[Audyssey] Thoughts on Tarzan Junior

2011-04-20 Thread The Addictor
Well, I started playing TJ around nine, and it's about 2:20.  There are some 
interesting levels as those of you who have played it know.  But I've finally 
found a disturbing sound.  Never before have I heard such a creepy sound as 
when the tigers eat Tarzan.  Also, when he falls into the river I imagine 
falling--and what a dive it would be too, until you hit that cold water.  Ouch!
I think the only thing that could have made this game even better would have 
been two things: a human voice announcing scoring and levels, and analog jumps. 
 That game was a bit ahead of its time I think.  Hey Tom, could you put 
swinging vines like that in Mota?
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-20 Thread william lomas
wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:

> Hi where do you download this game from? many thanks. from Mich.
> - Original Message - From: "The Addictor" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 20, 2011 11:36 PM
> Subject: [Audyssey] Derek the Claric
> 
> 
>> Well, I just got done beating this new platform game, and I have some 
>> comments.
>> First, a keystroke to turn off certain descriptions like jump gap would be 
>> helpful.Second, does this come from the same guy that made Battle Zone? If 
>> you need voice acting for the game, there are tons of us on list who would 
>> do it.  Since there aren't that many voices, in the demo at least, I could 
>> provide enough characterization for it, though I'd leave the sphere's voice 
>> just the way it is.
>> Third--well, other than a bit too much verbosity and hard to understand 
>> synthesized voices I liked the game.
>> 
>> Ken Downey
>> The Addictor
>> www.TheAddictor.com
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Re: [Audyssey] Implementing graphic in games with andwithoutsidedassistence

2011-04-20 Thread dark

Hi Tom.

Ouch! those specs aren't nice, though i will admit that sinse I find out 
about classic shell I'm less apprehensive of the point when I need to 
upgrade to windows 7.


part of my issue, as well as the 3D graphical stupidity, is also that 
microsoft seem to have an obsession with ordering your desktop and other 
menues according to their! criteria, eg, most recently used this, 
recommended that, standard the other.


I stil use the classic menue in windows xp, not because the standard one is 
less accessible, but simply because it's far easier to organize in the way 
that I desire.


For instance, the only shortcuts I have on the desktop itself are programs i 
use a lot and have keys to, like winamp, ms word and outlook express 
(certainly not games), while in my programs menue I have a hole bunch of 
folders and subfolders for different hings.


For instance, I have an audiogames folder, with the games indexed by 
developer, so that if I want to play shades of doom or gma tank commander, 
even if I haven't played it for ages, i know just where to find it.


The same goes for my favourites, where I have folders of links for all sorts 
of subjects from audiogames to online games, to sf resources, to useful bits 
of software and philosophy books online.


The last thing I want is some ms specific arrangement messing all this 
organization up or requiring me to change a system which i've used now for 
about the last ten years.


So, that's why I hope that by the time it comes to upgrade, ms will have 
sorted their act out, sinse while I could go mac or linux, sinse I only 
really use the computer for specific things all of which I've got favourite 
programs for most of which are windows specific (not to mention 
compatibility with games etc), I'm not sure how much bennifit I'd personally 
get from changing os.


Beware the Grue!

Dark. 



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[Audyssey] well, what can I say? I'm impressed.

2011-04-20 Thread Clement Chou
Skeptical, yet hopeful. That's what I always was about MK 9. Those of 
you who know me will know that I've been an MK fan for a long time, 
until the more recent games. I liked them at first, but when I 
started getting deeper into the fighting game sceen, I realized why a 
lot of people didn't like them compared to other fighters or even the 
older MK games. I had the chance to play it briefly today, only for 
about 2 hours... but I got the general drift, and this short review 
will give the impressions I got. I don't have the game yet myself.. 
but when I do, more detail will be forthcoming!


Gameplay:
This is a bit of an interesting point. I didn't like MK Vs. DC. The 
controls felt very sluggish, and the combos just didn't cooperate... 
and there were a lot of glitches I found playing against other 
fighting game players, as well as a lot of infinites. When I played 
MK 9, I actually initially didn't like the engine all that much. I 
found the combo timing way too lenient... you could press three 
buttons in rapid succession and have the third hit of the combo half 
a second later, which means the controls are not in sync with the hit 
animations and attacks. But after a while, you got used to it... and 
it became more of a challenge to not press them to quickly in case 
your opponent was blocking. In that case, you got punished because 
they blocked your attack andcountered while you were still halfway 
through the combo. Characters this time did feel quite different to 
me, which is something I've wanted in an MK game for a long time. 
Subtle things like uppercuts having different properties for 
characters, certain characters better at a closer range than 
others... those have never been existent in a fighting game til now, 
and I was pleased to see it. As someone who puts countless hours into 
fighting games, MK always got stale because the characters were 
always so similar. And... that super meter. Really need to watch 
that. There are three bars of it, and you can use those to perform 
enhanced specials aka super street fighter 4 x-specials, breakers 
with two bars full or an x-ray attack with 3 bars. X-rays were the 
one thing I didn't like... because as much fun to watch as they were, 
they interrupted the pace of the game, and they do way, way too much damage.


Sound:
The music could still have more variety. I won't lie... but for 
Mortal Kombat music, it's quite good. Voice acting is also 
surprisingly well-done this time around, unlike in MK Vs. DC. Nice to 
hear characters saying a few things I can understand.. even though 
there's still a lot of gibberish mixed in.


Final thoughts... as I said. I'm impressed, as are many people from 
the fighting game fanbase. But in all honesty, MK made the comeback I 
hoped it would. It's been a long time since I had fun with an MK 
game, but this one sure did it for me... expect a more detailed 
review when I get my copy of the game!



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Re: [Audyssey] Possible WWE Roster

2011-04-20 Thread Thomas Ward
Hi Jason,

Right. I figured it was something like that. As it happens I've been
looking up these moves for my wrestling game so I know how to classify
them. I've been learning a lot of the moves are just old moves I know
with knew names on them. Either that or they are a combo move like the
GTS that takes two classic moves and combines them for a signature
finisher.

For instance, CM Punk's GTS, Go To Sleep, is basically just a
fireman's carry/drop followed up with a knee drop to the face. Nothing
is exactly knew about the two moves, but the name is certainly new.

Cheers!

On 4/20/11, Jason Boston  wrote:
> An RKO is nothing more than a DDT. My wife and I watch and se tells me what
> the moves are. The stinger and RKO are essentially the same move.

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Re: [Audyssey] Possible WWE Roster

2011-04-20 Thread Jason Boston
An RKO is nothing more than a DDT. My wife and I watch and se tells me what
the moves are. The stinger and RKO are essentially the same move.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, April 12, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible WWE Roster

Hi Jim,

Well, you are right about that. A lot of the wrestlers like any other
star got passed around quite a lot. Once their contract was up they
generally took a walk to another federation or wrestling alliance and
got a job. Especially, if they were a big name star, and wanted a
better contract. As you know in the 1990's the WCW managed to grab up
most of the big name super stars from the WWF such as Randy Savage,
Hulk Hogan, Sensational Sharri, Ricky Steamboat, etc. True they
hchanged their names a bit like Hogan became Holliwood Hogan,
Sensational Sherri became Sister Sherri, etc but it was the same
people and they managed to draw a lot of attention away from the WWF.
I know people here talk about Stone Cold Steve Auston etc but the
truth is during that time frame I didn't watch the WWF much. I was
watching WCW simply because that's where all my favorite stars went.
Not to say the WWF was bad, but it lost its apeal with mostly new
stars I didn't know as well.

