[Audyssey] I still need help to buy bopit xt
Hi all I am still struggling a lot to buy bopit xt. Tom thanks, I clicked on the link you gave for the accessible amazon page. I clicked on the link to purchase bopit xt. I gave my full address. The website tells me: your order contains an item that cannot be shipped to the specified address. Please can you advise me of a place where I can buy bopit xt? I need bopit xt to be shipped to me as I reside in south africa. I have contacted toy stores in south africa such as toys are us but they don't know where I can get bopit xt. Which toy store in the US would you recommend buying bopit xt from that will ship it to me? Any help is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any Accessible Android Games
Hi Thomas, I'll only speak for myself here; you've mentioned wanting to expand your game development which has always been focused on USA Games so yes, I did think you wanted to move to Android in that context. If not, then definitely, by all means go for it! Since you will know exactly what OS you are developing for and which phone, then you have none of the issues which would get in your way otherwise. So yes! I think you should go for it!… :) On the other side of your note, please know that your in our thoughts. So sorry you are dealing with divorce. I sent you a personal note as well. -Hoping you did get it. Talk soon and I wish you my very best… Sincerely, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 10, 2013, at 7:21 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, I guess my issue is what if someone isn't concerned about creating a sustainable business for creating apps and games for Android. What if the person merely wants a phone to use for personal use, and perhaps want to develop something for non-commercial use for himself? I guess that is where I have a problem with iPhone. Everyone is totally focused on the business perspective, of how many customers I might have, of creating a sustainable business, when that isn't what I want the phone for. In time I might want to go that direction, but right now I am in financial dire straights , am in fact about to lose everything except the shirt on my back in a nasty divorce, and so I am going to have to start over from scratch by getting electronics and furniture at discount prices. An Apple iPhone is way beyond my budget for the next year or two. I merely want to know if I can get by for the next couple of years on an Android with the latest version of Droid OS and Talkback. Cheers! On 11/9/13, Cara Quinn caraqu...@caraquinn.com wrote: Hi Charles, Well, not being super familiar with the Windows environment after XP, I can't really comment on that. What I'm meaning though, is that the process of getting the system to be accessible is one hurtle and once you get past that, you then need to consider the actual accessibility experience for the end user. Both these differ based on the flavor of Android being used. Does this make sense? For myself, the experiences I've had with Android have been both wildly inconsistent and also really fiddly by comparison to the very stable and consistent experience on the iPhone. Access is definitely getting better on Android which is a really good thing. I just think that at the present moment, there's still so much variety in the user experience when it comes to accessibility that developing for the platform turns out to be a huge commitment in terms of support. For someone thinking of developing games as a sustainable business, one still has the situation where the general user-base is still not nearly as large as with the iDevices. So in the case of an accessible game developer, the commitment is pretty serious for just not as much return. I think the platform just needs to mature a little bit more, which I know will happen. I'm not sure if the really super consistent accessibility experience will ever be the same as on iOS only because of the underlying ethos of each OS, but ideally that's what I think we would want, both as users and developers. Again, I'd be interested to hear others thoughts on this. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
Well I don't, I got the game second hand as the disks were already in that condition, cost me 20 bucks for it. the case was in bad condition. At 03:56 AM 11/11/2013, you wrote: Hi Shaun, Dang! You treat your software discs pretty rough.All of my game discs etc are all in a nice box in their cases, and I always make duplicates of my original software discs so I will use the copies rather than the original discs. That keeps the original media in good condition. Cheers! On 11/8/13, shaun everiss sm.ever...@gmail.com wrote: I have the game but its probably not worth playing I have played it about 50 times though. I have the origional though broken disks in their broken cases but I don't want to use them that much as their condition was well used. If I ever lost or intentionally deleted the game the cds may or may not work again. I was barely able to transfer them to my drives when I got the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running silent steel under win7.
