[Audyssey] Help in disentinto madness
Hello gamers Can you help me in disent into madness in piyanoroom I am not able to solve the puzzle. Regards Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Tarraformer's tonewheels
Hello gamers I am Playing teraformerlevel 1 and encounter the tonewheels of underground lab of Van Lange I unlock the door but I cannot access it. Can you help me? Regards Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Unfortunately I'm helping out with a production at the moment so haven't had as much chance to play games as usual, so missed the ideas board, though as I said I think at the moment the only real issue is finding different biome types sinse every biome will produce all materials for that land type sooner or later. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 24, 2014 1:07 PM Subject: Re: [Audyssey] Wayfar Mud Oh I posted it on their *ideas board I assume you've worked out how to use that? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 19:10 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the
[Audyssey] Setting up Munkey Term Client?
Hi, Can anyone explain how to set up this client on Windows 8.1? I really want to play Wayfar but I can't until I set it up. I tried it once but it gave me a Run Time error. I may have done it incorrectly so that is why I am asking. Thx, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tarraformer's tonewheels
Hi. It's been awhile since I played the game, but I remember that you have to first press the home key to activate the wheel. Then when you're finished with the up-arrow key to turn the wheel I think you have to press end, but not entirely sure. Then you can go through the door. htH, teresa “Everything is interesting if you go into it deeply enough.”—Richard P. Feynman On Mar 24, 2014, at 7:16 AM, ishan dhami ishan1dha...@gmail.com wrote: Hello gamers I am Playing teraformerlevel 1 and encounter the tonewheels of underground lab of Van Lange I unlock the door but I cannot access it. Can you help me? Regards Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AI in games
Hi. My project is using some AI. What mine does is rolls a 1d100, then it has for each type of opponent sections of that 1 to 100 that tells it to do certain things. like, if it's less than 15 scan, if it's between 15 and 30 fire this, greater than 30 less than 80 approach, etc etc. The AI has around 200 chances per try to come up with something that it can do, but there is no extra delay for each time it tries, because that's the other part of the trick. When it comes up with something to try, it, just tries it, it doesn't actually do it. It calls a function that decides whether it will do it or not. If it has no capability to do that, then it obviously won't, but if it does have the capability, there is room to implement the capability to have a chance that it will do it, and you can set up some numbers to control the chances based on the likelihood that function is going to actually be useful to the AI, whether the AI for that particular type of opponent is good enough to be smart enough to do that, etc etc. For instance this is where it decides that won't fire the laser, as in a previous example by someone else, if you're too far away. Basically, the try things either do something and take away the try, or it does nothing at all and the function that is trying to decide what to do will still have that try left , and 199 chances now and it goes and rolls 1d100 again and tries the function that it came up with again based on the rules I first provided. So you can adjust likelihood to pick things to do in this way, and then you can adjust likelihood further for each individual decision on specific basis, and since it doesn't take away the try, just subtracts a chance, it doesn't mean the computer wasted time if it doesn't decide it will do what ever it was asked to do. This turned out to be pretty simple code to understand and mess around with, as it separated all the logic for each individual possibility and provided a ridiculously simple way to adjust likelihood that it would pick certain things. And I can add new AI's for new opponents by copying and pasting from one of the others and changing numbers around and maybe adding or removing a line or two if I need to add a special choice for this particular AI or remove one, and the number changing allows to make it more likely this this opponent will be scared a lot and want to run away for instance, or that it will usually just stand there and slug it out, as it were. Continuing with the slugging it out, if the AI has decided to try to slug it out, the code would then see if it can slug it out after all, does it have what it needs to do so. If it can't slug it out, then it doesn't do anything, the function just runs out without actually doing anything, and the try function will continue on it's loop. make the try function's loop count downward so the computer can give up if you totally screw it over and it literally can't do anything. I suggest 5ms delay for the loop so the computer will make up it's mind quickly. If you need the computer to pretend like it's thinking, make the actual decision when it comes up with something that it is actually going to do, then introduce how ever much lag you want as it does what it's going to do. In my case, when the computer does something, it completely eliminates the try function regardless of chances left, and if the computer gets to go again, then the try function is called up again and started with 200 chances again. Also consider this. In the functions that the try function is calling, you can have them actually call other functions that the try function is supposed to call and then return themselves back to the try function as if they did nothing. If the function it called agrees to go through, it will do it's job and remove the try and shut down the loop, then the code would return back to the function that called it, who would in turn return it back to the loop which is not running anymore because the one function just shut it down. If that function actually didn't do anything either, it would subtract a chance, return back to the function the try function originally called, who would either try another function of it's own or just return back to the try function after subtracting another chance. It sounds confusing but I'm trying to do this without giving away too much. I ended up having to make the AI kind of stupid in my game and just try random things, otherwise the player wouldn't have a chance at all to win the game. It does it to a certain limit though, it knows not to do stuff that absolutely would make no sense, firing weapons while out of range, for instance. In summery, using this approach it is a piece of cake if you figure out that your AI is doing a certain thing too much to tweak how often it's going to do that, just change a couple of numbers around, that would not affect whether it decides it can do that, just how
Re: [Audyssey] Setting up Munkey Term Client?
