Re: [Audyssey] Announcing New List Moderator

2011-05-15 Thread Jim Kitchen

Hi Raul,

I just wanted to second everything that Damien said and to thank you for all of 
your work moderating etc the Audyssey list for all of these years.

Thank you!

BFN

Jim

Don't hit me, Mr. Moderator... I'll go back on topic.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Your fish situation is very strange indeed.  The algae maxing out around 50 is 
actually correct, since it will never go beyond 50, or sometimes 51, depending 
on how it rounds the number.  While adjusting the piranha, to fix that 
population bug, I never touched anything about algae growth or fish behavior.  
I know many of the game's equations are intertwined, but from what I can tell, 
my changes can't have had any affect on it.  I'll keep my eyes open for 
anything that might be causing the algae or fish to be different.  As always, 
thanks for letting me know!

Good call on the water / dirt suggestion.  I've written that down, and I'll 
make that change when I'm programming next.

The custom games are coming along nicely, so, unless something goes wrong, I'll 
be including those in the next update.  I know I've made this exact promise 
like 2 times already, so feel free to ignore me haha.

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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-15 Thread Yohandy

If you mean the game, it's made by Harmonix.

- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Saturday, May 14, 2011 5:20 PM
Subject: Re: [Audyssey] rock band 3: Cry lonely: expert guitar.



Who makes this rock Band stuff?

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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-15 Thread Alfredo_The_Music_maker
What is the purpose of Rock Band3, and I may have asked before, but I 
did not get specific answers.


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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-15 Thread Yohandy
the purpose of Rock Band 3 is to... well, to rock out. lol. if you've heard 
of guitar hero, then it's the same idea. you have plastic instrument 
controllers that you use to simulate an actual guitar, drums, keyboard, and 
vocals. well the mic is a real USB mic lol. where RB3 is concerned, there's 
now a pro mode where one can play real instrument parts. if you play and you 
miss a note, the instrument stem cuts out and you hear this awesome clunking 
sound. if you continue to fail, you'll get booed offstage and that won't be 
good. I'm not exactly sure what it is you wish to know about the game, so if 
there's something specific let me know.




- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Sunday, May 15, 2011 10:16 AM
Subject: Re: [Audyssey] rock band 3: Cry lonely: expert guitar.


What is the purpose of Rock Band3, and I may have asked before, but I did 
not get specific answers.


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[Audyssey] learning to play rock band as a blind gamer.

2011-05-15 Thread Yohandy
Ok first things first. a requirement to start learning to play rock band is 
to own rock band. if you don't have a ps3/360/wii, don't have rock band, and 
aren't willing to seriously learn to play rock band, don't bother 
responding. this is for those of you that want to get better, or learn to 
play guitar, bass, vocals, and drums. I'm going to try and teach you guys to 
play on expert, since we all know expert is such fun. right? rght? 
ok good. Now I'll mostly concentrate on guitar, bass and vocals. If there 
are any good RB drummers out there, I know Clement plays drums regularly, 
then you can perhaps tackle drums. I suck at drums, and I'm not ashamed to 
admit it. lol. However when it comes to guitar and bass, I pretty much have 
it all figured out. it isn't just a matter of learning notes and chords 
either. you need to think of this from a charter's point of view, and I'm 
going to try and teach you how to do this. also if you can play a real 
instrument, or have some experience with music in general it'll help 
tremendously. I'm willing to work with you guys individually, or in groups, 
via skype, or similar program. communicating in real-time is a must for this 
as I need to hear what you are doing in the game. If you guys are 
interested, feel free to contact me privately or respond on here with your 
details, and I'll keep in touch. 



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[Audyssey] Question about packman talks

2011-05-15 Thread Lori Duncan
Hi I'm sorry if I've asked this one already, I've not played packman in ages 
and I can't remember how I locate the "Safe place" opening from all the others. 
 I know it's on the outer ring, but whitch opening is it to find in a hurry.  
Thanks from Lori
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Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-15 Thread Alfredo_The_Music_maker
I music theory required to use Rock Band, and is Rock Band accessible 
with the consoles?


