Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Cara Quinn
Hi Thomas,

I believe KitKat is being rolled out now on some Nexus devices, with cellular 
devices soon.

Smiles,

CQ :)
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On Nov 13, 2013, at 1:52 PM, Thomas Ward  wrote:

Hi Jacob,

Thanks for the info. I heard that There was an easy way to disable and
enable Talkback on modern Android devices, and it is nice to have that
confirmed. I also heard with Android 4.3 and higher a person is
suppose to hold down two fingers on the home button when the device is
turned on and it will come up talking with Talkback too. So it sounds
like Android is definitely slowly but surely catching up with iOS. It
will probably just take a year or two to fully close the gap. I've
been hearing KitCat will be very good accessibility wise once it
begins shipping on devices.

Cheers!


On 11/13/13, Jacob Kruger  wrote:
> Just a note that with a version of android that includes explore by touch,
> you can easily enough turn talkback and explore by touch on and off using
> the talkback global context menu - standard gesture of drag down and then
> swipe right invokes it, and then moving around screen, generally on top left
> 
> is suspend talkback, and the default reactivation then occurs after you lock
> 
> and unlock screen again, but, you can also change that setting in talkback
> settings.
> 
> Stay well
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
> 

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[Audyssey] apple 2 ee emulator questions

2013-11-13 Thread Josh

hi

well I got the apple2ee emulator working. some questions though. how do 
I review the screen is there a review cursor? what commands can I use? 
like alt and control key combinations?


thanks

Josh


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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Cara Quinn
HI dakotah,

You actually can get refunds for inaccessible apps from the Apple App Store as 
well.

the diff is that you need to contact them to let them know that the app is 
inaccessible, which isn't necessarily a bad thing since they'll then know about 
the app and can address any VO issues that need to be addressed.

Smiles,

Cara :)
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On Nov 12, 2013, at 5:29 PM, Dakotah Rickard  wrote:

dakotah


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[Audyssey] Audio Archery thoughts

2013-11-13 Thread Charles Rivard
After playing the updated Audio Archery, here are my thoughts, and I would 
appreciate yours:

1.  The panning from left to right is smoother.

2.  The scoring area is smaller, thus, harder to hit.  To beat the game, you're 
going to have to be really good.

3.  I like the announcement of your current score during the round that lets 
you know how close you are to the target score.

4.  I'm not sure how the bonus scoring works, and there is no mention of it 
during the instructions.---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
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[Audyssey] Let's Plays?

2013-11-13 Thread Allison P
Hi all. I was wanting to find some other let's plays by blind folks
that I could listen to. I really enjoyed the one Clement did for
Shadow Line, and the one that Dragon guy did for Papa Sangre I and II
was freaking awesome! Lol. So yeah, does anyone know of anymore, or
maybe a site that has more of them? Thanks.

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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Thomas Ward
Hi Dark,

Well, I think he was talking about getting a Nexus more or less as a
tech toy to play with rather than getting more games so on. From what
I have researched there are games for Android, but definitely nowhere
the quantity available for iOS.

Based on my own personal experiences I think Android is usable, but
nothing over the top or fantastic yet. For a casual end user iOS
devices be it iPhones, iPads, and iPods is the best choice for a blind
user given the accessibility and number of apps available. This could
change in the next year or two the way Android is slowly catching up
access wise, but its not really prime time for everyone. Especially,
given the fact there are a lot of older phones being sold through
AT&T, Verizon, Sprint, etc and if a blind user doesn't really know
what he or she is looking for in terms of a good Android phone he or
she is likely to get a lemon which won't be as good as a newer model.

Cheers!

On 11/13/13, dark  wrote:
> Hi Decota.
>
> I find this an interesting summation, and I've actually been talking to the
>
> developers of startraders to fix their mapping system, (as well as about
> access in their other games), so that the game is fully accessible on both
> platforms.
>
> One question I have however is regarding your last summation, about buying
> an Iphone and a nexus tablet. I have the Iphone as I've said and I enjoy the
>
> platform with it's games, however you mention buying a Nexus for
> "entertainment" yet it's the Iphone that has the games and fun stuff.
>
> if you mean by "entertainment" simply a tech toy to play with or something
> for coders to work on, fair enough. However to me as someone who's interests
>
> are mostly in games and other fun applications, it just seems there's not at
>
> this point in time much purpose in getting an Android system, since it's not
>
> got the unique games and other fun stuff to do that the Iphone has.
>
> Of course I freely admit this could well change in the future, and if loads
>
> of android only titles and programs are developed I'll gladly look into
> getting access to that platform, probably on a tablet as you said.
>
> Of course I'm not a raging Apple fan either, indeed some of the bugs in Ios
>
> are slightly getting on my whick, but I have enjoyed the things I've been
> able to do with the device particularly when it comes to inervative games
> such as Papasangre 2.
>
> Regarding Choiceofgames, well of course I've only got what I've heard others
>
> say about access to go on not having an android device myself, however you
> might want to ask about this on the audiogames.net forum since we have a lot
>
> of android users there who informed me as to games etc.
>
> Interestingly enough however people have also stated that the storm8 games
> such as vampires live, zombies live etc, are actually inaccessible on
> android, which is a shame.
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Thomas Ward
Hi Dark,

