[Audyssey] swamp suggestions and questions

2011-11-14 Thread Kelvin Tan
hi jeremy and all. was just wondering is there a weapons specifications list 
for swamp? as for now when i use a different weapon to shoot zombies, 
basically i only get to hear a different firing sound for the variety of 
different weapons. other than the different amount of emmo that each gun can 
hold at each reload, are there any other differences between them? if not, i 
would suggest that for the short guns, maybe u can widen the width of the 
range of fire as in real life, when we fire a shot gun, we do not really 
have to aim that accurately. besides, a shot from a shot gun can actually 
harm more than 1 target at 1 time. as for the rifles, since they are rifles, 
i think they should have a longer range of fire as well. maybe the hunting 
rifle should have the longest range because it only holds 5 shells at a time 
so therefore needing to reload more often.

what to the other guys here think?



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[Audyssey] Help with beta project.

2011-11-14 Thread michael barnes
Hey, I was wondering if someone could please help me with a game 
project that I have going?

I am working on a iPhone app that will be in beta testing today.
The help I need is how to drag and drop files to the iPhone in iTunes 
on the mac using voice over?

If someone could help that would be great.
As soon as I test this game app then me and the developer will send it 
to apple to get on the app store.
The app is very accessible as a matter of fact it is a game that is for 
the blind.
I don't want to give any info out right now for the reason it is a game 
pack with accessible games.

That is all I'm saying for now.

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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Some good points. I like it! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelvin Tan
Sent: Monday, November 14, 2011 4:44 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] swamp suggestions and questions

hi jeremy and all. was just wondering is there a weapons specifications list
for swamp? as for now when i use a different weapon to shoot zombies,
basically i only get to hear a different firing sound for the variety of
different weapons. other than the different amount of emmo that each gun can
hold at each reload, are there any other differences between them? if not, i
would suggest that for the short guns, maybe u can widen the width of the
range of fire as in real life, when we fire a shot gun, we do not really
have to aim that accurately. besides, a shot from a shot gun can actually
harm more than 1 target at 1 time. as for the rifles, since they are rifles,
i think they should have a longer range of fire as well. maybe the hunting
rifle should have the longest range because it only holds 5 shells at a time
so therefore needing to reload more often.

what to the other guys here think?



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Once the next update is posted, there will be very clear distinctions to how 
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list 
 for swamp? as for now when i use a different weapon to
 shoot zombies, 
 basically i only get to hear a different firing sound for
 the variety of 
 different weapons. other than the different amount of emmo
 that each gun can 
 hold at each reload, are there any other differences
 between them? if not, i 
 would suggest that for the short guns, maybe u can widen
 the width of the 
 range of fire as in real life, when we fire a shot gun, we
 do not really 
 have to aim that accurately. besides, a shot from a shot
 gun can actually 
 harm more than 1 target at 1 time. as for the rifles, since
 they are rifles, 
 i think they should have a longer range of fire as well.
 maybe the hunting 
 rifle should have the longest range because it only holds 5
 shells at a time 
 so therefore needing to reload more often.
 
 what to the other guys here think?


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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Ron Kolesar

If you're recommending to recalabrate the gamebad?
I've already tried that.
I've even tried with sighted assistance to make sure the sticks were 
centered.

This is why I was asking for some help from my fellow gaming friends.
I don't have that much extra funds these days with Physical Therapy twice a 
week out of my own pocket.
So I was hoping someone could test a gamepad with force feedback in it with 
the TDV flight simulator and could report to me the successes and the 
failures so that I don't have to continue to but good money into a back 
gamepad/flightstick.

Thanks.
Ron who's a frustrated gamer.
-Original Message- 
From: shaun everiss

Sent: Monday, November 14, 2011 2:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

you could try recelibrating the stick maybe you have a corrupt
profile or something.
Not sure if this still applies but my friend that I often play with
recons that the forcefeadback sticks in general have centering issues
and recomended a ms prosision stick not sure if ffb sticks are like
that but its strange.
At 02:48 p.m. 13/11/2011 -0500, you wrote:

For those using the Logitech f510 gamepad.
For some reason and I don't know how it happened.
My right hand stick works in reverse.
For example,
For the Three D Velocity hand to ear flight simulator.
For the speed, to increase the speed, you're suppose to be able to pull the 
stick forwards and to decrease the speed pull it back towards you.
Well, for some odd strange reason I have to pull the right hand stick to 
the left to increase the speed and to the right to decrease the speed.

To turn left and or right,
You're suppose to be able to pull the stick to the left to bank or turn 
left and to pull the stick to the right to turn or bank to the right.

For me,
I must pull the stick forwards or away from me to turn or bank left and to 
turn right I have to pull the stick backwards or towards me.

I have been with Logitech tech support out of canada with no success.
The software that came with the logitech gamepad tells me that everything 
is working fine.

I've even tried to up grade the software with no luck.
Can anyone out there help me out to train the right hand stick to go back 
to the way it should be.

Or is there a better gamepad out there with the force feedback feature.
One frustrated gamer.
Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
It would be cool just for effect if we could destroy our surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done now lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear distinctions to how
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list for swamp? as for now when i 
 use a different weapon to shoot zombies, basically i only get to hear 
 a different firing sound for the variety of different weapons. other 
 than the different amount of emmo that each gun can hold at each 
 reload, are there any other differences between them? if not, i would 
 suggest that for the short guns, maybe u can widen the width of the 
 range of fire as in real life, when we fire a shot gun, we do not 
 really have to aim that accurately. besides, a shot from a shot gun 
 can actually harm more than 1 target at 1 time. as for the rifles, 
 since they are rifles, i think they should have a longer range of fire 
 as well.
 maybe the hunting
 rifle should have the longest range because it only holds 5 shells at 
 a time so therefore needing to reload more often.
 
 what to the other guys here think?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The only problem with blowing up the world is, well, blowing up the world.
While it would be cool, how would you justify it returning to normalcy after
a while?  Since there's multiple people playing, time doesn't stop unless no
one is on the server at a given moment.

Chris Bartlett


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[Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread michael barnes
Hey, all I would like to share with you all about a project that I have 
been working on for the last two days.

I along with a developer of a IOS apps.
We are working on a app that wil have some accessible games for the blind.
I came up with an idea and the developer was impress with it.
The neat thing about this developer is he has never heard about 
different kinds of computer and other stuff for the blind.
So to give the quick story he is willing to work with me on bringing 
accessible games to the IOS platform for myself and other gamers who 
have a form of blindness.
The developer tells me that he is very interested in how we the blind 
can use computers and IOS devices to play games.
I hope when the app that we are working on everyone on here will get it 
and enjoy it.


Will I don't want to say anymore about it I thought I would share this 
info with my fellow gamers.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-14 Thread dark

Hay darren.


great review.I've not actually played much of swamp, I tried some of the 
very early versions before the multiplayer, but then I got my guide dog so 
couldn't really take the time or use headphones which obviously the game 
nedds.


Now I'm qulified though hopefully I should be able to.

Wow! the game has changed and sounds awsome, and your summary of it was 
great and just what I needed to let me know what had been added to the game.


When I come to write up the audiogames.net database entry for swamp, mind if 
I include a link to your review? if you can't have it perminantly on ss, 
maybe we can find some hosting for it?


Beware the grue!

Dark.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 12, 2011 5:42 PM
Subject: [Audyssey] A review of the swamp game by Darren Duff



Here is my demo.  I hope some of you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.

amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

primary E-mail duff...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-14 Thread Jeremy Kaldobsky
I've uploaded it so that it has a more permanent place.  Once the upload 
finishes it will be stored at 
www.kaldobsky.com/audiogames/SwampReviewByDarren.mp3

Hey Dark, jumping from the old single player only version to the version 1.1b 
he reviewed was quite a leap I'm sure!  I'm closing in on a release for the 
next update which will actually be just as large of a leap forward from the 
current version 1.1b, so keep an eye out for that.  :)

 Hay darren.
 
 
 great review.I've not actually played much of swamp, I
 tried some of the very early versions before the
 multiplayer, but then I got my guide dog so couldn't really
 take the time or use headphones which obviously the game
 nedds.
 
 Now I'm qulified though hopefully I should be able to.
 
 Wow! the game has changed and sounds awsome, and your
 summary of it was great and just what I needed to let me
 know what had been added to the game.
 
 When I come to write up the audiogames.net database entry
 for swamp, mind if I include a link to your review? if you
 can't have it perminantly on ss, maybe we can find some
 hosting for it?
 
 Beware the grue!
 
 Dark.


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[Audyssey] Castaways: Group Session?

2011-11-14 Thread Christina
Hi, would anyone be interested in scheduling a group session for Castaways?  I 
was thinking it would be fun if a bunch of us logged on at the same time so we 
could all help each other.
Christina
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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-14 Thread Darren Duff
Hey dark.


Glad you like the review and that I was able to help you.

You are welcome to do what you like with the review. For now I will be
keeping it on sendspace on a permanent basis, although if you have a better
place to put it feel free. For now if you want to link to it please  do. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, November 14, 2011 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A review of the swamp game by Darren Duff

Hay darren.


great review.I've not actually played much of swamp, I tried some of the
very early versions before the multiplayer, but then I got my guide dog so
couldn't really take the time or use headphones which obviously the game
nedds.

Now I'm qulified though hopefully I should be able to.

Wow! the game has changed and sounds awsome, and your summary of it was
great and just what I needed to let me know what had been added to the game.

When I come to write up the audiogames.net database entry for swamp, mind if
I include a link to your review? if you can't have it perminantly on ss,
maybe we can find some hosting for it?

Beware the grue!

Dark.
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 12, 2011 5:42 PM
Subject: [Audyssey] A review of the swamp game by Darren Duff


 Here is my demo.  I hope some of you find it amusing and helpful.
 http://www.sendspace.com/file/mzju78
 Darren Duff.

 amateur radio station KK4AHX.

 Follow me on twitter @blinddrummer.

 friend me on face book http://www.facebook.com/blinddrummer.

 Drummer for The Overflow worship band!

 http://www.theoverflowband.com http://www.theoverflowband.com/ .

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 primary E-mail duff...@gmail.com

 MSN darren...@hotmail.com

 skype duffman31279


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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread Darren Harris
Well it would help if people new a little more about this. What games will
you be making accessible? Can there be input from others as well? This
sounds somewhat vague 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 14 November 2011 15:46
To: gamers@audyssey.org
Subject: [Audyssey] New app is coming for the blind gamers.

Hey, all I would like to share with you all about a project that I have 
been working on for the last two days.
I along with a developer of a IOS apps.
We are working on a app that wil have some accessible games for the blind.
I came up with an idea and the developer was impress with it.
The neat thing about this developer is he has never heard about 
different kinds of computer and other stuff for the blind.
So to give the quick story he is willing to work with me on bringing 
accessible games to the IOS platform for myself and other gamers who 
have a form of blindness.
The developer tells me that he is very interested in how we the blind 
can use computers and IOS devices to play games.
I hope when the app that we are working on everyone on here will get it 
and enjoy it.

Will I don't want to say anymore about it I thought I would share this 
info with my fellow gamers.

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-14 Thread Thomas Ward
Hi Quentin,

Thanks for letting me know. I'll try and fix that sometime today. That
might explain why the list has been dead for a while. I wasn't aware
there was something wrong with it. However, I'll get on that, fix the
problem, and let everyone know when the list is back up and running
correctly.

Cheers!


On 11/12/11, QuentinC quent...@cfardel.net wrote:
 Thomas, the web page you gave has a parse error...

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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-14 Thread Darren Duff
Very cool indeed! Thanks man. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 11:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A review of the swamp game by Darren Duff

I've uploaded it so that it has a more permanent place.  Once the upload
finishes it will be stored at
www.kaldobsky.com/audiogames/SwampReviewByDarren.mp3

Hey Dark, jumping from the old single player only version to the version
1.1b he reviewed was quite a leap I'm sure!  I'm closing in on a release for
the next update which will actually be just as large of a leap forward from
the current version 1.1b, so keep an eye out for that.  :)

 Hay darren.
 
 
 great review.I've not actually played much of swamp, I tried some of 
 the very early versions before the multiplayer, but then I got my 
 guide dog so couldn't really take the time or use headphones which 
 obviously the game nedds.
 
 Now I'm qulified though hopefully I should be able to.
 
 Wow! the game has changed and sounds awsome, and your summary of it 
 was great and just what I needed to let me know what had been added to 
 the game.
 
