[Audyssey] Crossword Puzzles?

2013-06-10 Thread Chris H
Are there accessible crossword puzles? I don't mind freeware or 
shareware. Thanks!

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[Audyssey] Vip Games Zone

2013-06-10 Thread Chris H
i tried most or all of teir games and they're just not for me for a few 
reasons.
1. They all use synthetic speech, Microsoft Text to Speech, the ones 
with Mike, Mary and Sam. Other companies choose to use either better 
synthetic speech or pre-recorded human speech.
2. I don't like their registration system. You even have to be online to 
register and even activate demo mode. I would rather have playable demos 
where no internet connection is required. Super Tennis is one exception 
but can't get the hang of that.
3. While they do free offerings, they don't last five minutes with me. 
Take Mortal Maze for example. I got bored even after playing for a 
couple of minutes. I do however like Keyboard Crazy.

Just some thoughts from a gamer.

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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Thomas Ward
Hi Chris,

I for one agree with you. I've never been afan of their games either.
I tried them when they came out, and found them lacking. I just could
not get into them either.

On 6/10/13, Chris H christopher...@gmail.com wrote:
 i tried most or all of teir games and they're just not for me for a few
 reasons.
 1. They all use synthetic speech, Microsoft Text to Speech, the ones
 with Mike, Mary and Sam. Other companies choose to use either better
 synthetic speech or pre-recorded human speech.
 2. I don't like their registration system. You even have to be online to
 register and even activate demo mode. I would rather have playable demos
 where no internet connection is required. Super Tennis is one exception
 but can't get the hang of that.
 3. While they do free offerings, they don't last five minutes with me.
 Take Mortal Maze for example. I got bored even after playing for a
 couple of minutes. I do however like Keyboard Crazy.
 Just some thoughts from a gamer.

 --

 Chris

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Re: [Audyssey] Crossword Puzzles?

2013-06-10 Thread Thomas Ward
Hi Chris,

As a matter of fact there is. Spoonbill Software has an accessible
crossword puzzle game, BG Crossword, which is fully accessible.

On 6/10/13, Chris H christopher...@gmail.com wrote:
 Are there accessible crossword puzles? I don't mind freeware or
 shareware. Thanks!
 --

 Chris

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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Sarah Haake

Hi,

I found another big problem with these games. You can use your registration 
keys on another computer, but you have to unregister the games on the old 
computer first. The problem with that is, that when for example you old 
computer simply dies and you can no longer access it, you have to write to 
Vipgameszone to have your games unregistered with them so you can install 
them on your new computer. That's exactly what happened to me and I think 
that's an unnecessary unconvenience. After all, other game developers show 
that there are other ways for handling registration of games.


Best regards
Sarah


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Re: [Audyssey] Help with TTS for Windows.

2013-06-10 Thread Thomas Ward
Hi Michael,

Do you Mean Microsoft Anna?? If so when was the  last time you
remember it working?

The reason I ask is if you can remember the last time it was working
you may be able to fix the problem by running a Restore Point and roll
back to an earlier restore point which may or may not fix the problem.

The only other option here is to insert your Windows 7 DVD in your
drive and have it repair your installation of SAPI. Unfortunately,
Microsoft doesn't offer a download of the SAPI 5.4 voices and
components separately so its tricky to fix it if and when it gets
broken.

Of course, now that I remember it the delusrlex.exe program on Jim
Kitchen's site also might resolve the problem too.

HTH

On 6/10/13, michael barnes c...@samobile.net wrote:
 Hello.
 I am using Windows 7 32bit, and I need to be able to use the TTS engine
 that comes with 7 so I can play Entomb.
 However my TTS does not start talking when the game comes up.
 I went to narrator and it said unhandle exception.
 How can I fix my TTS engine on Windows 7?
 Thanks!

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread shaun everiss
The only time I draw the line with non installers is for drivers 
because if and when hardware doesn't work as it should you need to 
use windows crappy hardware management control panels to find your driver.
your installer will install the drivers, all of them and when you 
plug in the hardware it just works.


At 04:54 PM 6/10/2013, you wrote:

Hi Zack,

Yeah, I didn't think it would be a big problem for most people, but
there is always the occasional newbie who doesn't know much about
their computer and would prefer an all in one setup program that just
puts everything where it goes automatically rather than reading a
readme file that tells them how to manually install said program. That
said, using zip files are pretty much supported by every OS, and can
be easily unzipped and installed into the user's directory without any
extra effort or work on my part. I don't have to worry about creating
special environment variables for each platform, and I don't have to
worry about different directory structures because the entire program
will be self-contained in its own little directory inside your home or
user directory.

As for Mac support unfortunately I am unable to release a Mac version
currently, but I have been working towards that eventual goal. What my
basic plan towards Mac support is to get the Windows and Linux
versions ready for release, sell a few copies, and then put some of
the money from that towards a new Macbook and then do whatever is
necessary to port the game to Mac which should bring in even more
money for the product. Once I have the right hardware and software
then I can write any Mac and iOS games I want. :D

Cheers!

On 6/10/13, Zachary Kline zkl...@speedpost.net wrote:
 Hi Thomas,
 Frankly, given Jeremy's success, I would suggest that this isn't a serious
 problem. A zip file is universal, and if that would make it easier to
 support something cross-platform I'm all for it. Incidentally, I 
am guessing

 your plans do not include a Mac version of this game, at least not of the
 beta? I did recently installed windows on another partition, so I 
can always

 use that.
 All the best,
 Zack.

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[Audyssey] life

2013-06-10 Thread shaun everiss

Hi.
jim just updated life.
I have both win xp and 7 on 2 systems.
I am getting an error 5 after the first round of gameplay, am not sure why.
never happened before I upgraded.
the menu program is good.
its runtime error 5 by the way.


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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Chris H

Oh yes there's that I have a problem with as well.


Chris

On 10/06/2013 10:09, Sarah Haake wrote:

Hi,

I found another big problem with these games. You can use your
registration keys on another computer, but you have to unregister the
games on the old computer first. The problem with that is, that when for
example you old computer simply dies and you can no longer access it,
you have to write to Vipgameszone to have your games unregistered with
them so you can install them on your new computer. That's exactly what
happened to me and I think that's an unnecessary unconvenience. After
all, other game developers show that there are other ways for handling
registration of games.

Best regards
Sarah


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Re: [Audyssey] Crossword Puzzles?

2013-06-10 Thread Chris H

Oh yes, must check out their games at some point. Cheers for the reminder!


Chris

On 10/06/2013 09:27, Thomas Ward wrote:

Hi Chris,

As a matter of fact there is. Spoonbill Software has an accessible
crossword puzzle game, BG Crossword, which is fully accessible.

