Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread Thomas Ward
Hi Stephen,

It appears you are right. I just tried to go to the forum only to get
an error about not being able to connect to the MySQL database.
Hopefully the admins can have this sorted in short order.

Cheers!


On 8/8/14, Stephen  wrote:
> Hi.
> Looks like the forum at audiogames.net is down
>
>
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread Thomas Ward
Simon,

I personally have not tried the Saitek game controllers you mentioned,
but I can say what we have here as gamers and developers is a bit of a
chicken and egg situation. What I mean by that is if gamers don't have
and don't request support for these controllers at most all developers
will have is very minimal and basic support for joysticks and other
controllers like this. If developers spend the time specifically
supporting these more advanced controllers but gamers don't have or
don't wish to buy them there is little need to support them. You see
the problem?

At the moment I don't know of any audio games that would fully support
a game controller like the Saitek controllers for the above reasons.
It hasn't been an issue until now for developers. Of course games that
have generic joystick and gamepad support will support it but only as
a basic joystick. If you want more you'd have to request extra support
from developer x  and see if he or she would be willing to upgrade
their joystick support.

Cheers!


On 8/5/14, goshawk on horseback  wrote:
> hello all,
> have been looking at some decent joysticks/game controllers for pc.
> the saitek pro flight x-55 system sounds really nice, especially with some
> of the extras one can get for it, such as the pz45 3lever flight quadrant,
> pz35 rudder peddles, and pz55 switch panel, but I can't help wondering if it
> is rather over kill for the accessible games one can use a joystick with. in
> other words, if with accessible games, it is only going to function as a
> basic joystick, and none of the extras are going to do anything, there is no
> point in wasting the money.
> has anyone tried this sort of setup with any accessible games, and if so,
> how much of it actually did anything?
>
> Simon
>
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread Thomas Ward
Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss  wrote:
> I had an old force feedback stick before these were fashonable
> however I got rid of it because I wasn't using it.
> Apart from 3d verlosity which I havn't really mastered that well I
> have not managed to really get into the habbit of using a stick for
> anything else.
> I have a mouse and since swamp one of the only games that used it is
> payed and I don't spend the time to really do it justice, I have
> decided to leave that to.
> I still think for us blind people that a good basic keyboard is all
> we will ever need.

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Re: [Audyssey] help needed with castaways.

2014-08-08 Thread Jeremy Kaldobsky
Lori, did you press space bar to unpause the game?

Original message:

Hi guys, I’ve just started playing castaways, but although I can select my 
units and asign them jobs, they still seem to be just standing around idel.  I 
thought once I’d given a pesent it’s job, I’d hear the unit move, but when I 
cycle through the list, it just says their names, and that they are just 
standing around.  I checked their energy, and it’s high, so not sure what I’m 
missing?  I also tried to get into the online game, but when I press shift 
slash to see who else is online, I’m told I’m not linked to any players, even 
though miltiplayer mode is set.  

I’d be glad of any help.  Thanks from lori.  
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Re: [Audyssey] help needed with castaways.

2014-08-08 Thread lori duncan
I did 

Sent from my iPhone

> On 8 Aug 2014, at 9:19 am, "Jeremy Kaldobsky"  wrote:
> 
> Lori, did you press space bar to unpause the game?
> 
> Original message:
> 
> Hi guys, I’ve just started playing castaways, but although I can select my 
> units and asign them jobs, they still seem to be just standing around idel.  
> I thought once I’d given a pesent it’s job, I’d hear the unit move, but when 
> I cycle through the list, it just says their names, and that they are just 
> standing around.  I checked their energy, and it’s high, so not sure what I’m 
> missing?  I also tried to get into the online game, but when I press shift 
> slash to see who else is online, I’m told I’m not linked to any players, even 
> though miltiplayer mode is set.  
> 
> I’d be glad of any help.  Thanks from lori.  
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Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!

2014-08-08 Thread shaun everiss

I'd like a recording of you beating insane I am not gutsy to even go over easy.

