Re: [Audyssey] Quinton's Playroom

2012-02-16 Thread QuentinC
No, you can't protect a table with a password. However, There exists a 
completely different way to play safely with your friends without being 
disturbed by unwanted people.

1 - Create a new table
2 - Set it private with Ctrl+H
3 - Invite a friend by pressing Ctrl+I. He must already be online at 
invitation time to get it.
4 - Your friend has just to press Ctrl+I to accept your invitation and 
safely join your private table directly. As the table is private, nobody 
can join it unless he's invited to it. You can of course invite more 
friends by pressing Ctrl+I multiple times in a row.



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Re: [Audyssey] kitchensinc hangman games question

2012-02-16 Thread Jim Kitchen

Hi Laurel,

You need to save the file as a plain ASCII text file with the name 
hangman3.dat.  And by default the folder that you need to save the file in 
would be;
c:\program files\kitchensinc
Well unless you are running Windows 7.  Then I guess that it is something like
c:\program files (x86)\kitchensinc
Or something like that.  Sorry, but I do not run Windows 7, so am not positive 
of the exact folder name.  But it would be where you would find the 
hangman.exe, hangman1.dat and hangman2.dat files etc.


From the hangman.txt file;


There are two word lists with the game but you can also create your
own word list if you like.  The word list must be a plain text file
in the following format.

person,1
place,2
thing,3

So if the word is a person, follow the word with a comma and the
number 1.  For a place follow the word with a comma and the number
2 and a comma and the number 3 for a thing.  Each word must be at
least 4 letters but no more than 10.

HTH

BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Python and Interactive Fiction

2012-02-16 Thread Jim Kitchen

Hi Trouble,

Yeah, I was told a long time ago that the only reason they want business 
standard code is so that you can be replaced.  Personally I can go back to code 
I wrote decades ago and still know exactly what I was doing.  But I do know 
that my code is not for others.  I mean the first computer that I had you could 
only use two letter variable names.  I still do that all the time.  Now if I 
wanted others to be able to understand and change my code I should use 
descriptive variable names and line labels.  And VB6 doesn't make you use any 
indenting format or anything like that.  It does though in the IDE speak your 
line and column if you turn on say all in Jaws.  I don't though as it is not 
needed.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Thursday's Out of Sight events

2012-02-16 Thread Charles Rivard
Here are the events scheduled for Thursday, February 16th:


Happy Hour Chat
1:00 PM eastern
Hosted by Alan
Location:  Jerry's Jip Joint
Join Alan every Thursday for some good old chit chat in Jerry's Jip Joint, at 
1:00 PM eastern. Discussions will be about anything, and just about most 
everything. Come on in, and have a good time! 


Logos

8:00 PM eastern

Hosted by Julie and Sherry

Location:  Game Zone

Join Julie and Sherry at 8:00 PM in the Game Zone for a new game called Logo's. 
Test your knowledge against t.v commercials and brand names. This game takes 
t.v trivia to a whole new level. Hope to see you all there so we can put you on 
a team. 

 


Musical Bingo
9:15 PM eastern
Hosted by Julie, Rick, and John 

Location: Game Zone
Join Julie P, Rick, and John in the game zone at 9:15 PM eastern for an 
entertaining hour of Musical Bingo.

Do you remember your hits of the 80's? Still bopping along to the sounds of the 
swinging 60's? Do you remember old and new movie theme's? Can you identify 
cartoon characters or t.v theme's? Then this is the place for you.

Yes it's here the all new Musical Bingo. The first team to call a bingo wins.



Have a fantastic day!


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[Audyssey] My new game company

2012-02-16 Thread Ken
Since DreamtechInteractive got stolen by a company based on psychics, (who 
would have known about my company if they really were,) I've been looking 
for a better name.  The Addictor was OK, but not really what I wanted.  I 
wanted something as clever as the name Vocaleyes.  So now, I introduce to 
you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking Ball, 
Air Hockey, Phrase Madness, and my new game Heywire, as well as writings and 
music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread joseph weakland
woohooo on the airhockey game:) can you play online against someone else or 
against pc only


- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, (who 
would have known about my company if they really were,) I've been looking 
for a better name.  The Addictor was OK, but not really what I wanted.  I 
wanted something as clever as the name Vocaleyes.  So now, I introduce to 
you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread Thomas Ward
Hi Ken,

Sounds good. I'll be interested to see the new site when it gets put up.