 When I come to write up the audiogames.net database entry for swamp, 
 mind if I include a link to your review? if you can't have it 
 perminantly on ss, maybe we can find some hosting for it?
 
 Beware the grue!
 
 Dark.


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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-14 Thread Thomas Ward
Hi,

HmmmInteresting. I didn't get anything from the list. Guess I
better check my own subscription as I need to figure out why I'm not
getting mail from the list myself.

Cheers!


On 11/12/11, QuentinC quent...@cfardel.net wrote:
 IN fact it appears that I'm already subscribed, I got a message this
 evening and I have just sent one now.

 I supposed that the list was gone, because no message came through for a
 long while, I'm pretty sure at least one year, even perhaps 2.

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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Lol! Well ok then maybe just a few things here and there? Or maybe make
something like it for single player mode?  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Monday, November 14, 2011 10:35 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp suggestions and questions

The only problem with blowing up the world is, well, blowing up the world.
While it would be cool, how would you justify it returning to normalcy after
a while?  Since there's multiple people playing, time doesn't stop unless no
one is on the server at a given moment.

Chris Bartlett


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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-14 Thread dark

Hi Jeremy.

Well as I said, the only reason I haven't kept up with releases is that I've 
been worried about playing a game on headphones with reever, so have stuck 
to none headphone necessary games, especially core exiles.


I know now though she's absolutely fine in my flat, can't get into too much 
mischief and indeed sleeps for significant amounts of time anyway, as well 
is now much more settled, so I can probably get back to normal as far as 
game playing goes, which includes giving swamp a try.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 14, 2011 4:41 PM
Subject: Re: [Audyssey] A review of the swamp game by Darren Duff


I've uploaded it so that it has a more permanent place.  Once the upload 
finishes it will be stored at 
www.kaldobsky.com/audiogames/SwampReviewByDarren.mp3


Hey Dark, jumping from the old single player only version to the version 
1.1b he reviewed was quite a leap I'm sure!  I'm closing in on a release 
for the next update which will actually be just as large of a leap forward 
from the current version 1.1b, so keep an eye out for that.  :)



Hay darren.


great review.I've not actually played much of swamp, I
tried some of the very early versions before the
multiplayer, but then I got my guide dog so couldn't really
take the time or use headphones which obviously the game
nedds.

Now I'm qulified though hopefully I should be able to.

Wow! the game has changed and sounds awsome, and your
summary of it was great and just what I needed to let me
know what had been added to the game.

When I come to write up the audiogames.net database entry
for swamp, mind if I include a link to your review? if you
can't have it perminantly on ss, maybe we can find some
hosting for it?

Beware the grue!

Dark.



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list,
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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Thomas Ward
Hi Ron,

I don't know what to tell you. I haven't seen anything like this with
my own Logitech gamepad. It sounds as though the x and y axis got
reversed somehow, but haven't a clue how that could have happpened.

On 11/13/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 For those using the Logitech f510 gamepad.
 For some reason and I don't know how it happened.
 My right hand stick works in reverse.
 For example,
 For the Three D Velocity hand to ear flight simulator.
 For the speed, to increase the speed, you're suppose to be able to pull the
 stick forwards and to decrease the speed pull it back towards you.
 Well, for some odd strange reason I have to pull the right hand stick to the
 left to increase the speed and to the right to decrease the speed.
 To turn left and or right,
 You're suppose to be able to pull the stick to the left to bank or turn left
 and to pull the stick to the right to turn or bank to the right.
 For me,
 I must pull the stick forwards or away from me to turn or bank left and to
 turn right I have to pull the stick backwards or towards me.
 I have been with Logitech tech support out of canada with no success.
 The software that came with the logitech gamepad tells me that everything is
 working fine.
 I've even tried to up grade the software with no luck.
 Can anyone out there help me out to train the right hand stick to go back to
 the way it should be.
 Or is there a better gamepad out there with the force feedback feature.
 One frustrated gamer.
 Ron and current Leader Dog boz who states that a service dog beats a cane
 hands down any day of the week.


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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Ron Kolesar

If that's the case Tom, how do I fix the problem?
To bad there isn't a USB device that would do the following.
Say for example:
You're in the blast chamber game.
If you're running in a sc you feel like your running and can work up a swet.
When you get close to a steam, you can feel it start to get warmer then hot, 
and you could work up a swet and get the pants scared off of you.

Say you fall in a manhole cover, you would get the sence of falling.
For we pilots and there's a few hand to ear fligh simulators out there.
Jim Kitchen had a interesting one and then there's TDV and of course there's 
the fsx-IYP project.
When you make a turn in a airplane you tilt to one side and or roll to one 
side.
To bad we don't have a device that would let us experience those types of 
experiences.
The Wee or is it spell WII as the closest thing out there for physical hands 
on virtual reality game and educational reality.

But it isn't blind friendly.
To bad we can have a device that would bridge the gab to the vr world and 
have the fivesenses written into it for the blind.

Just a though.
I have a friend at NASA who might be able to help us out.
But has most have seen my letters, my writing isn't the gratest.
If someone could write up a reposal outlining what we too would appreciate 
in a vr physial world for the blind.
I'd be happy to submit it to my NASA friend who works at the KSC public 
affairs office.
With a little help from my friends, just might get back to the air with my 
USB controller just yet.



-Original Message- 
From: Thomas Ward

Sent: Monday, November 14, 2011 12:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

Hi Ron,

I don't know what to tell you. I haven't seen anything like this with
my own Logitech gamepad. It sounds as though the x and y axis got
reversed somehow, but haven't a clue how that could have happpened.

On 11/13/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

For those using the Logitech f510 gamepad.
For some reason and I don't know how it happened.
My right hand stick works in reverse.
For example,
For the Three D Velocity hand to ear flight simulator.
For the speed, to increase the speed, you're suppose to be able to pull 
the

stick forwards and to decrease the speed pull it back towards you.
Well, for some odd strange reason I have to pull the right hand stick to 
the

left to increase the speed and to the right to decrease the speed.
To turn left and or right,
You're suppose to be able to pull the stick to the left to bank or turn 
left

and to pull the stick to the right to turn or bank to the right.
For me,
I must pull the stick forwards or away from me to turn or bank left and to
turn right I have to pull the stick backwards or towards me.
I have been with Logitech tech support out of canada with no success.
The software that came with the logitech gamepad tells me that everything 
is

working fine.
I've even tried to up grade the software with no luck.
Can anyone out there help me out to train the right hand stick to go back 
to

the way it should be.
Or is there a better gamepad out there with the force feedback feature.
One frustrated gamer.
Ron and current Leader Dog boz who states that a service dog beats a cane
hands down any day of the week.


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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-14 Thread QuentinC
Thomas, if it could help in solving the problem: 1 or 2 years ago, a 
couple of days or weeks before the list become completely silent, I 
remember that my posts didn't go through anymore while I still got some 
messages from other people.


I also remember trying to contact you directly to solve the problem, but 
I never get any response so I gave up after 3 tries.


When I say didn't go through anymore, in fact I mean that when I tried 
to send something, I received a warning after 4-6 hours telling that the 
message couldn't be delivered to the sender allthough the adress 
actually existed. It was not the undelivered mail status notifications 
that we are used to get when we send something to an adress that doesn't 
exists.


We should make a test: who get messages and who don't. It would also be 
the occasion to let new interested people to join, and no more 
interested people to leave.


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[Audyssey] managed to crash swamp game

2011-11-14 Thread alex wallis

Hi,
I guess this bug is probably known about,
but I thought I would report it anyway.
I just managed to cause a bad swamp crash.
I did this by trying to change output from sapi to jaws,
I assume jaws support hasn't been built into swamp, or support for any 
other screen readers.

I pressed tab a few times, and then swamp totally crashed.
then for some reason, without me pressing the keystroke to do it, the 
windows task manager popped open, and I found it very difficult to close it.
any chance support for jaws could please be added? as I hate sapi, and 
would rather use jaws when possible.


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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread QuentinC
I will perhaps tell an idioty, but have you tried your gamepad in 
another game ?

You would be fixed if the problem comes from the game or the gamepad.

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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Thomas Ward
Hi Ron,

I don't know how to fix your problem. As I said I haven't experienced
any problems with my Logitech F510 myself, and am not quite sure what
happened with your unit.

As for the Wii the console itself isn't very accessible, but I've read
there is code examples for C/C++ developer to write custom PC drivers
for the Wii-motes.So if an accessible developer wanted to create
accessible games supporting the Wii motes it is possible. However, for
the gamer it is a bit of an expensive investment getting all the
equipment required to use the Wii-motes with the PC.

Cheers!


On 11/14/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 If that's the case Tom, how do I fix the problem?
 To bad there isn't a USB device that would do the following.
 Say for example:
 You're in the blast chamber game.
 If you're running in a sc you feel like your running and can work up a swet.
 When you get close to a steam, you can feel it start to get warmer then hot,
 and you could work up a swet and get the pants scared off of you.
 Say you fall in a manhole cover, you would get the sence of falling.
 For we pilots and there's a few hand to ear fligh simulators out there.
 Jim Kitchen had a interesting one and then there's TDV and of course there's
 the fsx-IYP project.
 When you make a turn in a airplane you tilt to one side and or roll to one
 side.
 To bad we don't have a device that would let us experience those types of
 experiences.
 The Wee or is it spell WII as the closest thing out there for physical hands
 on virtual reality game and educational reality.
 But it isn't blind friendly.
 To bad we can have a device that would bridge the gab to the vr world and
 have the fivesenses written into it for the blind.
 Just a though.
 I have a friend at NASA who might be able to help us out.
 But has most have seen my letters, my writing isn't the gratest.
 If someone could write up a reposal outlining what we too would appreciate
 in a vr physial world for the blind.
 I'd be happy to submit it to my NASA friend who works at the KSC public
 affairs office.
 With a little help from my friends, just might get back to the air with my
 USB controller just yet.


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Re: [Audyssey] managed to crash swamp game

2011-11-14 Thread Ben
What jfw ovice do you use?  If it is eloquence, there is a sapi version that
you can use.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: 14 November 2011 17:55
To: gamers@audyssey.org
Subject: [Audyssey] managed to crash swamp game

Hi,
I guess this bug is probably known about, but I thought I would report it
anyway.
I just managed to cause a bad swamp crash.
I did this by trying to change output from sapi to jaws, I assume jaws
support hasn't been built into swamp, or support for any other screen
readers.
I pressed tab a few times, and then swamp totally crashed.
then for some reason, without me pressing the keystroke to do it, the
windows task manager popped open, and I found it very difficult to close it.
any chance support for jaws could please be added? as I hate sapi, and would
rather use jaws when possible.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1869 / Virus Database: 2092/4616 - Release Date: 11/14/11


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Re: [Audyssey] managed to crash swamp game

2011-11-14 Thread Darren Duff
You can use jaws. Open the swamp folder and then open the progress.ini file.
Change the number on the first line to 3 and save it. Jaws will now be used
with the game.

Hth. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 12:55 PM
To: gamers@audyssey.org
Subject: [Audyssey] managed to crash swamp game

Hi,
I guess this bug is probably known about, but I thought I would report it
anyway.
I just managed to cause a bad swamp crash.
I did this by trying to change output from sapi to jaws, I assume jaws
support hasn't been built into swamp, or support for any other screen
readers.
I pressed tab a few times, and then swamp totally crashed.
then for some reason, without me pressing the keystroke to do it, the
windows task manager popped open, and I found it very difficult to close it.
any chance support for jaws could please be added? as I hate sapi, and would
rather use jaws when possible.

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[Audyssey] question about input methods for swamp

2011-11-14 Thread alex wallis

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening 
other stuff on the computer, plus, I guess I am just lazy and would 
rather use the keyboard.
perhaps some alternative keystrokes could be added such as control for 
firing your gun etc,
of course I guess movement will be a bit of a problem given the arrow 
keys control radar functions, but I would really rather use the keyboard 
for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in 
to allow for navigation with the keyboard. so alt and up could move you 
forward, alt and down could move you back, and alt left and right could 
side step you.


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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Ron Kolesar

Thanks.
But already tried that.
It isn't the games.
It's like the X and Y axes are reversed.
Thanks.

-Original Message- 
From: QuentinC

Sent: Monday, November 14, 2011 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

I will perhaps tell an idioty, but have you tried your gamepad in
another game ?
You would be fixed if the problem comes from the game or the gamepad.