At 04:45 a.m. 6/08/2014, you wrote:

Hi, friends.
I am writing to let you know that I conquered Troopanum 2 on insane
difficulty last night.
When playing insane difficulty, the hovercrafts become very nasty,
especially when you get to level sixteen.
You have only about 3 to four seconds before they land.
Those annoying ships will test your reflexes and hand coordination
skills for hours for sure!
I will share with you the audio file of me fighting vector along with
my final game stats.
I hope that you would enjoy!
***Statistics for Game Started on 8/4/2014 8:13:51 PM

Final Score: 673095
You beat the game! Congratulations!
Difficulty: Insane/Baby Black Hole
Game Duration: 24 minutes 1 second
Total laser shots fired: 5178
Laser accuracy: 24.6%
You successfully landed on the Landing Ship bonus level and received
46000 points, as well as an extra life.
You killed 3 rounds of ships on the Ship Barrage Bonus level, and
received 45000 points.
Number of lives lost: 3
You lost your first life on level 16
You lost your second life on level 16
You lost your third life on level 16
On normal levels, you moved your ship a total of 254157 times.
You destroyed 231 Cruiser's
You destroyed 69 Lunar Lifter's
You destroyed 192 Enforcer's
You destroyed 175 Hovercraft's
You destroyed 71 Liquidator's
You didn't destroy any moonrocks
You avoided 149 bombs in the process of killing Lord Vector
You picked up a base reinforcer on wave 2
You picked up a super laser on wave 3
You picked up a super laser on wave 6
You picked up a ground nuke on wave 6
You picked up a base reinforcer on wave 7
You picked up a base reinforcer on wave 9
You picked up a smart bomb on wave 11
You picked up a portal on wave 14
You picked up a 5 point bonus on wave 15
You picked up a 3 point bonus on wave 15

Cheers,
David
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Re: [Audyssey] GigaPack for Top Speed 3?

2014-08-08 Thread Austin Pinto
hi all i cannot download the giga pack for top speed 3 can some1 please post?

