[Audyssey] Help in disentinto madness

2014-03-25 Thread ishan dhami
Hello gamers Can you help me in disent into madness in piyanoroom I am
not able to solve the puzzle.
Regards
Ishan

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[Audyssey] Tarraformer's tonewheels

2014-03-25 Thread ishan dhami
Hello gamers
I am Playing teraformerlevel 1 and encounter the tonewheels of
underground lab of Van Lange I unlock the door but I cannot access it.
Can you help me?
Regards
Ishan

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Re: [Audyssey] Wayfar Mud

2014-03-25 Thread dark
Unfortunately I'm helping out with a production at the moment so haven't had 
as much chance to play  games as usual, so missed the ideas board, though as 
I said I think at the moment the only real issue is finding different biome 
types sinse every biome will produce all materials for that land type sooner 
or later.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 24, 2014 1:07 PM
Subject: Re: [Audyssey] Wayfar Mud



Oh I posted it on their *ideas board I assume you've worked out how to use
that?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 19:10
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Hi Darren.

Nope, missed your map idea, but as I said I'm farily certain where it is
possible to look at nearest biome of a given type we won't have a problem.

As to skills,  every background you complete bumps your skills up to 100 
to

the point you can learn all the skills, which is good, I think that is
eventually the point.

All the best,
Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 21, 2014 3:16 PM
Subject: Re: [Audyssey] Wayfar Mud



Dark did you see my idea on their ideas board when it comes to maps?

Yeah am doing the ranger background now. am a little disappointed that we
lose our skills when we reroll but I got most of them back now. does your
max skill points go up by 100 each reroll?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 March 2014 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Wayfar Mud

Well travis, an interesting fact is that every square of a biome will 
have

all resources possible in that biome sooner or later because they change
over time.

I know this because I setup a  georadioactive plant in some radioactive
planes, but initially it didn't get any resources to extract, however
later
it was chock full of thermal and radioactive krethasans, so while
exploring
is helpful you will find what your looking for eventually.

Regarding skills, another considderation is your  background and what 
your

trying to do, sinse if your  a botanist say you will be doing lots of
exploring, so will get extra skill points for having exploration skills,
likewise I actually got loads of skillpoints when I  bought the crafting
skills first when playing the retiree background which obviously meant
lots
of buildings.

The only slight weerd thing with the skills is that some of them it's not
clear what they actually do, for example off world operations I've not
worked out at all though I believe it has something to do with robots,
this
is an area where the games help could be improved, though working things
out
for yourself is always a good plan, and at least you can  try all the
skills
out as you complete different backgrounds.

Beware the grue!

Dark.
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Thursday, March 20, 2014 11:38 AM
Subject: Re: [Audyssey] Wayfar Mud



For those playing wayfare, since there was some discussion here earlier
about what resources show up on a scan, I've discovered that you can
pretty much tell what is present just from the descriptions. I.E.
scattered clumps of fist-sized crystals mean ceramic geode, and there's
other descriptions that indicate other extractable resources.
Also, it does help to explore (though it takes forever) and discover,
because I found a few extractable resources via discover that weren't
initially in the room description.
I'm a like Dark in the playing here, I much prefer to be left alone to
explore, and do my own thing, but if anyone really wants to contact me 
on

game, I'm wired, and my settlement is on MC-1954, though I won't say
where, since I have heavy turret guns active on all my building plots,
and



I'd hate to have folks get blasted away when trying to pay a friendly
visit. :)
Anyway, I like the job system, though it's difficult (most of the time)
to



determine what you should be doing to complete the jobs, it's still fun
to


try to figure it all out.  I strongly recomend everyone who plays, grab 
a

piece of real estate for yourself, and build your first shelter as soon
as



you can, since with each thing you do on the mud, it opens up more
options



for you.

Skills are a bit of a crap shoot at first, until you get the hang of
things, but I recomend basic medical first aid, then don't train 
anything

else in that skill group, because this will help you tend your wounds if
you get any while building your settlement.  Then, learn the whole
survival group, as these will let you carry more things, and generally
survive the rigors of colonizing better.
Once you're done with those, learn the 

[Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread leo
Hi,

 

Can anyone explain how to set up this client  on Windows 8.1?  I really want
to play Wayfar but I can't until I set it up. I tried it once but it gave me
a Run Time error.  I may have done it incorrectly so that is why I am
asking. Thx, Leo 

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Re: [Audyssey] Tarraformer's tonewheels

2014-03-25 Thread Teresa Cochran
Hi. It's been awhile since I played the game, but I remember that you have to 
first press the home key to activate the wheel. Then when you're finished with 
the up-arrow key to turn the wheel I think you have to press end, but not 
entirely sure. Then you can go through the door.

htH,
teresa

“Everything is interesting if you go into it deeply enough.”—Richard P. Feynman

On Mar 24, 2014, at 7:16 AM, ishan dhami ishan1dha...@gmail.com wrote:

