Re: [Audyssey] Road to rage
Oh Tom. How wrong you are about it not being playable before the request :d - I have been a tester for ages and months before I was playing the game absolutely fine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 July 2012 15:27 To: Gamers Discussion list Subject: Re: [Audyssey] Road to rage Hi Dakotah, I agree with you. The way this game has been marketed definitely accounts for lack of popularity. The first I heard of this game was Saturday or Sunday. Although I vaguely recall a request for voice actors, but I took that to assume the game wasn't playable and didn't bother checking it out until the author/developer made an announcement. Which brings us to the final issue. I generally respond to posts from game developers, and if someone says so and so has a game for download I often miss it because I don't necessarily read every post on list. Cheers! On 7/18/12, Dakotah Rickard wrote: > The only reason I think that the game has been quietly present on list > is because of the way it was marketed. This does not reflect, in my > oppinion, poorly on the creator of the product. The trouble is that > the first we heard about the game was that he needed voice talent. At > that point, we only knew about the game in any more detail if we > happened to listen to a couple of podcasts about the game or, perhaps, > saw it on Audiogames.net, if it was posted there. > > The difference here, as I posted previously, is that Swamp was a > playable game, then we received a request for voice talent. It's basic > marketing that is actually quite odd that introducing a product with a > request is not as effective as offering the product then making > improvements based on requests for user contribution. > > Also, the game is still in beta, an alpha-ish beta, and I've only > known about it for three full days and a little bit of today. There's > not much to say about it because it is honestly a concept right now, > and any complaints have already been registered. > > As a final note, I would appreciate it if the developer or at least > someone associated with the developer would announce updates with a > link as does Aprone with his games, because it makes it convenient to > pull the game from the database. > > Other than that, I will make only one complaint. You start out with a > pretty decent weapon. While this prevents camping, which means waiting > at spawn points with a powerful gun to shoot people who arrive on-map > relatively unarmed, it doesn't follow pretty much any other game. The > MK14 is, I think, a battle rifle. It's got the third fastest rate of > fire with pistols and shotguns as the only weapons below it and > several above. I suggest that the player start out with either a > pistol or a shotgun and that they be able to find the mk14, but I also > know that ground-breaking ideas like starting out with a decent weapon > make the game more popular, it's just that there's no point in using a > pistol ever when you have a battle rifle and 20 clips of ammunition > for it. > > As a wrap-up for the list, I say just talk about it. Get excited. The > Road to Rage is a good concept, and it's going to grow. Don't let it > leave you behind. Enjoy it. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows
Would be awesome, but can we take this discusion offlist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of goshawk on horseback Sent: 18 July 2012 15:08 To: Gamers Discussion list Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows can you use dropbox ok? I could send you a version of them that way, the file is about 690MB. Simon - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Wednesday, July 18, 2012 1:53 PM Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows Hang on tom, where do I get the full sapi compatible ones? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 July 2012 13:44 To: Gamers Discussion list Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows Hi Ron, That's not what I said. What I said is that the older version of the Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA, Openbook,games, Textaloud, etc. The newer Realspeak voices available on the Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the difference. Cheers! On 7/17/12, Ron Kolesar wrote: > So they won't work with JAWS? > Theyj'll only work with NVA? > We can find our old CD-Rom with the god old 32 bit voice on it if you > can get them to work in the new 64 bit processor world. > Many Many Thanks. > > > > Ron and current Leader Dog boz who states "that a service dog beats a > cane paws down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5138 - Release Date: 07/17/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quest and Informer.
Where can i get inform 7 from tom? i'm having one of my lazy days i'm afraid, and i can't be bothered to google it. :d -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 July 2012 16:45 To: Gamers Discussion list Subject: Re: [Audyssey] Quest and Informer. Hi Mike, Informer? What is Informer? Do you mean Inform 7? If you are talking about the Inform toolkit it is fairly straight forward to use. You can write your code in Notepad, and then paste it into the Inform 7 program to compile. Although, the Inform 7 program is fairly screen reader friendly anyway. Plus the Inform language is fairly easy to learn. For example, the line "Michael is a Man." would create a new Man object named Michael. Writing something like "Michael is in the living room." would place our Michael character in the living room. Inform uses real world syntax and language which makes it easier for non-programmers to pick up and learn. You still have to write the code correctly, but once you pick up the basic gist of how to do things it will be extremely simple. On 7/17/12, michael barnes wrote: > Hello, To all of those who have used Quest and Informer. > I am trying to find out which one is the best tool kit to use if you > are totally blind? > Thanks! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Train sims