Anyway, I agree. I really hate it when they mention a new move I don't
know what it looks like. Usually, it is probably something we already
know with a new name. For instance, the Undertaker's finisher is the
Tombstone. All that really is a new name for a piledriver. Nothing
special about that except for the name. So I would imagine the new
moves like the Spear, RKO, etc are probably something I already know
with a nice new name on it.

Cheers!

On 4/12/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> Yeah, I remember the feud and match between Jesse the Body and Hulk Hogan.
> I was not positive about the time frame though.  I have been watching
> wrestling since like the mid sixties.  So I can not always keep the times
> and even companies perfectly straight.  Especially since so many of the
> wrestlers switched or even went back and fourth between companies.  I do
> remember that in the early eighties or maybe late seventies when we first
> got cable, on the USA network I would watch 3 hour shows that were like
pay
> per view quality shows.  And of course for years I would listen to pay per
> view shows in S vision.  That is until they moved all of those channels to
> above 100.
>
> I still liked GLOW when I had sight the best.
>
> Oh the memories.
>
> Now I don't even have anyone that can tell me what the new moves such as
the
> RKO are like.  I bet that some of them are just old moves with new names.
>
> I can't believe that we forgot Sergeant Slaughter.  The cobra clutch is a
> great sleeper hold.
>
> BFN
>
>  Jim
>
> I'd love to, but I'm worried about my vertical hold.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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[Audyssey] Role playing and using a MUD

2011-04-20 Thread Kim Friedman
Hi, I have a Mud client on the desktop called VIP Mud. It's registered
to me, but so far I haven't done much role playing using it. I've never
scripted anything because I really don't know how. I suppose it helps to
know what they are for in the first place. My feeling is if I don't know
what I'm doing, it's safer not to mess with it until I get some
information about how to proceed. I haven't done a lot of role playing
but think it's right up my alley (doing improv is rather like that). If
there any role players on this list, do consider imparting your
knowledge to a neophyte who wishes to be less of one. Regards, Kim
Friedman.


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[Audyssey] Information about CFL

2011-04-20 Thread jason
Hello everyone since I like this league as well as the NFL and NCAA I 
pulled up information about Canadian football from Wikipedia so here is 
the information I got.

Canadian football
From Wikipedia, the free encyclopedia
"Football in Canada" redirects here. For the article about association 
football in Canada, see Soccer in Canada.

Canadian football
Canadian football positions.jpg
The University of Alberta Golden Bears (at left, in white) line up on 
offence against the University of Calgary Dinos.

Highest governing body
Canadian Football League
Nickname(s)
Football, Gridiron football
First played
November 9, 1861
Characteristics
Contact
Full-contact
Team members
12 at a time
Categorization
Outdoor
Equipment
Football
Olympic
No
File:Canadian_football_field
Diagram of a Canadian football field
File:CFL_footballs_and_helmet
Footballs and a helmet at a CFL team practice
Canadian football is a form of gridiron football played almost 
exclusively in Canada in which two teams of 12 players each compete for 
territorial control of a field of play 110 yards (101 m) long and 65 
yards (59 m) wide[1] attempting to advance a pointed prolate spheroid 
ball into the opposing team's scoring area (end zone). In Canada, the 
term football usually refers to Canadian football and American football 
collectively, or either sport specifically, depending on the context. 
The two sports have shared origins and are closely related, but have 
significant differences—in particular, 12 players on the field per team 
in Canadian football rather than 11, and three downs per possession 
rather than four. The fewer number of downs in Canadian football results 
in less offensive rushing than in the American game.
Rugby football in Canada had its origins in the early 1860s,[2] and over 
time, the unique game known as Canadian football developed. Both the 
Canadian Football League (CFL), the sport's top professional league, and 
Football Canada, the governing body for amateur play, trace their roots 
to 1884 and the founding of the Canadian Rugby Football Union. Currently 
active teams such as the Toronto Argonauts and Hamilton Tiger-Cats have 
similar longevity. The CFL is the most popular and only major 
professional Canadian football league. Its championship game, the Grey 
Cup, is the country's single largest sporting event and is watched by 
nearly half of Canada's population.[3] Canadian football is also played 
at the high school, junior, collegiate, and semi-professional levels: 
the Canadian Junior Football League and Quebec Junior Football League 
are leagues for players aged 18–22, many post-secondary institutions 
compete in Canadian Interuniversity Sport for the Vanier Cup, and senior 
leagues such as the Alberta Football League have grown in popularity in 
recent years. Great achievements in Canadian football are enshrined in 
the Canadian Football Hall of Fame.
Other organizations across Canada perform senior league Canadian 
football during the summer.

Contents [hide]
1 History
2 League play
3 The field
4 Play of the game
4.1 Kickoff
4.2 Stoppage of play
4.3 Scrimmage
4.4 Live play
4.5 Change in possession
4.6 Rules of contact
4.7 Infractions and penalties
4.8 Kicking
4.9 Scoring
4.9.1 Resumption of play
4.10 Game timing
4.11 Overtime
5 Players
5.1 Offence
5.2 Defence
5.3 Special teams
6 See also
7 Notes and references
8 External links
History
Wiki letter w cropped.svg
This section requires expansion.
The first documented gridiron football match was a game played on 
November 9, 1861, at University College, University of Toronto 
(approximately 400 yards west of Queen's Park). One of the participants 
in the game involving University of Toronto students was (Sir) William 
Mulock, later Chancellor of the school. A football club was formed at 
the university soon afterward, although its rules of play at this stage 
are unclear.[2]
In 1864, at Trinity College, Toronto, F. Barlow Cumberland and Frederick 
A. Bethune devised rules based on rugby football. However, modern 
Canadian football is widely regarded as having originated with a game of 
rugby played in Montreal, in 1865, when British Army officers played 
local civilians.[2] The game gradually gained a following, and the 
Montreal Football Club was formed in 1868, the first recorded 
non-university football club in Canada.
This rugby-football soon became popular at Montreal's McGill University. 
McGill challenged Harvard University to a game, in 1874.[4]
Predecessors of the Canadian Football League include the Canadian Rugby 
Football Union (CRFU), and the Canadian Rugby Union. The CRFU, original 
forerunner to the current Canadian Football League, was established in 1882.

File:Ottawa_and_Hamilton_Tigers_football_game_5
A game between the Hamilton Tigers and an unknown Ottawa team, 1910

File:Football_game_between_the_4th_Canadian_Armoured_Division_Atoms_and_the_1st_Canadian_Army_Red_and_Blue_Bombers
A game between the 4th Canadian Armoured Division Atoms and 1s

[Audyssey] Bouncing hopping and stopping

2011-04-20 Thread dark
Hi. 

Once again I've been playing a game people will know, the very original super 
marrio brothers game, (actually the version released on the Snes with super 
mario all stars which has improved graphics, sfx and music, but the mechanics 
and game are stil just the same as the Nes). 