Well, of course having an accessible phone just to have a decent phone
is only half of it. Obviously, since I am looking at smartphones I am
hoping to get a few extras like the ability to listen to Internet
radio, watch Youtube videos on the go, maybe play a few games, and
generally have a portable computer with me. When I go to the market to
buy things it would be nice to pull out my phone and read my shopping
list rather than having to braille it or give a print list to someone
to read for me. A smartphone would allow me a bit of portability when
it comes to taking anything from a standard shopping list or an e-book
with me on the go.

Plus I have found out that both the iPhone and Android are able to use
OCR apps like Text Grabber that will allow me to lay a print document
such as a piece of mail, a book, cooking directions for a meal, etc on
the table where I can use Text Grabber to take a picture of the
document and convert it to text so I can read it with the phone's
screen reader. That would be an extremely useful tool now that I am
once again going to be single and living on my own. I'm naturally
going to have to begin looking for things like that which can aid in
my personal independence now that I do not have around the clock help
from my wife or son.

Cheers!


On 11/13/13, dark  wrote:
> Hi Tom.
>
> I'm sorry to hear about the devorce and appreciate the trouble, it's a shame
>
> that osmehting which is already emotionally difficult has to come with such
>
> a lot of financial issues.
>
> Of course, if your looking for an accessible phone just as an accessible
> phone that's fair enough.
>
> I confess, I actually only looked into Ios myself primarily for games and
> other fun stuff. Previous to this, I always thought a tablet, or indeed a
> phone with similar functions for me at least was a little superfluous.
>
> Up until last October I used a very bog standard, actually quite old but
> still functioning Nockier phone. This had zero accessibility features at
> all, however it did the job I wanted it for, it was a phone! I could pick it
>
> up, dile a number and speak to someone, and get messages by phoning the
> answer service. For E-mails, music, books, games, word processing etc on the
>
> go, well frankly having carried a laptop around on my back for close to 15
> years it never particularly struck me as a big deal to do so, even going as
>
> far as whipping my laptop out on station platforms or while sitting on a
> park bench. Of course,six  hour battery life was annoying, but not a deal
> breaker since I was rarely outside a charge socket for longer than that even
>
> on trains.
>
> The Iphone was therefore for me mainly a luxury thing to have fun with, 
>
> and yes it's certtainly done that, albeit I have been very pleased at the
> amount of other things it's done.
>
> While I still own a laptop (and indeed am writing on one now), I will admit
>
> I do find the extras the Iphone has, and the fact that it's small enough to
>
> say just take with me up the street very helpful.
>
> so, if you want a phone, just as a phone there are likely other options
> available. Whether Ios or Android, ultimately your getting a lot more than
> just a phone, and it's really that lot more that takes up the money.
>
> All the best,
>
> Dark.
>

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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread dark

Hi Tom.

I'm sorry to hear about the devorce and appreciate the trouble, it's a shame 
that osmehting which is already emotionally difficult has to come with such 
a lot of financial issues.


Of course, if your looking for an accessible phone just as an accessible 
phone that's fair enough.


I confess, I actually only looked into Ios myself primarily for games and 
other fun stuff. Previous to this, I always thought a tablet, or indeed a 
phone with similar functions for me at least was a little superfluous.


Up until last October I used a very bog standard, actually quite old but 
still functioning Nockier phone. This had zero accessibility features at 
all, however it did the job I wanted it for, it was a phone! I could pick it 
up, dile a number and speak to someone, and get messages by phoning the 
answer service. For E-mails, music, books, games, word processing etc on the 
go, well frankly having carried a laptop around on my back for close to 15 
years it never particularly struck me as a big deal to do so, even going as 
far as whipping my laptop out on station platforms or while sitting on a 
park bench. Of course,six  hour battery life was annoying, but not a deal 
breaker since I was rarely outside a charge socket for longer than that even 
on trains.


