[Audyssey] I still need help to buy bopit xt

2013-11-11 Thread Nicol
Hi all
I am still struggling a lot to buy bopit xt.
Tom thanks, I clicked on the link you gave for the accessible amazon page.
I clicked on the link to purchase bopit xt.
I gave my full address.
The website tells me: your order contains an item that cannot be shipped to
the specified address.
Please can you advise me of a place where I can buy bopit xt?
I need bopit xt to be shipped to me as I reside in south africa.
I have contacted toy stores in south africa such as toys are us but they
don't know where I can get bopit xt.
Which toy store in the US would you recommend buying bopit xt from that will
ship it to me?
Any help is much appreciated.



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Re: [Audyssey] Any Accessible Android Games

2013-11-11 Thread Cara Quinn
Hi Thomas,

I'll only speak for myself here; you've mentioned wanting to expand your game 
development which has always been focused on USA Games so yes, I did think you 
wanted to move to Android in that context.

If not, then definitely, by all means go for it! Since you will know exactly 
what OS you are developing for and which phone, then you have none of the 
issues which would get in your way otherwise.

So yes! I think you should go for it!… :)

On the other side of your note, please know that your in our thoughts. So sorry 
you are dealing with divorce. I sent you a personal note as well. -Hoping you 
did get it.

Talk soon and I wish you my very best…

Sincerely,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 10, 2013, at 7:21 AM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Cara,

I guess my issue is what if someone isn't concerned about creating a
sustainable business for creating apps and games for Android. What if
the person merely wants a phone to use for personal use, and perhaps
want to develop something for non-commercial use for himself?

I guess that is where I have a problem with iPhone. Everyone is
totally focused on the business perspective, of how many customers I
might have, of creating a sustainable business, when that isn't what I
want the phone for. In time I might want to go that direction, but
right now I am in financial dire straights , am in fact about to lose
everything except the shirt on my back in a nasty divorce, and so I am
going to have to start over from scratch by getting electronics and
furniture at discount prices. An Apple iPhone is way beyond my budget
for the next year or two. I merely want to know if I can get by for
the next couple of years on an Android with the latest version of
Droid OS and Talkback.

Cheers!

On 11/9/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Charles,
 
 Well, not being super familiar with the Windows environment after XP, I
 can't really comment on that. What I'm meaning though, is that the process
 of getting the system to be accessible is one hurtle and once you get past
 that, you then need to consider the actual accessibility experience for the
 end user. Both these differ based on the flavor of Android being used.
 
 Does this make sense?
 
 For myself, the experiences I've had with Android have been both wildly
 inconsistent and also really fiddly by comparison to the very stable and
 consistent experience on the iPhone.
 
 Access is definitely getting better on Android which is a really good thing.
 I just think that at the present moment, there's still so much variety in
 the user experience when it comes to accessibility that developing for the
 platform turns out to be a huge commitment in terms of support.
 
 For someone thinking of developing games as a sustainable business, one
 still has the situation where the general user-base is still not nearly as
 large as with the iDevices. So in the case of an accessible game developer,
 the commitment is pretty serious for just not as much return.
 
 I think the platform just needs to mature a little bit more, which I know
 will happen. I'm not sure if the really super consistent accessibility
 experience will ever be the same as on iOS only because of the underlying
 ethos of each OS, but ideally that's what I think we would want, both as
 users and developers.
 
 Again, I'd be interested to hear others thoughts on this.
 
 Thanks,
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara

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Re: [Audyssey] Running silent steel under win7.

2013-11-11 Thread shaun everiss
Well I don't, I got the game second hand as the disks were already in 
that condition, cost me 20 bucks for it.

the case was in bad condition.

At 03:56 AM 11/11/2013, you wrote:

Hi Shaun,

Dang! You treat your software discs pretty rough.All of my game discs
etc are all in a nice box in their cases, and I always make duplicates
of my original software discs so I will use the copies rather than the
original discs. That keeps the original media in good condition.

