouts, too many items to find/pick
up, and over all it is just very very complex to manage without sight.
Although, I have actually done it after an insane amount of practice.
However, this doesn't mean there aren't vidio games we can't just pick
up and play. There are wrestling games like Smackdown VS Raw that is
fairly playable without sight. There are the music games like Guitar
Hero and Rockband that can be played with some practice. There are
fighting games like DC VS Mortal Kombat that are fairly accessible to
play with some practice at it. There is a very good reason why the
fighting genre of games in particular are fairly accessible to play by
a blind individual.

First, someone said, it isn't very strategic to keep punching when
the enemy is on the ground. That wouldn't happen for one very good
reason. In a fighting game you can hear the enemy fall and hit the
ground. If you know what that sounds like you aren't going to stand
there mindlessly kicking and punching thin air. You'll know they are
on the ground by the sound he/she makes when they fall. Okay?

The second issue is someone said, if you have already been punched
you can't block it. Again this indicates ignorence of how advanced
these fighting games are. There are actually two attack sounds. There
is the sound of the punch, kick, whatever coming and there is the
sound of it connecting with your body. If you are paying attention,
listening carefully, you can hear the attack coming and either attempt
to dodge it or block it in some way.  In this way even though you
can't physically see the attack coming on screen there is plenty of
audio queues to give you advanced warning of what is happening.


Basically, what I'm saying is the main reason guys like Yohandy are
into playing these fighting games is it can be done, and there is
plenty of audio queues and sounds to make it more than possible to do
totally blind. It is cases like this were vidio has nothing to do with
weather or not you can play it because the audio really is fairly
equal to what is happening on screen.

Finally, there is the issue of menus and things like that. Yeah, this
is something of a hastle. It takes a bit of memorization, but there
are work arounds. One way is simply to take a sheet of braille paper,
put it in your brailler, and type up a list of what every menu item is
for this or that game. Sure it isn't as straight forward as a talking
menu, but it is an easy work around for a problem.

One way I look at this is to look at it this way. How many times have
you gone to a regular store like K-Mart, Wal-Mart, etc and purchased a
standard board game like Monopoly or picked up a deck of playing
cards, taken it home, and brailled up the game. I've done it many many
times. I never purchase games through Independant Living aids, because
I can do exactly the same thing for a fraction of the cost with a
braille writer and a roll of dimo 

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Charles Rivard
I would like, and it might be a big help to others who haven't tried this 
sort of approach, to hear a recording of blind person playing such games, 
slowed down to a point to where you can hear the audible cues, have them 
explained during a short pause, then have the action continue.  Sort of like 
descriptive narration at a slow pace, then hear the same sequence replayed 
at normal speed to hear the pace.  The ideas are interesting even if it 
isn't my type of game.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 8:19 AM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of 
mainstream fighting games.




It does indeed mean that the punch has already landed, but that'd be
the same in an accessible version of the same game, or even in real
life would it not? Given that you've missed the chance to defend by
that point, it'd be time to either retreat or counter, and being able
to tell which attacks your opponent is launching, how close they'd
need to be to launch those attacks, the speed and individual fighting
styles of the characters in the game and gamers holding the
controllers are all contributing factors. Luckily, footsteps, dashes,
specials and the like often have sound cues associated with them
nowadays, so a gamer who's done their homework can often defend before
hearing that punch land, which was what you were asking I think. True,
you need quick reactions, but no quicker than the sighted person who's
just jumped back to avoid your attack or blocked your combo. They
didn't see that coming any sooner than you would've heard it if the
roles were reversed. It hasn't always been the case, but in this
particular genre, it's very possible now for blind people to be aware
of their surroundings and their opponents actions, so it's no longer
about who attacks hardest.

I'm not knocking your taste in games at all, if beat 'em ups aren't
your thing then that's one less person who's waiting in line to beat
me lol. As far as actual mastery of the in-game action goes though,
it's possible to be good at them now as a blind gamer, that's what I'm
getting at.

On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:

When you hear a punch, doesn't that indicate that it has already hit the
mark, in which case you're too late to defend against it?

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:34 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
of

mainstream fighting games.


Well said, Christopher... and I hear what you are saying completely. I 
can


explain it in some detail, but I'll answer more questions next week when 
I


have a new game to show, so I can walk people through things as I 
explore

for the first time.