I agree with you tom, it'd be awesome. Someone could make a new take on it perhaps? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 July 2012 17:35 To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Hi Shaun, You are right to a point. Part of the attraction to train simulators like Microsoft Train Simulator is the visual graphics. As you drive your train you can get side views of houses, farms, forests, etc as you pass them. We can sort of get this feeling by having the sound of forests, farms, etc as we pass them but its just not the same as looking at them. The other attraction is that you can select the type of train you want to drive. Everything from classic steam engines, to diesel engines, and I believe some electric engines as well. That means that depending on the type of engine you decided to select it can get pretty involved in driving the train. If you selected, for example, a steam engine you have to be careful how much coal you transfer from the coal tender into the engine. if you get the fires too hot the boilers will get too hot and explode. If you don'tkeep the boiler hot enough your engine won't move fast enough to make deliveries on time. You have to keep your eye on the pressure gages to make sure you have a full head of steam to keep the engine running, but not enough steam to cause the boilers to explode. Besides that you need to break properly slow during curves, speed up on the straight aways, and that's not easy because you need to have a good idea when to start slowing the train before you reach the curve or you'll wreck and so on. Let's just say its anything but simple driving a classic steam engine. I'm pretty sure a train simulator could be made accessible, but I don't know how much we'd get out of it because as I said earlier a lot of the attraction for sighted players is the visual graphics. I suppose some blind train enthusiasts might still like it, but I don't know if anyone else would. I think I might like such a game since I like old trains, and having a game driving a train during the old West would be kind of cool. Cheers! On 7/18/12, shaun everiss wrote: > Hmmm there are 2 of them I know about. > 1. spoor sim. > That is ok but was never developed after a sertain fashion. > The other is by the pkd group, consisting of pkb dzk I think wisi and > what was mtgames. > The group died after a couple years stagnation. > I backed up all the archive I think but who knows if I have it? > It did almost the same as spoorsim did, and was really not that > interesting to be truthfull. > A lot of stuff was started but never completed to a satisfactory level. > THere were a few soundpacks for lonewolf and trek but since locutis > of borg has happily isimulated those and new ones are a bit better, > there is not much point of them bar a few differences to each pack. > I have a feeling I don't have this anymore I know that several sites > of dubious nature in amongst their dubious and alegal contents may > have a coppy of the game but to be honest all actual work stopped for > ages due to constraints on the devs, so who knows. > I don't know if I would like a trainsim, there would have to be more > to it than just driving them round. > its mostly a visual game, my friend with ms train sim says he can mod > the engines, etc and drive them round tracks. > Also do different views, crash the trains, race the trains, etc. > Racing games are not in my forte unless they actually have the content. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help finding a board game.
Hi Thomas, You said; "If memory serves me correctly all you have to do is create a new bas file in Visual Basic 6," Yeah, however I do not know how to do that, never have done it and have never seen anywhere how to do it. I have just seen .bas files in projects from other people. As far as modules, I just have 3 starter.frm files. All use DirectX to play sounds, 1 uses VB6 key input, 1 uses DirectX key input and the third uses DirectX key and joystick input. Then I just make a copy of the .frm, vbp and vbw files with the name of my new game. All three have all of the subs that I use in all my games. You know like change voice, adjust rate of speech, play wave files etc etc. And of course one can very easily copy and paste code straight anywhere into the VB6 frm while in the VB6 IDE. And I do also have public and private variables, functions etc. Guess like we were saying, just all kinds of different ways of writing code to do the same things. I mean all of my Windows games were written this way. BFN - Original Message - Hi Jim, I bet. It sounds to me like you just put all your code directly into the main form, the frm file, instead of breaking your games up into reusable modules. Its actually quite easy to create reusable bas files. If memory serves me correctly all you have to do is create a new bas file in Visual Basic 6, and as long as your subs and functions are set to public then the rest of your program can access them. For example, here is a sample function. Public Function AddNumbers(num1 As Integer, num2 As Integer) As Integer result as Integer = num1 + num2 return result End Function Because this function is specifically set to public access your entire Visual Basic application can access this function in any form or bas module.The advantage of putting your code in bas modules is if you have x number of programs that require access to the AddNumbers() function you can simply copy the correct bas file into your new project and add it to your project in the VB 6 IDE. To give you a better idea how a trained Visual Basic developer would design a game we basically split each component of the game up into modules that handle a specific area of the game. One might handle just audio, another just keyboard input, another joystick input,another one contains common functions, etc. In this way we aren't cramming the entire program into the main form. In fact, the main form simply is there to draw the window, and call sub Main() wherever it is placed in the program. The rest of the code for the game is split up among several bas modules. You can have both internal functions that only are visible to the current module by setting them to private, and public functions visible to your entire program simply by specifying they are public. VB.net handles things a bit differently. Since VB.net is more object oriented you have to create a class module, and then use the import statement to import a class module in your code. However, since you aren't familiar with VB.net I won't bore you with all the differences between VB 6 and VB.net. Cheers! Jim BASIC programmers never die, they GOSUB and don't RETURN. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Road to rage
