Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Mike Wassel
I am not about to read 40 messages, so I will just comment on this first one.  
I agree with Thomas on his points.  While I don't play many audio games mainly 
because I don't care for the content when I have other games on my ps2/ps3 that 
I play more, I see it all the time with this community that people aren't 
happy, that they bitch and moan about keys/cracks  of games all the time after 
a game is released, and even after it's been released.  However, you can't put 
the blind community at 100% fault.  The same thing goes on with sighted gamers. 
 But since we are a relatively smaller community it hits a lot harder.  If you 
don't have a thick skin and can just let comments roll off, you're going to 
quit.  This is why I don't develop.  One reason is because I don't have the 
time to do it, the other reason is if  I did and started to get a whole lot of 
complaints, I know I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a game for 
everyone to enjoy.  It takes a while to code and find bugs and get rid of them. 
 I'm glad Jeremy has not quit his work because right now, he's the only one 
that is making modern games for us.  If he wasn't here, I doubt that TRTR 
would've been made or any of the other games that are starting to come out.  
The same thing happened with Entombed.  That was the closest that I've ever 
seen an audio game come to final fantasy.  I'd like to see more like that, 
however I know that that starts to get harder because with more complex things 
you want happening, the more code you need to put in/the more time you need to 
put into the game.
Another person who has been working with this for a while is Dentin.  He's 
actually put in code for us to make Alter better and easier to play.  Not only 
does he put up with sighted people bitching at him because equipment gets 
dented or things are really hard, but he's putting up with the blind community 
complaining when mush-z doesn't work.  Hopefully most of those messages get 
sent to the right channel but who knows.
I don't know if I'll read this thread after I send this message.  But I'll 
repeat what I said at the beginning of this reply.  While we are a smaller 
community, we can not put all the blame on the blind people.  This kind of 
thing happens on a much larger scale with the sighted players.  However, if we 
keep this up pretty soon you're going to have no one left who wants to make 
games for the blind and then you all will start complaining about how you all 
have nothing that matches up with what todays consoles have.  And whose fault 
will that be but your own?  Not everyone can play todays games on the ps3 or 
Xbox360.  I know I'm having trouble with the little amount of vision that I 
have.  It's almost impossible for me to play anything new that comes out 
because the print is to small for me to read or I can't see what is on the 
screen.  I know it's way harder if not completely impossible for totals to play 
anything but fighting games which I can not stand whatsoever.  They just bore 
me 
 after about 15 minutes.  As I said, keep it up and see what happens.
Mike.
On Jun 22, 2013, at 10:00 PM, Charles Rivard wee1s...@fidnet.com wrote:

 A thought on impatience:  Some people gripe about the length of time taken by 
 developers to come out with a new game.  Some people gripe if they don't get 
 a registration key right away.  Some people gripe about the fact that they 
 don't have enough games to play.  Strangely enough, these 3 complaints come 
 from pretty much the same few people.  These are also the same people who 
 want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly voiced 
 a consideration of quitting.  Why?  Other producers of games have also 
 vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it and 
 no later, what's it going to take for you to learn what you cause?  It's 
 about time you grow! up! and think about someone other than you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
Of course Tom. 3 working days should be enough, but the more responsible you 
are, more clients you will have. But 6 months? I understand that a developer 
invests in software, sounds etc, but it is not likely that one doesn't have 
at least a little profit from game developement. So if you want to make some 
money, even only to cover your investments, you have to be responsible, 
otherwise I said what will happen...

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic milos.pr...@gmail.com wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Milos Przic
P.S. When talking about those who offer us their games for free, that's 
completely another thing. No responsability of this kind, no possibility of 
making a crack, etc.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 4:52 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic milos.pr...@gmail.com wrote:

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to 
check


orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
I have apologized for what I posted if I misunderstood his meaning.  However, I 
reacted, perhaps in haste, based on what I read and how it was worded.

As for the possibility of an automated key generation method for Liam, I don't 
know for sure, but I would think that it would not be cheap, and how much does 
he get in proffits from his games?  Not much.  That's probably one reason there 
isn't such an animal already in place.  This is conjecture on my part.

(Sent from my iPhone)

On Jun 23, 2013, at 6:19 PM, Clement Chou chou.clem...@gmail.com wrote:

 The amount of flack that just flew around is absolutely unbelievable.
 Yes, on the one point, I can see how it could be taken with the particular 
 wording used... however, I don't think there's any cause for ripping him one 
 the way you did, Charles. I'm probably sticking my neck out onto the chopping 
 block... but I think as well that some people are taking a miswritten comment 
 and blowing it way, way out of proportion.
 As to the main topic.. I feel 72 hours is a reasonable amount of time to 
 wait. After that I would start asking... but while I understand Liam's 
 position one also has to look at the standpoint of the gamers. 3 days? 
 Fine... but if no keys are being sent in months, then shouldn't there be 
 something done? If Liam is too busy to check keys every few days which is 
 again understandable, couldn't there be an automated system as with Draconis?
 - Original Message - From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 2:56 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?
 
 
 ---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
If you are asking if we would pirate, my answer is an absolute No!  It is 
stealing, which I refuse to do when it comes to software.  And, yes, I am 
telling the truth.  I respect and appreciate the work that these people go 
through to produce games for us.  

