Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Ben
First, I want to wish everyone a happy new year and also say, may 2012 be a
good one, in every respect!

Tom:
I understand whats happening here I think.  But I wish to offer my opinion
out here.  I personally believe that you should do what you want.  Although
MOTA was originally based off a side-scrolling idea, I think you should
follow your heart, as it will, in theory, be a better game.  I'll help if I
can with music and such if that makes it easier and takes a wait off your
mind.
Contact me offlist if you want me to help...
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 January 2012 02:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News

Hi Dark,

SighYeah, I understand where you are coming from, but why do I have to
be the person to set the example? Why does it absolutely, positively, have
to be this game? Why can't I just create the game I want, and do a
side-scroller later if you so desire it so much?

The reason I'm feeling a bit pressured here is this. Back at Halloween time
I was looking into creating a Castlevania clone. It was to be a 2d
side-scroller with all the bells and wissles you are talking about.
 I've still got plans to do that game in the future so I don't think I have
to set the example with Mysteries of the Ancients, and some day some time
I'll probably put out a few good side-scrollers to tap that market.

The thing is that Mysteries of the Ancients is and has always been a clone
of the Tomb Raider games. Those games are almost exclusively 3d third-person
shooters with the exception of the 2d platformers for the GBA and other
handhelds. When I think of Mysteries of the Ancients I can't help but
compare in my mind my game to those games, which set the example for me, and
that is what I'd like to emulate.

If the community really wants a side-scroller then perhaps I should come up
with something else totally different and save my Tomb Hunter games for
future development. I'm sure I can come up with some simple 2d side-scroller
affair with Mario trying to get through the African jungle where he beats up
on Donkey Kong. Ok, I am joking there, but you see what I mean. Writing a 2d
side-scroller isn't hard, but that has to be the intent from the beginning
rather than take a 3d game like Tomb Raider and adapt it to a 2d enviroment.
It is this aspect that so turns me off.

Cheers!


On 12/31/11, dark d...@xgam.org wrote:
 Hi Tom.

 that is true, and I certainly wouldn't say that audio 3D is even up to 
 what other indi developers are doing in 3D today.

 it's just that where as there has been at least an attempt at audio 3D 
 games, the jumps in monkey business,, the head hight fireballs in 
 technoshock, there hasn't even been a vague attempt at a true 2D game.

 Yes, I agree an audio 3D tomb hunter would be a good thing and I'd 
 love to see such a game, but I think there is a danger in people 
 believing that superliam and Q9 are representative of what a side 
 scroller is, especially sinse many first off developers are creating 
 side scrollers as bgt example games, and it would be nice to have a 
 true! accessible side scroller to tip the balance.

 Beware the grue!

 Dark.

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[Audyssey] hints on kurtwolf shrine of the lynx

2012-01-01 Thread william lomas
hi all any help please with kurt wolf shrine of the lynx 3d 
adventure game?
I know it is in demo form at the moment but i will tell you where i am at now 
s
p
o
i
l
e
r
s
p
a
c
e


ok, i deactivated the second laser net, walked through the door and am now in 
the room with the display case that when i press enter on won't open. also i 
had fifteen rubies i gave them to troy the trader yet when i got 3 blueprints 2 
from safe and one from him i am supposed to be able to get back to the base and 
get a gadget, this doesn't work any ideas?
thanks for all help 
WIll


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi Bryan,

Yeah, I know what you mean. As for myself I think I've pretty much
decided to just go ahead and write MOTA the way I want to and suffer
the consiquenses later, because no matter what I do or not do I can't
please everyone. As a result I suddenly feel much better, more relaxed
about this project, and am once again looking forward to working on
it.

Just last night while drinking beer and watching the New Years
specials I put together a simple 3d level and began moving around
testing out the G3D engine in full 3d mode. There were a few bugs, of
course, but they are nothing major.  The point is though I noticed I
had so much personal fun jumping up onto ledges, leaping over fire
pits to grab a ledge on the other side and pulling myself up to the
golden statue that I thought I was playing Tomb Raider and not one of
my own creations. It was great. It has litterally breathed new life
into the game.

As for the side-scroller issue I'll probably write some side-scrollers
in the future. I know that the community is pretty split on this issue
and it just makes sense from a business point of view to offer some
games of  of each type. Although, I think Perilous hearts will
definitely give people some idea of what many mainstream
side-scrollers are like as its got good acting, sounds, and I can tell
from the demo there is some use of the 2d environment over and above
games like Q9.

Cheers!


On 1/1/12, Bryan Peterson bpeterson2...@cableone.net wrote:
 The sad part is that they're never going to learn the real truth if they
 keep on every developer to focus on 3-D FPS or other genres. I'd much rather
 you finish MOTA however you want and then develop a side scroller later if
 that's what you decided to do. After all, we've got Perilous Hearts to look
 forward to, which is probably closer to what a tre side scroller would be.
 They're coming to take me away, ha-haaa!

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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi Ben,

Thanks. As it happens I've already got most of the sounds and music I
need for the game. As you know Mysteries of the Ancients was fairly
complete in the sound department already, and at this point all I
really need to do is just code the game, write the documentation, and
put up a demo.

cheers!


On 1/1/12, Ben gamehead...@aol.co.uk wrote:
 First, I want to wish everyone a happy new year and also say, may 2012 be a
 good one, in every respect!

 Tom:
 I understand whats happening here I think.  But I wish to offer my opinion
 out here.  I personally believe that you should do what you want.  Although
 MOTA was originally based off a side-scrolling idea, I think you should
 follow your heart, as it will, in theory, be a better game.  I'll help if I
 can with music and such if that makes it easier and takes a wait off your
 mind.
 Contact me offlist if you want me to help...
 Ben.

---
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Re: [Audyssey] SoundRTS help, please.

2012-01-01 Thread Thomas Ward
Hi Lindsay,

I don't know what to tell you that I already haven't. The problem here
is its a strategy game and certain elements are random enough that you
sometimes have to devise a new strategy or plan every game. However,
what I do to keep from being over run a lot of the times is try and
get a few nights on my side before investing time and gold into
footmen, aarchers, or anything else.

That means you will have to A, gather raw materials, B, upgrade your
town hall to a keep, build a stables, and then get at least two or
three nights to defend your teritory while you a are working towards a
bigger and better army.

If you are working with one of the smaller maps, where gold is pretty
limited, you are better off just hiring say 12 footmen and four or
five archers, and upgrade them. Your gold will go further and you can
quickly put together an army that will stop all but a bunch of nights.

HTH


On 12/31/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote:
 Hi all,

 I am really struggling with SoundRTS. I went through the campaign OK, but
 now I am getting slaughtered. Please can I have some tips for getting a good
 army together, without getting absolutely slaughtered?

 Lindsay Cowell

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[Audyssey] Audyssey babble report for December 2011

2012-01-01 Thread Jim Kitchen


120 people posted 1894 messages.