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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse.  You won't
regret it once you get the knack of doing it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I can play
swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation, however
I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening other
stuff on the computer, plus, I guess I am just lazy and would rather use the
keyboard.
perhaps some alternative keystrokes could be added such as control for
firing your gun etc, of course I guess movement will be a bit of a problem
given the arrow keys control radar functions, but I would really rather use
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in to
allow for navigation with the keyboard. so alt and up could move you
forward, alt and down could move you back, and alt left and right could side
step you.

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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Well it has been somewhat of an unofficial secret, but since this topic has 
come up I might as well share.  The Grenade in the next update is going to be a 
rare and extra powerful item.  In many games, grenades are commonly used as if 
they are just another weapon but in Swamp they will special.  The server will 
make sure that only a set number of them ever appear in a map since the 
grenades will actually have the power to destroy the environment!

If you throw a grenade against the side of the Kai Mart, for example, the 
resulting explosion will permanently create a hole big enough to serve as a new 
doorway.  The changes to the map will affect everyone, and the map will repair 
only once all missions are complete and the map naturally resets itself.  This 
is the plan anyway and I do reserve the right to change my mind if it becomes 
too difficult to prevent people from abusing the feature.

 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?  


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread john
I can't speak for Aprone here, but there is a pick up grenade 
sound in the sounds folder.


- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 09:30:22 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

It would be cool just for effect if we could destroy our 
surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps 
and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done 
now lol!


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear 
distinctions to how

each gun works.

hi jeremy and all. was just wondering
is there a weapons specifications list for swamp? as for now 
when i
use a different weapon to shoot zombies, basically i only get to 
hear
a different firing sound for the variety of different weapons. 
other

than the different amount of emmo that each gun can hold at each
reload, are there any other differences between them? if not, i 
would
suggest that for the short guns, maybe u can widen the width of 
the
range of fire as in real life, when we fire a shot gun, we do 
not
really have to aim that accurately. besides, a shot from a shot 
gun
can actually harm more than 1 target at 1 time. as for the 
rifles,
since they are rifles, i think they should have a longer range 
of fire

as well.
maybe the hunting
rifle should have the longest range because it only holds 5 
shells at

a time so therefore needing to reload more often.

what to the other guys here think?


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Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread john
I'd be in, though my schedule is off. I'll probably end up as 
some kind of supply trader (my settlement is entirely walled in 
so I can just keep producing resources). If you could let me know 
the time/date in EDT, that would be great.


- Original Message -
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:49:50 -0500
Subject: [Audyssey] Castaways: Group Session?

Hi, would anyone be interested in scheduling a group session for 
Castaways?  I was thinking it would be fun if a bunch of us 
logged on at the same time so we could all help each other.

Christina
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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john

Here's what I did, my concerns were the same. Go into your mouse
properties, and set the speed to 0%. Play the game (your turning 
will be *very* slow). As you play, keep changing the mouse 
speed/sensitivity until you like the way it works. You can not 
click outside of the window, a feature I'm absolutely in love 
with. After a while, it really grew on me.


*- Original Message -
From: alex wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 18:14:31 +
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard 
navigation,

however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening
other stuff on the computer, plus, I guess I am just lazy and 
would

rather use the keyboard.
perhaps some alternative keystrokes could be added such as 
control for

firing your gun etc,
of course I guess movement will be a bit of a problem given the 
arrow
keys control radar functions, but I would really rather use the 
keyboard

for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be 
added in
to allow for navigation with the keyboard. so alt and up could 
move you
forward, alt and down could move you back, and alt left and right 
could

side step you.

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Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread Christina
I've got one settlement like that too for Mission Three.
Mission Five is kicking my butt though.
Christina

- Original Message - 
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 14, 2011 2:10 PM
Subject: Re: [Audyssey] Castaways: Group Session?


I'd be in, though my schedule is off. I'll probably end up as 
some kind of supply trader (my settlement is entirely walled in 
so I can just keep producing resources). If you could let me know 
the time/date in EDT, that would be great.

 - Original Message -
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:49:50 -0500
Subject: [Audyssey] Castaways: Group Session?

Hi, would anyone be interested in scheduling a group session for 
Castaways?  I was thinking it would be fun if a bunch of us 
logged on at the same time so we could all help each other.
Christina
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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread john
Hmmm, that would be. interesting. It also raises a concern and a 
question:
When the map resets, do the playerfiles also get reset, i.e: I 
can't keep racking up kills endlessly?
ON to the question. Rather than having the grenade blow through 
walls, would it be possible to simply have it simply have a large 
blast radius, so maybe you could throw it into a group of 
zombies, or to the end of an isle. The grenade would damage 
everything in the radius, but would not pass through walls. I've

played treasure hunt, and holes in walls is really frustrating.

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:09:28 -0800 (PST)
Subject: Re: [Audyssey] swamp suggestions and questions

Well it has been somewhat of an unofficial secret, but since this 
topic has come up I might as well share.  The Grenade in the next 
update is going to be a rare and extra powerful item.  In many 
games, grenades are commonly used as if they are just another 
weapon but in Swamp they will special.  The server will make sure 
that only a set number of them ever appear in a map since the 
grenades will actually have the power to destroy the environment!


If you throw a grenade against the side of the Kai Mart, for 
example, the resulting explosion will permanently create a hole 
big enough to serve as a new doorway.  The changes to the map 
will affect everyone, and the map will repair only once all 
missions are complete and the map naturally resets itself.  This 
is the plan anyway and I do reserve the right to change my mind 
if it becomes too difficult to prevent people from abusing the 
feature.


Lol! Well ok then maybe just a few
things here and there? Or maybe make
something like it for single player mode? 


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi,

Unfortunately, I don't know any more than I've already said. Yes,
there was a SAPI 4 compatible version of Eloquence available, but I'm
not sure if it is still being sold/licensed. Last I heard Kurzweil
3000 still ships withe the generic SAPI 4 version of Eloquence, but it
has been sometime since I have actually checked out that software.
What I do know for sure is that the company that owns Eloquence---I
want to say it is Speech Works---has changed the license agreement for
newer versions of Eloquence which prohibit version 6 of being used
with any application not specifically licensed for the product. Most
accessible applications such as Jaws, Window-Eyes, Openbook, all have
specific licenses with Speech Works to support and use Eloquence. So I
don't know where Speech Works stands on the older generic SAPI 4
version that came with IBM Viavoice etc. My guess is if you have it
you can use it, but keep in mind its a 32-bit app and uses SAPI 4, not
SAPI 5, so usage on Windos 7 and beyond might be problematic. I
haven't tried it myself so am not too clear on backwards compatibility
with SAPI 4 on Windows 7.

Cheers!


On 11/12/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 I have a question about this.
 I thought it was legally possible to buy a SAPI 5 version of Eloquence
 instead of only having boundled versions like JAWS or other programs?
 And what about ViaVoice TTS from IBM, which is essentially the same than
 Eloquence, at least concerning the voices themselves...
 Do you know any more about this messed up business?


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes this is definitely a question that has been asked a lot, lol.  I have the 
game coded so that you can't accidentally move the mouse outside of the game's 
window, in fact, the mouse cursor stays perfectly centered on the screen and 
can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard support, 
I am choosing not to add it.  If the support exists, then I will be constantly 
limited as I add and change controls and map content.  Juggling 2 totally 
different ways to play is more trouble than it's worth, since I am actually 
wanting people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a little more in 
order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I do 
apologize for those who are unhappy with it, but I'm kind of trying to hold my 
ground in order to establish the mouse as a valid input method.  If given any 
other choice, I think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, just to force 
people to try something they don't want to try, haha!  I can admit it.


 Hi list.
 I guess this question has been asked before,
 but is there a way I can play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard
 navigation,
 however I am playing on a laptop, and so only have a track
 pad.
 also, I can easily see myself clicking outside the window
 and opening other stuff on the computer, plus, I guess I am
 just lazy and would rather use the keyboard.
 perhaps some alternative keystrokes could be added such as
 control for firing your gun etc,
 of course I guess movement will be a bit of a problem given
 the arrow keys control radar functions, but I would really
 rather use the keyboard for navigation and firing of
 weapons.
 I just had a thought, perhaps alt and the arrow keys could
 be added in to allow for navigation with the keyboard. so
 alt and up could move you forward, alt and down could move
 you back, and alt left and right could side step you.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Your character's stats and equipment will not reset when maps change, or at 
least I don't plan to.  If the destroyed walls becomes an issue I'll change it, 
but the current plan will create holes.


 Hmmm, that would be. interesting. It
 also raises a concern and a question:
 When the map resets, do the playerfiles also get reset,
 i.e: I can't keep racking up kills endlessly?
 ON to the question. Rather than having the grenade blow
 through walls, would it be possible to simply have it simply
 have a large blast radius, so maybe you could throw it into
 a group of zombies, or to the end of an isle. The grenade
 would damage everything in the radius, but would not pass
 through walls. I've
 played treasure hunt, and holes in walls is really
 frustrating.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
Does it work with a touchpad? Because when I'm on the laptop I don't have an
external mouse

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Monday, November 14, 2011 2:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] question about input methods for swamp

I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse.  You won't
regret it once you get the knack of doing it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I can play
swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation, however
I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening other
stuff on the computer, plus, I guess I am just lazy and would rather use the
keyboard.
perhaps some alternative keystrokes could be added such as control for
firing your gun etc, of course I guess movement will be a bit of a problem
given the arrow keys control radar functions, but I would really rather use
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in to
allow for navigation with the keyboard. so alt and up could move you
forward, alt and down could move you back, and alt left and right could side
step you.

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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Johnny Tai
I thought weapon differences were already coded in lol- that's why I been 
sticking to rifle- thinking it has a longer range!
I agree about the shotgun- in reality, one barely has to aim with a shotgun- 
as long as it's pointing int the right general direction.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes, a laptop touch pad will work.  Also if anyone happens to have a touch 
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an
 external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
Awesome!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Yes, a laptop touch pad will work.  Also if anyone happens to have a touch
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an external mouse


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Well the weapons do have differences even in version 1.1b, but those 
differences will be more pronounced in the upcoming 1.2b.  For example, your 
hunting rifle can be used with or without a scope, and your trusty shotgun can 
be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread john
Mentioning sapi 4, it's pronunciation is quite off. A couple 
notable things: On is pronounced in, off is pronounced of. Also, 
if I remember rightly, it was much less fluid than sapi 5. I can 
confirm as well, that (at least the sapi four installation that 
comes with the APH products) does not work on windows seven.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 14:15:21 -0500
Subject: Re: [Audyssey] legalized speech - Re: Possible MOTA 
Features


Hi,

Unfortunately, I don't know any more than I've already said. Yes,
there was a SAPI 4 compatible version of Eloquence available, but 
I'm
not sure if it is still being sold/licensed. Last I heard 
Kurzweil
3000 still ships withe the generic SAPI 4 version of Eloquence, 
but it
has been sometime since I have actually checked out that 
software.
What I do know for sure is that the company that owns 
Eloquence---I
want to say it is Speech Works---has changed the license 
agreement for
newer versions of Eloquence which prohibit version 6 of being 
used
with any application not specifically licensed for the product. 
Most
accessible applications such as Jaws, Window-Eyes, Openbook, all 
have
specific licenses with Speech Works to support and use Eloquence. 
So I

don't know where Speech Works stands on the older generic SAPI 4
version that came with IBM Viavoice etc. My guess is if you have 
it
you can use it, but keep in mind its a 32-bit app and uses SAPI 
4, not

SAPI 5, so usage on Windos 7 and beyond might be problematic. I
haven't tried it myself so am not too clear on backwards 
compatibility

with SAPI 4 on Windows 7.

Cheers!


On 11/12/11, Michael Gauler michael.gau...@gmx.de wrote:
Hi Thomas,
I have a question about this.
I thought it was legally possible to buy a SAPI 5 version of 
Eloquence
instead of only having boundled versions like JAWS or other 
programs?
And what about ViaVoice TTS from IBM, which is essentially the 
same than

Eloquence, at least concerning the voices themselves...
Do you know any more about this messed up business?


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
It worked with me, congrats. The game is quite a bit more fluid 
than many things I've played.