One factor which (having not played marrio for a while), I am having to get 
used to again, is Marrio's less than precise jumps. not only are his jumps 
analogue, eg, you get more distance with a run up, and more distance depending 
upon how long you hold the button, but also, Mario is not the most reliable at 
stopping or controlling his moves in the air. 

When bouncing off enemies, or jumping  a gap with a run, I'm having to re-learn 
the way you need to hit the opposite direction to stop marrio skidding along. 

While playing marrio, I found myself trying to considder which elements could 
be shown in an audio game. 

Pits of varying distance?  no problem. ledges of variable hight, --- 
-possibly slightly more complex but doable. Enemy position walking at you, 
falling on you etc?  for most enemies no trouble (though the clockwise or 
anticlockwise swinging fire chains in bowser's castles may be problematic).

however, one element is stil not doable, namely the fact that Mario needs to 
take just as much account of things vertically above or below, and that his 
chief method of killing enemies,  jumping up above them and stomping on 
their heads, would not really be easy to do in audio.

However, one element which seems completely missing from any and all audio 
games, is this business of stopping distance. 

Whether it's sarah, Angela carter or the agent in shades of doom, everyone 
seems to be able to stop on an instant, whether their running along or jumping. 

This doesn't just count 2D games either, as in many 3D or first person games, 
moves like sliding sideways to avoid attacks or ducking and rolling are very 
common. 

Then, there is the question of surface. Ice climbers, Mega man, Marrio 2, and 
about a hundred other platform games (including original dokey kong if I 
remember correctly), employ various factors to change your characters stopping 
distance or walking speed. 

These could be conveyer belts moving in one direction or another (even some 
walk along beat em ups like double dragon and streets of rage had these), ice 
to make you slip further when jumping or not stop so quickly when walking, 
winds or fans blowing you about and making you do longer jumps, quick sand or 
mud to slow you down, turning cog wheels to walk or jump on (some of the most 
evil ledge jumping puzles I know in turrican or castle vania involved these).

The same goes for 3D games too, indeed in tenchu stealth assassin, you had 
gravel which you had to walk tthrough softly to avoid making a noise, while you 
could walk at normal speed on grass. 

I find it quite strange that racing games like topspeed have done a lot for 
stopping distance and different surface, but none of the audio 2D or 3d games 
as yet have. 

it just strikes me this is a very easy factor to play with in audio, --- simply 
by altering the sound of your characters' steps, and I find it a litle 
perplexing as to why nobody has yet, which is why I'm bringing it up here. 

Obviously, if mota's mechanics and traps are already designed so this sort of 
thing won't fit in fair enough, but maybe anyone who is working on a 2D or 3D 
action game could considder this.

Beware the Grue! 

Dark.
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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-20 Thread Thomas Ward
Hi Dark,

Definitely. There are a lot of people who are turned off by the
high-end graphics and animation in Windows 7. Including me, because I
have to have a pretty high-end computer just to run the OS let alone
any apps. Then, because of all that 3d Windows Arrow interface that 3
GHZ system with 2 GB of ram etc runs no better than a 1 GHZ system
with 512 MB of ram with XP just because of the extra bloat. Here is a
nice little comparison for you.

Windows XP  500 MHZ processor, 128 MB ram, and 1 GB free hard
drive space. That's the initial system requirements for the OS as I
recall. Here is Windows 7.

Windows 7  1 GHZ processor, 1 GB ram, and at least 4 GB hard drive
space. Which is way more than XP in terms of basic specs. It requires
four times the hard drive space, twice the processor power, and 10
times the memory. Talk about bloat!

This is one reason my wife and I are looking at open source
alternitives. Even though Ubuntu is looking at more graphics intensive
user interfaces like Unity you still have the option to turn it off
and use the classic desktop if you want to. Plus they have a XUbuntu
version that was designed for low-end machines and low memory
environments. So I think Linux has the right idea here.


For new Windows users the only option is something like Classic Shell.
I've tried it and it is a really nice piece of software. It basically
gives you options to turn off Windows Arrow, a lot of the animations,
use classic folder views, use classic start menu, etc which is 100
times more accessible than the defaults you get with Windows 7. Plus
by turning off all that graphical garbage the OS runs better too.
H..I wonder why?

Cheers!

On 4/20/11, dark  wrote:
> Yep.
>
> When I bought my first xp desktop in 2005, I got a middle of the road
> graphics card on the advice of the nice local place who were building my pc,
> who told me that high end was only necessary to run uba 3D games, but low
> end would drag down everything.
>
> Now, as Tom said, the basic spec for windows has gone up a lot, another
> reason why I'm sticking to xp for the time being, sinse hopefuly by the time
> I need to upgrade, enough people (as I've heard those very up in the It
> services markit say), will be narked with the fancy, flashy, system
> intensive interface enough to force ms to give some sort of alternative.
>
> In fairness I'm not just talking about visually impared people here, I have
> friends who are equally annoyed with it, also ironically, I do know some
> people who say they find it too! complex and confusing and want something
> simpler as in previous versions of windows.
>
> I've already heard of an open source alternative called classic shell which
> converts much of the windows 7 and vista gui to look like, and resemble the
> xp model, maybe ms will actually listen,  though I admit this is
> probably a very remote possibility sinse ms and listen are two different
> things.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] top speed 3

2011-04-20 Thread jason
Hello is there going to be a patch for top speed 3 I noticed with allot 
of vehicles which were made for the game do not work with the new 
release so I hope they make a patch for this problem so all the new 
tracks and cars work.


On 4/20/2011 12:45 PM, Curt Taubert wrote:

Could someone please give me the sight to get Top Speed 3?

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--
This is Jason known as BlindFury


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Re: [Audyssey] Derek the Claric

2011-04-20 Thread Mich

Hi where do you download this game from? many thanks. from Mich.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap would be 
helpful.Second, does this come from the same guy that made Battle Zone? 
If you need voice acting for the game, there are tons of us on list who 
would do it.  Since there aren't that many voices, in the demo at least, I 
could provide enough characterization for it, though I'd leave the 
sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] code factory

2011-04-20 Thread Hayden Presley
Hi,
I don't think that is necessary. All the CD is is a storage media to contain
the files.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of djc
Sent: Tuesday, April 19, 2011 7:25 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] code factory

You'll have to burn them to cd's Mike. They are designed to run from cd's.


*** REPLY SEPARATOR  ***

On 4/18/2011 at 4:22 PM michael barnes wrote:

>Hey, How do I get these games to work?
>I ran the zip file that I have to unzipp them but I still don't know 
>how to get them to work.
>
>-- 
>Email services provided by the System Access Mobile Network.  Visit 
>www.serotek.com to learn more about accessibility anywhere.
>
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For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



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[Audyssey] Derek the Claric

2011-04-20 Thread The Addictor
Well, I just got done beating this new platform game, and I have some comments.
First, a keystroke to turn off certain descriptions like jump gap would be 
helpful.Second, does this come from the same guy that made Battle Zone?  If you 
need voice acting for the game, there are tons of us on list who would do it.  
Since there aren't that many voices, in the demo at least, I could provide 
enough characterization for it, though I'd leave the sphere's voice just the 
way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-20 Thread Hayden Presley
Hi,
There is absolutely nothing to suggest tis. Not only do they have no site of
which to speak but there is no way of purchasing Code Factory games. So:

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Wednesday, April 20, 2011 8:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

Hello all,
Let me say this. If people are distributing software from Bancroft, hay 
do they not do anything about it? Because we have not heard from them in 
6 years. With Code Factory it is a lot less amount of time, maybe a year 
or 2, so this means that their company is still up and may be running, 
thus having control of their copyright status.