In fighting games on this generation of consoles, there are sounds for
everything. A punch sounds different than a kick, a block sounds 
different


from a successful hit. Dashing has sounds, and so does jumping. There 
are

sounds for when a character uses a special attack such as a projectile
versus a straight hit, and using the sound of the projectile's launch 
and
impact you can gage how far away from the screen you are or your 
opponent

is. Since fighting games are rarely about reloading weapons, you can put
that worry aside. The trick in a fighting game is to learn combos and
moves, but that requires no more effort than any sighted person. If you
seriously are interested in knowing more, feel free to write me offlist. 
I


would be glad to help in any way I can... I wanted to keep this
description short. But as I said, I'll do more showing with audio when I
get my hands on Marvel Vs. Capcom 3 next week.

At 02:54 PM 08/02/2011, you wrote:

Ok, I would like to understand something.  I have heard that there is a
lot
of complexity in the fighting games, planning strategies and the like. 
I

accept that this is true.



Now, I have no vision.  Strategy planning involves reacting not only to 
my

opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make
the
tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?



You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, 
a

complex space conquest game with a lot of things that defeat screen
readers
without a hell of a lot of effort, because the information was in fact
there
if one 

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Tom Randall
Hi all, catching up on the flood of stuff about this as best I can, don't
have too much to add here other than well said, Thomas! I couldn't've put it
any better.  If the mainstream gaming thing isn't your thing that's
perfectly fine, map based strategy games, card games  and turn based games
aren't my thing and that's perfectly fine.  But don't limit yourself without
at least finding out.  I totally understand somebody not wanting to drop 300
bucks on a ps3 without knowing if they like mainstream games or not, I've
been playing mainstream games as a total for going on 30 years so was pretty
sure I wanted one so saved my nickels for a year and bought it. However, you
can pick up a ps2 pretty cheap even at gamestop or something and if you find
you don't like it you can sell it and probably get all or just about all of
your money back.  

There's room enough for all of us, I like my audio games too, I am really
looking forward to MOTA coming out but I do like my mainstream titles as
well, they tend to come out a little more often and there are frankly no
similar games to them in the strictly audio genre.  So let's all just get
along peeps.  There's no reason whatsoever not to.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 09, 2011 7:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Clearing Up Some Myths About Mainstream Games


Hi everyone,

As moderator and an interested party I've read almost everything written on
the frustrated with the blind gaming community topic and it seams to me
one of the biggest issues here is clear cut communication between those who
are in the know and those who aren't. There are a lot of myths expressed by
many of the VI gamers who don't have any experience with mainstream games.
I'd say most if not all of the myths are based on ignorance of what the
other side is trying to say.

For example, let's take the term vidio game. One person said that the word
vidio meant that you had to  have sight to play these games because the
word vidio is a visual term. This is not necessarily true.

To start with obviously vidio games have graphics and animation. However,
that isn't the beginning and ending of the game. There are sounds, music,
etc that have become extremely realistic over the past ten to fifteen years
or so. This means as things like 3d audio have advanced and games use wav
files instead of beeps and so on it has made it more possible for us to
listen carefully and play a number of games through sound. Nobody is saying
this is easy, but that it is possible.

The second issue is types of games. It is not really possible to pick up a
first-person or third-person vidio game and begin playing it by sound
because of complex level layouts, too many items to find/pick up, and over
all it is just very very complex to manage without sight. Although, I have
actually done it after an insane amount of practice. However, this doesn't
mean there aren't vidio games we can't just pick up and play. There are
wrestling games like Smackdown VS Raw that is fairly playable without sight.
There are the music games like Guitar Hero and Rockband that can be played
with some practice. There are fighting games like DC VS Mortal Kombat that
are fairly accessible to play with some practice at it. There is a very good
reason why the fighting genre of games in particular are fairly accessible
to play by a blind individual.

First, someone said, it isn't very strategic to keep punching when the
enemy is on the ground. That wouldn't happen for one very good reason. In a
fighting game you can hear the enemy fall and hit the ground. If you know
what that sounds like you aren't going to stand there mindlessly kicking and
punching thin air. You'll know they are on the ground by the sound he/she
makes when they fall. Okay?

