[Audyssey] War Machine: Tactics Accessibility
Hi. The game War Machine: Tactics is trying to get support via Kickstarter. The link and info for the game are below. I contacted them to ask about accessibility for screen readers and was told that, if there is enough demand, they might investigate it as a long-term option. If you are interested in playing this game and need it in an accessible format, can you please contact the developers as well? Thank you. Christina War Machine: Tactics http://www.kickstarter.com/projects/409030043/warmachine-tactics Turn-based tactical combat for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game. Imagine wading into battle with a squad of skilled warriors at your command, a cadre of ten-ton robots that obey your every thought, and the power of a thunderstorm in the palm of your hand. That's what we want you to experience in WARMACHINE: Tactics, the turn-based tactics game that, with your help, will bring the award-winning WARMACHINE miniatures game from the tabletop to your desktop PC or Mac. Privateer Press Interactive and video game developer WhiteMoon Dreams have joined forces to bring WARMACHINE to life. Inspired by the predecessors of this hallowed genre like Valkyria Chronicles, Final Fantasy Tactics, and the X-COM franchise, WARMACHINE: Tactics seeks to break new ground for turn-based tactics games by delivering a never-before-seen level of dynamic battlefield combat. As you'll see in the video, the development team has worked around the clock for several months to prove we have the experience and the ability to turn WARMACHINE into an incredible video game worthy of your pledge. Kickstarter has provided the opportunity to realize this vision, and with you on our side, we can make it a reality. Thanks to your support, we have achieved our initial funding goal and we are cleaving into our stretch goals! Every dollar raised will go directly into the development of WARMACHINE: Tactics and our backer rewards. Each stretch goal that we meet will add more content and more functionality to enrich the experience of the game. Every backer of WARMACHINE: Tactics who pledges at the $20 level or higher will receive every upgrade and content addition to the game that is unlocked by achieving our stretch goals. STRETCH GOAL #1 - UNLOCKED!!! THE CORE FOUR FACTIONS, PLAYABLE ON DAY 1By achieving our first stretch goal of $650,000, we will now be able to add two additional artists and one designer to the development team, allowing us to make Cryx and Protectorate playable in multiplayer on Day 1. That gives us FOUR factions to battle with! WARMACHINE: Tactics just got twice as awesome! STRETCH GOALS #2-5 - UNLOCKED!!! MERCS, MERCS AND MORE MERCS The Mercenary march is on! The first merc, Eiryss, Magehunter of Ios has been unleashed! Warcasters everywhere, beware! (If you're playing the Cygnar, Khador or Protectorate of Menoth factions, you can include Eiryss in your squad.) We've also unlocked Greygore Boomhowler, a blunderbuss and great-axe wielding trollkin mercenary who will work for Cryx, Cygnar and Khador! And then there's the infamous Kell Bailoch who is happy to sell his deadly sniping talents to Khador and the Protectorate of Menoth, and Gorman di Wulfe who brings an arsenal of alchemical grenades to any of the four factions willing to pay his price! STRETCH GOAL #7 - UNLOCKED!!! CUSTOM COLORING SYSTEM A fantastic feature has been added to the game at launch-the ability to personalize the colors of your squad to your own individual taste! STRETCH GOAL #8 - THE WARJACKS OF APOTHEOSIS Unlocking this goal will add an incredibly, unique character warjack to each faction: For Cygnar comest the THUNDERHEAD, infused with the power of a lightning storm, this 'jack is capable of emitting a devastating electrical pulse, shocking all enemies nearby. For Khador comes the BEHEMOTH, with dual bombards and nearly impenetrable armor. The Protectorate acquires the AVATAR, a divinely controlled warjack that requires no controller to execute The Creator's will. And Cryx will unleash the terrifying DEATHJACK, an infernal machine that grows more powerful with each soul it consumes! STRETCH, AND STRETCH, AND STRETCH... Subsequent stretch goals, to be revealed, will unlock game-enhancing features like new multiplayer game modes, cinematic cut scenes, and even a custom coloring feature allowing you to design new color schemes for your squads. We also have a slew of additional unit content planned, like unique character warjacks, more warcasters, and even an entirely new faction playable in multiplayer. These features and content are all things we want to put into WARMACHINE: Tactics. Achieving our stretch goals means we can add more resources to the development team and achieve them faster, much of it by our release date. Rivalries as old as man steep the Iron Kingdoms in a tradition of incessant war, forging in its violent fires heroes of unimaginable power and the
Re: [Audyssey] Kintchens Inc Game Request
Hi Dakotah, Yes, your messages are getting through just fine. Remember if you ever want to know if a message has gotten through to the list check the list archives on the Audyssey site, and you can find out without asking here. Cheers! On 7/20/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: Did this last message get through? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
