Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread Charles Rivard
Here again, in my opinion, it is up to the game developer, not the game 
player, to make a game grammatically understood.


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- Original Message - 
From: "Steven Cantos" 

To: 
Sent: Friday, September 12, 2014 4:06 PM
Subject: Re: [Audyssey] How to be an audiogame programmer?



Dear Mr. Ward,



Your actually complaining about the Japanese translation. In my personal
opinion, the Japanese games are much better than the games we make here in
America.  There should be no need for complaints, because what will that 
do?

Are you going to expect the translation to be exactly correct? The grammar
is different.

What I am saying is that if Ishan wants to make games, you do not
necessarily have to get the exact grammar of English correct.  Make your
game, and we'll do our best to unscramble the translations. And if it's 
not
worth your energy, well then, your missing out on some really awesome 
games

from great developers.



Steven



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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

No problem. The way you worded your prior post about programming in
English instead of programming in Hindi sounded like you were a bit
confused there. I apologize for any misunderstanding, but just wanted
to be sure you understood the difference.

Cheers!


On 9/12/14, ishan dhami  wrote:
> sir I am not confused
> the thing you said that you are not happy the japanese games because
> first they are not understandable and if someone translate them in
> english they pronounced so unclear.
> so my plans to write my games in english
> I know the difference between programming languages and speaking and
> writing.
> I will choose my desired language of programming and then I will start
> programming
> but the speach output is an english.
> Ok
> Thanks Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Shaun,

I disagree with you. Its not arrogant for Ishan to use his own voice
or to offer only one voice to choose from. Liam, Philip Bennefall,
David greenwood, James North, etc all have done it so its his choice
to make. If he leaves the wav files open and unencrypted I suppose its
possible to create your own voice pack for the game if you really
don't want Ishan's voice, but its a bit early to be jumping to
conclusions here.

Cheers!


On 9/12/14, shaun everiss  wrote:
> ishen, to be honest, thats ok, except that not everyone will want your
> voice.
> no one even will know what your voice sounds like, its a bit arogent
> in giving people only 1 choice of voice, I'd post a sample of your
> voice first and ask if its ok first.

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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread ishan dhami
Hi milos sir
can u tell me how you run the game.
because the developer lives in new zealand and the site in polish and
the game is not running.
I am not able to understanding this
sorry
Ishan

On 9/12/14, Milos Przic  wrote:
> Hello,
> I think that the question I am going to ask can spoil the game, so please,
> read on only if you know a little more about the game or want it spoiled.
> S
> P
> O
> I
> L
> E
> R
> Is this all? I get the message that the story will continue soon in the next
>
> part: 1812 the sole of Russia. It's obvious that it is another title, but
> there is also a continue button that brings me again the ending dialog. Is
> the other title out, or it is included in the game? I ask this also because
>
> the title is a little strange when compared to the Korwin's diary entry,
> that is, the 12th of joon and it is not winter time. So I understood it as a
>
> kind of a prolog to the actual game when suddanly it ends... And if this is
>
> the only part available, is it possible that it took the developer 2 years
> (or even more depending on when in 2012 he started)? Not that I am blaming
> him, I only liked the game! But still, I remember when Jeremy did Castaways
>
> in only a few weeks, and Castaways is way more complex than this one. And
> although much time was spent on acting and sound here, which is not case
> with Castaways, the actual programming didn't seam much complex as
> everything is in lists and menus. Again, I don't like to sound rood here, so
>
> please don't understand my message in that manner. We didn't have until now
>
> a game with this particular historical setting. Even in the mainstream
> market you won't find much games that involve russian-polish conflicts since
>
> 15th sentury through the napoleonic wars as here the case is. So I liked it
>
> and probably will contact the developer at least to congratulate him on
> this.
> Best!
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs
> - Original Message -
> From: "shaun everiss" 
> To: 
> Sent: Friday, September 12, 2014 4:03 AM
> Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games
>
>
>> this just came in my inbox.
>> please support this guy he is a local to my country.
>> Actually was supprised that someone in new zealand developed this stuff.
>> \
>>
>>
>>
>>>I am Jarek Beksa. I spent several years developing a computer-based audio
>>>
>>>game called 1812: Heart of Winter. I have been delighted to find that this
>>>
>>>has been highly entertaining and stimulating to non-sighted people. And I
>>>
>>>am also very enthusiastic to carry that work on through doing a PhD at AUT
>>>
>>>in supervision with Dr Philip Carter. I want to build on what we learnt
>>>from Heart of Winter and further the development of audio games. This
>>>could include ways to involve users in the development, identifying the
>>>attractive features, creating content, developing interfaces for blind
>>>people, and so on. We are very keen to meet up with interested people who
>>>
>>>want to contribute. This involvement may just be in using the games or it
>>>
>>>could be more. 1812: Heart of Winter can be downloaded for free.
>>>
>>>iOS:
>>>
>>>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8
>>>
>>>PC Windows:
>>>
>>>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma
>>>
>>>I am looking forward to meeting with you and learning how we might work
>>>together.
>>>
>>>Jarek Beksa (jbe...@aut.ac.nz)
>>>
>>>(supervisor) Dr Philip Carter
>>>(pcar...@aut.ac.nz)
>>
>>
>>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss
well you could have someone write the docs and an english translation 
for you if you can find people to do that.