(Sent from my iPhone)

On Jun 23, 2013, at 7:07 PM, Milos Przic milos.pr...@gmail.com wrote:

 Hello Bryan,
 english is not my first language although I study translation and know (or 
 should have learned till now) the language very well. You got my point and 
 thank you for thinking rather than jumping without using your brain. I still 
 don't know what is wrong with my wording? Only that I said that in the first 
 person? Yes, but let me ask something. How much of you would say that you 
 would never ever do this? And if you all say no, how much of you would not 
 tell the trooth? Everyone knows the answer to that.
 Best!
 Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 24, 2013 12:14 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Exactly. I know. It'd be almost impossible not to jump to that conclusion
 based on the wording he chose.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: Charles Rivard
 Sent: Sunday, June 23, 2013 4:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 I meant exactly what I said.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 5:06 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 Or that he persuades them to opt for the cracked product.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: Ryan Strunk
 Sent: Sunday, June 23, 2013 3:56 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 3:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 
 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated copy?  And
 
 blaming a developer for not getting a registration code to a customer within
 
 24 hours, even though they may have a very fair policy that you should wait
 for at least 72 hours is just flat crazy, because there may be Internet
 problems, or, as I pointed out, it might be during a week end.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 ---
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 If 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
I doubt that it will come to that point, but every one that quits producing is 
a loss to all of us, and if it is due to a few impatient and childish gamers, 
it makes me furious!

It is ture, though, that it should not take months to get a registration key 
after you have paid for one.  Then again, in comparison to the number of good 
experiences, how often does this unfortunate mishap happen?  And, has the 
developer never come through with the paid for key or keys?

(Sent from my iPhone)

On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
wrote:

 Sometimes things come up. Developers are in no way obligated to discuss their 
 personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no developers 
 at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they don't 
 get a registration key right away.  Some people gripe about the fact that 
 they don't have enough games to play.  Strangely enough, these 3 complaints 
 come from pretty much the same few people.  These are also the same people 
 who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it and 
 no later, what's it going to take for you to learn what you cause?  It's 
 about time you grow! up! and think about someone other than you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
well, bavisoft would have to be put into that category of not coming through 
with its customers. Sure,, not with keys but with whole orders as the older 
members on this list knows. 

On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration key 
 after you have paid for one.  Then again, in comparison to the number of good 
 experiences, how often does this unfortunate mishap happen?  And, has the 
 developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they don't 
 get a registration key right away.  Some people gripe about the fact that 
 they don't have enough games to play.  Strangely enough, these 3 complaints 
 come from pretty much the same few people.  These are also the same people 
 who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who don't, 
 and who only care about themselves and what they want, when they want it 
 and no later, what's it going to take for you to learn what you cause?  
 It's about time you grow! up! and think about someone other than you for a 
 change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me up 
 when you drive these creators away with your selfish and downright childish 
 behavior!
 
 
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Charles Rivard
And, as far as I know, they are no longer in existance.

(Sent from my iPhone)

On Jun 24, 2013, at 8:41 AM, Brandon Misch bmisch2...@gmail.com wrote:

 well, bavisoft would have to be put into that category of not coming through 
 with its customers. Sure,, not with keys but with whole orders as the older 
 members on this list knows. 
 
 On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration key 
 after you have paid for one.  Then again, in comparison to the number of 
 good experiences, how often does this unfortunate mishap happen?  And, has 
 the developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right to 
 constantly harp on what few developers we have. People keep that sort of 
 behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount of
 time to receive their purchased item and not get upset over not getting what
 was paid for. I don't see that it should be any different for developer's of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time taken 
 by developers to come out with a new game.  Some people gripe if they 
 don't get a registration key right away.  Some people gripe about the fact 
 that they don't have enough games to play.  Strangely enough, these 3 
 complaints come from pretty much the same few people.  These are also the 
 same people who want cheat codes very shortly after they get a new game.
 
 Have you noticed what always seems to happen when these complainers really 
 get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.
 
 Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
 don't create games, I care about those who do, and it just flat burns me 
 up when 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Brandon Misch
o didn't know that. 

On Jun 24, 2013, at 9:50 AM, Charles Rivard wee1s...@fidnet.com wrote:

 And, as far as I know, they are no longer in existance.
 
 (Sent from my iPhone)
 
 On Jun 24, 2013, at 8:41 AM, Brandon Misch bmisch2...@gmail.com wrote:
 
 well, bavisoft would have to be put into that category of not coming through 
 with its customers. Sure,, not with keys but with whole orders as the older 
 members on this list knows. 
 
 On Jun 24, 2013, at 9:27 AM, Charles Rivard wee1s...@fidnet.com wrote:
 
 I doubt that it will come to that point, but every one that quits producing 
 is a loss to all of us, and if it is due to a few impatient and childish 
 gamers, it makes me furious!
 
 It is ture, though, that it should not take months to get a registration 
 key after you have paid for one.  Then again, in comparison to the number 
 of good experiences, how often does this unfortunate mishap happen?  And, 
 has the developer never come through with the paid for key or keys?
 
 (Sent from my iPhone)
 
 On Jun 23, 2013, at 7:35 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 Sometimes things come up. Developers are in no way obligated to discuss 
 their personal lives on list. I agree it isn't right but nor is it right 
 to constantly harp on what few developers we have. People keep that sort 
 of behavior up and the day won't be long in coming when we'll have no 
 developers at all.
 
 
 
 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: MamaPeach
 Sent: Sunday, June 23, 2013 6:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 You visit any other website or business like Ebay, Amazon.com, Walmart.com,
 etc, , purchase a product, then you expect delivery of said product within 
 a
 reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
 inquiring where your product is? I don't know anyone that would be willing
 to spend their money on something and then wait for an unspecified amount 
 of
 time to receive their purchased item and not get upset over not getting 
 what
 was paid for. I don't see that it should be any different for developer's 
 of
 games. People buy their products expecting to receive what they order, and
 when it never arrives, they aren't supposed to worry about where it is or
 why they haven't received it, and although they have written asking about
 why they haven't gotten it, they receive no response for the person they
 bought the item from?  This just doesn't make sense to me and it isn't good
 business practice, in my opinion. It makes me worry that if I choose to
 purchase a game, that the developer's do not care whether we ever get what
 we pay for. Six months? I know I would not appreciate waiting six months 
 for
 something I spent money on. Patience is one thing, but come on, no one
 should have to wait that long when it is their money they are spending.
 -Original Message- From: James Bartlett
 Sent: Sunday, June 23, 2013 8:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 Sorry to say, but some people will never learn, and some people just don't
 care, so the people out there like you and me that appreciat and respact 
 all
 the hard work that gos into making a game. With that said thank you to all
 the programmers and developers. Keep up all the hard work.
 
 bfn
 James
 
 
 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Saturday, June 22, 2013 10:00 PM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] what will it take for this community to learn?
 