Hi there Tell me about it. I'm working on a game with BGT. It's my first time programing so it's a good program to start with, but I just didn't know how much work went into making a game. bfn James -- From: shaun everiss sm.ever...@gmail.com Sent: Saturday, July 20, 2013 5:27 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Kintchens Inc Game Request well sometimes lists do come up with stuff. There are sertainly more things on the forums than the email list these days. A lot of new projects, thanks to bgt and other things there are a lot of beginner hackers and such putting together a lot of good non vanilla stuff. I am envolved in one such project testing and doodling with sfx. Its interesting and empowering when you get something and think that whatever it is is just a piece of pure crap. Its another thing when you can actually do something about it being so. And its sometimes hard to do, finding sounds and other things that fit etc is a challenge in itself. you don't know as a user sometimes just how hard things are. A thing may sound quite crappy when in fact it probably wasn't destined to be total crap but ended up being so because the dev couldn't find something to replace it with. I have come over some of that myself. Some stuff is obviously junk but I have not been able to find a way to fix it without issue. In the end I just had to switch around the best of the stuff to make it work, its not satisfying but for now that will have to do. At 09:04 AM 7/21/2013, you wrote: Yep, guess everyone is on the audio-games.net forms. Lists die when forms come to play. At 04:33 PM 7/20/2013, you wrote: Did this last message get through? On 7/19/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi Jim. I generally try to keep my two cents to myself, unless I'm asked for it or I've had too much caffeine or alcohol, but I've finally decided that I can't keep it in any longer. You have several awesome games under your auspices, and I would like to request an update to two of them. tHe update is similar in both games, although a couple of thoughts on implementation are provided: The first, and in my opinion easiest, is an update to your golf game to include local multiplayer. No no. I'm not asking for the big giant doozie of them all, network communications. I just want to sit around and play a nice game of pass the keyboard Golf. It seems to me that standard golfing rules would be pretty easy to throw in: farthest from the hole gets to stroke, ties broken by accuracy or at random, and maybe a stroke limit of something like 10 strokes over par to stop your friend from harassing you too badly. The other game I'd like to talk about is Trucker. You guessed it. I'd love to have multiplayer added in for that too, and again, this is local multiplayer, so it'd be pretty easy to do. The hard part would be slightly reworking the interface to account for more than one driver at a time, but I figure it could work something like this. No matter what happens, you have to press enter to allow an hour to pass in multiplayer mode, so say Bob and Jake are driving. Jake goes to sleep in the truckstop, but Bob wants to keep on going. Traditionally, Jake would hear a bunch of snoring, followed by an alarm, but in multiplayer Bob drives however fast he wants to go and so forth, while Jake has to press enter for each hour of sleep. Of course, you could just decide that he's opted in for the full eight hours, nothing can change that, or you could offer him the opportunity to end his sleep early, just as a nice little change. I love both of these games, and my friends and I would love to play them together, but the prospect of having five computers in a circle and trying to hear hour own thing and not the other guys' and trying to keep relatively synchronized... no fun. The only other game that even remotely makes sense to be multiplayer, in my opinion, is Starmule, and that one seems most fun alone, but that's personal. Football involves a little too much rock paper scissors style and secret strategy to make an effective local multiplayer, and I can't think of any other games that aren't and ought to be, in my opinion. I hope that you will seriously consider adding local multiplayer to Golf and Trucker, as I feel it would add a whole new dimension to some already great games. For added fun, it might even be nice to have computer controlled players, too. -- Signed: Dakotah Rickard -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you
Re: [Audyssey] Kintchens Inc Game Request
Hi Dakotah, Well, that is why I brought it up. A lot of people forget that the list archives exist, and fail to go take a look when one of their messages appears to go missing or shows up late etc. One of the reasons we use the mail archive service we do for this list is so that it is easy to locate a message by thread or date from most recent to oldest. So here is a reminder to all that the list's archives are there if someone wants to check them for some reason. :D Cheers! On 7/21/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: Good point, Tom. I honestly didn't even consider that. Deconstruction isn't one of my strong points. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for wrestling games.
