Re: [Audyssey] Compiling Help Files
Hi Thomas, Thank You! the f6 key thing sure makes a world of difference with the chm files. I don't know why it never dawned on me to do that. I mean I have used the f6 key in the VB6 help system, but never thought to do it in other windows helps. Thanks! TGIF and BFN Jim Computer experts are working feverishly to develop artificial intelligence. Some of the people in my office have perfected it without the help of a computer. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Hi, Yo mean to tell me you didn't notice the exact same look in ll chm files? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, March 18, 2011 4:48 AM To: Thomas Ward Subject: Re: [Audyssey] Compiling Help Files Hi Thomas, Thank You! the f6 key thing sure makes a world of difference with the chm files. I don't know why it never dawned on me to do that. I mean I have used the f6 key in the VB6 help system, but never thought to do it in other windows helps. Thanks! TGIF and BFN Jim Computer experts are working feverishly to develop artificial intelligence. Some of the people in my office have perfected it without the help of a computer. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] OT/quick question.
Hi everyone, This could be a topic of gaming, but it's more of a tec question.. Anyways, I'm trying to install Entombed, and even with other files it does this too. I get this error: The Windows Installer Service could not be accessed. graphic 603 This can occur if you are running Windows in safe mode, or if the Windows Installer is not correctly installed. Contact your support personnel for assistance. OK Now I'm not running Windows in safe mode, so that knocks that out. Does anyone know or have any idea this is happening? I can't install anything, I keep getting that message. Any help would be appreciated. I hope I do not have to reformat, I just got a new harddrive, and reformatted the old one so I could start fresh. I don't understand why this is happening. Ryan $67/Hr Job - 25 Openings Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] accessible iPhone and iPad games
Hi Folks, I just up loaded a new list of accessible iPhone and iPad games. http://www.pcsgames.net/iPhoneGames.htm As I don't have an iPhone yet I took the information from the games web sites and from Audyssey postings. Pleas let me know if a link is broken or if you know of a good game to add. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT/quick question.
This IA maybe because you are missing a windows component and it sounds to me like your windows installer is not working properly as it should be. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT/quick question.
So is there a way to redownload the windows installer, or find out which copoment I'm missing? -- Original Message -- From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] OT/quick question. Date: Fri, 18 Mar 2011 06:35:17 -0700 This IA maybe because you are missing a windows component and it sounds to me like your windows installer is not working properly as it should be. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Get Free Email with Video Mail Video Chat! http://www.juno.com/freeemail?refcd=JUTAGOUT1FREM0210 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Hi Hayden, I don't know if you have ever programmed in VB6, but it does not look at all the same to me as other chm files. In the VB6 IDE you just put your PC cursor on the command word that you wish help for, press the f1 key and then the f6 key. It is all integrated into the IDE. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Hi Jason, Really I would not know where to easily find the rosters for all the major league baseball teams. I took a quick look at mlb.com and did not find them there. And then there would be the thing of needing to up date the files all the time. Sorry, I'm just not really into doing all of that. TGIF and BFN Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Adrift
Hi all, Tom wrote about Adrift programming language some time ago. I tried downloading it from the ifarchive but the zip archive is corrupted. So if Tom, or anyone else who has the interpreter and the programming interface, can you send it to me or tell me where to download it from? Thanks, and best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5966 (20110318) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Ken, Yes, if you know what you are doing you can simulate a 3d effect simply by using some calculations to position the sound in the stereo field and to have the volume roll off correctly. A couple of years ago I was looking at writing the Genesis 3D engine in Java. The only problem was that the Java Sound API only has very generic effects such as panning and volume. So what I did is I wrote my own 3d audio wrapper that calculated the position of the sound and set the stereo pan to position the sound in relation to the player. I used a simple logarithmic function to calculate the volume and had it roll off more smoothly/correctly. I have to say the 3d effect wasn’t bad and that