Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hi Michael, Bobby's Revenge is now available from my website http://www.usagamesinteractive.com/freeware.php as well as a few other free games. Have fun shooting Santa. :D Cheers! On 2/13/12, michael barnes c...@samobile.net wrote: Hey, I was wondering if anyone might have a copy of Bobby's Revenge, and Duck Hunter? If someone could dropbox or sendspace it to me that would be great! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Tuesday's Out of Sight events
Here are the events scheduled for Tuesday, February 14th: Cooking in the Dark 1:00 PM eastern Hosted by Debi Location: Cozy Kitchen Cooking in the Dark Where you do not need sight to cook tonight Do you ever wonder if it is just as easy to cook as a blind person? Would you like to learn the best method for measuring vanilla without spilling it? What kind of method works best for telling the doneness of chicken? Or, what is the easiest way to prepare an omelet without sight? Join us every week to find out! Our hosts, Dale Campbell and Cheryl Cumings will give us the tips, tricks, and recipies that will show us that we can, cook in the dark! Today's Valentine's recipes are: Salmon Croquettes, Herb Tarter Sauce, Steamed Vegetables, and Sugar Free Pudding Parfait The Sounds of Love and Romance 3:00 PM eastern Hosted by Julie P. Location: MP3 room #1 Join Juolie P and friends in the mp3 room, at 3:00 PM eastern, for an afternoon of love and romantic songs. Come play your own or give Julie your request and she will do her best to find it and play it for you. I would love to know why the song you pick is meaningful to you. Happy Valentine's Day! Tech Talk and Tips 8:00 PM eastern Hosted by OOS Tech Team Location: Technically Speaking Join us every Tuesday for some helpful hints from our tech team. Afterwards, they will be happy to answer your computer questions. Valentine's Not So Newlywed, Newlywed Game 9:15 PM eastern Hosted by Julie and Rick Location: Game Zone Come join Rick and Julie at 9:15 PM eastern, in the game zone for our own Out of site's, Not so Newlywed, Newlywed Game. Watch as 5 new couples, who know nothing about each other, try to give the same answers to outrageously funny questions.If you would like to be a contestant on the Not so Newlywed, Newlywed Game. please contact Julie P at luvhum...@gmail.com. Have a sweet day! --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy Valentine's Day
Hi everyone, For everyone who celebrates it have a happy Valentine's Day. Sincerely, Thomas Ward Co-Moderator of the Audyssey List --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Valentine's Day
Yeah! Happy Valentine Day to you aswell. I hope that everyone has a wonderful day. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hey, Thomas. Do you have a copy of Duck Hunter by Conspirasoft? Or do you know where I might can get it from? I went to audiogames.net but the link is dead. Thanks for hosting Bobby's Revenge! I have played your Final Conflict game and I am enjoying it! Can't wait for your MOTA game to be release! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Great tom, I'll update the db entries as well. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 14, 2012 4:00 PM Subject: Re: [Audyssey] Duck Hunter Bobby's Revenge. Hi Michael, Bobby's Revenge is now available from my website http://www.usagamesinteractive.com/freeware.php as well as a few other free games. Have fun shooting Santa. :D Cheers! On 2/13/12, michael barnes c...@samobile.net wrote: Hey, I was wondering if anyone might have a copy of Bobby's Revenge, and Duck Hunter? If someone could dropbox or sendspace it to me that would be great! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hi Michael, Unfortunately no. I looked but I don't seem to have a setup for Duck Hunter on my backup drive. I did have Bobby's Revenge though, and that's why I put it up so quick. As far as Final Conflict I'm glad you like it. I'm rather eager to get version 2.0 out as it will be much better. However, with my other current projects taking up the majority of the time I've not had much time to devote to STFC these days. Cheers! On 2/14/12, michael barnes c...@samobile.net wrote: Hey, Thomas. Do you have a copy of Duck Hunter by Conspirasoft? Or do you know where I might can get it from? I went to audiogames.net but the link is dead. Thanks for hosting Bobby's Revenge! I have played your Final Conflict game and I am enjoying it! Can't wait for your MOTA game to be release! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New sound pack for Trek 2000.