The second issue is someone said, if you have already been punched you
can't block it. Again this indicates ignorence of how advanced these
fighting games are. There are actually two attack sounds. There is the sound
of the punch, kick, whatever coming and there is the sound of it connecting
with your body. If you are paying attention, listening carefully, you can
hear the attack coming and either attempt to dodge it or block it in some
way.  In this way even though you can't physically see the attack coming on
screen there is plenty of audio queues to give you advanced warning of what
is happening.


Basically, what I'm saying is the main reason guys like Yohandy are into
playing these fighting games is it can be done, and there is plenty of audio
queues and sounds to make it more than possible to do totally blind. It is
cases like this were vidio has nothing to do with weather or not you can
play it because the audio really is fairly equal to what is happening on
screen.

Finally, there is the issue of menus and things like that. Yeah, this is
something of a hastle. It 

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Charles Rivard
Thanks.  You made sense.  A game designed for the blind came immediately to 
mind as I heard your description.  Some of the mainstream games would sound 
like a more realistic, very much more advanced version of the fight in the 
bar in the original ESP Pinball Classic.  You block a punch when you hear it 
coming rather than, ouch!, too late!


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 9:47 AM
Subject: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi everyone,

As moderator and an interested party I've read almost everything
written on the frustrated with the blind gaming community topic and
it seams to me one of the biggest issues here is clear cut
communication between those who are in the know and those who aren't.
There are a lot of myths expressed by many of the VI gamers who don't
have any experience with mainstream games. I'd say most if not all of
the myths are based on ignorance of what the other side is trying to
say.

For example, let's take the term vidio game. One person said that
the word vidio meant that you had to  have sight to play these games
because the word vidio is a visual term. This is not necessarily
true.

To start with obviously vidio games have graphics and animation.
However, that isn't the beginning and ending of the game. There are
sounds, music, etc that have become extremely realistic over the past
ten to fifteen years or so. This means as things like 3d audio have
advanced and games use wav files instead of beeps and so on it has
made it more possible for us to listen carefully and play a number of
games through sound. Nobody is saying this is easy, but that it is
possible.

The second issue is types of games. It is not really possible to pick
up a first-person or third-person vidio game and begin playing it by
sound because of complex level layouts, too many items to find/pick
up, and over all it is just very very complex to manage without sight.
Although, I have actually done it after an insane amount of practice.
However, this doesn't mean there aren't vidio games we can't just pick
up and play. There are wrestling games like Smackdown VS Raw that is
fairly playable without sight. There are the music games like Guitar
Hero and Rockband that can be played with some practice. There are
fighting games like DC VS Mortal Kombat that are fairly accessible to
play with some practice at it. There is a very good reason why the
fighting genre of games in particular are fairly accessible to play by
a blind individual.

First, someone said, it isn't very strategic to keep punching when
the enemy is on the ground. That wouldn't happen for one very good
reason. In a fighting game you can hear the enemy fall and hit the
ground. If you know what that sounds like you aren't going to stand
there mindlessly kicking and punching thin air. You'll know they are
on the ground by the sound he/she makes when they fall. Okay?

The second issue is someone said, if you have already been punched
you can't block it. Again this indicates ignorence of how advanced
these fighting games are. There are actually two attack sounds. There
is the sound of the punch, kick, whatever coming and there is the
sound of it connecting with your body. If you are paying attention,
listening carefully, you can hear the attack coming and either attempt
to dodge it or block it in some way.  In this way even though you
can't physically see the attack coming on screen there is plenty of
audio queues to give you advanced warning of what is happening.


Basically, what I'm saying is the main reason guys like Yohandy are
into playing these fighting games is it can be done, and there is
plenty of audio queues and sounds to make it more than possible to do
totally blind. It is cases like this were vidio has nothing to do with
weather or not you can play it because the audio really is fairly
equal to what is happening on screen.

Finally, there is the issue of menus and things like that. Yeah, this
is something of a hastle. It takes a bit of memorization, but there
are work arounds. One way is simply to take a sheet of braille paper,
put it in your brailler, and type up a list of what every menu item is
for this or that game. Sure it isn't as straight forward as a talking
menu, but it is an easy work around for a problem.

One way I look at this is to look at it this way. How many times have
you gone to a regular store like K-Mart, Wal-Mart, etc and purchased a
standard board game like Monopoly or picked up a deck of playing
cards, taken it home, and brailled up the game. I've done it many many
times. I never purchase games through Independant Living aids, because
I can do exactly the same thing for a fraction of the cost with a
braille writer and a roll of dimo tape in most cases.