On 2/16/12, Ken  wrote:
> Since DreamtechInteractive got stolen by a company based on psychics, (who
> would have known about my company if they really were,) I've been looking
> for a better name.  The Addictor was OK, but not really what I wanted.  I
> wanted something as clever as the name Vocaleyes.  So now, I introduce to
> you PionEar games at www.ThePionEar.net.
> The site will be up this weekend, and will host Enemy Attack, Wrecking Ball,
> Air Hockey, Phrase Madness, and my new game Heywire, as well as writings and
> music.
> Ken Downey
> 419-744-0517
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] My new game company

2012-02-16 Thread Ken
right now it's just against PC, but if I find tutorials on how to do online 
play I'll include it.  Right now though my two music games, Heywire and 
Music Madness, are in the forefront of what I'm doing.


- Original Message - 
From: "joseph weakland" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 2:04 PM
Subject: Re: [Audyssey] My new game company


woohooo on the airhockey game:) can you play online against someone else 
or against pc only


- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, 
(who would have known about my company if they really were,) I've been 
looking for a better name.  The Addictor was OK, but not really what I 
wanted.  I wanted something as clever as the name Vocaleyes.  So now, I 
introduce to you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread william lomas
what's heywire about?

On Feb 16, 2012, at 7:32 PM, Thomas Ward wrote:

> Hi Ken,
> 
> Sounds good. I'll be interested to see the new site when it gets put up.
> 
> On 2/16/12, Ken  wrote:
>> Since DreamtechInteractive got stolen by a company based on psychics, (who
>> would have known about my company if they really were,) I've been looking
>> for a better name.  The Addictor was OK, but not really what I wanted.  I
>> wanted something as clever as the name Vocaleyes.  So now, I introduce to
>> you PionEar games at www.ThePionEar.net.
>> The site will be up this weekend, and will host Enemy Attack, Wrecking Ball,
>> Air Hockey, Phrase Madness, and my new game Heywire, as well as writings and
>> music.
>> Ken Downey
>> 419-744-0517
>> 
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> 
> 
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Re: [Audyssey] Python and Interactive Fiction

2012-02-16 Thread Thomas Ward
Hi Jim,

Well, the hole issue of programming standards and formatting in
particular has to deal with a business model approach to programming.
That is if you develop software for a company you and your coworkers
can all develop software in the same way, use the same standards, and
it makes it easier for everyone on the team to read code they
themselves did not write. Plus as you said if you are fired, quit, or
need to be replaced by someone else you can because the person
replacing you will be able to read and understand the code based on
the standards that were set by the lead developers.

Formatting is primarily there for sighted computer programmers. They
can glance at the screen and see in an instance what scope a block of
code is in because global scope is not indented where inner scope is
indented according to the level of scope. For us, we can't see it, so
unless we are following along with a braille display or have something
like NVDA announce the number of indentions there is little use for us
to format the code for our own personal use. Unless of course a blind
developer is aiming for pro standards.

Which brings us to your point. You said you can go back and read code
you wrote decades ago. Of course, because you wrote it and it follows
your own programming style and standards. That's fine if you are the
only person to ever read it, but if another VB dev comes along and
tries to update your game he or she might wonder what does this
variable ab mean, and what data type is it? If it isn't properly
formatted a sighted programmer won't even know what scope it belongs
to without reading your entire program.

Obviously, that's ok for private/personal software, but doesn't work
in a business environment where everything has to be explained. If you
have to be reassigned or replaced then the next programmer to step in
and upgrade your code is going to be miserable if you used some
shorthand that is known to you and nobody else. :D

Cheers!