On 6/10/13, Chris H christopher...@gmail.com wrote:

Are there accessible crossword puzles? I don't mind freeware or
shareware. Thanks!
--

Chris

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Trouble
Other places that deal with this have different downloads on there 
site like download for windows here, linix here and other here. They 
do that so each offering can address the differences that go with 
that op. And the question is not to us really but to you as in how 
much time you want to give to supporting the install? Instead of just 
letting your web page do it for you.


At 11:57 PM 6/9/2013, you wrote:

Hi all,

Over the last couple of months or so I've been busy as a bee porting
Mysteries of the Ancients etc over to my cross-platform Evolution
engine, and now I am busy writing the documentation for the new
cross-platform beta of Mysteries of the Ancients which I hope to have
out sometime this summer. However, as I've been porting the code,
testing it on multiple operating systems,  etc I need to decide upon
the method of installation for the game. So here is the deal.

One issue I am experiencing with the cross-platform version of a game
like Mysteries of the Ancients is that every operating system has its
own directory structure, its own special place for storing files,
which means I have to constantly change the directory paths for my
files every time I compile it on a different OS. For example, on
Windows saved games should go in c:\Users\user name\Application
Data\MOTA, but on Linux it would go in /home/user name/.mota. Its not
difficult to support both, but an easier way is just to keep
everything in a single directory and run it from your home directory
on Linux or from your User directory on Windows.

There is a similar issue with things like sound and music. Typically
on Windows a game's sounds and music would be in the same directory as
the executable like c:\Program Files\Mysteries of the Ancients\Sounds
or c:\Program Files\Mysteries of the Ancients\Music, but Linux has a
totally different directory structure where files should go. For
example, the manual would go in /usr/shared/docs/MOTA, the sounds in
/usr/MOTA/Sounds, the music would go in /usr/MOTA/Music, and the
executable goes in /usr/bin. In short, there is no middle ground in
terms of where files would go just because they are totally different.

The easiest solution I can see for this problem is to simply zip the
game up, and rather than installing it you would extract the contents
to c:\Users\user name\MOTA on Windows Vista, Windows 7, and Windows 8
and would unzip them in /home/user name/MOTA on Linux. That way I can
keep all the files together, not worry about different environment
variables or different directory paths, and of course not have to
worry about things like User Account Control griping about saving
files to the program directory.

While this method seems to work well for Jeremy Kaldobsky, AKA Aprone,
I am worried that some users would want an actual  installer like Inno
Setup rather than unzipping and manually installing the program
themselves. I can do that, of course, but I'd prefer not have to
unless it is necessary. Any thoughts, opinions, or suggestions about
this issue?

Thanks.

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[Audyssey] Walkthroughs

2013-06-10 Thread dbzfan
Is there a directory of the first seventeen mission walkthroughs? If so, can 
someone post the link? Thanks, Leo

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread john

Hi Thomas,
In my opinion there are pros and cons to each.
	If you decide to go with the installer, you can have it 
automatically set up program icons, desktop shortcuts, 
dependencies, etc. On the other

hand, you'd need to build an installer for each os.
	If you decide that zip is the way to go, I can guarantee 
that you'll have people running the game from within the archive. 
You'll also have people who don't install any dependencies, and 
there won't be any shortcuts for easy access.
	I guess in the long run it comes down to what type of 
computer user you want to target the game towards. If you decide 
that you want it to be newbie-friendly then you pretty much have 
to use an installer. If you don't mind newbies having extra 
frustrations to deal with, then an archive will work. I 
personally would say that it's probably worth the extra time to 
create multiple installers, just to insure that everybody gets
an equal experience. I'd also go so far as to say that using an 
archive is likely going to give you some headaches as far as 
debugging goes; there's no way to be sure where people are going 
to put the game's files.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 9 Jun 2013 23:57:04 -0400
Subject: [Audyssey] Thoughts About Game Installations

Hi all,

Over the last couple of months or so I've been busy as a bee 
porting

Mysteries of the Ancients etc over to my cross-platform Evolution
engine, and now I am busy writing the documentation for the new
cross-platform beta of Mysteries of the Ancients which I hope to 
have

out sometime this summer. However, as I've been porting the code,
testing it on multiple operating systems,  etc I need to decide 
upon

the method of installation for the game. So here is the deal.

One issue I am experiencing with the cross-platform version of a 
game
like Mysteries of the Ancients is that every operating system has 
its

own directory structure, its own special place for storing files,
which means I have to constantly change the directory paths for 
my

files every time I compile it on a different OS. For example, on
Windows saved games should go in c:\Users\user name\Application
Data\MOTA, but on Linux it would go in /home/user name/.mota. Its 
not

difficult to support both, but an easier way is just to keep
everything in a single directory and run it from your home 
directory

on Linux or from your User directory on Windows.

There is a similar issue with things like sound and music. 
Typically
on Windows a game's sounds and music would be in the same 
directory as
the executable like c:\Program Files\Mysteries of the 
Ancients\Sounds
or c:\Program Files\Mysteries of the Ancients\Music, but Linux 
has a

totally different directory structure where files should go. For
example, the manual would go in /usr/shared/docs/MOTA, the sounds 
in

/usr/MOTA/Sounds, the music would go in /usr/MOTA/Music, and the
executable goes in /usr/bin. In short, there is no middle ground 
in
terms of where files would go just because they are totally 
different.


The easiest solution I can see for this problem is to simply zip 
the
game up, and rather than installing it you would extract the 
contents
to c:\Users\user name\MOTA on Windows Vista, Windows 7, and 
Windows 8
and would unzip them in /home/user name/MOTA on Linux. That way I 
can
keep all the files together, not worry about different 
environment

variables or different directory paths, and of course not have to
worry about things like User Account Control griping about saving
files to the program directory.

While this method seems to work well for Jeremy Kaldobsky, AKA 
Aprone,
I am worried that some users would want an actual  installer like 
Inno

Setup rather than unzipping and manually installing the program
themselves. I can do that, of course, but I'd prefer not have to
unless it is necessary. Any thoughts, opinions, or suggestions 
about

this issue?

Thanks.

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Re: [Audyssey] life

2013-06-10 Thread Jim Kitchen

Hi Shaun,

Bummer! I have played many games of life on both of my computers with no errors 
at all.  But you are the second person to report that error.

Thank you for letting me know that the game menu program works.  That tells me 
that it is probably not the writing to the documents\kitchensinc folder thing.

May I ask, are you getting that error on both computers?  Are you using a 
single or multiple voices?  Did you play one player against a bot, or against 
other players.

