Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Jim Kitchen

Hi Thomas,

Thank You! the f6 key thing sure makes a world of difference with the chm 
files.  I don't know why it never dawned on me to do that.  I mean I have used 
the f6 key in the VB6 help system, but never thought to do it in other windows 
helps.

Thanks!

TGIF and BFN

Jim

Computer experts are working feverishly to develop artificial intelligence.  
Some of the people in my office have perfected it without the help of a 
computer.

j...@kitchensinc.net
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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Hayden Presley
Hi,
Yo mean to tell me you didn't notice the exact same look in ll chm files?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, March 18, 2011 4:48 AM
To: Thomas Ward
Subject: Re: [Audyssey] Compiling Help Files

Hi Thomas,

Thank You! the f6 key thing sure makes a world of difference with the chm
files.  I don't know why it never dawned on me to do that.  I mean I have
used the f6 key in the VB6 help system, but never thought to do it in other
windows helps.

Thanks!

TGIF and BFN

 Jim

Computer experts are working feverishly to develop artificial intelligence.
Some of the people in my office have perfected it without the help of a
computer.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] OT/quick question.

2011-03-18 Thread Ryan Conroy
Hi everyone,

This could be a topic of gaming, but it's more of a tec question..
Anyways, I'm trying to install Entombed, and even with other files it does this 
too. I get this error:
 The Windows Installer Service could not be accessed. graphic 603  This can 
occur if you are running Windows in safe mode, 
or if the Windows Installer is not correctly installed. 
Contact your support personnel for assistance.
OK 
Now I'm not running Windows in safe mode, so that knocks that out. Does anyone 
know or have any idea this is happening? I can't install anything, I keep 
getting that message.
Any help would be appreciated. I hope I do not have to reformat, I just got a 
new harddrive, and reformatted the old one so I could start fresh. I don't 
understand why this is happening.

Ryan


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[Audyssey] accessible iPhone and iPad games

2011-03-18 Thread Phil Vlasak

Hi Folks,
I just up loaded a new list of accessible iPhone and iPad games.
http://www.pcsgames.net/iPhoneGames.htm
As I don't have an iPhone yet I took the information from the games web 
sites and from Audyssey postings.

Pleas let me know if a link is broken or if you know of a good game to add.
Phil





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Re: [Audyssey] OT/quick question.

2011-03-18 Thread Alfredo_The_Music_maker
This IA maybe because you are missing a windows component and it sounds 
to me like your windows installer is not working properly as it should be.


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Re: [Audyssey] OT/quick question.

2011-03-18 Thread Ryan Conroy
So is there a way to redownload the windows installer, or find out which 
copoment I'm missing?

-- Original Message --
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] OT/quick question.
Date: Fri, 18 Mar 2011 06:35:17 -0700

This IA maybe because you are missing a windows component and it sounds 
to me like your windows installer is not working properly as it should be.

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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Jim Kitchen

Hi Hayden,

I don't know if you have ever programmed in VB6, but it does not look at all 
the same to me as other chm files.  In the VB6 IDE you just put your PC cursor 
on the command word that you wish help for, press the f1 key and then the f6 
key.  It is all integrated into the IDE.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Jim Kitchen

Hi Jason,

Really I would not know where to easily find the rosters for  all the major 
league baseball teams.  I took a quick look at mlb.com and did not find them 
there.  And then there would be the thing of needing to up date the files all 
the time.  Sorry, I'm just not really into doing all of that.

TGIF and BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
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[Audyssey] Adrift

2011-03-18 Thread Milos Przic
   Hi all,
   Tom wrote about Adrift programming language some time ago. I tried 
downloading it from the ifarchive but the zip archive is corrupted. So if Tom, 
or anyone else who has the interpreter and the programming interface, can you 
send it to me or tell me where to download it from?
   Thanks, and best regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Thomas Ward
Hi Ken,

Yes, if you know what you are doing you can simulate a 3d effect
simply by using some calculations to position the sound in the stereo
field and to have the volume roll off correctly. A couple of years ago
I was looking at writing the Genesis 3D engine in Java. The only
problem was that the Java Sound API only has very generic effects such
as panning and volume. So what I did is I wrote my own 3d audio
wrapper that calculated the position of the sound and set the stereo
pan to position the sound in relation to the player. I used a simple
logarithmic function to calculate the volume and had it roll off more
smoothly/correctly. I have to say the 3d effect wasn’t bad and that
was using just simpley stereo pan and gain controls. However, that is
rather simplistic compared to what something like XAudio2 can do.