Right, but it was not announced on0list as a playable game, which is the reason for the unpopularity. I'm not the best at keeping up with my audyssey e-ails, but I know that I'd have jumped on the chance to learn more about and play this game after hearing about it on the web radio show where I first heard of it. And as for comparing it to Swamp, it is hard not to do that. Right now, it feels like there's tension between the control schemes in place, sort of a "Try both" mind set, which is fine. It's a beta, after all, and I'm sure that it'll be more smoothed out and detailed once it's a full release. If we're going to compare TRTR to Swamp, let's do it fairly. When Swamp was in beta, there was no weapon specs documentation. People complained endlessly about the radar. The control scheme for movement stayed the same, but other stuff changed pretty regularly. There were a lot of bugs to deal with. That sounds pretty similar to Road to Rage at this point in development. And there's one more comparison I want to make. The sounds for Swamp were not at all finalized, een in full releases, so the fact that the ambience is loud or the different guns or bleeps are odd to some people is just a signal to try new sounds. That'll probably happen. Comparison is good, if we keep everything in perspective. Don't be afraid to make something better by standing it next to another thing. Offense shouldn't be an issue, nor should pride, so long as we who compare are neither offensive nor overly prideful in return. Enjoy the games, both of them, and see their differences and similarities. Don't expect The Road to Rage to be a PVP application of the Swamp engine. Take it in on it's own merits, of which there are plenty, and as I said before, enjoy the game. Signed: Dakotah Rickard On 7/19/12, Ben wrote: > Oh Tom. How wrong you are about it not being playable before the request :d > - I have been a tester for ages and months before I was playing the game > absolutely fine. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: 18 July 2012 15:27 > To: Gamers Discussion list > Subject: Re: [Audyssey] Road to rage > > Hi Dakotah, > > I agree with you. The way this game has been marketed definitely > accounts for lack of popularity. The first I heard of this game was > Saturday or Sunday. Although I vaguely recall a request for voice > actors, but I took that to assume the game wasn't playable and didn't > bother checking it out until the author/developer made an > announcement. Which brings us to the final issue. I generally respond > to posts from game developers, and if someone says so and so has a > game for download I often miss it because I don't necessarily read > every post on list. > > Cheers! > > On 7/18/12, Dakotah Rickard wrote: >> The only reason I think that the game has been quietly present on list >> is because of the way it was marketed. This does not reflect, in my >> oppinion, poorly on the creator of the product. The trouble is that >> the first we heard about the game was that he needed voice talent. At >> that point, we only knew about the game in any more detail if we >> happened to listen to a couple of podcasts about the game or, perhaps, >> saw it on Audiogames.net, if it was posted there. >> >> The difference here, as I posted previously, is that Swamp was a >> playable game, then we received a request for voice talent. It's basic >> marketing that is actually quite odd that introducing a product with a >> request is not as effective as offering the product then making >> improvements based on requests for user contribution. >> >> Also, the game is still in beta, an alpha-ish beta, and I've only >> known about it for three full days and a little bit of today. There's >> not much to say about it because it is honestly a concept right now, >> and any complaints have already been registered. >> >> As a final note, I would appreciate it if the developer or at least >> someone associated with the developer would announce updates with a >> link as does Aprone with his games, because it makes it convenient to >> pull the game from the database. >> >> Other than that, I will make only one complaint. You start out with a >> pretty decent weapon. While this prevents camping, which means waiting >> at spawn points with a powerful gun to shoot people who arrive on-map >> relatively unarmed, it doesn't follow pretty much any other game. The >> MK14 is, I think, a battle rifle. It's got the third fastest rate of >> fire with pistols and shotguns as the only weapons below it and >> several above. I suggest that the player start out with either a >> pistol or a shotgun and that they be able to find the mk14, but I also >> know that ground-breaking ideas like starting out with a decent weapon >> make the game more popular, it's just that there's no point in using a >> pistol ever when you have a battle rifle and 20 clips of ammunit
Re: [Audyssey] Problem with real speak install
Hi Greg, Strange. The only thing I can figure here is that there is something wrong with the RSSolo.cab file. Including my own testing of the new setup file a number of people have wrote back saying that it worked fine for them. So I'm inclined to believe the msi file I created isn't the problem and the problem is likely to do with a damaged cab file on your end. What I'd do if yI were you is find your Ealspeak Solo installation cd and recopy the RSSolo.cab file to a temp directory as discussed in the documentation and try the setup again. Perhaps when you copied the RSSolo.cab file the first time it didn't properly copy or it copied with errors. Cheers! On 7/18/12, Greg Wocher wrote: > Hello all, > I tried using Thomas's real speak patch and I get this error: > Installer Information > The file > 'rssolo_synth_112mrf16.hdr.A9FB9463_8A9B_49D2_82 > A1_D0DEEE4056A1' cannot be installed because the file > cannot be found in cabinet file 'RSSolo.cab'. This could > indicate a network error, an error reading from the > CD-ROM, or a problem with this package. > OK > Anyone have any suggestions? > Thanks, > Greg Wocher > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Road to rage
Hi Ben, That may be, but the fact is that nothing was said to that effect on the Audyssey list up until a couple of days ago. The first I heard of the game was voice requests, and nothing was said at that time that there was a playable demo etc. The next time the game came up people were wondering why the game wasn't getting much attention. Well, what can you expect when people weren't made aware that a demo had been released, the developers were not posting regular messages here on the subject, and there was very little information out here on the game? Cheers! On 7/19/12, Ben wrote: > Oh Tom. How wrong you are about it not being playable before the request :d > - I have been a tester for ages and months before I was playing the game > absolutely fine. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help finding a board game.