was using just simpley stereo pan and gain controls. However, that is rather simplistic compared to what something like XAudio2 can do. With XAudio2 you can actually set the volume for each channel/speaker individually, and fine tune the 3d effect much more precisely than DirectSound or something like the Java Sound API will allow for. That’s why XAudio2 has largely replaced DirectSound for current PC and Xbox game developers. It does much more than muffle sounds when they are behind you it allows you to control how the effect sounds in each and every channel of output at the same time. It also allows you to mix and blend sounds to produce a more interesting effect. Those are just a few things that makes XAudio2 far superior to say DirectSound. Cheers! On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote: What about simulating it? I don't know how easy it would be to do, but say you've got a creature in front of you. You turn, and it pans to the right. Now as you keep turning, you replace its sound with one just like it but muffled somewhat. I think that's all 3d audio is like--it just muffles sound that's supposed to be behind you, and I think the EQ or filtered sounds would suffice for above and below--but what do I know! I'm about ten years out of date with most things programming. LOL Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Dark, That’s my whole point. IN beta 18 the harpies are not on the same level as you. To attack them you have to aim up to shoot one down as they are actually flying and attacking from above you. They are not on the ground on the same level as you. Not only that, but now that I have activated the look down/look up feature in beta 18 you can now stand on a ledge and aim your weapon downward and pick off enemies below you from a snipers position. Beta 18 as you will soon find out is taking full advantage of the 2d format and combat will now will take place in and all directions. You will have enemies attacking from above you, you may encounter enemies below you on the ground, enemies may come at you from the left or right. For this reason that’s precisely why I mentioned only seeing enemies when Angela is looking up, down, or straight ahead is not a good idea. It would royally mess up the new combat system. Cheers! On 3/17/11, dark d...@xgam.org wrote: Hi Tom. that is true regarding ropes, though with the harpies example I was going on the basis that something flying above you is not at the same level as you and thus cannot attack unless it's dropping bombs or similar. At the moment, for all gameplay purposes the harpies seem to be on the same horizontal plane as yourself as far as attacks and defense is concerned, and they only seem to attack horrizontally too, though if your changing this fair enough. I do however think the pitch idea is quite possible, and could be used to show more complex ledge configurations requiring more work from he player to get around. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bop it for the Iphone/Ipod Touch
Hi I'm just wondering when playing bop-it on your ipod touch/iphone how on earth you're meant to twist or pull it? Do you just use a downward swipe to pull or something? I didn't think this one possible because there's nothing physical to pull, twist or spin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bop it for the Iphone/Ipod Touch
When pulling, just pull the phone, you can also either twist the phone, or twist with your fingers. There is also a tutorial if yew double tap help. On 3/18/2011 1:21 PM, Lori Duncan wrote: Hi I'm just wondering when playing bop-it on your ipod touch/iphone how on earth you're meant to twist or pull it? Do you just use a downward swipe to pull or something? I didn't think this one possible because there's nothing physical to pull, twist or spin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Damien, Well, it all comes back to what I said earlier on list. What you call advanced is what most mainstream gamers would call normal. As I’ve said many times there is a huge difference between accessible games and mainstream games that is like the difference between night and day. For a lot of you some of the things I’m adding to MOTA beta 18 are new and novel concepts. Maybe advanced considering there haven’t been many accessible games introducing some of the new features I’m about to release in the next beta. For example, as I was just telling Dark one of the new features is the ability to aim up, down, left, or right to shoot enemies attacking from above, below, left, or right, etc. Not too many accessible games have used this form of combat in even relatively simple 2d plat formers. Yet I can point out a number of mainstream games from the 1980’s and 1990’s that featured exactly this kind of multidirectional combat for years. Why has it taken so long for accessible game developers to begin introducing some of these slightly more advanced concepts? Well, anyway, I don’t think it will be that hard for you or anyone else to begin playing games using some of these more advanced styles of game play. It