 A thought on impatience:  Some people gripe about the length of time 
 taken by developers to come out with a new game.  Some people gripe if 
 they don't get a registration key right away.  Some people gripe about 
 the fact that they don't have enough games to play.  Strangely enough, 
 these 3 complaints come from pretty much the same few people.  These are 
 also the same people who want cheat codes very shortly after they get a 
 new game.
 
 Have you noticed what always seems to happen when these complainers 
 really get on a roll?
 
 James North produced many very good games and then quit.  Why did this 
 occur??  Liam has voiced frustration, to say the least, and has openly 
 voiced a consideration of quitting.  Why?  Other producers of games have 
 also vacated the premises.  Guess why?
 
 I commend those developers who have stuck it out and continue working for 
 those of us who do care about and respect them.  For those of us who 
 don't, and who only care about themselves and what they want, when they 
 want it and no later, what's it going to take for you to learn what you 
 cause?  It's about time you grow! up! and think about someone other than 
 you for a change.
 
 Yes, I'm angry, and I think I have a darned 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi all,

Yeah, I don't think it will ever come to us not having any developers
developing accessible audio games simply because there a lot of
developers like Jeremy Kaldobski, Jim Kitchen, among others who do it
for free, and as a result don't have to put up with nearly the crap
Liam or anyone else who charges for their games have to put  up with.
Oh, sure, there have been times I myself had made it known I preferred
they developed their games a different way, added such and such a
feature, but I think that is pretty minor  compared to the arguing
I've seen over the lifetime of this list over some developer or other
who failed to deliver a game or product keys in a certain time frame.

That said, every loss is a loss to the community no matter how you cut
it. Many people forget how instrumental someone like James North was
to the early audio games community, because the controversy over
Montezuma's Revenge, Raceway, and Max Shrapnel has overshadowed
anything and everything he did before that point. Yet, he was one of
the best developers we had during the late 90's and early 2000's
developing such games as Alien Outback, Dynaman, ESP Pinball Classic,
Monkey Business, ESP Whoopass, the original Change Reaction, and had a
few other games in the works. He did all this in the space of a couple
of years, and no one was complaining then. Its only around 2004 when
he opened Alchemy Game Studios, got into a bit of a rough patch, the
community crucified him for it and he quit. Thus we lost one of our
better developers over what amounted to the fact he took pre-orders,
and then was unable to meet project deadlines do to various personal
issues.

Other developers like Daniel Zingaro and Justin have come and gone for
their own personal reasons. In the case of Justin and Daniel both have
found steady employment so were unable to keep BSC Games and DanZ
Games going as a sideline. That's understandable, and the way this
community treats anyone regarding key replacements etc I probably
wouldn't be developing games for this community if I were them because
its difficult to put in a 40 to 50 hour week programming at a day time
job, and come home to do more the same for a community who is
ungrateful and disrespectful to what developers they have got.

Anyway, my feeling is audio games will likely always be around, but
the nature of those audio games and developers will change. In fact,
it is changing now that newer more mobile devices like iPhones are
accessible. Look at how fast the number of playable games for iOS has
exploded onto the market, and the best part of that is games for iOS
does not require a product key. Everything is handled through the
Apple Store, and once you purchase a game from the app store your
account keeps track of your purchases if you need to redownload and
register a certain app or game which means there is no 24 hour, 72
hour, or week wait for a product key. So right there that is one area
where I see audio games continuing to be developed and grow just
because we don't have any of the pitfalls of PC game development.

Then, there are the freeware/shareware developers who will likely
continue developing free games for themselves and the community just
because they don't have the same problems as the commercial
developers. Granted the freeware games may not have great sounds,
music, and seem a bit cheap compared to a game developed for
commercial consumption, but I see that kind of developer always being
around. There is less hassle involved in freeware development, and I
think its understood that sort of game is a take it or leave it kind
of thing. There is no obligation by the developer to be held
accountable for keys, for developing a game on a certain schedule, or
for adding feature x just because someone says so.

The truth is after Raceway and MOTA I have considered restructuring
USA Games around an open source type model for exactly the reasons
listed above. This last year has been the most trying time in my life
on a personal level do to illness, mental stress, and it really didn't
help having people asking about Raceway, MOTA, whatever when I really
wasn't up to programming them and running a  business. Were those
games open source or developed as freeware there would have been no
pressure from people who had pre-ordered said games. So I feel taking
donations or something like that is a better way to make money without
having to go full commercial.

Cheers!



On 6/24/13, Charles Rivard wee1s...@fidnet.com wrote:
 I doubt that it will come to that point, but every one that quits producing
 is a loss to all of us, and if it is due to a few impatient and childish
 gamers, it makes me furious!

 It is ture, though, that it should not take months to get a registration key
 after you have paid for one.  Then again, in comparison to the number of
 good experiences, how often does this unfortunate mishap happen?  And, has
 the developer never come through with the paid for key or keys?

 (Sent 

Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming through
 with its customers. Sure,, not with keys but with whole orders as the older
 members on this list knows.

---
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[Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Chris H
Oh wow! They have indeed shut down! Last I checked, they were still 
online and I was able to download the game reviews and non playable demos.



Chris

On 24/06/2013 16:06, Thomas Ward wrote:

Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not coming through
with its customers. Sure,, not with keys but with whole orders as the older
members on this list knows.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Sky Mundell
Hello Thomas, I checked the sight and it is indeed shut down. Onnistly I
can't blame you guys. They are really really out of date, in my opinion

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, June 24, 2013 8:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of their
inability to be contacted. So I highly doubt we will ever hear from them
again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming 
 through with its customers. Sure,, not with keys but with whole orders 
 as the older members on this list knows.

