Re: [Audyssey] Help with BariBari Baseball.

2012-08-12 Thread jason
it sounds like a glitch in the game you can hit those numbers and hit 
enter and the game is suppose to do those functions what number you 
pick.  It sounds like to me it's a glitch in the game or try 
uninstalling it and reinstall it again and if that doesn't help email 
Corero I think his email address is on the site where you downloaded the 
game from, and see if he can help you.

On 8/12/2012 11:47 PM, michael barnes wrote:

Hey, Jason.
I am still having trouble.
Here is what I do and what I get.
First I select game mode, second I selcet team, third I get this item 
that says determination, information, play register, change pitcher, 
cancel.

When I select one I get this select player choose one through nine.
I do this and it takes me back to the main menu.
Will you please explain what keys I need to press to be able to play 
the game?

Thanks for your help!

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread Thomas Ward
Hi Dark,

That's precisely the kind of thing I'm talking about. I've read the
Percy Jackson books myself, and as you say they are distressingly like
Harry Potter in many ways. they are good for what they are, but I
think the author could have came up with a better plot. Something a
bit more unique rather than trying to imitate J. K. Rowling.

Still, I think I understand the author's motivations. I've written
several sci-fi stories and I used Star Trek as a basic template. I
find the entire premise of seaking out new life, new civilizations, to
go were no man has gone before extremely compelling because it is a
completely open ended premise. All an author needs is a deep space
exploration vessel, a crew, and that author can create as many new
worlds, alien lifeforms, and civilizations as he or she wants.

For example, during high school I started my own spin-off series
called Star Trek: Last Frontier. I created my own starship, crew, and
like the original series it was on a five year mission to explore the
unknown regions of space. That home grown series of stories was
probably my best creative writing because I had the basic premise,
technology, as well as history, but it was also based in a totally new
sector of space so I had as much room as I needed to explore, to
create, and add to the Star Trek cannon so to speak.

Cheers!

On 8/12/12, dark  wrote:
> I also find it rather irritating myself when plot ideas or elements were
> clearly borrowed from other books, even when the author did! start with an
> original idea.
>
> Rick riordon's series of books about griek gods in the modern age for
> instance, had a very unique idea, the half mortal, half devine children of
> gods growing up in the modern world, with the griek gods brought into the
> 21st century. I absolutely loved to see the way he used concepts like the
> titans, atlas etc, for instance having Aeres the griek god of war as a Biker
>
> who goes around picking fights, and Nephestus god of the forge as a mechanic
>
> who tinkers and creates sort of semi pulp style brass robotic automatons.
>
> What however irritated me is that many of the actual elements of the ongoing
>
> story were worryingly close to harry potter.for instance, a magical summer
> camp where kids with half devine parents got unusual magical lessons, the
> idea that there was some sort of prophecy about the main character and one
> other character which will come true in a war when he is 17, and that this
> prophecy resulted from a less than reliable seeress.
>
> The way the final book delves heavily into the villains back story and
> childhood to explain his motivations etc.
>
> I njoyed the series for it's fun quality and updates of griek myths,, but I
>
> found the actual ongoing story and progression of events utterly uninspired
>
> and easy to predict because of their worrying similarities to harry
> potter,  heck, even the books titles, "percy jaxon and the lightning
> thief" "Percy jaxon and the maze of time" clearly were rowling enspired.
>
> Beware the grue!
>
> Dark.
>
>
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[Audyssey] Troopanum 2

2012-08-12 Thread David Chung
HI everyone.
Who here has defeated Troopanum 2 at normal or insane difficulty?
I would like to share my statistics of my most recent game, along with
a couple of tips which helped me beat Troopanum at normal difficulty.
***Statistics for Game Started on 8/12/2012 8:43:51 PM