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:20:32 -0800 (PST)
Subject: Re: [Audyssey] question about input methods for swamp

Yes this is definitely a question that has been asked a lot, lol.  
I have the game coded so that you can't accidentally move the 
mouse outside of the game's window, in fact, the mouse cursor 
stays perfectly centered on the screen and can not move while the 
game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to 
play is more trouble than it's worth, since I am actually wanting 
people to use a mouse in this game.  If I was neutral about it 
and didn't really care which was used, I would be willing to bend 
a little more in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but 
I'm kind of trying to hold my ground in order to establish the 
mouse as a valid input method.  If given any other choice, I 
think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people 
have grown to like it.  In short, I'm totally being a jerk with 
the controls, just to force people to try something they don't 
want to try, haha!  I can admit it.



Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
It does, I actually find the trackpad much easier to use than a 
standard mouse, though that may be due to the fact that I only 
tried a normal one once (my main machine is my laptop).


- Original Message -
From: Shane Davidson sh...@shaned.net
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 14:25:35 -0500
Subject: Re: [Audyssey] question about input methods for swamp

Does it work with a touchpad? Because when I'm on the laptop I 
don't have an

external mouse

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Darren Duff
Sent: Monday, November 14, 2011 2:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] question about input methods for swamp

I would suggest buying a USB mouse or something cheap and easy to 
let you
play the game. Being lazy in my opinion as no excuse to miss out 
on such a
great game. IN other words, it's really worth using the mouse.  
You won't

regret it once you get the knack of doing it.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I 
can play

swamp without the mouse?
I realise that the mouse is more accurate than keyboard 
navigation, however

I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening other
stuff on the computer, plus, I guess I am just lazy and would 
rather use the

keyboard.
perhaps some alternative keystrokes could be added such as 
control for
firing your gun etc, of course I guess movement will be a bit of 
a problem
given the arrow keys control radar functions, but I would really 
rather use

the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be 
added in to
allow for navigation with the keyboard. so alt and up could move 
you
forward, alt and down could move you back, and alt left and right 
could side

step you.

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_


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi Charles,

Perhaps, but its just another way to attempt to get the customer to
pay for the same product over and over again. You buy Jaws the price
of Eloquence is included in the sale. If you buy Openbook that too has
another license for Eloquence meaning you just purchased the same
sinth twice. If you go and buy the speech enabled version of Magic you
just paid for the sinth for a third time.I think Speech Works is
making quite a lot of money on that speech engine, because state
agencies are all too happy to buy Jaws, Openbook, Magic, etc for their
clients and pay for the same  speech engine over and over again. Not
that they really have a choice. Freedom Scientific, GW Micro, etc
include the cost of the license for the voices as part of the sale so
everyone ends up paying for it weather they want to or not. So I don't
think they are losing any money or sleep over their end user license.

Plus when you get down to it Speech Works happens to have a product
that is well liked. A lot of people I know agree with me that the
voices for Eloquence aren't that great, but they love the low memory
footprint, the fact it is fast and responsive, and it usually is
pretty clear when it is speeded up. So even if GW Micro, Freedom
Scientific, etc offered a version of their products without Eloquence
I'm not sure people would go for it since the RealSpeak Direct voices,
for example, sound better but are a lot more sluggish for day to day
use. So many customers might end up willing to pay a little extra for
Eloquence anyway regardless of the user license.

I myself am on a tight budget so my wife and I have cut way back on
spending. Especially, in the matter of software. Now that NVDA is out,
has become fairly decent, I've gotten use to using that for day to day
work rather than blowing a few hundred on SMA agreements for Jaws or
Window-Eyes. Frankly I can't afford it any more, and I'm not sorry to
give up Eloquence myself. For me its not worth it to continue feeding
companies like Speech Works money to maintain their proprietary
licenses, because its not fair to me or anyone else to continue paying
for the same software over and over again.

Cheers!


On 11/12/11, Charles Rivard wee1s...@fidnet.com wrote:
 Makes sense, and they are screwing themselves, aren't they?  They would sell
 more if they were more flexible, I would think.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,
 you! are! finished!

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Johnny Tai
I love using the mouse for this- it adds a certain of...not sure the word I 
need, but it makes you feel like you're playing a real first person shooter 
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's cause I can't 
aim worth jack with my hearing issue currently lol- I tend to just sweep all 
around me and waste lots of ammo.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and 
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in 
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got 
1200 kills with 36%, and you've got 400 with 65% haha).


- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure 
the word I
need, but it makes you feel like you're playing a real first 
person shooter

rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's 
cause I can't
aim worth jack with my hearing issue currently lol- I tend to 
just sweep all

around me and waste lots of ammo.


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi,

I'm honestly not surprised. Remember SAPI 4 was originally written for
Windows 98 era operating systems and software. That's like 13 years
ago. In terms of computer software its ancient.

Microsoft's SAPI 5 API was a complete rewrite for Windows XP, and has
been steadily upgraded along with the operating systems. The current
version SAPI 5.4 ships as a core component of Windows 7, and is
obviously the version we should be using for Windows 7 games and
applications.There are a lot of low-level API changes such as ssml for
tagging speech to insert natural pauses, changes in pitch,  changes in
volume, etc during speech output. For instance if someone writes a
book and tags it with xml or ssml Microsoft Anna 5.4 will be able to
act upon those instructions like raise the volume to yell or lower her
voice to whisper as she is reading. Its rather cool some of the things
you can do with the newer SAPI 5.3/5.4 voices on the fly.

volume level='100' I am yelling!
volume level ='50' I am wispering. I hope nobody hears me.
pitch middle='5' I am really excited!
pitch middle='-5' I am feeling board.

Like I said that is really cool stuff. Anna isn't the best voice, but
I noticed the new Cepstral 5.2 voices respond well to xml and ssml
tagged documents. Callie does a pretty good job of simulating human
speech when books etc are properly tagged and you read them using the
Swift program that comes with the Cepstral 5.2 voices.

So I don't know why anyone would really want to go back to SAPI 4
voices in the first place. As you said they weren't really that good
over all, and compatibility has now become an issue on newer ops. Its
time to move on to bigger and better things.

Smile.



On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Mentioning sapi 4, it's pronunciation is quite off. A couple
 notable things: On is pronounced in, off is pronounced of. Also,
 if I remember rightly, it was much less fluid than sapi 5. I can
 confirm as well, that (at least the sapi four installation that
 comes with the APH products) does not work on windows seven.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che

  hey jeremy, good for you man.
  i sent the idea up the flagpole of forcing users to use only a mouse 
with rail racer, and got such a massive negative response, i ended up 
putting in the option for keyboard support, even though the keyboard 
input isn't as accurate, or frankly in my opinion, as fun.
  i applaud your decision here, its not like a mouse is going to break 
anyones bank, and almost all computer systems come with one anyhow.
  Hopefully more AG gamers and developers will realize the mouse is a 
great way to interact with our games and it will soon be the norm 
instead of the exception.
  for you folks out there not playing swamp because you don't want to 
break out a mouse, your seriously missing potentially the game of the 
year.

  See you in zombie land.
  Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:

Yes this is definitely a question that has been asked a lot, lol.  I have the 
game coded so that you can't accidentally move the mouse outside of the game's 
window, in fact, the mouse cursor stays perfectly centered on the screen and 
can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard support, 
I am choosing not to add it.  If the support exists, then I will be constantly 
limited as I add and change controls and map content.  Juggling 2 totally 
different ways to play is more trouble than it's worth, since I am actually 
wanting people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a little more in 
order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I do 
apologize for those who are unhappy with it, but I'm kind of trying to hold my 
ground in order to establish the mouse as a valid input method.  If given any 
other choice, I think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, just to force 
people to try something they don't want to try, haha!  I can admit it.



Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.



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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-14 Thread Thomas Ward
Hi Quentin,

I'll take a look. Seems to me we were having issues with the mail
server at that time, and a lot of people may have assumed the list was
dead during that time period. Later this evening I'll take a look at
everything and see what's up and see if I can get things straightened
out.

On 11/14/11, QuentinC quent...@cfardel.net wrote:
 Thomas, if it could help in solving the problem: 1 or 2 years ago, a
 couple of days or weeks before the list become completely silent, I
 remember that my posts didn't go through anymore while I still got some
 messages from other people.

 I also remember trying to contact you directly to solve the problem, but
 I never get any response so I gave up after 3 tries.

 When I say didn't go through anymore, in fact I mean that when I tried
 to send something, I received a warning after 4-6 hours telling that the
 message couldn't be delivered to the sender allthough the adress
 actually existed. It was not the undelivered mail status notifications
 that we are used to get when we send something to an adress that doesn't
 exists.

 We should make a test: who get messages and who don't. It would also be
 the occasion to let new interested people to join, and no more
 interested people to leave.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Dakotah Rickard
I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Straifing rules!!! Only problem with it is that you:
 1. attract every zombie nearby (get everybody to one location and
 tell them there's going to be a big flashy party)
 2: waist all your rifle/pistol ammo, I go through three clips in
 twenty seconds with the assault rifle.
 Oh and 3: devastate your accuracy percentage (who cares, I've got
 1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 14 Nov 2011 11:41:28 -0800
 Subject: Re: [Audyssey] question about input methods for swamp

 I love using the mouse for this- it adds a certain of...not sure
 the word I
 need, but it makes you feel like you're playing a real first
 person shooter
 rather than just another audio game. if that makes sense.
 Though I'll admit I don't use the mouse to aim yet- but that's
 cause I can't
 aim worth jack with my hearing issue currently lol- I tend to
 just sweep all
 around me and waste lots of ammo.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Dakotah Rickard
It may be my imagination, but weapons seem to do more damage the
closer you are to a target.

Also, I think the shotgun has a slightly wider area of fire, although,
as I said, this could be imagination.

Signed:
Dakotah Rickard

On 11/14/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the weapons do have differences even in version 1.1b, but those
 differences will be more pronounced in the upcoming 1.2b.  For example, your
 hunting rifle can be used with or without a scope, and your trusty shotgun
 can be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Michael Gauler

Hi Thomas,
I thought Speech Works did no longer exist, meaning that Eloquence was no 
part of Nuance or Scansoft.
Furthermore I also thought at least the IBM versions of the voices were now 
also available as SAPI 5.1 versions at least, thus I thought the original 
Eloquence would also be available in some SAPI 5 form.
But due to a general lack of easily available information I might be 
mistaken. 



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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread michael barnes

Hey, Darren.
The reason I thought I would share this news is because the app is 
kinda a gift from me to all my fellow gamers that are blind.
The app will be free and if apple don't release the app then I'll send 
different ones the app if anyone wants it.

But for now I am hopeing that the app will be out by the end of the month.

I guess I could share a little bit of info with all of you so here is a 
small preview and I mean small preview.

The app will have classic games on it that you can play on your IOS devices.
The games are text base games that does work with voice over on the IOS.
The app will have sounds.
You can say that it will be a blast from the past.
I think that when the app is ready for release and I give the name of 
the app then everyone will be wanting to go get the fre app for themselves.

The app will have six classic text to speeech games that does have sounds.

I am sorry if this description is not a enough but I really do want it 
to be a surprise from me.
The the reason that I am give the details the way I'm doing is so that 
people will be guessing what games and want to know more.

So when it comes out I will happy to give the full description of the app.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread Munawar Bijani

Hi Ron,
When we ran tests together a few weeks ago, I wasn't aware that this problem 
has happened in multiple games. This seems to be a defect with the 
controller itself, since games depend on input data from the stick to 
operate. The games actually have no idea in which direction you are moving 
the stick; it is up to the hardware to tell the games this information. I 
suspect that you have a defective device. If there is warranty on the 
device, you may want to consider exchanging it.


Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
-Original Message- 
From: Ron Kolesar

Sent: Monday, November 14, 2011 1:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

Thanks.
But already tried that.
It isn't the games.
It's like the X and Y axes are reversed.
Thanks.

-Original Message- 
From: QuentinC

Sent: Monday, November 14, 2011 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need a little help from my friends.

I will perhaps tell an idioty, but have you tried your gamepad in
another game ?
You would be fixed if the problem comes from the game or the gamepad.

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Ron and current Leader Dog boz who states that a service dog beats a cane
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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
For me, the track pad wasn't a good method as I kept accidentally firing.  I
prefer my trusty $20 usb wireless mouse, and would never go back to keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in Sod
and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my
mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Straifing rules!!! Only problem with it is that you:
 1. attract every zombie nearby (get everybody to one location and
 tell them there's going to be a big flashy party)
 2: waist all your rifle/pistol ammo, I go through three clips in
 twenty seconds with the assault rifle.
 Oh and 3: devastate your accuracy percentage (who cares, I've got
 1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 14 Nov 2011 11:41:28 -0800
 Subject: Re: [Audyssey] question about input methods for swamp

 I love using the mouse for this- it adds a certain of...not sure
 the word I
 need, but it makes you feel like you're playing a real first
 person shooter
 rather than just another audio game. if that makes sense.
 Though I'll admit I don't use the mouse to aim yet- but that's
 cause I can't
 aim worth jack with my hearing issue currently lol- I tend to
 just sweep all
 around me and waste lots of ammo.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The trade-off for the shotgun should be drastically reduced effective range.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

It may be my imagination, but weapons seem to do more damage the
closer you are to a target.