On 10/10/13, Ken Downey  wrote:
> Don't worry about it, I'll host it.
> I've actually had the thought of using the exact same file format for
> vehicles in my game. Shouldn't be too much work to code. Anyway, go to
> www.ThePionEar.net/TopSpeed3.zip
>
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> Also, check out, "The Believer and Skeptic Show," at iTunes!
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at kenwdow...@me.com .
> - Original Message -
> From: "shaun everiss" 
> To: "Gamers Discussion list" 
> Sent: Thursday, October 10, 2013 2:55 AM
> Subject: Re: [Audyssey] GigaPack for Top Speed 3?
>
>
>> well if enough ask I can put them back but they need a perminant home to
>> be honest.
>>
>>
>> At 11:46 PM 10/9/2013, you wrote:
>>>hi can some1 host them I need to download it
>>>
>>>On 10/9/13, shaun everiss  wrote:
>>> > no problem.
>>> > hopefully these can be perminantly hosted.
>>> > I have removed the files though.
>>> > I don't want to risk things and space is getting full.
>>> >
>>> > At 10:17 PM 10/9/2013, you wrote:
>>> >>thanx for the response, and you can remove it now , I have completed
>>> >>the download. thanx again for the paitience.
>>> >>
>>> >>with warm regards
>>> >>
>>> >>Mohsin
>>> >>
>>> >>On 10/9/13, shaun everiss  wrote:
>>> >> > well anyone can download, but just know that it won't stay up.
>>> >> > If my limit is exceeded and I am banned it will be deleted as I
>>> >> > don't
>>> >> > want want to be dropped from dropbox.
>>> >> > If my folder is full it will go to.
>>> >> > If no  one else asks for it anymore it will go, and if after a
>>> >> > while
>>> >> > I forget what is in my folder and nothing asking about it anywhere
>>> >> > is
>>> >> > round it will go.
>>> >> > Its up, but don't count on it staying up for all time.
>>> >> > I need to be carefull, as a friend got me banned by multiply
>>> >> > downloading the file again and again using  my limit up.
>>> >> > True had had a connection issue but I already got 2 3 day banns in
>>> >> > the last year and I don't want to get to a level where I simply
>>> >> > can't
>>> >> > dropbox.
>>> >> >
>>> >> > At 05:42 AM 10/9/2013, you wrote:
>>> >> >>@ shawn: Please wait , dont remove it , I also need to download ,
>>> >> >>thanx
>>> >> >>
>>> >> >>On 10/8/13, shaun everiss  wrote:
>>> >> >> > no problem ken, just tell me when you have the files, and I'll
>>> >> >> > make
>>> >> >> > it
>>> >> >> > die.
>>> >> >> >
>>> >> >> > At 02:19 PM 10/8/2013, you wrote:
>>> >> >> >>Well check you out. You're awesome. thanks!
>>> >> >> >>Check out my games at
>>> >> >> >>www.ThePionEar.net
>>> >> >> >>and my music, and that of my band, at
>>> >> >> >>www.ThePionEar.net/BlindLabyrinth.html .
>>> >> >> >>Also, check out, "The Believer and Skeptic Show," at iTunes!
>>> >> >> >>If you want to reach me, you can call 419-744-0517, friend me on
>>> >> >> >>Facebook, (KenWDowney,) or write me at kenwdow...@me.com .
>>> >> >> >>- Original Message - From: "shaun everiss"
>>> >> >> >> 
>>> >> >> >>To: "Gamers Discussion list" 
>>> >> >> >>Sent: Monday, October 07, 2013 6:03 PM
>>> >> >> >>Subject: Re: [Audyssey] GigaPack for Top Speed 3?
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>>ken I think I have what you want.
>>> >> >> >>>https://dl.dropboxusercontent.com/u/1407689/Top%20Speed%203.zip
>>> >> >> >>>Be aware that the file is uploading and will take about 30 mins
>>> >> >> >>>
>>> >> >> >>>or
>>> >> >> >>> so.
>>> >> >> >>>its 40mb in size.
>>> >> >> >>>This is everything from ts1 and up that I have saved from
>>> >> >> >>>servers
>>> >> >> >>>and others over the years of topspeeds existance.
>>> >> >> >>>some of the stuff is either for non racing crap or experimental
>>> >> >> >>>
>>> >> >> >>>but
>>> >> >> >>>you should find most of it usefull.
>>> >> >> >>>
>>> >> >> >>>At 08:14 PM 10/7/2013, you wrote:
>>> >> >> I've been scoping the audiogames.net forum for this, and
>>> >> >>  though
>>> >> >> I've heard much talk about it I can't seem to find it. I'm
>>> >> >> looking
>>> >> >> for an archive of all the vehicles and tracks for TS3. TIf
>>> >> >> there
>>> >> >> are others for TS2 that do not work in 3 I will mod them if
>>> >> >> they
>>> >> >> are good. Any thoughts on where to get this?Check out my games
>>> >> >> 
>>> >> >> at
>>> >> >> www.ThePionEar.net
>>> >> >> and my music, and that of my band, at
>>> >> >> www.ThePionEar.net/BlindLabyrinth.html .
>>> >> >> Also, check out, "The Believer and Skeptic Show," at iTunes!
>>> >> >> If you want to reach me, you can call 419-744-0517, friend me
>>> >> >> on
>>> >> >> Facebook, (KenWDowney,) or write me at kenwdow...@me.com .
>>> >> >> ---
>>> >> >> Gamers mailing list __ Gamers@audyssey

Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread shaun everiss

Yes, it looks like its overloading again.
This happened once when they ran out of resources due to running the 
site, forum and a bunch of other servers a lot was done to minimise this.
audiogamesforum.captivatingsound.com was the alternite url I wander 
if that is still active or not.


At 05:48 p.m. 8/08/2014, you wrote:

Hi.
Looks like the forum at audiogames.net is down


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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread Josh
I like using the mouse and touch screens to play games. its more fun 
than keyboard.


The hungry robot ate my signature so that is why I no longer have one!