Hi Jim, Yeah, there are many many ways to do the same thing. Some times its not the best way to do something, but it works which is what counts. As far as creating bas files its been so long since I've used VB 6 I'm not sure I accurately remember how to do it myself. In Visual Basic .net I just press alt+p, open the Project menu, and arrow down to New File. Then, I can add a new file to the project. As I recall VB 6 is similar but the menus are a bit different which is where the problem lies. I know how to add a bas file, but can't remember the VB 6 menus accurately since I've been using VB .net for at least the last eight years or so. Cheers! On 7/19/12, Jim Kitchen wrote: > Hi Thomas, > > You said; > "If memory serves me correctly all you have to do is create a new bas file > in Visual Basic 6," > Yeah, however I do not know how to do that, never have done it and have > never seen anywhere how to do it. I have just seen .bas files in projects > from other people. > > As far as modules, I just have 3 starter.frm files. All use DirectX to play > sounds, 1 uses VB6 key input, 1 uses DirectX key input and the third uses > DirectX key and joystick input. Then I just make a copy of the .frm, vbp > and vbw files with the name of my new game. All three have all of the subs > that I use in all my games. You know like change voice, adjust rate of > speech, play wave files etc etc. And of course one can very easily copy and > paste code straight anywhere into the VB6 frm while in the VB6 IDE. And I > do also have public and private variables, functions etc. > > Guess like we were saying, just all kinds of different ways of writing code > to do the same things. I mean all of my Windows games were written this > way. > > BFN > > - Original Message - > Hi Jim, > > I bet. It sounds to me like you just put all your code directly into > the main form, the frm file, instead of breaking your games up into > reusable modules. Its actually quite easy to create reusable bas > files. If memory serves me correctly all you have to do is create a > new bas file in Visual Basic 6, and as long as your subs and functions > are set to public then the rest of your program can access them. For > example, here is a sample function. > > Public Function AddNumbers(num1 As Integer, num2 As Integer) As Integer > result as Integer = num1 + num2 > return result > End Function > > Because this function is specifically set to public access your entire > Visual Basic application can access this function in any form or bas > module.The advantage of putting your code in bas modules is if you > have x number of programs that require access to the AddNumbers() > function you can simply copy the correct bas file into your new > project and add it to your project in the VB 6 IDE. > > To give you a better idea how a trained Visual Basic developer would > design a game we basically split each component of the game up into > modules that handle a specific area of the game. One might handle just > audio, another just keyboard input, another joystick input,another one > contains common functions, etc. In this way we aren't cramming the > entire program into the main form. In fact, the main form simply is > there to draw the window, and call sub Main() wherever it is placed in > the program. The rest of the code for the game is split up among > several bas modules. You can have both internal functions that only > are visible to the current module by setting them to private, and > public functions visible to your entire program simply by specifying > they are public. > > VB.net handles things a bit differently. Since VB.net is more object > oriented you have to create a class module, and then use the import > statement to import a class module in your code. However, since you > aren't familiar with VB.net I won't bore you with all the differences > between VB 6 and VB.net. > > Cheers! > > > Jim > > BASIC programmers never die, they GOSUB and don't RETURN. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questio
Re: [Audyssey] Train sims
Hi Shaun, I don't know about racing trains. That sounds a bit goofy to me, but I do like the idea of a realistic train sim. Especially, one where a person gets to drive old steam trains. As I indicated in my prior post steam trains require a lot of hands on management. You have to manage the amount of coal used for your trip, keep the fires at a steady temp, monitor the pressure in the boiler, and of course plan your stops where you are going to take on more coal and water to complete your trip. From what I've seen from Spor Sim etc it totaly lacks this hands on management of driving a train which is why it seems a bit boring. The other thing Spor Sim etc lack is being able to file destinations and routes. You might have to pick up a load of coal in Utah, drive it to Pittsburgh, and unload it at various steel factories. From Pittsburgh you might have to transport several steel bars to New York City to build office and high rise apartment buildings. Those kinds of runs are far from boring and would give the game player something to do besides just drive the train around. Last but not least is hazards. One frequent problem for trains is running into snow drifts that covers the tracks high up in the mountains. Some of the trains crew have to get down and shovel away the snow before the train can pass. Having hazards like this at random points along the route would make things a bit more interesting too. Cheers! On 7/18/12, shaun everiss wrote: > Well I think in that case our sims were just not developed enough then. > I am still in the market for a sim, if its that envolved as you say > it should, I'd like missions, races, other things like that the > ability to fiddle with my controls and also freely go anywhere. > have different views, etc. > Not sure if I'd pay for that would have to be something special. > > At 12:34 p.m. 18/07/2012 -0400, you wrote: >>Hi Shaun, >> >>You are right to a point. Part of the attraction to train simulators >>like Microsoft Train Simulator is the visual graphics. As you drive >>your train you can get side