At 09:38 p.m. 12/09/2014, you wrote:

Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be fatiguing for me and be more expensive.
so I'll programme my games in english. with indian touch of music. in
english when I try to speak then I should be more expressive which I
am not yet.
Thanks
expecting for help
Ishan

On 9/12/14, Thomas Ward  wrote:
> Hi Jody,
>
> No, its not impossible. However, for a semi-pro or pro job I think
> that any game that is developed in English for a largely English
> speaking group of gamers should attempt to get the spelling and
> grammar as correct as possible. The easier it is to read/listen to the
> more enjoyable it will be for the gamer to play.
>
> It  is actually for that reason why I don't play a lot of the Japanese
> games. I just find the translations too cumbersome and difficult to
> listen to so find the games not worth my time and energy. I have
> better things to do than to figure out what a game is saying in some
> foreign language, or sort out the mess of its translation from
> Japanese to English.
>
> Cheers!
>
>
> On 9/11/14, Jody McKinniss  wrote:
>> While it would be much easier in well-constructed English, I must admit
>> that
>> it is possible.  Right now I am starting stage 6 of BK3, and none of that
>> game has been translated at all.  And let's be honest, the NVDA
>> translations
>> are abysmal in most cases, and in many instances make no sense at all,
>> either contextually or grammatically.  So it is not impossible, smile.
>>
>> Jody
>>
>>
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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread ishan dhami
Hi it is not working
Thanks
Ishan

On 9/12/14, shaun everiss  wrote:
> this just came in my inbox.
> please support this guy he is a local to my country.
> Actually was supprised that someone in new zealand developed this stuff.
> \
>
>
>
>>I am Jarek Beksa. I spent several years developing a computer-based
>>audio game called 1812: Heart of Winter. I have been delighted to
>>find that this has been highly entertaining and stimulating to
>>non-sighted people. And I am also very enthusiastic to carry that
>>work on through doing a PhD at AUT in supervision with Dr Philip
>>Carter. I want to build on what we learnt from Heart of Winter and
>>further the development of audio games. This could include ways to
>>involve users in the development, identifying the attractive
>>features, creating content, developing interfaces for blind people,
>>and so on. We are very keen to meet up with interested people who
>>want to contribute. This involvement may just be in using the games
>>or it could be more. 1812: Heart of Winter can be downloaded for free.
>>
>>iOS:
>>
>>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8
>>
>>PC Windows:
>>
>>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma
>>
>>I am looking forward to meeting with you and learning how we might
>>work together.
>>
>>Jarek Beksa (jbe...@aut.ac.nz)
>>
>>(supervisor) Dr Philip Carter
>> (pcar...@aut.ac.nz)
>
>
>
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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread shaun everiss

Milos, well this was essentually a tech demo.
more will come out at some point.
From what the developer told me this morning over email, there are 
some local prototypes to test first, probably with local testers like 
myself before others get them outside new zealand.

both on touch and pc.
Right now thats about all I know, as I have only just dumped to him 
my contact for international and local since he is in my country.

I will try to keep people up to date.
smeveriss.wordpress.com is the blog I use for most updates.
If I get another project or so or enough to warrent where I get 
enough I may create another blog for all that.


At 04:17 a.m. 13/09/2014, you wrote:

Hello,
I think that the question I am going to ask can spoil the game, so 
please, read on only if you know a little more about the game or 
want it spoiled.

S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in 
the next part: 1812 the sole of Russia. It's obvious that it is 
another title, but there is also a continue button that brings me 
again the ending dialog. Is the other title out, or it is included 
in the game? I ask this also because the title is a little strange 
when compared to the Korwin's diary entry, that is, the 12th of joon 
and it is not winter time. So I understood it as a kind of a prolog 
to the actual game when suddanly it ends... And if this is the only 
part available, is it possible that it took the developer 2 years 
(or even more depending on when in 2012 he started)? Not that I am 
blaming him, I only liked the game! But still, I remember when 
Jeremy did Castaways in only a few weeks, and Castaways is way more 
complex than this one. And although much time was spent on acting 
and sound here, which is not case with Castaways, the actual 
programming didn't seam much complex as everything is in lists and 
menus. Again, I don't like to sound rood here, so please don't 
understand my message in that manner. We didn't have until now a 
game with this particular historical setting. Even in the mainstream 
market you won't find much games that involve russian-polish 
conflicts since 15th sentury through the napoleonic wars as here the 
case is. So I liked it and probably will contact the developer at 
least to congratulate him on this.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "shaun everiss" 
To: 
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a 
computer-based audio game called 1812: Heart of Winter. I have 
been delighted to find that this has been highly entertaining and 
stimulating to non-sighted people. And I am also very enthusiastic 
to carry that work on through doing a PhD at AUT in supervision 
with Dr Philip Carter. I want to build on what we learnt from 
Heart of Winter and further the development of audio games. This 
could include ways to involve users in the development, 
identifying the attractive features, creating content, developing 
interfaces for blind people, and so on. We are very keen to meet 
up with interested people who want to contribute. This involvement 
may just be in using the games or it could be more. 1812: Heart of 
Winter can be downloaded for free.


iOS:

https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might 
work together.