Also, I think the shotgun has a slightly wider area of fire, although,
as I said, this could be imagination.

Signed:
Dakotah Rickard

On 11/14/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the weapons do have differences even in version 1.1b, but those
 differences will be more pronounced in the upcoming 1.2b.  For example,
your
 hunting rifle can be used with or without a scope, and your trusty shotgun
 can be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread dark
Actually tom, some of those sapi 5.4 things sound really quite nice,   
possibly the first positive change I've heard with windows 7 yet :D.


Actually a friend of mine who had a degree in computer science was 
speculating about such tags back in 2003, and now of course ms have proved 
her right and done it.


So, even if I will have to lose realspeak daniel (who according to nuance I 
probably shouldn't have reading sapi applications anyway), getting a new 
voice could actually give some bennifits too which is good.


As to sapi four, the only game I ever saw which used sapi four was blind 
man's bluff. As I remember that game was less than steller, in fact I don't 
even think it was as good as acefire,  so why would you want to use sapi 
four anyway?


Beware the grue!

Dark.


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[Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Che

  Hey christopher,
  Hold off on getting the demo of RR. i've got a couple glitches to 
work out of rail racer that will allow a new demo that works properly 
with modern 64 bit win7 systems, as well as allows you to make and race 
your own tracks with a brand new track editor.
  also, it won't require updating your framework, or installing direct 
x etc. which was a major pain with the original version.
  i had hoped to have it out earlier this year, but I added new games 
to the card room, and we've had a lot of people join, which means time 
taken up with tech support, and time is at a premium when your a one 
band operation.
  anyhow, i'll update the list when the new RR full version and demo 
are ready to check out.

  later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:

For me, the track pad wasn't a good method as I kept accidentally firing.  I
prefer my trusty $20 usb wireless mouse, and would never go back to keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in Sod
and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my
mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, johnjpcarnemo...@comcast.net  wrote:

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's
cause I can't
aim worth jack with my hearing issue currently lol- I tend to
just sweep all
around me and waste lots of ammo.


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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Ben
Che,
As you know I emailed you directly asking about full version replacements
etc.  could you enlighten us as to how it will work?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 14 November 2011 21:19
To: Gamers Discussion list
Subject: [Audyssey] rail racer, was: Re: question about input methods for
swamp

   Hey christopher,
   Hold off on getting the demo of RR. i've got a couple glitches to work
out of rail racer that will allow a new demo that works properly with modern
64 bit win7 systems, as well as allows you to make and race your own tracks
with a brand new track editor.
   also, it won't require updating your framework, or installing direct x
etc. which was a major pain with the original version.
   i had hoped to have it out earlier this year, but I added new games to
the card room, and we've had a lot of people join, which means time taken up
with tech support, and time is at a premium when your a one band operation.
   anyhow, i'll update the list when the new RR full version and demo are
ready to check out.
   later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
 For me, the track pad wasn't a good method as I kept accidentally 
 firing.  I prefer my trusty $20 usb wireless mouse, and would never go 
 back to keyboard controls.  In fact, I find I miss the fluidity and 
 speed of the mouse in Sod and GMA Tank Commander.

 Chee, I'm probably going to d/l a demo of RailRacer, now that I've 
 lost my mouse cherry.  Where do I find it?

   Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Dakotah Rickard
 Sent: Monday, November 14, 2011 3:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] question about input methods for swamp

 I play on my netbook, using my touchpad. Honestly, I haven't tried it 
 with a normal mouse yet. Still, I love it, and I'm glad to have tried 
 the new method.

 Thanks for being a jerk, man.

 As for accuracy, it depends on your playing style. I'm trying not to 
 go crazy with characters, but currently I have three, with 65%, 45%, 
 and 40% respectively. The 65% is me actually playing as me, meaning I 
 never, ever shoot without thinking I'd hit, because it attracts 
 zombies and makes me unsure of what's going on for a second. I'm 
 weird, in that I'm already enjoying the roleplay.

 Signed:
 Dakotah Rickard

 On 11/14/11, johnjpcarnemo...@comcast.net  wrote:
 Straifing rules!!! Only problem with it is that you:
 1. attract every zombie nearby (get everybody to one location and 
 tell them there's going to be a big flashy party)
 2: waist all your rifle/pistol ammo, I go through three clips in 
 twenty seconds with the assault rifle.
 Oh and 3: devastate your accuracy percentage (who cares, I've got
 1200 kills with 36%, and you've got 400 with 65% haha).

   - Original Message -
 From: Johnny Taijohnnyti...@shaw.ca
 To: Gamers Discussion listgamers@audyssey.org Date sent: Mon, 14 
 Nov 2011 11:41:28 -0800
 Subject: Re: [Audyssey] question about input methods for swamp

 I love using the mouse for this- it adds a certain of...not sure the 
 word I need, but it makes you feel like you're playing a real first 
 person shooter rather than just another audio game. if that makes 
 sense.
 Though I'll admit I don't use the mouse to aim yet- but that's cause 
 I can't aim worth jack with my hearing issue currently lol- I tend to 
 just sweep all around me and waste lots of ammo.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
Che.

Well said and I couldn't agree more!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, November 14, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

   hey jeremy, good for you man.
   i sent the idea up the flagpole of forcing users to use only a mouse with
rail racer, and got such a massive negative response, i ended up putting in
the option for keyboard support, even though the keyboard input isn't as
accurate, or frankly in my opinion, as fun.
   i applaud your decision here, its not like a mouse is going to break
anyones bank, and almost all computer systems come with one anyhow.
   Hopefully more AG gamers and developers will realize the mouse is a great
way to interact with our games and it will soon be the norm instead of the
exception.
   for you folks out there not playing swamp because you don't want to break
out a mouse, your seriously missing potentially the game of the year.
   See you in zombie land.
   Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
 Yes this is definitely a question that has been asked a lot, lol.  I have
the game coded so that you can't accidentally move the mouse outside of the
game's window, in fact, the mouse cursor stays perfectly centered on the
screen and can not move while the game is running.

 While it would be possible for the current Swamp game to have keyboard
support, I am choosing not to add it.  If the support exists, then I will be
constantly limited as I add and change controls and map content.  Juggling 2
totally different ways to play is more trouble than it's worth, since I am
actually wanting people to use a mouse in this game.  If I was neutral about
it and didn't really care which was used, I would be willing to bend a
little more in order to maintain separate keyboard support.

 Clearly people will not all agree with my pro mouse stance for Swamp, and
I do apologize for those who are unhappy with it, but I'm kind of trying to
hold my ground in order to establish the mouse as a valid input method.  If
given any other choice, I think most people wouldn't even give the mouse a
chance.  By forcing people to use the mouse, I have a feeling many people
have grown to like it.  In short, I'm totally being a jerk with the
controls, just to force people to try something they don't want to try,
haha!  I can admit it.


 Hi list.
 I guess this question has been asked before, but is there a way I can 
 play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard navigation, 
 however I am playing on a laptop, and so only have a track pad.
 also, I can easily see myself clicking outside the window and opening 
 other stuff on the computer, plus, I guess I am just lazy and would 
 rather use the keyboard.
 perhaps some alternative keystrokes could be added such as control 
 for firing your gun etc, of course I guess movement will be a bit of 
 a problem given the arrow keys control radar functions, but I would 
 really rather use the keyboard for navigation and firing of weapons.
 I just had a thought, perhaps alt and the arrow keys could be added 
 in to allow for navigation with the keyboard. so alt and up could 
 move you forward, alt and down could move you back, and alt left and 
 right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Thank you for that Che!  I also believe it will be very cool to see developers 
use the mouse in future titles.  I'm sure your Rail Racer game is going to see 
quite a few more players giving the mouse controls a try.


 Well said and I couldn't agree more!


    hey jeremy, good for you man.
    i sent the idea up the flagpole of
 forcing users to use only a mouse with
 rail racer, and got such a massive negative response, i
 ended up putting in
 the option for keyboard support, even though the keyboard
 input isn't as
 accurate, or frankly in my opinion, as fun.
    i applaud your decision here, its not
 like a mouse is going to break
 anyones bank, and almost all computer systems come with one
 anyhow.
    Hopefully more AG gamers and developers
 will realize the mouse is a great
 way to interact with our games and it will soon be the norm
 instead of the
 exception.
    for you folks out there not playing swamp
 because you don't want to break
 out a mouse, your seriously missing potentially the game of
 the year.
    See you in zombie land.
    Che


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
And  I think that's ok... I'm sorry, but people need to learn to except
change and start thinking outside the box. Get out of your comfort zone!
Know what I mean? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Yes this is definitely a question that has been asked a lot, lol.  I have
the game coded so that you can't accidentally move the mouse outside of the
game's window, in fact, the mouse cursor stays perfectly centered on the
screen and can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard
support, I am choosing not to add it.  If the support exists, then I will be
constantly limited as I add and change controls and map content.  Juggling 2
totally different ways to play is more trouble than it's worth, since I am
actually wanting people to use a mouse in this game.  If I was neutral about
it and didn't really care which was used, I would be willing to bend a
little more in order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I
do apologize for those who are unhappy with it, but I'm kind of trying to
hold my ground in order to establish the mouse as a valid input method.  If
given any other choice, I think most people wouldn't even give the mouse a
chance.  By forcing people to use the mouse, I have a feeling many people
have grown to like it.  In short, I'm totally being a jerk with the
controls, just to force people to try something they don't want to try,
haha!  I can admit it.


 Hi list.
 I guess this question has been asked before, but is there a way I can 
 play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard navigation, 
 however I am playing on a laptop, and so only have a track pad.
 also, I can easily see myself clicking outside the window and opening 
 other stuff on the computer, plus, I guess I am just lazy and would 
 rather use the keyboard.
 perhaps some alternative keystrokes could be added such as control for 
 firing your gun etc, of course I guess movement will be a bit of a 
 problem given the arrow keys control radar functions, but I would 
 really rather use the keyboard for navigation and firing of weapons.
 I just had a thought, perhaps alt and the arrow keys could be added in 
 to allow for navigation with the keyboard. so alt and up could move 
 you forward, alt and down could move you back, and alt left and right 
 could side step you.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
SWEETNESS!! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Well it has been somewhat of an unofficial secret, but since this topic has
come up I might as well share.  The Grenade in the next update is going to
be a rare and extra powerful item.  In many games, grenades are commonly
used as if they are just another weapon but in Swamp they will special.  The
server will make sure that only a set number of them ever appear in a map
since the grenades will actually have the power to destroy the environment!

If you throw a grenade against the side of the Kai Mart, for example, the
resulting explosion will permanently create a hole big enough to serve as a
new doorway.  The changes to the map will affect everyone, and the map will
repair only once all missions are complete and the map naturally resets
itself.  This is the plan anyway and I do reserve the right to change my
mind if it becomes too difficult to prevent people from abusing the feature.

 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Yeah... I saw that 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, November 14, 2011 2:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

I can't speak for Aprone here, but there is a pick up grenade sound in the
sounds folder.

 - Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Mon, 14 Nov
2011 09:30:22 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

It would be cool just for effect if we could destroy our surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done now lol!

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear distinctions to how
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list for swamp? as for now when i  use a
different weapon to shoot zombies, basically i only get to hear  a different
firing sound for the variety of different weapons. 
other
 than the different amount of emmo that each gun can hold at each  reload,
are there any other differences between them? if not, i would  suggest that
for the short guns, maybe u can widen the width of the  range of fire as in
real life, when we fire a shot gun, we do not  really have to aim that
accurately. besides, a shot from a shot gun  can actually harm more than 1
target at 1 time. as for the rifles,  since they are rifles, i think they
should have a longer range of fire  as well.
 maybe the hunting
 rifle should have the longest range because it only holds 5 shells at  a
time so therefore needing to reload more often.

 what to the other guys here think?


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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread Ian McNamara
Hi will this be abailable in the u k and u s ap store as i like the sound of 
this.

Ian McNamara
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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread dark

Hi che.

