Re: [Audyssey] A gift for all
Hey, sorry about that. I thought it was accessible since the iphone version was. I guess next time I'll look at a game before I post it on here. So once again I'm very sorry for this. Thanks for understanding. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A gift for all.
A couple of points here. Giving that original game away is illegal. It's still being sold. Also, the only thing which will play the game in an accessible manner is the iPHONE. I bought the original game and tried everything I could think of but there was no way to play it. Apple has made Voiceover for the iPHONE in such a way that developers are far more able to easily make games like King of Dragon Pass accessible. The version for the iPHONE had to be programmed from scratch. It's completely different than that PC version. Also, there's the shere added content. The new King of Dragon Pass for IOS has a bunch more scenes, treasures, and bug fixes that the old game doesn't have. On 10/30/11, Karl Belannger karl.belan...@comcast.net wrote: Please check the developer's site before posting something like this in the future. They are still selling the game for $20. Sent from my iPhone On Oct 30, 2011, at 10:45 PM, michael barnes c...@samobile.net wrote: Hey, everyone since there has been talk of the iphone game king of dragon pass on the list the past two days I want to give a free gift to all of you. The gift is the original version of game that was release for the pc back in 99. If you have a 32 bit windows machine then it will run. But if you have a 64 bit machine then you will need a vm to run a windows 32 bit machine. So here is the download link for the game so enjoy. http://www.sendspace.com/file/4c2hu4 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and general mud help.
Hi. The bad news is, no I'm afraid you can't just go to the website and play in a brouser like with Sryth. This is because Muds, though text based are very different from brouser games. Basically a mud is a text game slightly similar in look to interactive fiction,though very different in actual execution. Text continually appears on the screen in real time, meaning you need to respond to your commands as things happen. So for instance, you might have a room discription like in interactive fiction, but then a character will be described as entering or leaving the room irrispective of when you type in commands. This probably sounds more complicated to explain than it actually is once you try it. a mud client, such as vip mud or monkey turn is what you used to connect to muds and play them. This is usually just a matter of writing in connection information and getting started. Trying alteraeon is very symple and quick, sinse Oriol gomez has made a special custom client for connecting to the game. This provides sounds and music, and has also got some special commands to make life easier, such as you can just press control f3 to get all items from a monsters corpse and sacrifice it rather than typing get all corpse, then sac corpse. If you go to http://www.oriolg.es/mush.php and download and run the mush ino setup file, this will give you the alteraeon pack. Sinse I believe you use Jaws you probably won't even need to worry about setup with it. This should give you a good idea of what playing a mud is like, though bare in mind the sounds and music are all part of the musclient pack Oriol has prepared, and not part of the game itself which is just textual. for other muds, try vip mud from www.gmagames.com. That is a very newbie friendly client, which has easy to understand menues and a logical and easy to read layout. As to scripting and such, well that is a bit more complex, and something I've not got into too much myself beyond setting up the odd alias, but it's like a lot of things in computing, it only gets as complex as you need or want it to be. Hth. Beware the grue! Dark. - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 31, 2011 1:47 AM Subject: Re: [Audyssey] Alter Aeon and general mud help. I've been wanting to investigate muds for a while, but don't know anything about where to start, or using a client. Is it possible to go to the Alter Eon site and play it as if it were a Web browser, say like Sryth is, for example? I've heard bits and pieces about various mud clients, but the whole scripting thing is beyond me. Anyone have any recommendations for a total newbie who knows absolutely nothing about this, and where to start? Jessica At 05:34 PM 10/30/2011, you wrote: Everyone, The Alter Aeon halloween event is in full swing, and one of the things we're doing this year is running a pumpkin cannon contest! Cannons have been set up both south of Vemarken and west of DragonTooth, and players of any level are welcome to try their hand at shooting a pumpkin the farthest without shredding it. We'll be collecting the names and distances of the top shooters and will give out prizes on Tuesday, after the event is over. The pumpkin cannon is a totally new event, and quite frankly, it's really entertaining when you blow up the pumpkins instead of shooting them. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/3984 - Release Date: 10/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] HAPPY HALLOWEEN!
