Re: [Audyssey] Doctor Who 50th anniversary

2013-11-26 Thread Thomas Ward
Hi:

It strikes me that for Dr. Who a classic interactive fiction language
like AGT, Inform, or Tads is just what the doctor ordered. Lol!

Seriously though, I do believe writing an interactive fiction title is
best for that type of genre. From what I have seen Dr. Who isn't
something that could easily be made into a side-scroller or FPS game
and would be more puzzle oriented. Dr. Who has always been more about
brains over brawn.

Cheers!


On 11/25/13, shaun everiss sm.ever...@gmail.com wrote:
 the only dr who games I know are in bgt and I think another is in inform.
 The mars game in agt is the best one the other is medioca to me.
 I'd really like an audio one or series even if I have to buy it.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark
Hay Tom that's fair enough, and as a  fan of games like Eamon  I can't 
complain at symple, especially if you plan to expand it later as indeed 
Eamon got expanded by several authors who played with the system.


I myself like the robot idea, just because robot battles is a fairly unique 
concept as it is. After all there are games like Epical gladiators on the 
Iphone that deal  with  basic turn based combat between warriors even now, 
but I've yet to  see a robot one and reading attack descriptions or upgrade 
descriptions in such a game could be amusing.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 26, 2013 7:44 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Dark:

I appreciate the suggestions, but at this point that is way more
complicated than I was planning on for this game. Assuming I even
write said game in the first place. By simple I mean keep it simple
stupid as it gets. Basically, something I could conceivably write in a
couple of weeks of free time.


To give you an idea of where I am at in the thought process I
downloaded the new Hack game for Windows from Audiogames.net, and
well, thought I could write something simple like that too. Just
something to create that would be a great little time waster,
something that would keep my mind off my troubles, not take weeks and
weeks of time to develop, and in the end just be something to play
around with.. I do not want complex or in depth here. I suspect to
some the game may sound lame, even a bit boring, but there are times
where simple is fun too.

That said, I can not go back and expand the game at a later time. In
fact, I may very well do that. I would just create a very basic game
now, and expand it when I have time to add something more complex.
Same goes for things like sounds and music.

Cheers!

On 11/24/13, dark d...@xgam.org wrote:

Hi Tom.

I agree on your skills ideas and varieties of upgrades,  whether warriors 
or


robots, but I was also thinking in terms of what was actually happening 
in!


battle, so that when fighting the player actually had different options 
to

choose than just hitting the attack button over again.

So just to take a simple example, rather than just role dice with all
correct weaponry skills and do damage accordingly, have a number of
defensive styles to choose before using each attack which can be used a
limited number of times in the fight. Lets say for example, you see your
opponent is using a dodge defense. well your obviously going to want a 
wide


slash to be more likely to hit, so you might choose to hack with your
sword.

On the other hand, if your fighting someone with a sword and shield who
chooses to block with their shield, well hacking away won't do much good 
so


you might decide to try striking at their legs and putting them 
offbalance,


so you'd choose an unbalancing attack which would make your next attack
stronger.

thinking of a fighting game this way, asmore of a card game where you 
choose


to play different cards from your hand according to your oponent's 
stratogy


rather than a dice  game of  who can roll the highest would make for a 
much


more intereactive game, and   also something where the randomness of the
opponents you fight makes a major difference.

of course this is just a suggestion and there are doubltess other 
possible
systems, but I will confess it is one of the things that  irritates me in 
so


many  rpg games, whether browser based, old text based ones or even 
simple

battle affairs like Hack or tournament from bpc that basically  all the
stratogy  comes from  what  stuff you buy or train with experience, and 
none


is  applied in the actual fight itself. After all in a real! fight,  it's
far more likely to be the person with the better stratogy, experience and
instincts who wins, not just the one with the best equipment or the 
biggest


muscles for all both are important.

all the best,

Dark.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark

Hi  Sean.

One must fall 2097 I played   actually more recently through a custom made 
dosbox install. it's an awsomely good beatemup, but is pretty much clser to 
something like streetfighter, albeit it has a lot of unique features like 
the fact each robot has their own moves, but it's winning tournaments that 
give you stat upgrades, or the fact that computer Ai was quite advanced and 
different pilot opponents would fight with different stratogies against you.


there were no quests, but the tournament  aspect and some of the battles 
could get detailed. however I don't think tom was thinking a full on complex 
action  fighting game like One must fall, but something more simple and turn 
based.