That's great news! I've wondered what's happened to rr recently as last time 
I tried the online option didn't seem to be working, and frankly I've always 
found the track editer a bit of a pain.


Having a demo for people to create and race tracks is a great idea I think 
and should bring more people into playing the game.


Let me know as soon as it's ready and I'll update the rr page on 
audiogames.net and also post some news.


All the best,

Dark. 



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread dark
For me, who has always been an arcade joystick fan even the keyboard took 
some getting used to!


I hate joypads with a passion after trying for many years, but I just cannot 
cope with the hole business of using only your thumb for most of the 
buttons! I don't know if it's my typing, my playing of instruments like 
piano and flute that make extensive use of all! fingers, but the hole 
methodology behind joypad holding I've just not got at all, and that's after 
trying right back to the days when we first got our snes.


Thus, when i began playing games on the pc, while a million miles better 
than a joypad the keyboard took significant getting used to, indeed i used 
to get finger ache from using the curser keys.


now however, I'm extremely! happy with the key board, so much so I haven't 
even bothered buying the usb adapter for my x arcade joystick to plug into 
the pc, though it deffinately has one.


So personally I'm all in favour of trying the mouse. it'll stil take getting 
used to, but is a long way from impossible, afterall if I'd stuck to my 
comfort zone I'd have never played pc games on the keyboard at all!


And whatever way I think of it, the mouse is better than a joypad,  heck 
for me, playing a game with my nose would be better than a joypad :D.


Beware the grue!

Dark.



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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread Charles Rivard
I think that all apps must go through Apple.  It's a proprietary issue.  You 
have to be able to get the apps from the Itunes Store using Itunes.  I would 
check with Apple to be sure before making it available.


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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, November 14, 2011 12:43 PM
Subject: Re: [Audyssey] New app is coming for the blind gamers.



Hey, Darren.
The reason I thought I would share this news is because the app is kinda a 
gift from me to all my fellow gamers that are blind.
The app will be free and if apple don't release the app then I'll send 
different ones the app if anyone wants it.

But for now I am hopeing that the app will be out by the end of the month.

I guess I could share a little bit of info with all of you so here is a 
small preview and I mean small preview.
The app will have classic games on it that you can play on your IOS 
devices.

The games are text base games that does work with voice over on the IOS.
The app will have sounds.
You can say that it will be a blast from the past.
I think that when the app is ready for release and I give the name of the 
app then everyone will be wanting to go get the fre app for themselves.

The app will have six classic text to speeech games that does have sounds.

I am sorry if this description is not a enough but I really do want it to 
be a surprise from me.
The the reason that I am give the details the way I'm doing is so that 
people will be guessing what games and want to know more.

So when it comes out I will happy to give the full description of the app.

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread michael barnes
Hey, yes it will be release in all countries unless apple gets crazy 
about the app.

I have seen apple take and not let a app get release for stupid reasons.
But however if apple does not release the app it will still b availble 
to any one that wants it.

And the great thing about this you will not have to jailbreak your IOS devices.
But lets hope that apple will let this app through.
I will say this the app is looking good so far.
I will be getting a newer version tomorrow from the person who is doing 
the programing for me.

And hopefully the version I'll get will be good enough to be release.
If the app is working like the way that I like it then I'll write the 
app store description and I'll right the stuff that goes in the about 
section of the app.


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Re: [Audyssey] New app is coming for the blind gamers.

2011-11-14 Thread michael barnes

Hey, Charles.
You are correct on that.
So that is why I am doing everything I know of so that apple will 
aprove it for the app store.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 1:14 PM, alex wallis wrote:

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening 
other stuff on the computer, plus, I guess I am just lazy and would 
rather use the keyboard.
perhaps some alternative keystrokes could be added such as control for 
firing your gun etc,
of course I guess movement will be a bit of a problem given the arrow 
keys control radar functions, but I would really rather use the 
keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in 
to allow for navigation with the keyboard. so alt and up could move 
you forward, alt and down could move you back, and alt left and right 
could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch pad 
on the right side of the screen and left and right click on the left. 
Though like I said in my earlier email, apparently the computer isn't 
powerful enough to run swamp. The game's loop doesn't go fast enough 
assuming it does use a loop and it acts like it. I have to hold down my 
left or right click for a second or so to get anything to happen. And 
everything happens about half speed. It's kind of cheating on my part 
because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:

Yes, a laptop touch pad will work.  Also if anyone happens to have a touch 
screen monitor it should work as well.


Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Jeremy, can you add a way to walk forward with the keyboard though? We 
will still require the mouse to aim and fire. The problem is mac touch 
pads can't right click, Hitting alt to walk instead, for that situation, 
would be very nice. And I don't think it's giving up on your stance, as 
aiming with cardinal directions just won't cut it. Actually I can do it 
but I still prefer my touch pad for that. It would help me even on my hp 
computer because I can't right and left click at the same time do to the 
way my touch pad is designed. I mentioned that a few emails ago. If you 
touch the bottom left corner of the touch pad while holding down the 
bottom right corner you fire your weapon and stop walking, even though 
you aren't pressing down the bottom left side. This is because the touch 
pad uses it's touch sensor to figure out which button you want to click 
left or right, and only has one physical button located under the pad, 
at the very bottom of it in the center. It seems to check left click 
first, then right. If you touch left side but have it pressed down with 
right, it thinks you're left clicking and totally ignores the right 
click. Also, do you know a way to cheat and disable tap to click without 
doing it manually in your touch pad settings? I need tap to click to be 
on to turn my touch pad on and off, since I have to touch the top left 
corner of it twice quickly to do that and turning off tap to click 
disables that ability. I can manually turn my touch pad off but it comes 
back on after I restart my computer and I have to manually turn it off 
once again. If swamp could somehow ignore tap to click that would sure 
be nice. Actually that would probably fix the fire on touch problem with 
touch screens too, although I think it still won't turn.



Sent with Thunderbird 3.1.16 portable.

On 11/14/2011 5:46 PM, Valiant8086 wrote:

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch 
pad on the right side of the screen and left and right click on the 
left. Though like I said in my earlier email, apparently the computer 
isn't powerful enough to run swamp. The game's loop doesn't go fast 
enough assuming it does use a loop and it acts like it. I have to hold 
down my left or right click for a second or so to get anything to 
happen. And everything happens about half speed. It's kind of cheating 
on my part because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
Yes, a laptop touch pad will work.  Also if anyone happens to have a 
touch screen monitor it should work as well.



Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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[Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Che

 hey all,
  I wanted to share some tips for you all that may be new to mouse control.
  some players of RR complained they didn't have enough surface area 
for their mouse, but usually the problem is they weren't picking up the 
mouse and resetting it properly.
  This kind of thing is taken for granted by those that have used the 
mouse for years, but isn't instinctive if you've never picked up a mouse 
before.
  I play swamp with my mouse on my keyboard slide out stand, with the 
mouse to the right of the keyboard, and i literally have less than 2 
inches of space to either side of the mouse.

  This is what works for me, your mileage may vary:
  When holding the mouse, keep your thumb and pinky on the sides of the 
mouse, so you can easily pick it up by lifting your thumb.  The pinky 
doesn't lift up, it just acts as the axis of rotation when the mouse is 
tilted, in fact when i do it, the right edge of the mouse never loses 
contact with the table surface.
  This will tilt the mouse up, allowing you to slide the mouse left or 
right without the virtual cursor actually moving.
 you can then put the mouse back down, and continue moving it, repeat 
as necessary.
  so for instance, if i wanted to do a 180 in swamp, i may need to move 
the mouse a total of six inches. assuming the mouse is in the center of 
my little area, i slide the mouse right 2 inches, tilt it up, move it 
back to the left 4 inches, place it back down, and then to the right 4 
inches.  Then i reset it back to the center, so i'm ready to rotate 
either direction if a baddie pops up.
   i keep my wrist planted on the keyboard stand the whole time, so my 
arm does not move.
  this takes some practice, but if your new to the mouse, fire up 
swamp, and just practice this technique by checking your heading with 
the w key, and see if you can nail going from north to east back and 
forth for a bit.after a few minutes, you'll get the hang of it, and 
you'll be blowing away the undead in no time.
  also, although i haven't had to modify my mouse sensitivity on this 
system, you can do so in your control panel so you don't have to move 
the mouse as far, or go the other way if it rotates you more quickly 
than you like. i assume this will adjust sensitivity in swamp unless 
jeremy is overiding the control panel in game.
  There is a mouse sensitivity option in RR, so you can set it in game, 
something jeremy might consider, though as i said, on this system i 
liked the default responsiveness.
  also, having the rotation wheel and button for changing weapons would 
be awesome, as would having an .ini file to set our own keyboard 
commands.  I know i have mentioned this before, but jeremy has a very 
very thick skull, so i'm gonna keep pounding on that nail until it taps 
his brain, mooahahhah.

  Happy hunting,
che


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Re: [Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Darren Duff
Neat stuff. Thanks. For this. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, November 14, 2011 6:02 PM
To: Gamers Discussion list
Subject: [Audyssey] Mouse tips for swamp and other games

  hey all,
   I wanted to share some tips for you all that may be new to mouse control.
   some players of RR complained they didn't have enough surface area for
their mouse, but usually the problem is they weren't picking up the mouse
and resetting it properly.
   This kind of thing is taken for granted by those that have used the mouse
for years, but isn't instinctive if you've never picked up a mouse before.
   I play swamp with my mouse on my keyboard slide out stand, with the mouse
to the right of the keyboard, and i literally have less than 2 inches of
space to either side of the mouse.
   This is what works for me, your mileage may vary:
   When holding the mouse, keep your thumb and pinky on the sides of the
mouse, so you can easily pick it up by lifting your thumb.  The pinky
doesn't lift up, it just acts as the axis of rotation when the mouse is
tilted, in fact when i do it, the right edge of the mouse never loses
contact with the table surface.
   This will tilt the mouse up, allowing you to slide the mouse left or
right without the virtual cursor actually moving.
  you can then put the mouse back down, and continue moving it, repeat as
necessary.
   so for instance, if i wanted to do a 180 in swamp, i may need to move the
mouse a total of six inches. assuming the mouse is in the center of my
little area, i slide the mouse right 2 inches, tilt it up, move it back to
the left 4 inches, place it back down, and then to the right 4 inches.  Then
i reset it back to the center, so i'm ready to rotate either direction if a
baddie pops up.
i keep my wrist planted on the keyboard stand the whole time, so my arm
does not move.
   this takes some practice, but if your new to the mouse, fire up swamp,
and just practice this technique by checking your heading with the w key,
and see if you can nail going from north to east back and forth for a
bit.after a few minutes, you'll get the hang of it, and you'll be blowing
away the undead in no time.
   also, although i haven't had to modify my mouse sensitivity on this
system, you can do so in your control panel so you don't have to move the
mouse as far, or go the other way if it rotates you more quickly than you
like. i assume this will adjust sensitivity in swamp unless jeremy is
overiding the control panel in game.
   There is a mouse sensitivity option in RR, so you can set it in game,
something jeremy might consider, though as i said, on this system i liked
the default responsiveness.
   also, having the rotation wheel and button for changing weapons would be
awesome, as would having an .ini file to set our own keyboard commands.  I
know i have mentioned this before, but jeremy has a very very thick skull,
so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah.
   Happy hunting,
che


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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Willem Venter
Hi Che.
This is great news. Will the registration system change too? I gave up
on RR the last time because the system kept telling me I was not
registered and I went through about three keys.



On 11/14/11, dark d...@xgam.org wrote:
 Hi che.

 That's great news! I've wondered what's happened to rr recently as last time
 I tried the online option didn't seem to be working, and frankly I've always
 found the track editer a bit of a pain.

 Having a demo for people to create and race tracks is a great idea I think
 and should bring more people into playing the game.

 Let me know as soon as it's ready and I'll update the rr page on
 audiogames.net and also post some news.

 All the best,

 Dark.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Dark,

Ouch! You definately seem to have a serious grudge against gamepads. Lol!

As for myself I am totally the opposite. I love gamepads, prefer them
over a keyboard, and generally play games like Mysteries of the
Ancients exclusively using my Logitech F510 gamepad. So that is my
personal comfort zone.

I suppose the reason for that is I got hooked on gamepads when
Nintendo introduced them with the original NES. I could use my left
thumb to move around using the POV hat, and the right thumb to press
the A and B buttons. Essentially, modern gamepads like the F510 aren't
that much different accept for the fact there are 10 to 12 buttons to
choose from now plus a variety of extra controls available depending
on gamepad make and model.