The Iphone was therefore for me mainly a luxury thing to have fun with,   
and yes it's certtainly done that, albeit I have been very pleased at the 
amount of other things it's done.


While I still own a laptop (and indeed am writing on one now), I will admit 
I do find the extras the Iphone has, and the fact that it's small enough to 
say just take with me up the street very helpful.


so, if you want a phone, just as a phone there are likely other options 
available. Whether Ios or Android, ultimately your getting a lot more than 
just a phone, and it's really that lot more that takes up the money.


All the best,

DArk. 



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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread dark

Hi Decota.

I find this an interesting summation, and I've actually been talking to the 
developers of startraders to fix their mapping system, (as well as about 
access in their other games), so that the game is fully accessible on both 
platforms.


One question I have however is regarding your last summation, about buying 
an Iphone and a nexus tablet. I have the Iphone as I've said and I enjoy the 
platform with it's games, however you mention buying a Nexus for 
"entertainment" yet it's the Iphone that has the games and fun stuff.


if you mean by "entertainment" simply a tech toy to play with or something 
for coders to work on, fair enough. However to me as someone who's interests 
are mostly in games and other fun applications, it just seems there's not at 
this point in time much purpose in getting an Android system, since it's not 
got the unique games and other fun stuff to do that the Iphone has.


Of course I freely admit this could well change in the future, and if loads 
of android only titles and programs are developed I'll gladly look into 
getting access to that platform, probably on a tablet as you said.


Of course I'm not a raging Apple fan either, indeed some of the bugs in Ios 
are slightly getting on my whick, but I have enjoyed the things I've been 
able to do with the device particularly when it comes to inervative games 
such as Papasangre 2.


Regarding Choiceofgames, well of course I've only got what I've heard others 
say about access to go on not having an android device myself, however you 
might want to ask about this on the audiogames.net forum since we have a lot 
of android users there who informed me as to games etc.


Interestingly enough however people have also stated that the storm8 games 
such as vampires live, zombies live etc, are actually inaccessible on 
android, which is a shame.

All the best,

Dark. 



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Re: [Audyssey] games consoles which is the best one to go for in terms of ease of use?

2013-11-13 Thread Brice Mellen
Well ps3 all the way on this one. Menus and most everything is accessible I 
stream media and everything. Just takes initial memorization of the layout.

Sent from my iPhone

> On Nov 13, 2013, at 1:04 PM, Chris H  wrote:
> 
> Curious as well. Don't think the Xbox is accessible at all though. I mean no 
> TTS or anything. The games might be accessible to some degree but the Xbox 
> can do more than that.
> 
> E-mail Facebook and iMessage
> christopher...@gmail.com
> 
>> On 13/11/2013 18:11, Darren Harris wrote:
>> Hi all,
>> 
>> 
>> 
>> Am interested to know what people think is about the best games console
>> around in terms of accessibility? I've read some stuff about the xbox and
>> xbox connect but is it any real good for us? Especially when it comes down
>> to downloadable content? I assume we can't access any of that? what is worth
>> getting or is it not worth getting any of them?
>> 
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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread dark

Hi Decota.

I've not confirmed this myself, but people on the audiogames.net site do 
mention having contacted Apple customer services after perchicing an 
inaccessible ap and getting a refund. It's true that this is informal rather 
than an instant process, but apparently unless the customer service person 
proves to be a complete git, (which happens much less often), the process is 
pretty standard.


I agree that an actual uninstall money back guarantee that didn't require 
shenanigans would be welcome, but equally your not absolutely stuck with an 
inaccessible ap and many of the people who write access recommendations for 
sites like Applevis have done this several times as they try different aps 
out.


All the best,

Dark. 



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[Audyssey] apple emulator

2013-11-13 Thread Josh

hi
does football and baseball come with the included disks or are they 
separate disks?



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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Thomas Ward
Hi Jacob,

Thanks for the info. I heard that There was an easy way to disable and
enable Talkback on modern Android devices, and it is nice to have that
confirmed. I also heard with Android 4.3 and higher a person is
suppose to hold down two fingers on the home button when the device is
turned on and it will come up talking with Talkback too. So it sounds
like Android is definitely slowly but surely catching up with iOS. It
will probably just take a year or two to fully close the gap. I've
been hearing KitCat will be very good accessibility wise once it
begins shipping on devices.

Cheers!