Hey, everyone I hope everyone have a spooky creepy halloween. I hope everyone get tricks or treats. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] syber assult.
Hi Ian, Cyber Assault is a sci-fi mud, which i personally feel is very interesting, due to the many different pop culture references. i think the website is down however i'm not sure, so try typing cyberassault.org or failing that, simply type it into google and/or into mudconnect.com and see what you think before giving it a shot. if you are new to muds in general, then it probably isn't the simplest however its certainly manageable after a little while. Hope this helps and sorry if its a bit cluttered, i've got to rush off to class in a minute. On 10/29/11, Ian McNamara ianandri...@googlemail.com wrote: Hi what is this game that was talked about and how can i get it. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] syber assult.
hi will check this one out as i do like muds a lot and have a copy of vip mud wish there was a simpleer mud cliant for mac out there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HAPPY HALLOWEEN!
Happy Halloween back to you Michael, and to everyone else as well! :D Hey, everyone I hope everyone have a spooky creepy halloween. I hope everyone get tricks or treats. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HAPPY HALLOWEEN!
Hi all yep happy haloween to every one and i hope your all doing well. not been on this list for a while so got to try and get back up to date with all the game news smiley. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HAPPY HALLOWEEN!
You too Michael! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] on line games like basgit sim.
Hi all are there any other good on line sports games besides baskit sim hattrick and freekick that are accessable and have detailed match comentary. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] andre Louis's audio quake and how to play it
Hello all, I've been interested in audio quake for a while now. My interest was peeked when I saw several recent posts about Andre Louis's AQ server and download links to a preconfigured version of AQ. I downloaded and ran the setup file, and was able to successfully run audio quake and connect to the gettey quake server. Unfortunetly, I was lost from that point on. I notice that Andre's readme is an excellent resource for hotkeys, but gives no tipps on how to actualy play the game. If anyone can post a link to a walkthrough or just write a simple how to play doc, that would be amazing. Also, I've seen several gamers make reference to various TeamTalk rooms, etc, while they gather and socialise while playing. If anyone can provide links, addresses, etc, that would be amazing! Thanks in advance. best, Nick -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] USA Games News
USA Games News October 31, 2011 Introduction Hello everyone, and welcome to another edition of the USA Games News. As we haven't put out a press release in quite some time and today is Halloween we thought now would be a good time to bring the community up to date with the latest changes and news. First, an apology is in order. Late in September we mentioned we were considering putting out a game for Halloween. At the time it was something we could do fairly quickly, and because we weren't going to market the game we were not going to add all the features we could. Which means the game probably would have not been up to our usual standards to begin with. However, early on in production we realized that we did not necessarily have all the music and sound effects necessary to create a game of the type we had in mind. We were looking at investing a few hundred in music and sounds, and since we had just purchased new 64-bit laptops there was no money to speak of for sounds and music for this production. The end result would have been cheaply done without it, and to do the game right we would have to end up charging for it. So that didn't square well with us. The other issue was time. Once October got started my wife and I were constantly busy with one thing or another. Halloween parties, a fall cookout, antique festivals, or just sitting back and watching Halloween movies on TV. Basically, it came down to a choice of working on a game for little to no money, or spending that time with our family and friends. In the end the family/friends won out, and before we had time to really get a serious start on it there was no time left to work on the project before Halloween was upon us. So at this point the Halloween game is not completely abandoned but has been postponed. Since there is only about two months until Christmas we need to get things back on track in terms of our commercial projects. Mysteries of the Ancients is nearing completion---as will be discussed at further length in this news letter---and Raceway still needs a lot of work to be completed before we can have any kind of public beta or demo. So our development schedule is pretty full until the end of the year on our main titles. We would like to apologize for not delivering this game as intended, and we hope next year we will be able to have more time to spend on it for next Halloween. Until then though we have our hands full with other projects. Genesis 3D One of the projects that has been getting a lot of work over the last month or so is our Genesis Engine, G3D, which we think will help improve all of our projects. It will speed up development time in the future as well as add some more flexibility in the kinds of games we can create. For instance, we've been looking at