Hey, awhile back someone had uploaded a updated sound pack for the Trek game. I was wondering where I might could find that pack? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A question about the free wii game.
Hi to all. I just received my free wii supposably blind friendly game in today's snail mail. Now my dad told me that it was something like sixteen yearos. But it didn't say that it costed any money. Just want to know it is a free game, is it not? If not, I can ship it back? Just was wondering if anyone had to give any funds for this free wii game. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question about the free wii game.
Hey, I didn't have to pay aswell. The only thing that I found out yesterday while trying to play, is that the game only works on one type of Wii. If you have a Wii from the US then sadly enough it won't run. If you got your system from over seas then the game will work. However if you get it to work please share on how you got it to work. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question about the free wii game.
Thanks for this come back Mike. Ron and Leader Dog Boz. -Original Message- From: michael barnes Sent: Tuesday, February 14, 2012 3:52 PM To: gamers@audyssey.org Subject: Re: [Audyssey] A question about the free wii game. Hey, I didn't have to pay aswell. The only thing that I found out yesterday while trying to play, is that the game only works on one type of Wii. If you have a Wii from the US then sadly enough it won't run. If you got your system from over seas then the game will work. However if you get it to work please share on how you got it to work. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Where could I find this game? You said you put it up, but where? Just wondering. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 3:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Duck Hunter Bobby's Revenge. Hi Michael, Unfortunately no. I looked but I don't seem to have a setup for Duck Hunter on my backup drive. I did have Bobby's Revenge though, and that's why I put it up so quick. As far as Final Conflict I'm glad you like it. I'm rather eager to get version 2.0 out as it will be much better. However, with my other current projects taking up the majority of the time I've not had much time to devote to STFC these days. Cheers! On 2/14/12, michael barnes c...@samobile.net wrote: Hey, Thomas. Do you have a copy of Duck Hunter by Conspirasoft? Or do you know where I might can get it from? I went to audiogames.net but the link is dead. Thanks for hosting Bobby's Revenge! I have played your Final Conflict game and I am enjoying it! Can't wait for your MOTA game to be release! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Heh, sorry about that, just saw the link. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 12:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Duck Hunter Bobby's Revenge. Hi Michael, Bobby's Revenge is now available from my website http://www.usagamesinteractive.com/freeware.php as well as a few other free games. Have fun shooting Santa. :D Cheers! On 2/13/12, michael barnes c...@samobile.net wrote: Hey, I was wondering if anyone might have a copy of Bobby's Revenge, and Duck Hunter? If someone could dropbox or sendspace it to me that would be great! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question about the free wii game.
That isn't the game's fault. The wii by default is region-specific. If you imported a game from Japan it wouldn't work on your wii. The only way to override that is illegal. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, February 14, 2012 12:52 PM Subject: Re: [Audyssey] A question about the free wii game. Hey, I didn't have to pay aswell. The only thing that I found out yesterday while trying to play, is that the game only works on one type of Wii. If you have a Wii from the US then sadly enough it won't run. If you got your system from over seas then the game will work. However if you get it to work please share on how you got it to work. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Zone BBS and Blind Adrenaline tournaments coming Feb 25 and 26
Hey gang, We're gonna be doing a set of tournaments Feb 25 and 26, inconjunction with The Zone BBS. There will be a hold em tournament on Saturday, Feb 25, and a spades tourney on sunday the 26th. You can win prizes, including free membership to The Zone BBS and BA, The Zone BBS points, and the best of all, cold hard cash. Everyone is eligible to play, even if you have an old trial account that has run out. For details, check out the official BA Zone BBS tournament page: http://www.blindadrenaline.com/cardroom/events/ZoneTourney.html So get ready, and spread the word, its gonna be a blast. If you have any questions, email Che at: blindadrenal...@gmail.com See ya on the tables, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to get the Code Factory games?