All the best,

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 8:21 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game that was 
improved later it had good battle music and was a robot war it was really 
cool.
You could choose your units, or unit, equip it and train it then fight 
your way to victory.
You can get cash for winning and other things and buy things, go on quests 
and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Doctor Who 50th anniversary

2013-11-26 Thread dark
Well less so in the new series, now it's more like schmultz over brawn but 
that is another story, :D.


Actually there have been occasions where the Doctor used  force, especially 
in the third  encarnation who was a fan of both venusian akaido and also 
regularly got involved in car chases and other shenanigans.


I could see myself an action game set in the  whoniverse,  but you probably 
wouldn't be playing as the Doctor  himself, just say as someone from unit 
fighting off an alien threat, or a soldier in one of the innumerable dalek 
or cyber wars.


Beware the Grue!

Dark. 



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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-26 Thread Jim Kitchen

Hi Dark and all,

Thanks, it's great to be able to post to the list again.

Right now Homer is out hunting turkey while Marge is cooking succotash, sweet 
potatoes, stuffing, mashed potatoes and a pumpkin pie.

BFN

Jim

Vegetarian; Indian word for bad hunter.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-26 Thread Charles Rivard

Jim:  you'd better hide from Homer!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Tuesday, November 26, 2013 6:00 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Dark and all,

Thanks, it's great to be able to post to the list again.

Right now Homer is out hunting turkey while Marge is cooking succotash, 
sweet potatoes, stuffing, mashed potatoes and a pumpkin pie.


BFN

Jim

Vegetarian; Indian word for bad hunter.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Doctor Who: Legacy mobile game

2013-11-26 Thread Phil Vlasak

Hi Folks,
Now don't go crazy, this game is probably not blind friendly but at least 
it's free to try out.

Doctor Who Legacy mobile game
due out this week and it sounds epic
By Alistair McGeorge
26 November 2013
Join forces with your own team of allies from the sci-fi favourite in this 
new puzzle-based game that brings the Time Lord's world to life


Doctor Who: Legacy should be an epic game exploring the show's past
BBC
We'll admit to being on a bit of a Doctor Who comedown after the excitement 
that was The Day of the Doctor.


From surprise cameos to a cracking story, the dust is starting to settle and 

we're now looking ahead to the Christmas special.

Never fear - Time Lord-related fun never seems to be far away at the moment, 
and Doctor Who: Legacy will keep you occupied until Matt Smith's festive 
farewell.


The puzzle adventure game will be released on iOS and Android mobiles on 
November 27 and - here's the best bit - it will be totally free!


Players will be able to build their own teams of companions and allies as 
they face off against enemies in various scenarios from the show's past.


Lee Cummings, creative director of developer Tiny Rebel Games, said: The 
11th (or is it 12th?) Doctor's regeneration is approaching fast.


With decades of epic adventures to draw from, Doctor Who: Legacy is a 
loving homage created by loyal Whovians, and is rich in the show's creative 
legacy and fun.


Combining is easy to learn, hard to master mechanics with beloved 
characters and cunning villains, Doctor Who: Legacy will be a treat for 
fans, casual players and even the most hard-core gamers alike.


The game will launch with episodes and characters from the two most recent 
series of the show, while Matt Smith's debut in 2010's season five will be 
released - again for free - in the New Year as future updates go backwards 
throughout the programme's 50 years.




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[Audyssey] Test letter

2013-11-26 Thread Ron Kolesar
To all of my fellow subscribers. This is just a test to see if this is 
finally getting out to the list. Thanks.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week. 



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Re: [Audyssey] Test letter

2013-11-26 Thread dark
Sorry Ron, your test never arrived so I wasn't able to reply to it and 
didn't know you sent it, of course, i'd have replied if I got the message 
straight away, and  I'd have never sent a spoof message, :D.


All the best,

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Tuesday, November 26, 2013 5:09 PM
Subject: [Audyssey] Test letter


To all of my fellow subscribers. This is just a test to see if this is 
finally getting out to the list. Thanks.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Test letter

2013-11-26 Thread Thomas Ward
Hi Ron:

For the moment your subscription seems to be working fine. However, as
I mentioned off list we are currently mediating with Roadrunner's tech
guys to resolve the problem as the error doesn't appear to be on our
end, according to the logs, but some problem with Roadrunner's mail
server that bounces any and all messages from the Audyssey server.
Once the guys at Roadrunner figure out why your mail server is
bouncing all of our messages you should be set.

Cheers!



On 11/26/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 To all of my fellow subscribers. This is just a test to see if this is
 finally getting out to the list. Thanks.