Cheers!

On 11/8/13, shaun everiss sm.ever...@gmail.com wrote:
 I have the game but its probably not worth playing I have played it
 about 50 times though.
 I have the origional though broken disks in their broken cases but I
 don't want to use them that much as their condition was well used.
 If I ever lost or intentionally deleted the game the cds may or may
 not work again.
 I was barely able  to transfer them to my drives when I got the game.

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Re: [Audyssey] Running silent steel under win7.

2013-11-11 Thread Thomas Ward
Hi Shaun,

I see. Well, when I got mine it came with a computer I had purchased
at the time and my copy of Silent Steel came in a cardboard sleeve
that folded out with all four discs in it. Despite having it for
nearly 20 years they are still in good condition and the cardboard
sleeve is a little warn, but still in decent shape. Whoever had the
discs before you must have beaten the crap out of them.

Cheers!


On 11/10/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I don't, I got the game second hand as the disks were already in
 that condition, cost me 20 bucks for it.
 the case was in bad condition.

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Re: [Audyssey] I still need help to buy bopit xt

2013-11-11 Thread Thomas Ward
Hi Nicol,

Sorry, I don't know. It almost sounds like you will need to make
arrangements with someone who will A, buy the toy for you, and B, will
then ship it to South Africa once he/she buys it for you. That is the
only way I know of to suggest getting it.

Before you ask I won't be able to do it myself. Right now I am up to
my neck in alligators, proverbially speaking, and have troubles of my
own. Otherwise I would try and help you myself.

Cheers!


On 11/11/13, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 I am still struggling a lot to buy bopit xt.
 Tom thanks, I clicked on the link you gave for the accessible amazon page.
 I clicked on the link to purchase bopit xt.
 I gave my full address.
 The website tells me: your order contains an item that cannot be shipped to
 the specified address.
 Please can you advise me of a place where I can buy bopit xt?
 I need bopit xt to be shipped to me as I reside in south africa.
 I have contacted toy stores in south africa such as toys are us but they
 don't know where I can get bopit xt.
 Which toy store in the US would you recommend buying bopit xt from that
 will
 ship it to me?
 Any help is much appreciated.



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[Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Nicol
Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of buttons
the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the pannel
in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning curve.
I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a new
pilot.
So  the gamer navigates this dialogue box , like  all other dialogue boxes,
with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and then
the brown large button.
Then you need to find and  press the second one  of a group of 5 blac radio
buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging is
to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times to
get to the group of black radio buttons. Etc. 
So based on what the flight attendant told me when I was flying by plane 30
years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years ago.
I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes. 
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a hot
key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons and
levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to get
to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Charles Rivard
Here are my first thoughts:  Far too much tabbing.  Very simplistic.  Also, 
to a lot of people who have never seen before, a color name is just that; a 
name.  Other than that, they mean nothing in the way of feedback.  While a 
sighted pilot sees all of the buttons, levers, and everything at a glance 
and does not have to hunt for controls, this would be very time consuming 
for a blind pilot, and you have to be quick to operate controls at times. 
Having to tab for everything would prevent this from being done in a smooth 
time frame.  This would result in a very tedious and not very realistic 
flight simulator game that, to me, would not be very entertaining.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers@audyssey.org
Sent: Monday, November 11, 2013 9:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator



Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a 
massive

dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of 
buttons

the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the 
pannel

in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning 
curve.

I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a 
new

pilot.
So  the gamer navigates this dialogue box , like  all other dialogue 
boxes,

with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and 
then

the brown large button.
Then you need to find and  press the second one  of a group of 5 blac 
radio

buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging 
is

to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times 
to

get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 
30

years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years 
ago.

I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a 
hot

key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons 
and

levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to 
get

to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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All 

Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-11 Thread David Bartling
Hi
Can you play ce on a braillenote since its an online game?

On 11/8/13, dark d...@xgam.org wrote:
 Hi.