creating an RPG style game for quite some time, but unfortunately with that type of game prerecorded speech is totally impractical. There is no way to add custom names, classes, or weapons to a game without recording the files and having the game load and playback the wav file. Not to mention with that kind of game its easy to have hundreds of weapons, special items, and several characters and places all that would have to be prerecorded. It goes without saying that recording and editing hundreds perhaps thousands of speech clips take a very very long time to do. Finally, the worst part is because all of the speech clips are prerecorded there is no way to change the pitch, rate, volume, or voice on the fly. If that needs to be changed it requires rerecording, editing, and testing everything from scratch. Its such a time consuming process that it is not really ideal for any kind of game let alone a large RPG type game. One thing we briefly looked at was some kind of text-based user interface. We wrote a simple blackjack game, drew a standard window, added a textbox, and printed text to the screen. It worked, but wasn't a good solution to the problem mainly because in order to read the text on the screen the player constantly had to review the screen with the Jaws, Window-Eyes, or NVDA review cursor. If a gamer wanted the text to be spoken automatically they'd have to use frames, user windows, or write scripts to capture the new text and speak it aloud. Needless to say it really wasn't a good option either. This, of course, leaves us with something like SAPI support. SAPI support is fine, but there are a few issues that make it less than ideal as well. The first issue is available voices. A lot of people--including myself---have recently purchased new 64-bit computers running Windows 7. Unfortunately, most of the voices out there from ATT, Cereproc, etc are 32-bit voices only. While most 32-bit voices will run on a 64-bit version of Windows 7 it is still problematic to get some games and applications to use them. I've actually had applications and games crash when using a 32-bit voice where the same application or game runs fine when using a 64-bit voice like
Re: [Audyssey] syber assult.
as do I, as i'm planning on getting one at some point. glad i could help by the way. On 10/31/11, Ian McNamara ianandri...@googlemail.com wrote: hi will check this one out as i do like muds a lot and have a copy of vip mud wish there was a simpleer mud cliant for mac out there. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] on line games like basgit sim.
Hi. If you go to the www.whitestick.co.uk site and check out their games to play online page, there are several accessible sports games there such as a rugby management and cricket management game. How good they are and what sort of commentary they have I don't know, sinse sport isn't as much my thing, but they are certainly accessible if on that page. - Original Message - Hth. Beware the grue! Dark. From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 31, 2011 2:27 PM Subject: [Audyssey] on line games like basgit sim. Hi all are there any other good on line sports games besides baskit sim hattrick and freekick that are accessable and have detailed match comentary. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] syber assult.
yep any other muds you know of that you play feel free to let me know if you wish to keep in contact off list here are details. email ianandri...@googlemail.com skype heeman2730 twitter ianmcnamara facebook ianandriggs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Tom. I'm sorry the halloween game didn't work out, but hopefully we'll have something good to play from usa games before the end of the year. Just as to the situation with the Supernova Api used for access (Hal has been renamed supernova screen reader for some reason). dolphin actually have it (it's been used in Quitter and supported libraries which is why blockparty outputs to Supernova), however they haven't made a general public release. Why? because they haven't had time to document the api! I did explain to them that this is absolutely ridiculous! I've had people say quite legitimately that they don't choose to use supernova becuase of the lack of support from certain programs, and it is true that when a game or other application is reliant on sending text directly to a screen reader rather than printing it on the screen, it's not really useable with Supernova currently. Dolphin stated they were! going to fix this when they'd finished supernova 12.5, with it's rewrite of internet support, and sinse that's now done, I'm hopeful the Api should be showing up soon, indeed were I not busy guide dog training currently I'd phone them and see where it currently is. Hopefully when it is actually fixed supporting Supernova with directly sent text will be no more difficult than with Window eyes, Jaws or any other program. As regards the review curser though, that really is one of the strengths of Supernova. It for instance automatically reviews columns logically which is why games liek Smugglers are easier, and also has great ways of moving around the screen, my favourite of which is the find feature which can go to any text. This is why I generally myself don't find games that require it such as if titles or old dos games like piledriver or fallthru difficult to play, indeed while the direct output method is fine too (I can always use sapi as I usually do), I wasn't unhappy with usa blackjack for this reason myself. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] syber assult.