On 11/13/13, Jacob Kruger  wrote:
> Just a note that with a version of android that includes explore by touch,
> you can easily enough turn talkback and explore by touch on and off using
> the talkback global context menu - standard gesture of drag down and then
> swipe right invokes it, and then moving around screen, generally on top left
>
> is suspend talkback, and the default reactivation then occurs after you lock
>
> and unlock screen again, but, you can also change that setting in talkback
> settings.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>

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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Jacob Kruger
Just a note that with a version of android that includes explore by touch, 
you can easily enough turn talkback and explore by touch on and off using 
the talkback global context menu - standard gesture of drag down and then 
swipe right invokes it, and then moving around screen, generally on top left 
is suspend talkback, and the default reactivation then occurs after you lock 
and unlock screen again, but, you can also change that setting in talkback 
settings.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 13, 2013 03:27 AM
Subject: Re: [Audyssey] Any Accessible Android Games


Ok. I'm grabbing onto this topic a bit late, but here goes.

I have used an iPhone 5 for a year now, and it's changed my life. I
grabbed up a cheap crappy Android device at the beginning of April
this year, but it ran I think Android 2.6, so it wasn't very fun.
Still, finding that I could actually use it gave me hope. About two
months ago, I bought a Nexus 7 FHD and have been slowly gaining in
both proficiency and respect for the Android platform.

Here's my take on the main issue, games, with some sub-issues below.

First, there's a game, Star Traders, which I really like. It's
available on both iOS and Android, though there are some slight
differences. The Android version does some odd stuff, but it's
useable. I haven't figured out how to make the ChoiceOfGames games
work, and I've tried several of them. I can't read the pages and I
can't seem to find the radio buttons, but if some people say they
work, they work.

As for other games, the big problem is that the ExploreByTouch feature
of Android was added in 4.0 Ice Cream Sandwich, and some games were
developed before that, so you either have to turn off Explore By Touch
or suspend Talkback, Android's native screen reader. IOS offers the
triple click home command to enable and disable Voiceover, but Google
hasn't implemented anything like that for Talkback, so you have to do
a bit of fiddling to make it work.

Finally, as for development, you're absolutely right. It is very
possible to make accessible apps on Android; it's just that most
people don't really bother. It can even be free to make said apps,
which is great. Why throw down cash if you don't have to.
However, to be fair to the iPhone, there are other options to buying a
Mac and learning Objective C. The easiest is using a port of C#, a
programming language with which you are either familiar or can easily
become familiar, as it's rather like Java. There are other options,
though they escape me for now. The port of C# does cost money, but
it's $400 or $450, I think, rather than thousands.
Also, there's the pickiness of Apple's App store, and the developers'
program charges, but it's a question. There are plenty of people using
Android devices successfully, as it's now a much more accessible
platform than it was, but the majority still use Apple's product
lines. That means that you'd maximize profits, even given the
additional costs, by going the iOS route. Still, if you go with
Android, you'll be putting little money down, eaning you can charge
less and still profit.

In my humble opinion, the best solution would be play the fence, as
I'm doing. Essentially, if you can afford to do so, buy both.

finally, some cautionary advice that you probably already know.
The most wonderful thing about Android is that it's got a lot of open
source elements, though some of the elements most crucial to Android
are being swallowed up by Google and made closed source. Android
transitions smoothly between various apps providing various functions,
whereas Apple has each app sandboxed, meaning that even a simple thing
like sending an email with an attachment is pretty nearly impossible.
However, Android is highly fragmented. Many, many people still use
older devices (before 4.0) with crappy accessibility and poor support.
The only devices which are guaranteed an update are Nexus devices, and
even these aren't sure things, as the recent drop of the Galaxy Nexus
shows.

The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
as I've done. First and foremost, they are both at the beginning of
their current tech cycles, and secondarily, this allows you to have
the portability of the iPhone for day to day tasks like calling and
navigation, but it allows you to have a dedicated amusement device in
the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
a little under $500 for the devices and gaining a foothold on both
markets.

Still, whatever choice you make, I'm sure that great things are to come.

I wish you luck.



On 11/10/13, Charles Rivard  wrote:

Actually, this method is, I suppose, a way for us to "drag and drop".  I
would like to be able to do it in apps such as a che

Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Thomas Ward
Hi Nick,

I appreciate your take on the Android verses iOS debate. For the most
part I agree for someone like me investing into both platforms
eventually would be the best thing from a business oriented point of
view. Right now though I just need an accessible phone, and because I
am going through a very costly divorce I don't have a lot of money to
throw down for phones, tablets, whatever. I just need an accessible
phone for a reasonable price. If I can get some accessible games to
play on it all the better. Otherwise I'll just buy the least expensive
phone I can get that offers decent accessibility. The way I see it I
can always upgrade or buy a better phone whatever when I am
financially back on my feet again.