With XAudio2 you can actually set the volume for each channel/speaker
individually, and fine tune the 3d effect much more precisely than
DirectSound or something like the Java Sound API will allow for.
That’s why XAudio2 has largely replaced DirectSound for current PC and
Xbox game developers. It does much more than muffle sounds when they
are behind you it allows you to control how the effect sounds in each
and every channel of output at the same time. It also allows you to
mix and blend sounds to produce a more interesting effect.  Those are
just a few things that makes XAudio2 far superior to say DirectSound.

Cheers!



On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 What about simulating it?  I don't know how easy it would be to do, but say
 you've got a creature in front of you.  You turn, and it pans to the right.
 Now as you keep turning, you replace its sound with one just like it but
 muffled somewhat.  I think that's all 3d audio is like--it just muffles
 sound that's supposed to be behind you, and I think the EQ or filtered
 sounds would suffice for above and below--but what do I know!  I'm about ten
 years out of date with most things programming.  LOL
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Thomas Ward
Hi Dark,

That’s my whole point. IN beta 18 the harpies are not on the same
level as you. To attack them you have to aim up to shoot one down as
they are actually flying and attacking from above you. They are not on
the ground on the same level as you. Not only that, but now that I
have activated the look down/look up feature in beta 18 you can now
stand on a ledge and aim your weapon downward and pick off enemies
below you from a snipers position. Beta 18 as you will soon find out
is taking full advantage of the 2d format and combat will now will
take place in and all directions. You will have enemies attacking from
above you, you may encounter enemies below you on the ground, enemies
may come at you from the left or right. For this reason that’s
precisely why I mentioned only seeing enemies when Angela is looking
up, down, or straight ahead is not a good idea. It would royally mess
up the new combat system.

Cheers!





On 3/17/11, dark d...@xgam.org wrote:
 Hi Tom.

 that is true regarding ropes, though with the harpies example I was going on
 the basis that something flying above you is not at the same level as you
 and thus cannot attack unless it's dropping bombs or similar.

 At the moment, for all gameplay purposes the harpies seem to be on the same
 horizontal plane as yourself as far as attacks and defense is concerned, and
 they only seem to attack horrizontally too,  though if your changing
 this fair enough.

 I do however think the pitch idea is quite possible, and could be used to
 show more complex ledge configurations requiring more work from he player to
 get around.

 Beware the Grue!

 Dark.


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[Audyssey] Bop it for the Iphone/Ipod Touch

2011-03-18 Thread Lori Duncan
Hi I'm just wondering when playing bop-it on your ipod touch/iphone how on 
earth you're meant to twist or pull it?  Do you just use a downward swipe to 
pull or something?  I didn't think this one possible because there's nothing 
physical to pull, twist or spin.  
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Re: [Audyssey] Bop it for the Iphone/Ipod Touch

2011-03-18 Thread Casey Mathews
 When pulling, just pull the phone, you can also either twist the 
phone, or twist with your fingers. There is also a tutorial if yew 
double tap help.


On 3/18/2011 1:21 PM, Lori Duncan wrote:

Hi I'm just wondering when playing bop-it on your ipod touch/iphone how on 
earth you're meant to twist or pull it?  Do you just use a downward swipe to 
pull or something?  I didn't think this one possible because there's nothing 
physical to pull, twist or spin.
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--


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www.webfriendlyhelp.com


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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Thomas Ward
Hi Damien,

Well, it all comes back to what I said earlier on list. What you call
advanced is what most mainstream gamers would call normal. As I’ve
said many times there is a huge difference between accessible games
and mainstream games that is like the difference between night and
day. For a lot of you some of the things I’m adding to MOTA beta 18
are new and novel concepts. Maybe advanced considering there haven’t
been many accessible games introducing some of the new features I’m
about to release in the next beta.

For example, as I was just telling Dark one of the new features is the
ability to aim up, down, left, or right to shoot enemies attacking
from above, below, left, or right, etc. Not too many accessible games
have used this form of combat in even relatively simple 2d plat
formers. Yet I can point out a number of mainstream games from the
1980’s and 1990’s that featured exactly this kind of multidirectional
combat for years. Why has it taken so long for accessible game
developers to begin introducing some of these slightly more advanced
concepts?