Final Score: 855120
You beat the game! Congratulations!
Difficulty: Normal/Baby Black Hole
Game Duration: 29 minutes 58 seconds
Total laser shots fired: 3438
Laser accuracy: 33.7%
You crashed on the Landing Ship bonus level, so you didn't get any points.
You killed 5 rounds of ships on the Ship Barrage Bonus level, and
received 75000 points. You were also awarded an extra life.
Number of lives lost: 2
You lost your first life on level 16
You lost your second life on level 16
On normal levels, you moved your ship a total of 76993 times.
You destroyed 215 Cruiser's
You destroyed 58 Lunar Lifter's
You destroyed 157 Enforcer's
You destroyed 201 Hovercraft's
You destroyed 136 Liquidator's
You didn't destroy any moonrocks
You avoided 88 bombs in the process of killing Lord Vector
You picked up a smart bomb on wave 2
You picked up a portal on wave 3
You picked up an 8 point bonus on wave 6
You picked up a smart bomb on wave 7
You picked up a ground nuke on wave 7
You picked up a rifle on wave 9
You picked up a ground nuke on wave 11
You picked up a smart bomb on wave 14
You picked up a ground nuke on wave 15
You picked up a portal on wave 15
You picked up a smart bomb on wave 15
You picked up a super laser on wave 15
You picked up a portal on wave 15
You picked up an 8 point bonus on wave 15
Tips for success.
1. If your goal is to beat the game, then your lazer accuracy will not
be the utmost importance.
Therefore, starting from level 12 and up, I highly recommend you to
rapid fire using the control key as you go across the screen.
2. When you are fighting lord vector  on normal or insane difficulty,
the bomb sounds are softer than on easy difficulty.
Also, in my opinion, they sound a little bit different.
All I can say about this level is that you have to have fast reflexes
and rapid fire as quickly as you can as you go across the screen.
Last but not least, I have several questions for you.
1. When I play normal or insane difficulty, I virtually never land on
the first bonus round.
Does anyone have some tips and tricks which they use to conquer this level?
2. Has anyone here defeated this game at insane difficulty?
Best,
David

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread Thomas Ward
Hi Dark,

I see your point. I guess its just that I'm a very grounded person, an
ultra realist, and the older I get the more skeptical I get about the
fantastic. On the other hand you make an excellent point about a story
may not be at all realistic in a scientific sense but have extremely
good character development, a unique storyline, etc that is very
compelling to the gamer.

For example, when I was growing up my very favorite cartoon was
Masters of the Universe. I think one reason it was so compelling is
that the storyline was as much fantasy as science fiction. It truly
was unique for its time, and unlike most science fiction and fantasy
cartoons the authors were thinking out of the box to create something
unlike anything else available.

On one hand the people of Eternia lived in a sort of mediaeval world
with kings, castles, knights, and ancient weapons. Both heroes and
villains could use magic. At the same time the Eternians possessed
futuristic technology like laser weapons, Attack Tracks, flying Wind
Raiders, robots, etc. Now this seems a bit strange to me, but it
worked for that particular cartoon.

Anyway, at the time I didn't think anything of it, and while the story
is totally unrealistic from a scientific oriented point of view the
back story was well done. The authors did an excellent job of mixing
science fiction with fantasy for the best of both genres. Plus the
characters all had great back stories, were well developed, and even
now I can sit down and watch those cartoons over and over again on DVD
without getting tired of them.

Bottom line, I guess you have a good point. Creativity counts much
more for a game, successful cartoon, science fiction series, whatever
than how realistic it is. Frankly, some of the most boring science
fiction movies were those in which the author tried to have an
authentic scientific experience. The movie 2001 is a case in point
where Arthur C. Clark chose to stick with a more scientific basis for
his stories and it never really appealed to me for some reason.

Cheers!


On 8/12/12, dark  wrote:
> Hi Tom.
>
> Well with voyager and ds9 I have some thoughts about strengths and
> weaknesses of the series, but that's sort of outside the main focus of
> discussion here.
>
> I'm afraid I disagree that science fiction has! to rigidly follow current
> scientific thinking for a story to work, indeed I've read a good few hard sf
>
> novels which were! essentially just extrapolations of existing scientific
> concepts, but did nothing for plot, setting or characterization. Isaac
> asimov for instance, while I find his concepts such as the laws of robotics
>
> and the idea of psychohistory intreaguing as ideas, I rarely find his
> characters engaging, and his plots always read basically as mystery style
> puzzles,  very clever puzzles, but essentially just problems that are
> solved by fairly emotionnless, comparatively uninteresting people.
>
> I also am a little more scheptical of our own scientific knolidge. For
> instance, Fredrich pohl imagined something very close to the modern internet
>
> in the 1950's, with everyone carrying personal computers and keeping in
> touch, but he believed that such transmissions of large amounts of data
> without them being corrupted by radio signals or the like would be
> impossible without certain alien crystal technology.
>
> Now of course, thanks to the digitizing of information and far more
> efficient ways of receiving various transmissions, we know that no alien
> crystals are needed to accurately share data across large distances.
>
> So, I personally do not mind an alien race having transporters, faster than
>
> light travel etc, provided! it is treated in a consistant and logical way
> that the reader can understand within the context of the suspention of
> disbelief of the story.
>
> In doctor who for instance, one of my biggest problems with the current
> series is how time travel is treated. the doctor is an alien from a highly
> advanced civilization who have the technology of time travel. Yet, the
> writers realized that a time traveling hero has the power to solve any plot,
>
> sinse after all if anything goes wrong he can just go back and change it.
> So, they introduced the concept of the blinovich limitation effect, by which
>
> if the Doctor actually travels back to his own past to try to change events,
>
> he will cause catastrophic damage to the universe, sinse obviously any
> changes he made in the past might prevent him from going back in the
> future.
>
> So, though the doctor can! travel around time and space, the abilities of
> the tardis to solve plots or get him out of trouble are limited, and limited
>
> in a way which we can all understand.
>
> In the new series however, the writers seem to be completely ignoring this
> and treating time travel like magic! indeed I've been extremely disappointed
>
> at several episodes where a future doctor suddenly appears and goes "hay,
> lets solve the plot!"
>
> S