Thanks Shaun, Hopefully with some answers and going back through the code I 
might be able to figure something out.  Pretty confused though as I didn't 
touch the main code of the game.

Oh yeah, could you tell me if in your documents\kitchensinc folder it did 
create the game menu files and the start of the lifelog.txt file?

BFN

Jim

There are two ways to write error-free programs; only the third one works.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Charles Rivard
Speaking of a readme file, why are they always included in the installation 
package rather than separately?  To me, the instructions on how to install 
something should be able to be read before, rather than after, installation 
has been completed.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 09, 2013 11:54 PM
Subject: Re: [Audyssey] Thoughts About Game Installations



Hi Zack,

Yeah, I didn't think it would be a big problem for most people, but
there is always the occasional newbie who doesn't know much about
their computer and would prefer an all in one setup program that just
puts everything where it goes automatically rather than reading a
readme file that tells them how to manually install said program. That
said, using zip files are pretty much supported by every OS, and can
be easily unzipped and installed into the user's directory without any
extra effort or work on my part. I don't have to worry about creating
special environment variables for each platform, and I don't have to
worry about different directory structures because the entire program
will be self-contained in its own little directory inside your home or
user directory.

As for Mac support unfortunately I am unable to release a Mac version
currently, but I have been working towards that eventual goal. What my
basic plan towards Mac support is to get the Windows and Linux
versions ready for release, sell a few copies, and then put some of
the money from that towards a new Macbook and then do whatever is
necessary to port the game to Mac which should bring in even more
money for the product. Once I have the right hardware and software
then I can write any Mac and iOS games I want. :D

Cheers!

On 6/10/13, Zachary Kline zkl...@speedpost.net wrote:

Hi Thomas,
Frankly, given Jeremy's success, I would suggest that this isn't a 
serious

problem. A zip file is universal, and if that would make it easier to
support something cross-platform I'm all for it. Incidentally, I am 
guessing

your plans do not include a Mac version of this game, at least not of the
beta? I did recently installed windows on another partition, so I can 
always

use that.
All the best,
Zack.


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Re: [Audyssey] Crossword Puzzles?

2013-06-10 Thread Charles Rivard
Spoonbill Software has an accessible crossword puzzle game.  Note puzzle, 
not puzle.  (grin)


---
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- Original Message - 
From: Chris H christopher...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 10, 2013 3:11 AM
Subject: [Audyssey] Crossword Puzzles?


Are there accessible crossword puzles? I don't mind freeware or shareware. 
Thanks!

--

Chris

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Charles Rivard

Separate downloads for each platform is a good idea.

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- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 10, 2013 6:50 AM
Subject: Re: [Audyssey] Thoughts About Game Installations


Other places that deal with this have different downloads on there site 
like download for windows here, linix here and other here. They do that so 
each offering can address the differences that go with that op. And the 
question is not to us really but to you as in how much time you want to 
give to supporting the install? Instead of just letting your web page do 
it for you.


At 11:57 PM 6/9/2013, you wrote:

Hi all,

Over the last couple of months or so I've been busy as a bee porting
Mysteries of the Ancients etc over to my cross-platform Evolution
engine, and now I am busy writing the documentation for the new
cross-platform beta of Mysteries of the Ancients which I hope to have
out sometime this summer. However, as I've been porting the code,
testing it on multiple operating systems,  etc I need to decide upon
the method of installation for the game. So here is the deal.

One issue I am experiencing with the cross-platform version of a game
like Mysteries of the Ancients is that every operating system has its
own directory structure, its own special place for storing files,
which means I have to constantly change the directory paths for my
files every time I compile it on a different OS. For example, on
Windows saved games should go in c:\Users\user name\Application
Data\MOTA, but on Linux it would go in /home/user name/.mota. Its not
difficult to support both, but an easier way is just to keep
everything in a single directory and run it from your home directory
on Linux or from your User directory on Windows.

There is a similar issue with things like sound and music. Typically
on Windows a game's sounds and music would be in the same directory as
the executable like c:\Program Files\Mysteries of the Ancients\Sounds
or c:\Program Files\Mysteries of the Ancients\Music, but Linux has a
totally different directory structure where files should go. For
example, the manual would go in /usr/shared/docs/MOTA, the sounds in
/usr/MOTA/Sounds, the music would go in /usr/MOTA/Music, and the
executable goes in /usr/bin. In short, there is no middle ground in
terms of where files would go just because they are totally different.

The easiest solution I can see for this problem is to simply zip the
game up, and rather than installing it you would extract the contents
to c:\Users\user name\MOTA on Windows Vista, Windows 7, and Windows 8
and would unzip them in /home/user name/MOTA on Linux. That way I can
keep all the files together, not worry about different environment
variables or different directory paths, and of course not have to
worry about things like User Account Control griping about saving
files to the program directory.

While this method seems to work well for Jeremy Kaldobsky, AKA Aprone,
I am worried that some users would want an actual  installer like Inno
Setup rather than unzipping and manually installing the program
themselves. I can do that, of course, but I'd prefer not have to
unless it is necessary. Any thoughts, opinions, or suggestions about
this issue?

Thanks.

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[Audyssey] jim's games work!

2013-06-10 Thread Josh Kennedy

hi
jim's games finally work! and I think I know why. it is because I 
installed swamp and ran the 64bit .bat file that registered some files 
needed for playing ganes. hey jim I think you should download and 
install swamp on your system, and then go into the swamp folder look at 
that .bat file and include the .bat file and the other files in your 
games! I am so so so so happy! I finally got your games working in 
windows7! yay!


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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Trouble

Good question and I have ben asking that sense dos days.

At 09:44 AM 6/10/2013, you wrote:
Speaking of a readme file, why are they always included in the 
installation package rather than separately?  To me, the 
instructions on how to install something should be able to be read 
before, rather than after, installation has been completed.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 09, 2013 11:54 PM
Subject: Re: [Audyssey] Thoughts About Game Installations



Hi Zack,

Yeah, I didn't think it would be a big problem for most people, but
there is always the occasional newbie who doesn't know much about
their computer and would prefer an all in one setup program that just
puts everything where it goes automatically rather than reading a
readme file that tells them how to manually install said program. That
said, using zip files are pretty much supported by every OS, and can
be easily unzipped and installed into the user's directory without any
extra effort or work on my part. I don't have to worry about creating
special environment variables for each platform, and I don't have to
worry about different directory structures because the entire program
will be self-contained in its own little directory inside your home or
user directory.

As for Mac support unfortunately I am unable to release a Mac version
currently, but I have been working towards that eventual goal. What my
basic plan towards Mac support is to get the Windows and Linux
versions ready for release, sell a few copies, and then put some of
the money from that towards a new Macbook and then do whatever is
necessary to port the game to Mac which should bring in even more
money for the product. Once I have the right hardware and software
then I can write any Mac and iOS games I want. :D

Cheers!