Well, anyway, I don’t think it will be that hard for you or anyone
else to begin playing games using some of these more advanced styles
of game play. It is simply something new, and will take a little
practice to get use to. I certainly hope introducing a number of these
concepts doesn’t put anyone off from trying my games, because my only
aim here is to introduce other blind gamers to the styles of games I
use to play before I lost my sight as well as provide myself the
gratification of owning and playing some more sophisticated audio
games in the process.

Cheers!



On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 Oh wow! Now we're really looking into advanced concepts here! I expect it
 would feel just about as complicated to a newby gamer to play it as it would
 be for somebody to program it. Grin.
 I hope I can do it and look forward to seeing some of it. I'm not really a
 hardcore gamer but this will probably turn things around for me as far as
 gaming goes.
 Regards,
 Damien.

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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Lori Duncan
Hi Tom that sounds really great, what I can't understand is why don't any of 
you game developers out receive awards for your efforts, you really should.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 18, 2011 5:31 PM
Subject: Re: [Audyssey] Reviewing space in audio


Hi Damien,

Well, it all comes back to what I said earlier on list. What you call
advanced is what most mainstream gamers would call normal. As I’ve
said many times there is a huge difference between accessible games
and mainstream games that is like the difference between night and
day. For a lot of you some of the things I’m adding to MOTA beta 18
are new and novel concepts. Maybe advanced considering there haven’t
been many accessible games introducing some of the new features I’m
about to release in the next beta.

For example, as I was just telling Dark one of the new features is the
ability to aim up, down, left, or right to shoot enemies attacking
from above, below, left, or right, etc. Not too many accessible games
have used this form of combat in even relatively simple 2d plat
formers. Yet I can point out a number of mainstream games from the
1980’s and 1990’s that featured exactly this kind of multidirectional
combat for years. Why has it taken so long for accessible game
developers to begin introducing some of these slightly more advanced
concepts?

Well, anyway, I don’t think it will be that hard for you or anyone
else to begin playing games using some of these more advanced styles
of game play. It is simply something new, and will take a little
practice to get use to. I certainly hope introducing a number of these
concepts doesn’t put anyone off from trying my games, because my only
aim here is to introduce other blind gamers to the styles of games I
use to play before I lost my sight as well as provide myself the
gratification of owning and playing some more sophisticated audio
games in the process.

Cheers!



On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
Oh wow! Now we're really looking into advanced concepts here! I expect it
would feel just about as complicated to a newby gamer to play it as it 
would

be for somebody to program it. Grin.
I hope I can do it and look forward to seeing some of it. I'm not really a
hardcore gamer but this will probably turn things around for me as far as
gaming goes.
Regards,
Damien.


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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Thomas Ward
Hi Damien,

Ah, I see. Well, I’m no expert with guns etc either, but at least I’ve
seen them up close and have fired a few so have that much experience.
That said, it never hurts to do a little research on a topic, because
only by doing research will you be able to make the game act more
realistically and provide an overall better experience. Plus I’m
something of a jack of all trades, as they say here in the states, and
know a little bit about lots of different subjects. For that reason I
tend to judge a game on its realism or accuracy according to the real
world, and a game that doesn’t behave properly I tend to score lower
than one that is more detailed.

For example, let’s take our shotgun example for a moment. Let’s assume
I pick up a game and the developer doesn’t know beans about shotguns
and the game allows me to shoot a target from 100 meters away. Well,
since I do know something about shotguns, and have personally fired a
few in my day, I know that is definitely unrealistic. A shotgun is
only really good for at least 20 meters or so. Although, you might be
able to pull off an extremely long range shot from around 30 meters.
Plus you need a minimum of a meter between you and the target. So if
either one of those distances were misrepresented in the game I’d
decide that the game was poorly written, buggy, and would feel
compelled to inform the developer of his/her mistakes. Something no
game developer likes including myself.

So my advice to you and anyone else is try and do your homework. I’ve
had to do it several times when writing Mysteries of the Ancients. I
have never seen a Uzi up close much less fired one, but I managed to
get the specs an various Uzis and took what I learned and added it to
the game. The Uzi found in Mysteries of the Ancients is based on a
military grade Uzi carried by the Israeli military and allied forces.
I simply took those specs such as maximum distance, size of the ammo
clips, rate of fire, etc and entered those values into the weapon
description and voila. The game now does a decent job of simulating
firing a Uzi. I wouldn’t have known that if I hadn’t checked places
like Wikipedia etc though.