Re: [Audyssey] Help with BariBari Baseball.

2012-08-12 Thread Ian McNamara
Is this the jim kitchen game?

Ian McNamara

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Re: [Audyssey] Help with BariBari Baseball.

2012-08-12 Thread michael barnes

Hey, Jason.
I am still having trouble.
Here is what I do and what I get.
First I select game mode, second I selcet team, third I get this item 
that says determination, information, play register, change pitcher, cancel.

When I select one I get this select player choose one through nine.
I do this and it takes me back to the main menu.
Will you please explain what keys I need to press to be able to play the game?
Thanks for your help!

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Re: [Audyssey] Help with BariBari Baseball.

2012-08-12 Thread jason
Hello when you start the game of Berry Berry baseball you pick your team 
and then you hit either your space bar or enter to swing and you use up 
right down and left arrows to pick your choices such as how you want to 
swing or what type of pitch you want to select.

On 8/12/2012 10:01 PM, michael barnes wrote:

Hey, Can someone please give me a little help?
I can't get BariBari Baseball to start, I pick my game mode then pick 
my team.
But then I can't actually get into the part where I start to play a 
actual game.

Thanks for the help!

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[Audyssey] Help with BariBari Baseball.

2012-08-12 Thread michael barnes

Hey, Can someone please give me a little help?
I can't get BariBari Baseball to start, I pick my game mode then pick my team.
But then I can't actually get into the part where I start to play a 
actual game.

Thanks for the help!

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread rishi mack
Well,  That I can work with. not really a fan of PVP most of the times. so
if you guys need any help with sounds, ideas,  or just running through some
ideas, I can brainstorm with you guysanyway.

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 12, 2012 2:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Rishi,

Absolutely not. What Dark and I are discussing is the creation of a
fully developed, well thought out roll playing game, that would be a
stand alone program. Dark and I are both interested in a science
fiction roll playing game that has a large explorable world or
universe from the point of view of a single player. A mud fits neither
requirement because its not a stand alone application, and many muds
require some kind of pvp interaction which goes against our personal
preferences.

Cheers!


On 8/11/12, rishi mack  wrote:
> Are you guys talking about MUD or which
>
> Rishi D Mack
> Skype: zmackrishi
> Email: cg...@live.com
> Feel free to contact me anytime :)
>

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Re: [Audyssey] Panama Jack and Sarah Goode, was Mapping, item collecting and puzzles in games

2012-08-12 Thread dark
And as someone who actually knows at least some of the extra plot and back 
story, (indeed I believe I contributed a small amount), I actually really 
applaud your work here Phil, sinse Sarah, her origins, her quest and what 
she is doing though set in the Potter universe are utterly original, even 
for someone who knows the books backwards.


Beware the grue!

Dark.
- Origin 



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread dark
I also find it rather irritating myself when plot ideas or elements were 
clearly borrowed from other books, even when the author did! start with an 
original idea.


Rick riordon's series of books about griek gods in the modern age for 
instance, had a very unique idea, the half mortal, half devine children of 
gods growing up in the modern world, with the griek gods brought into the 
21st century. I absolutely loved to see the way he used concepts like the 
titans, atlas etc, for instance having Aeres the griek god of war as a Biker 
who goes around picking fights, and Nephestus god of the forge as a mechanic 
who tinkers and creates sort of semi pulp style brass robotic automatons.