On 2/16/12, Jim Kitchen  wrote:
> Hi Trouble,
>
> Yeah, I was told a long time ago that the only reason they want business
> standard code is so that you can be replaced.  Personally I can go back to
> code I wrote decades ago and still know exactly what I was doing.  But I do
> know that my code is not for others.  I mean the first computer that I had
> you could only use two letter variable names.  I still do that all the time.
>  Now if I wanted others to be able to understand and change my code I should
> use descriptive variable names and line labels.  And VB6 doesn't make you
> use any indenting format or anything like that.  It does though in the IDE
> speak your line and column if you turn on say all in Jaws.  I don't though
> as it is not needed.
>
> BFN
>
>  Jim
>
> I like Visual Basic 6.0 because I can not C.
>

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Re: [Audyssey] My new game company

2012-02-16 Thread Charles Rivard
I was never able to get Wrecking Ball or Air Hockey to run on my Windows XP 
machine.  Have there been any updates to the betas of these games?


And, like others, I will be looking forward to exploring your new site. 
Thanks.


---
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- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, (who 
would have known about my company if they really were,) I've been looking 
for a better name.  The Addictor was OK, but not really what I wanted.  I 
wanted something as clever as the name Vocaleyes.  So now, I introduce to 
you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread Charles Rivard

When the new site is up, we'll find out.  Let's wait till then?

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- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:41 PM
Subject: Re: [Audyssey] My new game company



what's heywire about?

On Feb 16, 2012, at 7:32 PM, Thomas Ward wrote:


Hi Ken,

Sounds good. I'll be interested to see the new site when it gets put up.

On 2/16/12, Ken  wrote:
Since DreamtechInteractive got stolen by a company based on psychics, 
(who
would have known about my company if they really were,) I've been 
looking
for a better name.  The Addictor was OK, but not really what I wanted. 
I
wanted something as clever as the name Vocaleyes.  So now, I introduce 
to

you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball,
Air Hockey, Phrase Madness, and my new game Heywire, as well as writings 
and

music.
Ken Downey
419-744-0517


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Re: [Audyssey] Python and Interactive Fiction

2012-02-16 Thread dark

Hi Tom.

This all makes sense, but at least in structural terms, I have noticed there 
are things which can be done to make code make a bit more sense to both the 
writer and the reader, business models and standard aside.


For example, though it is not programming code, one thing I always do when 
writing html is put hard returns in the places that they would have if it 
were a standard peace of text, even though they won't actually show up.


for instance, I'll always start my new paragraphis with less than p 
greaterthan on a new line, and when I've finished I'll go down a line again.


All my line breaks are on separate lines, as is any list item I use.

there is no really logical reason for this, indeed I've seen some html that 
will just write paragraphs and such as one large block of text. I just 
personally found it easier to think about if I put in the hard returns so 
that when actually looking at the code, it looks the way I'd write it in 
text as well, and now that we've got a couple of new db editers, it's stood 
in good stead sinse they can look at it and instantly see what the 
formatting code does.


I've seen similar sorts of things done when games have editable conf files, 
there will be one or two commented out instructions telling you what does 
what and how to set stuff like the variables to what you want, just to make 
the lives of people who might want to change their game settings easier.


So, as I said, while probably there are industry standards for this and 
matters of indenting which, --- -unless using python, are more conventions 
and standards mostly intended for sighted programmers, if you want other 
people to read what you've done and fiddle with it, it still makes sense to 
try and make that as easy for them as possible.


Beware the grue!

Dark. 



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Re: [Audyssey] free text to speach voices that work with JAWS?

2012-02-16 Thread john
There's instructions in the installer if I remember correctly, 
and there may be a way in the little program that comes with it. 
I don't have anything more detailed for you though.


- Original Message -
From: Laurel Subject: Re: [Audyssey] free text to speach voices that work with 
JAWS?


I downloaded it. I don't exactly understand it very well though. 
I
don't know how to open up the voice files to add languages, 
motify

voices etc. Do you know how?

On 2/15/12, john  wrote:
Espeak, google it.

