[Audyssey] Audyssey babble report for February 2014

2014-03-06 Thread Jim Kitchen


64 people posted 345 messages.

41 From, Thomas Ward. 
35 From, dark. 
23 From, Josh. 
14 From, Cara Quinn. 
11 From, shaun everiss. 
10 From, Chris H. 
10 From, Jacob Kruger. 
10 From, john. 
9 From, Darren Harris. 
9 From, william lomas. 
8 From, Clement Chou. 
8 From, Darren Duff. 
8 From, Leonardo Argel. 
7 From, lenron brown. 
7 From, leo. 
7 From, Lindsay Cowell. 
7 From, valiant8086. 
6 From, Christina. 
6 From, Damien C. S. Pendleton. 
6 From, Ian Reed. 
6 From, Johnny Tai. 
6 From, Shannon Dyer. 
5 From, Bryan Peterson. 
5 From, Dakotah Rickard. 
5 From, Teresa Cochran. 
4 From, Jim Kitchen. 
4 From, Ken Downey. 
4 From, lindsay.cowell. 
4 From, Willem Venter. 
3 From, Angela Delicata. 
3 From, Charles Rivard. 
3 From, dan cook. 
3 From, darren harris. 
3 From, Keith Steinbach. 
3 From, Phil Vlasak. 
3 From, Scott Chesworth. 
2 From, Bogdan Muresan. 
2 From, Brice Mellen. 
2 From, Denny Schwab. 
2 From, eargel99. 
2 From, Greg Steel. 
2 From, Hunter Jozwiak. 
2 From, Michael Taboada. 
2 From, Nicol. 
2 From, Paul Lemm. 
2 From, Richard Claridge. 
2 From, Zachary Kline. 
1 From, Che Martin. 
1 From, christopher hallsworth. 
1 From, Christopher Hallsworth. 
1 From, Dallas O'Brien. 
1 From, David Mehler. 
1 From, Draconis. 
1 From, Eleanor. 
1 From, Esteban Argel. 
1 From, Gamers List Guidelines Robot. 
1 From, Gary Price(Gmail). 
1 From, goshawk on horseback. 
1 From, Lori Duncan. 
1 From, loriduncan. 
1 From, Teresa Cochran. 
1 From, tsiegel. 
1 From, Ulysses Garcia. 
1 From, wayne17a. 

Archive file size 1190482 bytes 


Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for February 2014

2014-03-06 Thread Jim Kitchen


There were 81 thread titles. Here are the top 50. 

Reviving the Wheel 26. 
star wars 24. 
bgt code 21. 
star traders rpg now  accessible on Ios 15. 
X-Sight interactive gone? 15. 
so who's still playing startraders? 14. 
making games with skills i have 12. 
Cyber Assault with Mush-Z? 11. 
Rail Racer Not working on Windows 7 10. 
cyberassault updates 9. 
Shadow Line... again! 9. 
BGT, Mac and More 8. 
shadow line issues 8. 
Papa Sangre Walkthrough 7. 
River Raiders back online 7. 
Why Android development is not intheforeseeablefuture 7. 
Fw: A new audio game from the Papa Sangre studio 6. 
star traders rpg now accessible on Ios 6. 
Tarzan Junior 6. 
Technoshock 6. 
Online games. 5. 
Crosswords Downwords game for IOS 4. 
Cyber Assault was Re:  Cyber Assault with Mush-Z? 4. 
found a new game crazy bat 4. 
Help with tdv2 4. 
Star Traders Recording 4. 
Starbase orion 4. 
Why Android development is not in the foreseeablefuture 4. 
[NVDA] An interesting language game,accessible with NVDA 3. 
A new audio game from the Papa Sangre studio 3. 
Audyssey babble report for January 2014 3. 
Facebook games 3. 
Learning BGT 3. 
New 7-128 Software Inspector Cyndi game released 3. 
Star Traders 3. 
Steam Website 3. 
FW: Lords and Knights Update 2. 
FW: Sound pack for sound rts. 2. 
HTML5 Games: Are Any of These accessible? 2. 
Iphone games was: Re:  Starbase orion 2. 
Lords and Knights Update 2. 
MindCraft details. 2. 
mud client question 2. 
MUD clients with NVDA 2. 
Muds was Re:  Cyber Assault with Mush-Z? 2. 
Problem with Self Destruct, can anyone help? 2. 
problems with shadow rine 2. 
programming advice: menus 2. 
Stalker campaign Thread on the audiogames.net forum 2. 
startraders rpg question 2. 


Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for February 2014

2014-03-06 Thread Christina
Wahoo!
I was beginning to worry about you.  *Smile*
Thanks for the report.
Hope you're well.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, March 06, 2014 5:49 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for February 2014

 
 64 people posted 345 messages.
 