On 6/10/13, Zachary Kline zkl...@speedpost.net wrote:

Hi Thomas,
Frankly, given Jeremy's success, I would suggest that this isn't a serious
problem. A zip file is universal, and if that would make it easier to
support something cross-platform I'm all for it. Incidentally, I am guessing
your plans do not include a Mac version of this game, at least not of the
beta? I did recently installed windows on another partition, so I can always
use that.
All the best,
Zack.


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Re: [Audyssey] Light games

2013-06-10 Thread lenron brown
where can i find these

On 6/9/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Agreed, Lite Cars is my favorite as well. I actually like the classic
 mode better than the arcade mode, for some odd reason. I think it's
 probably because it has more of a retro feel. Plus, it's easier to get
 to a really high level in that mode.
 I also very much enjoy Lite Locator when I'm bored. Playing that game
 a few times is entertaining. As for Treasure Mania, while I've played
 it a few times, I would need to refresh my memory on it. It's been
 several years since I attempted to play.

 On 6/9/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 I guess my favorite game of Lighttech's is Light Cars. I usually play
 that one once and a while when I get board, and see how many levels I
 get through before I crash.

 On 6/9/13, Chris H christopher...@gmail.com wrote:
 So, what games by Lighttech Interactive do you enjoy playing? I like all
 of them, but Treasure Mania will take some figuring out. Also with
 Blankblock I end up with what my friend describe as an l-shape. This
 means that in the top row, a1 to a3, there is one occupied block,
 followed by two blank ones. The other rows are filled with occupied
 blocks. I cannot move any pieces since I don't have enough points to do
 a move. The only way out is to quit the game. Any ideas? This is on
 Beginner skill level. On the whole these games despite being free are
 top quality, fun and never gets boring.

 --

 Chris

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[Audyssey] swamp rifle scopes

2013-06-10 Thread Johnny Tai
Is it just me or are the scopes no longer able to see/hear flies?
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Trouble,

That's not really the issue here. Of course each platform will have
its own download links etc on the web site. However, I wanted to
simplify the install process for myself as creating separate
installers for every platform is a somewhat time consuming prospect.

For instance, take Linux just as an example here. There is no single
package manager or global installation method across Linux platforms.
Red Hat based distributions use rpm, Debian based distributions use
dpkg, Arch uses pacman, and so on. While packages can be converted
using alien and so forth its really better to create an installer
using the Linux distribution's native package manager from the
beginning. Rather than do all that I think simply unzipping the
contents in the end users home directory is the easiest solution to
the problem.

That doesn't even begin to touch upon the issue of different directory
paths between platforms. That is to say files go in different places
depending on platform, and while I can do it I am not convinced it is
worth the extra time and effort to do it. :D

Cheers!

On 6/10/13, Trouble troub...@columbus.rr.com wrote:
 Other places that deal with this have different downloads on there
 site like download for windows here, linix here and other here. They
 do that so each offering can address the differences that go with
 that op. And the question is not to us really but to you as in how
 much time you want to give to supporting the install? Instead of just
 letting your web page do it for you.

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Charles,

I wasn't planning on doing anything else. Of course, I will be
offering separate downloads for each platform. What, you guys thought
I'd bundle it all in one zip file?

Cheers!

On 6/10/13, Charles Rivard wee1s...@fidnet.com wrote:
 Separate downloads for each platform is a good idea.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] The game of Life

2013-06-10 Thread Josh Kennedy
hi jim. I installed the new game of life without installing the winkit 
first. it did not want to by default put its files in documents but I 
made it do so with the browse button. the games work fine now. somehow I 
think installing swamp and running the .bat file made your games work 
now also.


On 6/9/2013 4:45 PM, Jim Kitchen wrote:

Hi,

I have put a new file up on my site.

File Name; winlife4.exe  File Size 369k bytes

Version 4 of the game of Life and the game menu program should now write
their files to your documents\Kitchensinc folder.  And the game of Life
now creates a log file lifelog.txt.

The winlife4.exe file can be found on my free windows sapi5 text to
speech games page.

BFN
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Charles,

That's a good question. The only answer I can give is it has to do
with the way the distribution of the software has changed. In the 90's
you would buy your software on a floppy or CD, and of course the
readme file was right there in the root directory of your floppy or
CD. Now days most of the software you buy can be downloaded from the
developer's site, and while they come with readme files some
developers either forget or don't think about the fact they need to
give a person a copy separately from the installer. :D

Cheers!

On 6/10/13, Charles Rivard wee1s...@fidnet.com wrote:
 Speaking of a readme file, why are they always included in the installation

 package rather than separately?  To me, the instructions on how to install
 something should be able to be read before, rather than after, installation

 has been completed.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Light games

2013-06-10 Thread Chris H

www.lighttechinteractive.com


Chris

On 10/06/2013 15:23, lenron brown wrote:

where can i find these

On 6/9/13, Desiree Oudinot turtlepowe...@gmail.com wrote:

Agreed, Lite Cars is my favorite as well. I actually like the classic
mode better than the arcade mode, for some odd reason. I think it's
probably because it has more of a retro feel. Plus, it's easier to get
to a really high level in that mode.
I also very much enjoy Lite Locator when I'm bored. Playing that game
a few times is entertaining. As for Treasure Mania, while I've played
it a few times, I would need to refresh my memory on it. It's been
several years since I attempted to play.

On 6/9/13, Thomas Ward thomasward1...@gmail.com wrote:

Hi Chris,

I guess my favorite game of Lighttech's is Light Cars. I usually play
that one once and a while when I get board, and see how many levels I
get through before I crash.

On 6/9/13, Chris H christopher...@gmail.com wrote:

So, what games by Lighttech Interactive do you enjoy playing? I like all
of them, but Treasure Mania will take some figuring out. Also with
Blankblock I end up with what my friend describe as an l-shape. This
means that in the top row, a1 to a3, there is one occupied block,
followed by two blank ones. The other rows are filled with occupied
blocks. I cannot move any pieces since I don't have enough points to do
a move. The only way out is to quit the game. Any ideas? This is on
Beginner skill level. On the whole these games despite being free are
top quality, fun and never gets boring.

--

Chris

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Trouble,

That's precisely my concern. Newbies are, well, newbies and they are
bound to make newbie mistakes that may cause problems running my
games. I could easily see someone writing me saying they got such and
such an error running my games, I ask them if they installed SDL, and
they say no because they didn't know how to. Things like this can
easily be resolved by a installer using Inno Setup etc.