Hi Shaun, I see. Well, when I got mine it came with a computer I had purchased at the time and my copy of Silent Steel came in a cardboard sleeve that folded out with all four discs in it. Despite having it for nearly 20 years they are still in good condition and the cardboard sleeve is a little warn, but still in decent shape. Whoever had the discs before you must have beaten the crap out of them. Cheers! On 11/10/13, shaun everiss sm.ever...@gmail.com wrote: Well I don't, I got the game second hand as the disks were already in that condition, cost me 20 bucks for it. the case was in bad condition. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I still need help to buy bopit xt
Hi Nicol, Sorry, I don't know. It almost sounds like you will need to make arrangements with someone who will A, buy the toy for you, and B, will then ship it to South Africa once he/she buys it for you. That is the only way I know of to suggest getting it. Before you ask I won't be able to do it myself. Right now I am up to my neck in alligators, proverbially speaking, and have troubles of my own. Otherwise I would try and help you myself. Cheers! On 11/11/13, Nicol nicoljaco...@telkomsa.net wrote: Hi all I am still struggling a lot to buy bopit xt. Tom thanks, I clicked on the link you gave for the accessible amazon page. I clicked on the link to purchase bopit xt. I gave my full address. The website tells me: your order contains an item that cannot be shipped to the specified address. Please can you advise me of a place where I can buy bopit xt? I need bopit xt to be shipped to me as I reside in south africa. I have contacted toy stores in south africa such as toys are us but they don't know where I can get bopit xt. Which toy store in the US would you recommend buying bopit xt from that will ship it to me? Any help is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: dialogue flight simulator
Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Here are my first thoughts: Far too much tabbing. Very simplistic. Also, to a lot of people who have never seen before, a color name is just that; a name. Other than that, they mean nothing in the way of feedback. While a sighted pilot sees all of the buttons, levers, and everything at a glance and does not have to hunt for controls, this would be very time consuming for a blind pilot, and you have to be quick to operate controls at times. Having to tab for everything would prevent this from being done in a smooth time frame. This would result in a very tedious and not very realistic flight simulator game that, to me, would not be very entertaining. - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers@audyssey.org Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Back to core exiles and why did I stop?
Hi Can you play ce on a braillenote since its an online game? On 11/8/13, dark d...@xgam.org wrote: Hi. Thanks for the vote of confidence. I'll see. It's a little more difficult now due to where my speakers are and need to rearrange my desk but I'm glad people enjoyed what I did so far. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- \v/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phones - Re: Any Accessible Android Games
Hi Charles, No offense, but please stop spouting old information like this. Most newer LG phones don't have this problem, and have not had them for quite some time. I do not know where you are getting your information, but I can say the problem you speak of is not an issue on an LG phone running a recent version of Droid OS. Things are moving very rapidly in terms of Android accessibility and both the OS and Talkback are being updated very rapidly. So something you heard a year ago, six months ago, or three months ago may not be true today. Know what I mean? If you really want to know what is going on Suggest you head over to the Eyes Free mailing list, sign up, and follow the discussions as that is really the only way to keep up to date with what is going on. I know that I found a couple of web sites that discussed this or that didn't work on Android, were not accessible, only to find out on the Eyes Free list that issue had ben resolved a couple of months back. Point being is I think the problem we have with Android is there is a lot of old out of date information being passed around by well meaning people who don't use Android, but are only going by what they have heard. Therefor much of what has been said is either false, out of date, or simply misinformation. Of course, what Cara said earlier is true as well. There are so many different phones running different versions of Droid OS that one person's experience wit say a Samsung Galaxy S3 won't be the same as someone running a Droid Razor MX. The difference is so drastic that one person will have a good experience and the other may have a bad one all because he or she picked the wrong phone. As a result of this confusion Android doesn't have a good rep among blind and low vision users even though in the hands of the right user and the right phone might be a decent alternative to an iPhone. I guess the thing that makes an iPhone stand out is there is a similar user experience regardless of the phone, and accessibility is stable and just works. There is no worries about if a person has the right phone, right version of the OS,and if app x will work. Cheers! On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote: Those are not fully accessible. Unless things have changed, LG phones speak through the first few layers of their menus, then quit speaking. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 08, 2013 5:30 PM Subject: Re: [Audyssey] Any Accessible Android Games Well with things as they are people are pointing at the lg nexus phones. At 09:23 AM 11/9/2013, you wrote: Hello everyone, I've been comparing an Apple iPhone with a Samsung Galaxy, and so far I think in many ways I personally prefer the Galaxy S4 over the Apple iPhone 5. It has a bigger touch screen, I liked the way the icons were arranged, the user interface was nicer in some ways, and I felt Android 4.2 has nearly the same accessibility with Talkback as iOS and VoiceOver. There were a few things where VoiceOver was a tad bit better in terms of accessibility, but it was not worth the higher price tag in my opinion. However, to get to the point before I buy an Android phone I want to know what if any accessible games are available for the platform? I believe there was a game called Stem Stumper and I think there was one called Lockpick or something like that. Is that all there is or is there a growing market of accessible games for Android I don't know about? I am aware that the blind and low vision community as a whole is pretty much madly in love with Apple iOS right now, but there has to be some accessible games available for Android. If not I figure USA Games will have to set to work making some to rectify that problem. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Hi Nicol, I appreciate the suggestion, but to be honest it is far too simplistic to be a true flight simulator. To begin with while it is true that a standard cockpit has many buttons and switches to raise/lower the flaps, to start and shut off the engines, to raise/lower the landing gear, whatever there is still plenty of manual control required by the flight stick and the peddles on the floor. Assuming the pilot isn't using the autopilot he or she will have to move the stick left/right to bank the plane in that direction, pull back the stick to gain altitude, and push the stick forward to dive. So point being if a flight simulation was to be at all realistic the game by rights should have joystick control and allow the blind gamer the ability to steer the plane and take off and land using his/her flight controller. The next issue is timing. In your suggestion a person has to tab around the screen looking for buttons. This is very slow and a bit tedious. A Sighed pilot can merely look at the buttons and press the one he or she needs. The way your suggestion works a blind gamer would have to tab around several times to get the right button which is much slower than just pressing the proper button. Therefore some sort of hot key would be the only way to give the player the same timing and control over the planes electronics as a real pilot would have. Finally, in your suggestion you mentioned using colored buttons like red, green, white, black, whatever. That might be fine if the game were designed for sighted gamers, but we aren't talking about sighted players. Most people on this list have little to no vision so colors don't mean a lot to them. It would make more sense to simply label the buttons Start Engines, Landing Gear Up, Landing Gear Down, Flaps Up, Flaps Down, or something like that. In other words give the buttons useful names rather than simply give them colors that have to be looked up in a manual. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Message from Jim Kitchen.