 41 From, Thomas Ward. 
 35 From, dark. 
 23 From, Josh. 
 14 From, Cara Quinn. 
 11 From, shaun everiss. 
 10 From, Chris H. 
 10 From, Jacob Kruger. 
 10 From, john. 
 9 From, Darren Harris. 
 9 From, william lomas. 
 8 From, Clement Chou. 
 8 From, Darren Duff. 
 8 From, Leonardo Argel. 
 7 From, lenron brown. 
 7 From, leo. 
 7 From, Lindsay Cowell. 
 7 From, valiant8086. 
 6 From, Christina. 
 6 From, Damien C. S. Pendleton. 
 6 From, Ian Reed. 
 6 From, Johnny Tai. 
 6 From, Shannon Dyer. 
 5 From, Bryan Peterson. 
 5 From, Dakotah Rickard. 
 5 From, Teresa Cochran. 
 4 From, Jim Kitchen. 
 4 From, Ken Downey. 
 4 From, lindsay.cowell. 
 4 From, Willem Venter. 
 3 From, Angela Delicata. 
 3 From, Charles Rivard. 
 3 From, dan cook. 
 3 From, darren harris. 
 3 From, Keith Steinbach. 
 3 From, Phil Vlasak. 
 3 From, Scott Chesworth. 
 2 From, Bogdan Muresan. 
 2 From, Brice Mellen. 
 2 From, Denny Schwab. 
 2 From, eargel99. 
 2 From, Greg Steel. 
 2 From, Hunter Jozwiak. 
 2 From, Michael Taboada. 
 2 From, Nicol. 
 2 From, Paul Lemm. 
 2 From, Richard Claridge. 
 2 From, Zachary Kline. 
 1 From, Che Martin. 
 1 From, christopher hallsworth. 
 1 From, Christopher Hallsworth. 
 1 From, Dallas O'Brien. 
 1 From, David Mehler. 
 1 From, Draconis. 
 1 From, Eleanor. 
 1 From, Esteban Argel. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Gary Price(Gmail). 
 1 From, goshawk on horseback. 
 1 From, Lori Duncan. 
 1 From, loriduncan. 
 1 From, Teresa Cochran. 
 1 From, tsiegel. 
 1 From, Ulysses Garcia. 
 1 From, wayne17a. 
 
Archive file size 1190482 bytes 
 
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread dark
Personally I agree with Josh, I don't see what is wrong with sapi.  Sinse 
dolphin have (up to last year), been so precious about the api for 
supernova, very few games have run with it, but that's not stopped me 
playing Vipmud, alteraeon with Mush Z, Lone wolf etc.



The exception of course is making textual games such as interactive fiction 
accessible, as happened with the choice of cave game I mentioned, however 
these days all the screen readers have working virtual cursers so just 
writing the text to the screen without clutter is fine.


Beware the grue!

Dark. 



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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Charles,

Lol. Yeah, I suppose for most people a wrapper is a wrap artist.
However, in programming a wrapper is simply a piece of code that wraps
another piece of code or a program with a different interface in order
to make it easier for a developer to use the API etc in question.

Cheers!


On 3/6/14, Charles Rivard  wrote:
> And all this time I thought that a rapper was a rap artist?  Sheesh.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Dark,

Yeah, I personally don't get what is wrong with Sapi either. It is a
quick and easy API, works fairly well for what it does, and there are
plenty of voices available for it. However, as a guess I suppose the
voices are precisely the issue people have with it.

A lot of Jaws users, for example, are use to Eloquence. Since
Eloquence is not a Sapi voice they can't just use that with a game
without the developer going through the Jaws API to use the screen
reader directly rather than accessing Eloquence via Sapi. For that
reason I guess some people want Jaws support so they could use
Eloquence and the various Vocalizer voices which aren't available via
Sapi.

Of course, there is probably a cost issue here as well. Anyone who has
a fairly up to date version of Jaws has a number of TTS engines and
voices from Eloquence and several Vocalizer voices. They probably
don't want to turn around and buy more voices from Cereproc, Cepstral,
Nextup, etc given the fact that Jaws already offers them a lot of free
voices.

In short, as a guess I think the reason many users want screen reader
support is because of the voices etc their screen reader provides
aren't available for Sapi or are available at extra cost. Some of us
who don't use Jaws, such as myself, aren't missing anything by using
Sapi because we do not have various free TTS voices to miss. I use
NVDA and own a handful of Sapi voices so using Sapi rather than my
screen reader makes sense in my own case.

Cheers!


On 3/6/14, dark  wrote:
> Personally I agree with Josh, I don't see what is wrong with sapi.  Sinse
> dolphin have (up to last year), been so precious about the api for
> supernova, very few games have run with it, but that's not stopped me
> playing Vipmud, alteraeon with Mush Z, Lone wolf etc.
>
>
> The exception of course is making textual games such as interactive fiction
>
> accessible, as happened with the choice of cave game I mentioned, however
> these days all the screen readers have working virtual cursers so just
> writing the text to the screen without clutter is fine.
>
> Beware the grue!
>
> Dark.
>

---
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Sky Mundell
Tho

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, March 06, 2014 8:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

Hi Dark,

Yeah, I personally don't get what is wrong with Sapi either. It is a quick
and easy API, works fairly well for what it does, and there are plenty of
voices available for it. However, as a guess I suppose the voices are
precisely the issue people have with it.