I to cant make no sense of it would love step by step instructions -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo Sent: Tuesday, March 25, 2014 11:58 AM To: gamers@audyssey.org Subject: [Audyssey] Setting up Munkey Term Client? Hi, Can anyone explain how to set up this client on Windows 8.1? I really want to play Wayfar but I can't until I set it up. I tried it once but it gave me a Run Time error. I may have done it incorrectly so that is why I am asking. Thx, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting up Munkey Term Client?
Personally I just use Vip mud and would recommend it, sinse it is very simple to setup (indeed you pretty much just need to install it and adjust the speech to your liking), no setup no fuss, and it has some helpful functions such as being able to find words on the entry window and separating input history. Though it is a commercial program there actually aren't many bennifits to buying it, just removal of the two hour time limit before it cuts out (and you can always just reconnect instantly), and addition of msp sound support. You can still create soundpaks and play sound, just not use the msp function from muds without buying Vip, and to be honest I only know one mud, materiamagica that uses a lot of msp anyway. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AI in games
This gives me quite a bit to look through. I'll have to do some more in depth study before I figure out how I actually want to build the code. As it stands, I'm trying to figure out what type of ai I want to build; random or strategic, or if I want to try for a mix. When I get to the code though, your info should help a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting up Munkey Term Client?
Hi. Alter aeon uses MSP, but I'm not totally sure if mush z uses it. I know MTScripts definitely does. Cheers, Sent with thunderbird 17.0.8 portable On 3/25/2014 7:11 PM, dark wrote: Personally I just use Vip mud and would recommend it, sinse it is very simple to setup (indeed you pretty much just need to install it and adjust the speech to your liking), no setup no fuss, and it has some helpful functions such as being able to find words on the entry window and separating input history. Though it is a commercial program there actually aren't many bennifits to buying it, just removal of the two hour time limit before it cuts out (and you can always just reconnect instantly), and addition of msp sound support. You can still create soundpaks and play sound, just not use the msp function from muds without buying Vip, and to be honest I only know one mud, materiamagica that uses a lot of msp anyway. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting up Munkey Term Client?
Alter Aeon uses and has a big MSP soundpack, but hardly any of it is used by Mush-Z. The Alter Aeon MSP is intended to be used by clients which support run-time downloading, which is ill defined in the spec and which most clients don't support. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Mar 25, 2014 at 6:45 PM, valiant8086 valiant8...@gmail.com wrote: Hi. Alter aeon uses MSP, but I'm not totally sure if mush z uses it. I know MTScripts definitely does. Cheers, Sent with thunderbird 17.0.8 portable On 3/25/2014 7:11 PM, dark wrote: Personally I just use Vip mud and would recommend it, sinse it is very simple to setup (indeed you pretty much just need to install it and adjust the speech to your liking), no setup no fuss, and it has some helpful functions such as being able to find words on the entry window and separating input history. Though it is a commercial program there actually aren't many bennifits to buying it, just removal of the two hour time limit before it cuts out (and you can always just reconnect instantly), and addition of msp sound support. You can still create soundpaks and play sound, just not use the msp function from muds without buying Vip, and to be honest I only know one mud, materiamagica that uses a lot of msp anyway. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting up Munkey Term Client?
Hi. Read http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html starting from the top, line for line. Then if you install MTScripts, read the read only edit windows that come up line for line. I just read it myself, and it's still pretty accurate, only I seem to have not mentioned the need to have visual c++ 2005 redist. Basically with the runtime error, that's either you are missing visual c++ 2005 redistributable, or you need to run as admin. You wouldn't need to run as admin if you installed it in documents as I always recommend to people though. That's why I keep saying to read what stuff is saying. Granted, it looks like I haven't mentioned visual c++ 2005 redist. dependency for some reason. If you think it's visual c++ 2005 redistributable that you're missing, you can do one of two things, install GMA tank commander from GMA games, or google microsoft visual c++ 2005 runtime redistributable. You need 32 bit, even if you're running a 64 bit OS, because MT is a 32 bit application. I will try to remember to mention this on my next update of this page, and provide a link to download the redist. Cheers, Sent with thunderbird 17.0.8 portable On 3/25/2014 5:01 PM, wayne17a wrote: I to cant make no sense of it would love step by step instructions -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo Sent: Tuesday, March 25, 2014 11:58 AM To: gamers@audyssey.org Subject: [Audyssey] Setting up Munkey Term Client? Hi, Can anyone explain how to set up this client on Windows 8.1? I really want to play Wayfar but I can't until I set it up. I tried it once but it gave me a Run Time error. I may have done it incorrectly so that is why I am asking. Thx, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting up Munkey Term Client?
Hello dark thanks but I must be dumb or something because I tried to use vip but got nowhere so any help would be great I was trying to get cyberassault to run butt got no where so again any help with step by step instructions would be great because I would like to support devs that makes apps for us to use again thanks in advance -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, March 25, 2014 7:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Setting up Munkey Term Client? Personally I just use Vip mud and would recommend it, sinse it is very simple to setup (indeed you pretty much just need to install it and adjust the speech to your liking), no setup no fuss, and it has some helpful functions such as being able to find words on the entry window and separating input history. Though it is a commercial program there actually aren't many bennifits to buying it, just removal of the two hour time limit before it cuts out (and you can always just reconnect instantly), and addition of msp sound support. You can still create soundpaks and play sound, just not use the msp function from muds without buying Vip, and to be honest I only know one mud, materiamagica that uses a lot of msp anyway. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.