 Thanks for the vote of confidence. I'll see. It's a little more difficult
 now due to where my speakers are and need to rearrange my desk but I'm glad

 people enjoyed what I did so far.

 All the best,

 Dark.


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Re: [Audyssey] phones - Re: Any Accessible Android Games

2013-11-11 Thread Thomas Ward
Hi Charles,

No offense, but please stop spouting old information like this. Most
newer LG phones don't have this problem, and have not had them for
quite some time. I do not know where you are getting your information,
but I can say the problem you speak of is not an issue on an LG phone
running a recent version of Droid OS. Things are moving very rapidly
in terms of Android accessibility and both the OS and Talkback are
being updated very rapidly. So something you heard a year ago, six
months ago, or three months ago may not be true today. Know what I
mean?

If you really want to know what is going on Suggest you head over to
the Eyes Free mailing list, sign up, and follow the discussions as
that is really the only way to keep up to date with what is going on.
I know that I found a couple of web sites that discussed this or that
didn't work on Android, were not accessible, only to find out on the
Eyes Free list that issue had ben resolved a couple of months back.
Point being is I think the problem we have with Android is there is a
lot of old out of date information being passed around by well meaning
people who don't use Android, but are only going by what they have
heard. Therefor much of what has been said is either false, out of
date, or simply misinformation.

Of course, what Cara said earlier is true as well. There are so many
different phones running different versions of Droid OS that one
person's experience wit say a Samsung Galaxy S3 won't be the same as
someone running a Droid Razor MX. The difference is so drastic that
one person will have a good experience and the other may have a bad
one all because he or she picked the wrong phone. As a result of this
confusion Android doesn't have a good rep among blind and low vision
users even though in the hands of the right user and the right phone
might be a decent alternative to an iPhone.

I guess the thing that makes an iPhone stand out is there is a similar
user experience regardless of the phone, and accessibility is stable
and just works. There is no worries about if a person has the right
phone, right version of the OS,and if app x will work.

Cheers!


On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 Those are not fully accessible.  Unless things have changed, LG phones speak

 through the first few layers of their menus, then quit speaking.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 08, 2013 5:30 PM
 Subject: Re: [Audyssey] Any Accessible Android Games


 Well with things as they are people are pointing at the lg nexus phones.

 At 09:23 AM 11/9/2013, you wrote:
Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Thomas Ward
Hi Nicol,

I appreciate the suggestion, but to be honest it is far too simplistic
to be a true flight simulator.

To begin with while it is true that a standard cockpit has many
buttons and switches to raise/lower the flaps, to start and shut off
the engines, to raise/lower the landing gear, whatever there is still
plenty of manual control required by the flight stick and the peddles
on the floor. Assuming the pilot isn't using the autopilot he or she
will have to move the stick left/right  to bank the plane in that
direction, pull back the stick to gain altitude, and push the stick
forward to dive. So point being if a flight simulation was to be at
all realistic the game by rights should have joystick control and
allow the blind gamer the ability to steer the plane and take off and
land using his/her flight controller.

The next issue is timing. In your suggestion a person has to tab
around the screen looking for buttons. This is very slow and a bit
tedious. A Sighed pilot can merely look at the buttons and press the
one he or she needs. The way your suggestion works a blind gamer would
have to tab around several times to get the right button which is much
slower than just pressing the proper button. Therefore some sort of
hot key would be the only way to give the player the same timing and
control over the planes electronics as a real pilot would have.

Finally, in your suggestion you mentioned using colored buttons like
red, green, white, black, whatever. That might be fine if the game
were designed for sighted gamers, but we aren't talking about sighted
players. Most people on this list have little to no vision so colors
don't mean a lot to them. It would make more sense to simply label the
buttons Start Engines, Landing Gear Up, Landing Gear Down, Flaps Up,
Flaps Down, or something like that. In other words give the buttons
useful names rather than simply give them colors that have to be
looked up in a manual.

Cheers!

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[Audyssey] Message from Jim Kitchen.