Ian, I help run the MUD Alter Aeon if you're interested. Over half our playerbase is blind and a lot of our players use the Oriol's MushZ client and soundpack. Alter Aeon is a fantasy MUD, so it might not work for you if you're looking for a sci-fi or futuretech themed game. The web page address is: http://www.alteraeon.com You can download Oriol's MushZ client from: http://oriolg.es/mush.php Happy playing! Dennis Towne On Mon, Oct 31, 2011 at 11:34 AM, Ian McNamara ianandri...@googlemail.com wrote: yep any other muds you know of that you play feel free to let me know if you wish to keep in contact off list here are details. email ianandri...@googlemail.com skype heeman2730 twitter ianmcnamara facebook ianandriggs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts (scraping in a sound editor for instance) Over all though i'm glad things are progressing. Being a NVDA user myself I really like using it as speech output in games. You could argue how Espeak/eloquence fits into a mood of a game, but hey. What ever works for someone just works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, multiplayer update version 0.7b
Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Score, the new musical game, by QuentinC/Aminiel
Hello listers, I'm happy to present you a small new old game If you knew magic blocks, you will find in score the same game but a revisited concept. Instead of blocks, you have now musical notes ! I think the game is much so nice that way. For those who didn't know magic blocks before, you can anyway try if you wish. I will explain the game principle later if you want to. This is an early beta, I haven't written any documentation at the moment. It has probably some bugs... The game should work with jaws, NVDA, system access, window eye, or SAPI. Feel free to ask questions and leave comments. Direct download: http://vrac.quentinc.net/audiogames/score-en.zip (~500 KB) Game tipp 1: use arrow keys to navigate through the grid and space to drop the notes Game tipp 2: You can get bonuses ! Press D, F, Q, R and N to use them, add shift to know how many you have. Guess what they do and how you can win them ! In easy and normal difficulty you start with some bonuses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
hi is this part of the playroom or is it a seprat game? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy Halloween from PCS
Hi Folks, Happy Halloween! Here is a preview of the Sarah Game version 1.2 with a Halloween kiss. http://www.pcsgames.net/sarah2011.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Wow, this sounds cool. Looking forward to testing. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 31, 2011 12:53 PM To: audyssey Subject: [Audyssey] Swamp, multiplayer update version 0.7b Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
hello what is this game about? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
I wanted to pop in and mention that there was a problem with the radar not working on the first file I uploaded. If the arrow keys are not turning on the different radar modes, you will need to download again because I've fixed the file and posted it again. The link is the same, and the version number hasn't changed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
It is completely separate from the playroom. IN fact, you may remember that magic blocks appeared for a couple of hours in the playroom. I had to give up the playroom version because it took too many CPU time to the server. This one is the local version, solo game only. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Also, shift-direction keys are still out of sync with current mouse heading. I've sent you a debug.txt file from a suddenly terminated game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 31, 2011 3:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b I wanted to pop in and mention that there was a problem with the radar not working on the first file I uploaded. If the arrow keys are not turning on the different radar modes, you will need to download again because I've fixed the file and posted it again. The link is the same, and the version number hasn't changed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
Oh yes, I totally forgot to fix the shift-direction keys being out of sync with current mouse heading. I have it written down so that I remember to fix it later. Also thanks for the debug file, I'll look in to that when I get time. Also, shift-direction keys are still out of sync with current mouse heading. I've sent you a debug.txt file from a suddenly terminated game. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A gift for all.