---
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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:
 Oh wow! They have indeed shut down! Last I checked, they were still
 online and I was able to download the game reviews and non playable demos.


 Chris

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Re: [Audyssey] See Monkeys are back in the store, plus updates on game progress

2013-06-24 Thread James Bartlett

hello Jeremy

   I've been following the monky on here since the first post. I can't wait 
to get 1 of my own. I'm just waiting till I get the money. It sounds like 
you are making a lot of progas on it. So I just wanted to say keep up the 
hard work.


bfn
James

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Monday, June 24, 2013 12:43 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] See Monkeys are back in the store,plus updates on 
game progress








Reinhard, the See Munkey is a device I'm selling that is worn on your head 
and tracks its position as you move.  The data from the device can be read 
by games or software to give an immersive 3D experience or to offer up a 
new form of input.  Information on the device can be found here. 
www.kaldobsky.com/audiodevices/


Another update:

Hatred and I have been making a lot of progress on the RPG engine's 
improvements.  We turned a small microphone into an ear mounted one so 
that the engine could be calibrated to the actual amount of sound, and 
audio blind spots, created for each ear as sounds move around you.  It 
took quite a few separate tests but it will be worth it in the end.  It 
currently blows away the older version I had from before.


We've already been talking about the next goal, so once the engine is 
fixed up and the duck hunt game is posted, we will turn our attention to 
improving the See Munkey firmware.  Just like the engine's sound code, the 
See Munkey's firmware has several small problems that keep it from being 
as good as I'd like it to be.  When by myself I was buried in work and 
wasn't getting around to fixing the code, but now that I have help it will 
be much easier!  :D  Yay!


As another reminder, there are still some devices left in the online 
store.  I'll be taking some to the post office tomorrow, so if anyone 
orders one in the next 12-or-so hours it will get mailed along with them. 
This isn't actually a very good excuse for me to once again advertise, 
since any orders that don't come in on time will just get mailed out 
Tuesday or Wednesday, Haha.  I do want to remind people about them though, 
since I want to sell the last of these before placing my next big parts 
order.


- Aprone

From: Reinhard Stebner raydar11...@yahoo.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 7:08 PM
Subject: Re: [Audyssey] See Monkeys are back in the store, plus updates on 
game progress



What are these monkeys?
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list,

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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Chris H
No I didn't know about this at all since I don't look at the 
audiogames.net forum. Time to sign up me thinks!



Chris

On 24/06/2013 19:17, Thomas Ward wrote:

Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable demos.


Chris


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[Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread Clement Chou
Let's just say that as a total we've been able to play more games than most 
people expect... even my friends with low vision. Fighting games are 
probaqbly boring only because you play against the computer... it's much 
more stimulating to play against humans and delve into the meet of the game 
which is usually more mental. Street Fighter IV, for example, has pretty 
simple mechanics. But those mechanics build into longer combos and strategy 
that can't be found in any other genre. But totals can play the majority of 
hack n slashes to at least a certain degree. Many people are able to play 
Ninja gaiden 3 without issue and are already close to beating the game, and 
games such as Rock Band and some sports games are also playable. But that's 
a whole other topic. lol
- Original Message - 
From: Mike Wassel blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 3:55 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


I am not about to read 40 messages, so I will just comment on this first 
one.  I agree with Thomas on his points.  While I don't play many audio 
games mainly because I don't care for the content when I have other games 
on my ps2/ps3 that I play more, I see it all the time with this community 
that people aren't happy, that they bitch and moan about keys/cracks  of 
games all the time after a game is released, and even after it's been 
released.  However, you can't put the blind community at 100% fault.  The 
same thing goes on with sighted gamers.  But since we are a relatively 
smaller community it hits a lot harder.  If you don't have a thick skin and 
can just let comments roll off, you're going to quit.  This is why I don't 
develop.  One reason is because I don't have the time to do it, the other 
reason is if  I did and started to get a whole lot of complaints, I know 
I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a game 
for everyone to enjoy.  It takes a while to code and find bugs and get rid 
of them.  I'm glad Jeremy has not quit his work because right now, he's 
the only one that is making modern games for us.  If he wasn't here, I 
doubt that TRTR would've been made or any of the other games that are 
starting to come out.  The same thing happened with Entombed.  That was 
the closest that I've ever seen an audio game come to final fantasy.  I'd 
like to see more like that, however I know that that starts to get harder 
because with more complex things you want happening, the more code you 
need to put in/the more time you need to put into the game.
Another person who has been working with this for a while is Dentin.  He's 
actually put in code for us to make Alter better and easier to play.  Not 
only does he put up with sighted people bitching at him because equipment 
gets dented or things are really hard, but he's putting up with the blind 
community complaining when mush-z doesn't work.  Hopefully most of those 
messages get sent to the right channel but who knows.
I don't know if I'll read this thread after I send this message.  But I'll 
repeat what I said at the beginning of this reply.  While we are a smaller 
community, we can not put all the blame on the blind people.  This kind of 
thing happens on a much larger scale with the sighted players.  However, 
if we keep this up pretty soon you're going to have no one left who wants 
to make games for the blind and then you all will start complaining about 
how you all have nothing that matches up with what todays consoles have. 
And whose fault will that be but your own?  Not everyone can play todays 
games on the ps3 or Xbox360.  I know I'm having trouble with the little 
amount of vision that I have.  It's almost impossible for me to play 
anything new that comes out because the print is to small for me to read 
or I can't see what is on the screen.  I know it's way harder if not 
completely impossible for totals to play anything but fighting games which 
I can not stand whatsoever.  They just bore me after about 15 minutes.  As 
I said, keep it up and see what happens.

Mike.



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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread shaun everiss
what about others  that have the game help the devs with keys etc so 
they don't get bogged.

I'd do that for liam and others for nothing.