Cheers!




On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 To be honest I didn't. As pretty much a beginner in audio games, only seeing
 the basics in them, that is the only thing I know. True, I could have
 perhaps thought better about what other in-game characters might do, but
 since I have only seen a search and destroy tactic, that's all I have ever
 attempted programming. Again, perhaps with different weaponry, I could have
 tried my imagination at, but in all honesty I don't know anything about
 weapons except they are used for fighting. Different lengths, mechanics and
 attack strategies would have never crossed my mind. For all I knew, guns
 were something you fired by pulling a trigger. I wouldn't have known if a
 gun was pocket size or the size of, say, a javelin.
 Regards,
 Damien.

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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Thomas Ward
Hi Jim,

Glad I could helpyou out with that. I really wasn’t aware that so many
people didn’t know about the f6 command. The f6 keyboard command seams
to be a fairly common Windows hot key for switching frames and window
pains in a number of Windows applications. I know in Firefox, for
example, f6 jumps between the frames in the application the same way
it switches from tree view to edit view in chm files. It is so common
I pretty much assumed everyone knew about it. So I’m glad I could
share that with you guys. It will make accessing Microsoft help files
much easier from now on.

Smile.



On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Thank You! the f6 key thing sure makes a world of difference with the chm
 files.  I don't know why it never dawned on me to do that.  I mean I have
 used the f6 key in the VB6 help system, but never thought to do it in other
 windows helps.

 Thanks!

 TGIF and BFN

  Jim

 Computer experts are working feverishly to develop artificial intelligence.
 Some of the people in my office have perfected it without the help of a
 computer.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] OT/quick question.

2011-03-18 Thread Thomas Ward
Hi Ryan,

Try going to the Microsoft website
http://www.microsoft.com/downloads
and look for Microsoft Setup Installer 3.1. Reinstall the MSI runtime
and see if that fixes your problem. Your Microsoft Setup Installer
runtime might be screwed up. Only problem is if it is messed up you
might not be able to update/fix it with the update as it requires MSI
to be installed to update. I don't envy you. I really don't.

HTH


On 3/18/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi everyone,

 This could be a topic of gaming, but it's more of a tec question..
 Anyways, I'm trying to install Entombed, and even with other files it does
 this too. I get this error:
  The Windows Installer Service could not be accessed. graphic 603  This can
 occur if you are running Windows in safe mode,
 or if the Windows Installer is not correctly installed.
 Contact your support personnel for assistance.
 OK
 Now I'm not running Windows in safe mode, so that knocks that out. Does
 anyone know or have any idea this is happening? I can't install anything, I
 keep getting that message.
 Any help would be appreciated. I hope I do not have to reformat, I just got
 a new harddrive, and reformatted the old one so I could start fresh. I don't
 understand why this is happening.

 Ryan

 
 $67/Hr Job - 25 Openings
 Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access
 http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc

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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Damien Pendleton

Hi Thomas,
In actual fact I did try to do a bit of research on different weaponry, but 
it tends to use a lot of jargon, especially for beginners, on subjects. It 
seems to all be written from an expert's point of view without considering 
the experience or knowledge of other less experienced researchers who are 
researching something without any prior knowledge whatsoever on the subject. 
I find that I can only really carry out research on things I do know a bit 
about before I can even begin to understand it properly.

Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 18, 2011 5:56 PM
Subject: Re: [Audyssey] Reviewing space in audio


Hi Damien,

Ah, I see. Well, I’m no expert with guns etc either, but at least I’ve
seen them up close and have fired a few so have that much experience.
That said, it never hurts to do a little research on a topic, because
only by doing research will you be able to make the game act more
realistically and provide an overall better experience. Plus I’m
something of a jack of all trades, as they say here in the states, and
know a little bit about lots of different subjects. For that reason I
tend to judge a game on its realism or accuracy according to the real
world, and a game that doesn’t behave properly I tend to score lower
than one that is more detailed.