This is what I mean by there are 

[Audyssey] New Website to help developers improve accessibility in games

2011-02-09 Thread Eleanor Robinson


7-128 Software just released a new Web site, www.blindcomputergames.com
It's an information resource that includes:
·A set of guidelines for developers who want to improve blind 
accessibility in their games
·An article for gamers who are blind to help them show developers how to 
make their games accessible to them
·Articles that give developers technical information, including code 
samples, to help them make their games accessible.


 For gamers, it gives the technical words they need to communicate with 
developers at companies, big and small. It explains who to talk to, what 
information the developer will need, and when in the development cycle 
to communicate with a developer and to have the best chance of obtaining 
the changes that will increase accessibility.


For developers, it explains screen readers and self-voicing, and 
includes a blind accessibility checklist, some good example games, 
technical how to's, and a short guide to blind etiquette.


It's totally free and requires no registration.

The project took three months and was done at the request of and with 
the help of Dark, the administrator for www.audiogames.net 
http://www.audiogames.net/ and the leading advocate for blind gamers.


 He is frequently asked by developers, What would it take? Now he has 
a place to send them, and a place to send his readers who have a game or 
other software program that they can almost use.


Although it is focused on games, much of the information is applicable 
to any software, not just games.


Check it out!

Eleanor Robinson
7-128 Software


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Thomas Ward
Hi Charles,

That was basically my point. An accessible example of the kind of
thing I'm talking about is ESP Whoop Ass. Obviously, that game is far
simplar than the mainstream fighting games, but a similar concept
applies here. In Whoop Ass you hear the punch coming from the left,
right, or center and you can block it. Now, expand that idea to
include hearing punches, kicks, jumps, and other attacks before they
hit and you have the makings of an accessible fighting game. Just
about every fighting game out there I can think of have the sound of
the enemy attacking as in throwing a punch or kick, and then the sound
of it landing if it hits you. Once you get adept at telling the start
of a kick from a punch, hearing an enemy jumping, etc you can quite
litterally devise a strategy to block or avoid that attack based on
sound alone.

HTH


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Thanks.  You made sense.  A game designed for the blind came immediately to
 mind as I heard your description.  Some of the mainstream games would sound
 like a more realistic, very much more advanced version of the fight in the
 bar in the original ESP Pinball Classic.  You block a punch when you hear it
 coming rather than, ouch!, too late!

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Thomas Ward
Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
 I would like, and it might be a big help to others who haven't tried this
 sort of approach, to hear a recording of blind person playing such games,
 slowed down to a point to where you can hear the audible cues, have them
 explained during a short pause, then have the action continue.  Sort of like
 descriptive narration at a slow pace, then hear the same sequence replayed
 at normal speed to hear the pace.  The ideas are interesting even if it
 isn't my type of game.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Shiny protector

You could do it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 7:08 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of 
mainstream fighting games.




Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:

I would like, and it might be a big help to others who haven't tried this
sort of approach, to hear a recording of blind person playing such games,
slowed down to a point to where you can hear the audible cues, have them
explained during a short pause, then have the action continue.  Sort of 
like
descriptive narration at a slow pace, then hear the same sequence 
replayed

at normal speed to hear the pace.  The ideas are interesting even if it
isn't my type of game.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value ofmainstream fighting games.

2011-02-09 Thread Bryan Peterson

Not easily or conveniently. That was the whole point he was trying to make.
We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 12:12 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
ofmainstream fighting games.




You could do it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 7:08 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
of mainstream fighting games.




Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
I would like, and it might be a big help to others who haven't tried 
this
sort of approach, to hear a recording of blind person playing such 
games,

slowed down to a point to where you can hear the audible cues, have them
explained during a short pause, then have the action continue.  Sort of 
like
descriptive narration at a slow pace, then hear the same sequence 
replayed

at normal speed to hear the pace.  The ideas are interesting even if it
isn't my type of game.

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play valueofmainstream fighting games.

2011-02-09 Thread Yohandy
Clement and I could always get online and try describing it as we fight. we 
can have each other block and jump etc and explain what's going on as we do 
it. I'm willing to try it if he's up to it.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 2:22 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play 
valueofmainstream fighting games.



Not easily or conveniently. That was the whole point he was trying to 
make.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 12:12 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
ofmainstream fighting games.