 - Original Message -
From: Laurel voice that came on my computer and I'm wondering where I can 
find

more
free SAPI5 voices. I figured you guys would know. I also use
realspeak
solo direct and of course elequence speach synthasizer for JAWS.
Thanks,
Laurel and Stockard

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Re: [Audyssey] My new game company

2012-02-16 Thread joseph weakland
cool goodl uck on them. if you have skype or messenger msn you can ad me 
with info

email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:41 PM
Subject: Re: [Audyssey] My new game company


right now it's just against PC, but if I find tutorials on how to do 
online play I'll include it.  Right now though my two music games, Heywire 
and Music Madness, are in the forefront of what I'm doing.


- Original Message - 
From: "joseph weakland" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 2:04 PM
Subject: Re: [Audyssey] My new game company


woohooo on the airhockey game:) can you play online against someone else 
or against pc only


- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, 
(who would have known about my company if they really were,) I've been 
looking for a better name.  The Addictor was OK, but not really what I 
wanted.  I wanted something as clever as the name Vocaleyes.  So now, I 
introduce to you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread Ken
What kinds of error were you getting when you tried to run them, and how 
about Phrase Madness--any errors there?
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 3:01 PM
Subject: Re: [Audyssey] My new game company


I was never able to get Wrecking Ball or Air Hockey to run on my Windows XP 
machine.  Have there been any updates to the betas of these games?


And, like others, I will be looking forward to exploring your new site. 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, 
(who would have known about my company if they really were,) I've been 
looking for a better name.  The Addictor was OK, but not really what I 
wanted.  I wanted something as clever as the name Vocaleyes.  So now, I 
introduce to you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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[Audyssey] new game site

2012-02-16 Thread Ken
OK, it's up.  It's very basic, and I'm still transitioning from the addictor 
theme, but you can download and purchase Phrase Madness and Heywire.  Go  to

www.ThePionEar.net
and check it out.  I've decided I want my logo to be a man sitting in an 
old-fashion covered wagon, talking on the phone and holding a computer in 
his lap.  Anyway, those two games are up, and I'll put the others up 
shortly.

Ken Downey
The PionEar: Blazing New Audio Trails
419-744-0517 



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Re: [Audyssey] My new game company

2012-02-16 Thread Charles Rivard
It was so long ago, now, I don't remember the errors.  Have any changes been 
made to the games?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 3:26 PM
Subject: Re: [Audyssey] My new game company


What kinds of error were you getting when you tried to run them, and how 
about Phrase Madness--any errors there?
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 3:01 PM
Subject: Re: [Audyssey] My new game company


I was never able to get Wrecking Ball or Air Hockey to run on my Windows 
XP machine.  Have there been any updates to the betas of these games?


And, like others, I will be looking forward to exploring your new site. 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, 
(who would have known about my company if they really were,) I've been 
looking for a better name.  The Addictor was OK, but not really what I 
wanted.  I wanted something as clever as the name Vocaleyes.  So now, I 
introduce to you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] My new game company

2012-02-16 Thread Ken
not for a while, but if I knew the errors I might know how to fix them. 
They both run fine on my xp machines, but then i have vb6 installed on both. 
Anyone else getting errors with these games?
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 6:41 PM
Subject: Re: [Audyssey] My new game company


It was so long ago, now, I don't remember the errors.  Have any changes 
been made to the games?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 3:26 PM
Subject: Re: [Audyssey] My new game company


What kinds of error were you getting when you tried to run them, and how 
about Phrase Madness--any errors there?
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 3:01 PM
Subject: Re: [Audyssey] My new game company


I was never able to get Wrecking Ball or Air Hockey to run on my Windows 
XP machine.  Have there been any updates to the betas of these games?


And, like others, I will be looking forward to exploring your new site. 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 1:00 PM
Subject: [Audyssey] My new game company


Since DreamtechInteractive got stolen by a company based on psychics, 
(who would have known about my company if they really were,) I've been 
looking for a better name.  The Addictor was OK, but not really what I 
wanted.  I wanted something as clever as the name Vocaleyes.  So now, I 
introduce to you PionEar games at www.ThePionEar.net.
The site will be up this weekend, and will host Enemy Attack, Wrecking 
Ball, Air Hockey, Phrase Madness, and my new game Heywire, as well as 
writings and music.