For example, let’s take our shotgun example for a moment. Let’s assume
I pick up a game and the developer doesn’t know beans about shotguns
and the game allows me to shoot a target from 100 meters away. Well,
since I do know something about shotguns, and have personally fired a
few in my day, I know that is definitely unrealistic. A shotgun is
only really good for at least 20 meters or so. Although, you might be
able to pull off an extremely long range shot from around 30 meters.
Plus you need a minimum of a meter between you and the target. So if
either one of those distances were misrepresented in the game I’d
decide that the game was poorly written, buggy, and would feel
compelled to inform the developer of his/her mistakes. Something no
game developer likes including myself.

So my advice to you and anyone else is try and do your homework. I’ve
had to do it several times when writing Mysteries of the Ancients. I
have never seen a Uzi up close much less fired one, but I managed to
get the specs an various Uzis and took what I learned and added it to
the game. The Uzi found in Mysteries of the Ancients is based on a
military grade Uzi carried by the Israeli military and allied forces.
I simply took those specs such as maximum distance, size of the ammo
clips, rate of fire, etc and entered those values into the weapon
description and voila. The game now does a decent job of simulating
firing a Uzi. I wouldn’t have known that if I hadn’t checked places
like Wikipedia etc though.

Cheers!




On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
To be honest I didn't. As pretty much a beginner in audio games, only 
seeing

the basics in them, that is the only thing I know. True, I could have
perhaps thought better about what other in-game characters might do, but
since I have only seen a search and destroy tactic, that's all I have ever
attempted programming. Again, perhaps with different weaponry, I could 
have

tried my imagination at, but in all honesty I don't know anything about
weapons except they are used for fighting. Different lengths, mechanics 
and

attack strategies would have never crossed my mind. For all I knew, guns
were something you fired by pulling a trigger. I wouldn't have known if a
gun was pocket size or the size of, say, a javelin.
Regards,
Damien.


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Re: [Audyssey] OT/quick question.

2011-03-18 Thread Ryan Conroy
Hi Tom,

I searched for that file, and the only one that came up was version 4.5. I 
tried installing that one, and it said it's not compatible with my computer.
Any more ideas? lol I'm probably going to have reinstal windows again, huh

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] OT/quick question.
Date: Fri, 18 Mar 2011 14:14:33 -0400

Hi Ryan,

Try going to the Microsoft website
http://www.microsoft.com/downloads
and look for Microsoft Setup Installer 3.1. Reinstall the MSI runtime
and see if that fixes your problem. Your Microsoft Setup Installer
runtime might be screwed up. Only problem is if it is messed up you
might not be able to update/fix it with the update as it requires MSI
to be installed to update. I don't envy you. I really don't.

HTH


On 3/18/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi everyone,

 This could be a topic of gaming, but it's more of a tec question..
 Anyways, I'm trying to install Entombed, and even with other files it does
 this too. I get this error:
  The Windows Installer Service could not be accessed. graphic 603  This can
 occur if you are running Windows in safe mode,
 or if the Windows Installer is not correctly installed.
 Contact your support personnel for assistance.
 OK
 Now I'm not running Windows in safe mode, so that knocks that out. Does
 anyone know or have any idea this is happening? I can't install anything, I
 keep getting that message.
 Any help would be appreciated. I hope I do not have to reformat, I just got
 a new harddrive, and reformatted the old one so I could start fresh. I don't
 understand why this is happening.

 Ryan

 
 $67/Hr Job - 25 Openings
 Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access
 http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc

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Groupon#8482 Official Site
1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Ken the Crazy

Ah,
Too bad it won't work with vb.net.  I've thought about porting Heli over but 
there's no point unless I can get a better 3d engine than DX.  I tried 
experimenting with Openal, but I can't even install the thing--and if it is 
installed, it doesn't like my hardware, and the software aspect doesn't seem 
to be there either, which is why I think it's not even installed at all.
I've been trying to get in touch with the developer of the Blind Eye, to see 
about using the AM3d engine, but no luck, so for now I'm just concentrating 
solely on Phrase Madness.  Meantime, Louis is still working on the server 
code so people can upload and download comments to and from their game. 
He's had other stuff going on too, so it's taking him a while. 



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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Hayden Presley
Hi,
Do you still have that Space Invaders-style game under development?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Friday, March 18, 2011 3:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing space in audio

Ah,
Too bad it won't work with vb.net.  I've thought about porting Heli over but

there's no point unless I can get a better 3d engine than DX.  I tried 
experimenting with Openal, but I can't even install the thing--and if it is 
installed, it doesn't like my hardware, and the software aspect doesn't seem

to be there either, which is why I think it's not even installed at all.
I've been trying to get in touch with the developer of the Blind Eye, to see

about using the AM3d engine, but no luck, so for now I'm just concentrating 
solely on Phrase Madness.  Meantime, Louis is still working on the server 
code so people can upload and download comments to and from their game. 
He's had other stuff going on too, so it's taking him a while. 