views of houses, farms, forests, etc as >>you pass them. We can sort of get this feeling by having the sound of >>forests, farms, etc as we pass them but its just not the same as >>looking at them. >> >>The other attraction is that you can select the type of train you want >>to drive. Everything from classic steam engines, to diesel engines, >>and I believe some electric engines as well. That means that depending >>on the type of engine you decided to select it can get pretty involved >>in driving the train. >> >>If you selected, for example, a steam engine you have to be careful >>how much coal you transfer from the coal tender into the engine. if >>you get the fires too hot the boilers will get too hot and explode. If >>you don'tkeep the boiler hot enough your engine won't move fast enough >>to make deliveries on time. You have to keep your eye on the pressure >>gages to make sure you have a full head of steam to keep the engine >>running, but not enough steam to cause the boilers to explode. Besides >>that you need to break properly slow during curves, speed up on the >>straight aways, and that's not easy because you need to have a good >>idea when to start slowing the train before you reach the curve or >>you'll wreck and so on. Let's just say its anything but simple driving >>a classic steam engine. >> >>I'm pretty sure a train simulator could be made accessible, but I >>don't know how much we'd get out of it because as I said earlier a lot >>of the attraction for sighted players is the visual graphics. I >>suppose some blind train enthusiasts might still like it, but I don't >>know if anyone else would. I think I might like such a game since I >>like old trains, and having a game driving a train during the old West >>would be kind of cool. >> >>Cheers! >> >> >>On 7/18/12, shaun everiss wrote: >> > Hmmm there are 2 of them I know about. >> > 1. spoor sim. >> > That is ok but was never developed after a sertain fashion. >> > The other is by the pkd group, consisting of pkb dzk I think wisi and >> > what was mtgames. >> > The group died after a couple years stagnation. >> > I backed up all the archive I think but who knows if I have it? >> > It did almost the same as spoorsim did, and was really not that >> > interesting to be truthfull. >> > A lot of stuff was started but never completed to a satisfactory level. >> > THere were a few soundpacks for lonewolf and trek but since locutis >> > of borg has happily isimulated those and new ones are a bit better, >> > there is not much point of them bar a few differences to each pack. >> > I have a feeling I don't have this anymore I know that several sites >> > of dubious nature in amongst their dubious and alegal contents may >> > have a coppy of the game but to be honest all actual work stopped for >> > ages due to constraints on the devs, so who knows. >> > I don't know if I would like a trainsim, there would have t
Re: [Audyssey] Quest and Informer.
Hi Ben, Everything you need to begin using Inform can be found at http://www.inform7.com including books, tutorials, and the Inform 7 developer tools for various platforms. On 7/19/12, Ben wrote: > Where can i get inform 7 from tom? i'm having one of my lazy days i'm > afraid, and i can't be bothered to google it. :d --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with real speak install
Hi Thomas, It is possible that Greg thought you included the RSSolo.cab file with the install. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, July 19, 2012 9:17 AM Subject: Re: [Audyssey] Problem with real speak install Hi Greg, Strange. The only thing I can figure here is that there is something wrong with the RSSolo.cab file. Including my own testing of the new setup file a number of people have wrote back saying that it worked fine for them. So I'm inclined to believe the msi file I created isn't the problem and the problem is likely to do with a damaged cab file on your end. What I'd do if yI were you is find your Ealspeak Solo installation cd and recopy the RSSolo.cab file to a temp directory as discussed in the documentation and try the setup again. Perhaps when you copied the RSSolo.cab file the first time it didn't properly copy or it copied with errors. Cheers! On 7/18/12, Greg Wocher wrote: Hello all, I tried using Thomas's real speak patch and I get this error: Installer Information The file 'rssolo_synth_112mrf16.hdr.A9FB9463_8A9B_49D2_82 A1_D0DEEE4056A1' cannot be installed because the file cannot be found in cabinet file 'RSSolo.cab'. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package. OK Anyone have any suggestions? Thanks, Greg Wocher --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2437/5141 - Release Date: 07/19/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with real speak install
Hi Phil, Yeah, that is always possible. Of course that is one reason why people should read the instructions provided with the setup as it specifically states that you have to copy the RSSolo.cab file from your Realspeak Solo disc to a temporary location, copy the patched msi file into the same directory, and then run setup. If people fail to read the instructions in the Readme file then its their own fault if it doesn't work. However, Greg's problem could be something else other than failure to follow the directions correctly, and I don't want to jump to conclusions without knowing more. :D On 7/19/12, Phil Vlasak wrote: > Hi Thomas, > It is possible that Greg thought you included the RSSolo.cab file with the > > install. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Zombies, Run! Accessible
Hi. In case any of you are still wondering about Zombies, Run!, it is now accessible with a work-around. You can sign up for a Zombielink account at www.zombiesrungame.com You enter your Zombielink user info into the app on your phone. Then, when you assign supplies online, the base on your phone gets updated. This will allow you to go through all 23 story missions. The Zombielink info input is at the top of the Settings screen on the phone. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Story/Exercise Apps?