The only thing is if I do all that then I'm going to have to add
platform specific environment variables to save games etc because each
and every platform is different. I didn't want to deal with all that
BS, but you are probably right it would be worth doing after the game
is out of beta stage.

Cheers!

On 6/10/13, john jpcarnemo...@comcast.net wrote:
 Hi Thomas,
 In my opinion there are pros and cons to each.
   If you decide to go with the installer, you can have it
 automatically set up program icons, desktop shortcuts,
 dependencies, etc. On the other
 hand, you'd need to build an installer for each os.
   If you decide that zip is the way to go, I can guarantee
 that you'll have people running the game from within the archive.
 You'll also have people who don't install any dependencies, and
 there won't be any shortcuts for easy access.
   I guess in the long run it comes down to what type of
 computer user you want to target the game towards. If you decide
 that you want it to be newbie-friendly then you pretty much have
 to use an installer. If you don't mind newbies having extra
 frustrations to deal with, then an archive will work. I
 personally would say that it's probably worth the extra time to
 create multiple installers, just to insure that everybody gets
 an equal experience. I'd also go so far as to say that using an
 archive is likely going to give you some headaches as far as
 debugging goes; there's no way to be sure where people are going
 to put the game's files.

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Re: [Audyssey] Light games

2013-06-10 Thread Thomas Ward
Hi Lenron,

Go to
http://www.lighttechinteractive.com
for the Lighttech games.

On 6/10/13, lenron brown lenro...@gmail.com wrote:
 where can i find these

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Charles Rivard

For some reason, your reply made me crack up.  I knew better.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 10, 2013 9:40 AM
Subject: Re: [Audyssey] Thoughts About Game Installations



Hi Charles,

I wasn't planning on doing anything else. Of course, I will be
offering separate downloads for each platform. What, you guys thought
I'd bundle it all in one zip file?

Cheers!

On 6/10/13, Charles Rivard wee1s...@fidnet.com wrote:

Separate downloads for each platform is a good idea.

---
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Charles,

OK, looks like I fell for it as I thought you were serious. :D

Cheers!


On 6/10/13, Charles Rivard wee1s...@fidnet.com wrote:
 For some reason, your reply made me crack up.  I knew better.  (grin)

 ---
 Shepherds are the best beasts, but Labs are a close second.

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[Audyssey] jim's games and espeak

2013-06-10 Thread Josh Kennedy

hi
I am also happy to say that after installing swamp and running the .bat 
file that coppies and registers some .dll files jim kitchen's games well 
jim your games work great! oh and guess what if I use espeak to play the 
games they are fast and responsive, and reminds me of playing old dos 
games. they work perfect! and I hope they will work with windows8 and 
beyond after first installing swamp and registering 3 or 4 dll files.


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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Charles Rivard

Gotcha.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 10, 2013 10:15 AM
Subject: Re: [Audyssey] Thoughts About Game Installations



Hi Charles,

OK, looks like I fell for it as I thought you were serious. :D

Cheers!


On 6/10/13, Charles Rivard wee1s...@fidnet.com wrote:

For some reason, your reply made me crack up.  I knew better.  (grin)

---
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Paul Lemm
Hi Thomas,


I don't know if it's quite the same, but when the most recent version of
entombed was released there was an issue with the installer  where by  it
downloaded the SQL, but then the user needed to go in and manually install
the file.

There were from memory absolutely loads of people that couldn't get entombed
to work   when this new installer came out and the mailing list was full of
people trying to get the game to run. the issue still comes up from time to
time on the mailing list from new players who can't get it to run.  Although
that being said I don't hink that there is a read me document that explains
how to do it  anywhere in the installer  either which might be more of the
reason that people couldn't get it to work.

Hope that helps 

Paul 


but then you that)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 10 June 2013 15:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Game Installations

Hi Trouble,

That's precisely my concern. Newbies are, well, newbies and they are bound
to make newbie mistakes that may cause problems running my games. I could
easily see someone writing me saying they got such and such an error running
my games, I ask them if they installed SDL, and they say no because they
didn't know how to. Things like this can easily be resolved by a installer
using Inno Setup etc.

The only thing is if I do all that then I'm going to have to add platform
specific environment variables to save games etc because each and every
platform is different. I didn't want to deal with all that BS, but you are
probably right it would be worth doing after the game is out of beta stage.

Cheers!


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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Desiree Oudinot
For the most part, I agree with you guys. Crazy Tennis was a fun
little time-waster, though. I thought that beach volleyball would have
been a cool concept, but I thought it was overpriced, so I never
purchased it. And, given the fact I didn't really care for their other
games, I didn't want to spend money on something I probably would have
found lacking.

On 6/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 I for one agree with you. I've never been afan of their games either.
 I tried them when they came out, and found them lacking. I just could
 not get into them either.

 On 6/10/13, Chris H christopher...@gmail.com wrote:
 i tried most or all of teir games and they're just not for me for a few
 reasons.
 1. They all use synthetic speech, Microsoft Text to Speech, the ones
 with Mike, Mary and Sam. Other companies choose to use either better
 synthetic speech or pre-recorded human speech.
 2. I don't like their registration system. You even have to be online to
 register and even activate demo mode. I would rather have playable demos
 where no internet connection is required. Super Tennis is one exception
 but can't get the hang of that.
 3. While they do free offerings, they don't last five minutes with me.
 Take Mortal Maze for example. I got bored even after playing for a
 couple of minutes. I do however like Keyboard Crazy.
 Just some thoughts from a gamer.

 --

 Chris

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[Audyssey] R: Vip Games Zone

2013-06-10 Thread Angela Delicata
Crazy tennis is nice!
I quite like it.
Angela from Italy


-Messaggio originale-
Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di Desiree Oudinot
Inviato: lunedì 10 giugno 2013 20:29
A: Gamers Discussion list
Oggetto: Re: [Audyssey] Vip Games Zone

For the most part, I agree with you guys. Crazy Tennis was a fun little
time-waster, though. I thought that beach volleyball would have been a cool
concept, but I thought it was overpriced, so I never purchased it. And,
given the fact I didn't really care for their other games, I didn't want to
spend money on something I probably would have found lacking.

On 6/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 I for one agree with you. I've never been afan of their games either.
 I tried them when they came out, and found them lacking. I just could 
 not get into them either.

 On 6/10/13, Chris H christopher...@gmail.com wrote:
 i tried most or all of teir games and they're just not for me for a 
 few reasons.
 1. They all use synthetic speech, Microsoft Text to Speech, the ones 
 with Mike, Mary and Sam. Other companies choose to use either better 
 synthetic speech or pre-recorded human speech.
 2. I don't like their registration system. You even have to be online 
 to register and even activate demo mode. I would rather have playable 
 demos where no internet connection is required. Super Tennis is one 
 exception but can't get the hang of that.
 3. While they do free offerings, they don't last five minutes with me.
 Take Mortal Maze for example. I got bored even after playing for a 
 couple of minutes. I do however like Keyboard Crazy.
 Just some thoughts from a gamer.