2013-11-11 Thread michael barnes

Hi,

I have put a new file up on my site.

File name; winbase5.exe File size; 5.3 meg.

An arcade style baseball game
version 5 now writes the baseballlog.txt file of the entire series to 
your documents\kitchensinc folder. And I added new commercials 
baseco14.wav through baseco22.wav.


The winbase5.exe file can be found on my free windows sapi5 text to 
speech games page.


BFN
Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA

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Re: [Audyssey] phones - Re: Any Accessible Android Games

2013-11-11 Thread Charles Rivard
I got my info from users of LG phones that subscribe to a list for blind 
Verizon phone users, and I figured that it was up to date.  The issues you 
mention must be the reason for my inaccuracy, and I apologize for it being 
so.  Thanks.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 11, 2013 1:54 PM
Subject: Re: [Audyssey] phones - Re: Any Accessible Android Games



Hi Charles,

No offense, but please stop spouting old information like this. Most
newer LG phones don't have this problem, and have not had them for
quite some time. I do not know where you are getting your information,
but I can say the problem you speak of is not an issue on an LG phone
running a recent version of Droid OS. Things are moving very rapidly
in terms of Android accessibility and both the OS and Talkback are
being updated very rapidly. So something you heard a year ago, six
months ago, or three months ago may not be true today. Know what I
mean?

If you really want to know what is going on Suggest you head over to
the Eyes Free mailing list, sign up, and follow the discussions as
that is really the only way to keep up to date with what is going on.
I know that I found a couple of web sites that discussed this or that
didn't work on Android, were not accessible, only to find out on the
Eyes Free list that issue had ben resolved a couple of months back.
Point being is I think the problem we have with Android is there is a
lot of old out of date information being passed around by well meaning
people who don't use Android, but are only going by what they have
heard. Therefor much of what has been said is either false, out of
date, or simply misinformation.

Of course, what Cara said earlier is true as well. There are so many
different phones running different versions of Droid OS that one
person's experience wit say a Samsung Galaxy S3 won't be the same as
someone running a Droid Razor MX. The difference is so drastic that
one person will have a good experience and the other may have a bad
one all because he or she picked the wrong phone. As a result of this
confusion Android doesn't have a good rep among blind and low vision
users even though in the hands of the right user and the right phone
might be a decent alternative to an iPhone.

I guess the thing that makes an iPhone stand out is there is a similar
user experience regardless of the phone, and accessibility is stable
and just works. There is no worries about if a person has the right
phone, right version of the OS,and if app x will work.

Cheers!


On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
Those are not fully accessible.  Unless things have changed, LG phones 
speak


through the first few layers of their menus, then quit speaking.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 08, 2013 5:30 PM
Subject: Re: [Audyssey] Any Accessible Android Games



Well with things as they are people are pointing at the lg nexus phones.

At 09:23 AM 11/9/2013, you wrote:

Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-11 Thread dark

Absolutely no idea!

If the braille note can handle a web browser then it should be okay, however 
while core exiles is one of the most well layed out games ever (with very 
much good lables for graphical buttons and such), it does use some of 
verything that standard web pages and controls do. There are many buttons 
with text lables, there are dropdowns, there are tables, there are labeled 
graphics, indeed it's a very! graphical game for all that it uses lots of 
text and all the graphics have coherent labels.


Not knowing anything about how braille notes access the internet that's 
about all I can say.


All the best,

Dark.
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 11, 2013 5:06 PM
Subject: Re: [Audyssey] Back to core exiles and why did I stop?



Hi
Can you play ce on a braillenote since its an online game?

On 11/8/13, dark d...@xgam.org wrote:

Hi.

Thanks for the vote of confidence. I'll see. It's a little more difficult
now due to where my speakers are and need to rearrange my desk but I'm 
glad


people enjoyed what I did so far.

All the best,

Dark.