Hi. Do any of you know of any apps similar to Zombies, Run? Exersizing is so much more interesting when there's a story to go along with it. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thursday's games at www.Out-Of-Sight.net
Here are the games scheduled for Thursday, July 19th: Logos 8:00 PM eastern Hosted by Julie and Sherry Location: Game Zone Join Julie and Sherry at 8:00 PM in the Game Zone for a new game called Logo's. Test your knowledge against t.v commercials and brand names. This game takes t.v trivia to a whole new level. Hope to see you all there so we can put you on a team. Musical Bingo 9:15 PM eastern Hosted by Julie, Sherry, and Patti Location: Game Zone Join Julie Sherry, and Patti in the game zone at 9:15 PM eastern for an entertaining hour of Musical Bingo. Do you remember your hits of the 80's? Still bopping along to the sounds of the swinging 60's? Do you remember old and new movie theme's? Can you identify cartoon characters or t.v theme's? Then this is the place for you. Yes it's here the all new Musical Bingo. The first team to call a bingo wins. Have a fantastic day! --- Real Presidents don't apologize for their Country, and Real First Ladies are ALWAYS Proud of their Country! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with real speak install
Hello, No I read the instructions just fine. I copied it and your .msi file to a temp directory and tried to install. I got that error. Thanks, Greg W. On 7/19/2012 11:25 AM, Thomas Ward wrote: Hi Phil, Yeah, that is always possible. Of course that is one reason why people should read the instructions provided with the setup as it specifically states that you have to copy the RSSolo.cab file from your Realspeak Solo disc to a temporary location, copy the patched msi file into the same directory, and then run setup. If people fail to read the instructions in the Readme file then its their own fault if it doesn't work. However, Greg's problem could be something else other than failure to follow the directions correctly, and I don't want to jump to conclusions without knowing more. :D On 7/19/12, Phil Vlasak wrote: Hi Thomas, It is possible that Greg thought you included the RSSolo.cab file with the install. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sryth
Hi all To play sryth, do I have to manually roll a dice and keep stats in excel or does the sryth game do the dice rolling and stats keeping automatically for me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sryth
Hi. I haven't played that game in years but, as far as I remember, it does all the rolling for you. Character creation can take a bit if you don't like your initial stats. In that case, just have Sryth roll you some more. Christina -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Thursday, July 19, 2012 3:51 PM To: gamers@audyssey.org Subject: [Audyssey] sryth Hi all To play sryth, do I have to manually roll a dice and keep stats in excel or does the sryth game do the dice rolling and stats keeping automatically for me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] oil slicks in super deekout
Hi all Has anybody been able to kill the robot with an oil slick? I wait until the robot is very close to me then I press s for oil slick but the robot doesn't walk into the oil slick. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp trucksitting
I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Train sims
Pkb sim came close though we didn't have the control spoorsim did. I mean we loosly though there was a group of us some made things some like me tested. In the end it got down to stationary factories, fields, etc. station notifications, doors open and close, pasenger numbers, etc. However movable objects, hold ups hazards etc never happened. I'd like sims, missions etc. Something like train smashes and other stuff. The knowhow is already there for making the sim in a simple autoit form its not much, quite crappy and bad but still there. I'd like a full train sim, from steamtrains to dezels, electrics, monorails, etc. Also to long hall train trips simular to bigrig. Hmmm jim i wander if you could make a train big rig style game, I don't think you would have to change that much, ofcause it wouldn't be much of a sim. I'd like a bigrig type trucker game where you did it in a sim, ie drove a truck. Though you still have to think on your hours and fuel etc. At 10:03 a.m. 19/07/2012 -0400, you wrote: Hi Shaun, I don't know about racing trains. That sounds a bit goofy to me, but I do like the idea of a realistic train sim. Especially, one where a person gets to drive old steam trains. As I indicated in my prior post steam trains require a lot of hands on management. You have to manage the amount of coal used for your trip, keep the fires at a steady temp, monitor the pressure in the boiler, and of course plan your stops where you are going to take on more coal and water to complete your trip. From what I've seen from Spor Sim etc it totaly lacks this hands on management of driving a train which is why it seems a bit boring. The other thing Spor Sim etc lack is being able to file destinations and routes. You might have to pick up a load of coal in Utah, drive it to Pittsburgh, and unload it at various steel factories. From Pittsburgh you might have to transport several steel bars to New York City to build office and high rise apartment buildings. Those kinds of runs are far from boring and would give the game player something to do besides just drive the train around. Last but not least is hazards. One frequent problem for trains is running into snow drifts that covers the tracks high up in the mountains. Some of the trains crew have to get down and shovel away the snow before the train can pass. Having hazards like this at random points along the route would make things a bit more interesting too. Cheers! On 7/18/12, shaun everiss wrote: > Well I think in that case our sims were just not developed enough then. > I am still in the market for a sim, if its that envolved as you say > it should, I'd like missions, races, other things like that the > ability to fiddle with my controls and also freely go anywhere. > have different views, etc. > Not sure if I'd pay for that would have to be something special. > > At 12:34 p.m. 18/07/2012 -0400, you wrote: >>Hi Shaun, >> >>You are right to a point. Part of the attraction to train simulators >>like Microsoft Train Simulator is the visual graphics. As you drive >>your train you can get side views of houses, farms, forests, etc as >>you pass them. We can sort of get this feeling by having the sound of >>forests, farms, etc as we pass them but its just not