 --

 Chris

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Ian Reed

Hi Tom,

You should also consider the likelihood of newbiews on a per OS basis.
From your comments it sounds more difficult to try to handle an 
installer for the different linux distributions.
But linux users are also more likely to be power users who have no 
problem unzipping files.
So perhaps you could do a simple zip archive for all linux users with a 
readme to explain installing dependencies and you could do an installer 
for windows users.


Personally I just do a zip file and try to document installing 
dependencies.  But this is partially because of my lack of experience in 
creating an installer.


Ian Reed


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Re: [Audyssey] The game of Life

2013-06-10 Thread Jim Kitchen

Hi Josh,

Cool, thanks for letting me know that my game of Life runs for you.  But I have 
not tried to change where the games get installed, only where they write their 
files.  If you check you should now see in your documents\kitchensinc folder 
files such as life.cfg, lifelog.txt, gamemenu.txt etc.

BFN

- Original Message -
hi jim. I installed the new game of life without installing the winkit 
first. it did not want to by default put its files in documents but I 
made it do so with the browse button. the games work fine now. somehow I 
think installing swamp and running the .bat file made your games work 
now also.


Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim's games work!

2013-06-10 Thread Jim Kitchen

Hi Josh,

Cool! I'm glad to hear that you got my games working.  But you know that 
installing my winkit.zip setup.exe has gotten my games working for others 
running Windows XP, Vista, 7 and 8 as it installs the VB6 run time libraries 
and other files.

BFN

- Original Message -
hi
jim's games finally work! and I think I know why. it is because I 
installed swamp and ran the 64bit .bat file that registered some files 
needed for playing ganes. hey jim I think you should download and 
install swamp on your system, and then go into the swamp folder look at 
that .bat file and include the .bat file and the other files in your 
games! I am so so so so happy! I finally got your games working in 
windows7! yay!


---

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] life

2013-06-10 Thread shaun everiss

Interesting you should mention that jim.
both of my boxes 7 and xp are x86 boxes no idea about x64 boxes but 
yeah both have the  error.

the first round runs ok but after that well.
on a side note I deleted all of the life files including the brf 
records file and reinstalled the game and it works.

I assume my other box will work to.
Ok.
did a test again.
Error still comes.
Note does not seem to be a problem if 2 human players play but if a 
computer player plays either on single player 1 human and 1 bot or 2 
or more humans and 1 bot the bot crashes the game.
so your computer ai player is the ariea with the error at least thats 
what it looks like.

oh and killing the files I mentioned doesn't work.
You can get round the error if you play each player manually and 
never using the automatic ai apponant as a player.
Its not that bad but ofcause without the ai  offcause you tend to 
play to your advantage.


At 01:36 AM 6/11/2013, you wrote:

Hi Shaun,

Bummer! I have played many games of life on both of my computers 
with no errors at all.  But you are the second person to report that error.


Thank you for letting me know that the game menu program 
works.  That tells me that it is probably not the writing to the 
documents\kitchensinc folder thing.


May I ask, are you getting that error on both computers?  Are you 
using a single or multiple voices?  Did you play one player against 
a bot, or against other players.


Thanks Shaun, Hopefully with some answers and going back through the 
code I might be able to figure something out.  Pretty confused 
though as I didn't touch the main code of the game.


Oh yeah, could you tell me if in your documents\kitchensinc folder 
it did create the game menu files and the start of the lifelog.txt file?


BFN

Jim

There are two ways to write error-free programs; only the third one works.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread shaun everiss
tom why not have a componant checker and installer, that would have 
websetups for all dotnets directx runtimes, etc in it and other dll 
files whatever needed for your games and check for these.

if the versions are not current or older than the programs then run them.
if newer or the same don't.
on windows, dotnet is loaded by default, c libs may not be however in 
windows for all my boxes I have loaded dotnet everything as a lot of 
stuff uses it.

if there are any extras they can be installed by the program.
Kinda like the old days.
you installed your programs say a game like doom in dos, it would 
have a setup program which would load extra componants and configure 
the game its sort a something like that.


At 02:57 AM 6/11/2013, you wrote:

Hi Trouble,

That's precisely my concern. Newbies are, well, newbies and they are
bound to make newbie mistakes that may cause problems running my
games. I could easily see someone writing me saying they got such and
such an error running my games, I ask them if they installed SDL, and
they say no because they didn't know how to. Things like this can
easily be resolved by a installer using Inno Setup etc.

The only thing is if I do all that then I'm going to have to add
platform specific environment variables to save games etc because each
and every platform is different. I didn't want to deal with all that
BS, but you are probably right it would be worth doing after the game
is out of beta stage.

Cheers!

On 6/10/13, john jpcarnemo...@comcast.net wrote:
 Hi Thomas,
 In my opinion there are pros and cons to each.
   If you decide to go with the installer, you can have it
 automatically set up program icons, desktop shortcuts,
 dependencies, etc. On the other
 hand, you'd need to build an installer for each os.
   If you decide that zip is the way to go, I can guarantee
 that you'll have people running the game from within the archive.
 You'll also have people who don't install any dependencies, and
 there won't be any shortcuts for easy access.
   I guess in the long run it comes down to what type of
 computer user you want to target the game towards. If you decide
 that you want it to be newbie-friendly then you pretty much have
 to use an installer. If you don't mind newbies having extra
 frustrations to deal with, then an archive will work. I
 personally would say that it's probably worth the extra time to
 create multiple installers, just to insure that everybody gets
 an equal experience. I'd also go so far as to say that using an
 archive is likely going to give you some headaches as far as
 debugging goes; there's no way to be sure where people are going
 to put the game's files.

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread shaun everiss
yeah entombed inosetup scripts detected sql was loaded but not its 
service pack number.
you had to uninstall sql first then load in the installer with new 
sql from entombed setup which would then detect you didn't have sql.
The setup should have detected updated or uninstalled then 
reinstalled but this is not the ms installer.


At 05:51 AM 6/11/2013, you wrote:

Hi Thomas,


I don't know if it's quite the same, but when the most recent version of
entombed was released there was an issue with the installer  where by  it
downloaded the SQL, but then the user needed to go in and manually install
the file.