At 01:15 AM 6/25/2013, you wrote:
I have apologized for what I posted if I misunderstood his 
meaning.  However, I reacted, perhaps in haste, based on what I read 
and how it was worded.


As for the possibility of an automated key generation method for 
Liam, I don't know for sure, but I would think that it would not be 
cheap, and how much does he get in proffits from his games?  Not 
much.  That's probably one reason there isn't such an animal already 
in place.  This is conjecture on my part.


(Sent from my iPhone)

On Jun 23, 2013, at 6:19 PM, Clement Chou chou.clem...@gmail.com wrote:

 The amount of flack that just flew around is absolutely unbelievable.
 Yes, on the one point, I can see how it could be taken with the 
particular wording used... however, I don't think there's any cause 
for ripping him one the way you did, Charles. I'm probably sticking 
my neck out onto the chopping block... but I think as well that 
some people are taking a miswritten comment and blowing it way, way 
out of proportion.
 As to the main topic.. I feel 72 hours is a reasonable amount of 
time to wait. After that I would start asking... but while I 
understand Liam's position one also has to look at the standpoint 
of the gamers. 3 days? Fine... but if no keys are being sent in 
months, then shouldn't there be something done? If Liam is too busy 
to check keys every few days which is again understandable, 
couldn't there be an automated system as with Draconis?

 - Original Message - From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 23, 2013 2:56 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it 
right, but

 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?


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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Lisa Hayes
So it did shut down did it/ well not unexpected anyone got the source code 
tot the games they created?

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this 
community to learn?




Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Lisa Hayes
bAvisoft was a unique case they didn't give a sausage about their customers 
or anyone else talk about bringing your demise on yourself.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
well, bavisoft would have to be put into that category of not coming 
through
with its customers. Sure,, not with keys but with whole orders as the 
older

members on this list knows.


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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Chris H

Haha! Let's see if they come down on us this time!


Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

So it did shut down did it/ well not unexpected anyone got the source
code tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable
demos.


Chris


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Chris H
Lisa it sounds like it to me their games don't even work on the latest 
and greatest I did buy Grizzly Gulch and wanted Chillingham but time 
moved on and forgot all about it.



Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

bAvisoft was a unique case they didn't give a sausage about their
customers or anyone else talk about bringing your demise on yourself.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 1:06 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Brandon,

Definitely. It is for that very reason Bavisoft is no longer around.
Their website is history, and they were forced to shut down because of
their inability to be contacted. So I highly doubt we will ever hear
from them again.

Cheers!


On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:

well, bavisoft would have to be put into that category of not coming
through
with its customers. Sure,, not with keys but with whole orders as the
older
members on this list knows.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Desiree Oudinot
Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:
 Lisa it sounds like it to me their games don't even work on the latest
 and greatest I did buy Grizzly Gulch and wanted Chillingham but time
 moved on and forgot all about it.


 Chris

 On 25/06/2013 00:06, Lisa Hayes wrote:
 bAvisoft was a unique case they didn't give a sausage about their
 customers or anyone else talk about bringing your demise on yourself.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 25, 2013 1:06 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Brandon,

 Definitely. It is for that very reason Bavisoft is no longer around.
 Their website is history, and they were forced to shut down because of
 their inability to be contacted. So I highly doubt we will ever hear
 from them again.

 Cheers!


 On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming
 through
 with its customers. Sure,, not with keys but with whole orders as the
 older
 members on this list knows.

 ---
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Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunity to learn?

2013-06-24 Thread Bryan Peterson

I seriously doubt it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunity 
to learn?


So it did shut down did it/ well not unexpected anyone got the source code
tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Lisa,

As far as I know no one has the original source code for the Bavisoft
games. That's not surprising as that is not exactly something a
commercial developer hands out to just anyone, and if they had given
it out to someone else we wouldn't be having the problems we do have
with their titles. :D

On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:
 So it did shut down did it/ well not unexpected anyone got the source code
 tot the games they created?
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Thomas Ward
Hi Shaun,

Well, its mainly a matter of security. A developer's security is based
on his or her key generator so naturally they want to keep that pretty
close to the vest, and only hand it out to trusted individuals. Plus
every time a developer gets an order a duplicate database of customer
sales and keys would have to be transferred to the third-party. That
in of itself gets messy because there is all kinds of things in there
like credit card numbers, phone numbers, email addresses, whatever
that most people want to keep confidential. It is for that reason I
would never share my customer database with anyone. Too many eyes and
hears looking at it is a security risk to both the developer and the
customer.

Cheers!

On 6/24/13, shaun everiss sm.ever...@gmail.com wrote:
 what about others  that have the game help the devs with keys etc so
 they don't get bogged.
 I'd do that for liam and others for nothing.

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Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunityto learn?

2013-06-24 Thread Lisa Hayes
brian what's your tag line? jaws   doesn't read it well is it a different 
language from english? i know this isn't game related, but i'm riddled with 
curiousity.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:35 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for 
thiscommunityto learn?



I seriously doubt it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunity
to learn?

So it did shut down did it/ well not unexpected anyone got the source code
tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunityto learn?

2013-06-24 Thread Thomas Ward
Hi Lisa,

Its a different language alright. It is what is written on the Lord of
the Rings in the language of Mordor. :D


On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:
 brian what's your tag line? jaws   doesn't read it well is it a different
 language from english? i know this isn't game related, but i'm riddled with

 curiousity.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Bavisoft was Re: what will it take forthiscommunityto learn?

2013-06-24 Thread Bryan Peterson

It's the inscription on the One Ring from Lord of the Rings.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take 
forthiscommunityto learn?


brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled with
curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:35 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for
thiscommunityto learn?


I seriously doubt it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunity
to learn?

So it did shut down did it/ well not unexpected anyone got the source code
tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Bavisoft was Re: what will it take forthiscommunityto learn?

2013-06-24 Thread Bryan Peterson

Yup, it's the inscription on the One Ring like I said in another message.
One ring to rule them all, one ring to find them,
one ring to bring them all, and in the darkness bind them.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Monday, June 24, 2013 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take 
forthiscommunityto learn?