the same as >>looking at them. >> >>The other attraction is that you can select the type of train you want >>to drive. Everything from classic steam engines, to diesel engines, >>and I believe some electric engines as well. That means that depending >>on the type of engine you decided to select it can get pretty involved >>in driving the train. >> >>If you selected, for example, a steam engine you have to be careful >>how much coal you transfer from the coal tender into the engine. if >>you get the fires too hot the boilers will get too hot and explode. If >>you don'tkeep the boiler hot enough your engine won't move fast enough >>to make deliveries on time. You have to keep your eye on the pressure >>gages to make sure you have a full head of steam to keep the engine >>running, but not enough steam to cause the boilers to explode. Besides >>that you need to break properly slow during curves, speed up on the >>straight aways, and that's not easy because you need to have a good >>idea when to start slowing the train before you reach the curve or >>you'll wreck and so on. Let's just say its anything but simple driving >>a classic steam engine. >> >>I'm pretty sure a train simulator could be made accessible, but I >>don't know how much we'd get out of it because as I said earlier a lot >>of the attraction for sighted players is the visual graphics. I >>suppose some blind train enthusiasts might still like it, but I don't >>know if anyone else would. I think I might like such a game since I >>like old trains, and having a game driving a train during the old West >>would be kind of cool. >> >>Cheers! >> >> >>On 7/18/12, shaun everiss wrote: >> > Hmmm there are 2 of them I know about. >> > 1. spoor sim. >>
Re: [Audyssey] Train sims
If you want a truck driving game? Please check out the following on line role playing game. the name of the game is called truckingsim. the address is at www.truckingsim.com Then when you sign in to the page for the first time, you'll need to create a password which only you and the designer will know, then make up a username that everyone will know you as. If you decide to join us, check out the trucking company called Smoooth riders. Give our boss lady Miss Velvet and private e-mail or pm and she'll show you a e-mail subscription for only smooth riders drivers. Hope this is helpful. The only bad thing about the web page is that there's no sound effects. But each contract is different and you will have to budget your funds when you start out and you will have to make decisions along the way. So if you join us? Best of luck. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." -Original Message- From: shaun everiss Sent: Thursday, July 19, 2012 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Pkb sim came close though we didn't have the control spoorsim did. I mean we loosly though there was a group of us some made things some like me tested. In the end it got down to stationary factories, fields, etc. station notifications, doors open and close, pasenger numbers, etc. However movable objects, hold ups hazards etc never happened. I'd like sims, missions etc. Something like train smashes and other stuff. The knowhow is already there for making the sim in a simple autoit form its not much, quite crappy and bad but still there. I'd like a full train sim, from steamtrains to dezels, electrics, monorails, etc. Also to long hall train trips simular to bigrig. Hmmm jim i wander if you could make a train big rig style game, I don't think you would have to change that much, ofcause it wouldn't be much of a sim. I'd like a bigrig type trucker game where you did it in a sim, ie drove a truck. Though you still have to think on your hours and fuel etc. At 10:03 a.m. 19/07/2012 -0400, you wrote: Hi Shaun, I don't know about racing trains. That sounds a bit goofy to me, but I do like the idea of a realistic train sim. Especially, one where a person gets to drive old steam trains. As I indicated in my prior post steam trains require a lot of hands on management. You have to manage the amount of coal used for your trip, keep the fires at a steady temp, monitor the pressure in the boiler, and of course plan your stops where you are going to take on more coal and water to complete your trip. From what I've seen from Spor Sim etc it totaly lacks this hands on management of driving a train which is why it seems a bit boring. The other thing Spor Sim etc lack is being able to file destinations and routes. You might have to pick up a load of coal in Utah, drive it to Pittsburgh, and unload it at various steel factories. From Pittsburgh you might have to transport several steel bars to New York City to build office and high rise apartment buildings. Those kinds of runs are far from boring and would give the game player something to do besides just drive the train around. Last but not least is hazards. One frequent problem for trains is running into snow drifts that covers the tracks high up in the mountains. Some of the trains crew have to get down and shovel away the snow before the train can pass. Having hazards like this at random points along the route would make things a bit more interesting too. Cheers! On 7/18/12, shaun everiss wrote: > Well I think in that case our sims were just not developed enough then. > I am still in the market for a sim, if its that envolved as you say > it should, I'd like missions, races, other things like that the > ability to fiddle with my controls and also freely go anywhere. > have different views, etc. > Not sure if I'd pay for that would have to be something special. > > At 12:34 p.m. 18/07/2012 -0400, you wrote: >>Hi Shaun, >> >>You are right to a point. Part of the attraction to train simulators >>like Microsoft Train Simulator is the visual graphics. As you drive >>your train you can get side views of houses, farms, forests, etc as >>you pass them. We can sort of get this feeling by having the sound of >>forests, farms, etc as we pass them but its just not the same as >>looking at them. >> >>The other attraction is that you can select the type of train you want >>to drive. Everything from classic steam engines, to diesel engines, >>and I believe some electric engines as well. That means that depending >>on the type of engine you decided to select it can get pretty involved >>in driving the train. >> >>If you selected, for example, a steam engine you have to be careful >>how much coal you transfer from the coal tender into the engine. if >>you get the fires too hot the boilers will get too hot and explode. If >>you don'tkeep the boiler hot enough your engine won't move fast enough
Re: [Audyssey] swamp trucksitting