A lot of Jaws users, for example, are use to Eloquence. Since Eloquence is
not a Sapi voice they can't just use that with a game without the developer
going through the Jaws API to use the screen reader directly rather than
accessing Eloquence via Sapi. For that reason I guess some people want Jaws
support so they could use Eloquence and the various Vocalizer voices which
aren't available via Sapi.

Of course, there is probably a cost issue here as well. Anyone who has a
fairly up to date version of Jaws has a number of TTS engines and voices
from Eloquence and several Vocalizer voices. They probably don't want to
turn around and buy more voices from Cereproc, Cepstral, Nextup, etc given
the fact that Jaws already offers them a lot of free voices.

In short, as a guess I think the reason many users want screen reader
support is because of the voices etc their screen reader provides aren't
available for Sapi or are available at extra cost. Some of us who don't use
Jaws, such as myself, aren't missing anything by using Sapi because we do
not have various free TTS voices to miss. I use NVDA and own a handful of
Sapi voices so using Sapi rather than my screen reader makes sense in my own
case.

Cheers!


On 3/6/14, dark  wrote:
> Personally I agree with Josh, I don't see what is wrong with sapi.  
> Sinse dolphin have (up to last year), been so precious about the api 
> for supernova, very few games have run with it, but that's not stopped 
> me playing Vipmud, alteraeon with Mush Z, Lone wolf etc.
>
>
> The exception of course is making textual games such as interactive 
> fiction
>
> accessible, as happened with the choice of cave game I mentioned, 
> however these days all the screen readers have working virtual cursers 
> so just writing the text to the screen without clutter is fine.
>
> Beware the grue!
>
> Dark.
>

---
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Sky Mundell
Hi, I do have to agree with you. A lot of people prefer to use the screen
reader of the choice because it gives them the opertunity to use whatever
voice they prefer. I have used SAPI 5 and I find it very easy to use in
games that use it. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell
Sent: Thursday, March 06, 2014 8:41 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] New games for windows not being produced any more?

Tho

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, March 06, 2014 8:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

Hi Dark,

Yeah, I personally don't get what is wrong with Sapi either. It is a quick
and easy API, works fairly well for what it does, and there are plenty of
voices available for it. However, as a guess I suppose the voices are
precisely the issue people have with it.

A lot of Jaws users, for example, are use to Eloquence. Since Eloquence is
not a Sapi voice they can't just use that with a game without the developer
going through the Jaws API to use the screen reader directly rather than
accessing Eloquence via Sapi. For that reason I guess some people want Jaws
support so they could use Eloquence and the various Vocalizer voices which
aren't available via Sapi.

Of course, there is probably a cost issue here as well. Anyone who has a
fairly up to date version of Jaws has a number of TTS engines and voices
from Eloquence and several Vocalizer voices. They probably don't want to
turn around and buy more voices from Cereproc, Cepstral, Nextup, etc given
the fact that Jaws already offers them a lot of free voices.

In short, as a guess I think the reason many users want screen reader
support is because of the voices etc their screen reader provides aren't
available for Sapi or are available at extra cost. Some of us who don't use
Jaws, such as myself, aren't missing anything by using Sapi because we do
not have various free TTS voices to miss. I use NVDA and own a handful of
Sapi voices so using Sapi rather than my screen reader makes sense in my own
case.

Cheers!


On 3/6/14, dark  wrote:
> Personally I agree with Josh, I don't see what is wrong with sapi.  
> Sinse dolphin have (up to last year), been so precious about the api 
> for supernova, very few games have run with it, but that's not stopped 
> me playing Vipmud, alteraeon with Mush Z, Lone wolf etc.
>
>
> The exception of course is making textual games such as interactive 
> fiction
>
> accessible, as happened with the choice of cave game I mentioned, 
> however these days all the screen readers have working virtual cursers 
> so just writing the text to the screen without clutter is fine.
>
> Beware the grue!
>
> Dark.
>

---
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread dark

Hi Tom.

that is likely true regarding people's feelings, however equaly that 
arguement isn't really a tenable one anymore sinse   the days when a high 
quality voice would cost you 200 quid or so are gone so your not really 
talking sky rocket prices. Plus, on a personal level I'd actually  rather 
have one of the default ms voices such as mike than eloquence anyway, though 
this is likely me.


All the best,

Dark. 



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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Dark,

Well, it is certainly true the cost of most Sapi voices have gone down
in price. Most are reasonably priced about $30 to $45 USD which is
well within a person's budget. At least most of the time.