It's just too bad this gift is inaccessible. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Oct 30, 2011, at 10:45 PM, michael barnes wrote: Hey, everyone since there has been talk of the iphone game king of dragon pass on the list the past two days I want to give a free gift to all of you. The gift is the original version of game that was release for the pc back in 99. If you have a 32 bit windows machine then it will run. But if you have a 64 bit machine then you will need a vm to run a windows 32 bit machine. So here is the download link for the game so enjoy. http://www.sendspace.com/file/4c2hu4 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, multiplayer update version 0.7b
One thing I would like to see is a small training mode for those of us that are new to the mouse aiming methid. I like it but I am still getting use too it... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 31, 2011 12:53 PM To: audyssey Subject: [Audyssey] Swamp, multiplayer update version 0.7b Just in time for Halloween, I've released the next Swamp update! I want everyone to go into this realizing that I have rushed several things and it still needs a lot of work. That being said, I think it is working well enough for people to begin playing it and having some fun! :D Changes from version 0.6b to 0.7b - This update was specifically meant to test multiplayer aspects of the game. - The old map has been removed and replaced with a large multiplayer map. - Sounds have pretty much all been replaced by new ones from Kai. - There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and MP5. - Items can be found by listening for the sound of flies on a dead body. Walk over it to pick up the item. - Use F and G to scroll through items you've collected, and press Enter to use them. - When playing multiplayer, shooting your friends currently does nothing. - Game music can be paused by pressing the pause/break key. - By default you are now set to run when the game begins. Changing running speed now requires W + Shift. - W now serves as a directional navigation helper. - Use / to chat to others who are online. and will scroll you through past messages, though it needs a lot of work still. - There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant zombies. Each has its own sounds and attributes. - When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something I'll fix later. - I've noticed a bug that will sometimes randomly lower the volume of your gun as you fire. I haven't tracked down the cause yet. - You can pause the game's background music by pressing the pause/break key. In this entirely multiplayer update of Swamp, the game world is populated with a bunch of zombies and items to find. As people kill zombies or find loot, new ones are created and placed around the map by the server. This means you will never run out of zombies to kill, or new items to find. I encourage everyone to give it a try, but please do remember that I'm aware it is pretty crude at the moment. I have been busy and barely got this thing ready in time for the actual Halloween day. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6590 (20111031) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6590 (20111031) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A gift for all.
Hi. Actually, after the intro music, it takes a minute or so to load, and it has some text that's read with the virtual cursor. I'm not sure what to do after that. Bryan Mckinnish On 10/31/2011 4:03 PM, Orin wrote: It's just too bad this gift is inaccessible. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Oct 30, 2011, at 10:45 PM, michael barnes wrote: Hey, everyone since there has been talk of the iphone game king of dragon pass on the list the past two days I want to give a free gift to all of you. The gift is the original version of game that was release for the pc back in 99. If you have a 32 bit windows machine then it will run. But if you have a 64 bit machine then you will need a vm to run a windows 32 bit machine. So here is the download link for the game so enjoy. http://www.sendspace.com/file/4c2hu4 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Halloween from PCS
when will that version be out i thought we had previews last year too? On Oct 31, 2011, at 6:40 PM, Phil Vlasak wrote: Hi Folks, Happy Halloween! Here is a preview of the Sarah Game version 1.2 with a Halloween kiss. http://www.pcsgames.net/sarah2011.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Halloween from PCS
Hi William, I had the game almost finished last year when GMA updated the panning of sounds. Then I had to wait several months to have the new engine sound packing and windows 7 adjustments. Then I decided to add a new level, the grounds of the school. That led to changing the final level so that you don't end the game by winning the Quidditch match in the Update. There are three new ways to end the game, and I preview two of them during the year. The third has to do with the maze. Phil - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 31, 2011 4:47 PM Subject: Re: [Audyssey] Happy Halloween from PCS when will that version be out i thought we had previews last year too? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] USA Games News