There used to be a great mystery type game that I love to play from this company. I can't remember the name but I would love to get it too. It was sort of along the lines of a who done it type game. -Original Message- From: michael barnes Sent: Saturday, February 11, 2012 10:21 AM To: gamers@audyssey.org Subject: [Audyssey] How to get the Code Factory games? Hey, I was wondering how I could get a copy of the Code Factory games? Can someone please give me a copy of the games? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hi, I have both games, and I uploaded them to Sendspace. Bobby's Revenge: http://www.sendspace.com/file/6mpn3f Duck Hunter: http://www.sendspace.com/file/4icton On 2/13/12, michael barnes c...@samobile.net wrote: Hey, I was wondering if anyone might have a copy of Bobby's Revenge, and Duck Hunter? If someone could dropbox or sendspace it to me that would be great! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] #d Music
Hello gamers, after a 2-month difficulty with my web host, who insisted my site and email was up though it wasn't, I finally went back to my old email adress and got it up and running. Conseuently, I've missed a lot of the discussions, but I'm sure that in no time I'll have picked up from where I left off. I want to introduce yo to a whole new concept in audio games. The game is still in early beta, and is quite clunky due to my lack of knowlege concerning the best way to move objects in 3d space with directx 8. I know it can be done though, and I'm hoing to get some help on this. This is a freeware game called 3d music. In the next version, it'll be called Heywire, but it remains 3dmusic for this first testing round. One of 6 psychedelic songs are chosen at random, and it is your job to arrange the four speakers so that the music sounds good. Currently, only one configuration is accepted by the computer as a win, but that will change in future versions. Here's the link: http://dl.dropbox.com/u/43484895/3DMusic.zip There is no docuentation, but I'll give you the run down of how to play. Keystrokes: e, d, s, f: move the left speakers up, down, left, and right respectively. I, k, j, l: move the right speakers up, down, left and right respectively. Alternatively, you can use the mouse to move the speakers. Click the left button to select the left speakers, and the right button to select the right speakers. By default, the left speakers are selected. Press enter to select between moving the front speakers and the rear speakers. Front speakers are selected by default. To attempt a win, press the space bar. Any axis for any speaker that is lined up properly will be locked in, and you will no longer be able to move the locked speaker along that axis. For example, if the left front speaker is the correct dstance to the left of you, and you press space, you will lock its x axis down and no longer be able to move it from left to right, though ou can still move it frontwards and backwards. Alternatively, you can double click a mouse button to perform this lockdown function. Sometimes it's hard to hear where a speaker is at, so you can audibly trace the wire that leads to the speaker in question. Press a, ;, z, and slash to check on the front left, front right, rear left, and rear right speakers respectively. When you lock down all four speakers, you win the level and go to the next one. The speakers tend to drift a bit this way and that, and as the levels increase, so does the speed at which the speakers drift. To temporarily lock down the speakers, press t. To unlock them again, press t. To mute the speakers, press g, h, b, and n for front left, front right, rear left and rear right respectively. I know there will be bugs, but remember this is a very early beta. Feedback and suggestions are welcome. Ken Downey from the nameless game company lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Python and Interactive Fiction
Python and Interactive Fiction Games by Thomas Ward Feb. 14, 2012 For about a year I have been searching for the best language to develop classic interactive text adventures like Zork, Arthur, Hitch Hikers to the Galaxy, and various other famous games that have been developed by interactive fiction companies and authors over the years. When it comes to writing interactive fiction there is a large variety of tools, languages, and interpreters available for an author to work with. We have specific text adventure authoring systems such as Adrift, Inform 7, and Tads as well as all the other traditional programming languages like C or C++ to choose from. The only problem was I couldn't find a language that had the right balance of ease of use but the ability to build extremely complex worlds and handle a lot of stats. So while there were many options