Cheers!


 On 11/12/13, Dakotah Rickard  wrote:
> Ok. I'm grabbing onto this topic a bit late, but here goes.
>
> I have used an iPhone 5 for a year now, and it's changed my life. I
> grabbed up a cheap crappy Android device at the beginning of April
> this year, but it ran I think Android 2.6, so it wasn't very fun.
> Still, finding that I could actually use it gave me hope. About two
> months ago, I bought a Nexus 7 FHD and have been slowly gaining in
> both proficiency and respect for the Android platform.
>
> Here's my take on the main issue, games, with some sub-issues below.
>
> First, there's a game, Star Traders, which I really like. It's
> available on both iOS and Android, though there are some slight
> differences. The Android version does some odd stuff, but it's
> useable. I haven't figured out how to make the ChoiceOfGames games
> work, and I've tried several of them. I can't read the pages and I
> can't seem to find the radio buttons, but if some people say they
> work, they work.
>
> As for other games, the big problem is that the ExploreByTouch feature
> of Android was added in 4.0 Ice Cream Sandwich, and some games were
> developed before that, so you either have to turn off Explore By Touch
> or suspend Talkback, Android's native screen reader. IOS offers the
> triple click home command to enable and disable Voiceover, but Google
> hasn't implemented anything like that for Talkback, so you have to do
> a bit of fiddling to make it work.
>
> Finally, as for development, you're absolutely right. It is very
> possible to make accessible apps on Android; it's just that most
> people don't really bother. It can even be free to make said apps,
> which is great. Why throw down cash if you don't have to.
> However, to be fair to the iPhone, there are other options to buying a
> Mac and learning Objective C. The easiest is using a port of C#, a
> programming language with which you are either familiar or can easily
> become familiar, as it's rather like Java. There are other options,
> though they escape me for now. The port of C# does cost money, but
> it's $400 or $450, I think, rather than thousands.
> Also, there's the pickiness of Apple's App store, and the developers'
> program charges, but it's a question. There are plenty of people using
> Android devices successfully, as it's now a much more accessible
> platform than it was, but the majority still use Apple's product
> lines. That means that you'd maximize profits, even given the
> additional costs, by going the iOS route. Still, if you go with
> Android, you'll be putting little money down, eaning you can charge
> less and still profit.
>
> In my humble opinion, the best solution would be play the fence, as
> I'm doing. Essentially, if you can afford to do so, buy both.
>
> finally, some cautionary advice that you probably already know.
> The most wonderful thing about Android is that it's got a lot of open
> source elements, though some of the elements most crucial to Android
> are being swallowed up by Google and made closed source. Android
> transitions smoothly between various apps providing various functions,
> whereas Apple has each app sandboxed, meaning that even a simple thing
> like sending an email with an attachment is pretty nearly impossible.
> However, Android is highly fragmented. Many, many people still use
> older devices (before 4.0) with crappy accessibility and poor support.
> The only devices which are guaranteed an update are Nexus devices, and
> even these aren't sure things, as the recent drop of the Galaxy Nexus
> shows.
>
> The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
> as I've done. First and foremost, they are both at the beginning of
> their current tech cycles, and secondarily, this allows you to have
> the portability of the iPhone for day to day tasks like calling and
> navigation, but it allows you to have a dedicated amusement device in
> the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
> a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
> a little under $500 for the devices and gaining a foothold on both
> markets.
>
> Still, whatever choice you make, I'm sure that great things are to come.
>
> I wish you luck.

---
Gamers m

Re: [Audyssey] Flight simulators

2013-11-13 Thread shaun everiss

yes nick.
There are.
1. ms flight simulator x with its your plane.
thats been discussed on blindpilotsproject but I don't know how 
updated their content is.

they tested this with a program called radar contact and a few other things.
its your plane is a voice recognition based system though so you need 
a good mic and such to run it.

you will also need to train your ms speech system.
Then there is flight sim 2004 or 2002 with fsnavigator.
thats quite old now not sure even if it and the stuff you need work or not.
some access can be gotten with jaws.
Then there is puppy 1 by jin kitchen though you only control a plane's guns.
In terms of full access tdv or 0site are probably the best to go for 
unless you just want to fly round.