Thomas Ward wrote:

Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss  wrote:

I had an old force feedback stick before these were fashonable
however I got rid of it because I wasn't using it.
Apart from 3d verlosity which I havn't really mastered that well I
have not managed to really get into the habbit of using a stick for
anything else.
I have a mouse and since swamp one of the only games that used it is
payed and I don't spend the time to really do it justice, I have
decided to leave that to.
I still think for us blind people that a good basic keyboard is all
we will ever need.

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Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread tim
That is just one of the reasons why I always wanted the option of a 
email list. True more options of finding games is good, but if you 
only have one option. Then your stuck until fixed if at all.


At 01:48 AM 8/8/2014, you wrote:

Hi.
Looks like the forum at audiogames.net is down


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[Audyssey] Trucker

2014-08-08 Thread Jim Kitchen

Hi,

A typo caused me to spill 50 gallons of fuel and I had allot of fuel left in 
the tank when I pulled in to New York.  So mistakes cost me at least a hundred 
dollars in profits.  But...

WELCOME TO NEW YORK

Day Friday
Time:  10 A.M. 
You completed the trip in 4days & 2hours.
Trip expenses totaled 
1,182 dollors, and,  39 cents
Truck payment, insurance and taxes cost 
425 dollors

Collect six-and-a-half cents per pound for good oranges.
Total for the load 
3,250 dollors
Your net profit this trip was 
1,642 dollors, and,  61 cents

GOOD   WORK  !!

BFN
Jim

Wanted: executive assistant: Kitchensinc: profit sharing and benefits.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread tim
Going for support for game controllers is nice and would be new turf 
for a few game makers, and it just might add to the replay value. I 
would put the support in no matter how much they gripe. After all the 
programmer is writing the game. When you let others tell you how to 
right your game than its not your game anymore and you have lost the 
right of control. So what the blind bitch, they have to leave xp 
behind bitching but yet they still do it. When they find the new op 
is not much more they quit. that is just life its always changing and 
you go with it or get left behind. Just like I am finding a lot of 
old 32 bit programs don't work with the new ops and you have to 
cripple your op to get them to work. The programmers of those 
programs state its to hard to learn new. its just like running. You 
had to learn to walk to run. So no matter how much you bitch about 
moving forward. Your the one that is left behind with useless 
software, and hardware.



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Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread Charles Rivard
This is a personal opinion only.  Messages that say that a site is down are, 
in a way, pointless, aren't they?  If you try to access a site and get 
results that show that it is down, you'll know that it is down.  On other 
lists that I subscribe to, messages of this nature only serve to clutter the 
list.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "mattias" 

To: "Gamers Discussion list" 
Sent: Friday, August 08, 2014 1:58 AM
Subject: Re: [Audyssey] some annoying news about audiogames.net



yes
again..
Stephen skrev 2014-08-08 kl 7:48:

Hi.
Looks like the forum at audiogames.net is down


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[Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-08 Thread Charles Rivard
Personally, I think that both keyboard and controller support should be 
included in games.  Having said that, using a keyboard, can you dive while 
also turning when maneuvering a submarine?  How about with a joystick? 
Maybe, to spark interest, what are the advantages of using a game controller 
compared to what can be done with a keyboard?  And how much does a good 
controller cost compared to a keyboard?  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, August 08, 2014 2:57 AM
Subject: Re: [Audyssey] saitek pro flight system?



Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss  wrote:

I had an old force feedback stick before these were fashonable
however I got rid of it because I wasn't using it.
Apart from 3d verlosity which I havn't really mastered that well I
have not managed to really get into the habbit of using a stick for
anything else.
I have a mouse and since swamp one of the only games that used it is
payed and I don't spend the time to really do it justice, I have
decided to leave that to.
I still think for us blind people that a good basic keyboard is all
we will ever need.


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Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!

2014-08-08 Thread Charles Rivard

What! a! chicken!!  Ha ha ha.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, August 07, 2014 11:15 PM
Subject: Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!


I'd like a recording of you beating insane I am not gutsy to even go over 
easy.