I felt there was no middle ground which I'll explain in more detail below. However, Python seems to fit all of my requirements because its easy to use, is cross-platform, and is able to build extremely complex worlds and handle a lot of stat checks and so on. None of the other choices seemed to fit all of the requirements I was looking for. For example, I started my quest with the Adrift 4.0 Generator and Runner. To be fair it is a nice adventure system, and getting up and running with a basic text adventure is fairly straight forward and easy. The Generator allows the developer to bring up a simple dialog box and then he or she can enter the required information into various edit fields as well as check and uncheck attributes using standard checkboxes. This makes creating adventures very easy as there is no programming involved and it is a tool clearly designed for the layman. Unfortunately, its this simplicity and ease of use that I also found problematic and undesirable for my own work. Having used full blown programming languages for roughly a decade I found that Adrift didn't give me nearly the flexibility and control over the game that I wanted. I couldn't integrate a d20 stats system, nor could I write custom AI for various enemies in the game. It was simply too generic for what I had in mind for my text adventures. Another problem I found with Adrift is while the Generator and Runner are designed for the Windows operating system environment it wasn't fully supported on non-Windows platforms. The Scare interpreter is a cross-platform Adrift Runner for Mac, Linux, and Windows, but lacked many features available in the Windows Adrift Runner such as a fully operational combat system. As a result only some Adrift adventures were fully compatible with Scare, and there was no Linux or Mac Adrift creation tools that I could find. It made Adrift adventures less than fully cross-platform compatible which was another of my requirements. To compound the issue Adrift Generator is not freeware. As a result I would be paying for software that didn't really fit all of my personal requirements where other text adventure systems are open source or freeware. So it wasn't a good financial investment for me. So I turned to Inform 7 which has a huge base of supporters and developers, and seemed like a good alternative to Adrift. I have to say my experience with Inform was also mixed. It definitely was more cross-platform because the Inform development tools are available for Windows, Linux, and Mac and the free Frotz interpreter is available for just about any platform I could name. Plus interpreters like Winfrotz TTS is an added bonus because all of the text messages are automatically read aloud by Sapi compatible voices on Windows. However, in the end Inform wasn't so golden either. Although, Inform is a programming language I found it is too abstract. In attempting to make the language for non-programmers to understand I found it too verbose, and over simplistic in cases. To create a vampire you might type The vampire is a Man which creates a vampire object using the Man class in the body of your script. The problem here is that Inform only has about 16 default classes to choose from, and I'd prefer to do something like Man vampire which is the traditional way programmers declare new objects in code. In short, while I found Inform much better supported, better designed than something like Adrift, I simply did not like the language itself. Over the next few months I spent time looking at Tads, Hugo, etc. One by one I tried them, didn't like them for one reason or another, and then chose not to use them. After a while I was convinced if I wanted something more advanced I was going to have to basically write it myself in C or C++ which wouldn't be ideal given the time and complexity involved in writing my custom adventure system from scratch. However, before I got that far I decided what I really needed was a scripting language which falls somewhere between a full blown programming language and the text adventure languages. Scripting languages such as TCL, Perl,
[Audyssey] Quinton's Playroom
Is there a way, when using Quinton's Playroom, to stop from hearing who enetered the playroom and who left the playroom? Please, I sure hope so as this can really be overwhelming as people are constantly coming in and leaving. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hi Kerry and all, Bobby's Revenge is on the USA Games freeware page. Here is the link again. http://www.usagamesinteractive.com/freeware.php Cheers! On 2/14/12, kerry ke...@tstt.net.tt wrote: Where could I find this game? You said you put it up, but where? Just wondering. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Duck Hunter Bobby's Revenge.