Jarek Beksa (jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter (pcar...@aut.ac.nz)




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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss

ishen, to be honest, thats ok, except that not everyone will want your voice.
no one even will know what your voice sounds like, its a bit arogent 
in giving people only 1 choice of voice, I'd post a sample of your 
voice first and ask if its ok first.


At 12:07 a.m. 12/09/2014, you wrote:

Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will
be possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus
plus and python language
then please tell me then I will try to programme.

On 9/11/14, Josh  wrote:
> I don't know programming but I can look at code and get a good idea of
> what it is doing. and I would say start out with bgt. it'll let you make
> games quickly, scripting-wise, free, paid, and so on, for windows.
>
> signature not available.
>
> ishan dhami wrote:
>> I am a young man and I have very intresting concepts
>> first I will start with free games for windows then I will develop my
>> own site like every developer and sell my best audio games.
>> I will work every type of games like FPS and side scroller and horrer
>> adventure games.
>> I agreed with you MR josh but I don't know how to write a script.
>> if you know the website or an online lesson which will guide me a
>> little bit then I will start. because my brain is very sharp so I'm
>> confident that I can learn easily.
>> Please help me sir
>> Thanks
>> Hope you'll help me
>> Ishan
>>
>> On 9/10/14, Thomas Ward  wrote:
>>> Hi Josh,
>>>
>>> The BGT toolkit isn't the only option. Let's give Ishan more options
>>> than BGT. I have the greatest respect for BGT, but would like to
>>> remind people it isn't the one and only choice out there.
>>>
>>> Cheers!
>>>
>>>
>>> On 9/10/14, Josh  wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.
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Re: [Audyssey] 1812: heart of winter

2014-09-12 Thread shaun everiss

yes it is john.
Though I just got an email from the dev, he was in poland but moved 
here to new zealand just recently.
From what I hear now, he first wants to test with local testers 
first in new zealand, so internationals will get it later.
still I'll try to  keep people updated either on my blog on wordpress 
or something.


At 12:01 a.m. 13/09/2014, you wrote:

This is really cool. Thanks for sending it along.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
sir I am not confused
the thing you said that you are not happy the japanese games because
first they are not understandable and if someone translate them in
english they pronounced so unclear.
so my plans to write my games in english
I know the difference between programming languages and speaking and writing.
I will choose my desired language of programming and then I will start
programming
but the speach output is an english.
Ok
Thanks Ishan

On 9/12/14, Thomas Ward  wrote:
> Hi Ishan,
>
> Makes sense, but I feel it necessary to make a clarification here.
> When you program the software is written in a programming language
> like C, C++, Python, Java, etc and that is not the same thing as the
> language you speak with. Although, since most programming languages
> have been created by Americans the built in functions and terminology
> tends to be in English anyway or have English names.
>
> The point I am making the only part that could actually be in Hindi is
> the text on the screen or the speech output should you decide to do
> that. Anyway, that is a mute point as you said you plan to render the
> text and speech output in English so its no big deal. Just thought I'd
> clear that up in case you were confused.
>
>
>
> On 9/12/14, ishan dhami  wrote:
>> Hi thomas ward sir and all.
>> My plans are very clear about the language.
>> If I programme a game in Hindi and then translate in english it will
>> be fatiguing for me and be more expensive.
>> so I'll programme my games in english. with indian touch of music. in
>> english when I try to speak then I should be more expressive which I
>> am not yet.
>> Thanks
>> expecting for help
>> Ishan
>>
>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Hayden,

While I do take your point it simply isn't necessary for a developer
to translate a game into hundreds of different languages to be nearly
universally understood by a large number of people. As you know there
are some languages, English among them, that is spoken by a lot of
people around the world as a secondary language for precisely these
sorts of situations. While English isn't a universal language, per se,
 it is widely used so that one can go a good deal towards near
universal access by using it instead of Japanese which is very
specific to one country. So I don't think the problem is as complex as
you make it out to be.

Cheers!




On 9/12/14, hayden presley  wrote:
> While I do agree to some point with that assessment, I don't think such a
> statement is universally true. Let's assume, going back to Jody's example,
> that we are talking about BK3. I can't possibly expect that Yukio would
> have
> the energy or knowhow to translate from Japanese into the hundreds of
> languages existing today. Such an endeavor, I believe, would clearly be
> impossible, and in such a case I don't think the author should be
> responsible for making the game universally understandable, particularly
> when said game is free to begin with.
>
> Best Regards,
> Hayden

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread tim
they target the audience they hope to get the most sells from and 
then branch out towards others.