 Hello gamers
 I am Playing teraformerlevel 1 and encounter the tonewheels of
 underground lab of Van Lange I unlock the door but I cannot access it.
 Can you help me?
 Regards
 Ishan
 
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Re: [Audyssey] AI in games

2014-03-25 Thread valiant8086

Hi.
My project is using some AI. What mine does is rolls a 1d100, then it 
has for each type of opponent sections of that 1 to 100 that tells it to 
do certain things. like, if it's less than 15 scan, if it's between 15 
and 30 fire this, greater than 30 less than 80 approach, etc etc. The AI 
has around 200 chances per try to come up with something that it can do, 
but there is no extra delay for each time it tries, because that's the 
other part of the trick. When it comes up with something to try, it, 
just tries it, it doesn't actually do it. It calls a function that 
decides whether it will do it or not. If it has no capability to do 
that, then it obviously won't, but if it does have the capability, there 
is room to implement the capability to have a chance that it will do it, 
and you can set up some numbers to control the chances based on the 
likelihood that function is going to actually be useful to the AI, 
whether the AI for that particular type of opponent is good enough to be 
smart enough to do that, etc etc. For instance this is where it decides 
that won't fire the laser, as in a previous example by someone else, if 
you're too far away. Basically, the try things either do something and 
take away the try, or it does nothing at all and the function that is 
trying to decide what to do will still have that try left , and 199 
chances now and it goes and rolls 1d100 again and tries the function 
that it came up with again based on the rules I first provided. So you 
can adjust likelihood to pick things to do in this way, and then you can 
adjust likelihood further for each individual decision on specific 
basis, and since it doesn't take away the try, just subtracts a chance, 
it doesn't mean the computer wasted time if it doesn't decide it will do 
what ever it was asked to do. This turned out to be pretty simple code 
to understand and mess around with, as it separated all the logic for 
each individual possibility and provided a ridiculously simple way to 
adjust likelihood that it would pick certain things. And I can add new 
AI's for new opponents by copying and pasting from one of the others and 
changing numbers around and maybe adding or removing a line or two if I 
need to add a special choice for this particular AI or remove one, and 
the number changing allows to make it more likely this this opponent 
will be scared a lot and want to run away for instance, or that it will 
usually just stand there and slug it out, as it were. Continuing with 
the slugging it out, if the AI has decided to try to slug it out, the 
code would then see if it can slug it out after all, does it have what 
it needs to do so. If it can't slug it out, then it doesn't do anything, 
the function just runs out without actually doing anything, and the try 
function will continue on it's loop. make the try function's loop count 
downward so the computer can give up if you totally screw it over and it 
literally can't do anything. I suggest 5ms delay for the loop so the 
computer will make up it's mind quickly. If you need the computer to 
pretend like it's thinking, make the actual decision when it comes up 
with something that it is actually going to do, then introduce how ever 
much lag you want as it does what it's going to do. In my case, when the 
computer does something, it completely eliminates the try function 
regardless of chances left, and if the computer gets to go again, then 
the try function is called up again and started with 200 chances again.


Also consider this. In the functions that the try function is calling, 
you can have them actually call other functions that the try function is 
supposed to call and then return themselves back to the try function as 
if they did nothing. If the function it called agrees to go through, it 
will do it's job and remove the try and shut down the loop, then the 
code would return back to the function that called it, who would in turn 
return it back to the loop which is not running anymore because the one 
function just shut it down. If that function actually didn't do anything 
either, it would subtract a chance, return back to the function the try 
function originally called, who would either try another function of 
it's own or just return back to the try function after subtracting 
another chance. It sounds confusing but I'm trying to do this without 
giving away too much.


I ended up having to make the AI kind of stupid in my game and just try 
random things, otherwise the player wouldn't have a chance at all to win 
the game. It does it to a certain limit though, it knows not to do stuff 
that absolutely would make no sense, firing weapons while out of range, 
for instance.


In summery, using this approach it is a piece of cake if you figure out 
that your AI is doing a certain thing too much to tweak how often it's 
going to do that, just change a couple of numbers around, that would not 
affect whether it decides it can do that, just how 

Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread wayne17a
I to cant make no sense of it would love step by step instructions 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo 
Sent: Tuesday, March 25, 2014 11:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] Setting up Munkey Term Client?

Hi,

 

Can anyone explain how to set up this client  on Windows 8.1?  I really want
to play Wayfar but I can't until I set it up. I tried it once but it gave me
a Run Time error.  I may have done it incorrectly so that is why I am
asking. Thx, Leo 

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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread dark
Personally I just use Vip mud and would recommend it, sinse it is very 
simple to setup (indeed you pretty much just need to install it and  adjust 
the speech to your liking),  no setup no fuss, and it has some helpful 
functions such as being able to find words on the  entry window and 
separating input history.


Though it is a  commercial program there  actually aren't many  bennifits to 
buying it, just removal of the two hour time limit before it cuts out (and 
you can always just reconnect instantly), and addition of msp sound support. 
You can still create soundpaks and play sound, just not use the msp function 
from muds without buying Vip, and to be honest I only  know one mud, 
materiamagica that uses a lot of msp anyway.