Thomas, John and I feel your pain. We've been sitting here reading your latest USA Games News; informative as usual. We use SAPI and JAWS in our games. Both are a pain. SAPI crashes sometimes, not always, on our 64-bit machines; though it works fine on our 32-bit machines. Our examination of the Windows error logs confirms that the crash is in their SAPI DLL. Your information about the 64-32 bit-ness of the voices is helpful to us there. Now we don't have to spend a whole lot of time looking for non-existent bugs in our code. (John says Yea!) Suspect that all of us will just have to endure the occasional crash on a 64-bit machine until our gamers replace their voices. At least our stuff automatically saves at each step, so people don't lose their games. And JAWS won't work at all on a 64-bit machine; but you know all about that. Oddly enough, we're seriously looking into using recorded voices (MP3) for the second release of our Sounds Like game. The first release is in QA right now. Ryan, our chief Beta tester says some of the words are hard to understand. And Kelly commented on sound quality in his recent review of our stuff. So we take this seriously. Since a word game is not nearly as complex as the RPG's you're doing, we think that using sound files might not be too resource intensive. Just gotta get Cyndi in front of the mike. (But she's off doing paying acting gigs right now.) Thanks for your timely information. (John says yea again!) Eleanor and John 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi, Glad to be of some assistance. A lot of what I talked about is personal experience testing, experimenting, and tracking down stability issues with games on my 64-bit copy of Windows 7. For instance, I've got a lot of Jim Kitchens games installed on this box. As you know they use SAPI for speech output. I wanted to know if it was the games themselves or SAPI that were crashing. Turns out through trial and error if I use a true 64-bit voice like Microsoft Anna or Ivona Bryan the games run fine. If I use an older 32-bit voice the games have a tendancy to crash more often than not. That made me a little hesitant to rely on SAPI alone for speech output in my own games because if the user is using the wrong voice there could be stability issues. So what I'm doing to resolve that problem is adding multiple speech services to the engine Jaws, NVDA, SAPI, and probably other screen readers as well. That way if one doesn't work or suit someone they can simply go into the program settings and change the speech service to something more to their needs. So far its working out pretty well. For the past year or so I've become a big NVDA user, and prefer using it over Jaws and Window-Eyes. Its pretty cool to go into one of my games, change the default speech service to NVDA, and have everything spoken using NVDA. Its a lot more seamless and responsive than what we've been doing with STFC, MOTA, etc using prerecorded speech clips. So I'm glad I have helped by sharing my experiences. I've done a lot of testing trying to find a stable way to get spoken feedback to the end user, and there is no one size fits all solution. A combination of solutions is better than sticking to any single solution from what I've seen so far. If you can contact the screen reader through its API like the JFW API, NVDA Controller Client, etc its even better yet. Its pretty likely that there will be a high degree of accessibility out of the box. Cheers! On 10/31/11, Eleanor Robinson elea...@7128.com wrote: Thomas, John and I feel your pain. We've been sitting here reading your latest USA Games News; informative as usual. We use SAPI and JAWS in our games. Both are a pain. SAPI crashes sometimes, not always, on our 64-bit machines; though it works fine on our 32-bit machines. Our examination of the Windows error logs confirms that the crash is in their SAPI DLL. Your information about the 64-32 bit-ness of the voices is helpful to us there. Now we don't have to spend a whole lot of time looking for non-existent bugs in our code. (John says Yea!) Suspect that all of us will just have to endure the occasional crash on a 64-bit machine until our gamers replace their voices. At least our stuff automatically saves at each step, so people don't lose their games. And JAWS won't work at all on a 64-bit machine; but you know all about that. Oddly enough, we're seriously looking into using recorded voices (MP3) for the second release of our Sounds Like game. The first release is in QA right now. Ryan, our chief Beta tester says some of the words are hard to understand. And Kelly commented on sound quality in his recent review of our stuff. So we take this seriously. Since a word game is not nearly as complex as the RPG's you're doing, we think that using sound files might not be too resource intensive. Just gotta get Cyndi in front of the mike. (But she's off doing paying acting gigs right now.) Thanks for your timely information. (John says yea again!) Eleanor and John 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Dark, Well, when you find out something about Super Nova's API let me know. This issue of not documenting the API is a common problem with screen readers in general. Its driving me slightly nuts. For instance, if a developer wants to know how to access NVDA via its Controller Client its no biggy. There is a decent amount of free API documentation not to mention source code too look at. Jaws on the other hand is a totally different story. A developer wants to know how to access and use the JFW API the developer has to contact them directly, talk to their technical support, and then they'll e-mail the developer documentation as well as the headers and libs for the API. Why they don't put it up on the website I'll never know. The guys over at Freedom Scientific created the API so applications would support their screen reader, but when a developer asks about it they treat it like top secret information or something. Like go figure. They want third-party developers to support Jaws or not? Cheers! On 10/31/11, dark d...