At 03:57 PM 9/12/2014, you wrote:

While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
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you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


> Hi Jody,
>
> No, its not impossible. However, for a semi-pro or pro job I think
> that any game that is developed in English for a largely English
> speaking group of gamers should attempt to get the spelling and
> grammar as correct as possible. The easier it is to read/listen to the
> more enjoyable it will be for the gamer to play.
>
> It  is actually for that reason why I don't play a lot of the Japanese
> games. I just find the translations too cumbersome and difficult to
> listen to so find the games not worth my time and energy. I have
> better things to do than to figure out what a game is saying in some
> foreign language, or sort out the mess of its translation from
> Japanese to English.
>
> Cheers!
>
>
> On 9/11/14, Jody McKinniss  wrote:
>> While it would be much easier in well-constructed English, I must
>> admit that it is possible.  Right now I am starting stage 6 of BK3,
>> and none of that game has been translated at all.  And let's be
>> honest, the NVDA translations are abysmal in most cases, and in many
>> instances make no sense at all, either contextually or grammatically.
>> So it is not impossible, smile.
>>
>> Jody
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
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>>
>
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Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread hayden presley
Though I am personally a fan of Yuoko's efforts, I see where Thomas is
coming from. It is tedios and a bit messy translating them via NVDA, and I
can understand how that's a turndown.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Steven Cantos
Sent: Friday, September 12, 2014 4:06 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] How to be an audiogame programmer?
Importance: High

Dear Mr. Ward,

 

Your actually complaining about the Japanese translation. In my personal
opinion, the Japanese games are much better than the games we make here in
America.  There should be no need for complaints, because what will that do?
Are you going to expect the translation to be exactly correct? The grammar
is different.  

What I am saying is that if Ishan wants to make games, you do not
necessarily have to get the exact grammar of English correct.  Make your
game, and we'll do our best to unscramble the translations. And if it's not
worth your energy, well then, your missing out on some really awesome games
from great developers. 

 

Steven 

 

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Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread Steven Cantos
Dear Mr. Ward,

 

Your actually complaining about the Japanese translation. In my personal
opinion, the Japanese games are much better than the games we make here in
America.  There should be no need for complaints, because what will that do?
Are you going to expect the translation to be exactly correct? The grammar
is different.  

What I am saying is that if Ishan wants to make games, you do not
necessarily have to get the exact grammar of English correct.  Make your
game, and we'll do our best to unscramble the translations. And if it's not
worth your energy, well then, your missing out on some really awesome games
from great developers. 

 

Steven 

 

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread hayden presley
While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


> Hi Jody,
>
> No, its not impossible. However, for a semi-pro or pro job I think 
> that any game that is developed in English for a largely English 
> speaking group of gamers should attempt to get the spelling and 
> grammar as correct as possible. The easier it is to read/listen to the 
> more enjoyable it will be for the gamer to play.
>
> It  is actually for that reason why I don't play a lot of the Japanese 
> games. I just find the translations too cumbersome and difficult to 
> listen to so find the games not worth my time and energy. I have 
> better things to do than to figure out what a game is saying in some 
> foreign language, or sort out the mess of its translation from 
> Japanese to English.
>
> Cheers!
>
>
> On 9/11/14, Jody McKinniss  wrote:
>> While it would be much easier in well-constructed English, I must 
>> admit that it is possible.  Right now I am starting stage 6 of BK3, 
>> and none of that game has been translated at all.  And let's be 
>> honest, the NVDA translations are abysmal in most cases, and in many 
>> instances make no sense at all, either contextually or grammatically.  
>> So it is not impossible, smile.
>>
>> Jody
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
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Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread Milos Przic

Hello,
I think that the question I am going to ask can spoil the game, so please, 
read on only if you know a little more about the game or want it spoiled.

S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in the next 
part: 1812 the sole of Russia. It's obvious that it is another title, but 
there is also a continue button that brings me again the ending dialog. Is 
the other title out, or it is included in the game? I ask this also because 
the title is a little strange when compared to the Korwin's diary entry, 
that is, the 12th of joon and it is not winter time. So I understood it as a 
kind of a prolog to the actual game when suddanly it ends... And if this is 
the only part available, is it possible that it took the developer 2 years 
(or even more depending on when in 2012 he started)? Not that I am blaming 
him, I only liked the game! But still, I remember when Jeremy did Castaways 
in only a few weeks, and Castaways is way more complex than this one. And 
although much time was spent on acting and sound here, which is not case 
with Castaways, the actual programming didn't seam much complex as 
everything is in lists and menus. Again, I don't like to sound rood here, so 
please don't understand my message in that manner. We didn't have until now 
a game with this particular historical setting. Even in the mainstream 
market you won't find much games that involve russian-polish conflicts since 
15th sentury through the napoleonic wars as here the case is. So I liked it 
and probably will contact the developer at least to congratulate him on 
this.