Hi Lisa,

Its a different language alright. It is what is written on the Lord of
the Rings in the language of Mordor. :D


On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:

brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled 
with


curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Lisa Hayes

OH drat awell that's a pity or maybe not.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:35 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this 
community to learn?




Hi Lisa,

As far as I know no one has the original source code for the Bavisoft
games. That's not surprising as that is not exactly something a
commercial developer hands out to just anyone, and if they had given
it out to someone else we wouldn't be having the problems we do have
with their titles. :D

On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:
So it did shut down did it/ well not unexpected anyone got the source 
code

tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto learn?

2013-06-24 Thread Lisa Hayes

OH thanks i was just curious.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:59 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto 
learn?



It's the inscription on the One Ring from Lord of the Rings.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take
forthiscommunityto learn?

brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled with
curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:35 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for
thiscommunityto learn?


I seriously doubt it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for thiscommunity
to learn?

So it did shut down did it/ well not unexpected anyone got the source code
tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Bavisoft was Re: what will it take forthiscommunityto learn?

2013-06-24 Thread Lisa Hayes
Sure sodding is a different language now is their a game based on lord of 
the rings? whatg an epic.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:51 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take 
forthiscommunityto learn?




Hi Lisa,

Its a different language alright. It is what is written on the Lord of
the Rings in the language of Mordor. :D


On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:

brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled 
with


curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto learn?

2013-06-24 Thread Bryan Peterson

None that are truly accessible as far as I know.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto 
learn?


Sure sodding is a different language now is their a game based on lord of
the rings? whatg an epic.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:51 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take
forthiscommunityto learn?



Hi Lisa,

Its a different language alright. It is what is written on the Lord of
the Rings in the language of Mordor. :D


On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:

brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled 
with


curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



---
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunitytolearn?

2013-06-24 Thread Lisa Hayes

Bugger what a pity i wish we could have one.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 10:11 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it 
takeforthiscommunitytolearn?



None that are truly accessible as far as I know.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto
learn?

Sure sodding is a different language now is their a game based on lord of
the rings? whatg an epic.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:51 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take
forthiscommunityto learn?



Hi Lisa,

Its a different language alright. It is what is written on the Lord of
the Rings in the language of Mordor. :D


On 6/24/13, Lisa Hayes lhay...@internode.on.net wrote:

brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled 
with


curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



---
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[Audyssey] Golf

2013-06-24 Thread Jim Kitchen

Hi,

I have put a new file up on my web site.

File name; wingolfy.exe  File size 1.7 meg

Golf version 11 comes with 342 golf courses and the golf game as well as the 
golf course maker program now write their files to your documents\kitchensinc 
folder.

The wingolfy.exe file can be found on my free windows sapi5 text to speech 
games page.

BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Golf

2013-06-24 Thread Charles Rivard

Do all previous golf courses work with it?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Monday, June 24, 2013 7:33 PM
Subject: [Audyssey] Golf



Hi,

I have put a new file up on my web site.

File name; wingolfy.exe  File size 1.7 meg

Golf version 11 comes with 342 golf courses and the golf game as well as 
the golf course maker program now write their files to your 
documents\kitchensinc folder.


The wingolfy.exe file can be found on my free windows sapi5 text to speech 
games page.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto learn?

2013-06-24 Thread James Bartlett

hI there

   l o l that's cool. I was thinking that myself. So I'm glad she asked.

bfn
James

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Monday, June 24, 2013 7:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bavisoft was Re: what will it takeforthiscommunityto 
learn?



It's the inscription on the One Ring from Lord of the Rings.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take 
forthiscommunityto learn?


brian what's your tag line? jaws   doesn't read it well is it a different
language from english? i know this isn't game related, but i'm riddled 
with

curiousity.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 9:35 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for
thiscommunityto learn?


I seriously doubt it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Monday, June 24, 2013 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for 
thiscommunity

to learn?

So it did shut down did it/ well not unexpected anyone got the source code
tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable 
demos.



Chris


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If you 

Re: [Audyssey] Golf

2013-06-24 Thread James Bartlett

Hi Jim

   Cool can't wait to check it out. sounds like it would be fun.

bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Monday, June 24, 2013 8:33 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Golf


Hi,

I have put a new file up on my web site.

File name; wingolfy.exe  File size 1.7 meg

Golf version 11 comes with 342 golf courses and the golf game as well as 
the golf course maker program now write their files to your 
documents\kitchensinc folder.


The wingolfy.exe file can be found on my free windows sapi5 text to speech 
games page.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread lenron brown
very true I love racing games and many others on my x box 360 it
sometimes just takes practice

On 6/24/13, Clement Chou chou.clem...@gmail.com wrote:
 Let's just say that as a total we've been able to play more games than most

 people expect... even my friends with low vision. Fighting games are
 probaqbly boring only because you play against the computer... it's much
 more stimulating to play against humans and delve into the meet of the game

 which is usually more mental. Street Fighter IV, for example, has pretty
 simple mechanics. But those mechanics build into longer combos and strategy

 that can't be found in any other genre. But totals can play the majority of

 hack n slashes to at least a certain degree. Many people are able to play
 Ninja gaiden 3 without issue and are already close to beating the game, and

 games such as Rock Band and some sports games are also playable. But that's

 a whole other topic. lol
 - Original Message -
 From: Mike Wassel blindndanger...@aim.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 24, 2013 3:55 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?


