Re: [Audyssey] mapping in muds
The thing to remember about mapping is that it all fits on a grid, or very nearly fits on a grid. If you think about north and south as being one direction on a grid and east and west being in the other direction, you should be able to keep better track of where things area. Unfortunately, because maps are usually on a flat grid like that, it's very hard to display or show an actual map. Lists of directions aren't a map; they're just lists of directions. The actual map would have many places on it, and show you how they connect together. That's really hard to do with a screen reader. On Alter Aeon, there's a bunch of different ways you can get map information: the exits command, the map command, and the nearby commands for starters. Each shows different kinds of information that you can use to get a feel for where things are. For me, I'd really like some ideas on how to better handle mapping information for blind players. Usually the only feedback I get is a request for exact directions to go various places, which as I said before, isn't a map and doesn't really help people understand the actual two dimensional layout of most areas. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Jul 21, 2013 at 10:39 AM, Bogdan Muresan wrote: > Hello. I am also a fan of alteraeon. I play it with mush Z and the sounds > are great. The mapping is a little problem. When I want to find something, I > use scan command and it helps me. > > -Original Message- From: Keith > Sent: Sunday, July 21, 2013 8:35 PM > To: Gamers Discussion list > Subject: [Audyssey] mapping in muds > > > Hi, wondering if anyone has any tips or suggestions on how to map an area in > a mud? I play alter aeon and cyberassault, and have no clue as to an easy > and effective way of mapping areas (like the time tower in the wastelands > in cyberassault regarding the portals. > > Thanks > > Keith > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
well I have been spending a lot of time with the deathmatch series. in particular the deathmatch2 sounds. and its easy to commit a game to crap when you are a user. I found it extremely complex to find the sound, the right sound, the right licenced sound, and to put it together. Then there were issues like sounds not looping well, and some decoded sounds needing to be recorded again because their decoded ones sounded wrong. Then again there were times where I knew exactly what I wanted, where in my monster lib of free comercial and other sfx it was, down to the folder it was in. and never mind the forking coding of the game sounds, some were in wav. some were in vorbis. not to mention the winlame vorbis encoder has access issues with the quality contol settings but luckily I didn't need to monkey with it. Some sounds I had to switch unused stuff round. I was one of those users that hadn't cared much but yeah if something sounds crappy its probably because nothing better could be found at the time. I spent the last 3 days hacking files, and its really crazy. At 02:48 AM 7/22/2013, you wrote: Hi James, The sad part is BGT is relatively simple compared to writing a game completely from scratch in C++ or another advanced programming language. The interfaces to things such as DirectSound are very very difficult without a wrapper library like Streemway to provide high level access. I only wish that more gamers could appreciate the sheer amount of work that goes into a single audio game. Cheers! On 7/21/13, James Bartlett wrote: > Hi there > > Tell me about it. I'm working on a game with BGT. It's my first time > programing so it's a good program to start with, but I just didn't know how > > much work went into making a game. > > bfn > James > > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion for Jim Kitchen's golf game
Hi Charles, Truthfully I did not have plans to work on my golf game. You can look at the golfrecords.txt file to see which courses you have played and which you have not. I will keep your suggestions in mind, but really did not plan on working on the golf game again. BFN Jim If there were no golf balls, how would we measure hail? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Press Your Luck
Hi, I have put a new file up on my web site; File name winpres3.exe File size 2.4 meg My rendition of the TV game show Press Your Luck. Version 3 fixes a bug with the select voice and there is now a big bank, but 4 whammies puts you out of the game. The presslog.txt file will now be in your documents\kitchensinc folder. The winpres3.exe file can be found on my free windows sapi5 text to speech games page. Have fun. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
Hi Dakotah, I did not write the original golf or trucker game. I had found the source code, added sounds and made sure that they worked correctly with dos screen readers. And later converted them to sapi5 windows versions. But neither game can really be made into a multiple player game. Many have looked at them and have the same opinion. Sorry about that. BTW all of my other games I did write myself from scratch. BFN Jim If there were no golf balls, how would we measure hail? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Are there any programmers out there that can help with c++ questions?