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games



this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a computer-based audio 
game called 1812: Heart of Winter. I have been delighted to find that this 
has been highly entertaining and stimulating to non-sighted people. And I 
am also very enthusiastic to carry that work on through doing a PhD at AUT 
in supervision with Dr Philip Carter. I want to build on what we learnt 
from Heart of Winter and further the development of audio games. This 
could include ways to involve users in the development, identifying the 
attractive features, creating content, developing interfaces for blind 
people, and so on. We are very keen to meet up with interested people who 
want to contribute. This involvement may just be in using the games or it 
could be more. 1812: Heart of Winter can be downloaded for free.


iOS:

https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might work 
together.


Jarek Beksa (jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter 
(pcar...@aut.ac.nz)




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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

Makes sense, but I feel it necessary to make a clarification here.
When you program the software is written in a programming language
like C, C++, Python, Java, etc and that is not the same thing as the
language you speak with. Although, since most programming languages
have been created by Americans the built in functions and terminology
tends to be in English anyway or have English names.

The point I am making the only part that could actually be in Hindi is
the text on the screen or the speech output should you decide to do
that. Anyway, that is a mute point as you said you plan to render the
text and speech output in English so its no big deal. Just thought I'd
clear that up in case you were confused.



On 9/12/14, ishan dhami  wrote:
> Hi thomas ward sir and all.
> My plans are very clear about the language.
> If I programme a game in Hindi and then translate in english it will
> be fatiguing for me and be more expensive.
> so I'll programme my games in english. with indian touch of music. in
> english when I try to speak then I should be more expressive which I
> am not yet.
> Thanks
> expecting for help
> Ishan
>

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Charles Rivard
It is up to the author, not the gamer, to make a game or a document 
understandable.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.



Hi Jody,

No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will be for the gamer to play.

It  is actually for that reason why I don't play a lot of the Japanese
games. I just find the translations too cumbersome and difficult to
listen to so find the games not worth my time and energy. I have
better things to do than to figure out what a game is saying in some
foreign language, or sort out the mess of its translation from
Japanese to English.

Cheers!


On 9/11/14, Jody McKinniss  wrote:

While it would be much easier in well-constructed English, I must admit
that
it is possible.  Right now I am starting stage 6 of BK3, and none of that
game has been translated at all.  And let's be honest, the NVDA
translations
are abysmal in most cases, and in many instances make no sense at all,
either contextually or grammatically.  So it is not impossible, smile.

Jody


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[Audyssey] 1812: heart of winter

2014-09-12 Thread john
This is really cool. Thanks for sending it along.
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[Audyssey] Fwd: What’s your favorite on Audiogame.it? Please let us k now!

2014-09-12 Thread shaun everiss

here is something out of audiogame.it
they are looking for favorite game votes.
every 10 people that vote get a free game.



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Date: Thu, 11 Sep 2014 15:14:47 +
To: sm.ever...@gmail.com
From: "AudioGame.it" 
Reply-to: "AudioGame.it" 
Subject: What’s your favorite on Audiogame.it? Please let us k
 now!
X-Mailer: PHPMailer 5.1 (phpmailer.sourceforge.net)
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Feedback-ID: us-east-1.QXVkaW9HYW1lLml0IDxpbmZvQHRpY29uYmx1Lml0Pg==:AmazonSES

Hi all! We would really like to know from you 
audio gamers about your favorite game from 
www.audiogame.it. 
The reason we ask is pretty obvious: we want to 
make sure that our future development goes in 
the right direction. Your opinion will 
definitely be the #1 factor for us to consider.


How to cast your vote:

- just reply to this message with the audio game you like the most

- mailto:info@ticonblu

- tweet @Audiogame_IT - 
https://twitter.com/AudioGame_IT


- post on 
https://www.facebook.com/AudiogameIT


Last but not least: free licenses! We will 
randomly issue 1 free license for PC/Mac every 
10 voters. Don’t miss this chance to get a free audio game!


Here’s the list of the candidates J

Inquisitor 3 Audiogame Adventure “Sisters in 
Dream” [ADVENTURE]: “The year of our lord 
1364. The village of Calcares. I, Father Nicolas 
Eymerich, was appointed Inquisitor General in 
Carcassonne, by the Abbot, Father Vinet…”


More info on the game: 
http://www.ticonblu.it/audiogame/inquisitor3ag.html?lang=eng


Click to buy: 
http://www.ticonblu.it/audiogame/shop/shop_inquisitor3ag_eng.html?lang=eng


Audiospeed [RACE]: Fly your starship on the 
assigned route at the highest possible speed!


More info on the game: 
http://www.ticonblu.it/audiogame/audiospeed.html?lang=eng


Click to buy: 
http://www.ticonblu.it/audiogame/shop/shop_audiospeed_final_eng.html?lang=eng


She Noire [HIDDEN OBJECT]: A policewoman with no 
destiny. An unscrupulous killer. And the fate of the world is in her hands...