is simply something new, and will take a little practice to get use to. I certainly hope introducing a number of these concepts doesn’t put anyone off from trying my games, because my only aim here is to introduce other blind gamers to the styles of games I use to play before I lost my sight as well as provide myself the gratification of owning and playing some more sophisticated audio games in the process. Cheers! On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, Oh wow! Now we're really looking into advanced concepts here! I expect it would feel just about as complicated to a newby gamer to play it as it would be for somebody to program it. Grin. I hope I can do it and look forward to seeing some of it. I'm not really a hardcore gamer but this will probably turn things around for me as far as gaming goes. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Tom that sounds really great, what I can't understand is why don't any of you game developers out receive awards for your efforts, you really should. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 18, 2011 5:31 PM Subject: Re: [Audyssey] Reviewing space in audio Hi Damien, Well, it all comes back to what I said earlier on list. What you call advanced is what most mainstream gamers would call normal. As I’ve said many times there is a huge difference between accessible games and mainstream games that is like the difference between night and day. For a lot of you some of the things I’m adding to MOTA beta 18 are new and novel concepts. Maybe advanced considering there haven’t been many accessible games introducing some of the new features I’m about to release in the next beta. For example, as I was just telling Dark one of the new features is the ability to aim up, down, left, or right to shoot enemies attacking from above, below, left, or right, etc. Not too many accessible games have used this form of combat in even relatively simple 2d plat formers. Yet I can point out a number of mainstream games from the 1980’s and 1990’s that featured exactly this kind of multidirectional combat for years. Why has it taken so long for accessible game developers to begin introducing some of these slightly more advanced concepts? Well, anyway, I don’t think it will be that hard for you or anyone else to begin playing games using some of these more advanced styles of game play. It is simply something new, and will take a little practice to get use to. I certainly hope introducing a number of these concepts doesn’t put anyone off from trying my games, because my only aim here is to introduce other blind gamers to the styles of games I use to play before I lost my sight as well as provide myself the gratification of owning and playing some more sophisticated audio games in the process. Cheers! On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, Oh wow! Now we're really looking into advanced concepts here! I expect it would feel just about as complicated to a newby gamer to play it as it would be for somebody to program it. Grin. I hope I can do it and look forward to seeing some of it. I'm not really a hardcore gamer but this will probably turn things around for me as far as gaming goes. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Damien, Ah, I see. Well, I’m no expert with guns etc either, but at least I’ve seen them up close and have fired a few so have that much experience. That said, it never hurts to do a little research on a topic, because only by doing research will you be able to make the game act more realistically and provide an overall better experience. Plus I’m something of a jack of all trades, as they say here in the states, and know a little bit about lots of different subjects. For that reason I tend to judge a game on its realism or accuracy according to the real world, and a game that doesn’t behave properly I tend to score lower than one that is more detailed. For example, let’s take our shotgun example for a moment. Let’s assume I pick up a game and the developer doesn’t know beans about shotguns and the game allows me to shoot a target from 100 meters away. Well, since I do know something about shotguns, and have personally fired a few in my day, I know that is definitely unrealistic. A shotgun is only really good for at least 20 meters or so. Although, you might be able to pull off an extremely long range shot from around 30 meters. Plus you need a minimum of a meter between you and the target. So if either one of those distances were misrepresented in the game I’d decide that the game was poorly written, buggy, and would feel compelled to inform the developer of his/her mistakes. Something no game developer likes including myself. So my advice to you and anyone else is try and do your homework. I’ve had to do it several times when writing Mysteries of the Ancients. I have never seen a Uzi up close much less fired one, but I managed to get the specs an various Uzis and took what I learned and added it to the game. The Uzi found in Mysteries of the Ancients is based on a military grade Uzi carried by the Israeli military and allied