There were from memory absolutely loads of people that couldn't get entombed
to work   when this new installer came out and the mailing list was full of
people trying to get the game to run. the issue still comes up from time to
time on the mailing list from new players who can't get it to run.  Although
that being said I don't hink that there is a read me document that explains
how to do it  anywhere in the installer  either which might be more of the
reason that people couldn't get it to work.

Hope that helps

Paul


but then you that)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 10 June 2013 15:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Game Installations

Hi Trouble,

That's precisely my concern. Newbies are, well, newbies and they are bound
to make newbie mistakes that may cause problems running my games. I could
easily see someone writing me saying they got such and such an error running
my games, I ask them if they installed SDL, and they say no because they
didn't know how to. Things like this can easily be resolved by a installer
using Inno Setup etc.

The only thing is if I do all that then I'm going to have to add platform
specific environment variables to save games etc because each and every
platform is different. I didn't want to deal with all that BS, but you are
probably right it would be worth doing after the game is out of beta stage.

Cheers!


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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread shaun everiss
true but you could just do what jeremy did and put all you need in a 
batch file which the user runs in admin mode.


At 06:48 AM 6/11/2013, you wrote:

Hi Tom,

You should also consider the likelihood of newbiews on a per OS basis.
From your comments it sounds more difficult to try to handle an 
installer for the different linux distributions.
But linux users are also more likely to be power users who have no 
problem unzipping files.
So perhaps you could do a simple zip archive for all linux users 
with a readme to explain installing dependencies and you could do an 
installer for windows users.


Personally I just do a zip file and try to document installing 
dependencies.  But this is partially because of my lack of 
experience in creating an installer.


Ian Reed


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Re: [Audyssey] jim's games work!

2013-06-10 Thread Josh Kennedy
yep, but for some reason the winkit.zip file never got your games 
working on my system. the only thing that makes them work is getting 
swamp and running the .bat file. then they work.


On 6/10/2013 6:41 PM, Jim Kitchen wrote:

Hi Josh,

Cool! I'm glad to hear that you got my games working.  But you know that
installing my winkit.zip setup.exe has gotten my games working for
others running Windows XP, Vista, 7 and 8 as it installs the VB6 run
time libraries and other files.

BFN

- Original Message -
hi
jim's games finally work! and I think I know why. it is because I
installed swamp and ran the 64bit .bat file that registered some files
needed for playing ganes. hey jim I think you should download and
install swamp on your system, and then go into the swamp folder look at
that .bat file and include the .bat file and the other files in your
games! I am so so so so happy! I finally got your games working in
windows7! yay!

---

 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The game of Life

2013-06-10 Thread Josh Kennedy
well anyway you might want to change everything. my system is a well 
strange setup with windows7 in ootcamp on a macbook pro. all your games 
everything is in the my documents folder and they work.


On 6/10/2013 6:41 PM, Jim Kitchen wrote:

Hi Josh,

Cool, thanks for letting me know that my game of Life runs for you.  But
I have not tried to change where the games get installed, only where
they write their files.  If you check you should now see in your
documents\kitchensinc folder files such as life.cfg, lifelog.txt,
gamemenu.txt etc.

BFN

- Original Message -
hi jim. I installed the new game of life without installing the winkit
first. it did not want to by default put its files in documents but I
made it do so with the browse button. the games work fine now. somehow I
think installing swamp and running the .bat file made your games work
now also.

 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] life

2013-06-10 Thread austin pinto
from whare can i get the update? ill test it on windows8

On 6/11/13, shaun everiss sm.ever...@gmail.com wrote:
 Interesting you should mention that jim.
 both of my boxes 7 and xp are x86 boxes no idea about x64 boxes but
 yeah both have the  error.
 the first round runs ok but after that well.
 on a side note I deleted all of the life files including the brf
 records file and reinstalled the game and it works.
 I assume my other box will work to.
 Ok.
 did a test again.
 Error still comes.
 Note does not seem to be a problem if 2 human players play but if a
 computer player plays either on single player 1 human and 1 bot or 2
 or more humans and 1 bot the bot crashes the game.
 so your computer ai player is the ariea with the error at least thats
 what it looks like.
 oh and killing the files I mentioned doesn't work.
 You can get round the error if you play each player manually and
 never using the automatic ai apponant as a player.
 Its not that bad but ofcause without the ai  offcause you tend to
 play to your advantage.

 At 01:36 AM 6/11/2013, you wrote:
Hi Shaun,

Bummer! I have played many games of life on both of my computers
with no errors at all.  But you are the second person to report that
 error.

Thank you for letting me know that the game menu program
works.  That tells me that it is probably not the writing to the
documents\kitchensinc folder thing.

May I ask, are you getting that error on both computers?  Are you
using a single or multiple voices?  Did you play one player against
a bot, or against other players.

Thanks Shaun, Hopefully with some answers and going back through the
code I might be able to figure something out.  Pretty confused
though as I didn't touch the main code of the game.

Oh yeah, could you tell me if in your documents\kitchensinc folder
it did create the game menu files and the start of the lifelog.txt file?

BFN

 Jim

There are two ways to write error-free programs; only the third one works.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] LIfe not working here.

2013-06-10 Thread Lisa Hayes
HI Jim, im also having issues with life i spun and hit the spacebar, but got 
thrown back to the desktop. 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] LIfe not working here.

2013-06-10 Thread shaun everiss

well don't use the computer at all as a player thats where the bug seems to be.
Luckily I still have the old winlife3 file so I can always downgrade.

At 02:08 PM 6/11/2013, you wrote:
HI Jim, im also having issues with life i spun and hit the 
spacebar, but got thrown back to the desktop.

Lisa Hayes




www.nutrimetics.com.au/lisahayes
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[Audyssey] lone wolf: ships that fire torpedos?

2013-06-10 Thread enes

hi,
I'm doing a mission where I have the torpedo jammer
can someone tell me which ships fire  torpedos  so I don't waist to many 
torpedos on them?

the ones I know so far
aircraft carriers and subs

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Re: [Audyssey] lone wolf: ships that fire torpedos?

2013-06-10 Thread Charles Rivard
Replay value.  Play the mission and find out the difficulties.  (ornery 
grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: enes enes.sari...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 10, 2013 9:44 PM
Subject: [Audyssey] lone wolf: ships that fire torpedos?



hi,
I'm doing a mission where I have the torpedo jammer
can someone tell me which ships fire  torpedos  so I don't waist to many 
torpedos on them?

the ones I know so far
aircraft carriers and subs

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Re: [Audyssey] LIfe not working here.

2013-06-10 Thread Lisa Hayes

Ill have to go search for my copy of the previous file.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 11, 2013 12:33 PM
Subject: Re: [Audyssey] LIfe not working here.


well don't use the computer at all as a player thats where the bug seems 
to be.

