Laser CHallenge would be most like Light Strike, then. Pistols,
Rifles, attachments, vests, neat sounds, etc.

Signed:
Dakotah Rickard

On 1/1/12, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I was more interested in the Lazer Challenge version. That one had cooler
> sound effects and you could reload your weapon. There was also a reset
> button on the gun but that was generally considered off limits since it
> would reset your hit count to zero. When we played it in school anyone
> caught doing that would be taken out of the game.
> They're coming to take me away, ha-haaa!
> ----- Original Message -----
> From: "Jess Varnell" <rory0...@yahoo.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, December 31, 2011 11:14 PM
> Subject: Re: [Audyssey] Laser Tag
>
>
>> Hi. I'm interested in this and would be interested in hearing a demo or
>> podcast. Thanks and happy new year.
>>
>> jess
>> ----- Original Message -----
>> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, December 31, 2011 8:07 PM
>> Subject: [Audyssey] Laser Tag
>>
>>
>>> All right, folks. I'm bringing this up because of personal interest,
>>> because this is a gaming list, not necessarily just computers, and
>>> because I seriously think some folks would find this interesting.
>>>
>>> When I was a kid, I loved playing Lazer Tag, that's with a z and it's
>>> branded. My brothers and I had loads of fun shooting at each other,
>>> and they didn't always win, either. My set was basically just a couple
>>> of blasters that you velcroed onto your arm with a trigger and a
>>> button, with which you had unlimited ammo, a huge blast you could only
>>> use once, and a shield button that gave you a dinky five second
>>> protection from damage and sounded somewhat like a washing machine on
>>> overload. The health meter beeped at a certain rate to let you know
>>> how banged up you were, and the whole thing was so simple that to call
>>> it accessible is a joke, because it wasn't complicated enough to be
>>> unaccessible.
>>> A lot of my friends played Laser Challenge, which was nearly as
>>> accessible, but it was incompatible with my gun, so we never really
>>> played together, and why should a parent by another perfectly good
>>> laser tag system.
>>>
>>> Well, Lazer Tag with a z and Laser Challenge all kind of flopped away
>>> like used fads, not for me but for average consumers. I've been
>>> looking online for decent laser tag style stuff for years, now, with
>>> little success, unless I wanted to pay out the nose on Ebay or Amazon.
>>> However, in the space of just a month or so, I struck gold.
>>>
>>> My mom actually pointed out the product while we were talking about
>>> toys I might get for my kids, just as a neat little thought. She
>>> didn't know how meaningful it was for me. She told me about Light
>>> Strike laser tag, a new system from WowWee toys, a reputable company,
>>> most recently, before Light Strike, known for Paper Jams products.
>>>
>>> While researching this awesome system, I came across the Phoenix LTX,
>>> now the Nerf Two-Player Laser Battle System, yet another relatively
>>> new system based on an older, more expensive platform.
>>>
>>> I'm going to give a very brief overview of what I found from both
>>> systems, and what I want to know is do any people on this list care to
>>> have me do a more extensive review, possibly in podcast or youtube
>>> form, of the light Strike stuff, which I've actually handled and am in
>>> the process of purchasing? I can add to the plethora of reviews out
>>> there, but mine would add a few from the blind perspective. If you
>>> like, let me know.
>>>
>>> Anyway, I'll tell you about the Phoenix first, then I'll write on
>>> Light Strike, then I'll compare and contrast.
>>>
>>> The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set
>>> of two pistol-style laser guns. They have a Nerf sort of look to them,
>>> according to friends I've asked. They host switches and sliders to
>>> control any functions for setting up a game, unusual in an age of
>>> buttons and touchscreens. the LTX supports up to three different
>>> teams, although the older, no longer produced, LTTO system adds
>>> functionality and complexity. The guns feature a built-in recoil
>>> simulating hammer that wiggles the weapon when fired, and reloading
>>> feels more interactive, as you release a false clip and then smack it
>>> back into the grip of the weapon. The only other control is the shield
>>> trigger, located near the firing trigger, which allows you to burst
>>> your limited shield throughout play. It may or may not, research is
>>> inconclusive, come with a shotgun accessory for each gun and a scope
>>> accessory for each gun by default.
>>>
>>> the Light Strike guns come in two different sets, Strikers which are
>>> like pistols, and Assault Strikers which are like carbines. the
>>> pistols and carbines are also divided up into Orange, Yellow, and Red
>>> sets, which are Human, Robot, and Alien respectively. These variances
>>> affect the styling of the weapons, arrangement of buttons, and voice
>>> of the weapon, but have no effect on function, besides comfort with a
>>> particular style of grip and button arrangement. The Strikers, the
>>> pistol form, are about $25 U.S., while the Assault Strikers, the
>>> carbines, are about $35, with accessories running from $10 to $14, and
>>> $25 for the targeting vests and automated turret, the I.T.S. which is
>>> beyond the scope of this overview. The Light Strike weapons feature
>>> several different fire modes, and the Assault Strikers have a reload
>>> button which resembles a loaded clip of ammunition already in the gun.
>>> The pistols are controlled by buttons to access different functions,
>>> but the carbine Assault model features somewhat sensative touch-based
>>> controls. I can personally use either with fair to good results. The
>>> Assault Strikers can accept four different accessories, the scope
>>> which is a sniper rifle augment, the Rapid Fire System, which is a
>>> machinegun augment, the refractor launch system, which is a
>>> shotgun/grenade launcher augment, and the enemy scanner, a radar and
>>> damage booster augment. The Strikers and Assault Strikers come with
>>> targets, although only those which come with the Assault Strikers make
>>> sound.
>>>
>>> The two systems are incompatible, but they have more similarities than
>>> differences. Both use infrared light to transmit and receive
>>> information, both feature the necessity to reload ammunition, both do
>>> not resemble real-world guns, both require monitoring of ammo,
>>> although the Light Strike Striker pistols are not reloaded, they
>>> overheat if fired too quickly, which works like a reload. Both systems
>>> offer accessories to enhance gameplay. Both systems use the guns as a
>>> target.
>>>
>>> Light Strike differs here, as the company also makes a target vest
>>> which provides a larger target area in center of mass, gives more
>>> health, and allows for pairing more than one gun with the vest for
>>> duel carry. the LTX is more technically perfected with a longer range,
>>> a less restricted fire rate, the recoil and ammo simulation, and a
>>> bigger gun-based targeting area.
>>>
>>> The Light Strike is more about roleplay and tactics. Which weapon to
>>> select, which subtype of weapon, as the guns all have several weapon
>>> types, augmented by accessories. According to a review by Urban
>>> Tagger, a reliable source, and based upon my own conclusions, the
>>> Light Strike are slightly more durable.
>>>
>>> I'd like to add one more thing. Both systems are quite accessible, the
>>> LTX winning out on that ground because it announces which team the
>>> player is on, which the Light Strike system does not. However, both
>>> are very easy to play.
>>>
>>> If you guys want more than what I've given, I'll either do it myself
>>> or point you to someone who already has. I've done plenty of research
>>> on both.
>>>
>>> Signed:
>>> Dakotah Rickard
>>>
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>>
>>
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>
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