At 04:45 a.m. 6/08/2014, you wrote:

Hi, friends.
I am writing to let you know that I conquered Troopanum 2 on insane
difficulty last night.
When playing insane difficulty, the hovercrafts become very nasty,
especially when you get to level sixteen.
You have only about 3 to four seconds before they land.
Those annoying ships will test your reflexes and hand coordination
skills for hours for sure!
I will share with you the audio file of me fighting vector along with
my final game stats.
I hope that you would enjoy!
***Statistics for Game Started on 8/4/2014 8:13:51 PM

Final Score: 673095
You beat the game! Congratulations!
Difficulty: Insane/Baby Black Hole
Game Duration: 24 minutes 1 second
Total laser shots fired: 5178
Laser accuracy: 24.6%
You successfully landed on the Landing Ship bonus level and received
46000 points, as well as an extra life.
You killed 3 rounds of ships on the Ship Barrage Bonus level, and
received 45000 points.
Number of lives lost: 3
You lost your first life on level 16
You lost your second life on level 16
You lost your third life on level 16
On normal levels, you moved your ship a total of 254157 times.
You destroyed 231 Cruiser's
You destroyed 69 Lunar Lifter's
You destroyed 192 Enforcer's
You destroyed 175 Hovercraft's
You destroyed 71 Liquidator's
You didn't destroy any moonrocks
You avoided 149 bombs in the process of killing Lord Vector
You picked up a base reinforcer on wave 2
You picked up a super laser on wave 3
You picked up a super laser on wave 6
You picked up a ground nuke on wave 6
You picked up a base reinforcer on wave 7
You picked up a base reinforcer on wave 9
You picked up a smart bomb on wave 11
You picked up a portal on wave 14
You picked up a 5 point bonus on wave 15
You picked up a 3 point bonus on wave 15

Cheers,
David
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[Audyssey] Some annoying news about audiogames.net

2014-08-08 Thread Eleanor

Charles said:

"This is a personal opinion only.  Messages that say that a site is down are,
in a way, pointless, aren't they?  If you try to access a site and get
results that show that it is down, you'll know that it is down.  On other
lists that I subscribe to, messages of this nature only serve to clutter the
list."

I just want to say that we at 7-128 Software would appreciate having someone 
report when our website is down since we might not know about it and would want 
to get right at getting it up and running as soon as possible.  So that is a 
reason for people to inform the community.

I agree that once reported and confirmed, not much more needs to be added that 
would clutter the list, but it is important to know that a website is down.

Eleanor Robinson
7-128 Software




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Re: [Audyssey] Some annoying news about audiogames.net

2014-08-08 Thread Charles Rivard
This is why you should be notified directly rather than through an Email 
list for gamers.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Eleanor" 

To: 
Sent: Friday, August 08, 2014 12:18 PM
Subject: [Audyssey] Some annoying news about audiogames.net



Charles said:

"This is a personal opinion only.  Messages that say that a site is down 
are,

in a way, pointless, aren't they?  If you try to access a site and get
results that show that it is down, you'll know that it is down.  On other
lists that I subscribe to, messages of this nature only serve to clutter 
the

list."

I just want to say that we at 7-128 Software would appreciate having 
someone report when our website is down since we might not know about it 
and would want to get right at getting it up and running as soon as 
possible.  So that is a reason for people to inform the community.


I agree that once reported and confirmed, not much more needs to be added 
that would clutter the list, but it is important to know that a website is 
down.


Eleanor Robinson
7-128 Software




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Re: [Audyssey] help needed with castaways.

2014-08-08 Thread john
The game is paused. Make sure that you read through the how to play section, 
as it has information that's crucial to understanding the game.


--
From: "loriduncan" 
Sent: Thursday, August 07, 2014 8:48 PM
To: 
Subject: [Audyssey] help needed with castaways.