Ken Downey
419-744-0517


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Re: [Audyssey] new game site

2012-02-16 Thread Ken
Here's the manual for Heywire.  It's a freeby, but that doesn't mean it 
won't get better with time and effort.


Heywire

by

PionEar Games

++1: the story

It's time for the party, and everything is set but the music. You've got the 
best sound system you could buy, (which isn't that great really--but it's 
yours,) which has four speakers. You put your favorite CD in the player and 
press the shuffle button. The song is ready and playing, and it sounds good. 
Now all that is left is to put the speakers where they should go.


++2 game play

+Keyboard-specific controls

The game play is straightforward and simple, even if the controls are a bit 
tricky to learn at first. Simply put the speakers where they go--that's it.


Use the e, d, s and f keys to move the left speakers, and the i, k, j, and l 
keys to move the right speakers. The front speakers are selected by default. 
To select the rear speakers, press enter. To attempt locking them down in 
the correct order, press the space bar. Each attempt takes points from your 
total score, and if the placing isn't at it's total best, that takes from 
the score too. To lock them down temporarily, press the t key, ad press it 
again to unlock them. (Note: since this is early beta, the scoring system 
has not yet been implemented.) Press a, semicolon, z, and slash to hear an 
audio trace of the wires that go to the front left, front right, rear left 
and rear right speakers respectively. Press g, h, b, and n to mute the front 
left, front right, right, rear left and rear right speakers respectively.


+Mouse-specific controls

To move a speaker up, left, down or right, simply move the mouse in that 
direction.


To select the left speakers, click the left mouse button once.

To select the right speakers, click the right mouse button once.

To attempt to lock down the speakers, double click either mouse button. You 
will still need to use enter to select front and rear speakers in this 
version.


++Other Game Elements

+The Wires

The wires may be the most important clue you have to where the speakers are, 
especially in later levels. You can press a, semicolon, z, and slash to 
trace the speaker wires from your head to the front left, front right, rear 
left, and rear right speakers respectively. The longer the sparking sound 
continues, the further away the speaker in question is. The higher the level 
you attain, the further the speakers may be placed.


+drift

One of the challenges you face as you complete this task is that the sounds 
drift, and as you reach higher and higher levels, the sounds of the speakers 
will drift more and more. Oh come on now, if the game was totally realistic 
it wouldn't be very fun to play! You will need to compensate for this drift 
by constantly working with the speakers until you have them precisely where 
you want them before locking them down. Again, the higher the level, the 
further the speakers may drift.


+Lockdown

Each axis of the speakers can be locked down separately. In this version, 
since the scoring system is not yet developed, you can feel free to 
experiment as much as you wish with it. You will be told which axis of which 
speakers was locked down.


For example, if you hear, "Front Left x axis locked," then you know that the 
speaker is positioned correctly on that axis--not too far left of your head, 
but not over it either.


 

++Putting in your own songs

This process is a bit tricky, since you have to split it into its left nd 
right channels. Open your song with Goldwave or another sound editor, and 
delete the right channel. Then save the file as left1.wav (or whatever you 
are replacing,) as you see in the sounds folder. Then open the song again 
and delete the left channel. Make sure its length is exactly the same as the 
length of the left channel, and save it as right1.wav


++Plans for later Versions

So far, there is only one winning configuration that the computer 
recognizes, but I will probably add others in, including the possibility to 
reverse the rear speakers, which might give interesting stereophonic 
results. The moving up and down of speakers might be implementd, as well as 
having to stop the rotation of the listener so the music doesn't whirl 
around you. I also plan to add the scoring system, refine the way the game 
works, and add more songs. Any other ideas are welcome. Send them to 
kenwdow...@neo.rr.com





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[Audyssey] Friday's Out of Sight events

2012-02-16 Thread Charles Rivard
Here are the events scheduled for Friday, February 17th:


Zilch
1:00 PM eastern
Hosted by Diane
Location:  Come Roll Them Dice 
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!