The way I see it, there's only two ways to make missioning viable with over 1200 players and not all of them being able to communicate. The 20 slot losers.txt file is now basically a waste of time, no offense, and despite its good intentions, the alert command can make truck sitting very, very easy. The only two ways I can see of fixing the problem are to allow leaders to prescreen their mission companions or kick out unwanted ones. The prescreening method would involve some sort of list with a checkbox style system so the team leader could decide who should go and who should stay. The other method is pretty simple, as well. It would involve being able to access a list of those who have joined and remove unwanted elements. in either method, there should be a way to make a mission no longer joinable so that you don't get someone who came aboard in the last second before launching. As far as the Swamp game's realism, it would increase. It is completely reasonable to say that a team leader would have the discression to go out and trust their safety to whomever they would like, whether it's a friend or just a good fighter. And as one final comment, I would like to offer the suggestion that the "Last Man Standing" and "Sniper Proving Grounds" missions, and any similar missions, should be an exception to this methodology as the gain in reputation should not be lessened and the competition should not be shrunken simply because some person wants to exclude others. In any case, I do agree that something should be done. I hope that I and others do not seem pushy. It's just that the player base is so large and diverse that some control over missions should be allowed. Signed: Dakotah Rickard On 7/19/12, john wrote: > I'm currently in the middle of a stripmall mission, with two > people sitting and two of us working. I'd love to know what's > being done to help with a situation like this. I dont really like > the prospect of getting half the rep/exp I should be. > > Any information is greatly apreciated, > John. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] oil slicks in super deekout
It takes some strategy and very good timing. The key is to make sure your running straight away from the bot, drop the slick (it goes in the last square you were) and make sure the bot hits it. This essentially requires you to be near the robot but not get eaten, which is easier said than done. I have managed it several times however, and I suggest you use invisibility if you can. - Original Message - From: "Nicol" I wait until the robot is very close to me then I press s for oil slick but the robot doesn't walk into the oil slick. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
i think this is being worked on already, and its looking like it will be some kind of screening. but thats when he gets time to work on swamp. lol. dallas On 20/07/2012, Dakotah Rickard wrote: > The way I see it, there's only two ways to make missioning viable with > over 1200 players and not all of them being able to communicate. The > 20 slot losers.txt file is now basically a waste of time, no offense, > and despite its good intentions, the alert command can make truck > sitting very, very easy. > > The only two ways I can see of fixing the problem are to allow leaders > to prescreen their mission companions or kick out unwanted ones. The > prescreening method would involve some sort of list with a checkbox > style system so the team leader could decide who should go and who > should stay. The other method is pretty simple, as well. It would > involve being able to access a list of those who have joined and > remove unwanted elements. in either method, there should be a way to > make a mission no longer joinable so that you don't get someone who > came aboard in the last second before launching. > > As far as the Swamp game's realism, it would increase. It is > completely reasonable to say that a team leader would have the > discression to go out and trust their safety to whomever they would > like, whether it's a friend or just a good fighter. > > And as one final comment, I would like to offer the suggestion that > the "Last Man Standing" and "Sniper Proving Grounds" missions, and any > similar missions, should be an exception to this methodology as the > gain in reputation should not be lessened and the competition should > not be shrunken simply because some person wants to exclude others. > > In any case, I do agree that something should be done. I hope that I > and others do not seem pushy. It's just that the player base is so > large and diverse that some control over missions should be allowed. > > Signed: > Dakotah Rickard > > On 7/19/12, john wrote: >> I'm currently in the middle of a stripmall mission, with two >> people sitting and two of us working. I'd love to know what's >> being done to help with a situation like this. I dont really like >> the prospect of getting half the rep/exp I should be. >> >> Any information is greatly apreciated, >> John. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp trucksitting
Hi Jeremy and other swamp players, A suggestion to deal with truck sitters. How about making it something like the lms mission where the player's mission time count down? Start off with 10 minutes. That should be more than enough to find at least 1 crate in any warehouse mission. Each crate found adds 3 minutes to the clock with no cap. Then all we have to do is to wait for them to run out of time. And no, killing zombies doesn't add on time. we don't need players who just keep shooting and saying they are providing cover for others. Thanks but no thanks. 锦发/Steady Goh - Original Message - From: "john" To: "gamers" Sent: Friday, July 20, 2012 5:14 AM Subject: [Audyssey] swamp trucksitting I'm currently in the middle of a stripmall mission, with two people sitting and two of us working. I'd love to know what's being done to help with a situation like this. I dont really like the prospect of getting half the rep/exp I should be. Any information is greatly apreciated, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quest and Informer.
what is informe? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, July 19, 2012 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Quest and Informer. Hi Ben, Everything you need to begin using Inform can be found at http://www.inform7.com including books, tutorials, and the Inform 7 developer tools for various platforms. On 7/19/12, Ben wrote: > Where can i get inform 7 from tom? i'm having one of my lazy days i'm > afraid, and i can't be bothered to google it. :d --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.