Hi guys, I’ve just started playing castaways, but although I can select my 
units and asign them jobs, they still seem to be just standing around 
idel.  I thought once I’d given a pesent it’s job, I’d hear the unit move, 
but when I cycle through the list, it just says their names, and that they 
are just standing around.  I checked their energy, and it’s high, so not 
sure what I’m missing?  I also tried to get into the online game, but when 
I press shift slash to see who else is online, I’m told I’m not linked to 
any players, even though miltiplayer mode is set.


I’d be glad of any help.  Thanks from lori.
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread goshawk on horseback
agreed!
I also originally came from things like the sega megadrive and Saturn, 
before good accessible games came out. one can pick up a reasonable joystick 
or controller for a good price, especially somewhere like ebay, so the 
"don't have the money to get one" argument just doesn't hold water.
given that with a keyboard, one is always having to remember which keys do 
something in a game, which gets harder and more confusing the more games one 
has, I would say that having joystick/game controller access can only be a 
good thing, as one wouldn't have that issue then.

Simon


- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, August 08, 2014 8:57 AM
Subject: Re: [Audyssey] saitek pro flight system?


Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss  wrote:
> I had an old force feedback stick before these were fashonable
> however I got rid of it because I wasn't using it.
> Apart from 3d verlosity which I havn't really mastered that well I
> have not managed to really get into the habbit of using a stick for
> anything else.
> I have a mouse and since swamp one of the only games that used it is
> payed and I don't spend the time to really do it justice, I have
> decided to leave that to.
> I still think for us blind people that a good basic keyboard is all
> we will ever need.

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Re: [Audyssey] controller versus keyboard - Re: saitek pro flightsystem?

2014-08-08 Thread goshawk on horseback
I think asking "how much does a controller cost compared to a keyboard" is 
just a bit unfair. if you think about it, just about every computer has a 
keyboard already with it, where as very few will come with any form of 
dedicated game controller as standard.
it is also like asking the proverbial "how long is a piece of string", as 
prices vary so much.
when I was looking on ebay, the prices ranged from next to nothing, right up 
to quite a few hundred quid for something like the saitek system I 
mentioned.

Simon


- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, August 08, 2014 3:59 PM
Subject: [Audyssey] controller versus keyboard - Re: saitek pro 
flightsystem?


Personally, I think that both keyboard and controller support should be
included in games.  Having said that, using a keyboard, can you dive while
also turning when maneuvering a submarine?  How about with a joystick?
Maybe, to spark interest, what are the advantages of using a game controller
compared to what can be done with a keyboard?  And how much does a good
controller cost compared to a keyboard?  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, August 08, 2014 2:57 AM
Subject: Re: [Audyssey] saitek pro flight system?


> Shaun,
>
> That's where we differ in opinion. I came from the mainstream video
> game world, and grew up on joysticks, gamepads, and so on and I can
> tell you straight up front that using a keyboard is a drastically less
> intuitive and less flexible mode of input. I'm sure your opinion that
> keyboards is all a blind user needs has been shaped by the game's
> currently on the market that do not truly harness the power of the
> joystick or gamepad. While understandable it is wrongheaded and it is
> exactly opinions like yours why some blind game developers don't
> develop more games that exclusively harness the power and advantages
> of a joystick or a mouse for that matter.
>
> For example, I can say what the general reaction of the blind
> community would be if I, as a developer, did so. Let's say I right
> this really cool game, but design it where a joystick or gamepad is
> required. I'd never hear the end of moaning, and groaning over the
> fact I did not adequately support the keyboard, that they don't have a
> joystick, that they don't have money to buy one, etc. What seems to be
> missing in all this complaining and moaning and groaning is the point
> I was trying to introduce a more mainstream mode of input that is
> often times much better than the one they want. I know this because I
> remember the wining and complaining people made when Che Martin
> introduced the mouse support in Rail Racer and Aprone did so in Swamp.
> Given that kind of negative attitude to change why bother trying to
> raise the standard of audio gaming if people are just going to wine
> about it?
>
> Don't mean to go on a rant here, but your attitude that a keyboard is
> all a blind person needs for gaming lacks any kind of experience with
> the many ways it could improve audio gaming. That it would be easier,
> more intuitive, and over all offer newer and better ways to do things.
> You need to consider the advantages of the alternatives rather than
> just assume audio gaming can not and will not be any better than it is
> right now. In short, if mediocre games is all you want from developers
> that's all you will ever get.
>
>
> Cheers!
>
>
> On 8/5/14, shaun everiss  wrote:
>> I had an old force feedback stick before these were fashonable
>> however I got rid of it because I wasn't using it.
>> Apart from 3d verlosity which I havn't really mastered that well I
>> have not managed to really get into the habbit of using a stick for
>> anything else.
>> I have a mouse and since swamp one of the only games that used it is
>> payed and I don't spend the time to really do it justice, I have
>> decided to leave that to.
>> I still think for us blind people that a good basic keyboard is all
>> we will ever need.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread goshawk on horseback
this is what I guessed at, and why I thought it was worth a check, before
spending out all of that money on the system, only to find that very little
of it did anything with any accessible games, which would have been a mega
waste of money.