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Re: [Audyssey] Implementing graphic in games with and withoutsidedassistence

2011-04-20 Thread dark

Yep.

When I bought my first xp desktop in 2005, I got a middle of the road 
graphics card on the advice of the nice local place who were building my pc, 
who told me that high end was only necessary to run uba 3D games, but low 
end would drag down everything.


Now, as Tom said, the basic spec for windows has gone up a lot, another 
reason why I'm sticking to xp for the time being, sinse hopefuly by the time 
I need to upgrade, enough people (as I've heard those very up in the It 
services markit say), will be narked with the fancy, flashy, system 
intensive interface enough to force ms to give some sort of alternative.


In fairness I'm not just talking about visually impared people here, I have 
friends who are equally annoyed with it, also ironically, I do know some 
people who say they find it too! complex and confusing and want something 
simpler as in previous versions of windows.


I've already heard of an open source alternative called classic shell which 
converts much of the windows 7 and vista gui to look like, and resemble the 
xp model, maybe ms will actually listen,  though I admit this is 
probably a very remote possibility sinse ms and listen are two different 
things.


Beware the grue!

Dark. 



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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Trouble,

Nicely said. I gave a lot more detail in my prior post, but quite
simply if the OS needs it don't buy the cheapest pile of junk video
card believing that it doesn't matter. Truth is it does matter in
terms of performance, screen reader access, etc. The old saying, "you
buy cheap you get cheap," holds truer than ever here. You are ruining
your system performance etc by slapping in any old video card you lay
hands on out of ignorance mostly.

On 4/20/11, Trouble  wrote:
> I go out of my way for a good video card. Because if the op is mostly
> graphic. Then I want something to handle it and do it fast. That way
> leaves more room for my stuff to run just as fast!

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Shaun,

Well, then it will come as a big surprise to you that the better the
graphics card the better Jaws, Window-Eyes, Hal, etc will work with
it. You really do need that extra memory etc if you are dealing with
offscreen models and all the other stuff that screen readers use. Plus
these days starting with Windows Vista and Windows 7 you definitely
don't want the cheapest, most low-end, video card because all that 3d
graphics for Windows arrow requires a pretty decent video card. The
more memory on the video card to handle Windows arrow the less
physical ram has to be used to handle the new desktop environment,
graphics, and animation. Which, unfortunately, is exactly the problem
with your opinion.

You and a lot of others believe since you can't see it that you don't
need a high-end video card. Why does it matter? Why do I need it? I
can't see it so buy the cheapest thing on the market. The problem with
that opinion/attitude is that its based on some eronious assumption
that it doesn't matter, but it does matterfor a lot of reasons.

Windows, inparticular, is a highly graphical operating system. It was
designed for the sighted market therefore requires a fairly decent
video card, lots of ram, and processor power. Windows 7 especially is
extremely graphical, and a lot of people, including companies, have to
replace a lot of their XP era video cards just to run it because the
level of detail and animations in the graphics technology has changed
that much since XP. The rule of thumb is the more ram etc you have on
the video card the better if you plan to run Windows 7, because you
need it for all the new graphics. And if you are thinking you'll just
turn it off you can't. You are limited how much you can turn down/off
in Windows 7 compared to XP.

I'd like to say this was limited to Windows 7, but I can't. Truth is
thanks to Microsoft's drive to market Windows with the most realistic
graphics and animation possible other developers like Apple and linux
are slowly cranking up the graphicaal content of their desktops as
well. Ubuntu Linux 11 apparently has a new desktop theme/environment
called Unity. I don't know much about it, but it is suppose to be a
lot more graphical than previous Ubuntu desktop versions. This ups the
system requirements somewhat because now they are trying to compete
with Microsoft for the flashiest, most graphical, most awesome looking
desktop U.I. All that spells out high-end video card for sighted and
for the blind to run it. That has nothing to do with weather you can
actually see it or not.


On 4/20/11, shaun everiss  wrote:
> Well one thing no one has got yet is the fact that the blind won't
> always have the best graphics.
> In fact when buying a computer I am always trying for the lowest
> crappiest, buggyest and cheapist card I can get.
> Ok so by default we may get stock graphics weather it be 128 256 512 etc.
> But you can be assured no one is gona go out of their way to get a
> good graphics card.
> In fact I always start any of my systems off by either installing the
> windows graphics drivers or cutting out most of the visual configs on the
> card.
> Its needed, but only for windows to boot really.

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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-20 Thread Alfredo_The_Music_maker

Hello all,
Let me say this. If people are distributing software from Bancroft, hay 
do they not do anything about it? Because we have not heard from them in 
6 years. With Code Factory it is a lot less amount of time, maybe a year 
or 2, so this means that their company is still up and may be running, 
thus having control of their copyright status.


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Re: [Audyssey] drone

2011-04-20 Thread Curt Taubert
Unfortunately I don't think you can find it anymore.  I got it a long time 
ago from another game list.
- Original Message - 
From: "Darren Duff" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, April 20, 2011 6:08 PM
Subject: Re: [Audyssey] drone


Where did you find drone? I would like to have a copy of this game. 
Haven't

played it in adges!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Curt Taubert
Sent: Wednesday, April 20, 2011 2:50 PM
To: Gamers Discussion list
Subject: [Audyssey] drone

This is for those who may play Drone.  I used the email from the
instructions to write my question but, since the game is real old I guess
the email address has been long gone too.  Anyway, when it gets to where 
you

have to answer an equation to have your endurance maxed, when I hit y,
instead of the equation I get some kind of file not found error.


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[Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-20 Thread Charles Rivard
To me, that would be part of the fun.  To see that you missed it by just! 
that! much!  Sort of missing lottery numbers by 1 lousy digit, yet get 
nothing.  Rats!  Better try it again.  I'll get it next time.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Wednesday, April 20, 2011 7:24 AM
Subject: Re: [Audyssey] USA Blackjack



Hi Thomas,

Yeah, when playing a slot machine, half of the fun is to see that if that 
one wheel had stopped one space sooner or later you would have won the 
jackpot.  Or maybe that is just the sadistic part of the one armed bandit. 



BFN

Jim

If code was meant to be portable, it'd have wheels...



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Re: [Audyssey] drone

2011-04-20 Thread Darren Duff
Where did you find drone? I would like to have a copy of this game. Haven't
played it in adges! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Curt Taubert
Sent: Wednesday, April 20, 2011 2:50 PM
To: Gamers Discussion list
Subject: [Audyssey] drone

This is for those who may play Drone.  I used the email from the
instructions to write my question but, since the game is real old I guess
the email address has been long gone too.  Anyway, when it gets to where you
have to answer an equation to have your endurance maxed, when I hit y,
instead of the equation I get some kind of file not found error.


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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Trouble
I go out of my way for a good video card. Because if the op is mostly 
graphic. Then I want something to handle it and do it fast. That way 
leaves more room for my stuff to run just as fast!