212 From, Thomas Ward. 
151 From, dark. 
95 From, Charles Rivard. 
83 From, michael barnes. 
65 From, shaun everiss. 
64 From, Dallas O'Brien. 
58 From, john. 
56 From, Jeremy Kaldobsky. 
55 From, Bryan Peterson. 
55 From, Christopher Bartlett. 
54 From, Clement Chou. 
43 From, Ian McNamara. 
40 From, Hayden Presley. 
38 From, Dakotah Rickard. 
38 From, Shard Workshop. 
37 From, Johnny Tai. 
34 From, william lomas. 
31 From, Jim Kitchen. 
31 From, Trouble. 
30 From, Phil Vlasak. 
26 From, QuentinC. 
22 From, Ron Kolesar. 
20 From, Darren Duff. 
18 From, Yohandy. 
17 From, Sarah Haake. 
16 From, dan cook. 
16 From, Shiny protector. 
16 From, Steady Goh. 
16 From, Valiant8086. 
15 From, Ben. 
15 From, Che. 
15 From, joseph weakland. 
14 From, Joseph Weaver. 
13 From, Kelvin Tan. 
13 From, Willem Venter. 
12 From, burakyuksek. 
12 From, Darren Harris. 
12 From, Dennis Towne. 
12 From, Mike Maslo. 
12 From, Richard Sherman. 
12 From, Tom Randall. 
11 From, Allison Mervis. 
11 From, Kai. 
10 From, Alex Kenny. 
10 From, Alfredo_The_Music_maker. 
10 From, Brandon Misch. 
10 From, lenron brown. 
10 From, Mario. 
10 From, Tommy. 
9 From, Allen. 
9 From, Michael Gauler. 
9 From, michael maslo. 
9 From, Ron Schamerhorn. 
8 From, Lindsay Cowell. 
8 From, Lisa Hayes. 
8 From, Orin. 
7 From, Keith S. 
6 From, Jorge Gonçalves. 
6 From, Kelly Sapergia. 
6 From, Loravara. 
6 From, Philip Bennefall. 
5 From, David Chittenden. 
5 From, Eleanor Robinson. 
5 From, pitermach. 
5 From, Zachary Kline. 
4 From, austin pinto. 
4 From, Curt Taubert. 
4 From, enes. 
4 From, fred olver. 
4 From, Laurel. 
4 From, Milos Przic. 
4 From, Richard Claridge. 
4 From, Ryan Strunk. 
4 From, Scott Chesworth. 
3 From, Christina. 
3 From, Connor Moser. 
3 From, David Mehler. 
3 From, Jeremy Hartley. 
3 From, Mich. 
3 From, Pitermach. 
3 From, Reinhard Stebner. 
2 From, alex wallis. 
2 From, Angela Lerma. 
2 From, Dean Masters. 
2 From, Jacob Kruger. 
2 From, James Howard. 
2 From, Lukáš Kakara. 
2 From, Meka White, LMP. 
2 From, Mike Reiser. 
2 From, stootle. 
2 From, Sylvester Thomas. 
2 From, valiant8086. 
1 From, Amanda Burt. 
1 From, Anouk Radix. 
1 From, Bob Montowski. 
1 From, darren harris. 
1 From, Davy Kager. 
1 From, Gamers List Guidelines Robot. 
1 From, Gary Whittington. 
1 From, Greg Steel. 
1 From, Il primo cittadino. 
1 From, Jess Varnell. 
1 From, Kai. 
1 From, Kim Friedman. 
1 From, Lori Duncan. 
1 From, Matheus Rheine. 
1 From, mattias. 
1 From, Michael Taboada. 
1 From, MissWings. 
1 From, NIcol. 
1 From, Nikola Stojsic \(NS studios\). 
1 From, Oriol Gómez. 
1 From, Patricia Mazurova. 
1 From, Ryan Conroy. 
1 From, Ryan Smith. 
1 From, Shane Davidson. 
1 From, Sharon Hooley. 
1 From, Sid. 
1 From, Stephen. 
1 From, Tim Kilgore. 

Archive file size 6124827 bytes 


Jim

Cannabis, Rock N Roll, Sex, Love, Health, Happiness and Peace to all in 2012

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for December 2011

2012-01-01 Thread Jim Kitchen


There were 333 thread titles. Here are the top 50. 

plans for an updated Lone Wolf 97. 
Blind Gamers Being Taken Seriously? 88. 
Mysteries of the Ancients News 85. 
Silversword is not the game for the blind. 70. 
Shard Workshop Zero Sight released! 62. 
De Steno releases windows game. 58. 
Poll: playroom on iPhone or on mac 51. 
Swamp: spawning and loot questions. 48. 
a thought on the Shard Workshop project 42. 
Merry Christmas 33. 
Top 25 websites for gamers who are blind 31. 
new technology? Balogna! - Re: plans for an updatedLone Wolf 27. 
BGT competition - any interest? 26. 
Swamp, version 1.6b update 26. 
Model Aircraft and Radio Controlled Vehicles 25. 
Zero Sight 21. 
in depth fighting game history 19. 
Swamp: a couple of suggestions and reports 19. 
my beef about Microsoft - Re: plans for an updatedLone Wolf 18. 
USA Games Mailing Lists or Forums 17. 
Voice control games. 17. 
Airic the cleric question 16. 
Mortal Kombat: beating tower challenge 300theeasyway. 16. 
time of conflict info 16. 
For my fellow gamers. 14. 
Fw: Eamon Deluxe Update-12-27-2011 14. 
My Latest SoundRTS Battle 14. 
Ok, escape has *got* to be changed. 14. 
Silversword question 14. 
To Yohandi, your space channel 5 playthrough 14. 
Atlantic city blackjack 13. 
Need Help Taking Off In Zero Sight 13. 
IF client and MUD client. 12. 
SoundRTS 12. 
Suggestion about the list 12. 
usa games forums vs lists new information 12. 
ammo in swamp 11. 
audiogames.net 11. 
new technology? Balogna! - Re: plans for anupdatedLone Wolf 11. 
Playroom christmas update ! 11. 
require list of war, militry, and race games 11. 
Alter Aeon Year End Events 10. 
Facing the empire. 10. 
Silver Sword not quite accessible 10. 
Are we Done Yet 9. 
Audyssey babble report for November 2011 9. 
Bobby's Revenge 9. 
game startup problem 9. 
Ice road trucker mod for trucker 9. 
msinet.ocx error 9. 


Jim

Cannabis, Rock N Roll, Sex, Love, Health, Happiness and Peace to all in 2012

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Darren Duff
So we are not getting a side scroler now? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 01, 2012 7:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News

Hi Bryan,

Yeah, I know what you mean. As for myself I think I've pretty much decided
to just go ahead and write MOTA the way I want to and suffer the
consiquenses later, because no matter what I do or not do I can't please
everyone. As a result I suddenly feel much better, more relaxed about this
project, and am once again looking forward to working on it.