You could do it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 7:08 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
of mainstream fighting games.




Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
I would like, and it might be a big help to others who haven't tried 
this
sort of approach, to hear a recording of blind person playing such 
games,
slowed down to a point to where you can hear the audible cues, have 
them
explained during a short pause, then have the action continue.  Sort of 
like
descriptive narration at a slow pace, then hear the same sequence 
replayed

at normal speed to hear the pace.  The ideas are interesting even if it
isn't my type of game.

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread shaun everiss

no.
I used scare a bit but again none of the games i played really got my 
interest so I made it all go away again.

At 09:16 p.m. 9/02/2011, you wrote:
Aside from using jaws cursor along with the adrift runner that came 
with a version of adrift 3.9 I downloaded recently, is there any 
better bit of client software for running/playing adrift games?


TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread shaun everiss
well if there are games I can play that are mainstream that are not 
out of circulation like silent steel etc I'd still be interested.

I really want more games to play with my friends.
We need more hybred games something with audio for us but that are 
graphically active to so the sighted can follow.

At 11:26 p.m. 9/02/2011, you wrote:

Hi Raul,

Right, not designed specifically for the blind.  Audyssey issues read;

Welcome to the twelfth issue of Audyssey. This magazine is
dedicated to the discussion of games which, either by accident or
design, are accessible to the blind.
So I guess that it is somewhat up to each of us to decide if a game 
is accessible.  You know how much sighted help, guess work and 
memorization we are willing to use and still call a game accessible.


BFN

Jim

Oh well, half of one, six dozen of the other.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] New Website to help developers improve accessibility in games

2011-02-09 Thread shaun everiss

wow.
I never knew ag.net was putting this on.
At 07:32 a.m. 10/02/2011, you wrote:


7-128 Software just released a new Web site, www.blindcomputergames.com
It's an information resource that includes:
·A set of guidelines for developers who want to improve blind 
accessibility in their games
·An article for gamers who are blind to help them show developers 
how to make their games accessible to them
·Articles that give developers technical information, including code 
samples, to help them make their games accessible.


 For gamers, it gives the technical words they need to communicate 
with developers at companies, big and small. It explains who to 
talk to, what information the developer will need, and when in the 
development cycle to communicate with a developer and to have the 
best chance of obtaining the changes that will increase accessibility.


For developers, it explains screen readers and self-voicing, and 
includes a blind accessibility checklist, some good example games, 
technical how to's, and a short guide to blind etiquette.


It's totally free and requires no registration.

The project took three months and was done at the request of and 
with the help of Dark, the administrator for www.audiogames.net 
http://www.audiogames.net/ and the leading advocate for blind gamers.


 He is frequently asked by developers, What would it take? Now he 
has a place to send them, and a place to send his readers who have 
a game or other software program that they can almost use.


Although it is focused on games, much of the information is 
applicable to any software, not just games.


Check it out!

Eleanor Robinson
7-128 Software


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote:
 However, one of the main tools to form that strategy is missing.
 Namely, vision.  Hence the very reason they are called video??
 games.

[My Reply:]

On further thought, I've gone back over my memories of Soul 
Blade/Caliber, Tekken3, and the like, and the manuals have fairly well 
covered the menu structure.  More than enough to get to the practice 
areas where you can practice moves and getting an immersion in the ways 
each move sounds.  While I'd really miss the eye candy, and might not 
have a clue what a particular maneuver looks like, it certainly seems 
doable.

I haven't a clue on how I'd go about playing something like Tomb 
Raider, though.  A good 90% of what attracted me to the Tomb Raider 
series was the panoramic scenery and stark panic, like when the T-Rex 
pops it's big head around the cavern wall and comes barrelling down on 
you like a locomotive.  Rewinds me why I didn't care for some aspects of 
the game.  The unrealistic allocation of damage.  You'd think a T-Rex 
would only have to bite you once for a game over, but nooo...the 
game lets you get bitten 3 or 4 times before you're down for the count.  
No missing limbs, no injury shock, no crippling effects...and it should 
delete all your saved games the moment you die, making you start over 
from scratch.

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 09:48:43AM -0600, Charles Rivard wrote:
 Could you play it before it had been modified?