Simon


- Original Message - 
From: "Thomas Ward" 
To: "goshawk on horseback" ; "Gamers
Discussion list" 
Sent: Friday, August 08, 2014 8:37 AM
Subject: Re: [Audyssey] saitek pro flight system?


Simon,

I personally have not tried the Saitek game controllers you mentioned,
but I can say what we have here as gamers and developers is a bit of a
chicken and egg situation. What I mean by that is if gamers don't have
and don't request support for these controllers at most all developers
will have is very minimal and basic support for joysticks and other
controllers like this. If developers spend the time specifically
supporting these more advanced controllers but gamers don't have or
don't wish to buy them there is little need to support them. You see
the problem?

At the moment I don't know of any audio games that would fully support
a game controller like the Saitek controllers for the above reasons.
It hasn't been an issue until now for developers. Of course games that
have generic joystick and gamepad support will support it but only as
a basic joystick. If you want more you'd have to request extra support
from developer x  and see if he or she would be willing to upgrade
their joystick support.

Cheers!


On 8/5/14, goshawk on horseback  wrote:
> hello all,
> have been looking at some decent joysticks/game controllers for pc.
> the saitek pro flight x-55 system sounds really nice, especially with some
> of the extras one can get for it, such as the pz45 3lever flight quadrant,
> pz35 rudder peddles, and pz55 switch panel, but I can't help wondering if
> it
> is rather over kill for the accessible games one can use a joystick with.
> in
> other words, if with accessible games, it is only going to function as a
> basic joystick, and none of the extras are going to do anything, there is
> no
> point in wasting the money.
> has anyone tried this sort of setup with any accessible games, and if so,
> how much of it actually did anything?
>
> Simon
>
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread dark

Hi.

If your looking at a unique control system for games, I'd recommend looking 
at Aprone's Sea monkey head tracker device which already works with swamp 
and will in the future work with more games.


http://www.kaldobsky.com/audiogames/

Personally for me, I'm not against audiogames using new control methods, 
indeed I've enjoyed both the use of the mouse and the use of things like 
gyro and analogue control on Ios, however if! people are to shell out money 
for a control system it must do something that the keyboard can't.


I was never a fan of joy pads, I always preferd a propper arcade style 
stick, however sinse I don't have one for pc, I've come to get used to the 
keybaord for standard press button application in control, therefore buying 
say a xbox 360 pad for games wouldn't  be worth it for me, indeed I remember 
an old arcade style game called in the pit that used the Xbox controller 
uniquely but hardly anyone played sinse not only was the controller 
requirement very specific, but the game wasn't really all that unique, thus 
not really providing much impetus for people to go out and change their 
controllers.


Something like the Sea Monkey however uses a form of analogue control not 
available otherwise, indeed it's part of Aprone's intention that it's design 
as a head tracker will let it be a perfect device for full 3D movement and 
scanning in audio sinse the player can move his/her head and have the sound 
scape change, and thus does things that the keyboard, or a bog standard 
gamepad, can't.




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