However, I disagree about Microsoft Mike, Mary, and Sam. In my opinion
those are some of the absolutely worst voices on the market, and I am
personally glad Microsoft finally discontinued them. The voices on
Windows 8 are much more human sounding, and are almost as good as the
Vocalizer voices. Even if someone doesn't want to upgrade to Windows 8
there are much better voices available for XP than the default
Microsoft Sapi voices, and I can't really blame anyone for hating Sapi
if all they have is the garbage voices like Mike, Mary, and Sam. I
think if I were in that situation I'd take Eloquence over something
like Mike or Sam myself.

Cheers!


On 3/6/14, dark  wrote:
> Hi Tom.
>
> that is likely true regarding people's feelings, however equaly that
> arguement isn't really a tenable one anymore sinse   the days when a high
> quality voice would cost you 200 quid or so are gone so your not really
> talking sky rocket prices. Plus, on a personal level I'd actually  rather
> have one of the default ms voices such as mike than eloquence anyway, though
>
> this is likely me.
>
> All the best,
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] star wars

2014-03-06 Thread shaun everiss

I don't have it anymore.
it came in an abandonware and junk package I got a while back.
Most of that package was either broken, demo or simply not working.

At 09:01 AM 3/1/2014, you wrote:

can you send me lite battles? the installer file if you have it

using windows7 laptop

On 2/26/2014 2:22 AM, shaun everiss wrote:

Well technically there are 3.
2 of them starfighter patroll and x wing patroll are based on the 
chopper patroll engine, that was made by I think it was either dan 
z or blindsoftware those are vb6 and quite old.

The other is lite battles which on my system keeps crashing.
at any rate it was never ever completed.

At 01:03 PM 2/26/2014, you wrote:
Too risky. Lucas Arts is murder when it comes to protecting their 
trademarks.




Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
Windows is still one of the major gaming systems the blind will use 
for a while.
True there are a lot of mainstream accessable games from smart phones 
apple and android devices and some consoles.

However most that can afford it are moving to win7 and up now.
Yes eventually we may loose some of the vb6 titles but right now we 
are still going.


At 03:38 AM 3/6/2014, you wrote:

Are games for windows not being produced any more, if so, what games?

Lindsay Cowell.


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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss

There are a lot more things on the forum to.
I also know for a fact because I am on the teams that mtg, ks and 
reality gaming have games out.

In fact reality gaming have just gone live with their snow boarding beta.
And this morning I did some sound work for at least 2 upcoming titles 
and set up a submition file for sounds for other uses, so things are happening.
So in general things are moving its just no one tells anyone unless 
there is something to release.


At 08:07 AM 3/6/2014, you wrote:

Hi Lindsay,

Yes, there are still accessible games for Windows being developed.
Although, you don't always here about them on this list there are
various new games available that have been written in the last few
months or so.

From Draconis Entertainment we have their Silver Dollar game for
Windows as well as for Mac. Draconis has also released Change Reaction
2.0 for Windows as well.

From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be
made available as a full version sometime in the next few months.

 On the Audio Games Forum someone has recently rewritten Hack by
Daniel Zingaro in BGT and released it as freeware for Windows.

Then, of course, I myself am still developing games, but do to time
and circumstance haven't been able to bring any of my projects to
release just yet. However, I can say there are more games coming from
me hopefully in the not too distant future.

In short, while games for the PC are seemingly few and far between
that doesn't mean nobody is developing them. they are still under
development even if it seems like they aren't.

Cheers!


On 3/5/14, lindsay.cow...@virginmedia.com
 wrote:
> Are games for windows not being produced any more, if so, what games?
>
> Lindsay Cowell.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss

darrin, to be honest devs can just use sapi.
Compaired to other things windows is probably easy to develop because 
you don't have restrictions on what you  do, I guess the smart phone 
will take over but I have not seen that many blind devs actually make 
games  for the smart phone market and those that are out really 
although good for smart phones are probably crap compaired to their 
windows varients.
I am still a firm believer at least for the short term maybe longer 
that we will have windows.
The big jump is when vb6 dies then we may see more of the games drop 
off and who knows.
However its not all over till the fat lady sings and  even if the 
core devs all died we would still have some of an indie industry 
active so its not an issue really.

shaun.

At 09:54 AM 3/6/2014, you wrote:

I think though sooner or later a lot more games will be developed for apple
devices over windows because voiceover is built in. which is going to make
it easier for finding the relevant information in order to make it work.
With windows the developer not only has to make it work with the os but also
with third party screen readers and it's the fact that there are multiple
screen readers which is the problem.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir
Sent: 05 March 2014 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

The only game I know of under development for Windows is Three
Monkeys. It's going to be an audio action roleplaying games using
binaural sound. That should be pretty awesome. News of accessible Game
development has always been very slow in coming for numerous reasons.
The only area where I think this has really changed is with games for
the iOS devices like iPAD or iPHONE. Some developers have gotten a lot
more hesitant to post news about games they're working on since people
are inevidably disappointed when things are delayed.