At 08:46 AM 11/14/2013, you wrote:

Hi all.
I'm thinking about getting a flight sim and was after recommendations.
As I understand it there are 2 options. 0sight or 3d valosity. Are 
there any others?
Would like to hear thoughts regarding which one has the best replay 
value and game narrative and which one is more realistic. Really any 
thoughts at all.

Thanks.
Nick.
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Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Dakotah Rickard
Ok. I'm grabbing onto this topic a bit late, but here goes.

I have used an iPhone 5 for a year now, and it's changed my life. I
grabbed up a cheap crappy Android device at the beginning of April
this year, but it ran I think Android 2.6, so it wasn't very fun.
Still, finding that I could actually use it gave me hope. About two
months ago, I bought a Nexus 7 FHD and have been slowly gaining in
both proficiency and respect for the Android platform.

Here's my take on the main issue, games, with some sub-issues below.

First, there's a game, Star Traders, which I really like. It's
available on both iOS and Android, though there are some slight
differences. The Android version does some odd stuff, but it's
useable. I haven't figured out how to make the ChoiceOfGames games
work, and I've tried several of them. I can't read the pages and I
can't seem to find the radio buttons, but if some people say they
work, they work.

As for other games, the big problem is that the ExploreByTouch feature
of Android was added in 4.0 Ice Cream Sandwich, and some games were
developed before that, so you either have to turn off Explore By Touch
or suspend Talkback, Android's native screen reader. IOS offers the
triple click home command to enable and disable Voiceover, but Google
hasn't implemented anything like that for Talkback, so you have to do
a bit of fiddling to make it work.

Finally, as for development, you're absolutely right. It is very
possible to make accessible apps on Android; it's just that most
people don't really bother. It can even be free to make said apps,
which is great. Why throw down cash if you don't have to.
However, to be fair to the iPhone, there are other options to buying a
Mac and learning Objective C. The easiest is using a port of C#, a
programming language with which you are either familiar or can easily
become familiar, as it's rather like Java. There are other options,
though they escape me for now. The port of C# does cost money, but
it's $400 or $450, I think, rather than thousands.
Also, there's the pickiness of Apple's App store, and the developers'
program charges, but it's a question. There are plenty of people using
Android devices successfully, as it's now a much more accessible
platform than it was, but the majority still use Apple's product
lines. That means that you'd maximize profits, even given the
additional costs, by going the iOS route. Still, if you go with
Android, you'll be putting little money down, eaning you can charge
less and still profit.

In my humble opinion, the best solution would be play the fence, as
I'm doing. Essentially, if you can afford to do so, buy both.

finally, some cautionary advice that you probably already know.
The most wonderful thing about Android is that it's got a lot of open
source elements, though some of the elements most crucial to Android
are being swallowed up by Google and made closed source. Android
transitions smoothly between various apps providing various functions,
whereas Apple has each app sandboxed, meaning that even a simple thing
like sending an email with an attachment is pretty nearly impossible.
However, Android is highly fragmented. Many, many people still use
older devices (before 4.0) with crappy accessibility and poor support.
The only devices which are guaranteed an update are Nexus devices, and
even these aren't sure things, as the recent drop of the Galaxy Nexus
shows.

The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
as I've done. First and foremost, they are both at the beginning of
their current tech cycles, and secondarily, this allows you to have
the portability of the iPhone for day to day tasks like calling and
navigation, but it allows you to have a dedicated amusement device in
the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
a little under $500 for the devices and gaining a foothold on both
markets.

Still, whatever choice you make, I'm sure that great things are to come.

I wish you luck.



On 11/10/13, Charles Rivard  wrote:
> Actually, this method is, I suppose, a way for us to "drag and drop".  I
> would like to be able to do it in apps such as a chess app.  Double tap and
>
> hold the piece you want, slide to the square you want to move to, and
> release.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Cara Quinn" 
> To: "Gamers Discussion list" 
> Sent: Sunday, November 10, 2013 3:37 AM
> Subject: Re: [Audyssey] Any Accessible Android Games
>
>
> Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different
> reasons though. :)
>
> There is a heck of a delay at this point before the icon actually switches
> pages. I find this really obnoxious and wish they'd switch it back to
> something shorter like they used to have it. :)
>
> Not sure exactly how you've been working with icons previously, but give
> this a try:
>

Re: [Audyssey] Any Accessible Android Games

2013-11-13 Thread Dakotah Rickard
There's one more thing.

If you buy an app on the Apple App store, and it turns out not to be
accessible, as I understand it, there's no refund. However, if you buy
an app from the Google Play store, and it doesn't work or you don't
like it or what have you, you can uninstall the app within 24 hours
and you get a full refund.