I am not about to read 40 messages, so I will just comment on this first
one.  I agree with Thomas on his points.  While I don't play many audio
games mainly because I don't care for the content when I have other games
on my ps2/ps3 that I play more, I see it all the time with this community
that people aren't happy, that they bitch and moan about keys/cracks  of
games all the time after a game is released, and even after it's been
released.  However, you can't put the blind community at 100% fault.  The
same thing goes on with sighted gamers.  But since we are a relatively
smaller community it hits a lot harder.  If you don't have a thick skin and

can just let comments roll off, you're going to quit.  This is why I don't

develop.  One reason is because I don't have the time to do it, the other
reason is if  I did and started to get a whole lot of complaints, I know
I'd explode on somebody.
 I've said it before.  These debs go through a lot of work to create a game

 for everyone to enjoy.  It takes a while to code and find bugs and get rid

 of them.  I'm glad Jeremy has not quit his work because right now, he's
 the only one that is making modern games for us.  If he wasn't here, I
 doubt that TRTR would've been made or any of the other games that are
 starting to come out.  The same thing happened with Entombed.  That was
 the closest that I've ever seen an audio game come to final fantasy.  I'd

 like to see more like that, however I know that that starts to get harder

 because with more complex things you want happening, the more code you
 need to put in/the more time you need to put into the game.
 Another person who has been working with this for a while is Dentin.  He's

 actually put in code for us to make Alter better and easier to play.  Not

 only does he put up with sighted people bitching at him because equipment

 gets dented or things are really hard, but he's putting up with the blind

 community complaining when mush-z doesn't work.  Hopefully most of those
 messages get sent to the right channel but who knows.
 I don't know if I'll read this thread after I send this message.  But I'll

 repeat what I said at the beginning of this reply.  While we are a smaller

 community, we can not put all the blame on the blind people.  This kind of

 thing happens on a much larger scale with the sighted players.  However,
 if we keep this up pretty soon you're going to have no one left who wants

 to make games for the blind and then you all will start complaining about

 how you all have nothing that matches up with what todays consoles have.
 And whose fault will that be but your own?  Not everyone can play todays
 games on the ps3 or Xbox360.  I know I'm having trouble with the little
 amount of vision that I have.  It's almost impossible for me to play
 anything new that comes out because the print is to small for me to read
 or I can't see what is on the screen.  I know it's way harder if not
 completely impossible for totals to play anything but fighting games which

 I can not stand whatsoever.  They just bore me after about 15 minutes.  As

 I said, keep it up and see what happens.
 Mike.


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You can make changes or update your 

Re: [Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread Mike Wassel
Yes sports games are possible. But answer me this: How do you play racing 
games?  How do you know where to turn or if you're going the wrong way?  
Rockband I understand, it's a great game and I like playing it.  I guess my 
point is that we can't play more of the current things if that makes sense.  
Like COD or Resident Evil.  That's why I like playing games like Final Fantasy 
X, Kingdom Hearts and Mass Effect (to a degree).  I guess you could play third 
person shooters if you do what I do and use a lock-on system or use sound cues 
which is how I play them, ut FPS's are, I think, out completely.  I'm not 
trying to make it sound like totals can't, I'm really just curious.
Mike.

On Jun 24, 2013, at 11:00 PM, lenron brown lenro...@gmail.com wrote:

 very true I love racing games and many others on my x box 360 it
 sometimes just takes practice
 
 On 6/24/13, Clement Chou chou.clem...@gmail.com wrote:
 Let's just say that as a total we've been able to play more games than most
 
 people expect... even my friends with low vision. Fighting games are
 probaqbly boring only because you play against the computer... it's much
 more stimulating to play against humans and delve into the meet of the game
 
 which is usually more mental. Street Fighter IV, for example, has pretty
 simple mechanics. But those mechanics build into longer combos and strategy
 
 that can't be found in any other genre. But totals can play the majority of
 
 hack n slashes to at least a certain degree. Many people are able to play
 Ninja gaiden 3 without issue and are already close to beating the game, and
 
 games such as Rock Band and some sports games are also playable. But that's
 
 a whole other topic. lol
 - Original Message -
 From: Mike Wassel blindndanger...@aim.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 24, 2013 3:55 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?
 
 
 I am not about to read 40 messages, so I will just comment on this first
 one.  I agree with Thomas on his points.  While I don't play many audio
 games mainly because I don't care for the content when I have other games
 on my ps2/ps3 that I play more, I see it all the time with this community
 that people aren't happy, that they bitch and moan about keys/cracks  of
 games all the time after a game is released, and even after it's been
 released.  However, you can't put the blind community at 100% fault.  The
 same thing goes on with sighted gamers.  But since we are a relatively
 smaller community it hits a lot harder.  If you don't have a thick skin and
 
 can just let comments roll off, you're going to quit.  This is why I don't
 
 develop.  One reason is because I don't have the time to do it, the other
 reason is if  I did and started to get a whole lot of complaints, I know
 I'd explode on somebody.
 I've said it before.  These debs go through a lot of work to create a game
 
 for everyone to enjoy.  It takes a while to code and find bugs and get rid
 
 of them.  I'm glad Jeremy has not quit his work because right now, he's
 the only one that is making modern games for us.  If he wasn't here, I
 doubt that TRTR would've been made or any of the other games that are
 starting to come out.  The same thing happened with Entombed.  That was
 the closest that I've ever seen an audio game come to final fantasy.  I'd
 
 like to see more like that, however I know that that starts to get harder
 
 because with more complex things you want happening, the more code you
 need to put in/the more time you need to put into the game.
 Another person who has been working with this for a while is Dentin.  He's
 
 actually put in code for us to make Alter better and easier to play.  Not
 
 only does he put up with sighted people bitching at him because equipment
 
 gets dented or things are really hard, but he's putting up with the blind
 
 community complaining when mush-z doesn't work.  Hopefully most of those
 messages get sent to the right channel but who knows.
 I don't know if I'll read this thread after I send this message.  But I'll
 
 repeat what I said at the beginning of this reply.  While we are a smaller
 
 community, we can not put all the blame on the blind people.  This kind of
 
 thing happens on a much larger scale with the sighted players.  However,
 if we keep this up pretty soon you're going to have no one left who wants
 
 to make games for the blind and then you all will start complaining about
 
 how you all have nothing that matches up with what todays consoles have.
 And whose fault will that be but your own?  Not everyone can play todays
 games on the ps3 or Xbox360.  I know I'm having trouble with the little
 amount of vision that I have.  It's almost impossible for me to play
 anything new that comes out because the print is to small for me to read
 or I can't see what is on the screen.  I know it's way harder if not
 completely impossible for totals to play anything but fighting 

Re: [Audyssey] Golf

2013-06-24 Thread Bryan Peterson
The funny thing is that while I enjoy Kitchen style golf I actually despise 
the real thing.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: James Bartlett

Sent: Monday, June 24, 2013 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Golf

Hi Jim

   Cool can't wait to check it out. sounds like it would be fun.

bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Monday, June 24, 2013 8:33 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Golf


Hi,

I have put a new file up on my web site.