On 3/5/14, Thomas Ward  wrote:
> Hi Lindsay,
>
> Yes, there are still accessible games for Windows being developed.
> Although, you don't always here about them on this list there are
> various new games available that have been written in the last few
> months or so.
>
> From Draconis Entertainment we have their Silver Dollar game for
> Windows as well as for Mac. Draconis has also released Change Reaction
> 2.0 for Windows as well.
>
> From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be
> made available as a full version sometime in the next few months.
>
>  On the Audio Games Forum someone has recently rewritten Hack by
> Daniel Zingaro in BGT and released it as freeware for Windows.
>
> Then, of course, I myself am still developing games, but do to time
> and circumstance haven't been able to bring any of my projects to
> release just yet. However, I can say there are more games coming from
> me hopefully in the not too distant future.
>
> In short, while games for the PC are seemingly few and far between
> that doesn't mean nobody is developing them. they are still under
> development even if it seems like they aren't.
>
> Cheers!
>
>
> On 3/5/14, lindsay.cow...@virginmedia.com
>  wrote:
>> Are games for windows not being produced any more, if so, what games?
>>
>> Lindsay Cowell.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>


--
Michael Feir

Disability advocate
Meadowvale Community Christian Reformed Church
www.meadowvalecrc.ca
2013--

Volunteer at The Dam
http://www.thedam.org
2011-2013
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.ca/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.ca

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Shaun,

Actually, compared to other operating systems like OSX Windows is more
difficult to develop for not easier. The reason has to do with too
many different configurations, versions, and too many libraries and
languages that makes Windows difficult to support.

For example, right now there are 32-bit and 64-bit versions of Windows
actively being sold on the market. Well, if I write a program and
compile it for a 64-bit version of Windows it will not run on 32-bit
versions of Windows. Therefore I have to design my game to be 32-bit
in order to support 32-bit and 64-bit versions of Windows, and by
doing so will have to forgo the advantages of a 64-bit OS and
processor.

If I choose something like Microsoft's .NET Framework I first have to
determine which version is present on the machine. As I can't rely on
everyone to be running the latest and greatest that could be cause for
incompatibility right there. Not to mention all the third-party
dependencies I may use with my game such as SlimDX, SDL .NET, OpenAL
.NET, whatever won't come with the system meaning I still have to make
sure they are installed and setup correctly in order to run my game.

Those are just two of several things that makes supporting Windows
something of a nightmare to develop for and support. With Apple's OSX
there is only one target environment, 64-bit, and so the issue of
32-bit compatibility is a non-issue. Although, there is a free .NET
Framework called Mono available for OSX most developers choose to use
Object-C and the native libraries meaning they don't have to worry too
much about which .NET Framework is installed or if x number of
dependencies are installed, because most of what a game developer
needs should already be available on OSX from the get-go.

Cheers!


On 3/6/14, shaun everiss  wrote:
> darrin, to be honest devs can just use sapi.
> Compaired to other things windows is probably easy to develop because
> you don't have restrictions on what you  do, I guess the smart phone
> will take over but I have not seen that many blind devs actually make
> games  for the smart phone market and those that are out really
> although good for smart phones are probably crap compaired to their
> windows varients.
> I am still a firm believer at least for the short term maybe longer
> that we will have windows.
> The big jump is when vb6 dies then we may see more of the games drop
> off and who knows.
> However its not all over till the fat lady sings and  even if the
> core devs all died we would still have some of an indie industry
> active so its not an issue really.
> shaun.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Shaun,

True enough. I think a lot of developers choose not to say anything
unless they have something of substance to say because a lot of us
have gotten sick of negative feedback from this and other accessible
gaming communities. The minute a developer announces he or she has
something in the works right away people want to know when it will be
released, will want constant updates on how it is going, and if a
developer fails to deliver a game by the expected date then they can
expect a lot of grief from the community wanting to know why it wasn't
released on such and such a day.


Point being if gamers are worried that developers are not developing
games, not making announcements, etc they really have themselves to
blame. there are developers like myself who are working on stuff when
they can, but we do not want to make any big announcements as we know
the general reaction from the community will ultimately come back to
bite us on the butt.

Cheers!


On 3/6/14, shaun everiss  wrote:
> There are a lot more things on the forum to.
> I also know for a fact because I am on the teams that mtg, ks and
> reality gaming have games out.
> In fact reality gaming have just gone live with their snow boarding beta.
> And this morning I did some sound work for at least 2 upcoming titles
> and set up a submition file for sounds for other uses, so things are
> happening.
> So in general things are moving its just no one tells anyone unless
> there is something to release.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss

I agree charles.
And its actually not that hard to multidevelop for screenreaders now, 
with the screen reader api its easy enough if you know how.
Out of all the readers, nvda is the one I'd go for being opensource 
and non restrictive.