Hey, Thomas. Will you host Duck Hunter since there is a link to download it? I also have other games that are nolonger being hosted, let me know if you would like me to send you a copy of them. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
Hi Michael, I was the one who uploaded it. Its a soundpack I created some years ago for Trek 2000, but its certainly better than the default sounds. You can find it at http://www.usagamesinteractive.com/downloads/gma-games/Treck-Soundpack.zip and just unzip the wav files and copy and replace them over the default GMA sounds. Cheers! On 2/14/12, michael barnes c...@samobile.net wrote: Hey, awhile back someone had uploaded a updated sound pack for the Trek game. I was wondering where I might could find that pack? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
HI Thomas, Just tried to download the file and it did not work. Clicked on it and got a 404 not found. Rich - Original Message - From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 14, 2012 4:13 PM Hi Michael, I was the one who uploaded it. Its a soundpack I created some years ago for Trek 2000, but its certainly better than the default sounds. You can find it at http://www.usagamesinteractive.com/downloads/gma-games/Treck-Soundpack.zip and just unzip the wav files and copy and replace them over the default GMA sounds. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
Hey, what programing language did David Greenwood wrote his game engine in? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
Hi Michael, David Greenwood wrote the GMA engine with Visual Basic 6 for Windows. He started in 1998 and released Shades of Doom using the engine in 1999. Phil - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, February 14, 2012 6:40 PM Subject: Re: [Audyssey] New sound pack for Trek 2000. Hey, what programing language did David Greenwood wrote his game engine in? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Anyone wants a Nintendo Wii?
Hello, Gamers. I am selling my Wii, if anyone is interrested in buying it please feel free to contact me! I can also do a bidding on it aswell. The bid will start at 125 or straight buy out is 175. The Wii comes with the console with one remote and nunchuck, power adaptor and audio video jacks, and it is seven months old. It will only play games that are made for the USA systems. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
Hi Rich, Hthat's strange. Maybe I typed the download url wrong. Here it is again. Try this and let me know if it works. http://www.usagamesinteractive.com/downloads/gma-games/Trek-Soundpack.zip On 2/14/12, Richard Sherman squir...@gmail.com wrote: HI Thomas, Just tried to download the file and it did not work. Clicked on it and got a 404 not found. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New sound pack for Trek 2000.
Hi Michael, David Greenwood wrote all of his games including his GMA Engine in Visual Basic 6. Visual Basic 6 is pretty old now, and has been replaced by Visual Basic 2010 on most modern Windows releases. Cheers! On 2/14/12, michael barnes c...@samobile.net wrote: Hey, what programing language did David Greenwood wrote his game engine in? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi, Not sure if this question is straying, but here goes, python the thing I didn't like about it is keeping all the tabs straight? I'm not sure if that's still relevant, but it was an impediment to me when I tried it. Dave On 2/14/12, Thomas Ward thomasward1...@gmail.com wrote: Python and Interactive Fiction Games by Thomas Ward Feb. 14, 2012 For about a year I have been searching for the best language to develop classic interactive text adventures like Zork, Arthur, Hitch Hikers to the Galaxy, and various other famous games that have been developed by interactive fiction companies and authors over the years. When it comes to writing interactive fiction there is a large variety of tools, languages, and interpreters available for an author to work with. We have specific text adventure authoring systems such as Adrift, Inform 7, and Tads as well as all the other traditional programming languages like C or C++ to choose from. The only problem was I couldn't find a language that had the right balance of ease of use but the ability to build extremely complex worlds and handle a lot of stats. So while there were many options I felt there was no middle ground which I'll explain in more detail below. However, Python seems to fit all of my requirements because its easy to use, is cross-platform, and is able to build extremely complex worlds and handle a lot of stat checks and so on. None of the other choices seemed to fit all of the requirements I was looking for. For example, I started my quest with the Adrift 4.0 Generator and Runner. To be fair it is a nice adventure system, and getting up and running with a basic text adventure is fairly straight forward and easy. The Generator allows the developer to bring up a simple dialog box and then he or she can enter the required information into various edit fields as well as check and uncheck attributes using standard checkboxes. This makes creating adventures very easy as there is no programming