In any case I just find gamepads way more flexable than a keyboard.
Especially, when it comes to adding special moves that can't easily be
performed on a keyboard.

For instance, in a game like Double Dragon you might push the POV hat
up while pressing the fire button to deliver an uppercut. Push down
and fire to deliver a jab to the stomach. Press up with fire and jump
to deliver a flying kick. I suppose the same could be accomplished on
the keyboard, but doesn't seem as natural to me.

Cheers!


On 11/14/11, dark d...@xgam.org wrote:
 For me, who has always been an arcade joystick fan even the keyboard took
 some getting used to!

 I hate joypads with a passion after trying for many years, but I just cannot
 cope with the hole business of using only your thumb for most of the
 buttons! I don't know if it's my typing, my playing of instruments like
 piano and flute that make extensive use of all! fingers, but the hole
 methodology behind joypad holding I've just not got at all, and that's after
 trying right back to the days when we first got our snes.

 Thus, when i began playing games on the pc, while a million miles better
 than a joypad the keyboard took significant getting used to, indeed i used
 to get finger ache from using the curser keys.

 now however, I'm extremely! happy with the key board, so much so I haven't
 even bothered buying the usb adapter for my x arcade joystick to plug into
 the pc, though it deffinately has one.

 So personally I'm all in favour of trying the mouse. it'll stil take getting
 used to, but is a long way from impossible, afterall if I'd stuck to my
 comfort zone I'd have never played pc games on the keyboard at all!

 And whatever way I think of it, the mouse is better than a joypad,  heck
 for me, playing a game with my nose would be better than a joypad :D.

 Beware the grue!

 Dark.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

no not unless you get the first version wich is keyboard driven.
At 06:14 p.m. 14/11/2011 +, you wrote:

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening other stuff on the computer, plus, I guess I am just lazy 
and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as control 
for firing your gun etc,
of course I guess movement will be a bit of a problem given the 
arrow keys control radar functions, but I would really rather use 
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added 
in to allow for navigation with the keyboard. so alt and up could 
move you forward, alt and down could move you back, and alt left and 
right could side step you.


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[Audyssey] swamp voices suggestion

2011-11-14 Thread Johnny Tai
How about giving those sets of voicesbetter sounding code names 
than...well...Johnny...for example...rofl
It'd add a bit to character I think. Like if the sets are: civilian, 
soldier, etc. 



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread shaun everiss
what about the ability to clear your char, right now we start our 
name, and it makes a new char.

The issue is we can't clear out the character and start on the same name again.
Not to mention that there is no real security.
I could log in with someone elses name if I wanted to and get all their stuff.
At 11:09 a.m. 14/11/2011 -0800, you wrote:
Well it has been somewhat of an unofficial secret, but since this 
topic has come up I might as well share.  The Grenade in the next 
update is going to be a rare and extra powerful item.  In many 
games, grenades are commonly used as if they are just another weapon 
but in Swamp they will special.  The server will make sure that only 
a set number of them ever appear in a map since the grenades will 
actually have the power to destroy the environment!


If you throw a grenade against the side of the Kai Mart, for 
example, the resulting explosion will permanently create a hole big 
enough to serve as a new doorway.  The changes to the map will 
affect everyone, and the map will repair only once all missions are 
complete and the map naturally resets itself.  This is the plan 
anyway and I do reserve the right to change my mind if it becomes 
too difficult to prevent people from abusing the feature.


 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

I didn't aggree at first but I have since started to enjoy using my mouse.
At 11:20 a.m. 14/11/2011 -0800, you wrote:
Yes this is definitely a question that has been asked a lot, lol.  I 
have the game coded so that you can't accidentally move the mouse 
outside of the game's window, in fact, the mouse cursor stays 
perfectly centered on the screen and can not move while the game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to play 
is more trouble than it's worth, since I am actually wanting people 
to use a mouse in this game.  If I was neutral about it and didn't 
really care which was used, I would be willing to bend a little more 
in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but I'm 
kind of trying to hold my ground in order to establish the mouse as 
a valid input method.  If given any other choice, I think most 
people wouldn't even give the mouse a chance.  By forcing people to 
use the mouse, I have a feeling many people have grown to like 
it.  In short, I'm totally being a jerk with the controls, just to 
force people to try something they don't want to try, haha!  I can admit it.



 Hi list.
 I guess this question has been asked before,
 but is there a way I can play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard
 navigation,
 however I am playing on a laptop, and so only have a track
 pad.
 also, I can easily see myself clicking outside the window
 and opening other stuff on the computer, plus, I guess I am
 just lazy and would rather use the keyboard.
 perhaps some alternative keystrokes could be added such as
 control for firing your gun etc,
 of course I guess movement will be a bit of a problem given
 the arrow keys control radar functions, but I would really
 rather use the keyboard for navigation and firing of
 weapons.
 I just had a thought, perhaps alt and the arrow keys could
 be added in to allow for navigation with the keyboard. so
 alt and up could move you forward, alt and down could move
 you back, and alt left and right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Darren,

Yep. I hear you there. Far too many blind gamers are stuck in their
little comfort zones, and while they complain there aren't that many
accessible mainstream games available any time someone like Jeremy
starts adding mainstream features like mouse support they wine and
complain about it. If they truly want accesible games of a mainstream
quality they are going to have to get out of their comfort zones and
learn to use a mouse, joystick, and other alternative game controllers
besides the keyboard for a change.

On 11/14/11, Darren Duff duff...@gmail.com wrote:
 And  I think that's ok... I'm sorry, but people need to learn to except
 change and start thinking outside the box. Get out of your comfort zone!
 Know what I mean?

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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread shaun everiss

that is the reason I started with dolphin products.
They don't push you to upgrade unless you need it.
Upgrades have cost a lot but you get what you pay for.
I got 2.0 first
then 4.5 because of the new voice synth
then 5.0 because of windows support.
then 5.2 because of dcm.
I stayed there for like 6 years and got 12 this year for win7 
support, vocaliser support and well the free daisy reader was a big 
reason I purchaced that version.
I remember getting jaws and then having to buy it again because of 
the fact I needed to run on a profesional os.
With all its issues though eloquence is used everywhere, and the 
nuance one I use on my phone sounds a lot better than the jaws ones.
We have espeak ofcause but some just don't like that even though its 
opensource.


I have vocaliser which is like realspeak but some don't even like 
that and its sluggish, well on any loder system below duelcore that 
is on newer boxes it shouldn't be a major issue.

At 02:37 p.m. 14/11/2011 -0500, you wrote:

Hi Charles,

Perhaps, but its just another way to attempt to get the customer to
pay for the same product over and over again. You buy Jaws the price
of Eloquence is included in the sale. If you buy Openbook that too has
another license for Eloquence meaning you just purchased the same
sinth twice. If you go and buy the speech enabled version of Magic you
just paid for the sinth for a third time.I think Speech Works is
making quite a lot of money on that speech engine, because state
agencies are all too happy to buy Jaws, Openbook, Magic, etc for their
clients and pay for the same  speech engine over and over again. Not
that they really have a choice. Freedom Scientific, GW Micro, etc
include the cost of the license for the voices as part of the sale so
everyone ends up paying for it weather they want to or not. So I don't
think they are losing any money or sleep over their end user license.

Plus when you get down to it Speech Works happens to have a product
that is well liked. A lot of people I know agree with me that the
voices for Eloquence aren't that great, but they love the low memory
footprint, the fact it is fast and responsive, and it usually is
pretty clear when it is speeded up. So even if GW Micro, Freedom
Scientific, etc offered a version of their products without Eloquence
I'm not sure people would go for it since the RealSpeak Direct voices,
for example, sound better but are a lot more sluggish for day to day
use. So many customers might end up willing to pay a little extra for
Eloquence anyway regardless of the user license.

I myself am on a tight budget so my wife and I have cut way back on
spending. Especially, in the matter of software. Now that NVDA is out,
has become fairly decent, I've gotten use to using that for day to day
work rather than blowing a few hundred on SMA agreements for Jaws or
Window-Eyes. Frankly I can't afford it any more, and I'm not sorry to
give up Eloquence myself. For me its not worth it to continue feeding
companies like Speech Works money to maintain their proprietary
licenses, because its not fair to me or anyone else to continue paying
for the same software over and over again.

Cheers!


On 11/12/11, Charles Rivard wee1s...@fidnet.com wrote:
 Makes sense, and they are screwing themselves, aren't they?  They 
would sell

 more if they were more flexible, I would think.

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 you! are! finished!

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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread shaun everiss
what supprises me is that there are more voices for sapi4 which sound 
quite good, some with effects.

the ms sapi4 engines for example sound better than the sapi5 ones.
And the ms ones have effects like hall, space, etc.
There are also robot voices which sound rather cool.
THere is good quality lh voices, eloquence,  viavoice, etc.
On sapi 5 its all gone a bit backwards, low quality voices are mostly 
crap or not liked.
There are voices for win8 on the firums well a demo file on 
audiogames and they sound rather nice.

Then again there are people that hate anna and I don't.
At 02:59 p.m. 14/11/2011 -0500, you wrote:

Hi,

I'm honestly not surprised. Remember SAPI 4 was originally written for
Windows 98 era operating systems and software. That's like 13 years
ago. In terms of computer software its ancient.

Microsoft's SAPI 5 API was a complete rewrite for Windows XP, and has
been steadily upgraded along with the operating systems. The current
version SAPI 5.4 ships as a core component of Windows 7, and is
obviously the version we should be using for Windows 7 games and
applications.There are a lot of low-level API changes such as ssml for
tagging speech to insert natural pauses, changes in pitch,  changes in
volume, etc during speech output. For instance if someone writes a
book and tags it with xml or ssml Microsoft Anna 5.4 will be able to
act upon those instructions like raise the volume to yell or lower her
voice to whisper as she is reading. Its rather cool some of the things
you can do with the newer SAPI 5.3/5.4 voices on the fly.

volume level='100' I am yelling!
volume level ='50' I am wispering. I hope nobody hears me.
pitch middle='5' I am really excited!
pitch middle='-5' I am feeling board.

Like I said that is really cool stuff. Anna isn't the best voice, but
I noticed the new Cepstral 5.2 voices respond well to xml and ssml
tagged documents. Callie does a pretty good job of simulating human
speech when books etc are properly tagged and you read them using the
Swift program that comes with the Cepstral 5.2 voices.

So I don't know why anyone would really want to go back to SAPI 4
voices in the first place. As you said they weren't really that good
over all, and compatibility has now become an issue on newer ops. Its
time to move on to bigger and better things.

Smile.



On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Mentioning sapi 4, it's pronunciation is quite off. A couple
 notable things: On is pronounced in, off is pronounced of. Also,
 if I remember rightly, it was much less fluid than sapi 5. I can
 confirm as well, that (at least the sapi four installation that
 comes with the APH products) does not work on windows seven.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

well there are gaming mice which have the resolution and programmable buttons.
And when my mouse fails I may even get one of those.
At 01:59 p.m. 14/11/2011 -0600, you wrote:

  hey jeremy, good for you man.
  i sent the idea up the flagpole of forcing users to use only a 
mouse with rail racer, and got such a massive negative response, i 
ended up putting in the option for keyboard support, even though 
the keyboard input isn't as accurate, or frankly in my opinion, as fun.
  i applaud your decision here, its not like a mouse is going to 
break anyones bank, and almost all computer systems come with one anyhow.
  Hopefully more AG gamers and developers will realize the mouse is 
a great way to interact with our games and it will soon be the norm 
instead of the exception.
  for you folks out there not playing swamp because you don't want 
to break out a mouse, your seriously missing potentially the game of the year.

  See you in zombie land.
  Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
Yes this is definitely a question that has been asked a lot, 
lol.  I have the game coded so that you can't accidentally move the 
mouse outside of the game's window, in fact, the mouse cursor stays 
perfectly centered on the screen and can not move while the game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to 
play is more trouble than it's worth, since I am actually wanting 
people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a 
little more in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but 
I'm kind of trying to hold my ground in order to establish the 
mouse as a valid input method.  If given any other choice, I think 
most people wouldn't even give the mouse a chance.  By forcing 
people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, 
just to force people to try something they don't want to try, 
haha!  I can admit it.




Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi,

The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort.  It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if the game supports a gaming mouse and all the
buttons. It really frees your hands up to play smoother and more
accurate than a keyboard.





