Re: [Audyssey] Interest in your Helpful Resources

2011-10-16 Thread Thomas Ward
Hi,

Yeah, sometimes working with a client can be challenging because often
times the client doesn't really know what he/she wants. They have no
understanding on if their idea is practical from a programming
standpoint, and sometimes when outlining a project they can get pretty
vague. It is, as you said, as though some clients expect the developer
to pull the idea out of their head.

That said, in this case the client is named Marci--a female
client---and thus far she has been very vague on the details. I have
e-mailed her requesting further information, but haven't gotten
anything back. The original request from her was very vague. All we
know at this point is the game is to be based on the Detective Abby
books which I personally know nothing about. So a project like that
could involve anything from a text adventure to a full blown FPS type
action adventure. No way of saying what is expected without further
details.

Cheers!

On 10/16/11, Jeremy Kaldobsky  wrote:
> Mr. Kitchen, I believe we are in the same boat.  While I have done
> programming work for other people, I have never tried to build a game that
> someone else had thought up.  Working with a client is almost always a
> nightmare since they rarely understand what they actually want, and believe
> you can pluck their vision from out of their mind regardless of how poorly
> they describe it to you.  Haha, I'm actually in the middle of that same sort
> of thing right now.  I had a guy spot a youtube video of mine where I
> showcased a prototype vision system.  He contacted me a few weeks ago and
> has hired me to build him something like it.  This is actually why I've been
> so busy lately and haven't been more involved in the community for the past
> week.
>
> I can't remember if the person who contacted you was a man or woman, so I
> will use "He" as a gender-generic description.  Did he give you a
> description of what they are looking for yet?  If he has, I would be happy
> to take a look at the information also.

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[Audyssey] You Don't Know Jack on the 360

2011-10-16 Thread joe quinn
in what way, do the answers go on the 360 controller for you don't know jack? 
can't seam to figure it out
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Re: [Audyssey] Interest in your Helpful Resources

2011-10-16 Thread Jeremy Kaldobsky
Mr. Kitchen, I believe we are in the same boat.  While I have done programming 
work for other people, I have never tried to build a game that someone else had 
thought up.  Working with a client is almost always a nightmare since they 
rarely understand what they actually want, and believe you can pluck their 
vision from out of their mind regardless of how poorly they describe it to you. 
 Haha, I'm actually in the middle of that same sort of thing right now.  I had 
a guy spot a youtube video of mine where I showcased a prototype vision system. 
 He contacted me a few weeks ago and has hired me to build him something like 
it.  This is actually why I've been so busy lately and haven't been more 
involved in the community for the past week.

I can't remember if the person who contacted you was a man or woman, so I will 
use "He" as a gender-generic description.  Did he give you a description of 
what they are looking for yet?  If he has, I would be happy to take a look at 
the information also.


--- On Sun, 10/16/11, Jim Kitchen  wrote:

> From: Jim Kitchen 
> Subject: Re: [Audyssey] Interest in your Helpful Resources
> To: "Jeremy Kaldobsky" 
> Date: Sunday, October 16, 2011, 3:58 PM
> Hi Jeremy,
> 
> Thank you very much for offering to in the future maybe
> doing some graphics for the game that Marci requested that I
> make.  The thing is, I was hoping that someone else
> would take up the entire project.  I personally have
> never created a game by commission.  You know all of my
> games I created because they popped into my head. 
> Don't know that I would do so well trying to create a game
> that someone else had the idea as to what it should be.
> 
> But anyway, thanks again.
> 
> BFN
> 
>     Jim
> 
> Kitchen's Inc, for games that are up to 110 percent funner
> to play.
> 
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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> web, at
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> 

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Re: [Audyssey] Interest in your Helpful Resources

2011-10-16 Thread Jim Kitchen

Hi Jeremy,

Thank you very much for offering to in the future maybe doing some graphics for 
the game that Marci requested that I make.  The thing is, I was hoping that 
someone else would take up the entire project.  I personally have never created 
a game by commission.  You know all of my games I created because they popped 
into my head.  Don't know that I would do so well trying to create a game that 
someone else had the idea as to what it should be.

But anyway, thanks again.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] core exiles help?

2011-10-16 Thread dark
As I said on the ce forum, I'm never sure if those are worth the ip cost or 
not. You'll have to let me know how it goes.


Beware the grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Sunday, October 16, 2011 1:21 PM
Subject: Re: [Audyssey] core exiles help?


Yeah the ce plotter is a good addition to core exiles. Although am going 
to
invest in a jumpdrive pretty soon so I can click and jump lol. The 
advanced

ones tell you where you need to go for mission based jumps.



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Re: [Audyssey] core exiles help?

2011-10-16 Thread Darren Harris
Yeah the ce plotter is a good addition to core exiles. Although am going to
invest in a jumpdrive pretty soon so I can click and jump lol. The advanced
ones tell you where you need to go for mission based jumps.



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Re: [Audyssey] core exiles help?

2011-10-16 Thread dark

Hi Carry.

Yes, the galaxy map is inaccessible. Fortunately, the galaxy plotter works 
fine. This lets you put in a start and end system into the list boxes and be 
shown all the systems you must go through, so know where your going, it also 
gives the fuel cost.


It's available in the jump gate nexus under the plotter link, but can also 
be found 
http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php


I personally tend to have it open when choosing haulage missions or just 
about anything that involves flying around.


hth.

Beware the grue!

Dark.
- Original Message - 
From: "Cary" 

To: "'Gamers Discussion list'" 
Sent: Sunday, October 16, 2011 2:46 AM
Subject: [Audyssey] core exiles help?



hi all.

ok so here's a newbie question.

I used to play CE a lng time ago and have just recently gotten back 
into

it, and I'm on like the very first mission.

How do you know how to get from one galaxy/system/planet/etc to another?
there's a galaxy map but it seems utterly inaccessible?

If someone would help I'd greatly appreciate it.

Thanks

-Cary



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