More info on the game: 
http://www.ticonblu.it/audiogame/shenoir.html?lang=eng


Click to buy: 
http://www.ticonblu.it/audiogame/shop/shop_shenoir_final_eng.html?lang=eng


Inquisitor 2 Audiogame Adventure “The 
Village” [ADVENTURE]: Eymerich reaches 
Calcares to find her missing brother and to 
discover the real nature of the plague and the 
demonic pagan deities that seem to generate it.


More info on the game: 
http://www.ticonblu.it/audiogame/inquisitor2ag.html?lang=eng


Click to buy: 
http://www.ticonblu.it/audiogame/shop/shop_inquisitor2ag_eng.html?lang=eng


Inquisitor’s Heartbeat [ROGUE-LIKE]: The 
hazard is invisible to the eyes. Your only allies are your ears...


More info on the game: 
http://www.ticonblu.it/audiogame/inquisitors_heartbeat.html?lang=eng


Click to buy: 
http://www.ticonblu.it/audiogame/shop/shop_inquisitors_heartbeat_final_eng.html?lang=eng


Inquisitor Audiogame Adventure [ADVENTURE]: 
1364: Nicolas Eymerich arrives in Carcassonne, 
the city of the Inquisition, where he is ordered 
to investigate what happened in a distant village...


More info on the game: 
http://www.eymerich.it/index.php?center=audiogame&lang=eng


Click to buy: [PC] 
http://sites.fastspring.com/ticonblu/product/eym01_audiogame_pc


[Mac] 
http://sites.fastspring.com/ticonblu/product/eym01_audiogam

[Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread shaun everiss

this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\



I am Jarek Beksa. I spent several years developing a computer-based 
audio game called 1812: Heart of Winter. I have been delighted to 
find that this has been highly entertaining and stimulating to 
non-sighted people. And I am also very enthusiastic to carry that 
work on through doing a PhD at AUT in supervision with Dr Philip 
Carter. I want to build on what we learnt from Heart of Winter and 
further the development of audio games. This could include ways to 
involve users in the development, identifying the attractive 
features, creating content, developing interfaces for blind people, 
and so on. We are very keen to meet up with interested people who 
want to contribute. This involvement may just be in using the games 
or it could be more. 1812: Heart of Winter can be downloaded for free.


iOS:

https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8

PC Windows:

https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma

I am looking forward to meeting with you and learning how we might 
work together.


Jarek Beksa (jbe...@aut.ac.nz)

(supervisor) Dr Philip Carter (pcar...@aut.ac.nz)




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[Audyssey] (no subject)

2014-09-12 Thread venko atanasov



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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss

Thanks tom
the easiest outputwould be sapi speech or wav speech previding you 
can record the files.

screenreader output can be done to reasonably easily.
However as I said burnout is never good and trying to do more than 
you can eat is bad.
one of the dvs in reality gaming  found out the hardway what happens, 
you crash like any computer and burn.


At 09:29 p.m. 11/09/2014, you wrote:

Hi Ishan,

That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.

1. What type of speech output do you plan to use. Are you going to
rely on text to speech systems like Microsoft Sapi, direct screen
reader support,  or do you intend to create your own speech output
using wav files?

2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
special DSP effects?

3. Do you plan on creating network games or single player games?


The reason I raise all of these questions is that it is very important
to figure out what you want to do and then decide upon a language and
what technology will eventually meet your needs. For example, BGT has
Sapi and screen reader support, has network support, but no virtual 3d
audio. If virtual 3d audio was a big part of your long term plans then
clearly BGT wouldn't exactly be the proper choice. Although, in a lot
of ways it is a decent place to begin for most things.

However, the thing you need to get straight here and now is there are
not any websites that tells you how to create an audio game from
scratch. You are looking for something that doesn't really exist.
There are plenty of game programming websites, but they are primarily
for mainstream programmers and one has to be astute and adept enough
into translating that into an audio game of some kind. I do think such
a project is worthwhile and maybe I can be talked into writing a
course, but I really need to figure out where to start with such a
course because not every language is right for everyone.

Cheers!


On 9/10/14, ishan dhami  wrote:
> I am a young man and I have very intresting concepts
> first I will start with free games for windows then I will develop my
> own site like every developer and sell my best audio games.
> I will work every type of games like FPS and side scroller and horrer
> adventure games.
> I agreed with you MR josh but I don't know how to write a script.
> if you know the website or an online lesson which will guide me a
> little bit then I will start. because my brain is very sharp so I'm
> confident that I can learn easily.
> Please help me sir
> Thanks
> Hope you'll help me
> Ishan
>
> On 9/10/14, Thomas Ward  wrote:
>> Hi Josh,
>>
>> The BGT toolkit isn't the only option. Let's give Ishan more options
>> than BGT. I have the greatest respect for BGT, but would like to
>> remind people it isn't the one and only choice out there.
>>
>> Cheers!
>>
>>
>> On 9/10/14, Josh  wrote:
>>> get the free bgt blind game maker toolkit. its free from blastbay
>>> studios.
>>>
>>> signature not available.
>>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be fatiguing for me and be more expensive.
so I'll programme my games in english. with indian touch of music. in
english when I try to speak then I should be more expressive which I
am not yet.
Thanks
expecting for help
Ishan