[My Reply:]

Heh.  I can barely play it, even WITH the modifications. grins

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 07:57:50AM -0800, Clement Chou wrote:
 No. Shooters are one of the genres blind people would have a bad
 time with.. simply because targetting would be a pain in the a**

[My Reply:]

Can't you just cycle through the targets with the Tab key?  You 
might not have as much fun ricochetting a shell off a wall into a big 
crowd of monsters who start ripping each other apart rather than you , 
but hey.  Sometimes sacrifices have to be made.

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value ofmainstream fighting games.

2011-02-09 Thread Charles Rivard
I tried making a recording of playing the Packman table in the first set of 
pinball tables that James North produced, describing what I was doing and 
what was going on as it was happening.  It wasn't easy.  Thomas Ward's 
message reminded me of that.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 1:12 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
ofmainstream fighting games.




You could do it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 09, 2011 7:08 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value 
of mainstream fighting games.




Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
I would like, and it might be a big help to others who haven't tried 
this
sort of approach, to hear a recording of blind person playing such 
games,

slowed down to a point to where you can hear the audible cues, have them
explained during a short pause, then have the action continue.  Sort of 
like
descriptive narration at a slow pace, then hear the same sequence 
replayed

at normal speed to hear the pace.  The ideas are interesting even if it
isn't my type of game.

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well, strategy games for the mainstream market will definitely not 
fit those requirements. But fighting games fit the bill perfectly, I 
can guarantee you that.


At 08:45 AM 09/02/2011, you wrote:

This is what I expect if I am going to go to the trouble of learning to play
*any* game, whether it is specifically created or adapted for the blind or
not.

The game needs to have sufficient complexity, changeability and depth that
it is an intellectual challenge to me, more than just a memorization of
sequences, environments and the like, but constantly evolving tactical
and/or strategic choices that are different every time I play the game.  I
expect to be able to make full use of the information the game provides,
whether that information is specifically designed to be accessed by sound,
braille or not.  If playing against an AI, I want it to be able to be
unpredictable at least to some extent.  If there are elements that are
passed to the player visually, I want there to be sound analogs that provide
the same depth and speed of information as the visual player would receive.

What it comes down to for me is that I'm picky as hell; have a limited
amount of time to spend on games, so I demand that a game provide me the
maximal entertainment value per unit effort put forth that I can have.

I am prepared to be taught that there are mainstream video games that might
fulfill these rather stringent requirements.  Among accessible games I have
played or tried, only Lone Wolf and the new release of Time of Conflict
coming up fit them squarely, meaning no disrespect to other developers; I'm
not the target audience for some of you, and while I have great personal
respect for Thomas Ward, MOTA is not my cup of tea, though if he ever
updates his STFC game, it will likely come a lot closer to my own tastes and
complexity/replayability standards.  I played the Savage Gambit for a while,
until I mastered the hand-ear coordination necessary to beat every opponent
without fail.  I'm done with that game.  Alien Outback was a very nice bit
of nostalgia from when I used to play Space Invaders on other people's Atari
consoles with a few bonuses, but again, once you've mastered the basics, the
rest is just speed of reaction.

So, when a mainstream game that is an in-depth strategic or tactical
simulation, as opposed to a first-person shooter comes out that provides the
level of sound access I expect, I'll very likely be in line to buy the first
copy.  Until then I'll be making TOC maps/unit sets and trying them out.
Look for a Gettysburg campaign scenario, and perhaps a theater-level Russian
Front game using David Greenwood's fine game engine hopefully some time in
the next six months, or whenever he releases it to the public.

Christopher Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well said, Dark. And your brother and I should talk :P fighting fans 
unite well. lol. But everything you've said is true. Soul Calibur in 
particular is well-known for needing strategy and characters having 
tons upon tons of moves.


At 09:09 AM 09/02/2011, you wrote:

Hi Chris.

you said: The game needs to have sufficient complexity, 
changeability and depth

that
it is an intellectual challenge to me, more than just a memorization of
sequences, environments and the like, but constantly evolving tactical
and/or strategic choices that are different every time I play the game.  I

This in fairness actually describes fighting games very well. Taking 
the savage gambit as a representation of what a mainstrem, complex 
fighting game such as streetfighter is like would be like assuming 
that a formular one racing car is like a wheel barrow.


Any decent beat em up on a console has far more than memorization involved.

Firstly, there is always a distance betwene you and your opponent, 
and you must be aware of the best way of crossing that distance in 
order to attack them,  indeed some characters may be better 
fighting at a distance due to having moves such as projectiles, 
while others may have special ways of crossing that distance like 
charge attacks or blying at their opponent.