And to be honest outputting text on screen is fine to.
there are console apps to.
I don't know where you got that idea from darrin but its not as bad 
as that at least not for a couple years or so.
It costs a lot to get into development of an  i device and the device 
costs a lot.

Android is another thing but still it has its own requirements.
the pc is still the market for now.

At 12:52 PM 3/6/2014, you wrote:
The fact that there are so many screen readers is why most audio 
games either use sapi or have their own voices, isn't it?


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Darren Harris" 


To: "'Gamers Discussion list'" 
Sent: Wednesday, March 05, 2014 2:54 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



I think though sooner or later a lot more games will be developed for apple
devices over windows because voiceover is built in. which is going to make
it easier for finding the relevant information in order to make it work.
With windows the developer not only has to make it work with the os but also
with third party screen readers and it's the fact that there are multiple
screen readers which is the problem.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir
Sent: 05 March 2014 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

The only game I know of under development for Windows is Three
Monkeys. It's going to be an audio action roleplaying games using
binaural sound. That should be pretty awesome. News of accessible Game
development has always been very slow in coming for numerous reasons.
The only area where I think this has really changed is with games for
the iOS devices like iPAD or iPHONE. Some developers have gotten a lot
more hesitant to post news about games they're working on since people
are inevidably disappointed when things are delayed.

On 3/5/14, Thomas Ward  wrote:

Hi Lindsay,

Yes, there are still accessible games for Windows being developed.
Although, you don't always here about them on this list there are
various new games available that have been written in the last few
months or so.

From Draconis Entertainment we have their Silver Dollar game for
Windows as well as for Mac. Draconis has also released Change Reaction
2.0 for Windows as well.

From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be
made available as a full version sometime in the next few months.

 On the Audio Games Forum someone has recently rewritten Hack by
Daniel Zingaro in BGT and released it as freeware for Windows.

Then, of course, I myself am still developing games, but do to time
and circumstance haven't been able to bring any of my projects to
release just yet. However, I can say there are more games coming from
me hopefully in the not too distant future.

In short, while games for the PC are seemingly few and far between
that doesn't mean nobody is developing them. they are still under
development even if it seems like they aren't.

Cheers!


On 3/5/14, lindsay.cow...@virginmedia.com
 wrote:

Are games for windows not being produced any more, if so, what games?

Lindsay Cowell.


---
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--
Michael Feir

Disability advocate
Meadowvale Community Christian Reformed Church
www.meadowvalecrc.ca
2013--

Volunteer at The Dam
http://www.thedam.org
2011-2013
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.ca/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html

Creator and former

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
thats true and to be honest you are actually paying for the extra 3 
or 4g capabilities sms and general phone.
with a touch, wifi, etc you can use skype easily enough you just 
don't get mobile networking.


At 02:27 PM 3/6/2014, you wrote:
if you can't afford an iphone. get an ipod touch. its an iphone 
without the phone and they are only $223 on amazon. and they have 
nearly all the same apps as iphone and voiceover as well. and a 5mp 
camera also.


using windows7 laptop

On 3/5/2014 4:14 PM, lindsay.cow...@virginmedia.com wrote:
I hope not. Apple devices arre more expensive than windows devices. 
I for one can not afford an IPhone.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] New games for windows not being produced any more?
From: "Darren Harris" 
Date: 05/03/2014 8:54 pm

I think though sooner or later a lot more games will be developed for apple
devices over windows because voiceover is built in. which is going to make
it easier for finding the relevant information in order to make it work.
With windows the developer not only has to make it work with the os but also
with third party screen readers and it's the fact that there are multiple
screen readers which is the problem.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Feir
Sent: 05 March 2014 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

The only game I know of under development for Windows is Three
Monkeys. It's going to be an audio action roleplaying games using
binaural sound. That should be pretty awesome. News of accessible Game
development has always been very slow in coming for numerous reasons.
The only area where I think this has really changed is with games for
the iOS devices like iPAD or iPHONE. Some developers have gotten a lot
more hesitant to post news about games they're working on since people
are inevidably disappointed when things are delayed.

On 3/5/14, Thomas Ward  wrote:

Hi Lindsay,

Yes, there are still accessible games for Windows being developed.
Although, you don't always here about them on this list there are
various new games available that have been written in the last few
months or so.

 From Draconis Entertainment we have their Silver Dollar game for
Windows as well as for Mac. Draconis has also released Change Reaction
2.0 for Windows as well.

 From Blind Adrenaline we have Rail Racer 2.0 in beta, and should be
made available as a full version sometime in the next few months.

  On the Audio Games Forum someone has recently rewritten Hack by
Daniel Zingaro in BGT and released it as freeware for Windows.

Then, of course, I myself am still developing games, but do to time
and circumstance haven't been able to bring any of my projects to
release just yet. However, I can say there are more games coming from
me hopefully in the not too distant future.

In short, while games for the PC are seemingly few and far between
that doesn't mean nobody is developing them. they are still under
development even if it seems like they aren't.

Cheers!