This means that people can explore apps with greater security on
Android than on iOS.

this is definitely a boon for the Android platform.



On 11/12/13, Dakotah Rickard  wrote:
> Ok. I'm grabbing onto this topic a bit late, but here goes.
>
> I have used an iPhone 5 for a year now, and it's changed my life. I
> grabbed up a cheap crappy Android device at the beginning of April
> this year, but it ran I think Android 2.6, so it wasn't very fun.
> Still, finding that I could actually use it gave me hope. About two
> months ago, I bought a Nexus 7 FHD and have been slowly gaining in
> both proficiency and respect for the Android platform.
>
> Here's my take on the main issue, games, with some sub-issues below.
>
> First, there's a game, Star Traders, which I really like. It's
> available on both iOS and Android, though there are some slight
> differences. The Android version does some odd stuff, but it's
> useable. I haven't figured out how to make the ChoiceOfGames games
> work, and I've tried several of them. I can't read the pages and I
> can't seem to find the radio buttons, but if some people say they
> work, they work.
>
> As for other games, the big problem is that the ExploreByTouch feature
> of Android was added in 4.0 Ice Cream Sandwich, and some games were
> developed before that, so you either have to turn off Explore By Touch
> or suspend Talkback, Android's native screen reader. IOS offers the
> triple click home command to enable and disable Voiceover, but Google
> hasn't implemented anything like that for Talkback, so you have to do
> a bit of fiddling to make it work.
>
> Finally, as for development, you're absolutely right. It is very
> possible to make accessible apps on Android; it's just that most
> people don't really bother. It can even be free to make said apps,
> which is great. Why throw down cash if you don't have to.
> However, to be fair to the iPhone, there are other options to buying a
> Mac and learning Objective C. The easiest is using a port of C#, a
> programming language with which you are either familiar or can easily
> become familiar, as it's rather like Java. There are other options,
> though they escape me for now. The port of C# does cost money, but
> it's $400 or $450, I think, rather than thousands.
> Also, there's the pickiness of Apple's App store, and the developers'
> program charges, but it's a question. There are plenty of people using
> Android devices successfully, as it's now a much more accessible
> platform than it was, but the majority still use Apple's product
> lines. That means that you'd maximize profits, even given the
> additional costs, by going the iOS route. Still, if you go with
> Android, you'll be putting little money down, eaning you can charge
> less and still profit.
>
> In my humble opinion, the best solution would be play the fence, as
> I'm doing. Essentially, if you can afford to do so, buy both.
>
> finally, some cautionary advice that you probably already know.
> The most wonderful thing about Android is that it's got a lot of open
> source elements, though some of the elements most crucial to Android
> are being swallowed up by Google and made closed source. Android
> transitions smoothly between various apps providing various functions,
> whereas Apple has each app sandboxed, meaning that even a simple thing
> like sending an email with an attachment is pretty nearly impossible.
> However, Android is highly fragmented. Many, many people still use
> older devices (before 4.0) with crappy accessibility and poor support.
> The only devices which are guaranteed an update are Nexus devices, and
> even these aren't sure things, as the recent drop of the Galaxy Nexus
> shows.
>
> The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
> as I've done. First and foremost, they are both at the beginning of
> their current tech cycles, and secondarily, this allows you to have
> the portability of the iPhone for day to day tasks like calling and
> navigation, but it allows you to have a dedicated amusement device in
> the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
> a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
> a little under $500 for the devices and gaining a foothold on both
> markets.
>
> Still, whatever choice you make, I'm sure that great things are to come.
>
> I wish you luck.
>
>
>
> On 11/10/13, Charles Rivard  wrote:
>> Actually, this method is, I suppose, a way for us to "drag and drop".  I
>> would like to be able to do it in apps such as a chess app.  Double tap
>> and
>>
>> hold the piece you want, slide to the square you want to move to, and

Re: [Audyssey] audio archery update available

2013-11-13 Thread Thomas Ward
Hi Charles,

Just to confirm there is in deed a version of Audio Archery available
for Android phones and tablets too.

Cheers!

On 11/13/13, Charles Rivard  wrote:
> For those who have an iDevice, there is an update to the Audio Archery game
> now available.  I'm thinking that the game is also available for Androids,
> but am not sure, as I do not have one.  Have fun!
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
> you! really! are! finished!
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] Flight simulators

2013-11-13 Thread Nick Adamson
Hi all. 
I'm thinking about getting a flight sim and was after recommendations. 
As I understand it there are 2 options. 0sight or 3d valosity. Are there any 
others? 
Would like to hear thoughts regarding which one has the best replay value and 
game narrative and which one is more realistic. Really any thoughts at all. 
Thanks. 
Nick. 
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Re: [Audyssey] games consoles which is the best one to go for in terms of ease of use?