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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread dark
Using hotkeys as you describe is actually just what zero sight does. When 
taking off you have to for instance press f for the flaps and once in the 
air g to retract landing gear (it's  a pain if you forget this since it 
pretty much dooms your game, well up until parashoot jumps were introduced 
in the zero sight extention.


All the best,

Dark. 



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Re: [Audyssey] phones - Re: Any Accessible Android Games

2013-11-11 Thread Thomas Ward
Hi Charles,

No problem. Like I said things in Android land is very unpredictable,
and everyone is having an issue getting the right models of phone and
the latest software packages which is causing a lot of confusion in
the blind Android user community. There are good phones, and they are
getting better all the time but a blind user really needs to be
informed of what they are buying.

Take LG for example here. I have heard some good things about the G2
phones being sold by Verizon. There is a discussion about the LG G2
phones on the Eyes Free mailing list, and from what I've been reading
it is very accessible out of the box. Older LG phones without the
latest Android updates may not be as accessible which would cause
confusion for a non-Android user who doesn't know the difference from
one make and model of phone from another. :D

That said, I think right now for the average blind user the iPhone is
really the better choice. the accessibility is a bit ahead of Android,
more accessible apps, and is more universal from phone to phone.  The
Android is better suited to the blind user who doesn't mind
experimentation, who doesn't mind testing hardware and software, and
who doesn't mind working with the developer to improve things that
don't work quite right. In short, a programmer like myself who
frequently beta tests things just because I like messing around with
technology for the fun of it.

Cheers!


On 11/11/13, Charles Rivard wee1s...@fidnet.com wrote:
 I got my info from users of LG phones that subscribe to a list for blind
 Verizon phone users, and I figured that it was up to date.  The issues you
 mention must be the reason for my inaccuracy, and I apologize for it being
 so.  Thanks.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 11, 2013 1:54 PM
 Subject: Re: [Audyssey] phones - Re: Any Accessible Android Games


 Hi Charles,

 No offense, but please stop spouting old information like this. Most
 newer LG phones don't have this problem, and have not had them for
 quite some time. I do not know where you are getting your information,
 but I can say the problem you speak of is not an issue on an LG phone
 running a recent version of Droid OS. Things are moving very rapidly
 in terms of Android accessibility and both the OS and Talkback are
 being updated very rapidly. So something you heard a year ago, six
 months ago, or three months ago may not be true today. Know what I
 mean?

 If you really want to know what is going on Suggest you head over to
 the Eyes Free mailing list, sign up, and follow the discussions as
 that is really the only way to keep up to date with what is going on.
 I know that I found a couple of web sites that discussed this or that
 didn't work on Android, were not accessible, only to find out on the
 Eyes Free list that issue had ben resolved a couple of months back.
 Point being is I think the problem we have with Android is there is a
 lot of old out of date information being passed around by well meaning
 people who don't use Android, but are only going by what they have
 heard. Therefor much of what has been said is either false, out of
 date, or simply misinformation.

 Of course, what Cara said earlier is true as well. There are so many
 different phones running different versions of Droid OS that one
 person's experience wit say a Samsung Galaxy S3 won't be the same as
 someone running a Droid Razor MX. The difference is so drastic that
 one person will have a good experience and the other may have a bad
 one all because he or she picked the wrong phone. As a result of this
 confusion Android doesn't have a good rep among blind and low vision
 users even though in the hands of the right user and the right phone
 might be a decent alternative to an iPhone.

 I guess the thing that makes an iPhone stand out is there is a similar
 user experience regardless of the phone, and accessibility is stable
 and just works. There is no worries about if a person has the right
 phone, right version of the OS,and if app x will work.

 Cheers!


 On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 Those are not fully accessible.  Unless things have changed, LG phones
 speak

 through the first few layers of their menus, then quit speaking.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 08, 2013 5:30 PM
 Subject: Re: [Audyssey] Any Accessible Android Games


 Well with things as they are people are pointing at the lg nexus
 phones.

 At 09:23 AM 11/9/2013, you wrote:
Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was