Hi Michael, Sorry, but I seem to have deleted or lost the Dos wrestling games I had. I checked my backup drives this morning and could not find Piledriver or Wrestling League Manager. You might have to go to Google or Bing and do a web search for these games as I apparently lost the zip files for those two games. Perhaps, just perhaps, someone else here has them? Cheers! On 7/21/13, michael barnes c...@samobile.net wrote: Hello, All. I would like to get a copy of the wrestling games that are accessible for the blind. Can someone please send me a link to be able to download the wrestling games? Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Thomas.
Hi Michael, Unfortunately, I seem to have lost my copies as well. I checked my 8 GB flash drive as well as my two 1 TB drives and failed to find Piledriver and Wrestling League Manager. Not sure how I misplaced or lost them, but I looked earlier this morning and could not find either one. Cheers! On 7/21/13, michael barnes c...@samobile.net wrote: Hello, Thomas. Can I get a copy of the two dos wrestling games that you have? My copy of the games has gotten deleted awhile ago, and I would going to play them last night when I discover that they was gone. Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Are there any programmers out there that can help with c++ questions?
Hello all I've been reading and doing a lot of research on c++ and BGT, But I still have a lot of questions that the help topics that I find just aren't ansering. I have some games in my head that I would like to get working so I can share them with others. so if someone has the time to anser some questions that would be great thank you. email me off list my email is jab8...@gmail.com Thank you bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Are there any programmers out there that can help with c++ questions?
Hi James, I don't know of anything that teaches you to develop in C++ specifically from a blind persons point of view, but any good book should teach you the basics without getting too visual. One book I would highly recommend is Teach Yourself C++ in 21 Days by Jesse Liberty. The 4th edition of the book is all up to date, and takes you from absolute newbie to an intermediate user of the language. It is laid out as a three week course, IE 21 days, in which you begin with simple Hello World type programs and work your way up to more advanced applications. One place you could read the book is on the Safari site http://safari.oreilly.com with a 14 day free trial subscription. Cheers! On 7/21/13, James Bartlett jab8...@gmail.com wrote: Hi First let me say thank you for replying. I've tried to research the c++ code but I can't make heads or tails of it. All the stuff that I do find is all visual and makes no sense. is there a place that I can go to research where to get started from a blind persons point? thank you again bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion for Jim Kitchen's golf game
Good idea, Charles. Have a tour of the courses. Signed: Dakotah Rickard On Jul 21, 2013, at 15:46, Charles Rivard wee1s...@fidnet.com wrote: Jim: If this already exists, where can it be found? If not, how about an option in the next update that marks, in the list of golf courses to choose from, whether a course has been played? Using this feature, you could play all of the courses available without replaying any. Then you could look at the records to see how you did. Another feature that might be a cool addition would be a running average score in comparison to what par would be after that many holes. For example, if you play a course that has 72 as par and score 70, then a course that has 70 as par, and you shoot a score of 70, the average par would be 71 and you have shot an average of 70. Overall, so far, you're shooting 1 under par. Over time, you could combine these 2 features and see how you did as far as par for all courses. After all courses have been played at least once, select the random course choice and see if you can beat your overall performance. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kintchens Inc Game Request