Just last night while drinking beer and watching the New Years specials I
put together a simple 3d level and began moving around testing out the G3D
engine in full 3d mode. There were a few bugs, of course, but they are
nothing major.  The point is though I noticed I had so much personal fun
jumping up onto ledges, leaping over fire pits to grab a ledge on the other
side and pulling myself up to the golden statue that I thought I was playing
Tomb Raider and not one of my own creations. It was great. It has litterally
breathed new life into the game.

As for the side-scroller issue I'll probably write some side-scrollers in
the future. I know that the community is pretty split on this issue and it
just makes sense from a business point of view to offer some games of  of
each type. Although, I think Perilous hearts will definitely give people
some idea of what many mainstream side-scrollers are like as its got good
acting, sounds, and I can tell from the demo there is some use of the 2d
environment over and above games like Q9.

Cheers!


On 1/1/12, Bryan Peterson bpeterson2...@cableone.net wrote:
 The sad part is that they're never going to learn the real truth if 
 they keep on every developer to focus on 3-D FPS or other genres. I'd 
 much rather you finish MOTA however you want and then develop a side 
 scroller later if that's what you decided to do. After all, we've got 
 Perilous Hearts to look forward to, which is probably closer to what a tre
side scroller would be.
 They're coming to take me away, ha-haaa!

---
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[Audyssey] Audyssey babble report for all of 2011 part 2

2012-01-01 Thread Jim Kitchen


285 people posted 18016 messages.

12 From, Dean Masters. 
12 From, john. 
11 From, Angellko21. 
11 From, Gamers List Guidelines Robot. 
11 From, Greg Wocher. 
11 From, mattias. 
10 From, Bryan Mckinnish. 
10 From, fatih. 
10 From, Kenny Peyatt. 
10 From, Mario. 
9 From, brian glass. 
9 From, Christian. 
9 From, David Chittenden. 
9 From, Desiree Oudinot. 
9 From, Kwasi Mensah. 
9 From, Lindsay Cowell. 
9 From, Paula Hobley. 
8 From, Bob Montowski. 
8 From, Jacob Kruger. 
8 From, Josh Kennedy. 
8 From, Kelly Sapergia. 
8 From, Kim Friedman. 
8 From, lirin. 
8 From, Munawar Bijani. 
8 From, Rick. 
8 From, Ryan Smith. 
7 From, Gamers Chat Robot. 
7 From, Keith S. 
7 From, Kevin Weispfennig. 
7 From, Siddhant Jain. 
7 From, Troy Sullivan. 
6 From, Dallas O'Brien. 
6 From, Gmail. 
6 From, James Howard. 
6 From, Michael Taboada. 
6 From, Petr Bláha. 
6 From, tsiegel. 
5 From, David Chung. 
5 From, Hunter Parker. 
5 From, Jacob Kruger. 
5 From, James Malone. 
5 From, Jim J. 
5 From, kevin lyon. 
5 From, Luká Kakara. 
5 From, MissWings. 
5 From, Sharon Hooley. 
5 From, Tobias Vinteus. 
4 From, beverly. 
4 From, Courtney Curran. 
4 From, David D. Acevedo. 
4 From, joe quinn. 
4 From, lindsay. 
4 From, lori duncan. 
4 From, Mike Reiser. 
4 From, Nikola Stojsic \(NS studios\). 
4 From, Oriol Gómez (iPhone). 
4 From, Rayette. 
4 From, Reinhard Stebner. 
4 From, Richard @ AudioGames. 
4 From, Rynhardt Kruger. 
3 From, aadorno1. 
3 From, Alfredo Castaneda. 
3 From, Ann. 
3 From, Daniel Wolak. 
3 From, james hgooper. 
3 From, Jane. 
3 From, Jeremy Hartley. 
3 From, John Snowling. 
3 From, Keao Wright. 
3 From, Meka White, LMP. 
3 From, Olivier BERT. 
3 From, Shane Lowe. 
3 From, Sid. 
3 From, Stephanie Mathews. 
2 From, Bill Dengler. 
2 From, Brice Mellen. 
2 From, Cara Quinn. 
2 From, Crash. 
2 From, curt taubert. 
2 From, Dark Lord. 
2 From, darren_g_harris. 
2 From, dcoco62. 
2 From, Dean Masters. 
2 From, dwillemv. 
2 From, Florian-achtige. 
2 From, hayden presley. 
2 From, Jose Lomeli. 
2 From, Karl Belannger. 
2 From, kev lyon. 
2 From, Kwasi Mensah. 
2 From, Leanne Snowden. 
2 From, Lori Duncan. 
2 From, Matthew Alvernaz. 
2 From, Matthew Shifrin. 
2 From, Michael Amaro. 
2 From, René Linke. 
2 From, Robert Montowski. 
2 From, Ron hopkins. 
2 From, Ryan. 
2 From, Steve Crawford. 
2 From, Steven Strait. 
2 From, stootle. 
2 From, tim kilgore. 
2 From, Tyriannette T. Snowden. 
2 From, valiant8086. 
2 From, webmaster. 
1 From, Aaron Hoffman. 
1 From, Alfredo Castaneda. 
1 From, Anouk Radix. 
1 From, Cezanne and rishi. 
1 From, Chad Fenton. 
1 From, Chastity MORSE. 
1 From, christopher huby. 
1 From, Cory Kadlik. 
1 From, Dropbox. 
1 From, Florian Beijers. 
1 From, goshawk on horseback. 
1 From, Hayden. 
1 From, Henning Oschwald. 
1 From, ian mcnamara. 
1 From, Il primo cittadino. 
1 From, Jason Boston. 
1 From, Jesse Bollinger. 
1 From, Joe Quinn. 
1 From, Joe Shabido. 
1 From, John Bannick. 
1 From, Kai. 
1 From, Konsta Ranta. 
1 From, Kristen Eisenberg. 
1 From, Lexi A. 
1 From, Marvin Hunkin. 
1 From, Matheus. 
1 From, Matteo Hapta. 
1 From, mauricio almeida. 
1 From, Michael Forzano. 
1 From, Patricia Mazurova. 
1 From, rishi mack. 
1 From, Robert Collett. 
1 From, Shiny Protector. 
1 From, Terra Syslo. 
1 From, Thomas Ward. 
1 From, Tony Sohl. 
1 From, venko ganev. 