On 9/12/14, Thomas Ward  wrote:
> Hi Jody,
>
> No, its not impossible. However, for a semi-pro or pro job I think
> that any game that is developed in English for a largely English
> speaking group of gamers should attempt to get the spelling and
> grammar as correct as possible. The easier it is to read/listen to the
> more enjoyable it will be for the gamer to play.
>
> It  is actually for that reason why I don't play a lot of the Japanese
> games. I just find the translations too cumbersome and difficult to
> listen to so find the games not worth my time and energy. I have
> better things to do than to figure out what a game is saying in some
> foreign language, or sort out the mess of its translation from
> Japanese to English.
>
> Cheers!
>
>
> On 9/11/14, Jody McKinniss  wrote:
>> While it would be much easier in well-constructed English, I must admit
>> that
>> it is possible.  Right now I am starting stage 6 of BK3, and none of that
>> game has been translated at all.  And let's be honest, the NVDA
>> translations
>> are abysmal in most cases, and in many instances make no sense at all,
>> either contextually or grammatically.  So it is not impossible, smile.
>>
>> Jody
>>
>>
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Re: [Audyssey] Audyssey babble report for August 2014

2014-09-12 Thread ishan dhami
Hi thanks sir
Ishan

On 9/12/14, Jim Kitchen  wrote:
> Hi Christina,
>
> Sorry that the reports were so late this month.  Like Thomas always says,
> sometimes life just gets in the way.  And it did for me last week.
>
> Have a good one.
>
> BFN
>
>  Jim
>
> We all love to spend lots of money buying new clothes but we never realize
> that the best moments in life are enjoyed without clothes.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

I just posted a message a few minutes ago to the list with a few free
online resources for computer programming so that's already taken care
of. I don't know how useful it will be because I'm of the opinion paid
services are better, but its worth a try. It would help if I knew what
language you were going to start learning as I could focus on
resources specifically for that language rather than trying to
remember every site I've ever used for Python, Java, C++, etc.

Cheers!


On 9/11/14, ishan dhami  wrote:
> well it is your opinion.
> Thanks
> but now we are disconnecting
> If someone knows the online training lessons for computer programming
> please tell me I am waiting and I will wait when someone tell me then I
> start.
> as far as concern of my english this story is very disappointing for me
> I will share you after sometime
> Thanks
> Hope someone help
> Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
I will try my best
I am a learner and young guy.
who tries to learn from you.
anyway please tell me about some online training programmes which are
based on computer programming.
Lisa mam if you don't mind that it is grammar not gramar
thanks for the compliment
I'm expecting very much from thomas ward sir because he is my role model.
Ishan

On 9/11/14, Thomas Ward  wrote:
> Hi Lisa,
>
> That's for sure. If Ishan intends to create games for the VI
> community, many of whom speak English, he is going to have to make
> some improvements to his own English language skills.  Otherwise
> people may have a tough time understanding what the game is trying to
> communicate to them.
>
> Cheers!
>
>
> On 9/11/14, Lisa Hayes  wrote:
>> And pardon me for saying this, but you need to be able to write in
>> english
>> with correct gramar.
>> Lisa Hayes
>>
>>
>>
>>
>> www.nutrimetics.com.au/lisahayes
>
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Re: [Audyssey] Can you develop audiogames with Python?

2014-09-12 Thread Thomas Ward
Hi Steven,

Yes, it is possible to create audio games in Python. In fact, SoundRTS
was written and developed in Python. Its not personally my first
choice for a programming language, but that's more to do with personal
preference than capability. However, its very doable if you really
want to use Python.

When it comes to game programming APIs there is Pygame and PySDL2.
PySDL2 is newer and more up to date than Pygame and offers a few
extras like force feedback, but either one will do for a very basic
audio game. If you are looking for virtual 3d audio and stuff neither
one is up to the task and you'll have to look into Python wrappers for
OpenAL or FMOD Ex.

As far as speech output goes there are a couple of options. There is
accessible output and PyTTS. Of the two I'd say accessible output is
the better API.

The thing is if you really want to try Python its possible to write
games in it. At some point if it isn't sufficient for your needs you
can always use it as a stepping stone to something else.

Cheers!