@xgam.org wrote: Hi Tom. I'm sorry the halloween game didn't work out, but hopefully we'll have something good to play from usa games before the end of the year. Just as to the situation with the Supernova Api used for access (Hal has been renamed supernova screen reader for some reason). dolphin actually have it (it's been used in Quitter and supported libraries which is why blockparty outputs to Supernova), however they haven't made a general public release. Why? because they haven't had time to document the api! I did explain to them that this is absolutely ridiculous! I've had people say quite legitimately that they don't choose to use supernova becuase of the lack of support from certain programs, and it is true that when a game or other application is reliant on sending text directly to a screen reader rather than printing it on the screen, it's not really useable with Supernova currently. Dolphin stated they were! going to fix this when they'd finished supernova 12.5, with it's rewrite of internet support, and sinse that's now done, I'm hopeful the Api should be showing up soon, indeed were I not busy guide dog training currently I'd phone them and see where it currently is. Hopefully when it is actually fixed supporting Supernova with directly sent text will be no more difficult than with Window eyes, Jaws or any other program. As regards the review curser though, that really is one of the strengths of Supernova. It for instance automatically reviews columns logically which is why games liek Smugglers are easier, and also has great ways of moving around the screen, my favourite of which is the find feature which can go to any text. This is why I generally myself don't find games that require it such as if titles or old dos games like piledriver or fallthru difficult to play, indeed while the direct output method is fine too (I can always use sapi as I usually do), I wasn't unhappy with usa blackjack for this reason myself. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi, Ah, that's still one of the issues I'm working on. When using Jaws for speech output there is a keyboard trapping issue I've not found a good way around yet. I did put the JFW demo to sleep and that seemed to work, but even though it frees up the keyboard its not as responsive as using say NVDA, because I think Jaws still tries to capture or trap the keyboard in the background. It is pretty problematic right now. I may have to switch over to standard keyboard events rather than using DirectX to fix that issue. However, as for ESpeak and Eloquence I don't think they fit well into a game environment, but its whatever works. With newer versions of Jaws like Jaws 12 there is plenty of RealSpeak Direct voices like Tom, Karen, Jennifer, Daniel, etc so all the user has to do is download and install a RealSpeak direct voice, set Jaws up to use that, and the game will use the RealSpeak voices instead of Eloquence. So hopefully it is things like that which will provide a better solution than just ESpeak or Eloquence. Cheers! On 10/31/11, pitermach piterm...@gmail.com wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts (scraping in a sound editor for instance) Over all though i'm glad things are progressing. Being a NVDA user myself I really like using it as speech output in games. You could argue how Espeak/eloquence fits into a mood of a game, but hey. What ever works for someone just works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Halloween from PCS
Phil, stop torturing us and release the game! Grin. Seriously, its a great preview. Keep up the good work. Can hardly wait to try 1.2 out. I noticed some of the music and background ambiance is slightly different. On 10/31/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, Happy Halloween! Here is a preview of the Sarah Game version 1.2 with a Halloween kiss. http://www.pcsgames.net/sarah2011.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel
I tried this game when it was available in the playroom, and unfortunately I couldn't figure out how to play it. You say it's not possible to add it to the playroom, and this is understandable. however is it possible for you to add multiplayer features to it? Playing any game locally nowadays gets so boring for me as a mainstream gamer, mainly due to the fact most mainstream games have online support. It's become almost a standard gaming feature, and it's so sad that so many audio game devs don't include this. also, now you're posting on here, how can one get a hold of a dev in the playroom? It's really discouraging to find a broken feature and not be able to report it to anyone. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 31, 2011 3:15 PM Subject: Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel It is completely separate from the playroom. IN fact, you may remember that magic blocks appeared for a couple of hours in the playroom. I had to give up the playroom version because it took too many CPU time to the server. This one is the local version, solo game only. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.