Hi Dakotah, Yes and no. It all comes down to what you are attempting to program, what platform or platforms you intend to support, what APIs you need to access, whatever. So I'd say when talking about advantages or disadvantages of C++ verses C# you need to take into consideration the project at hand. In general terms I agree C# is a great all purpose programming language for games and applications because the .NET Framework and Mono Framework provide an extensive library of classes and libraries that gives the C# developer a lot of power and simplicity not possible in C++. However, that is not to say there aren't some large disadvantages with .NET based applications you don't have with C++. One is security. In order to be cross-platform and portable C# is compiled to an intermediate language that gets run by the .NET or Mono runtime. Since it is not compiled to binary and encrypted it is very easy to run a C# executable through a disassembler and get back the original C# source code, modify it, and recompile it in VS .NET.. There are obfuscation tools that try to obfuscate or scramble the MSIL code to keep hackers from disassembling it back to working C# code, but its not regarded as safe as an encrypted C++ binary by IT professionals. With C++ you can not only compile it to native machine code, binary, but there are some very good tools out there that can run encryption on that executable and encrypt it in such a way that it would be extremely difficult for a cracker to disassemble the executable into assembly. Another disadvantage with C# is that if there isn't a managed wrapper for some library you want to use and it doesn't have a Windows COM interface you are going to get stuck writing one for your .NET or Mono application just because there is no direct way to access that API. As it happens I can think of a specific case where I ran into this very issue. On Linux there is a universal speech service called Speech Dispatcher that provides a common API for using Espeak, Festival, FreTTS, Dectalk, Eloquence, etc. There is a Python wrapper called SpeechD and there is of course the C libraries. However, if I am attempting to write an app in C# using the Mono Runtime for Linux I'm sort of screwed because there isn't a direct way to use Speech Dispatcher. I'm going to have to do the work to write a Mono wrapper for Speech Dispatcher, probably in C++, just so I can use it in C! with Mono. Obviously, with C++ this isn't an issue. Simply include the Speech Dispatcher headers and libraries in my C++ project and away I go. No need to write some specialized wrapper to access the API. The last serious disadvantage I've found with C# is installing all the necessary dependencies. Of course, this has gotten better now that the .NET Framework comes with Vista, Windows 7, and Windows 8, but there is still a lot of extra stuff that may need to be downloaded and installed just to use the native libraries on your machine. If you are using DirectX in your C# application you will either need XNA or SlimDX. If you use SDL you will need to install SDL .NET. It all depends on what you use of course, but let's face it there is a lot of extra stuff with .NET that a C++ application simply doesn't need. If I write a game in C++ I can use DirectX, Sapi, and all the standard Windows libraries directly without installing the .NET Framework, SlimDX, XNA, which makes it easier on the customer as well as myself as everything the customer needs should already be installed. So the advantages and disadvantages between C# and C++ really depends on what you the developer are looking for. It all depends on how important security is to you in developing copyright protection, or weather or not you want direct access to certain APIs etc. Its a entirely subjective opinion which is better in my opinion. Cheers! On 7/21/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: In researching the various languages I could utilize, I found that C++ doesn't seem to offer much in the way of advantage over C# in terms of what you can actually do with it, especially when you weigh it against the difficulties inherent in programming in that language. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a suggestion for Jim Kitchen's golf game
Yes, it would be nice to have an easy way to see which courses have been played. Dean -Original Message- From: Charles Rivard Sent: Sunday, July 21, 2013 3:46 PM To: audyssey gamers list Subject: [Audyssey] a suggestion for Jim Kitchen's golf game Jim: If this already exists, where can it be found? If not, how about an option in the next update that marks, in the list of golf courses to choose from, whether a course has been played? Using this feature, you could play all of the courses available without replaying any. Then you could look at the records to see how you did. Another feature that might be a cool addition would be a running average score in comparison to what par would be after that many holes. For example, if you play a course that has 72 as par and score 70, then a course that has 70 as par, and you shoot a score of 70, the average par would be 71 and you have shot an average of 70. Overall, so far, you're shooting 1 under par. Over time, you could combine these 2 features and see how you did as far as par for all courses. After all courses have been played at least once, select the random course choice and see if you can beat your overall performance. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new swamp version?