On 3/5/14, lindsay.cow...@virginmedia.com
 wrote:

Are games for windows not being produced any more, if so, what games?

Lindsay Cowell.


---
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Re: [Audyssey] star wars

2014-03-06 Thread Thomas Ward
Hi,

I am not surprised. Light Battles, what I seen of it, was not exactly
anything to write home about. I suppose in time it might have been a
good game, but it was poorly written, very buggy, and it is for those
reasons I never decided to keep it myself much less put it up on the
USA Games server a long with the free games.

Cheers!


On 3/1/14, shaun everiss  wrote:
> I don't have it anymore.
> it came in an abandonware and junk package I got a while back.
> Most of that package was either broken, demo or simply not working.

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Thomas Ward
Hi Shaun,

Actually, there are more than one library out there for Windows for
accessing multiple screen readers. There is Accessible Output for
Python, there is Universal Speech which is available for various
languages, and now there is Tolk. So I agree supporting multiple
screen readers isn't all that difficult these days assuming you are
willing to abide by the license agreement for the screen reader API
you are using.

However, regarding iDevices it is very expensive to develop for. At
least if the end user is a Windows user. He or she must purchase a Mac
running OSX, must buy the proper development toolkits for iOS, and
probably have an iPad or iPhone available for testing. Therefore I
don't really see a lot of Windows developers just leaving the Windows
platform to go for iDevices any time soon because they have to have
different hardware, software, and skills to develop for an iDevice.

Cheers!


On 3/6/14, shaun everiss  wrote:
> I agree charles.
> And its actually not that hard to multidevelop for screenreaders now,
> with the screen reader api its easy enough if you know how.
> Out of all the readers, nvda is the one I'd go for being opensource
> and non restrictive.
> And to be honest outputting text on screen is fine to.
> there are console apps to.
> I don't know where you got that idea from darrin but its not as bad
> as that at least not for a couple years or so.
> It costs a lot to get into development of an  i device and the device
> costs a lot.
> Android is another thing but still it has its own requirements.
> the pc is still the market for now.

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[Audyssey] New Game From GLTech Studios

2014-03-06 Thread Thomas Ward
Hi all,

Here is a new game in beta testing from GLTech Studios'. To find out
more about it visit the Audiogames Forum at
http://forum.audiogames.net/viewtopic.php?id=12706
and have fun.

Cheers!

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Re: [Audyssey] New Game From GLTech Studios

2014-03-06 Thread Teresa Cochran
I apologize; i can't tell from the forum thread, but is this a Windows game 
only?

Teresa

Slow down; you’ll get there faster.

On Mar 6, 2014, at 2:23 PM, Thomas Ward  wrote:

> Hi all,
> 
> Here is a new game in beta testing from GLTech Studios'. To find out
> more about it visit the Audiogames Forum at
> http://forum.audiogames.net/viewtopic.php?id=12706
> and have fun.
> 
> Cheers!
> 
> ---
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Re: [Audyssey] New Game From GLTech Studios

2014-03-06 Thread Thomas Ward
Hi Teresa,

Unfortunately, it is only for Windows. Sorry, I guess I should have
made that clear in my original post. As far as I know the game was
written using BGT, and right now only is for Windows systems.

Cheers!


On 3/6/14, Teresa Cochran  wrote:
> I apologize; i can't tell from the forum thread, but is this a Windows game
> only?
>
> Teresa
>
> Slow down; you'll get there faster.

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Re: [Audyssey] New Game From GLTech Studios

2014-03-06 Thread Teresa Cochran
No worries; just curious. I'm used to it. :) Speaking of gaming for computers, 
and specifically for Macs ... looking forward to more games on my Mac Mini. 
(grins).

Teresa

“Outside of a dog, a book is a man’s best friend. Inside of a dog, it’s too 
dark to read.”—Groucho Marx

On Mar 6, 2014, at 5:45 PM, Thomas Ward  wrote:

> Hi Teresa,
> 
> Unfortunately, it is only for Windows. Sorry, I guess I should have
> made that clear in my original post. As far as I know the game was
> written using BGT, and right now only is for Windows systems.
> 
> Cheers!
> 
> 
> On 3/6/14, Teresa Cochran  wrote:
>> I apologize; i can't tell from the forum thread, but is this a Windows game
>> only?
>> 
>> Teresa
>> 
>> Slow down; you'll get there faster.
> 
> ---
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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Charles Rivard
I don't think you could have said it any better, and I hope every list 
member reads this and, more importantly, remembers it.  It should have been 
learned when James North left the scene, but the lesson still did not hit a 
lot of homes.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 06, 2014 3:20 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Shaun,

True enough. I think a lot of developers choose not to say anything
unless they have something of substance to say because a lot of us
have gotten sick of negative feedback from this and other accessible
gaming communities. The minute a developer announces he or she has
something in the works right away people want to know when it will be
released, will want constant updates on how it is going, and if a
developer fails to deliver a game by the expected date then they can
expect a lot of grief from the community wanting to know why it wasn't
released on such and such a day.