Hello Thank you for the info. I'll be shore to check it out. again thank you for the help. bfn James -- From: "Thomas Ward" Sent: Sunday, July 21, 2013 4:30 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Are there any programmers out there that can help with c++ questions? Hi James, I don't know of anything that teaches you to develop in C++ specifically from a blind persons point of view, but any good book should teach you the basics without getting too visual. One book I would highly recommend is "Teach Yourself C++ in 21 Days" by Jesse Liberty. The 4th edition of the book is all up to date, and takes you from absolute newbie to an intermediate user of the language. It is laid out as a three week course, IE 21 days, in which you begin with simple Hello World type programs and work your way up to more advanced applications. One place you could read the book is on the Safari site http://safari.oreilly.com with a 14 day free trial subscription. Cheers! On 7/21/13, James Bartlett wrote: Hi First let me say thank you for replying. I've tried to research the c++ code but I can't make heads or tails of it. All the stuff that I do find is all visual and makes no sense. is there a place that I can go to research where to get started from a blind persons point? thank you again bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion for Jim Kitchen's golf game
hI there That sounds like a good plan for a game setup. bfn James -- From: "Charles Rivard" Sent: Sunday, July 21, 2013 3:46 PM To: "audyssey gamers list" Subject: [Audyssey] a suggestion for Jim Kitchen's golf game Jim: If this already exists, where can it be found? If not, how about an option in the next update that marks, in the list of golf courses to choose from, whether a course has been played? Using this feature, you could play all of the courses available without replaying any. Then you could look at the records to see how you did. Another feature that might be a cool addition would be a running average score in comparison to what par would be after that many holes. For example, if you play a course that has 72 as par and score 70, then a course that has 70 as par, and you shoot a score of 70, the average par would be 71 and you have shot an average of 70. Overall, so far, you're shooting 1 under par. Over time, you could combine these 2 features and see how you did as far as par for all courses. After all courses have been played at least once, select the random course choice and see if you can beat your overall performance. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a suggestion for Jim Kitchen's golf game
Jim: If this already exists, where can it be found? If not, how about an option in the next update that marks, in the list of golf courses to choose from, whether a course has been played? Using this feature, you could play all of the courses available without replaying any. Then you could look at the records to see how you did. Another feature that might be a cool addition would be a running average score in comparison to what par would be after that many holes. For example, if you play a course that has 72 as par and score 70, then a course that has 70 as par, and you shoot a score of 70, the average par would be 71 and you have shot an average of 70. Overall, so far, you're shooting 1 under par. Over time, you could combine these 2 features and see how you did as far as par for all courses. After all courses have been played at least once, select the random course choice and see if you can beat your overall performance. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
In researching the various languages I could utilize, I found that C++ doesn't seem to offer much in the way of advantage over C# in terms of what you can actually do with it, especially when you weigh it against the difficulties inherent in programming in that language. On 7/21/13, Thomas Ward wrote: > Hi Dakotah, > > Well, even there C# is much easier to work with than C++. While XNA > would not be my first choice for a .NET game programming API its > nothing like trying to access those libraries such as dinput, xaudio2, > xinput, etc directly through C++ primarily because libraries like > xaudio2 does not have functions to load and decode wav files, mp3s, > wma files, ogg files, etc on its own forcing you to have to write your > own custom load functions even for uncompressed sounds like wav files. > With something like SlimDX, which I think blows XNA away, it has > functions to load and process wav files in xaudio2 and does a decent > job of simplifying access to dinput, xinput, and the rest of the > DirectX API. > > On 7/21/13, Dakotah Rickard wrote: >> I can attest to that. I'm looking at writing games in c# with xna, and >> it's >> gonna be rough. That's why I try to at least put implementation details >> in >> with requests. Also, as Jim has made several successful local multiplayer >> games, I didn't find it too awkward to write out my requests. >> By the way, if someone made that cost/feature site thing I talked about a >> couple months ago, putting in descriptions of each feature and its >> required >> components and workload might help non-programmers more easily comprehend >> the scope of the requests they're making. Also, just a quick thought/tip >> that I keep running across, unless the game's design specifically >> precludes >> it, design the game's back-end as though their will be some kind of >> multiplayer, because then if people want it, implementation doesn't mean >> a >> rewrite of huge chunks of your code. Everybody wins, and it usually >> doesn't >> require a great divergence from standard design principles. >> >> Signed: >> Dakotah Rickard > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Are there any programmers out there that can help with c++ questions?