well its good aprone has fixed more bugs. myself I have been working with other things, but I'll look at this version. At 08:38 PM 7/21/2013, you wrote: high johnny, yes. here is the post. While I am officially done developing for Swamp, the recent security problem forced me to work on the client code to get it fixed. Well it is probably too soon to actually say fixed, since I don't know for sure that it worked, but we'll see. While working on the code I may have actually spotted the cause of the item-loss bug, and perhaps even the crate cheat bug! Without any testing, and without spending any serious time working on them I can't know for sure if the changes will actually fix them, but I hope they do. Here is the change log for version 2.9b. I'm not calling in version 3.0 because this one doesn't count, and I still plan to release 1 version that is dedicated to bug fixes, when I eventually have the time to do that. Changes from version 2.9 to 2.9b - Altered some security features that were outdated and no longer being used by Swamp. These were causing a few players not to be able to connect, based on their computer's settings. - Made sure the dx7vb.dll file was actually IN the zip this time! Haha, oops. - Made sure the zip now contains the correct versions of the game maps. In 2.9 I accidentally sent out super old versions. - I've updated the sounds folder because in 2.9 I forgot to zip up the newer copies Kai had provided. (Thanks again Kai, you rock!) - The user agreement has been updated, so please be sure to read through it. - I may have spotted, and fixed, the bug which randomly deleted people's items when they signed out and back in. We'll see if it worked. - I quickly tossed in some code to stop people from cheating and taking crates from one mission into another. People should consider themselves lucky I didn't ban each and every one of them for doing that. It was a clear violation of the loopholes portion of the User agreement. - Added in some new code that will help me detect players who alter the game using speed hacks. - Added in some new code that will help me track people who try to guess the passwords of other players. - Added a Lithuanian chat channel on channel 14. - Added an Italian chat channel on channel 15. - I fixed the zones spoken command. - The odds of getting bloody clothes has been cut in half. This is due to many many requests from players ever since 2.9 went live. - Players no longer get bloody clothes on LMS missions when they get hit. - I did a little work to hopefully improve the M79 sounds across the server. I'm sure it isn't going to be working perfectly, but hopefully it at least plays more of the sounds it is supposed to play. - Adjusted a few parts in code that may have been causing subscript out of range errors for a few people. - I believe I've fixed a bug which allowed players to open their inventory menu and be invulerable to zombies. People who were using this trick are lucky I didn't ban them all, because it was in clear violation of the loopholes portion of the User agreement. - I've added the SCS command, skills menu, to open the skills menu. - I've added the SCS command, armor menu, to open the armor menu. - Killing with the sledgehammer now properly gives rep and xp. - I've fixed the Clan notifications, so they aren't stuck to ON. All of the records were reverted back to a handful of days ago, so people may notice that they've lost a few items and perhaps a few levels. Many other players will have lost their entire inventory, so be prepared! The item loss bug was actually tracked back to a problem with the 2.8 inventory system, which was of course imported in to 2.9 when it went live on the main server. I think this might be why no one reported it on the testing server, since the bug was actually an issue with the inventories saved on the main server only. If you remember, the 2.9 testing server had copied over players but a huge percentage of the players started fresh as hardcore players, thus flushing the 2.8 inventory bug into extinction. I really do hope this ends up solving those 2 huge bugs. Only time will tell. I'm heading to bed now so hopefully the server doesn't crash or something, 10 minutes from now. If it does, then I'll tend to it in the morning. Good luck everybody! big_smile - Aprone I will post the link to download the latest, below. www.kaldobsky.com/audiogames/Swamp.zip about to go grab it myself. Dallas On 21/07/2013, Johnny Tai johnnyti...@shaw.ca wrote: Tried to log in, running 2.9, yet server says I am not running same version as server...did a new one come out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Press Your Luck
Hi Karen, Thank you very much for saying so. And have fun. BFN - Original Message - Thanks Jim! We love your games! Karen Jim Dumb luck beats sound planning every time j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zork series.
It's probably much easier and simpler to just get the Infocom app, then pull it apart to extract the z-code. See: http://forum.audiogames.net/viewtopic.php?id=10566 Rename the .ipa file to .zip, then extract the contents. Of course, we're working from the assumption that you're doing this legally. Cheers, Sabahattin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Nicolas Eymerich The Inquisitor help needed
Hello everyone, I need help with the lion's head statue. I found those six gems on east wing corridor and used them; however one piece is still missing. I think it is a green gem. I have looked everywhere and cannot find it. I would be appreciated if someone could guide me where to get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Importing wrestlers to wrestling game.
Hello, All. How would I import the wrestlers from Piledriver to Wrestling league simulator? Thanks! By the way I recieved the wrestling games from a good friend, so if anyone need a copy let me know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Importing wrestlers to wrestling game.
Hi I would like a copy please michael barnes c...@samobile.net wrote: Hello, All. How would I import the wrestlers from Piledriver to Wrestling league simulator? Thanks! By the way I recieved the wrestling games from a good friend, so if anyone need a copy let me know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Sent from my Android device with K-9 Mail. Please excuse my brevity. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.