All the best,

Dark. 



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Re: [Audyssey] AI in games

2014-03-25 Thread john
This gives me quite a bit to look through. I'll have to do some more in depth study before I figure out how I actually want to build the code. As it stands, I'm trying to figure out what type of ai I want to build; random or strategic, or if I want 
to try for a mix. When I get to the code though, your info should help a lot.


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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread valiant8086

Hi.
Alter aeon uses MSP, but I'm not totally sure if mush z uses it. I know 
MTScripts definitely does.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/25/2014 7:11 PM, dark wrote:
Personally I just use Vip mud and would recommend it, sinse it is very 
simple to setup (indeed you pretty much just need to install it and  
adjust the speech to your liking),  no setup no fuss, and it has some 
helpful functions such as being able to find words on the  entry 
window and separating input history.


Though it is a  commercial program there  actually aren't many 
bennifits to buying it, just removal of the two hour time limit before 
it cuts out (and you can always just reconnect instantly), and 
addition of msp sound support. You can still create soundpaks and play 
sound, just not use the msp function from muds without buying Vip, and 
to be honest I only  know one mud, materiamagica that uses a lot of 
msp anyway.


All the best,

Dark.

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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread Dennis Towne
Alter Aeon uses and has a big MSP soundpack, but hardly any of it is
used by Mush-Z.  The Alter Aeon MSP is intended to be used by clients
which support run-time downloading, which is ill defined in the spec
and which most clients don't support.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Tue, Mar 25, 2014 at 6:45 PM, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 Alter aeon uses MSP, but I'm not totally sure if mush z uses it. I know
 MTScripts definitely does.

 Cheers, Sent with thunderbird 17.0.8 portable
 On 3/25/2014 7:11 PM, dark wrote:

 Personally I just use Vip mud and would recommend it, sinse it is very
 simple to setup (indeed you pretty much just need to install it and  adjust
 the speech to your liking),  no setup no fuss, and it has some helpful
 functions such as being able to find words on the  entry window and
 separating input history.

 Though it is a  commercial program there  actually aren't many bennifits
 to buying it, just removal of the two hour time limit before it cuts out
 (and you can always just reconnect instantly), and addition of msp sound
 support. You can still create soundpaks and play sound, just not use the msp
 function from muds without buying Vip, and to be honest I only  know one
 mud, materiamagica that uses a lot of msp anyway.

 All the best,

 Dark.

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 list,
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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread valiant8086

Hi.
Read http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html 
starting from the top, line for line. Then if you install MTScripts, 
read the read only edit windows that come up line for line.


I just read it myself, and it's still pretty accurate, only I seem to 
have not mentioned the need to have visual c++ 2005 redist. Basically 
with the runtime error, that's either you are missing visual c++ 2005 
redistributable, or you need to run as admin. You wouldn't need to run 
as admin if you installed it in documents as I always recommend to 
people though. That's why I keep saying to read what stuff is saying. 
Granted, it looks like I haven't mentioned visual c++ 2005 redist. 
dependency for some reason. If you think it's visual c++ 2005 
redistributable that you're missing, you can do one of two things, 
install GMA tank commander from GMA games, or google microsoft visual 
c++ 2005 runtime redistributable. You need 32 bit, even if you're 
running a 64 bit OS, because MT is a 32 bit application.


I will try to remember to mention this on my next update of this page, 
and provide a link to download the redist.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/25/2014 5:01 PM, wayne17a wrote:

I to cant make no sense of it would love step by step instructions

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo
Sent: Tuesday, March 25, 2014 11:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] Setting up Munkey Term Client?

Hi,

  


Can anyone explain how to set up this client  on Windows 8.1?  I really want
to play Wayfar but I can't until I set it up. I tried it once but it gave me
a Run Time error.  I may have done it incorrectly so that is why I am
asking. Thx, Leo

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Re: [Audyssey] Setting up Munkey Term Client?

2014-03-25 Thread wayne17a
Hello dark thanks but I must be dumb or something because I tried to
use vip but got nowhere so any help would be great I was trying to get
cyberassault to run butt got no where so again any help with step by step
instructions would be great because I would like to support devs that makes
apps for us to use again thanks in advance

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, March 25, 2014 7:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Setting up Munkey Term Client?

Personally I just use Vip mud and would recommend it, sinse it is very
simple to setup (indeed you pretty much just need to install it and  adjust
the speech to your liking),  no setup no fuss, and it has some helpful
functions such as being able to find words on the  entry window and
separating input history.

Though it is a  commercial program there  actually aren't many  bennifits to
buying it, just removal of the two hour time limit before it cuts out (and
you can always just reconnect instantly), and addition of msp sound support.

You can still create soundpaks and play sound, just not use the msp function
from muds without buying Vip, and to be honest I only  know one mud,
materiamagica that uses a lot of msp anyway.

All the best,

Dark. 


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