Archive file size 53773830 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

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[Audyssey] Audyssey thread report for all of 2011 part 2

2012-01-01 Thread Jim Kitchen


There were 2882 thread titles. Here are the top 451. 

top speed 3 17. 
USA Games Mailing Lists or Forums 17. 
Voice control games. 17. 
wrecking Ball and air hockey 17. 
A review of the swamp game by Darren Duff 16. 
Airic the cleric question 16. 
bavisoft is alive (i think but am not sure)! 16. 
better control of troop training in castaways 16. 
castaways, women of loose morals? 16. 
damage extreme 16. 
For my fellow gamers. 16. 
GMA and bgt? 16. 
Help with Norten 16. 
Hi 16. 
marvel vs. capcom 3 details 16. 
Mortal Kombat: beating tower challenge 300theeasyway. 16. 
Other Game Ideas? 16. 
Problems moving in Mota 16. 
question about drawing things for games. 16. 
The First Trailer 16. 
thinking of coding a game dtmf guess 16. 
time of conflict info 16. 
Twitter instead of e-mail 16. 
Youth Hunter: Mysteries of the Aging. 16. 
Alter Aeon 15. 
Awesome Homer confusion 15. 
basket sim 15. 
Battle Zone 15. 
castaways version 1.4b, with Jaws support! 15. 
Castaways version 1.6b including Mission 3 15. 
commercials in jim's baseball game 15. 
Daytona 15. 
farm management in castaways 15. 
help with level 4 of ausem homer 15. 
joysticks versus game pads? 15. 
just curious 15. 
laser breakout, a relatively new audio game 15. 
looking for terraformers audio game 15. 
More Luminal thoughts. 15. 
Mota Issue 15. 
MOTA Problem 15. 
MOTA17 impressions 15. 
Sapi5 repair file 15. 
Swamp questions 15. 
swamp saving game question 15. 
Swamp version 1.3b patch 15. 
Swamp, zombie RPG by Aprone 15. 
swamp---extreme shortage on ammo 15. 
thoughts on swamp 15. 
Top Speed 3 now available 15. 
topspeed3 15. 
Towers of War 15. 
who has the time? - Re: Pipe 3 15. 
zombie info? 15. 
A Sighted view on Bridging the Gap. 14. 
airik the clerik 14. 
Alter Aeon expansion - level 35 14. 
asefire cheats request 14. 
Awsome homer thoughts 14. 
Castaways, 1 week milestone reached! 14. 
core exiles help? 14. 
downloading youtube playlists... game-related 14. 
Finding castaways 14. 
Fw: Eamon Deluxe Update-12-27-2011 14. 
Game abbreviations... 14. 
gameplay links again 14. 
Games we'd like to play, scammers 4 14. 
gg help 14. 
Happy Easter, from PCS games. 14. 
I'm Leaving the List 14. 
Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached! 14. 
Lunimals version 2.0b 14. 
Monthly List Guidelines 14. 
more MK 2011 gameplay! 14. 
MOTA Beta 22 Released 14. 
My Latest SoundRTS Battle 14. 
Ok, escape has *got* to be changed. 14. 
Problem with Daytona 14. 
Problems with quicksand in Perlous Hearts 14. 
require cheat codes and key bordcommandsforGMAtankcommander 14. 
Shooting Range 1.0 14. 
Silversword question 14. 
Test version of RPG engine 14. 
The app is finally here! 14. 
timed locks 14. 
To all members 14. 
To Yohandi, your space channel 5 playthrough 14. 
Transylvania for iphone 14. 
Air hockey question 13. 
any good space games out there? 13. 
Atlantic city blackjack 13. 
Aurifi 13. 
beating the game and the other difficulty levels 13. 
castaways and water 13. 
For those blind gamers who's using a USB controller. 13. 
Fw: Violent videogames may boost brain power,say researchers 13. 
game installation curiosity 13. 
games we'd like to play: hospital madness 13. 
Groom Hunter, Mysteries of the royal wedding. 13. 
I beg you for forgiveness regarding my recording 13. 
jaws support in castaways and other games 13. 
making accessible games for current gen consoles. 13. 
Moderator Inquiry was Code Factory 13. 
my frustration with the blind gaming community. 13. 
Need Help Taking Off In Zero Sight 13. 
new demo of airik 13. 
old games was, shell shock 13. 
question about farms in castaways 13. 
sincere request to phil 13. 
Some totally awesome MK online matches on sendspace! 13. 
space colony cleaner 13. 
Swamp, multiplayer update version 0.7b 13. 
What is Mk? 13. 
A question for Clement and Yohandy re: play value ofmainstream fighting games. 12. 
Block Party 12. 
Castaways, version 0.9b 12. 
Castaways: job specialization 12. 
eloquence was, Re: Screen reader support in BGT 12. 
golf game 12. 
guard tower 12. 
here I go again 12. 
IF client and MUD client. 12. 
Kitchen Sink game 12. 
learning to play rock band as a blind gamer. 12. 
mario game 12. 
More on shooting range 12. 
Mud games 12. 
my thoughts on swamp multy player. 12. 
Need help with Entombed 12. 
No fighting games. 12. 
pkb group dead 12. 
Playing shades of doom again. 12. 
problem with pull 12. 
Regarding Science Invasion 12. 
rs games 12. 
Score, the new musical game, by QuentinC/Aminiel 12. 
Seeking Adventure or Strategy Games 12. 
sound for closed buildings in castaways 12. 
SoundRTS 12. 
still more SF! 12. 
strategy or space combat MUDS? 12. 
Suggestion about the list 12. 
Super Egg Hunt 12. 
Super liam bonus level help 12. 
Swamp, version 1.1b 12. 
the fun of slot machines - Re:  USA Blackjack 12. 
Update on game app for IOS devices I'm working on. 12. 
usa games forums vs lists new information 12. 
USA Games Website Down 12. 
ways to 

[Audyssey] Audyssey thread report for all of 2011 part 1

2012-01-01 Thread Jim Kitchen


There were 2882 thread titles. Here are the top 451. 