What however irritated me is that many of the actual elements of the ongoing 
story were worryingly close to harry potter.for instance, a magical summer 
camp where kids with half devine parents got unusual magical lessons, the 
idea that there was some sort of prophecy about the main character and one 
other character which will come true in a war when he is 17, and that this 
prophecy resulted from a less than reliable seeress.


The way the final book delves heavily into the villains back story and 
childhood to explain his motivations etc.


I njoyed the series for it's fun quality and updates of griek myths,, but I 
found the actual ongoing story and progression of events utterly uninspired 
and easy to predict because of their worrying similarities to harry 
potter,  heck, even the books titles, "percy jaxon and the lightning 
thief" "Percy jaxon and the maze of time" clearly were rowling enspired.


Beware the grue!

Dark. 



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread dark

Hi Tom.

Well with voyager and ds9 I have some thoughts about strengths and 
weaknesses of the series, but that's sort of outside the main focus of 
discussion here.


I'm afraid I disagree that science fiction has! to rigidly follow current 
scientific thinking for a story to work, indeed I've read a good few hard sf 
novels which were! essentially just extrapolations of existing scientific 
concepts, but did nothing for plot, setting or characterization. Isaac 
asimov for instance, while I find his concepts such as the laws of robotics 
and the idea of psychohistory intreaguing as ideas, I rarely find his 
characters engaging, and his plots always read basically as mystery style 
puzzles,  very clever puzzles, but essentially just problems that are 
solved by fairly emotionnless, comparatively uninteresting people.


I also am a little more scheptical of our own scientific knolidge. For 
instance, Fredrich pohl imagined something very close to the modern internet 
in the 1950's, with everyone carrying personal computers and keeping in 
touch, but he believed that such transmissions of large amounts of data 
without them being corrupted by radio signals or the like would be 
impossible without certain alien crystal technology.


Now of course, thanks to the digitizing of information and far more 
efficient ways of receiving various transmissions, we know that no alien 
crystals are needed to accurately share data across large distances.


So, I personally do not mind an alien race having transporters, faster than 
light travel etc, provided! it is treated in a consistant and logical way 
that the reader can understand within the context of the suspention of 
disbelief of the story.


In doctor who for instance, one of my biggest problems with the current 
series is how time travel is treated. the doctor is an alien from a highly 
advanced civilization who have the technology of time travel. Yet, the 
writers realized that a time traveling hero has the power to solve any plot, 
sinse after all if anything goes wrong he can just go back and change it. 
So, they introduced the concept of the blinovich limitation effect, by which 
if the Doctor actually travels back to his own past to try to change events, 
he will cause catastrophic damage to the universe, sinse obviously any 
changes he made in the past might prevent him from going back in the future.


So, though the doctor can! travel around time and space, the abilities of 
the tardis to solve plots or get him out of trouble are limited, and limited 
in a way which we can all understand.


In the new series however, the writers seem to be completely ignoring this 
and treating time travel like magic! indeed I've been extremely disappointed 
at several episodes where a future doctor suddenly appears and goes "hay, 
lets solve the plot!"


So, here is an advanced technology, probably impossible under current 
scientific thinking, yet we can see it can be treated well or badly by a 
story.


Like wise with genetics. Yes, Belana being half klingon doesn't make much 
scientific sense, --- -but heck the idea of even mostly humanoid! klingons 
doesn't make much sense either. It does however present some really 
interesting opportunities for the character to come to terms with Klingon 
culture and Klingon features.


On the other hand, when in the doctor who tv movie made by fox the doctor 
claimed to be half human, it was just utter nonsense, sinse the doctor has 
never made such a claime before, there is no evidence of half human, half 
timelords, and indeed the classic series even implied that Timelords weren't 
born naturally at all! Such a statement was simply the producers deciding 
that the Doctor needed to be a less alien character, and making up a very 
implausable reason.


So, while I agree consistancy is the key, I wouldn't want to be tied utterly 
to science in the plot of a game or indeed fiction, provided that the none 
scientific elements are consistant.


this is doubly true for a game, where certain elements of technology might 
need to be considdered in light of game mechanics. For example, one idea I'd 
heavily considder for an sf based game would be instant, ftl travel where a 
ship could jump a vast distance very quickly, appearing somewhere else and 
giving the player another encounter. Provided such technology could be 
considdered in a reasonable light, and has at least an understandable basis, 
this would I think be fine.