forces. I simply took those specs such as maximum distance, size of the ammo clips, rate of fire, etc and entered those values into the weapon description and voila. The game now does a decent job of simulating firing a Uzi. I wouldn’t have known that if I hadn’t checked places like Wikipedia etc though. Cheers! On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, To be honest I didn't. As pretty much a beginner in audio games, only seeing the basics in them, that is the only thing I know. True, I could have perhaps thought better about what other in-game characters might do, but since I have only seen a search and destroy tactic, that's all I have ever attempted programming. Again, perhaps with different weaponry, I could have tried my imagination at, but in all honesty I don't know anything about weapons except they are used for fighting. Different lengths, mechanics and attack strategies would have never crossed my mind. For all I knew, guns were something you fired by pulling a trigger. I wouldn't have known if a gun was pocket size or the size of, say, a javelin. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Hi Jim, Glad I could helpyou out with that. I really wasn’t aware that so many people didn’t know about the f6 command. The f6 keyboard command seams to be a fairly common Windows hot key for switching frames and window pains in a number of Windows applications. I know in Firefox, for example, f6 jumps between the frames in the application the same way it switches from tree view to edit view in chm files. It is so common I pretty much assumed everyone knew about it. So I’m glad I could share that with you guys. It will make accessing Microsoft help files much easier from now on. Smile. On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thank You! the f6 key thing sure makes a world of difference with the chm files. I don't know why it never dawned on me to do that. I mean I have used the f6 key in the VB6 help system, but never thought to do it in other windows helps. Thanks! TGIF and BFN Jim Computer experts are working feverishly to develop artificial intelligence. Some of the people in my office have perfected it without the help of a computer. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT/quick question.
Hi Ryan, Try going to the Microsoft website http://www.microsoft.com/downloads and look for Microsoft Setup Installer 3.1. Reinstall the MSI runtime and see if that fixes your problem. Your Microsoft Setup Installer runtime might be screwed up. Only problem is if it is messed up you might not be able to update/fix it with the update as it requires MSI to be installed to update. I don't envy you. I really don't. HTH On 3/18/11, Ryan Conroy staindadd...@juno.com wrote: Hi everyone, This could be a topic of gaming, but it's more of a tec question.. Anyways, I'm trying to install Entombed, and even with other files it does this too. I get this error: The Windows Installer Service could not be accessed. graphic 603 This can occur if you are running Windows in safe mode, or if the Windows Installer is not correctly installed. Contact your support personnel for assistance. OK Now I'm not running Windows in safe mode, so that knocks that out. Does anyone know or have any idea this is happening? I can't install anything, I keep getting that message. Any help would be appreciated. I hope I do not have to reformat, I just got a new harddrive, and reformatted the old one so I could start fresh. I don't understand why this is happening. Ryan $67/Hr Job - 25 Openings Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi Thomas, In actual fact I did try to do a bit of research on different weaponry, but it tends to use a lot of jargon, especially for beginners, on subjects. It seems to all be written from an expert's point of view without considering the experience or knowledge of other less experienced researchers who are researching something without any prior knowledge whatsoever on the subject. I find that I can only really carry out research on things I do know a bit about before I can even begin to understand it properly. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 18, 2011 5:56 PM Subject: Re: [Audyssey] Reviewing space in audio Hi Damien, Ah, I see. Well, I’m no expert with guns etc either, but at least I’ve seen them up close and have fired a few so have that much experience. That said, it never hurts to do a little research on a topic, because only by doing research will you be able to make the game act more realistically and provide an overall better experience. Plus I’m something of a jack of all trades, as they say here in the states, and know a little bit about lots of different subjects. For that reason I tend to judge a game on its realism or accuracy according to the real world, and a game that doesn’t behave properly I tend to score lower than one that is more detailed. For example, let’s take our shotgun example for a moment. Let’s assume I pick up a game and the developer doesn’t know beans about shotguns and the game allows me to shoot a target from 100 meters