At 05:30 PM 4/20/2011, you wrote:
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing 
the windows graphics drivers or cutting out most of the visual 
configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen  wrote:
>
> Hi Milos,
>
> I agree with everything that Thomas said about us adding graphics to our
> games.  Maybe one exception, the people at All In Play and I 
think Che have

> graphics along with access in their on line card games.  Of course a card
> game and putting cards on the screen is so much more simple than full time
> action graphics.
>
> BFN
>
>  Jim
>
> A picture is worth a thousand words, but it uses up three 
thousand times the

> memory.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-20 Thread Trouble

How about sending them a email and find out?

At 05:32 PM 4/20/2011, you wrote:

its the same situation with bavisoft.
no one knows.
You sertainly can not buy their stuff, and they want nothing to do 
with gaming anymore.
Though no one has actually got any real answer on licencing, or if 
they care about the games existing at all.
I guess technically its piracy but its not like anyone has not tried 
to see what is up with it.

At 03:25 a.m. 21/04/2011, you wrote:

Shaun,

That may be, but did Code Factory explicitly give permission to
redistribute their programs or not. Did they state they are making
these games public domain, I.E. public property, because if not it is
technically piracy according to the laws of the United States and
other international copyright laws. That's the thing you people often
overlook here.

There is some misguided idea that if developer x stops producing a
game, stops selling it, they assume it must be freeware and begin
sharing cracks all over the net. Unless the company have given
explicit notice in writing somewhere that this is sanctioned by them
it is software piracy. You might or might not think this is fair, but
it is the law.

For example, let's assume that someone decides to upload a copy of
Windows 98 to sendspace complete with keys and everything. Microsoft
doesn't support it any more. They don't sell it any more. So that
makes it legal to share it?

Of course not! It is still owned and controled by Microsoft. Its
copyright status has not changed, and just because Microsoft is no
longer making it publically available doesn't mean it is now freeware.
The same exact issue applies to these games. Unless the copyrights and
end user license has changed your breaking the law by sharing the
games.

Cheers!

On 4/20/11, shaun everiss  wrote:
> well look at the forum.
> Code factory of last we know is not interested in gaming anymore.
> In fact last contact has had them say they have dropped all titles.
> There is a topic on cracking their games, on the audiogames general forum.
> Its a shame they dumped their entire gaming side.

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Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-20 Thread Dakotah Rickard
One way I make sure I'm on schedule is run (not with oranges this)
about 100 gallons of fewel maximum. That helps me determine where and
when I sleep.

Signed:
Dakotah RIckard

On 4/20/11, Jim Kitchen  wrote:
> Hi Johnny,
>
> Yes, that is what I was trying to say.  If you push yourself too long one
> night and then the next night even if you get 8 hours of sleep, the game
> sometimes will still crash you for the lack of sleep the previous night.
>
> BFN
>
>  Jim
>
> Removal of this Tagline is Punishable under Canadian Law
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] USA Blackjack

2011-04-20 Thread Hayden Presley
Hi Thomas,
That's people for ya. Spanker, as has already been pointed out, isn't all
that adult either: and TJS is farely boarderline, I'd say.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, April 20, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Blackjack

Hi Jim,

Well, for what it is  worth I like the adult games too. I don't get
why anyone would give you any heat over them. If someone is offended
by Tripple J Shooter, Spanker, whatever they don't have to play it.
Why make a fuss?

Cheers!


On 4/20/11, Jim Kitchen  wrote:
> Hi Jason,
>
> Thank you very much for saying that you also like my adult games.  I have
> taken some heat for having them, so it is nice to know that others do
> appreciate them.
>
> BFN
>
>  Jim
>
> Always be safe, seine and consensual.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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list,
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>

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Re: [Audyssey] stem stumper problem

2011-04-20 Thread Pitermach
I guess you didn't get to that tutorial part yet or you didn't read carl's 
message clearly enough. either way, switching off any of the options will 
cause the game to ignore that item on the screen as you move, so you won't 
get any music to guide you to it, nore will be notified if you're over one.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, April 20, 2011 11:53 PM
Subject: Re: [Audyssey] stem stumper problem



Hey, Carl.
Thanks for the info about the manuel.  But what about the two options that 
I mention and the two options in the setting?

Thanks



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] stem stumper problem

2011-04-20 Thread michael barnes

Hey, Carl.
Thanks for the info about the manuel.  But what about the two options 
that I mention and the two options in the setting?

Thanks

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Re: [Audyssey] question on rs client

2011-04-20 Thread Richard Sherman
Hi,

The RS games website is

http://zanosoft.net/rsgames/

Rich
- Original Message - 
From: "michael barnes" 
Sent: Wednesday, April 20, 2011 8:31 AM


Hey, Richard.
Can you please give the website to me so I may check it out?
Thanks.


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Re: [Audyssey] Moderator Inquary was Code Factory

2011-04-20 Thread shaun everiss

its the same situation with bavisoft.
no one knows.
You sertainly can not buy their stuff, and they want nothing to do 
with gaming anymore.
Though no one has actually got any real answer on licencing, or if 
they care about the games existing at all.
I guess technically its piracy but its not like anyone has not tried 
to see what is up with it.

At 03:25 a.m. 21/04/2011, you wrote:

Shaun,

That may be, but did Code Factory explicitly give permission to
redistribute their programs or not. Did they state they are making
these games public domain, I.E. public property, because if not it is
technically piracy according to the laws of the United States and
other international copyright laws. That's the thing you people often
overlook here.

There is some misguided idea that if developer x stops producing a
game, stops selling it, they assume it must be freeware and begin
sharing cracks all over the net. Unless the company have given
explicit notice in writing somewhere that this is sanctioned by them
it is software piracy. You might or might not think this is fair, but
it is the law.

For example, let's assume that someone decides to upload a copy of
Windows 98 to sendspace complete with keys and everything. Microsoft
doesn't support it any more. They don't sell it any more. So that
makes it legal to share it?

Of course not! It is still owned and controled by Microsoft. Its
copyright status has not changed, and just because Microsoft is no
longer making it publically available doesn't mean it is now freeware.
The same exact issue applies to these games. Unless the copyrights and
end user license has changed your breaking the law by sharing the
games.

Cheers!

On 4/20/11, shaun everiss  wrote:
> well look at the forum.
> Code factory of last we know is not interested in gaming anymore.
> In fact last contact has had them say they have dropped all titles.
> There is a topic on cracking their games, on the audiogames general forum.
> Its a shame they dumped their entire gaming side.

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread shaun everiss
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing the 
windows graphics drivers or cutting out most of the visual configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen  wrote:
>
> Hi Milos,
>
> I agree with everything that Thomas said about us adding graphics to our
> games.  Maybe one exception, the people at All In Play and I think Che have
> graphics along with access in their on line card games.  Of course a card
> game and putting cards on the screen is so much more simple than full time
> action graphics.
>
> BFN
>
>  Jim
>
> A picture is worth a thousand words, but it uses up three 
thousand times the

> memory.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] stem stumper problem

2011-04-20 Thread Karl Belanger
Those are actually toggles across the top of the screen. Slide your finger
down a bit, and you should be fine. The manual is the tutorials that appear
at the beginning of each level in the first four gardens.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, April 20, 2011 4:38 PM
To: gamers@audyssey.org
Subject: [Audyssey] stem stumper problem

Hey, I am having a little bit of problem with Stem Stumper.  When I finish
level four and start level five I have notice that while I move my fingure
across the screen this menu pops up.
It's give me two options which are fertilizer toggle on off.  The second one
is acorn toggle on off.
Then I have also notice that there is no manuel included in the game.  
I do know that the other games I have for my iphone have manuels to tell you
what all the options are for and what they do.
Would someone please help me with this issue so I can get back playing Stem
Stumper.
Thanks very much.