involved and it is a tool clearly designed for the layman. Unfortunately, its this simplicity and ease of use that I also found problematic and undesirable for my own work. Having used full blown programming languages for roughly a decade I found that Adrift didn't give me nearly the flexibility and control over the game that I wanted. I couldn't integrate a d20 stats system, nor could I write custom AI for various enemies in the game. It was simply too generic for what I had in mind for my text adventures. Another problem I found with Adrift is while the Generator and Runner are designed for the Windows operating system environment it wasn't fully supported on non-Windows platforms. The Scare interpreter is a cross-platform Adrift Runner for Mac, Linux, and Windows, but lacked many features available in the Windows Adrift Runner such as a fully operational combat system. As a result only some Adrift adventures were fully compatible with Scare, and there was no Linux or Mac Adrift creation tools that I could find. It made Adrift adventures less than fully cross-platform compatible which was another of my requirements. To compound the issue Adrift Generator is not freeware. As a result I would be paying for software that didn't really fit all of my personal requirements where other text adventure systems are open source or freeware. So it wasn't a good financial investment for me. So I turned to Inform 7 which has a huge base of supporters and developers, and seemed like a good alternative to Adrift. I have to say my experience with Inform was also mixed. It definitely was more cross-platform because the Inform development tools are available for Windows, Linux, and Mac and the free Frotz interpreter is available for just about any platform I could name. Plus interpreters like Winfrotz TTS is an added bonus because all of the text messages are automatically read aloud by Sapi compatible voices on Windows. However, in the end Inform wasn't so golden either. Although, Inform is a programming language I found it is too abstract. In attempting to make the language for non-programmers to understand I found it too verbose, and over simplistic in cases. To create a vampire you might type The vampire is a Man which creates a vampire object using the Man class in the body of your script. The problem here is that Inform only has about 16 default classes to choose from, and I'd prefer to do something like Man vampire which is the traditional way programmers declare new objects in code. In short, while I found Inform much better supported, better designed than something like Adrift, I simply did not like the language itself. Over the next few months I spent time looking at Tads, Hugo, etc. One by one I tried them, didn't like them for one reason or another, and then chose not to use them. After a while I was convinced if I wanted something more advanced I was going to have to basically write it
Re: [Audyssey] Python and Interactive Fiction
Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! On 2/14/12, David Mehler dave.meh...@gmail.com wrote: Hi, Not sure if this question is straying, but here goes, python the thing I didn't like about it is keeping all the tabs straight? I'm not sure if that's still relevant, but it was an impediment to me when I tried it. Dave --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Where to get Shooting Range.
Hey, does anyone have or know where I can get Casey Mathews game call Shooting Range? I would like to get that game. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi tom. hal will read number of tabs at the start of lines too, though i will confess it's a feature I've never bothered to use, and the way I have the verbosity of Hal setup to read what I've written tabs are not read by default unless I specifically use the read line key, though this could be easily changed. Jason alan once said something about writing entombed Ii in python, and including editer functions so that people could add stuff to the game, but was concerned about screen readers and reading tabs for this reason, but a couple of experiments showed it was quite possible even if you had to monkey with settings a little. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test
How do I disable the log in when windows starts, I can't find that. Nicole Andrews Pen name Mellissa Green Budding novelist Tweet me @greenNovelist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
I agree with Ryan here. Good formatting of code is like good spelling. Even if it sounds right it isn't necessarily right. It may also make your code harder to read from a screen. You can try notepad++. It supports indentation reporting. On 2/15/2012 6:01 AM, Ryan Strunk wrote: There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Valentine's Day
Thomas, late getting back on this, but thanks bunches and Happy V-Day to you, yours, and the list as a whole! Hugs, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 14, 2012, at 9:10 AM, Thomas Ward wrote: Hi everyone, For everyone who celebrates it have a happy Valentine's Day. Sincerely, Thomas Ward Co-Moderator of the Audyssey List --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.