Then, the distance involved is not just forward and back, but also 
vertical. Do you attack your opponent's head or feet? do you jump in 
or walk? and if you jump, how high?


Then, there is the question of what type of attack.

In most beat em ups, your character will have at least four, usually 
as many as six or eight, standard attacks such as punches and kicks. 
these all have different range, different priority over your 
opponent's moves, and may work better or wose depending upon the 
situation,  for instance, a slow, sweeping attack on the ground 
may be more useful when your opponent is already recovering from a hit.


Then there are even more moves, either moves which activate or 
become useable in different situations, such as pressing forward and 
punch when your opponent is close to throw them, or special moves 
which have different principles and may be activated by a 
combination of things, eg, fireballs.


There is then the question of blocking or parrying, and how you may 
counter your opponent when you've blocked their attack,  indeed 
certain characters are better at defense than attack.


Then, there is the question of how fast your character moves (again, 
a very variable property).


Bare in mind these moves differ for each character in the game, and 
thus the situations you have are nearly endless.


And what I have just described covers only the most basic aspects of 
a fighting game, indeed it barely covers street fighter 2 released 
in 1992, let alone some of the more modern games where characters 
have hundreds of moves and even (when you get to blazblu and similar 
games), their own playing styles with different stances, uses of the 
controller etc.


My brother is a great player of strategic and systematic games such 
as chess, and at the same time he is a huge fighting game fan,  
-there is a very good reason for this.


So, this should at least let people know how complex the average 
modern beat em up actually is.


Personally, I am slightly more picky in the beat em ups I play, and 
prefer those with serious plot and atmosphere such as soul calibur, 
over things like smackdown vs raw, but certainly it's not because of 
a lack of complexity.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Fair point, Thomas, but the thing is if the fight is being 
commentated as it goes on, it can be described fairly. And Yohandy if 
you want to go online and do this I'm up for it. So long as you have 
a way to record one of the ps3s and both our voices at the same time, 
I'm good to go. Just let me know when. Otherwise, for those who are 
interested, I can record me in training mode, messing around with 
moves and showing things.


At 11:08 AM 09/02/2011, you wrote:

Hi Charles,

That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.

The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.

I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.

Cheers!


On 2/9/11, Charles Rivard woofer...@sbcglobal.net wrote:
 I would like, and it might be a big help to others who haven't tried this
 sort of approach, to hear a recording of blind person playing such games,
 slowed down to a point to where you can hear the audible cues, have them
 explained during a short pause, then have the action 
continue.  Sort of like

 descriptive narration at a slow pace, then hear the same sequence replayed
 at normal speed to hear the pace.  The ideas are interesting even if it
 isn't my type of game.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Kelly Sapergia

Hi Jacob,

I'm using the Scare interpreter to play ADRIFT games. So far, it's working 
perfectly, though you'll still need to use the JAWS cursor to read the text.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com/.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Thomas Ward
Hi Michael,

Michael wrote:

   I haven't a clue on how I'd go about playing something like Tomb
Raider, though.  A good 90% of what attracted me to the Tomb Raider
series was the panoramic scenery and stark panic, like when the T-Rex
pops it's big head around the cavern wall and comes barrelling down on
you like a locomotive.

My reply:

Unfortunately, third-person games like Tomb Raider are virtually
impossible to complete on your own if you are blind. Although, I still
play them I get a lot of help from my wife getting through some of the
more complex parts, and some of it just down right comes to memorizing
things as best as you can. This really takes away from the experience
because you can't just wander around the levels looking at the
panoramic scenery which certainly got more detailed as the series got
more technically advanced.

For example, in 2007 Edos Interactive released a remake of the
original Tomb Raider game, Tomb Raider Anniversary, with some huge
improvements in the graphics. There are all kinds of things like the
ability to change Lara Croft's outfits to much more detailed scenes
etc. One of the things that amazed me is I've been told in Tomb Raider
Anniversary when Lara comes out of the water you can see the
individual droplets of water dripping off of her body which you got to
admit is pretty cool. That's hundreds of times better than the
original 1997 release. If they have put that much detail into
something like that you can imagine the rest of the graphics etc would
have to be extremely awesome. Our buddy T-Rex, which was awesome in
the first game, would absolutely rule with the improved graphics. I'm
just a bit upset I can't see it.