On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well there are gaming mice which have the resolution and programmable
 buttons.
 And when my mouse fails I may even get one of those.

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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread shaun everiss

That sounds rather cool che
If there is anything I can do if you need something tested I can do that.
On that note, I don't mean to complain but due to crashes etc, over 
the last few months, resulting in os reinstalls, my product id has changed.
I am not sure how many people are effected but the licence activation 
servers have been down for a long time, not that I could use my old 
licence for my system anyway.
I have not been abled to play my purchaced game for a year or so now 
due to this.

I can't wait for the new interfaces though.
At 03:18 p.m. 14/11/2011 -0600, you wrote:

  Hey christopher,
  Hold off on getting the demo of RR. i've got a couple glitches to 
work out of rail racer that will allow a new demo that works 
properly with modern 64 bit win7 systems, as well as allows you to 
make and race your own tracks with a brand new track editor.
  also, it won't require updating your framework, or installing 
direct x etc. which was a major pain with the original version.
  i had hoped to have it out earlier this year, but I added new 
games to the card room, and we've had a lot of people join, which 
means time taken up with tech support, and time is at a premium 
when your a one band operation.
  anyhow, i'll update the list when the new RR full version and 
demo are ready to check out.

  later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:

For me, the track pad wasn't a good method as I kept accidentally firing.  I
prefer my trusty $20 usb wireless mouse, and would never go back to keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in Sod
and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my
mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, johnjpcarnemo...@comcast.net  wrote:

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's
cause I can't
aim worth jack with my hearing issue currently lol- I tend to
just sweep all
around me and waste lots of ammo.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

I started with a stick but a mouse is more compact.
Yes its definately something I am really thinking about.
With your logitech did you have any issue accessing the software at all.
Good gaming mice are usually 120-150 bucks as compaired to the sticks 
that can be double that or more pluss I really don't have the space 
for much more than a mouse sized object.

At 06:53 p.m. 14/11/2011 -0500, you wrote:

Hi,

The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort.  It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if the game supports a gaming mouse and all the
buttons. It really frees your hands up to play smoother and more
accurate than a keyboard.





On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well there are gaming mice which have the resolution and programmable
 buttons.
 And when my mouse fails I may even get one of those.

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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi Michael,

As I said I told you what I know. If what you say is true I haven't
heard about it. Last I knew Eloquence was owned by Speech Works. If
they are out of business etc that's news to me. I haven't seen a SAPI
5 compatible version of Eloquence, but that doesn't mean such a thing
does not exist. Just I am unaware of it. Guess I'll have to do some
research on the topic.

On 11/14/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 I thought Speech Works did no longer exist, meaning that Eloquence was no
 part of Nuance or Scansoft.
 Furthermore I also thought at least the IBM versions of the voices were now
 also available as SAPI 5.1 versions at least, thus I thought the original
 Eloquence would also be available in some SAPI 5 form.
 But due to a general lack of easily available information I might be
 mistaken.


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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Tim Kilgore

I too have had similar issues with RR.  Love the game  but need a new id.

Tim
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, November 14, 2011 5:54 PM
Subject: Re: [Audyssey] rail racer, was: Re: question about input methods 
for swamp




That sounds rather cool che
If there is anything I can do if you need something tested I can do that.
On that note, I don't mean to complain but due to crashes etc, over the 
last few months, resulting in os reinstalls, my product id has changed.
I am not sure how many people are effected but the licence activation 
servers have been down for a long time, not that I could use my old 
licence for my system anyway.
I have not been abled to play my purchaced game for a year or so now due 
to this.

I can't wait for the new interfaces though.
At 03:18 p.m. 14/11/2011 -0600, you wrote:

  Hey christopher,
  Hold off on getting the demo of RR. i've got a couple glitches to work 
out of rail racer that will allow a new demo that works properly with 
modern 64 bit win7 systems, as well as allows you to make and race your 
own tracks with a brand new track editor.
  also, it won't require updating your framework, or installing direct x 
etc. which was a major pain with the original version.
  i had hoped to have it out earlier this year, but I added new games to 
the card room, and we've had a lot of people join, which means time taken 
up with tech support, and time is at a premium when your a one band 
operation.
  anyhow, i'll update the list when the new RR full version and demo are 
ready to check out.

  later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
For me, the track pad wasn't a good method as I kept accidentally firing. 
I
prefer my trusty $20 usb wireless mouse, and would never go back to 
keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in 
Sod

and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost 
my

mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, johnjpcarnemo...@comcast.net  wrote:

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's
cause I can't
aim worth jack with my hearing issue currently lol- I tend to
just sweep all
around me and waste lots of ammo.


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[Audyssey] podyssey

2011-11-14 Thread shaun everiss

Hi all.
After waiting for a little bit, checking forums, etc.
Taking into concideration the comments on my voice, where to put 
things as far as files go and other things on here.

I have decided to shelve the podyssey cast at least with me doing it.
Last night I checked the forums where I was sure there would be intrest.
my 3 post podcast post was still a 3 post cast with only slj showing 
interest at all.
I assume that since discussion is no longer on here and that only 11 
people have interest at all, and since nothing much was really done 
that no one is interested anymore.

If someone wants to actually do this then whatever.
If you want help so be it but 11 people well is a start but if it its 
not going to go much further then there is no real point.



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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread shaun everiss

yeah.
My other issue is buying an ide for each system.
I already spent 30 us and thats a lot in nz currency.
I don't really care to buy the game over and over again for each system.
So if the licence can be secured with an account based system or 
something where its harder to get at it then so be it.
Anyway the licence servers failed for some reason last year and I 
have not been able to play the purchaced game in ages, and ages.

Not to mention that bar the tracks it ot quite boring after a while.
At 06:05 p.m. 14/11/2011 -0600, you wrote:

I too have had similar issues with RR.  Love the game  but need a new id.

Tim
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, November 14, 2011 5:54 PM
Subject: Re: [Audyssey] rail racer, was: Re: question about input 
methods for swamp




That sounds rather cool che
If there is anything I can do if you need something tested I can do that.
On that note, I don't mean to complain but due to crashes etc, over 
the last few months, resulting in os reinstalls, my product id has changed.
I am not sure how many people are effected but the licence 
activation servers have been down for a long time, not that I could 
use my old licence for my system anyway.
I have not been abled to play my purchaced game for a year or so 
now due to this.

I can't wait for the new interfaces though.
At 03:18 p.m. 14/11/2011 -0600, you wrote:

  Hey christopher,
  Hold off on getting the demo of RR. i've got a couple glitches 
to work out of rail racer that will allow a new demo that works 
properly with modern 64 bit win7 systems, as well as allows you 
to make and race your own tracks with a brand new track editor.
  also, it won't require updating your framework, or installing 
direct x etc. which was a major pain with the original version.
  i had hoped to have it out earlier this year, but I added new 
games to the card room, and we've had a lot of people join, which 
means time taken up with tech support, and time is at a premium 
when your a one band operation.
  anyhow, i'll update the list when the new RR full version and 
demo are ready to check out.

  later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:

For me, the track pad wasn't a good method as I kept accidentally firing. I
prefer my trusty $20 usb wireless mouse, and would never go back 
to keyboard
controls.  In fact, I find I miss the fluidity and speed of the 
mouse in Sod

and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my
mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, johnjpcarnemo...@comcast.net  wrote:

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's
cause I can't
aim worth jack with my hearing issue currently lol- I tend to
just sweep all
around me and waste lots of ammo.


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If you have any questions 

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
Do you have graphics turned on?   I noticed a substantial performance hit
with graphics.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Monday, November 14, 2011 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.

Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch pad 
on the right side of the screen and left and right click on the left. 
Though like I said in my earlier email, apparently the computer isn't 
powerful enough to run swamp. The game's loop doesn't go fast enough 
assuming it does use a loop and it acts like it. I have to hold down my 
left or right click for a second or so to get anything to happen. And 
everything happens about half speed. It's kind of cheating on my part 
because I have double the time to react to a zombie.

Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
 Yes, a laptop touch pad will work.  Also if anyone happens to have a touch
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an
 external mouse

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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi,

Oh, I wouldn't say that. There are decent SAPI 5 voices as well. They
just don't come with Windows like the SAPI 4 voices did. The Cepstral
voices, for example, have similar effects to make the voices sound
robotic, add echo, etc so that feature is still available in SAPI 5.
As I recall an application can add those special effects simply by
providing SAPI 5 with the proper xml or ssml tags. Its just Microsoft
decided not to have default special effects presets with the SAPI 5
versions of Mike, Mary, Sam, and Anna like they did for the SAPI 4
voices. So let's not blame SAPI 5 itself for not having feature x. Its
there, but may or may not be active in voice x.

Plus I've looked at the Windows 8 beta. The new SAPI 5 voices that
come for the OS for Narrater are better than what comes with Vista and
Windows 7. They are based on the SAPI 5.5 API  which has some nifty
extras for more specific control over speech output via ssml tags.

Cheers!


On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 what supprises me is that there are more voices for sapi4 which sound
 quite good, some with effects.
 the ms sapi4 engines for example sound better than the sapi5 ones.
 And the ms ones have effects like hall, space, etc.
 There are also robot voices which sound rather cool.
 THere is good quality lh voices, eloquence,  viavoice, etc.
 On sapi 5 its all gone a bit backwards, low quality voices are mostly
 crap or not liked.
 There are voices for win8 on the firums well a demo file on
 audiogames and they sound rather nice.
 Then again there are people that hate anna and I don't.

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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Thomas Ward
Hi,

Yeah. Well, like I said, I think the ssml and xml tagging to force
SAPI 5.4 compatible voices to make proper real time changes on the fly
in documents very cool. You can even have it switch voices on the fly
while reading a document too. The only problem is, of course, not
every application has been updated to the new API  so the ability to
do that may very.

Cheers!


On 11/14/11, dark d...@xgam.org wrote:
 Actually tom, some of those sapi 5.4 things sound really quite nice, 
 possibly the first positive change I've heard with windows 7 yet :D.

 Actually a friend of mine who had a degree in computer science was
 speculating about such tags back in 2003, and now of course ms have proved
 her right and done it.

 So, even if I will have to lose realspeak daniel (who according to nuance I
 probably shouldn't have reading sapi applications anyway), getting a new
 voice could actually give some bennifits too which is good.

 As to sapi four, the only game I ever saw which used sapi four was blind
 man's bluff. As I remember that game was less than steller, in fact I don't
 even think it was as good as acefire,  so why would you want to use sapi
 four anyway?

 Beware the grue!

 Dark.


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Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread Bryan Peterson
You can add the effects with the Cepstral Tools program you get anytime you 
install aCepstral voice. It's basically the Cepstral version of Text Aloud 
and works best for creating Wav files using the Cepstral voices from what I 
noticed. I mean you can use them in Text Aloud but it seems more sluggish 
than it does with the Cepstral specific app.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 14, 2011 5:17 PM
Subject: Re: [Audyssey] legalized speech - Re: Possible MOTA Features



Hi,

Oh, I wouldn't say that. There are decent SAPI 5 voices as well. They
just don't come with Windows like the SAPI 4 voices did. The Cepstral
voices, for example, have similar effects to make the voices sound
robotic, add echo, etc so that feature is still available in SAPI 5.
As I recall an application can add those special effects simply by
providing SAPI 5 with the proper xml or ssml tags. Its just Microsoft
decided not to have default special effects presets with the SAPI 5
versions of Mike, Mary, Sam, and Anna like they did for the SAPI 4
voices. So let's not blame SAPI 5 itself for not having feature x. Its
there, but may or may not be active in voice x.

Plus I've looked at the Windows 8 beta. The new SAPI 5 voices that
come for the OS for Narrater are better than what comes with Vista and
Windows 7. They are based on the SAPI 5.5 API  which has some nifty
extras for more specific control over speech output via ssml tags.

Cheers!


On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:

what supprises me is that there are more voices for sapi4 which sound
quite good, some with effects.
the ms sapi4 engines for example sound better than the sapi5 ones.
And the ms ones have effects like hall, space, etc.
There are also robot voices which sound rather cool.
THere is good quality lh voices, eloquence,  viavoice, etc.
On sapi 5 its all gone a bit backwards, low quality voices are mostly
crap or not liked.
There are voices for win8 on the firums well a demo file on
audiogames and they sound rather nice.
Then again there are people that hate anna and I don't.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
There isn't any way for Swamp to ignore the tap to click feature of your touch 
pad.  You would have to use the control panel to adjust it.


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