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[Audyssey] stem stumper problem

2011-04-20 Thread michael barnes
Hey, I am having a little bit of problem with Stem Stumper.  When I 
finish level four and start level five I have notice that while I move 
my fingure across the screen this menu pops up.
It's give me two options which are fertilizer toggle on off.  The 
second one is acorn toggle on off.
Then I have also notice that there is no manuel included in the game.  
I do know that the other games I have for my iphone have manuels to 
tell you what all the options are for and what they do.
Would someone please help me with this issue so I can get back playing 
Stem Stumper.

Thanks very much.

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[Audyssey] drone

2011-04-20 Thread Curt Taubert
This is for those who may play Drone.  I used the email from the 
instructions to write my question but, since the game is real old I guess 
the email address has been long gone too.  Anyway, when it gets to where you 
have to answer an equation to have your endurance maxed, when I hit y, 
instead of the equation I get some kind of file not found error.



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Re: [Audyssey] top speed 3

2011-04-20 Thread Curt Taubert

thanks for the sight.
- Original Message - 
From: "djc" 

To: 
Sent: Wednesday, April 20, 2011 12:08 PM
Subject: Re: [Audyssey] top speed 3



Sure it's http://playinginthedark.net


*** REPLY SEPARATOR  ***

On 4/20/2011 at 11:45 AM Curt Taubert wrote:


Could someone please give me the sight to get Top Speed 3?

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For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
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Re: [Audyssey] top speed 3

2011-04-20 Thread djc
Sure it's http://playinginthedark.net


*** REPLY SEPARATOR  ***

On 4/20/2011 at 11:45 AM Curt Taubert wrote:

>Could someone please give me the sight to get Top Speed 3?
>
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For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
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[Audyssey] top speed 3

2011-04-20 Thread Curt Taubert

Could someone please give me the sight to get Top Speed 3?

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[Audyssey] Stem Stumper - Blind-accessible iPhone game

2011-04-20 Thread Richard @ AudioGames
Hi guys,

Check out a new blind-accessible iPhone game called Stem Stumper:

"Hey everyone, 

I just wanted to let the SIG know the Stem Stumper, our blind accessible iPhone 
puzzle game, is now on the App Store. You can find it on the App Store at 
http://goo.gl/FdPOL . While we focused on blind accessibility we tried to make 
the game as all around accessible as possible. You only need one finger (no 
double taps required with VoiceOver off) and you can play it without the sound 
on. There are also no time limits."

Greets,

Richard






Richard van Tol

http://creativehero.es
http://www.audiogames.net
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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Shiny protector

I didn't mean in a menu. I just meant did you have to press a certain key?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2011 4:36 PM
Subject: Re: [Audyssey] Wrestling Game Updates/Decisions



Hi Muhammed,

Well, yes and no. If you mean can you select it from a menu/list no.
However, there will be times were the oponent will try a move and your
wrestler will automatically attempt a defensive move. The higher value
will be the one that wins out. If the oponents roll is higher than
your defensive roll he or she will pull off the slam, suplex, atomic
drop, whatever.

HTH


On 4/20/11, Shiny protector  wrote:

Hi Thomas,

Will there  be any defence techniques in the game?


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Re: [Audyssey] rs games

2011-04-20 Thread Tommy

Here's the Playroom website.

http://agn.quentinc.net/playroom.php

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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Thomas Ward
Hi Jim,

Ahem...You are quite right. Sounds like a losing battle wouldn't you say?

Cheers!


On 4/20/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> However without a wife and kids or family, you now have to do all of the
> cooking, cleaning, laundry, shopping, running errands, finding things,
> reading snail mail etc and stress management all. for yourself and that all
> takes time.  So I think that it is a trade off. 
>
> BFN
>
>  Jim
>
> confucious say: man who fight with wife all day, get no piece at night.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Thomas Ward
Hi Muhammed,

Well, yes and no. If you mean can you select it from a menu/list no.
However, there will be times were the oponent will try a move and your
wrestler will automatically attempt a defensive move. The higher value
will be the one that wins out. If the oponents roll is higher than
your defensive roll he or she will pull off the slam, suplex, atomic
drop, whatever.

HTH


On 4/20/11, Shiny protector  wrote:
> Hi Thomas,
>
> Will there  be any defence techniques in the game?

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Re: [Audyssey] USA Blackjack

2011-04-20 Thread jason

Your welcome Jim and keep working on more of those games in the future.

On 4/20/2011 8:24 AM, Jim Kitchen wrote:

Hi Jason,

Thank you very much for saying that you also like my adult games.  I 
have taken some heat for having them, so it is nice to know that 
others do appreciate them.


BFN

Jim

Always be safe, seine and consensual.

j...@kitchensinc.net
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(440) 286-6920
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Re: [Audyssey] USA Blackjack

2011-04-20 Thread Thomas Ward
Hi Jim,

Well, for what it is  worth I like the adult games too. I don't get
why anyone would give you any heat over them. If someone is offended
by Tripple J Shooter, Spanker, whatever they don't have to play it.
Why make a fuss?

Cheers!


On 4/20/11, Jim Kitchen  wrote:
> Hi Jason,
>
> Thank you very much for saying that you also like my adult games.  I have
> taken some heat for having them, so it is nice to know that others do
> appreciate them.
>
> BFN
>
>  Jim
>
> Always be safe, seine and consensual.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Moderator Inquary was Code Factory

2011-04-20 Thread Thomas Ward
Shaun,

That may be, but did Code Factory explicitly give permission to
redistribute their programs or not. Did they state they are making
these games public domain, I.E. public property, because if not it is
technically piracy according to the laws of the United States and
other international copyright laws. That's the thing you people often
overlook here.

There is some misguided idea that if developer x stops producing a
game, stops selling it, they assume it must be freeware and begin
sharing cracks all over the net. Unless the company have given
explicit notice in writing somewhere that this is sanctioned by them
it is software piracy. You might or might not think this is fair, but
it is the law.

For example, let's assume that someone decides to upload a copy of
Windows 98 to sendspace complete with keys and everything. Microsoft
doesn't support it any more. They don't sell it any more. So that
makes it legal to share it?

Of course not! It is still owned and controled by Microsoft. Its
copyright status has not changed, and just because Microsoft is no
longer making it publically available doesn't mean it is now freeware.
The same exact issue applies to these games. Unless the copyrights and
end user license has changed your breaking the law by sharing the
games.

Cheers!

On 4/20/11, shaun everiss  wrote:
> well look at the forum.
> Code factory of last we know is not interested in gaming anymore.
> In fact last contact has had them say they have dropped all titles.
> There is a topic on cracking their games, on the audiogames general forum.
> Its a shame they dumped their entire gaming side.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Thomas Ward
Hi Jim,

Yeah, I know. The easiest way to save and read data is to serialize
it. Unfortunately, as you pointed out, if you use a binary file like
that the end user can't edit it, but its the easiest way to save and
retrieve data from a programming perspective. Unfortunately, if you
use a text file you lose all the advantages of creating a class and
being able to serialize its data making the work 10 times harder.

