Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Interesting. The Amnion do sound pretty unique. That is what I like to see in a sci-fi series because the more less human an alien species is the more alien it will be.That in turn will make the game more interesting. For instance, right now I am reading a Star Trek book called "Doctor's Orders" which I've never read before. The over all story itself is so-so, but I am interested in the aliens described in the book. As Dianne Dwane describes them they appear to be round balls of protoplasm, with black eye stalks, have no internal organs, can assume any shape they want, and speak with a chittering sound. they have no government, no religion to speak of, and live from moment to moment without anysense of organisation or planning. They are truly strange by human standards. Bottom line, the more diversity we could put in a game besides the typical humanoids the better. It will make exploring the game universe more interesting I think. Cheers! On 8/14/12, dark wrote: > Hi Tom. > > > To bring things back on track however, this does raise some interesting > possibilities for alien races and cultures, sinse the more we can believe > that any views we hold are mutable, the more possible it is to considder the > > views of different times, places, or alien races. > > For instance, in Steven donaldson's gap cycle he imagines humanity coming > into conflict with a race called the amneon. The amneon are not actually > evil as we would understand evil, sinse they do not feel animosity or hatred > > to humanity or wish to destroy humanity at all, indeed they have a strong > sense of honour and reputation. Yet, they are driven by an absolute drive to > > genetically alter any species they come across, to make that species > resemble themselves genetically. > > This is not like the borg say, sinse anyone infected by the amneon remains > an individual, but the amneon themselves don't realize that the process of > having someone's body mutate will drive them literally insane. > > Yet, the Amneon are desperate to maintain trading links with humans, sinse > they are able to recognize aimes that will fulfill their ultimate goal and > contribute to their survival, so they often trade with outlaw captains, > particularly for specimins of technology sinse their own biologically based > > technology is less than efficient at mass production of anything (they thus > > have far fewer space vessels than humanity), and of course for human > subjects to convert into amneon. It's indeed suggested that the amneon's > desire to convert others is simply a base survival instinct and a wish to > reproduce, but still one tempered by reason. > > They're one of the most unique alien races I've seen in an sf setting, apart > > from the fact that Donaldson's descriptions of them, their easthetics and > technology is extremely disturbing, and very different from what you'd > expect. I Also admire the completeness of the amneon because the gap cycle > involves just! the conflict betwene the amneon, privateer captains, and the > > united mining company which through economic mite now controls all space > going vessels. > > it is exactly this sort of explanation of different modes of thinking, > cultures and points of view that I really enjoy in sf, or indeed in > fantasy, and primarily the only difference I see betwene them is that sf is > > tempered by what "could" exist, albeit at the stretching of some scientific > > principles, while fantasy begins with the idea of the exploration of what > could never exist, though consistancy, good characterization, and decent > plotting apply just as well to both forms of literature and I hate formula > fantasy as much if not more as I hate formula sf. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
the website has definitely been improved, couldn't access it a year ago. right, time to get back on! On 8/14/12, Johnny Tai wrote: > It's a MUD: a online multi user text game. For more info read info on > www.cyberassault.org > website > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Well that's good. but I think you'd also wana do it in a way that make sence though. just my thought. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 10:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Rishi, At this point we are simply pontificating on the realistic aspects verses the fictional aspects of popular science fiction. I think that any good science fiction story should strike a decent balance between the two but that is just my opinion of course. Cheers! On 8/13/12, rishi mack wrote: > are you basing it on reall live fax? or fiction. > > Rishi D Mack > Skype: zmackrishi > Email: cg...@live.com > Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Selecting the correct team in Baseball.
Hi Michael, BariBari Baseball , not be able to use real name to the team. However, each team has a model. Please refer to the following URL: http://pcyam.com/game/BariBariBaseball/hp/eng/file/model.htm Atlanta Braves, 14 times, please press the down (right) arrow key . keroro. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] LAN gaming issues on windows7, connecting with windows XP etc.