Happy Star Wars Day 133. 
battle zone 118. 
USA Games Halloween Project 115. 
my frustration with the blind gaming comunity. 111. 
The importance of patronage 104. 
Confusion about getting past the first level in MOTA. 97. 
plans for an updated Lone Wolf 97. 
Space sims? 95. 
Reviewing space in audio 90. 
Blind Gamers Being Taken Seriously? 88. 
Possible WWE Roster 86. 
Creating Adventure Games 85. 
Mysteries of the Ancients News 85. 
MOTA Last Minute Comments 79. 
Serious pause bug in MOTA 78. 
mota beta 22 thoughts 76. 
USA Games News 75. 
Game concepts BGT Version 1.1 Released! 70. 
MOTA Beta 21 Released 70. 
Silversword is not the game for the blind. 70. 
USA Games News 3/31/2011 67. 
A Suggestion for SCW 66. 
MOTA Voice Output 66. 
driving blind 65. 
Mysteries of the Ancients Beta 18 Released! 65. 
Audyssey babble report for April 2011 64. 
Startrek tng trivia error 64. 
pcs games question? 62. 
Shard Workshop Zero Sight released! 62. 
wrestling games 60. 
Destenation mars 59. 
MOTA Audio Support 59. 
MOTA beta 17 59. 
De Steno releases windows game. 58. 
BGT and Screen Reader API's 56. 
Swamp reflections. 55. 
Thoughts on Community Projects 55. 
About the mag 53. 
getting a emulator for the blind. 53. 
Could someone please help? 52. 
jim kitchen's nfl football 51. 
New gamebook, The horrible dungeons of dreadful doom! 51. 
Poll: playroom on iPhone or on mac 51. 
a strong message about the future of games for the vi 50. 
I broke castaways, plus soldiers and knights 50. 
MOTA Development setbacks 50. 
USA Blackjack 50. 
Old Titles Removed 49. 
Wrestling Game Updates/Decisions 49. 
Swamp: spawning and loot questions. 48. 
Clearing Up Some Myths About Mainstream Games 47. 
Awesome Homer 46. 
mota 46. 
MOTA 18 - levers? 46. 
Converting Visual Content into Audio 44. 
Ideas for a game 43. 
More BGT news 43. 
a thought on the Shard Workshop project 42. 
question about input methods for swamp 42. 
BGT problem! 41. 
BGT Version 1.1 Released! 41. 
Unleash Your Potential! 41. 
Compiling Help Files 40. 
Games from APH? 40. 
Getting Frustrated with Level 1 of Awesome Homer 40. 
Mysteries of the Ancients Levels 40. 
playing mainstream games vs blindness specific ones 40. 
recovering game information 40. 
Screen reader support in BGT 40. 
Sticks version game pads. 40. 
Getting my butt royally kicked in MOTA 39. 
Mouse Support in Games 39. 
the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed 39. 
collection of accessible emulators for the blind 38. 
General Gaming Info 38. 
Possible MOTA Features 38. 
Python resources, possibly somewhat o/t 38. 
Game Creation Tools 37. 
Heli 36. 
Interrupting Speech in MOTA 36. 
Airik the Cleric a scam? 35. 
my ramblings about programming: why I use vb 35. 
Perilous Hearts preorders? 35. 
swamp 35. 
swamp suggestions and questions 35. 
I'm appauled! 34. 
RSW strategy game 34. 
Airik has been released 33. 
Beat It Extreme 33. 
BGT future development 33. 
disrespect for gamers: was Re: Lunimals version 2.5b 33. 
I'm appalled! 33. 
Lunimals feedback 33. 
Merry Christmas 33. 
MOTA beta 19 released! 33. 
Perilous hearts audio demo! 33. 
Star Wars Game Thoughts/Ideas 33. 
2 new files 32. 
anyone else get direct x seven registered? 32. 
aprone's games 32. 
Derek the Claric 32. 
esp pinball classic 32. 
Regarding sapi and BGT 32. 
shades of doom recordings 32. 
Temporal. Aprone's time traveling strategy game. 32. 
Why I want older versions of the games 32. 
Windows screen reader software? 32. 
audyssey plus or extra 31. 
Question about version 1.5 of tdv. 31. 
Seamlessly upgrading DirectX 31. 
Top 25 websites for gamers who are blind 31. 
VIP Mud 31. 
kitchensinc games - installation question 30. 
periless hearts, was Speech on Blastbay products 30. 
quick question on a demo I found. 30. 
Speech on Blastbay products 30. 
code factory 29. 
Getting the Chainsaw in Awesome Homer 29. 
Pipe 3 29. 
Programming elitists was: Re: Jeremy's incredibleprogramming speed 29. 
X-Sight Games - Re: RSGames Client 29. 
Castaways, frustrated with the ship 28. 
Harry Potter Trivia 2 28. 
Mota thoughts 28. 
Swamp Ideas 28. 
Swamp, version 1.6b update 28. 
win trucker question 28. 
Does anyone know about free postage? 27. 
I did something right for once! 27. 
new technology? Balogna! - Re: plans for an updatedLone Wolf 27. 
BGT competition - any interest? 26. 
Castaways 1.0b thoughts and impressions. 26. 
inform 7 help 26. 
Old 1982 text adventure of The Hobbit for DOS 26. 
retro time, megaman fans 26. 
Top Speed 3 and Jaws scripts? 26. 
XAudio2 and BGT 26. 
A Death in the Family 25. 
A Sincere Apology to the List 25. 
Beat-M-Ups was Beat It Extreme 25. 
Model Aircraft and Radio Controlled Vehicles 25. 
pro was: Re: programming question 25. 
accessible super mario game? 24. 
Idea for Mota 24. 
Luminals, version 1.6b 24. 
my frustrations with the blind gaming community 24. 
New Heli available for download 24. 

[Audyssey] Audyssey babble report for all of 2011 part 1

2012-01-01 Thread Jim Kitchen


285 people posted 18016 messages.

2480 From, Thomas Ward. 
1475 From, dark. 
993 From, shaun everiss. 
748 From, Jeremy Kaldobsky. 
656 From, Hayden Presley. 
567 From, Charles Rivard. 
540 From, Bryan Peterson. 
444 From, Jim Kitchen. 
442 From, Clement Chou. 
408 From, Shane Lowe. 
363 From, michael barnes. 
327 From, Shiny protector. 
303 From, Darren Duff. 
292 From, Phil Vlasak. 
278 From, burakyuksek. 
264 From, Christopher Bartlett. 
247 From, john. 
217 From, Alfredo_The_Music_maker. 
213 From, Yohandy. 
169 From, Lori Duncan. 
162 From, Trouble. 
162 From, william lomas. 
154 From, Charles Rivard. 
144 From, Philip Bennefall. 
143 From, Jacob Kruger. 
142 From, The Addictor. 
135 From, Ken the Crazy. 
128 From, Ian McNamara. 
125 From, Valiant8086. 
121 From, Christina. 
120 From, Dakotah Rickard. 
117 From, Damien Pendleton. 
114 From, darren harris. 
112 From, Ron Kolesar. 
110 From, Pitermach. 
100 From, Johnny Tai. 
98 From, Tommy. 
95 From, Kai. 
91 From, Frost. 
86 From, Jack F. 
85 From, Che. 
80 From, alex wallis. 
80 From, NIcol. 
78 From, Karl Belanger. 
77 From, Imbar Golt. 
77 From, Tom Randall. 
72 From, Ben. 
67 From, Richard Sherman. 
65 From, Michael Gauler. 
64 From, Dallas O'Brien. 
64 From, Ron Schamerhorn. 
63 From, Darren Harris. 
63 From, Sarah Haake. 
62 From, fred olver. 
61 From, lenron brown. 
61 From, Liam Erven. 
61 From, Zachary Kline. 
60 From, Dennis Towne. 
58 From, Orin. 
57 From, Lisa Hayes. 
57 From, Willem. 
55 From, Mich. 
54 From, Steady Goh. 
53 From, Harmony Neil. 
53 From, QuentinC. 
51 From, Brandon Misch. 
51 From, Greg Steel. 
50 From, Ryan Conroy. 
49 From, Willem Venter. 
47 From, Oriol Gómez. 
46 From, Lelia Struve. 
43 From, Milos Przic. 
42 From, David Mehler. 
40 From, Kelvin Tan. 
39 From, Curt Taubert. 
39 From, jason. 
38 From, Ryan Strunk. 
38 From, Scott Chesworth. 
38 From, Shard Workshop. 
37 From, Dallas O'Brien. 
37 From, mike maslo. 
37 From, Tj Squires. 
36 From, joseph weakland. 
36 From, Nick Helms. 
35 From, Raul A. Gallegos. 
34 From, Angela Lerma. 
34 From, Jess Varnell. 
33 From, Damien C. Pendleton. 
33 From, dan cook. 
29 From, Davy Kager. 
29 From, Mich. 
27 From, dhruv kumar. 
27 From, Jorge Gonçalves. 
27 From, Matheus r.c. souza. 
27 From, Mike Maslo. 
26 From, Kelly Sapergia. 
25 From, Amanda Burt. 
25 From, william lomas. 
24 From, Mauricio Almeida. 
23 From, GreyMatter Info. 
23 From, Raul A. Gallegos. 
22 From, Arianna Sepulveda. 
22 From, Eleanor Robinson. 
22 From, Sky Mundell. 
21 From, Matheus Rheine. 
21 From, Michael Feir. 
21 From, Michael Taboada \(AI5HF\). 
21 From, pitermach. 
20 From, Curt Taubert. 
20 From, djc. 
20 From, Richard Claridge. 
20 From, ryan chou. 
20 From, Tim Kilgore. 
18 From, brice mellen. 
18 From, David Rose. 
18 From, Shane Davidson. 
17 From, Allen. 
17 From, enes. 
16 From, Casey Mathews. 
16 From, michael maslo. 
16 From, Sylvester Thomas. 
15 From, bryant walker. 
15 From, peter Mahach. 
15 From, simon dowling. 
14 From, Allison Mervis. 
14 From, Bogdan Muresan. 
14 From, Hayri Tulumcu. 
14 From, Joseph Weaver. 
14 From, Laurel. 
14 From, Loravara. 
14 From, Louis Bryant. 
14 From, Stephen. 
14 From, THANHVINH. 
13 From, austin pinto. 
13 From, BlindLee55. 
13 From, Cary. 
13 From, Gary Whittington. 
13 From, reinhard stebner. 
12 From, Alex Kenny. 
12 From, Alfredo. 
12 From, Anouk Radix. 
12 From, Connor Moser. 
Jim


Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Happy New Years, and news from PCS games

2012-01-01 Thread Phil Vlasak

Hi Folks,
Happy New Year from PCS games.
I've been sick these past two weeks so work on the Sarah game update has 
been delayed.
I just updated the games list with some of the new games released during 
December.

http://www.pcsgames.net/game-co.htm
Plus I added a new sound from the Sarah game to the top of the PCS games 
home page.

http://www.pcsgames.net/
Smiles,
Phil


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Shiny protector

Hi Thomas,

Personally, in my opinion, do what your heart tells you to do for  this 
game. I do not care whether Mysteries Of  The  ancients is a side scroler or 
not, I only care about the replay value in the next release of Mota that you 
will be giving to us. So if you want to do an FPS version of the game, do 
so, and if you want to do a side scroller of the game, do so. One way or 
another, I do not  care whether it is a side scroller or an fps version. I 
will be  supporting you in which ever decision you have chosen for the game 
in the future.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 01, 2012 12:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Bryan,

Yeah, I know what you mean. As for myself I think I've pretty much
decided to just go ahead and write MOTA the way I want to and suffer
the consiquenses later, because no matter what I do or not do I can't
please everyone. As a result I suddenly feel much better, more relaxed
about this project, and am once again looking forward to working on
it.

Just last night while drinking beer and watching the New Years
specials I put together a simple 3d level and began moving around
testing out the G3D engine in full 3d mode. There were a few bugs, of
course, but they are nothing major.  The point is though I noticed I
had so much personal fun jumping up onto ledges, leaping over fire
pits to grab a ledge on the other side and pulling myself up to the
golden statue that I thought I was playing Tomb Raider and not one of
my own creations. It was great. It has litterally breathed new life
into the game.

As for the side-scroller issue I'll probably write some side-scrollers
in the future. I know that the community is pretty split on this issue
and it just makes sense from a business point of view to offer some
games of  of each type. Although, I think Perilous hearts will
definitely give people some idea of what many mainstream
side-scrollers are like as its got good acting, sounds, and I can tell
from the demo there is some use of the 2d environment over and above
games like Q9.

Cheers!


On 1/1/12, Bryan Peterson bpeterson2...@cableone.net wrote:

The sad part is that they're never going to learn the real truth if they
keep on every developer to focus on 3-D FPS or other genres. I'd much 
rather
you finish MOTA however you want and then develop a side scroller later 
if
that's what you decided to do. After all, we've got Perilous Hearts to 
look
forward to, which is probably closer to what a tre side scroller would 
be.

They're coming to take me away, ha-haaa!


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Re: [Audyssey] Adrift interpreter.

2012-01-01 Thread Allen

Hi, Michael and others,

Here's a link where you can get Adrift version 5 as well as older versions. 
I couldn't get Legacy of a Princess to work on version 5 but with version 4 
I was able to run the game, though I had to put Jaws in say all mode with 
insert+s.


www.adrift.org.uk/cgi/new/adrift.cgi?page=download Bing
I don't know if version 5 or 4 will work with Windows7 though.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 31, 2011 10:48 PM
Subject: [Audyssey] Adrift interpreter.



Hey.
Can someone send me a link for an accessible Adrift interpreter?
Thanks!

--
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Re: [Audyssey] HAPPY NEW YEAR!

2012-01-01 Thread Shiny protector

Hello Michael and everyone on this list,

Happy new year as well. I also hope that 2012 is a better year for all.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, January 01, 2012 5:10 AM
Subject: [Audyssey] HAPPY NEW YEAR!



Hello, All gamers.
I would like to wish everyone out there a Happy New Year!
I hope that 2012 will be a better year for all of us blind gamers.
I hope that we get to see alot of great things from the different 
developers of accessible games!

So I hope you all have a wonderful New Year holiday!

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] HAPPY NEW YEAR!

2012-01-01 Thread Loravara
Happy New Year! I hope that 2012 brings us many good games, and many good
times in the rest of life as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, January 01, 2012 7:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] HAPPY NEW YEAR!

Hello Michael and everyone on this list,

Happy new year as well. I also hope that 2012 is a better year for all.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, January 01, 2012 5:10 AM
Subject: [Audyssey] HAPPY NEW YEAR!


 Hello, All gamers.
 I would like to wish everyone out there a Happy New Year!
 I hope that 2012 will be a better year for all of us blind gamers.
 I hope that we get to see alot of great things from the different 
 developers of accessible games!
 So I hope you all have a wonderful New Year holiday!

 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.


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 list,
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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi,

Well, not as far as MOTA is concerned. My wife and I have been
discussing the issue and I think we've pretty much come up with
something of a compromise for both parties.