 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] is Blind Accessible Game Article

2013-11-26 Thread Paul Lemm
Thanks for the link Richard, it was a really good article. Nice to see how
much a company that wrote a main stream game  was willing to make changes to
make it accessible interesting to hear how by making it accessible it was
also worthwhile to them with them saying the amount of copies sold to the
audio gamming community  in 3 days  from its accessibility launch was more
than they had sold to the sighted community in the previous 6 
months. .  I've just downloaded the game now and about to give it a try,
thanks again for the link

Paul Lemm



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Maria and Joe
Chapman
Sent: 25 November 2013 21:55
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS Blind Accessible Game Article

I think every game developer should read this article.
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 26 Nov 2013, at 2:54 am, Richard (AudioGames.net)
rich...@audiogames.net wrote:

 Hi guys,
 
 Already read this?
 
 http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We
 _Learned_About_Developing_An_iOS_Game_for_Blind_Players.php 


 http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_W
 e_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php
 
 Keep up your accessibility requests!!
 
 Greets,
 
 Richard
 
 http://audiogames.net (forum should be up again, all the downtime 
 recently is caused by our messy provider (sad smile) )
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Re: [Audyssey] Hunter, level nine.

2013-11-26 Thread hayden presley
Hi,
No problem; happy to help. :)

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Monday, November 25, 2013 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hunter, level nine.

It works! many thanks!

-Original Message-
From: hayden presley
Sent: Monday, November 25, 2013 3:59 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Hunter, level nine.

The first five nots are the lowest to fifth lowest. The second five are highest 
to fifth highest.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Hunter, level nine.

Hi friends,
I have some dificulties to ends this level in insane mode.
I do not understand how I have to do the scale. In the manual, the explanation 
is:
“On insane difficulty you arrange the pipes in a musical scale of sorts”

Ideas?

Tjamls.
Kiam;
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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread shaun everiss

well I liked it for the soundtrack mainly.

At 10:36 PM 11/26/2013, you wrote:

Hi  Sean.

One must fall 2097 I played   actually more recently through a 
custom made dosbox install. it's an awsomely good beatemup, but is 
pretty much clser to something like streetfighter, albeit it has a 
lot of unique features like the fact each robot has their own moves, 
but it's winning tournaments that give you stat upgrades, or the 
fact that computer Ai was quite advanced and different pilot 
opponents would fight with different stratogies against you.


there were no quests, but the tournament  aspect and some of the 
battles could get detailed. however I don't think tom was thinking a 
full on complex action  fighting game like One must fall, but 
something more simple and turn based.


All the best,

Dark.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 8:21 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot 
war it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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[Audyssey] Change Reaction2 and Silver Dollar from Draconis Entertainment.

2013-11-26 Thread Gary Price(Gmail)

Hello everyone, this is Gary Price here.

Please can anyone try and install if they have these:
Change Reaction version2 and Silver Dollar from Draconis Entertainment 
on Windows8.1?

You should receive the following message, which is what I'm getting:
Change Reaction Setup requires Microsoft .net Framework2.0 client 
Profile. Please use Windows Update to get this version, then re-run the 
Change reaction setup program. OK button.


Now thanks to a standalone installer I downloaded for .net framework, I 
found out that its already built into Windows8.1


If anyone else can duplicate, can you report it? I have done this but 
had no response.


Thanks very much I look forward to any responses.

Regards.
Gary Price.
-- Gary Price
Sent from Thunderbird on desktop.

E-mail and Facebook:
gazwpr...@gmail.com

Skype/MSN:
gazwpr...@googlemail.com

Twitter:
http://twitter.com/gazwprice

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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread Thomas Ward
Hi Shaun,

I do remember One Must Fall, but that isn't quite what I had in mind.
If memory serves me One Must Fall was sort of an action arcade game
where I was thinking more in terms of a turn based text game. Not
really an action arcade title.

Cheers  

On 11/25/13, shaun everiss sm.ever...@gmail.com wrote:
 Yes there is tom.
 Back in 1993 I played with a friend one must fall an old dos game
 that was improved later it had good battle music and was a robot war
 it was really cool.
 You could choose your units, or unit, equip it and train it then
 fight your way to victory.
 You can get cash for winning and other things and buy things, go on
 quests and other things.
 I am sertainly interested.

---
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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread Thomas Ward
Hi Dark,

To be honest the idea of a robot combat game has been floating around
in my brain for a while. My son likes an older cartoon that involves a
number of robots in one of the episodes the main robot character must
enter a tournament in order to fulfill his quest so it involves
several rounds where each robot warrior gets various upgrades and of
course the main character ends up winning. I thought at the time that
it would make a cool game. The idea is generic enough that no
copyrights would be involved in creating a game involving some sort of
robot tournament. Plus as far as simple rollplaying games goes it is
easy to do since robots are easier to upgrade than actual people
characters.