Beware the Grue!

Dark. 



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[Audyssey] Panama Jack and Sarah Goode, was Mapping, item collecting and puzzles in games

2012-08-12 Thread Phil Vlasak

Hi Thomas,
When I created Sarah Goode, I didn't want to make up an eleven year old 
Carry Hotter that entered Hogwarts in her first year and graduated seven 
years later.
I chose an American teenager who had graduated from the Salem school of 
Witchcraft who was visiting the castle during the summer.
After I finished the game I wanted to explore the character further, so I 
wrote a novel based on her and added extra quests that needed to be 
accomplished in the castle.
Then I went back and looked at the game and found ways to make the game more 
like the novel.
It has taken me longer than I realized to make the changes in the game, 
including the Hogwarts grounds and part of the village next to it.
But I have enjoyed doing the changes, and that's the bottom line, I enjoy 
playing the new version to the detriment of getting it finished.
When released the novel will be included in the download of the game, but it 
will be sort of like a walk through, spoiling all the surprises.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 12, 2012 4:14 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games



Hi Darren,

Oh, there is nothing wrong with inspiration in of itself. The problem
Dark and I are talking about here is taking story x and simply
replacing names of people, places, and things and sticking new labels
on them. In a case like that it is not an original idea inspired by an
existing one, but merely a case of renaming everything to keep from
being busted for copyright infringement.

For example, what if I created a character named Panama Jack, gave him
a hat and whip, and a girl friendnamed Marianne Summers.  Now, right
off the top of your head you probably would have guessed I'm thinking
of Indiana Jones and Marianne Ravenwood under new aliases, and you'd
be absolutely correct. What's the problem with that?

Well, the problem is I didn't spend any time on developing my own
characters. All I did is create a cookie cutter copy of Indiana Jones
and Marianne Ravenwood and slapped them in some kind of treasure hunt.
It would be more interesting in my opinion to sit down and develop a
new cast of characters  with their own personalities, own back story,
and values different from those that the author was inspired by.

Instead of an Indiana Jones type character we can give our Panama Jack
character a more unique back story. What if Jack was born and raised
in Australia, served in the military, and went to college for
archeology in the U.S. before obtaining a teaching position at some
ivy league university. Since his training in the special forces maybe
he packs a pistol and of course is an expert at hand to hand fighting.
This would establish his qualifications for the story. All we then
need to do is fill in the enemies who might be in a power struggle for
some kind of ancient artifacts.

Bottom line, the more information I layer on my character the less and
less he is a duplicate of Indiana Jones. The original idea might have
been an Indiana Jones character, but fleshing out my own character
would make a more interesting and unique storyline over all.

Cheers!



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread Thomas Ward
Hi Darren,

Oh, there is nothing wrong with inspiration in of itself. The problem
Dark and I are talking about here is taking story x and simply
replacing names of people, places, and things and sticking new labels
on them. In a case like that it is not an original idea inspired by an
existing one, but merely a case of renaming everything to keep from
being busted for copyright infringement.

For example, what if I created a character named Panama Jack, gave him
a hat and whip, and a girl friendnamed Marianne Summers.  Now, right
off the top of your head you probably would have guessed I'm thinking
of Indiana Jones and Marianne Ravenwood under new aliases, and you'd
be absolutely correct. What's the problem with that?

Well, the problem is I didn't spend any time on developing my own
characters. All I did is create a cookie cutter copy of Indiana Jones
and Marianne Ravenwood and slapped them in some kind of treasure hunt.
It would be more interesting in my opinion to sit down and develop a
new cast of characters  with their own personalities, own back story,
and values different from those that the author was inspired by.

Instead of an Indiana Jones type character we can give our Panama Jack
character a more unique back story. What if Jack was born and raised
in Australia, served in the military, and went to college for
archeology in the U.S. before obtaining a teaching position at some
ivy league university. Since his training in the special forces maybe
he packs a pistol and of course is an expert at hand to hand fighting.
This would establish his qualifications for the story. All we then
need to do is fill in the enemies who might be in a power struggle for
some kind of ancient artifacts.

Bottom line, the more information I layer on my character the less and
less he is a duplicate of Indiana Jones. The original idea might have
been an Indiana Jones character, but fleshing out my own character
would make a more interesting and unique storyline over all.

Cheers!