To begin with I'm pretty dead set on making Mysteries of the Ancients
a full 3d FPS game. I can tell there are certainly people like Michael
who are all for that. However, I'm a realist and know there will
probably be a few customers who will demand their money back or make
an issue of getting a side-scroller. As you can imagine settling that
drastic difference of opinion isn't easy.

So what we have decided is to create Mysteries of the Ancients and any
sequels in that series strictly 3d FPS. If there is still a huge
demand for a side-scroller we could create a side-scroller more or
less like Montezuma's Revenge, Pitfall, etc and give it to those
customers who are not satisfied with a 3d FPS title. This
side-scroller wouldn't be Mysteries of the Ancients, but some other
treasure hunting adventure more or less like what you paid for
originally but with its own story, characters, and probably better
sounds and music.

So to answer your question more directly we are going to work on two
projects. One is the Tomb Hunter 3d FPS series of games, and a
secondary game like Panama Joe and the Temple of Gold to satisfy those
customers who really want a side-scroller for their money.

HTH




On 1/1/12, Darren Duff duff...@gmail.com wrote:
 So we are not getting a side scroler now?

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[Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Hello all,
I am happy to announce a new audio games company, called Oriol Gaming Zone.

We're starting by offering three game titles! At first, roadsplat, a
game where you're a blind guy trying to cross the road as many imes as
possible without getting killed, then quicktap, a reaction speed test,
and lastly, and the newest release, is field defender, a board
multiplayer military game.

Both quicktap and roadsplat have online scoreboards, which you can
look at from the website.
So, if you want to check out my games, please head on over to
http://oriolg.es/
And choose english from the language list!

Happy gaming, and happy new year!

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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Jeremy Kaldobsky
I'm checking out the games right now.  Nicely done Oriol.

 Hello all,
 I am happy to announce a new audio games company, called
 Oriol Gaming Zone.
 
 We're starting by offering three game titles! At first,
 roadsplat, a
 game where you're a blind guy trying to cross the road as
 many imes as
 possible without getting killed, then quicktap, a reaction
 speed test,
 and lastly, and the newest release, is field defender, a
 board
 multiplayer military game.
 
 Both quicktap and roadsplat have online scoreboards, which
 you can
 look at from the website.
 So, if you want to check out my games, please head on over
 to
 http://oriolg.es/
 And choose english from the language list!
 
 Happy gaming, and happy new year!


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Michael Gauler

Hi Thomas,
as I said once, I'd like to look at a 3D game from you, but I am not 
discounting the idea of getting it before I have seen the product.
If you are really creating two games, then it is likely that I would like to 
get them both, but we'll have to wait and see. 



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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Thanks, Jeremy. Your games are wonderful as well, btw

On 1/1/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I'm checking out the games right now.  Nicely done Oriol.

 Hello all,
 I am happy to announce a new audio games company, called
 Oriol Gaming Zone.

 We're starting by offering three game titles! At first,
 roadsplat, a
 game where you're a blind guy trying to cross the road as
 many imes as
 possible without getting killed, then quicktap, a reaction
 speed test,
 and lastly, and the newest release, is field defender, a
 board
 multiplayer military game.

 Both quicktap and roadsplat have online scoreboards, which
 you can
 look at from the website.
 So, if you want to check out my games, please head on over
 to
 http://oriolg.es/
 And choose english from the language list!

 Happy gaming, and happy new year!


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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Ian McNamara
Hello, I will take a look at these games, sound like games i could play smiley.

Ian McNamara
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread QuentinC

Ahahha roadsplat is just funny ! That's the perfect game to waste 5 minutes.

A bug and an improvement to give to that game :
Bug: go to learn game sounds, then press escape. You are back to the 
main menu but the music stops
Improvement: in learn game sounds, don't systematically go back to the 
top of the menu after hearing a sound.


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[Audyssey] swamp-gun sound question

2012-01-01 Thread Johnny Tai
While I know the shotgun is loud and booming, and attracts lots of zombies, 
some of the other gun sounds don't really follow that logic.
The sniper and hunting rifles for example, both are so loud that they make my 
ear rings, yet they don't seem to catch zombie attention as well as the much 
softed auto shotgun and mp5.
Maybe distance is the factor here?
Also, the m60 doesn't sound all that loud to me- but it appears to attract 
zombies too.
The auto shotgun is the one that puzzles me the most- to me it doesn't sound 
any louder than pistol or mp5, yet it just attracts zombies as if it's honey 
and they're flies.
Almost everytime I use the auto shotgun I get swarmed lol.
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Re: [Audyssey] Here is a present from me to the gamers list!

2012-01-01 Thread beverly

Has the game been removed?

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, December 25, 2011 10:14 PM
Subject: [Audyssey] Here is a present from me to the gamers list!



Hello, All.
I hope everyone is having a wonderful holiday today.
Since all of us is celebrating the holidays in his or her own way, I would 
like to give this freeware text game call: Super Nova.
Here is the download link below, this is a space adventur text game, so 
enjoy.


http://dl.dropbox.com/u/53564654/snova.zip

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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list,
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[Audyssey] Off Topic: iPhone Discussion

2012-01-01 Thread beverly
I noticed that a lot of you own an iPhone and seem to be pretty 
knowledgeable. My hats go off to you! Now, the reason for my writing this 
message is that I host an iPhone discussion/conference call every Wednesday 
night at 7:00 PM Eastern, and would love your participation.


If interested, the number to call is 231-224-7222#12428#.

Look forward to your visit.

Skype and Twitter:  blackpearl1953
Windows Messenger:  reesesw...@gmail.com
Facebook:  hunt5...@gmail.com


Come in to my conference room at 231-224-7222, then press the pound, (#) 
12428 pound every Wednesday for the iPhone discussion.  Look forward to 
seeing you there!




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Re: [Audyssey] Playroom christmas update !

2012-01-01 Thread beverly
I have been playing your games since inception, and they are fantastic! Keep 
up the good work.



- Original Message - 
From: QuentinC quent...@cfardel.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 24, 2011 5:50 AM
Subject: [Audyssey] Playroom christmas update !



Hello everybody,

Two new games have been added in the playroom for christmas: Yahtzee and 
Reversi/Othello ! The rules of these games will be online later.


You can read the news at http://qcsalon.net/ for more information about 
this update.


The playroom team wish you a merry christmas !

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Re: [Audyssey] swamp-gun sound question

2012-01-01 Thread Jeremy Kaldobsky
The reason for these differences is because the game's sounds have been changed 
around a few times but code determines how much each gun will attract the 
zombies.  I just haven't updated the code to match the true volume of the 
current sound effects.

 While I know the shotgun is loud and
 booming, and attracts lots of zombies, some of the other gun
 sounds don't really follow that logic.
 The sniper and hunting rifles for example, both are so loud
 that they make my ear rings, yet they don't seem to catch
 zombie attention as well as the much softed auto shotgun and
 mp5.
 Maybe distance is the factor here?
 Also, the m60 doesn't sound all that loud to me- but it
 appears to attract zombies too.
 The auto shotgun is the one that puzzles me the most- to me
 it doesn't sound any louder than pistol or mp5, yet it just
 attracts zombies as if it's honey and they're flies.
 Almost everytime I use the auto shotgun I get swarmed lol.