Anyway, getting back to my point playing Tomb Raider blind is
virtually impossible without a lot of practice and some sighted
assistance. If you haven't been keeping tabs on that series the games
have gotten quite a bit more difficult since the early days. If memory
serves me correctly to exit level 1 in the original Tomb Raider game I
believe you had to find a few keys to unlock various doors. In Tomb
Raider Anniversary, the 2007 remake, when you reach the last room on
the level there are two giant stone weights hung from the ceiling by
ropes. Lara has to climb up to a ledg jump on one of the weights and
ride it down until the two stone weights are exactly balanced. This
unlocks the exit from the level. Unfortunately, the doors are timed so
you have to get through them pdq. However, trying to do that blind is
pretty much impossible just because there is no way to indicate when
the weights are perfectly balanced.

Another degree of comnplexity/difficulty is beginning with Tomb Raider
Legend they introduced a grappling hook as part of Lara's basic
inventory. This helps Lara swing over giant chasms, lava pits, or
whatever else she can't jump over. Plus you can use it to climb to
ledges far above Lara's head. This is all well and good except setting
the hook is once again very visual. There are usually large rocks,
cracks in the ceiling, or things that look like little stone loops in
the ceiling where Lara has to set the hook. If you can't visually see
where to set the hook you can spend all day randomly trying to set the
hook. Even once you get it seated you have to have Lara climb the
rope, start swinging, wait until she picks up enough momentum, and
have her leap off the rope at the exact moment to grab the ledge,
cross the pit, whatever which isn't easy. My wife can see it and she
tells me it is pretty tough to pull off. So I guess guys like you and
I are pretty much out of luck as far as games like Tomb Raider goes.
Too bad as I'm still in love with Lara Croft.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible client for running adrift IF games

2011-02-09 Thread Jacob Kruger
OK, will look into/for it, but the little bit of testing did with the adrift 
interpreter/runner that seemed to come with adrift generator also seemed 
mostly alright with jaws cursor, but, haven't done much with it.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, February 10, 2011 2:30 AM
Subject: Re: [Audyssey] Accessible client for running adrift IF games



Hi Jacob,

I'm using the Scare interpreter to play ADRIFT games. So far, it's working 
perfectly, though you'll still need to use the JAWS cursor to read the 
text.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 10:42:45PM -0500, Thomas Ward wrote:
 series was the panoramic scenery and stark panic, like when the T-Rex
 pops it's big head around the cavern wall and comes barrelling down on
 you like a locomotive.
 
 My reply:
 
 Unfortunately, third-person games like Tomb Raider are virtually
 impossible to complete on your own if you are blind.

[My Reply:]

Oh, yeah, I can just imagine being underwater in TR2, following 
the trail of garbage across the ocean floor to the split in the side of 
the sunken ship, all while dodging that humongous shark. .laughs.  
Yeah, I loved that Nevada desert canyon scene.  You remember, the one 
with the water at the bottom you'd always fall into, then have to swim 
over to the only point where you could climb out.  I'm positive I spent 
at least four days exploring that canyon, trying to reach every possible 
point I could access, and having a blast doing it.

I also loved showing off her moves, like the running jump with 
the swan dive tuck and roll.  I jumped across that canyon alot doing 
that.  Anyway, I finally got Audio Quake working on Windows the other 
day, and am busy trying to decypher all the sounds in the sucker.  Way 
too much audio feedback all at once.  I figure sooner or later, I'll get 
around to hacking the sounds to something more appropriate too make them 
easier to differentiate.  I was thinking of using that bouncing off the 
transparency sound from the pilot episode of Star Trek, when Captain 
Pike tried to get at the little guys with the big heads.  Thought it 
would make for a better wall warning sound.  Those Friend/Foe/Monster 
detection sounds could use some work, too.  If not that, then just a 
soft voice speaking what the heck they are, as if speaking to an A.I.  I 
dunno.  I just think clipped information would be better than a bunch of 
confusing tones.

What do you think?  That soft ticking sound produced by that 
radar they used in the second Aliens movie, the same warning tone used 
for monsters, and a voice saying friend and foe for the friend and 
enemy detection, respectively on the D5K?  Using the words wall, corner, 
and edge for other navigation aids?

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti
 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.