away. Well, since I do know something about shotguns, and have personally fired a few in my day, I know that is definitely unrealistic. A shotgun is only really good for at least 20 meters or so. Although, you might be able to pull off an extremely long range shot from around 30 meters. Plus you need a minimum of a meter between you and the target. So if either one of those distances were misrepresented in the game I’d decide that the game was poorly written, buggy, and would feel compelled to inform the developer of his/her mistakes. Something no game developer likes including myself. So my advice to you and anyone else is try and do your homework. I’ve had to do it several times when writing Mysteries of the Ancients. I have never seen a Uzi up close much less fired one, but I managed to get the specs an various Uzis and took what I learned and added it to the game. The Uzi found in Mysteries of the Ancients is based on a military grade Uzi carried by the Israeli military and allied forces. I simply took those specs such as maximum distance, size of the ammo clips, rate of fire, etc and entered those values into the weapon description and voila. The game now does a decent job of simulating firing a Uzi. I wouldn’t have known that if I hadn’t checked places like Wikipedia etc though. Cheers! On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, To be honest I didn't. As pretty much a beginner in audio games, only seeing the basics in them, that is the only thing I know. True, I could have perhaps thought better about what other in-game characters might do, but since I have only seen a search and destroy tactic, that's all I have ever attempted programming. Again, perhaps with different weaponry, I could have tried my imagination at, but in all honesty I don't know anything about weapons except they are used for fighting. Different lengths, mechanics and attack strategies would have never crossed my mind. For all I knew, guns were something you fired by pulling a trigger. I wouldn't have known if a gun was pocket size or the size of, say, a javelin. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT/quick question.
Hi Tom, I searched for that file, and the only one that came up was version 4.5. I tried installing that one, and it said it's not compatible with my computer. Any more ideas? lol I'm probably going to have reinstal windows again, huh -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] OT/quick question. Date: Fri, 18 Mar 2011 14:14:33 -0400 Hi Ryan, Try going to the Microsoft website http://www.microsoft.com/downloads and look for Microsoft Setup Installer 3.1. Reinstall the MSI runtime and see if that fixes your problem. Your Microsoft Setup Installer runtime might be screwed up. Only problem is if it is messed up you might not be able to update/fix it with the update as it requires MSI to be installed to update. I don't envy you. I really don't. HTH On 3/18/11, Ryan Conroy staindadd...@juno.com wrote: Hi everyone, This could be a topic of gaming, but it's more of a tec question.. Anyways, I'm trying to install Entombed, and even with other files it does this too. I get this error: The Windows Installer Service could not be accessed. graphic 603 This can occur if you are running Windows in safe mode, or if the Windows Installer is not correctly installed. Contact your support personnel for assistance. OK Now I'm not running Windows in safe mode, so that knocks that out. Does anyone know or have any idea this is happening? I can't install anything, I keep getting that message. Any help would be appreciated. I hope I do not have to reformat, I just got a new harddrive, and reformatted the old one so I could start fresh. I don't understand why this is happening. Ryan $67/Hr Job - 25 Openings Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Groupon#8482 Official Site 1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best! http://thirdpartyoffers.juno.com/TGL3131/4d83abacd809a309246st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Ah, Too bad it won't work with vb.net. I've thought about porting Heli over but there's no point unless I can get a better 3d engine than DX. I tried experimenting with Openal, but I can't even install the thing--and if it is installed, it doesn't like my hardware, and the software aspect doesn't seem to be there either, which is why I think it's not even installed at all. I've been trying to get in touch with the developer of the Blind Eye, to see about using the AM3d engine, but no luck, so for now I'm just concentrating solely on Phrase Madness. Meantime, Louis is still working on the server code so people can upload and download comments to and from their game. He's had other stuff going on too, so it's taking him a while. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Hi, Do you still have that Space Invaders-style game under development? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Friday, March 18, 2011 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Reviewing space in audio Ah, Too bad it won't work with vb.net. I've thought about porting Heli over but there's no point unless I can get a better 3d engine than DX. I tried experimenting with Openal, but I can't even install the thing--and if it is installed, it doesn't like my hardware, and the software aspect doesn't seem to be there either, which is why I think it's not even installed at all. I've been trying to get in touch with the developer of the Blind Eye, to see about using the AM3d engine, but no luck, so for now I'm just concentrating solely on Phrase Madness. Meantime, Louis is still working on the server code so people can upload and download comments to and from their game. He's had other stuff going on too, so it's taking him a while. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Hi, Ah...so yo don't directly open the MSDN Libriaries...I see. When I'm looking something up with those I just open it from the programs menu. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, March 18, 2011 9:16 AM To: Hayden Presley Subject: Re: [Audyssey] Compiling Help Files Hi Hayden, I don't know if you have ever programmed in VB6, but it does not look at all the same to me as other chm files. In the VB6 IDE you just put your PC cursor on the command word that you wish help for, press the f1 key and then the f6 key. It is all integrated into the IDE. TGIF and BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
hi Tom. that actually sounds a lot like the system i've been seeing recently in super metroid, where you can aime in all eight directions, and often need to. My one concern however in audio is how you will know that that a given enemy is vertically above or below. for instance, if you here a harpy attacking, when your on the edge of a ledge, is the harpy emmediately right/left, above, or below. such information will be needed if your to avoid attacks correctly, but I'm wondering how you'll such positioning without the player directly using the look key, are you going to change enemies pitch or similar? Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 18, 2011 4:29 PM Subject: Re: [Audyssey] Reviewing space in audio Hi Dark, That’s my whole point. IN beta 18 the harpies are not on the same level as you. To attack them you have to aim up to shoot one down as they are actually flying and attacking from above you. They are not on the ground on the same level as you. Not only that, but now that I have activated the look down/look up feature in beta 18 you can now stand on a ledge and aim your weapon downward and pick off enemies below you from a snipers position. Beta 18 as you will soon find out is taking full advantage of the 2d format and combat will now will take place in and all directions. You will have enemies attacking from above you, you may encounter enemies below you on the ground, enemies may come at you from the left or right. For this reason that’s precisely why I mentioned only seeing enemies when Angela is looking up, down, or straight ahead is not a good idea. It would royally mess up the new combat system. Cheers! On 3/17/11, dark d...@xgam.org wrote: Hi Tom. that is true regarding ropes, though with the harpies example I was going on the basis that something flying above you is not at the same level as you and thus cannot attack unless it's dropping bombs or similar. At the moment, for all gameplay purposes the harpies seem to be on the same horizontal plane as yourself as far as attacks and defense is concerned, and they only seem to attack horrizontally too, though if your changing this fair enough. I do however think the pitch idea is quite possible, and could be used to show more complex ledge configurations requiring more work from he player to get around. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reviewing space in audio
Personally tom, i'd love to see people be able to enjoy the sort of fun i do everytime I fire up a game like Turrican, metroid or mega man in audio. I've enjoyed them for years and stil do and will love to have exploration platformers with multidirectional enemies. Pluss this also means, if by any chance I lost my remaining vision in future I automatically wouldn't have to say goodbye to this style of game, which has actually been a fear of mine in the past (though provided I keep up with my medication my sight should remain stable). I do think audiogames audio games in 3D have done very well, in fact as I've said before it was playing shades of doom with it's multiuple weapons and explorable first person base which actually got me interested in audiogames first off. but certainly this tradition hasn't been carried on in too many other action games as yet, and certainly not in 2D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] realism was, Reviewing space in audio