Hi, I have put a new file up on my site. File name; winbase5.exe File size; 5.3 meg. An arcade style baseball game version 5 now writes the baseballlog.txt file of the entire series to your documents\kitchensinc folder. And I added new commercials baseco14.wav through baseco22.wav. The winbase5.exe file can be found on my free windows sapi5 text to speech games page. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phones - Re: Any Accessible Android Games
I got my info from users of LG phones that subscribe to a list for blind Verizon phone users, and I figured that it was up to date. The issues you mention must be the reason for my inaccuracy, and I apologize for it being so. Thanks. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 11, 2013 1:54 PM Subject: Re: [Audyssey] phones - Re: Any Accessible Android Games Hi Charles, No offense, but please stop spouting old information like this. Most newer LG phones don't have this problem, and have not had them for quite some time. I do not know where you are getting your information, but I can say the problem you speak of is not an issue on an LG phone running a recent version of Droid OS. Things are moving very rapidly in terms of Android accessibility and both the OS and Talkback are being updated very rapidly. So something you heard a year ago, six months ago, or three months ago may not be true today. Know what I mean? If you really want to know what is going on Suggest you head over to the Eyes Free mailing list, sign up, and follow the discussions as that is really the only way to keep up to date with what is going on. I know that I found a couple of web sites that discussed this or that didn't work on Android, were not accessible, only to find out on the Eyes Free list that issue had ben resolved a couple of months back. Point being is I think the problem we have with Android is there is a lot of old out of date information being passed around by well meaning people who don't use Android, but are only going by what they have heard. Therefor much of what has been said is either false, out of date, or simply misinformation. Of course, what Cara said earlier is true as well. There are so many different phones running different versions of Droid OS that one person's experience wit say a Samsung Galaxy S3 won't be the same as someone running a Droid Razor MX. The difference is so drastic that one person will have a good experience and the other may have a bad one all because he or she picked the wrong phone. As a result of this confusion Android doesn't have a good rep among blind and low vision users even though in the hands of the right user and the right phone might be a decent alternative to an iPhone. I guess the thing that makes an iPhone stand out is there is a similar user experience regardless of the phone, and accessibility is stable and just works. There is no worries about if a person has the right phone, right version of the OS,and if app x will work. Cheers! On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote: Those are not fully accessible. Unless things have changed, LG phones speak through the first few layers of their menus, then quit speaking. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 08, 2013 5:30 PM Subject: Re: [Audyssey] Any Accessible Android Games Well with things as they are people are pointing at the lg nexus phones. At 09:23 AM 11/9/2013, you wrote: Hello everyone, I've been comparing an Apple iPhone with a Samsung Galaxy, and so far I think in many ways I personally prefer the Galaxy S4 over the Apple iPhone 5. It has a bigger touch screen, I liked the way the icons were arranged, the user interface was nicer in some ways, and I felt Android 4.2 has nearly the same accessibility with Talkback as iOS and VoiceOver. There were a few things where VoiceOver was a tad bit better in terms of accessibility, but it was not worth the higher price tag in my opinion. However, to get to the point before I buy an Android phone I want to know what if any accessible games are available for the platform? I believe there was a game called Stem Stumper and I think there was one called Lockpick or something like that. Is that all there is or is there a growing market of accessible games for Android I don't know about? I am aware that the blind and low vision community as a whole is pretty much madly in love with Apple iOS right now, but there has to be some accessible games available for Android. If not I figure USA Games will have to set to work making some to rectify that problem. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] Back to core exiles and why did I stop?