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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-15 Thread Tommy

How much is the game? Do I need to buy anything with it?

Tommy

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Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-15 Thread Yohandy
music theory isn't necessarily required, but you do need to be somewhat 
good with rhythms, differentiating between chords and single notes, and 
mostly you need to have common sense. you asked if rock band was accessible? 
well I play it, and many other blind people play it as well, so yeah 
definitely. however, like any other video game, it takes practice before you 
start having the Ahah! so that's how this works! revelations.




- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Sunday, May 15, 2011 12:02 PM
Subject: Re: [Audyssey] learning to play rock band as a blind gamer.


I music theory required to use Rock Band, and is Rock Band accessible with 
the consoles?


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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-15 Thread Yohandy

the games are for the ps3, xbox 360, and wii. I believe the rock band 3 disc
now retails for $20. you'd also need to buy the instruments else it'll be
quite impossible to play grin.





- Original Message - 
From: "Tommy" 

To: "Gamers Discussion list" 
Sent: Sunday, May 15, 2011 12:09 PM
Subject: Re: [Audyssey] rock band 3: Cry lonely: expert guitar.



How much is the game? Do I need to buy anything with it?

Tommy

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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Christopher Bartlett
As a clarification, the 52-52 algae is the whole dome, not a particular
tile.  Does the number of rocks affect the algae production?  I've not seen
evidence that it does.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, May 15, 2011 5:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fish/algae issue in Luminals

Your fish situation is very strange indeed.  The algae maxing out around 50
is actually correct, since it will never go beyond 50, or sometimes 51,
depending on how it rounds the number.  While adjusting the piranha, to fix
that population bug, I never touched anything about algae growth or fish
behavior.  I know many of the game's equations are intertwined, but from
what I can tell, my changes can't have had any affect on it.  I'll keep my
eyes open for anything that might be causing the algae or fish to be
different.  As always, thanks for letting me know!

Good call on the water / dirt suggestion.  I've written that down, and I'll
make that change when I'm programming next.

The custom games are coming along nicely, so, unless something goes wrong,
I'll be including those in the next update.  I know I've made this exact
promise like 2 times already, so feel free to ignore me haha.

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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Actually Chris, algae is tracked on a tile, by tile basis.  So the 50 algae can 
be achieved on each water tile individually.  Rocks don't improve algae growth, 
(unless I'm forgetting something), but rocks in water are meant to increase bug 
production.  The fish eat bugs as well as algae, so having more rocks does help 
in that regard.

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[Audyssey] DOS for iphone?

2011-05-15 Thread michael barnes
Hey, I was wondering if their was away to play old dos text games on 
the iphone?  I know that at one time someone was going to release a 
emulator for the iphone but I am not sure it ever came out.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] DOS for iphone?

2011-05-15 Thread Thomas Ward
Hi Michael,

I've never tried this myself, so this is just a suggestion, but did
you try and see if there is a version of Dos Box for IPhone? Dos Box
is a cross-platform MS Dos emulator, and its really the only way I can
think of to run Dos apps on platforms and devices other than Windows.

HTH


On 5/15/11, michael barnes  wrote:
> Hey, I was wondering if their was away to play old dos text games on
> the iphone?  I know that at one time someone was going to release a
> emulator for the iphone but I am not sure it ever came out.
>
> --
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.
>
>
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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Christopher Bartlett
rr
Right, but the 52/54 algae I was talking about came from the terrain
overview, not the tile-specific values.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, May 15, 2011 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fish/algae issue in Luminals

Actually Chris, algae is tracked on a tile, by tile basis.  So the 50 algae
can be achieved on each water tile individually.  Rocks don't improve algae
growth, (unless I'm forgetting something), but rocks in water are meant to
increase bug production.  The fish eat bugs as well as algae, so having more
rocks does help in that regard.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-15 Thread The Addictor
NVDA works wonderfully.  Hey Jeremy, is there any way you could put simple 
graphics in so my kids can play too?  Thanks!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, May 13, 2011 7:13 PM
Subject: Re: [Audyssey] Luminals, version 1.6b



Hi,
Sorry but I do not like thatidea: you are going to force someone to 
download

a screenreader, other than the one they already have, to play the game?
Sheesh!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, May 13, 2011 5:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Luminals, version 1.6b

either that or use system access wich has a lot of plans available.