Cheers!


On 11/26/13, dark d...@xgam.org wrote:
 Hay Tom that's fair enough, and as a  fan of games like Eamon  I can't
 complain at symple, especially if you plan to expand it later as indeed
 Eamon got expanded by several authors who played with the system.

 I myself like the robot idea, just because robot battles is a fairly unique

 concept as it is. After all there are games like Epical gladiators on the
 Iphone that deal  with  basic turn based combat between warriors even now,
 but I've yet to  see a robot one and reading attack descriptions or upgrade

 descriptions in such a game could be amusing.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Doctor Who 50th anniversary

2013-11-26 Thread Thomas Ward
Hi Dark:

Well, I was thinking more of Dr. Who as a whole rather than any
individual doctor, and it seems to me most of the doctors preferred to
out whit an opponent rather than have a face to face confrontation
with them.

That said, I'll admit I am not as familiar with Dr. Who as other
science fiction series. For one reason on this side of the Atlantic
Dr. Who has never really caught on with the public the way something
like Star Trek or Star Wars has. Another is that for most of its 50
year run Dr. Who has usually been relegated to late nights, and until
very recently wasn't shown during prime time.  As a result of the late
hour people who worked, went to school, whatever didn't watch the show
much.

For example, I can remember being around age 7 the first time I found
out about Dr. Who. At that time Dr. Who was being played by Tom Baker,
but the show didn't come on until 11:00 PM which was far passed my bed
time. Anyway, about that time I went into the hospital for one of many
surgeries, and per usual hospital routine the nurses kept coming into
my room, waking me up, and taking my blood and other vitals. So to
keep me occupied they turned on the TV in my room and Dr. Who happened
to be on. Up until that point I had never seen the show before because
11:00 at night was far passed my usual bedtime. I watched the program,
and for a while I use to ask my dad to tape it on our VCR, and that is
how I came to know about Dr. Who.

The point being is Dr. Who for many years was treated more or less as
late night programming so never grabbed the public interest as much as
some other science fiction series. Star Trek Next Generation, Deep
Space 9, and Voyager all got prime time programming spots, and could
be seen by anyone going to school or worked a regular  day time job,
and did not have to stay up until late night to see it. Same could be
said for Quantum Leap, Babylon 5, and several other well known science
fiction series. Once the Sci-Fi channel picked up this latest Dr. Who
series they put it on at a more regular hour, and I have been able to
get into it more than the older series on account of some decent
scheduling.

Anyway, as far as a game while I could see a game set in the Dr. Who
universe as someone else it isn't the same not being the doctor
himself. After all, for me being the main character would be the main
draw of the game. Of course, that might just be me.

Cheers!


On 11/26/13, dark d...@xgam.org wrote:
 Well less so in the new series, now it's more like schmultz over brawn but
 that is another story, :D.

 Actually there have been occasions where the Doctor used  force, especially

 in the third  encarnation who was a fan of both venusian akaido and also
 regularly got involved in car chases and other shenanigans.

 I could see myself an action game set in the  whoniverse,  but you probably

 wouldn't be playing as the Doctor  himself, just say as someone from unit
 fighting off an alien threat, or a soldier in one of the innumerable dalek
 or cyber wars.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark

Hi Tom.

I wouldn't describe one must fall as arcade. Stratogy could get quite 
complex as 2d beatemups goas I said, and then you did have money and buying 
upgrades, but I do see your point that you planned this as a turn based 
game,  though if you were considdering having  gears or mechs as they're 
sometimes called, ie, giant humanoid fighting robots in the tournament 
instead of just robots with memory of the  sort one must fall used that 
could give another dimention, since your pilot would be a separate chracter 
to your robot.


Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 27, 2013 3:25 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Shaun,

I do remember One Must Fall, but that isn't quite what I had in mind.
If memory serves me One Must Fall was sort of an action arcade game
where I was thinking more in terms of a turn based text game. Not
really an action arcade title.

Cheers

On 11/25/13, shaun everiss sm.ever...@gmail.com wrote:

Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game
that was improved later it had good battle music and was a robot war
it was really cool.
You could choose your units, or unit, equip it and train it then
fight your way to victory.
You can get cash for winning and other things and buy things, go on
quests and other things.
I am sertainly interested.


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list,
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