Hi First let me say thank you for replying. I've tried to research the c++ code but I can't make heads or tails of it. All the stuff that I do find is all visual and makes no sense. is there a place that I can go to research where to get started from a blind persons point? thank you again bfn James -- From: "Thomas Ward" Sent: Sunday, July 21, 2013 10:51 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Are there any programmers out there that can help with c++ questions? Hi James, I should be able to help you with your C++ questions. I am a C++ developer, and have been for over 14 years. All of my current projects such as Mysteries of the Ancients, Raceway, etc are written in pure C++. Cheers! On 7/21/13, James Bartlett wrote: Hello all I've been reading and doing a lot of research on c++ and BGT, But I still have a lot of questions that the help topics that I find just aren't ansering. I have some games in my head that I would like to get working so I can share them with others. so if someone has the time to anser some questions that would be great thank you. email me off list my email is jab8...@gmail.com Thank you bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mapping in muds
Hello. I am also a fan of alteraeon. I play it with mush Z and the sounds are great. The mapping is a little problem. When I want to find something, I use scan command and it helps me. -Original Message- From: Keith Sent: Sunday, July 21, 2013 8:35 PM To: Gamers Discussion list Subject: [Audyssey] mapping in muds Hi, wondering if anyone has any tips or suggestions on how to map an area in a mud? I play alter aeon and cyberassault, and have no clue as to an easy and effective way of mapping areas (like the time tower in the wastelands in cyberassault regarding the portals. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mapping in muds
Hi, wondering if anyone has any tips or suggestions on how to map an area in a mud? I play alter aeon and cyberassault, and have no clue as to an easy and effective way of mapping areas (like the time tower in the wastelands in cyberassault regarding the portals. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
Hi Dakotah, Well, even there C# is much easier to work with than C++. While XNA would not be my first choice for a .NET game programming API its nothing like trying to access those libraries such as dinput, xaudio2, xinput, etc directly through C++ primarily because libraries like xaudio2 does not have functions to load and decode wav files, mp3s, wma files, ogg files, etc on its own forcing you to have to write your own custom load functions even for uncompressed sounds like wav files. With something like SlimDX, which I think blows XNA away, it has functions to load and process wav files in xaudio2 and does a decent job of simplifying access to dinput, xinput, and the rest of the DirectX API. On 7/21/13, Dakotah Rickard wrote: > I can attest to that. I'm looking at writing games in c# with xna, and it's > gonna be rough. That's why I try to at least put implementation details in > with requests. Also, as Jim has made several successful local multiplayer > games, I didn't find it too awkward to write out my requests. > By the way, if someone made that cost/feature site thing I talked about a > couple months ago, putting in descriptions of each feature and its required > components and workload might help non-programmers more easily comprehend > the scope of the requests they're making. Also, just a quick thought/tip > that I keep running across, unless the game's design specifically precludes > it, design the game's back-end as though their will be some kind of > multiplayer, because then if people want it, implementation doesn't mean a > rewrite of huge chunks of your code. Everybody wins, and it usually doesn't > require a great divergence from standard design principles. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
I can attest to that. I'm looking at writing games in c# with xna, and it's gonna be rough. That's why I try to at least put implementation details in with requests. Also, as Jim has made several successful local multiplayer games, I didn't find it too awkward to write out my requests. By the way, if someone made that cost/feature site thing I talked about a couple months ago, putting in descriptions of each feature and its required components and workload might help non-programmers more easily comprehend the scope of the requests they're making. Also, just a quick thought/tip that I keep running across, unless the game's design specifically precludes it, design the game's back-end as though their will be some kind of multiplayer, because then if people want it, implementation doesn't mean a rewrite of huge chunks of your code. Everybody wins, and it usually doesn't require a great divergence from standard design principles. Signed: Dakotah Rickard On Jul 21, 2013, at 10:48, Thomas Ward wrote: > Hi James, > > The sad part is BGT is relatively simple compared to writing a game > completely from scratch in C++ or another advanced programming > language. The interfaces to things such as DirectSound are very very > difficult without a wrapper library like Streemway to provide high > level access. I only wish that more gamers could appreciate the sheer > amount of work that goes into a single audio game. > > Cheers! > > On 7/21/13, James Bartlett wrote: >> Hi there >> >>Tell me about it. I'm working on a game with BGT. It's my first time >> programing so it's a good program to start with, but I just didn't know how >> >> much work went into making a game. >> >> bfn >> James >> >> -- > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Are there any programmers out there that can help with c++ questions?