Luckily I still have the old winlife3 file so I can always downgrade.

At 02:08 PM 6/11/2013, you wrote:
HI Jim, im also having issues with life i spun and hit the spacebar, but 
got thrown back to the desktop.

Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Shaun,

Which is exactly something I've been thinking of doing. A batch file
in Windows would do it. Same goes for a shell script in Linux. That's
as simple and cross-platform compatible as you can get.

On 6/10/13, shaun everiss sm.ever...@gmail.com wrote:
 true but you could just do what jeremy did and put all you need in a
 batch file which the user runs in admin mode.

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Shaun,

To begin with you are totally over thinking the dependencies for my
games. The new Evolution engine does not require a lot of Windows
components like DirectX, .NET, etc. All of the components it uses are
open source third-party libs such as SDL 1.2.15, SDL Mixer 1.2.8, and
SDL Net current. All of the dll files can be bundled with the game and
don't even have to be installed to your system directories to work.
The only thing that absolutely has to be installed are the Visual C++
runtime libraries which is generally a prerequisite for most Windows
applications anyway. That is how my games can be cross-compiled on Mac
and Linux, because they don't need or require any of the Microsoft
specific stuff.

So the thing is I don't need anything like Advanced Setup Installer,
because all of the usual things it checks for like Microsoft SQL 2008,
Microsoft .NET Framework 4.0, DirectX 9.0C, whatever simply do not
apply to my games. So there is no need to do a lot of dependency
checks here.

If I need to do any dependency checks at all I can script it in Inno
Setup and have it install SDL 1.2.15, the VC++ libs, and be done with
it. The same can be done on the Linux side with a package manager like
dpkg which allows me to set minimum versions of things like SDL, and
have it worn the user if something like SDL is out of date.
In fact, package management is one advantage Linux has over Windows installers.

For example, lets say you opened Gnome Terminal and typed
“dpkg -i mota-1.0-i386.deb”
into the console. Dpkg will check the install script in the package
for SDL 1.2.15, SDL Mixer 1.2.8, etc and will display an error if the
dependencies are not met like this.

“Error: Dependencies not met. LibSDL 1.2.14 is out of date. Run sudo
apt-get install sdl1.2 to update.”

I find that dpkg, rpm, and other package managers are far more
detailed about what is out of date, what is missing, and it leaves no
possibility  of installing an application without one or more required
dependencies unless the user specifically disables dependency checks
with the –nodeps flag. Otherwise it works like a champ. Even better
unlike Windows installers if you remove software with dpkg or rpm it
removes everything
without leaving a lot of garbage behind. So the more I think about it
using a package manager might very well be in my best interests here.

Cheers!



On 6/10/13, shaun everiss sm.ever...@gmail.com wrote:
 tom why not have a componant checker and installer, that would have
 websetups for all dotnets directx runtimes, etc in it and other dll
 files whatever needed for your games and check for these.
 if the versions are not current or older than the programs then run them.
 if newer or the same don't.
 on windows, dotnet is loaded by default, c libs may not be however in
 windows for all my boxes I have loaded dotnet everything as a lot of
 stuff uses it.
 if there are any extras they can be installed by the program.
 Kinda like the old days.
 you installed your programs say a game like doom in dos, it would
 have a setup program which would load extra componants and configure
 the game its sort a something like that.

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Ian,

It is and it isn't difficult to create an installer for Linux users.
For the most part most distributions, name brand distributions, either
use rpm or dpkg so if I create a package for each that should in
theory cover most Linux users. If I use dpkg, for example, the package
should work for Debian, Ubuntu, Sonar, Vinux, and anyone else that
uses a Debian base. If someone happens to be using Arch they can check
dpkg out of the Arch repository, but the dependency checks may fail
since that isn't the native package manager for Arch systems. That's
the primary problem with using any specific package manager unless you
specifically intend to support some distributions and not others.

However, what some commercial developers do such as Cepstral LLC is
they simplycreate a shell script to install their voices into
/opt/Cepstral, and then setup simlinks to their files in /usr/bin and
/usr/lib etc. That seems to me to be the easiest method of doing it.

So if I took Cepstral's installer as an example I could install a game
to /opt/usa-games/mota which would keep all of my files together and
easy to find from the programs point of view, but I can create
simlinks to them in /usr/bin, /usr/shared/docs, etc so if someone
types mota at the terminal it will find it and load even though its
not actually in /usr where it is suppose to be. So using a shell
script for Linux users is actually very simple in reality. :D

Cheers!

On 6/10/13, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Tom,

 You should also consider the likelihood of newbiews on a per OS basis.
  From your comments it sounds more difficult to try to handle an
 installer for the different linux distributions.
 But linux users are also more likely to be power users who have no
 problem unzipping files.
 So perhaps you could do a simple zip archive for all linux users with a
 readme to explain installing dependencies and you could do an installer
 for windows users.

 Personally I just do a zip file and try to document installing
 dependencies.  But this is partially because of my lack of experience in
 creating an installer.

 Ian Reed

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Re: [Audyssey] Thoughts About Game Installations

2013-06-10 Thread Thomas Ward
Hi Paul,

Well, thats kind of comparing apples and oranges here. Entombed
requires a lot of .NET dependencies like the Microsoft .NET Framework,
Microsoft XNA, Microsoft SQL, etc which if the installer doesn't
handle them correctly can be a mess to track down. My games and my new
engine only uses free and open source libraries that can be simply
dropped in the games root directory and it will work with or without
them being installed in the Windows system folders. It was designed
this way so that the games would be portible and cross-platform which
means I shouldn't have any of the grief developers like Jason had with
Entombed.

Cheers!

On 6/10/13, Paul Lemm paul.l...@sky.com wrote:
 Hi Thomas,


 I don't know if it's quite the same, but when the most recent version of
 entombed was released there was an issue with the installer  where by  it
 downloaded the SQL, but then the user needed to go in and manually install
 the file.

 There were from memory absolutely loads of people that couldn't get
 entombed
 to work   when this new installer came out and the mailing list was full of
 people trying to get the game to run. the issue still comes up from time to
 time on the mailing list from new players who can't get it to run.
 Although
 that being said I don't hink that there is a read me document that explains
 how to do it  anywhere in the installer  either which might be more of the
 reason that people couldn't get it to work.

 Hope that helps

 Paul

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Re: [Audyssey] swamp rifle scopes

2013-06-10 Thread simon dowling
hi johnny no they dont anymore, they dont even scope out the crates
now either which is a shame.

On 10/06/2013, Johnny Tai johnnyti...@shaw.ca wrote:
 Is it just me or are the scopes no longer able to see/hear flies?
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