Spending Time in God's Word 

7:00 PM eastern

Hosted by Diane

Location:  House of Our Lord

Come and join Diane at 7pm eastern until 8pm eastern for spending time in the 
word of God. We will have bible study every Friday at the same time

Lesson will be coming out of:

King James version

Proverbs 3: 5-6

5. trust in the Lord with all Thine heart

6. Do not Lean not on thine understanding

But in all your ways acknowledge him and he will direct our path.

Questions.
1.   In what ways can you trust the Lord more?
2.   Where do you see in your life that you   lean on your own 
understanding?
3.   In what way do these scriptures help you?





Books R Us

8:00 PM eastern

Hosted by Linda 

Location:  Library

Join us tonight as we discuss our book selections.  We will also be choosing 
other selections for our next monthly meeting, which will be held on March 16th.





Family Feud
9:15 PM eastern
Hosted by Kate
Location:  Game Zone
Tonight, Kate will host Family Feud. Kate will ask questions from a survey of 
100 people and you try to come up with the 5 most popular answers.
It is loads of fun, so come on in and join us! 


Have a great weekend!


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Re: [Audyssey] Python and Interactive Fiction

2012-02-16 Thread Jacob Kruger
Will also just bring up that, aside from formatting, commenting has always 
been a good thing, for sighted guys, VI developers, for sharing code, for 
own reviewing later on, etc. etc.


What I standardly do now, at the very least is add comments to the end of 
code blocks, like if statements, loops, class definitions, function 
definitions, etc. etc., so that at the very least, when reviewing code later 
on, I know what I'm looking at, at the end of code blocks..


Oh yes, and have always, even in sighted days used descriptive names for 
variables, data structure, etc. - you don't want to be reviewing T-SQL, and 
wonder what type of object/item Customers is, when it could be something 
like tblCustomers, qryCustomers, qryDelCustomer, qryInsertCustomers, etc. 
etc., and for variable names in code itself, things like dDate1, sString1, 
fFloat1, lList1, dcDictionary1, etc. are the types of naming conventions I 
make use of for variable names.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 16, 2012 9:53 PM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Jim,

Well, the hole issue of programming standards and formatting in
particular has to deal with a business model approach to programming.
That is if you develop software for a company you and your coworkers
can all develop software in the same way, use the same standards, and
it makes it easier for everyone on the team to read code they
themselves did not write. Plus as you said if you are fired, quit, or
need to be replaced by someone else you can because the person
replacing you will be able to read and understand the code based on
the standards that were set by the lead developers.

Formatting is primarily there for sighted computer programmers. They
can glance at the screen and see in an instance what scope a block of
code is in because global scope is not indented where inner scope is
indented according to the level of scope. For us, we can't see it, so
unless we are following along with a braille display or have something
like NVDA announce the number of indentions there is little use for us
to format the code for our own personal use. Unless of course a blind
developer is aiming for pro standards.

Which brings us to your point. You said you can go back and read code
you wrote decades ago. Of course, because you wrote it and it follows
your own programming style and standards. That's fine if you are the
only person to ever read it, but if another VB dev comes along and
tries to update your game he or she might wonder what does this
variable ab mean, and what data type is it? If it isn't properly
formatted a sighted programmer won't even know what scope it belongs
to without reading your entire program.

Obviously, that's ok for private/personal software, but doesn't work
in a business environment where everything has to be explained. If you
have to be reassigned or replaced then the next programmer to step in
and upgrade your code is going to be miserable if you used some
shorthand that is known to you and nobody else. :D

Cheers!


On 2/16/12, Jim Kitchen  wrote:

Hi Trouble,

Yeah, I was told a long time ago that the only reason they want business
standard code is so that you can be replaced.  Personally I can go back 
to
code I wrote decades ago and still know exactly what I was doing.  But I 
do
know that my code is not for others.  I mean the first computer that I 
had
you could only use two letter variable names.  I still do that all the 
time.
 Now if I wanted others to be able to understand and change my code I 
should

use descriptive variable names and line labels.  And VB6 doesn't make you
use any indenting format or anything like that.  It does though in the 
IDE
speak your line and column if you turn on say all in Jaws.  I don't 
though

as it is not needed.

BFN

 Jim

I like Visual Basic 6.0 because I can not C.



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