Hi tom. i find this topic of realism interesting, however I personally wouldn't regard myself half as extreme on the topic. I can think of some favourite games, mega man, metroid marrio (eespecially marrio), who's physics, in game objects and behaviour is totally insane! in fact one hilarious artical dealing with video game violence I rememberfrom the early 90's which my brother read to me said: do you know that after the release of mario brothers, deaths by tutrtle shell throwing have gone up 300 percent? ;d. While I really appreciate realism in a game which tries to simulate a real world environment, i certainly wouldn't want all games to. thus, when for instance you use the shotgun ice weapon in Mega man x, it makes infinite sense to me that it behaves as an ice shot which shatters on the walls and travels rapidly, rather than the way you describe a shotgun. the same may be said for the Armoured vest in Super bomberman which makes you invinsible for a limited amount of time, or the sword fighting in golden axe, which while totally unrealistic, makes for some wonderful combo's and beat em up moves, such as headbutting a giant troll over a cliff. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
i'm a litle surprised that it's not mentioned in the applications notes for the chm help files maps in hal, --- sinse those usually list handy shortcut keys, but maybe it's such a generic windows key dolphin assumed you'd already know by reading the windows basic section of Hal's own help, which i must confess I've only ever dipped into slightly, rather than reading through end to end. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 18, 2011 6:09 PM Subject: Re: [Audyssey] Compiling Help Files Hi Jim, Glad I could helpyou out with that. I really wasn’t aware that so many people didn’t know about the f6 command. The f6 keyboard command seams to be a fairly common Windows hot key for switching frames and window pains in a number of Windows applications. I know in Firefox, for example, f6 jumps between the frames in the application the same way it switches from tree view to edit view in chm files. It is so common I pretty much assumed everyone knew about it. So I’m glad I could share that with you guys. It will make accessing Microsoft help files much easier from now on. Smile. On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thank You! the f6 key thing sure makes a world of difference with the chm files. I don't know why it never dawned on me to do that. I mean I have used the f6 key in the VB6 help system, but never thought to do it in other windows helps. Thanks! TGIF and BFN Jim Computer experts are working feverishly to develop artificial intelligence. Some of the people in my office have perfected it without the help of a computer. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cheats for super deakout
Hi guys, Does anyone have the cheats for super deakout? I got 2000 on normal several times and didn't get cheats. I uninstalled then reinstalled the game and tried again and still no cheats. Anyone please email me the cheats to the following address mymonkeyboy2...@gmail.com Thanks. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cheats for battle zone
Hi allm, For anyone who didn't get cheats here they are. cheats for Battle zone! To activate a cheat, just type the command into the game. They work at most times. Hold down delete and press z: give you 250 armor Alt+backslash: evade blades forever Control+f9: skip this level and go on to the next hold down space and press 9: give you a whole whole whole whole whole lot of ammo! Hold down f4 and press enter: give you 250 extra lives Hold down enter and press x: give you 500 more potions Hold down u, then hold down space, and then press left shift: give you 500 extra booby traps! Let me know if it works and if it does have fun. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Self Destruct on windows 7.
Hi, Anyone had any luck with the key gen on Windows 7? I can not get it to work, no matter what I do. When I click on the key gen file, I get the following: Error graphic 798 There was an error with your product ID. The game cannot continue. graphic 775 The product ID does not exist. OK Then after I press enter again, I get this: keygen graphic 798 Run-time error '424':graphic 603 Object required OK Any help would be appreciated. Ryan $65/Hr Job - 25 Openings Part-Time job ($20-$65/hr). Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d83ff6c5f47c223df3st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cheats for battle zone
Hi Jack is this a audio baced game? or a text baced game? and is it a fps? from Mich. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Friday, March 18, 2011 8:14 PM Subject: [Audyssey] cheats for battle zone Hi allm, For anyone who didn't get cheats here they are. cheats for Battle zone! To activate a cheat, just type the command into the game. They work at most times. Hold down delete and press z: give you 250 armor Alt+backslash: evade blades forever Control+f9: skip this level and go on to the next hold down space and press 9: give you a whole whole whole whole whole lot of ammo! Hold down f4 and press enter: give you 250 extra lives Hold down enter and press x: give you 500 more potions Hold down u, then hold down space, and then press left shift: give you 500 extra booby traps! Let me know if it works and if it does have fun. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.