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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread Hayden Presley
Hi,
Ah...so yo don't directly open the MSDN Libriaries...I see. When I'm looking
something up with those I just open it from the programs menu.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, March 18, 2011 9:16 AM
To: Hayden Presley
Subject: Re: [Audyssey] Compiling Help Files

Hi Hayden,

I don't know if you have ever programmed in VB6, but it does not look at all
the same to me as other chm files.  In the VB6 IDE you just put your PC
cursor on the command word that you wish help for, press the f1 key and then
the f6 key.  It is all integrated into the IDE.

TGIF and BFN

 Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread dark

hi Tom.

that actually sounds a lot like the system i've been seeing recently in 
super metroid, where you can aime in all eight  directions,  and often 
need to.


My one concern however in audio is how you will know that  that a given 
enemy is vertically above or below.


for instance, if you here a harpy attacking, when your on the edge of a 
ledge, is the harpy emmediately right/left, above, or below. such 
information will be needed if your to avoid attacks correctly, but I'm 
wondering how you'll such positioning without the player directly using the 
look key,  are you going to change enemies pitch or similar?


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 18, 2011 4:29 PM
Subject: Re: [Audyssey] Reviewing space in audio


Hi Dark,

That’s my whole point. IN beta 18 the harpies are not on the same
level as you. To attack them you have to aim up to shoot one down as
they are actually flying and attacking from above you. They are not on
the ground on the same level as you. Not only that, but now that I
have activated the look down/look up feature in beta 18 you can now
stand on a ledge and aim your weapon downward and pick off enemies
below you from a snipers position. Beta 18 as you will soon find out
is taking full advantage of the 2d format and combat will now will
take place in and all directions. You will have enemies attacking from
above you, you may encounter enemies below you on the ground, enemies
may come at you from the left or right. For this reason that’s
precisely why I mentioned only seeing enemies when Angela is looking
up, down, or straight ahead is not a good idea. It would royally mess
up the new combat system.

Cheers!





On 3/17/11, dark d...@xgam.org wrote:

Hi Tom.

that is true regarding ropes, though with the harpies example I was going 
on

the basis that something flying above you is not at the same level as you
and thus cannot attack unless it's dropping bombs or similar.

At the moment, for all gameplay purposes the harpies seem to be on the 
same
horizontal plane as yourself as far as attacks and defense is concerned, 
and

they only seem to attack horrizontally too,  though if your changing
this fair enough.

I do however think the pitch idea is quite possible, and could be used to
show more complex ledge configurations requiring more work from he player 
to

get around.

Beware the Grue!

Dark.


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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread dark
Personally tom, i'd love to see people be able to enjoy the sort of fun i do 
everytime I fire up a game like Turrican, metroid or mega man in audio.


I've enjoyed them for years and stil do and will love to have exploration 
platformers with multidirectional enemies.


Pluss this also means, if by any chance I lost my remaining vision in future 
I automatically wouldn't have to say goodbye to this style of game, which 
has actually been a fear of mine in the past (though provided I keep up with 
my medication my sight should remain stable).



I do think audiogames audio games in 3D have done very well, in fact as I've 
said before it was playing shades of doom with it's multiuple weapons and 
explorable first person base which actually got me interested in audiogames 
first off.


but certainly this tradition hasn't been carried on in too many other 
action games as yet, and certainly not in 2D.


Beware the grue!

Dark. 



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Re: [Audyssey] realism was, Reviewing space in audio

2011-03-18 Thread dark

Hi tom.

i find this topic of realism interesting, however I personally wouldn't 
regard myself half as extreme on the topic.


I can think of some favourite games, mega man, metroid marrio (eespecially 
marrio), who's physics, in game objects and behaviour is totally insane!


in fact one hilarious artical dealing with video game violence I 
rememberfrom the early 90's which my brother read to me said:


do you know that after the release of mario brothers, deaths by tutrtle 
shell throwing have gone up 300 percent? ;d.