2013-11-13 Thread Chris H
Curious as well. Don't think the Xbox is accessible at all though. I 
mean no TTS or anything. The games might be accessible to some degree 
but the Xbox can do more than that.


E-mail Facebook and iMessage
christopher...@gmail.com

On 13/11/2013 18:11, Darren Harris wrote:

Hi all,



Am interested to know what people think is about the best games console
around in terms of accessibility? I've read some stuff about the xbox and
xbox connect but is it any real good for us? Especially when it comes down
to downloadable content? I assume we can't access any of that? what is worth
getting or is it not worth getting any of them?

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[Audyssey] games consoles which is the best one to go for in terms of ease of use?

2013-11-13 Thread Darren Harris
Hi all,

 

Am interested to know what people think is about the best games console
around in terms of accessibility? I've read some stuff about the xbox and
xbox connect but is it any real good for us? Especially when it comes down
to downloadable content? I assume we can't access any of that? what is worth
getting or is it not worth getting any of them?

---
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[Audyssey] audio archery update available

2013-11-13 Thread Charles Rivard
For those who have an iDevice, there is an update to the Audio Archery game now 
available.  I'm thinking that the game is also available for Androids, but am 
not sure, as I do not have one.  Have fun!

---
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you! really! are! finished!
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Re: [Audyssey] Classic Troopanum

2013-11-13 Thread Thomas Ward
Hi,

As far as I know there isn't a way to turn the music off in Classic
Troopanum. Although, I never really tried too. I know a person can do
it in Troopanum II, but not Classic Troopanum.

Cheers!

On 11/12/13, Chris H  wrote:
> I have a question from a friend who is not on this list, copied and
> pasted below.
> I've just been playing Classic Troopanum for a bit.
> Can I ask do you know if its possible to turn the music off? I'm finding
> it very difficult to hear the ships!
> Its not mentioned in the configuration utility, the game main options or
> the documentation.
> Any help welcome.
> Thanks!
> --
> E-mail Facebook and iMessage
> christopher...@gmail.com
>
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Re: [Audyssey] Video games

2013-11-13 Thread lindsay_cowell
I wish those games were accessible with Jaws, I love variety? 

-original message-
Subject: [Audyssey] Video games
From: Chris H 
Date: 13/11/2013 8:47 am

This is an interesting discussion. I used to play lots of beat em up 
games such as Streetfighter II and Streetfighter II Turbo. I found them 
to be completely accessible. Strange but true. Ok you had to kind of 
guess in the menu system but once you know the game then it's second 
nature. I even got as far as completing all the boss levels. I also used 
to play a bit of Sonic the Hedgehog, although not without cheating, 
other puzzle games just by messing about such as Columns, Streets of 
Rage, both the original and the sequel which I found again to be 
accessible, Fifa 98 which I just messed about with, and Soul Blade I 
think it was called for the Playstation. Them games were just amazing 
back then. I just loved the sounds and the action. All I will say is 
some of these games now I am completely against due to the violent 
nature. Take a look at Grand Theft Auto for example. I wouldn't touch 
that game with a barge pole. There's no doubt loads of more sensible 
games out there today; I just haven't explored them. Please keep this 
discussion going.
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[Audyssey] Video games

2013-11-13 Thread Chris H
This is an interesting discussion. I used to play lots of beat em up 
games such as Streetfighter II and Streetfighter II Turbo. I found them 
to be completely accessible. Strange but true. Ok you had to kind of 
guess in the menu system but once you know the game then it's second 
nature. I even got as far as completing all the boss levels. I also used 
to play a bit of Sonic the Hedgehog, although not without cheating, 
other puzzle games just by messing about such as Columns, Streets of 
Rage, both the original and the sequel which I found again to be 
accessible, Fifa 98 which I just messed about with, and Soul Blade I 
think it was called for the Playstation. Them games were just amazing 
back then. I just loved the sounds and the action. All I will say is 
some of these games now I am completely against due to the violent 
nature. Take a look at Grand Theft Auto for example. I wouldn't touch 
that game with a barge pole. There's no doubt loads of more sensible 
games out there today; I just haven't explored them. Please keep this 
discussion going.

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