Just wondering if anyone has specifically tried something like this, and, if so, run into similar issues, sorted them out, etc. etc.? Basically wanted to, for the hell of it, try set up something like possible LAN gaming session on my home network, to try out things like audioQuake, topspeed, sound RTS, etc. etc., and while my primary machine is a windows7 ultimate 64 bit machine, the other 2 machines on the wireless LAN networking arrangement here are both windows XP 32 bit, although the one machine might shortly be a form of dual boot windows XP/ubuntu linux machine, but anyway. Anyway, while I can handle file sharing well enough across network, and while made sure neither machine was specifically experiencing windows firewall blocking ports/connection requests, while trying out, for example sound RTS server instance on both windows7 and windows XP machines, the other machine can discover the game server machine, but, then seems unable to connect to it to then initiate the game play as such? My off hand guess would have been something like specific port being blocked etc., but, like said, no prompts are coming up, and am pretty sure turned off firewall on both machines, since one is also sort of a web server for certain things here, and other one is definitely a pretty clean, basic, newish windows XP installation. Do know/realise that some things like skype, etc. do also block/interfere with certain ports, etc., but also tried turning them off, etc. Either way, off hand, suggestions? Aside from that, one of my ongoing jokes behind the idea of trying out specifically games like topspeed, sound RTS and audioQuake over LAN gaming are that since am pretty sure they can all implement graphics rendering, thought it might be fun at some stage to set up LAN gaming where blindies can kick sightie butts... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
I agree tom which is why I'm not replying to deni's post, though I do have an interest in this issue. As to firestorming, well nearly 10 years of studdying professional philosophy teaches the art of amicable disagreement, indeed I even disagree with my tutor on several points, much though I admire him. I will however leve with this amusing story. Apparently, according to the Mormon church I am officially possessed by the devil! :d. A friend of mine visited salt lake city, and, simply as a tourist, visited the main morman church there and picked up a book of morman. unfortunately, he put down his name and details, and the mormans literally chased him back to Britain and attempted to convert him to the local chapter. As you can imagine, I didn't take well to this, and gave them a fairly detailed arguement and crytical examination, as in fact I'd do with most view points. They then apparently told my friend that I was a bad influence and was possessed by a demon, and wrote the same in their books, that I was to be avoided hence forth as an agent of evil. I feel quite honoured! :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Tom. To be honest this is the over all reason why I do not wish to work in academia perminantly. More and more, I'm noticing that the way people choose which side of any given ethical, metaphysical, religious, or scientific question to come down upon is based not upon logic, but upon which position personally appeals to them, and then defend this opinion with increasingly more complex arguements. One side says black, another says white, but the arguement betwene them will be simply one side defending and clarrifying their position against the other, with neither side of the debate actually progressing at all. I've seen this happen myself increasingly in ebates about a number of topics, including scientific ones. This is why my own personal favourite model of scientific progress is Paul fyrabent's notion of research projects, that rather than science having grad theories that explain everything, science is the much smaller investigation of a given research topic or small scale question. To bring things back on track however, this does raise some interesting possibilities for alien races and cultures, sinse the more we can believe that any views we hold are mutable, the more possible it is to considder the views of different times, places, or alien races. For instance, in Steven donaldson's gap cycle he imagines humanity coming into conflict with a race called the amneon. The amneon are not actually evil as we would understand evil, sinse they do not feel animosity or hatred to humanity or wish to destroy humanity at all, indeed they have a strong sense of honour and reputation. Yet, they are driven by an absolute drive to genetically alter any species they come across, to make that species resemble themselves genetically. This is not like the borg say, sinse anyone infected by the amneon remains an individual, but the amneon themselves don't realize that the process of having someone's body mutate will drive them literally insane. Yet, the Amneon are desperate to maintain trading links with humans, sinse they are able to recognize aimes that will fulfill their ultimate goal and contribute to their survival, so they often trade with outlaw captains, particularly for specimins of technology sinse their own biologically based technology is less than efficient at mass production of anything (they thus have far fewer space vessels than humanity), and of course for human subjects to convert into amneon. It's indeed suggested that the amneon's desire to convert others is simply a base survival instinct and a wish to reproduce, but still one tempered by reason. They're one of the most unique alien races I've seen in an sf setting, apart from the fact that Donaldson's descriptions of them, their easthetics and technology is extremely disturbing, and very different from what you'd expect. I Also admire the completeness of the amneon because the gap cycle involves just! the conflict betwene the amneon, privateer captains, and the united mining company which through economic mite now controls all space going vessels. it is exactly this sort of explanation of different modes of thinking, cultures and points of view that I really enjoy in sf, or indeed in fantasy, and primarily the only difference I see betwene them is that sf is tempered by what "could" exist, albeit at the stretching of some scientific principles, while fantasy begins with the idea of the exploration of what could never exist, though consistancy, good characterization, and decent plotting apply just as well to both forms of literature and I hate formula fantasy as much if not more as I hate formula sf. Beware the Grue! ark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Curiosity Mars rover game
Actually phil that wasn't half bad for a funny. Seriously though gorth aprone? Someone should make this game. Though I'd like to start from launch myself, get rid of the zombies and go back home myself. Phil i think you have an idea for a real game. Maybe if I get working with learning choicescript or something I can write it though audio would rock. Oh we could just use the swamp engine. At 06:52 p.m. 8/08/2012 -0400, you wrote: Games We'd like to play. by Phil Vlasak Curiosity Mars rover game. NASA secretly put you inside the rover to help guide it down to the surface of Mars. As it enters the atmosphere, you need to uncover the heat shield so it will start slowing down. It will reach about 10 gravities of acceleration. You must decide when to deploy the supersonic parachute, followed by when to ignite the rocket-powered sky crane, to help slow the rover's speed from more than 13,000 miles per hour to zero in only seven minutes. [ Once the crane is hovering 25 feet from the surface, you have the task of lowering the rover on three tethers and an electrical umbilical cord until it sets its wheels down on the Red Planet. You need to wait 2 seconds to confirm that you are on solid ground by detecting the weight on the wheels and you have to fire several small explosive devices activating cable cutters on the bridle and umbilical cords to free itself from the descent stage that flies off to crash land. Then the fun begins. As you travel around in the science Laboratory, along with the parachute and Sky Crane wreckage, you discover a army of Martian zombies digging out of the soil, all commanded to destroy you. Armed with a telescope and laser weapon, you must explore the planet while fighting off the metal hungry zombies. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.