Absolutely no idea! If the braille note can handle a web browser then it should be okay, however while core exiles is one of the most well layed out games ever (with very much good lables for graphical buttons and such), it does use some of verything that standard web pages and controls do. There are many buttons with text lables, there are dropdowns, there are tables, there are labeled graphics, indeed it's a very! graphical game for all that it uses lots of text and all the graphics have coherent labels. Not knowing anything about how braille notes access the internet that's about all I can say. All the best, Dark. - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 11, 2013 5:06 PM Subject: Re: [Audyssey] Back to core exiles and why did I stop? Hi Can you play ce on a braillenote since its an online game? On 11/8/13, dark d...@xgam.org wrote: Hi. Thanks for the vote of confidence. I'll see. It's a little more difficult now due to where my speakers are and need to rearrange my desk but I'm glad people enjoyed what I did so far. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- \v/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Using hotkeys as you describe is actually just what zero sight does. When taking off you have to for instance press f for the flaps and once in the air g to retract landing gear (it's a pain if you forget this since it pretty much dooms your game, well up until parashoot jumps were introduced in the zero sight extention. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phones - Re: Any Accessible Android Games
Hi Charles, No problem. Like I said things in Android land is very unpredictable, and everyone is having an issue getting the right models of phone and the latest software packages which is causing a lot of confusion in the blind Android user community. There are good phones, and they are getting better all the time but a blind user really needs to be informed of what they are buying. Take LG for example here. I have heard some good things about the G2 phones being sold by Verizon. There is a discussion about the LG G2 phones on the Eyes Free mailing list, and from what I've been reading it is very accessible out of the box. Older LG phones without the latest Android updates may not be as accessible which would cause confusion for a non-Android user who doesn't know the difference from one make and model of phone from another. :D That said, I think right now for the average blind user the iPhone is really the better choice. the accessibility is a bit ahead of Android, more accessible apps, and is more universal from phone to phone. The Android is better suited to the blind user who doesn't mind experimentation, who doesn't mind testing hardware and software, and who doesn't mind working with the developer to improve things that don't work quite right. In short, a programmer like myself who frequently beta tests things just because I like messing around with technology for the fun of it. Cheers! On 11/11/13, Charles Rivard wee1s...@fidnet.com wrote: I got my info from users of LG phones that subscribe to a list for blind Verizon phone users, and I figured that it was up to date. The issues you mention must be the reason for my inaccuracy, and I apologize for it being so. Thanks. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 11, 2013 1:54 PM Subject: Re: [Audyssey] phones - Re: Any Accessible Android Games Hi Charles, No offense, but please stop spouting old information like this. Most newer LG phones don't have this problem, and have not had them for quite some time. I do not know where you are getting your information, but I can say the problem you speak of is not an issue on an LG phone running a recent version of Droid OS. Things are moving very rapidly in terms of Android accessibility and both the OS and Talkback are being updated very rapidly. So something you heard a year ago, six months ago, or three months ago may not be true today. Know what I mean? If you really want to know what is going on Suggest you head over to the Eyes Free mailing list, sign up, and follow the discussions as that is really the only way to keep up to date with what is going on. I know that I found a couple of web sites that discussed this or that didn't work on Android, were not accessible, only to find out on the Eyes Free list that issue had ben resolved a couple of months back. Point being is I think the problem we have with Android is there is a lot of old out of date information being passed around by well meaning people who don't use Android, but are only going by what they have heard. Therefor much of what has been said is either false, out of date, or simply misinformation. Of course, what Cara said earlier is true as well. There are so many different phones running different versions of Droid OS that one person's experience wit say a Samsung Galaxy S3 won't be the same as someone running a Droid Razor MX. The difference is so drastic that one person will have a good experience and the other may have a bad one all because he or she picked the wrong phone. As a result of this confusion Android doesn't have a good rep among blind and low vision users even though in the hands of the right user and the right phone might be a decent alternative to an iPhone. I guess the thing that makes an iPhone stand out is there is a similar user experience regardless of the phone, and accessibility is stable and just works. There is no worries about if a person has the right phone, right version of the OS,and if app x will work. Cheers! On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote: Those are not fully accessible. Unless things have changed, LG phones speak through the first few layers of their menus, then quit speaking. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 08, 2013 5:30 PM Subject: Re: [Audyssey] Any Accessible Android Games Well with things as they are people are pointing at the lg nexus phones. At 09:23 AM 11/9/2013, you wrote: Hello everyone, I've been comparing an Apple iPhone with a Samsung Galaxy, and so far I think in many ways I personally prefer the Galaxy S4 over the Apple iPhone 5. It has a bigger touch screen, I liked the way the icons were arranged, the user interface was