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[Audyssey] message for orieol regarding field game error

2012-01-01 Thread joseph weakland
hello orieol i ran field for the first time and i get following error
Call stack size: 1

File: Z:\software\programming\BGT\projects\field\field.bgt
Line: 58 (1)
Function: void main()


why
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Re: [Audyssey] Laser Tag

2012-01-01 Thread Dakotah Rickard
Laser CHallenge would be most like Light Strike, then. Pistols,
Rifles, attachments, vests, neat sounds, etc.

Signed:
Dakotah Rickard

On 1/1/12, Bryan Peterson bpeterson2...@cableone.net wrote:
 I was more interested in the Lazer Challenge version. That one had cooler
 sound effects and you could reload your weapon. There was also a reset
 button on the gun but that was generally considered off limits since it
 would reset your hit count to zero. When we played it in school anyone
 caught doing that would be taken out of the game.
 They're coming to take me away, ha-haaa!
 - Original Message -
 From: Jess Varnell rory0...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 31, 2011 11:14 PM
 Subject: Re: [Audyssey] Laser Tag


 Hi. I'm interested in this and would be interested in hearing a demo or
 podcast. Thanks and happy new year.

 jess
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 31, 2011 8:07 PM
 Subject: [Audyssey] Laser Tag


 All right, folks. I'm bringing this up because of personal interest,
 because this is a gaming list, not necessarily just computers, and
 because I seriously think some folks would find this interesting.

 When I was a kid, I loved playing Lazer Tag, that's with a z and it's
 branded. My brothers and I had loads of fun shooting at each other,
 and they didn't always win, either. My set was basically just a couple
 of blasters that you velcroed onto your arm with a trigger and a
 button, with which you had unlimited ammo, a huge blast you could only
 use once, and a shield button that gave you a dinky five second
 protection from damage and sounded somewhat like a washing machine on
 overload. The health meter beeped at a certain rate to let you know
 how banged up you were, and the whole thing was so simple that to call
 it accessible is a joke, because it wasn't complicated enough to be
 unaccessible.
 A lot of my friends played Laser Challenge, which was nearly as
 accessible, but it was incompatible with my gun, so we never really
 played together, and why should a parent by another perfectly good
 laser tag system.

 Well, Lazer Tag with a z and Laser Challenge all kind of flopped away
 like used fads, not for me but for average consumers. I've been
 looking online for decent laser tag style stuff for years, now, with
 little success, unless I wanted to pay out the nose on Ebay or Amazon.
 However, in the space of just a month or so, I struck gold.

 My mom actually pointed out the product while we were talking about
 toys I might get for my kids, just as a neat little thought. She
 didn't know how meaningful it was for me. She told me about Light
 Strike laser tag, a new system from WowWee toys, a reputable company,
 most recently, before Light Strike, known for Paper Jams products.

 While researching this awesome system, I came across the Phoenix LTX,
 now the Nerf Two-Player Laser Battle System, yet another relatively
 new system based on an older, more expensive platform.

 I'm going to give a very brief overview of what I found from both
 systems, and what I want to know is do any people on this list care to
 have me do a more extensive review, possibly in podcast or youtube
 form, of the light Strike stuff, which I've actually handled and am in
 the process of purchasing? I can add to the plethora of reviews out
 there, but mine would add a few from the blind perspective. If you
 like, let me know.

 Anyway, I'll tell you about the Phoenix first, then I'll write on
 Light Strike, then I'll compare and contrast.

 The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set
 of two pistol-style laser guns. They have a Nerf sort of look to them,
 according to friends I've asked. They host switches and sliders to
 control any functions for setting up a game, unusual in an age of
 buttons and touchscreens. the LTX supports up to three different
 teams, although the older, no longer produced, LTTO system adds
 functionality and complexity. The guns feature a built-in recoil
 simulating hammer that wiggles the weapon when fired, and reloading
 feels more interactive, as you release a false clip and then smack it
 back into the grip of the weapon. The only other control is the shield
 trigger, located near the firing trigger, which allows you to burst
 your limited shield throughout play. It may or may not, research is
 inconclusive, come with a shotgun accessory for each gun and a scope
 accessory for each gun by default.

 the Light Strike guns come in two different sets, Strikers which are
 like pistols, and Assault Strikers which are like carbines. the
 pistols and carbines are also divided up into Orange, Yellow, and Red
 sets, which are Human, Robot, and Alien respectively. These variances
 affect the styling of the weapons, arrangement of buttons, and voice
 of the weapon, but have no effect on function, 

[Audyssey] field error still happening

2012-01-01 Thread joseph weakland
hello i got the field error mentioned earlier again when I downloaded the zip 
file from the site for the game. is the game corrupt?
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread QuentinC

Quicktap has several bugs...
1. Start a new game and quit it when a buzzer is active: it wont stop
2. In learn game sounds, try the timer: it wont stop after exiting the menu
3. I started a game in hard mode, exited it in the middle and then went 
to the speed mode: the game was normal again
4. Once I started a new game and the application crashed (owever I 
wasn't able to copy-paste the error message because of jaws sleep mode)




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[Audyssey] finding old pc games

2012-01-01 Thread Richard Sherman
HI gamers,

Came across this, and wanted to pass it along. Some of the info might be 
outdated since the article was wwritten 2 years ago.

This Fred's Head article is called Download Old PC Games for Free

http://www.fredshead.info/2009/09/download-old-pc-games-for-free.html
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Re: [Audyssey] swamp-gun sound question

2012-01-01 Thread Kelvin Tan
so which are the most zombies attracting guns for the time being? can u give 
us a list in descending order or something? or unless in the next version it 
will become more obvious? lol. i would sure want to know as it may affect 
the gun i use when in an embush.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, January 02, 2012 4:07 AM
Subject: Re: [Audyssey] swamp-gun sound question


The reason for these differences is because the game's sounds have been 
changed around a few times but code determines how much each gun will 
attract the zombies.  I just haven't updated the code to match the true 
volume of the current sound effects.

 While I know the shotgun is loud and
 booming, and attracts lots of zombies, some of the other gun
 sounds don't really follow that logic.
 The sniper and hunting rifles for example, both are so loud
 that they make my ear rings, yet they don't seem to catch
 zombie attention as well as the much softed auto shotgun and
 mp5.
 Maybe distance is the factor here?
 Also, the m60 doesn't sound all that loud to me- but it
 appears to attract zombies too.
 The auto shotgun is the one that puzzles me the most- to me
 it doesn't sound any louder than pistol or mp5, yet it just
 attracts zombies as if it's honey and they're flies.
 Almost everytime I use the auto shotgun I get swarmed lol.


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 
18:48:00


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