Hi James, I should be able to help you with your C++ questions. I am a C++ developer, and have been for over 14 years. All of my current projects such as Mysteries of the Ancients, Raceway, etc are written in pure C++. Cheers! On 7/21/13, James Bartlett wrote: > Hello all > I've been reading and doing a lot of research on c++ and BGT, But I still > have a lot of questions that the help topics that I find just aren't > ansering. I have some games in my head that I would like to get working so I > can share them with others. so if someone has the time to anser some > questions that would be great thank you. email me off list my email is > jab8...@gmail.com > > Thank you > bfn > James > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
Hi James, The sad part is BGT is relatively simple compared to writing a game completely from scratch in C++ or another advanced programming language. The interfaces to things such as DirectSound are very very difficult without a wrapper library like Streemway to provide high level access. I only wish that more gamers could appreciate the sheer amount of work that goes into a single audio game. Cheers! On 7/21/13, James Bartlett wrote: > Hi there > > Tell me about it. I'm working on a game with BGT. It's my first time > programing so it's a good program to start with, but I just didn't know how > > much work went into making a game. > > bfn > James > > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To Thomas.
Hello, Thomas. Can I get a copy of the two dos wrestling games that you have? My copy of the games has gotten deleted awhile ago, and I would going to play them last night when I discover that they was gone. Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new swamp version?
high johnny, yes. here is the post. While I am officially done developing for Swamp, the recent security problem forced me to work on the client code to get it fixed. Well it is probably too soon to actually say fixed, since I don't know for sure that it worked, but we'll see. While working on the code I may have actually spotted the cause of the item-loss bug, and perhaps even the crate cheat bug! Without any testing, and without spending any serious time working on them I can't know for sure if the changes will actually fix them, but I hope they do. Here is the change log for version 2.9b. I'm not calling in version 3.0 because this one doesn't count, and I still plan to release 1 version that is dedicated to bug fixes, when I eventually have the time to do that. Changes from version 2.9 to 2.9b - Altered some security features that were outdated and no longer being used by Swamp. These were causing a few players not to be able to connect, based on their computer's settings. - Made sure the dx7vb.dll file was actually IN the zip this time! Haha, oops. - Made sure the zip now contains the correct versions of the game maps. In 2.9 I accidentally sent out super old versions. - I've updated the sounds folder because in 2.9 I forgot to zip up the newer copies Kai had provided. (Thanks again Kai, you rock!) - The user agreement has been updated, so please be sure to read through it. - I may have spotted, and fixed, the bug which randomly deleted people's items when they signed out and back in. We'll see if it worked. - I quickly tossed in some code to stop people from cheating and taking crates from one mission into another. People should consider themselves lucky I didn't ban each and every one of them for doing that. It was a clear violation of the "loopholes" portion of the User agreement. - Added in some new code that will help me detect players who alter the game using speed hacks. - Added in some new code that will help me track people who try to guess the passwords of other players. - Added a Lithuanian chat channel on channel 14. - Added an Italian chat channel on channel 15. - I fixed the "zones spoken" command. - The odds of getting bloody clothes has been cut in half. This is due to many many requests from players ever since 2.9 went live. - Players no longer get bloody clothes on LMS missions when they get hit. - I did a little work to hopefully improve the M79 sounds across the server. I'm sure it isn't going to be working perfectly, but hopefully it at least plays more of the sounds it is supposed to play. - Adjusted a few parts in code that may have been causing "subscript out of range" errors for a few people. - I believe I've fixed a bug which allowed players to open their inventory menu and be invulerable to zombies. People who were using this trick are lucky I didn't ban them all, because it was in clear violation of the "loopholes" portion of the User agreement. - I've added the SCS command, skills menu, to open the skills menu. - I've added the SCS command, armor menu, to open the armor menu. - Killing with the sledgehammer now properly gives rep and xp. - I've fixed the Clan notifications, so they aren't stuck to ON. All of the records were reverted back to a handful of days ago, so people may notice that they've lost a few items and perhaps a few levels. Many other players will have lost their entire inventory, so be prepared! The item loss bug was actually tracked back to a problem with the 2.8 inventory system, which was of course imported in to 2.9 when it went live on the main server. I think this might be why no one reported it on the testing server, since the bug was actually an issue with the inventories saved on the main server only. If you remember, the 2.9 testing server had copied over players but a huge percentage of the players started fresh as hardcore players, thus flushing the 2.8 inventory bug into extinction. I really do hope this ends up solving those 2 huge bugs. Only time will tell. I'm heading to bed now so hopefully the server doesn't crash or something, 10 minutes from now. If it does, then I'll tend to it in the morning. Good luck everybody! big_smile - Aprone I will post the link to download the latest, below. www.kaldobsky.com/audiogames/Swamp.zip about to go grab it myself. Dallas On 21/07/2013, Johnny Tai wrote: > Tried to log in, running 2.9, yet server says I am not running same version > as server...did a new one come out? > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gam