File name; wingolfy.exe  File size 1.7 meg

Golf version 11 comes with 342 golf courses and the golf game as well as 
the golf course maker program now write their files to your 
documents\kitchensinc folder.


The wingolfy.exe file can be found on my free windows sapi5 text to speech 
games page.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Bavisoft was Re: what will it take for this community to learn?

2013-06-24 Thread Josh Kennedy

yes i would like grizly gulch and chillingham.

On 6/24/2013 7:24 PM, Chris H wrote:

Haha! Let's see if they come down on us this time!


Chris

On 25/06/2013 00:06, Lisa Hayes wrote:

So it did shut down did it/ well not unexpected anyone got the source
code tot the games they created?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 25, 2013 4:17 AM
Subject: Re: [Audyssey] Bavisoft was Re: what will it take for this
community to learn?



Hi Chris and all,

Well, Bavisoft closing just happened over the last few days so I'm not
at all surprised you hadn't heard about it before now.The only reason
I know of it is because Sebby  posted a notice to the Audiogames.net
forum about reporting them to the proper Internet authorities for
falsifying their contact info, and they in turn forced Bavisoft to
shutdown. So Bavisoft is history now.

Cheers!

On 6/24/13, Chris H christopher...@gmail.com wrote:

Oh wow! They have indeed shut down! Last I checked, they were still
online and I was able to download the game reviews and non playable
demos.


Chris


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.



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Re: [Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread James Bartlett

hI there

   I'll have to agry. I use to love raceing games midnight club dub was one 
of my favs, but that was be for I went blind. oh how I wish I could still 
race.


bfn
James

--
From: lenron brown lenro...@gmail.com
Sent: Monday, June 24, 2013 11:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] games playable on consoles [was]Re: what will it 
take for this community to learn?



very true I love racing games and many others on my x box 360 it
sometimes just takes practice

On 6/24/13, Clement Chou chou.clem...@gmail.com wrote:
Let's just say that as a total we've been able to play more games than 
most


people expect... even my friends with low vision. Fighting games are
probaqbly boring only because you play against the computer... it's much
more stimulating to play against humans and delve into the meet of the 
game


which is usually more mental. Street Fighter IV, for example, has pretty
simple mechanics. But those mechanics build into longer combos and 
strategy


that can't be found in any other genre. But totals can play the majority 
of


hack n slashes to at least a certain degree. Many people are able to play
Ninja gaiden 3 without issue and are already close to beating the game, 
and


games such as Rock Band and some sports games are also playable. But 
that's


a whole other topic. lol
- Original Message -
From: Mike Wassel blindndanger...@aim.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 3:55 AM
Subject: Re: [Audyssey] what will it take for this community to learn?



I am not about to read 40 messages, so I will just comment on this first
one.  I agree with Thomas on his points.  While I don't play many audio
games mainly because I don't care for the content when I have other games
on my ps2/ps3 that I play more, I see it all the time with this community
that people aren't happy, that they bitch and moan about keys/cracks  of
games all the time after a game is released, and even after it's been
released.  However, you can't put the blind community at 100% fault.  The
same thing goes on with sighted gamers.  But since we are a relatively
smaller community it hits a lot harder.  If you don't have a thick skin 
and


can just let comments roll off, you're going to quit.  This is why I 
don't


develop.  One reason is because I don't have the time to do it, the other
reason is if  I did and started to get a whole lot of complaints, I know
I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a 
game


for everyone to enjoy.  It takes a while to code and find bugs and get 
rid


of them.  I'm glad Jeremy has not quit his work because right now, he's
the only one that is making modern games for us.  If he wasn't here, I
doubt that TRTR would've been made or any of the other games that are
starting to come out.  The same thing happened with Entombed.  That was
the closest that I've ever seen an audio game come to final fantasy. 
I'd


like to see more like that, however I know that that starts to get 
harder


because with more complex things you want happening, the more code you
need to put in/the more time you need to put into the game.
Another person who has been working with this for a while is Dentin. 
He's


actually put in code for us to make Alter better and easier to play. 
Not


only does he put up with sighted people bitching at him because 
equipment


gets dented or things are really hard, but he's putting up with the 
blind


community complaining when mush-z doesn't work.  Hopefully most of those
messages get sent to the right channel but who knows.
I don't know if I'll read this thread after I send this message.  But 
I'll


repeat what I said at the beginning of this reply.  While we are a 
smaller


community, we can not put all the blame on the blind people.  This kind 
of


thing happens on a much larger scale with the sighted players.  However,
if we keep this up pretty soon you're going to have no one left who 
wants


to make games for the blind and then you all will start complaining 
about


how you all have nothing that matches up with what todays consoles have.
And whose fault will that be but your own?  Not everyone can play todays
games on the ps3 or Xbox360.  I know I'm having trouble with the little
amount of vision that I have.  It's almost impossible for me to play
anything new that comes out because the print is to small for me to read
or I can't see what is on the screen.  I know it's way harder if not
completely impossible for totals to play anything but fighting games 
which


I can not stand whatsoever.  They just bore me after about 15 minutes. 
As


I said, keep it up and see what happens.
Mike.



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