On May 13, 2011, at 3:58 PM, darren harris wrote:


Or even better simply don't bother and let people use the far superior
screen reader that is window eyes lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus Rheine
Sent: 13 May 2011 20:00
To: gamers@audyssey.org
Subject: Re: [Audyssey] Luminals, version 1.6b


hi aprone.
when you restart your computer you will have 40 more minuts to use it. i
don't see a problem with not having jaws support, peoples can just

download

nvda which is totaly free and easy to use, heck, there's even a portable
version, but it's just my opinion. will download and check it out, 
thanks!

-Mensagem original-
De: Jeremy Kaldobsky 
Para: Gamers Discussion list 
Data: Sexta, 13 de Maio de 2011 12:43
Assunto: [Audyssey] Luminals, version 1.6b

I've just uploaded version 1.6b which has mission 7, the piranha species,
and limited JAWS 12 support.  I downloaded their 40 minute trial but the
darn thing expired
before I could finish.  As long as people are willing to hear "Title is"

in

front of each spoken sentence, it does work.  If I'd had only a little

more

time I would
have finished it, so I'm wondering if I can just uninstall it and get
another 40 minutes.  Has anyone tried that before?

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Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor
I remember when my wife and kids were playing Tropix 2 last year, and how 
much I wanted to try it out.  Of course, this year they've moved on to 
Chuzzles...

but I agree--this is one heck of a game!  Keep it up Jeremy!

By the way, if you want to make this game self-voicing let me and other 
listers know, and we'll do it.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Saturday, May 14, 2011 1:51 AM
Subject: Re: [Audyssey] Lunimals feedback



Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, 
etc,

etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, 
sell

the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in 
order

to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier. 
I

found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
bringing

in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose 
for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is 
that

in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, 
and

you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens 
then

start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more 
significant

than I think.

Note, this same strategy will work in a modified form for the later parts 
of
mission 6, though there, you're working with land animals, and mice are 
more

forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable 
population

before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable 
rabbit

population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



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Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor

Lol--that was my strategy too until mission five. Doesn't work there lol!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Saturday, May 14, 2011 6:30 AM
Subject: Re: [Audyssey] Lunimals feedback



Hmmm.
I suppose this game will take me a bit to get used to.
My stratogy has been a bit sloppy.
Usually I have got 2 things to get them to reproduce.
If I can get enough cash, since most missions  from 1-4 were for one 
target, I was basically buying bits and pieces when I was close to a 
target.
Knowing that if I got everything on max they only had to survive for the 
second it took the mission quest to complete.

Ofcause its harder now.

At 07:07 p.m. 14/05/2011, you wrote:
Chris, I absolutely Loved this explanation!  Very well thought out, and 
very well written.  I'm especially happy that you took the time to 
explain, why, the populations should be kept at your suggested levels 
during the process.


I am so incredibly happy to know someone is seeing, and appreciating, the 
complexity I tried to code into this little sim.  You rock!


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Re: [Audyssey] Luminals, version 1.6b

2011-05-15 Thread The Addictor
I'd write JAWS scripts for you but my video intercept doesn't work 
anymore--ever since I got this new video card.  Anyway, I think there are 
two or three others on list that are competent enough to write them.  I 
think delegation is a good thing, especially since the game is freeware, and 
nobody would have to see the code to write the script.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Saturday, May 14, 2011 2:04 PM
Subject: Re: [Audyssey] Luminals, version 1.6b


I've just uploaded version 1.8b.  I'm still having trouble with JAWS, so I 
put something temporary into this version, for JAWS users.  It seems to 
work, but isn't what I want it to be yet.  I haven't found a lot of 
helpful documentation for JAWS scripts.  This version also fixes a bug, 
which made piranha populations sometimes go unstable.


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