Although, this is where a language like Java does come in handy. In
Java there is an API called soap. I don't have any clue where they got
the name from, but it was designed to handle this particular issue in
a very sstraight forward manner.

Basically, instead of serializing data to a binary file it saves your
classes to an xml file. Since xml is a markup language your save game
files, menus, whatever you saved will be very nice to edit and are
fairly straight forward. Here is an example.



Eve Torres
32
Denver Colorado
female
131



As you can see the xml tags are similar to html. You start out with
the object name, and then each tag inside the object tags are the
variables with their saved data. Anyone should be able to read that
and edit it fairly easily. There might be a way to do this in C++, but
I suspect I'd have to hunt down a third-party API where languages like
.Java have this built in by default.

HTH




On 4/20/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> Yep, but people do like to customize the games.  So in my games like golf
> and monopoly I wrote separate programs for people to use to create the text
> slash data files so that they were not just editing a simple text file.  And
> then if you make those files binary rather than simple text files they are
> not easily editable by the end user.  Of course you also loose the ease of
> editing and reading that data for the game's use.  It is just another part
> of producing and distributing games where you need to make a decision on
> what is the best compromise that you and the end user can live with.
>
> BFN
>
>  Jim
>
> The high cost of living hasn't affected its popularity.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Moderator Inquary was Code Factory

2011-04-20 Thread Pitermach
Well, from what few of any contact we had with them I understand that we can 
distribute their games and they won't care, though I think someone else 
could explain it much better than I can.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2011 6:45 AM
Subject: [Audyssey] Moderator Inquary was Code Factory



Hi everyone,

Does anyone know the current copyright status of the Code Factory
games in question. That is do you have permission from Code Factory to
redistribute these games. If not I'm afraid I'm going to have to
consider this an act of software piracy as sharing games without
expressed permission of the owner is absolutely against the rules of
the list. I apologise for the fact I haven't been watching the list
closely the last couple of days, but I need some assurance that Code
Factory is allowing people to redistribute/share these games. If not
I'm going to have to report you to Code Factory as having just pirated
their software publicly on list, and they can take whatever actions
they feel necessary.

Thanks.



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen  wrote:
>
> Hi Milos,
>
> I agree with everything that Thomas said about us adding graphics to our
> games.  Maybe one exception, the people at All In Play and I think Che have
> graphics along with access in their on line card games.  Of course a card
> game and putting cards on the screen is so much more simple than full time
> action graphics.
>
> BFN
>
>  Jim
>
> A picture is worth a thousand words, but it uses up three thousand times the
> memory.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] question on rs client

2011-04-20 Thread michael barnes

Hey, Richard.
Can you please give the website to me so I may check it out?
Thanks.

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[Audyssey] Implementing graphic in games with and without sided assistence

2011-04-20 Thread Eleanor Robinson

Hi Shaun
At 7-128 Software we have static graphics for all of our blind/VI 
accessible games.  That being said, even the simplest of them requires 
some sighted help.  You have to select the graphic, edit it to meet your 
needs, size it correctly and have the file available for the program to 
place at the appropriate location. The coder can create the code that 
calls the graphic without sighted help, but to prepare the graphic for 
display requires visual help.


We have also used videos in some of our games.  That again requires 
sighted help to shoot the videos and edit them.  The actual coding of 
the call for them can certainly be accomplished without sighted help.


Simple shapes can be coded directly.  We used that process for a couple 
of our reward screens where a smiley face bounces around the play area.  
That type of thing could be done strictly by coding.  So that type of 
image can be created without sighted help.


I hope that answers some of your questions.  Good luck in your efforts 
to become a coder.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Phil Vlasak

Hi Milos,
There is quite a range in the quality of graphics on a computer screen.
For example,
The graphics that is in the GMA game engine and is used in Shades of Doom is 
the equivalent of Morris code or the sound the PC speaker used to make.

It makes beeps that rise and lower in pitch.
Not much information and easy to program.
The graphics in card games is like  the sound you get from short wave 
radios. It is fuzzy and in mono and not much frequency range.

Then there is the graphics in today's games for the sighted.
This is like having 5.1 surround sound playing with a full orchestra in CD 
quality.
It takes lots more effort to play that sound and many people to play all 
those instruments.


So in conclusion, it could be done but it would take years and even longer 
to do the graphics if done by a blind person.
And if we could hire a sighted graphic person, it would still take years to 
do, and the priced to hire them would make the game too expensive.
So unless some game company or graphic designer decides to give free help, I 
don't think it will be done.
On the other hand, some sighted game companies might add features that would 
make their games playable by the blind, either by accident or design.

Phil


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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Hayden,

Yes, pretty much.  There is a tiny tiny bit of A I written into the computer 
team's defense, but only a tiny tiny bit.  It is also pretty much the same for 
the offence, that is if you out guess the computer's defense, you do well.  If 
not you don't.

BFN


- Original Message -
Hi,
For me the defense seems to be nothing more than a coin toss; you never know
what the opponents will play, and if you choose wrong, well...you're just
screwed, I guess.

Best Regards,
Hayden


Jim

I saw a woman wearing a sweat shirt with "Guess" on it...so I said "Implants?"

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-20 Thread Jim Kitchen

Hi Johnny,

Yes, that is what I was trying to say.  If you push yourself too long one night 
and then the next night even if you get 8 hours of sleep, the game sometimes 
will still crash you for the lack of sleep the previous night.

BFN

Jim

Removal of this Tagline is Punishable under Canadian Law

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Jim Kitchen


Hi Milos,

I agree with everything that Thomas said about us adding graphics to our games. 
 Maybe one exception, the people at All In Play and I think Che have graphics 
along with access in their on line card games.  Of course a card game and 
putting cards on the screen is so much more simple than full time action 
graphics.

BFN

Jim

A picture is worth a thousand words, but it uses up three thousand times the 
memory.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Thomas,

Yes, it is not easy being a Cleveland sports fan.  The Browns have never even made it to 
the Super Bowl, the Indians have been to the World Series twice in my life and lost both 
times, and don't even get me started on the Cavs and L. James.   It's probably 
a good thing that no NASCAR drivers are from Cleveland.   Of course the WWE 
champion is from Cleveland.

But yeah, that bites.  I think that it was last year that one NFL football team 
was the best all year and then lost in the first game of the playoffs.

BFN

Jim

Things could only be worse in Cleveland.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Thomas,

Yep, but people do like to customize the games.  So in my games like golf and 
monopoly I wrote separate programs for people to use to create the text slash 
data files so that they were not just editing a simple text file.  And then if 
you make those files binary rather than simple text files they are not easily 
editable by the end user.  Of course you also loose the ease of editing and 
reading that data for the game's use.  It is just another part of producing and 
distributing games where you need to make a decision on what is the best 
compromise that you and the end user can live with.

BFN

Jim

The high cost of living hasn't affected its popularity.

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Re: [Audyssey] USA Blackjack

2011-04-20 Thread Jim Kitchen

Hi Thomas,

Yeah, when playing a slot machine, half of the fun is to see that if that one wheel 
had stopped one space sooner or later you would have won the jackpot.  Or maybe that 
is just the sadistic part of the one armed bandit. 