While I really appreciate realism in a game which tries to simulate a real 
world environment, i certainly wouldn't want all games to.


thus, when for instance you use the shotgun ice  weapon in Mega man x, it 
makes infinite sense to me that it behaves as an ice shot which shatters on 
the walls and travels rapidly, rather than the way you describe a shotgun.


the same may be said for the Armoured vest in Super bomberman which makes 
you invinsible for a limited amount of time, or the sword fighting in golden 
axe, which while totally unrealistic, makes for some wonderful combo's and 
beat em up  moves, such as headbutting a giant troll over a cliff.


Beware the grue!

Dark. 



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Re: [Audyssey] Compiling Help Files

2011-03-18 Thread dark
i'm a litle surprised that it's not  mentioned in the applications notes for 
the chm help files maps in hal, --- sinse those usually list handy shortcut 
keys, but maybe it's such a generic windows key dolphin assumed you'd 
already know by reading the windows basic section of Hal's own help,   
which i must confess I've only ever dipped into slightly, rather than 
reading through end to end.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 18, 2011 6:09 PM
Subject: Re: [Audyssey] Compiling Help Files


Hi Jim,

Glad I could helpyou out with that. I really wasn’t aware that so many
people didn’t know about the f6 command. The f6 keyboard command seams
to be a fairly common Windows hot key for switching frames and window
pains in a number of Windows applications. I know in Firefox, for
example, f6 jumps between the frames in the application the same way
it switches from tree view to edit view in chm files. It is so common
I pretty much assumed everyone knew about it. So I’m glad I could
share that with you guys. It will make accessing Microsoft help files
much easier from now on.

Smile.



On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Thank You! the f6 key thing sure makes a world of difference with the chm
files.  I don't know why it never dawned on me to do that.  I mean I have
used the f6 key in the VB6 help system, but never thought to do it in 
other

windows helps.

Thanks!

TGIF and BFN

 Jim

Computer experts are working feverishly to develop artificial 
intelligence.

Some of the people in my office have perfected it without the help of a
computer.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] cheats for super deakout

2011-03-18 Thread Jack F
Hi guys,
Does anyone have the cheats for super deakout? I got 2000 on normal
several times and didn't get cheats. I uninstalled then reinstalled
the game and tried again and still no cheats. Anyone please email me
the cheats to the following address
mymonkeyboy2...@gmail.com
Thanks.
best regards,
jack

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[Audyssey] cheats for battle zone

2011-03-18 Thread Jack F
Hi allm,
For anyone who didn't get cheats here they are.
cheats for Battle zone!

 To activate a cheat, just type the command into the game. They work
at most times.

Hold down delete and press z: give you 250 armor

Alt+backslash: evade blades forever

Control+f9: skip this level and go on to the next

hold down space and press 9: give you a whole whole whole whole whole
lot of ammo!

Hold down f4 and press enter: give you 250 extra lives

Hold down enter and press x: give you 500 more potions

Hold down u, then hold down space, and then press left shift: give you
500 extra booby traps!
Let me know if it works and if it does have fun.
best regards,
jack

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[Audyssey] Self Destruct on windows 7.

2011-03-18 Thread Ryan Conroy
Hi,

Anyone had any luck with the key gen on Windows 7? I can not get it to work, no 
matter what I do. When I click on the key gen file, I get the following:
Error graphic 798 
There was an error with your product ID. The game cannot continue. graphic 775  
The product ID does not exist.
OK
Then after I press enter again, I get this:
keygen graphic 798 
Run-time error '424':graphic 603  Object required
OK

Any help would be appreciated.

Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d83ff6c5f47c223df3st04vuc

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Re: [Audyssey] cheats for battle zone

2011-03-18 Thread Mich
Hi Jack is this a audio baced game? or a text baced game? and is it a fps? 
from Mich.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, March 18, 2011 8:14 PM
Subject: [Audyssey] cheats for battle zone



Hi allm,
For anyone who didn't get cheats here they are.
cheats for Battle zone!

To activate a cheat, just type the command into the game. They work
at most times.

Hold down delete and press z: give you 250 armor

Alt+backslash: evade blades forever

Control+f9: skip this level and go on to the next

hold down space and press 9: give you a whole whole whole whole whole
lot of ammo!

Hold down f4 and press enter: give you 250 extra lives

Hold down enter and press x: give you 500 more potions

Hold down u, then hold down space, and then press left shift: give you
500 extra booby traps!
Let me know if it works and if it does have fun.
best regards,
jack

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