On 8/11/12, Darren Harris  wrote:
> hi tom.
>
> personally, i don't see anything wrong with being inspired by other tv
> series. to be inspired isn't to copy as long as it's done in a way that
> shows it's your own work. i mean, what's the difference between a tele
> porter, transporter or transmat beam?
>
> however if you want a bit of original science fiction i can point you in the
> right direction. try the commonwealth series. first starting with pandora's
> star. you should find it on audible. also stormwarden that's the start of
> another series. both very cleverly written. either of those books should
> help to add some additional ideas there.
>
> Sent from my iPad

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-12 Thread Thomas Ward
Hi Dark,

That is unfortunately all too common these days.  It seems no matter
what we do such as turn on the television, pick up a book, or play a
new video game it seems like the authors lack any sense of originality
and inspiration for something really new. Lacking some new and
innovative story or concept they continue using cookie cutter
characters, in cookie cutter plots, in increasingly similar
situations until the general public just gets tired of it.

Take for example Deep Space 9. During seasons 5 and 6 it seemed like
every single episode was about the Dominion War.The story ark kept
going on and on about the same subject, and eventually I simply got
board with it.  When they killed off Jadzia Dax in season 6 and
brought Ezry Dax in to season 7 I simply switched the show off. They
simply ran the show into the ground and killed it. Especially,
considering the way they ended the series in the final episode.

The thing is that one of the biggest problems with Deep Space 9 all
along is that the story took place on a fixed space station in Bajoran
space, near a wormhole, with very little exploration to speak of. Week
after week Sisco, Kira, Dax, and the rest were dealing with the
Cardassians, Jemhadar, Bajorans, Romulans, Ferengi, and other well
established alien races when they could have done a lot more to
explore the Gamma Quadrant to bring more alien races and new stories
into the show. They didn't.

Now, compare that to Voyager when the Star Trek creative writers were
constantly chucking out new ideas for aliens, planets, and so on.
Obviously, to save time and money they had to recycle some of those
new races such as the Kazon, Vidians, Species 8472, the Herogen, etc
but they were not featured week after week. There were some one shot
deals like the Swarm that were introduced to spice up the plot with a
greater and more diverse universe. Which was why I think Voyager had a
much larger audience than Deep Space 9. There was always a sense of
surprise and perhaps expectation to get something really new rather
than a rehashing of the same thing different show.

Like you I always appreciated the exploration of the story's world,
its universe, and its characters most. That is why Deep Space9 failed
for me, because it became more of a soap opera rather than a story
about daring space explorers who were there to seek out new life, new
civilizations, and to go where no man has gone before. Deep Space 9
did none of those things because they were often caught up in some
long drawn out story lines involving already existing alien races that
killed the exploration driven ark that was the draw of the Original
Series, Next Generation, and Voyager.

Anyway, getting back on topic here, I think that any roll playing game
should work from the premise of ordinary people in extra ordinary
situations. One reason for that is a sense of reality that the player
can understand. I personally feel we should try not  to over do the
aliens that the characters meet, and not come up with technologies
that are in all likely impossible. Try and create aliens and
technologies that could exist based on what we know about science.

For instance, I personally don't think something like a transporter
will ever be possible given what we know about the laws of physics.
First,of all it would require a huge amount of energy to break the
human body down into raw energy, and then beam it from point A to
point B. Then, there would have to be just as much energy to convert
it back into solid matter once it gets there. That's not even
considering a living breathing organism like a human being could
survive such a process of being converted from matter to energy and
back again. That just seems beyond belief as far as I'm personally
concerned.

Something else that puzzles me about science fiction is the concept of
cross-breeding between alien races. According to current genetic
research human genes are incompatible with every other species on
earth including: apes, monkeys, chimps, and other primates which are
about 98%% compatible with us. Wouldn't mating with aliens  in all
likelyhood suffer the same kinds of incompatibilities with breeding
unless it were forced via some genetic splicing in a lab?

Apparently not if you watch something like Star Trek. There are all
kinds of half-breeds that appears on the shows. Commander Spock's
mother was a human and his father was a Vulcan. Counselor Deana Troi
had a human father and a Betazoid mother. Lieutenant B'lanna Torres is
half-Klingon and half-human. On and on we can go. These so-called
half-breeds exist without any attempt to explain why human and alien
genes are compatible.

In fact, the only cross-breed in Star Trek that makes any kind of
sense in a scientific point of view is Jadzia Dax. In her case she is
fully human, but lives in a symbiotic union with the Trill inside her
body. In this way the trill alien is using her body as a host the way
many parasites on earth use the host body of an