BFN

Jim

If code was meant to be portable, it'd have wheels...

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Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-20 Thread Jim Kitchen

Hi Dakotah,

Hmmm, other than the annoying sound while sleeping during the day, your way of 
playing trucker sounds like a plan.  I'll have to give it a try.

BFN

- Original Message -
I love catching a 1-hour nap during the day then four hour sleeps
every night. WOrks great and saves time.

Jim

Consciousness: That annoying time between naps.

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Re: [Audyssey] USA Blackjack

2011-04-20 Thread Jim Kitchen

Hi Jason,

Thank you very much for saying that you also like my adult games.  I have taken 
some heat for having them, so it is nice to know that others do appreciate them.

BFN

Jim

Always be safe, seine and consensual.

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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Jim Kitchen

Hi Thomas,

However without a wife and kids or family, you now have to do all of the cooking, 
cleaning, laundry, shopping, running errands, finding things, reading snail mail etc 
and stress management all. for yourself and that all takes time.  So I think that it 
is a trade off. 

BFN

Jim

confucious say: man who fight with wife all day, get no piece at night.

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Re: [Audyssey] Implementing graphic in games with and without sided assistence

2011-04-20 Thread shaun everiss
Hmmm I am not a big programmer but I have done some in the passed for 
uni ages ago.

The most we could do was run a graphic in the program for things.
But it would probably be static I guess we could code it but we 
couldn't use any flashy 3d tools.

At 06:14 p.m. 20/04/2011, you wrote:

   Hi all,
   Tonight while trying to get some sleep I was wondering about my 
tries to learn programming. And then an interesting subject occured 
to me and I decided to share it with the list.
   I was thinking if it is possible for a blind developer to 
implement graphic in games and how to do it without the least sided 
asistance possible. For example, if you Tom wanted to make Mota 
more understandable for the sided players and you decide to make it 
fully graphical, what would you do? Would it be possible? Then, 
what the other developers think: Jim, Ken, Philip, Damian, che and others?

   Best regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] rs games

2011-04-20 Thread Hayden Presley
Hi,
If you like the RS Games Client, you should definitely check out the Quintin
C's Playroom. I don't have the URL, but it's somewhere on the audiogames
forum.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Wednesday, April 20, 2011 12:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] rs games

Hi Ryan,

Sorry about coming across so badly. I guess I got a little impatient. I like

playing the games. But with multiple lock ups. I thought there might be 
something wrong with my installation. And was hoping that someone on list 
might know of a way to fix it until I get a reply from you.

if you have any suggestions on what to do in regards to the focus issue of 
selection menus, we would probably appreciate hearing from you on list. It 
sounds like at least one other person is experiencing this problem.

good luck on getting those minor bugs fixed. You've got a great product 
there and I appreciate it.

Thanks.

Rich
- Original Message - 
From: "Ryan Smith" 
Sent: Tuesday, April 19, 2011 9:21 PM


Hi Richard,
I would love to be able to reply to emails the instant I get them, but
there isn't a need to go to a mailing list within 1 day of sending an
email to us. We're looking into the stuff you've sent, and I'll reply
with our support email.

Thanks!
-Ryan


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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Hayden Presley
Hi,
For me the defense seems to be nothing more than a coin toss; you never know
what the opponents will play, and if you choose wrong, well...you're just
screwed, I guess.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of jason
Sent: Wednesday, April 20, 2011 1:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim kitchen's nfl football

Yes that's true I had that happen to me numerous times.

On 4/19/2011 7:25 AM, Jim Kitchen wrote:
> Hi Jason,
>
> You know though, if it is like third down and over a dozen yards I 
> would highly recommend the short pass defense.  They may get a few 
> yards with a run, but almost never enough for a first down in that 
> situation.  And yeah, the blitz can work great, but like if they run a 
> screen pass and complete the pass, he can be gone for a touch down 
> from 99 yards away.  You know because everyone is in on the blitz and 
> no one is left to cover the player who catches the pass.
>
> BFN
>
> Jim
>
> Features should be discovered, not documented!
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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-- 
This is Jason known as BlindFury


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Re: [Audyssey] question on rs client

2011-04-20 Thread Hayden Presley
Hi,
That one, from what I've seen, seems like a real pain to use.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Wednesday, April 20, 2011 2:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question on rs client

HI,

The rs client comes in two versions; one downloadable, the other web based. 
The web based client may work. you would have to go to the website and givve

it a try.

Rich
- Original Message - 
From: "michael barnes" 
Sent: Tuesday, April 19, 2011 11:16 PM


Hey, I have been reading people messages about the rs client to play
games online.
Well here is my question.  Is there a iphone app?
I know about the tmc iphone app which is a mud client cause I have it.
So I was looking for one like the rs client.



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[Audyssey] New platform audiogame

2011-04-20 Thread william lomas
HI all found this game on the audiogames forum, going to try it now, it a 
platforming audiogame

http://forum.audiogames.net/viewtopic.php?id=5137


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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Shiny protector

Hi Thomas,

Will there  be any defence techniques in the game?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2011 4:40 AM
Subject: Re: [Audyssey] Wrestling Game Updates/Decisions



Hi Dark,

I was pretty much thinking of determining that based on number of wins
and losses. If you are wrestling for the raw brand and want a title
shot at the WWE championship you are going to have to wrestle
everybody else on Raw until you are the top contender for the Miz's
title. Same goes for Smackdown. If wrestling for Smackdown you'll have
to wrestle everyone else on Smackdown so that you can be the top
contender for the world championship. Diva's of course work a bit
different since the title holder can either be from the Raw or
Smackdown brand. So it doesn't really matter which brand you wrestle
for in that case because the Diva's championship passes to and from
Raw and Smackdown all the time. Legends like diva's aren't asigned to
any brand or promotion and choose any title shot they want. Does that
make sense?

Of course, there is a problem with this. If you want to play the Miz,
and he is the default WWE champion, then your position would be as
defender of the title rather than someone trying to wrestle for a
title shot. So that would offset the wins/losses rules somewhat. I'm
not sure how to handle that issue. Perhaps vacate all titles and
wrestle for them via tournaments?

I guess I'll find out soon as last week on Smackdown Edge announced he
had to retire do to medical reasons. Since he was the current world
heavy-weight champion that title is now open and vacated for anyone to
take. I imagine they'll have some sort of tournament match in the next
ppv for the top contenders to battle it out for that title.

Cheers!

On 4/19/11, dark  wrote:

Fair enough Tom.

I was just wondering how your going to distinguish a bottom level 
wrestler

from a more advanced one other than by some sort of training or level
system, and also how you'll insure that your wrestler can't just go 
streight

to the top of the wrankings in the first fight.

Beware the grue!

Dark.



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Re: [Audyssey] question on rs client

2011-04-20 Thread Richard Sherman
HI,

The rs client comes in two versions; one downloadable, the other web based. 
The web based client may work. you would have to go to the website and givve 
it a try.

Rich
- Original Message - 
From: "michael barnes" 
Sent: Tuesday, April 19, 2011 11:16 PM


Hey, I have been reading people messages about the rs client to play
games online.
Well here is my question.  Is there a iphone app?
I know about the tmc iphone app which is a mud client cause I have it.
So I was looking for one like the rs client.



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