Point being if gamers are worried that developers are not developing
games, not making announcements, etc they really have themselves to
blame. there are developers like myself who are working on stuff when
they can, but we do not want to make any big announcements as we know
the general reaction from the community will ultimately come back to
bite us on the butt.

Cheers!


On 3/6/14, shaun everiss  wrote:

There are a lot more things on the forum to.
I also know for a fact because I am on the teams that mtg, ks and
reality gaming have games out.
In fact reality gaming have just gone live with their snow boarding beta.
And this morning I did some sound work for at least 2 upcoming titles
and set up a submition file for sounds for other uses, so things are
happening.
So in general things are moving its just no one tells anyone unless
there is something to release.


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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread Bryan Peterson

I personally won't be holding my breath. LOL.



Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Charles Rivard

Sent: Thursday, March 06, 2014 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New games for windows not being produced any more?

I don't think you could have said it any better, and I hope every list
member reads this and, more importantly, remembers it.  It should have been
learned when James North left the scene, but the lesson still did not hit a
lot of homes.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 06, 2014 3:20 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Shaun,

True enough. I think a lot of developers choose not to say anything
unless they have something of substance to say because a lot of us
have gotten sick of negative feedback from this and other accessible
gaming communities. The minute a developer announces he or she has
something in the works right away people want to know when it will be
released, will want constant updates on how it is going, and if a
developer fails to deliver a game by the expected date then they can
expect a lot of grief from the community wanting to know why it wasn't
released on such and such a day.


Point being if gamers are worried that developers are not developing
games, not making announcements, etc they really have themselves to
blame. there are developers like myself who are working on stuff when
they can, but we do not want to make any big announcements as we know
the general reaction from the community will ultimately come back to
bite us on the butt.

Cheers!


On 3/6/14, shaun everiss  wrote:

There are a lot more things on the forum to.
I also know for a fact because I am on the teams that mtg, ks and
reality gaming have games out.
In fact reality gaming have just gone live with their snow boarding beta.
And this morning I did some sound work for at least 2 upcoming titles
and set up a submition file for sounds for other uses, so things are
happening.
So in general things are moving its just no one tells anyone unless
there is something to release.


---
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Re: [Audyssey] New Game From GLTech Studios

2014-03-06 Thread Josh

yes it is windows only.

using windows7 laptop

On 3/6/2014 6:09 PM, Teresa Cochran wrote:

I apologize; i can't tell from the forum thread, but is this a Windows game 
only?

Teresa

Slow down; you’ll get there faster.

On Mar 6, 2014, at 2:23 PM, Thomas Ward  wrote:


Hi all,

Here is a new game in beta testing from GLTech Studios'. To find out
more about it visit the Audiogames Forum at
http://forum.audiogames.net/viewtopic.php?id=12706
and have fun.

Cheers!

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Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread dark

hi tom.

I'm Afraid I might not have  said what I intended clearly enough.

I was not claiming that Mike, Mary and Sam were decent voices, or as good as 
vocalizer, only that I personally do not rate eloquence any more than mike 
or sam, and so  find it a little difficult to sunderstand why a person (as 
I've heard some do), would use jaws with eloquence in a game and prefer that 
to  ms mike.


Vocalizer I agree is superior to any of these, indeed I've got the realspeak 
solo Daniel voice for sapi myself. for that reason, and I'm glad microsoft 
have upgraded their sapi voices on future windows, my comment was just 
about eloquence, which I've heard lots of people use even now as their 
default synth voice whis is odd sinse better alternatives are available even 
in the same program.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 06, 2014 8:05 PM
Subject: Re: [Audyssey] New games for windows not being produced any more?



Hi Dark,

Well, it is certainly true the cost of most Sapi voices have gone down
in price. Most are reasonably priced about $30 to $45 USD which is
well within a person's budget. At least most of the time.

However, I disagree about Microsoft Mike, Mary, and Sam. In my opinion
those are some of the absolutely worst voices on the market, and I am
personally glad Microsoft finally discontinued them. The voices on
Windows 8 are much more human sounding, and are almost as good as the
Vocalizer voices. Even if someone doesn't want to upgrade to Windows 8
there are much better voices available for XP than the default
Microsoft Sapi voices, and I can't really blame anyone for hating Sapi
if all they have is the garbage voices like Mike, Mary, and Sam. I
think if I were in that situation I'd take Eloquence over something
like Mike or Sam myself.

Cheers!


On 3/6/14, dark  wrote:

Hi Tom.

that is likely true regarding people's feelings, however equaly that
arguement isn't really a tenable one anymore sinse   the days when a high
quality voice would cost you 200 quid or so are gone so your not really
talking sky rocket prices. Plus, on a personal level I'd actually  rather
have one of the default ms voices such as mike than eloquence anyway, 
though


this is likely me.

All the best,

Dark.


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