On 9/11/14, Steven Cantos  wrote:
> Dear gamers,
>
>
>
>
>
> I am interesting in learning the programming language called Python,
> however, I want to make sure whether it is useful in creating audiogames?
>
>
>
>
>
> Signed,
>
> Steven
>
>
>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
well it is your opinion.
Thanks
but now we are disconnecting
If someone knows the online training lessons for computer programming
please tell me I am waiting and I will wait when someone tell me then I start.
as far as concern of my english this story is very disappointing for me
I will share you after sometime
Thanks
Hope someone help
Ishan

On 9/12/14, Devin Prater  wrote:
> Well, I'd seriously love more network-capable games.
> On 9/11/2014 5:29 AM, Thomas Ward wrote:
>> Hi Ishan,
>>
>> That's a start, but I think we need a little more information than
>> that. There are a number of technologies that may be used in games and
>> it would be helpful to be thinking about these things in advance.
>>
>> 1. What type of speech output do you plan to use. Are you going to
>> rely on text to speech systems like Microsoft Sapi, direct screen
>> reader support,  or do you intend to create your own speech output
>> using wav files?
>>
>> 2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
>> special DSP effects?
>>
>> 3. Do you plan on creating network games or single player games?
>>
>>
>> The reason I raise all of these questions is that it is very important
>> to figure out what you want to do and then decide upon a language and
>> what technology will eventually meet your needs. For example, BGT has
>> Sapi and screen reader support, has network support, but no virtual 3d
>> audio. If virtual 3d audio was a big part of your long term plans then
>> clearly BGT wouldn't exactly be the proper choice. Although, in a lot
>> of ways it is a decent place to begin for most things.
>>
>> However, the thing you need to get straight here and now is there are
>> not any websites that tells you how to create an audio game from
>> scratch. You are looking for something that doesn't really exist.
>> There are plenty of game programming websites, but they are primarily
>> for mainstream programmers and one has to be astute and adept enough
>> into translating that into an audio game of some kind. I do think such
>> a project is worthwhile and maybe I can be talked into writing a
>> course, but I really need to figure out where to start with such a
>> course because not every language is right for everyone.
>>
>> Cheers!
>>
>>
>> On 9/10/14, ishan dhami  wrote:
>>> I am a young man and I have very intresting concepts
>>> first I will start with free games for windows then I will develop my
>>> own site like every developer and sell my best audio games.
>>> I will work every type of games like FPS and side scroller and horrer
>>> adventure games.
>>> I agreed with you MR josh but I don't know how to write a script.
>>> if you know the website or an online lesson which will guide me a
>>> little bit then I will start. because my brain is very sharp so I'm
>>> confident that I can learn easily.
>>> Please help me sir
>>> Thanks
>>> Hope you'll help me
>>> Ishan
>>>
>>> On 9/10/14, Thomas Ward  wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh  wrote:
> get the free bgt blind game maker toolkit. its free from blastbay
> studios.
>
> signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan and all,

Well, if you can afford it there is a great programming resource
called Safari Books
http:///safari.oreilly.com
that has hundreds of books on C, C++, Java, Python, and various other
programming languages. They also have game programming books as well,
but the service costs about $50 USD per month last time I checked.

If you are looking for free documentation its available, but the
quality isn't as professional as what you would find on a book service
like Safari. All the same here are some free resources to help get you
on your way.

For Python related materials there is the free Python docs project at
http://docs.python.org
which has plenty of free documentation on Python 2.x and 3.x. For game
programming I'd recommend Python 2.7, but either one is available on
the Python site.

Next, if you will be writing games in Python you will probably want to
check out the Pygame documentation at
http://www.pygame.org/docs/
which has general documentation about Pygame as well as some
introductory tutorials on programming with Pygame.

As far as Java I can think of a number of free resources, but most of
them are for U.S. citizens only. For example, Bookshare has a number
of good books on Java such as Java in a Nutshell and Learning Java in
daisy format, but since you are not a U.S. citizen you can't qualify
for their programming materials. alternatively you may want to try
Thinking in Java the 3rd edition
http://www.mindview.net/Books/TIJ/
which is free, but not the latest version of that book. I have some
copies of Java game programming books, but they aren't free. So I'm at
a loss at the moment to give out any sites or books on that subject
that is free of charge.

If you ever want to try out C++, the language I program in most of the
time, you can try
http://www.learncpp.com/
which has a number of free training tutorials on C++ and a few on game
programming.

Those are just a few sites I could think off of the top of my head.
I'm sure more will come to me over time, but that might be a place to
start. Honestly, while you probably can get by with free stuff you
might want to consider paying for some training materials. Most of my
own programming knowledge was bought and paid for and I'm glad I paid
for it.

Cheers!


On 9/11/14, ishan dhami  wrote:
> Hi thomas sir and all.
> I like my voice and I want to programme a game in my voice.
> because human voice is more clear than a sinthetic voice.
> I want to creat virtual 3d environment but first I'll start 2d.
> I have no plans for creating multiplayer games. in future if it will
> be possible then I will try but it will be buggy.
> sir if there is any website which will teach me Java, C and c plus
> plus and python language
> then please tell me then I will try to programme.

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Re: [Audyssey] Moderator: Please Remember to Change Subject Lines

2014-09-12 Thread ishan dhami
very true sir!
I remember when I asked about audio speed and then I started about code factory
Thanks
Ishan

On 9/11/14, Charles Rivard  wrote:
> Another reason to change the subject line is that you might delete something
>
> based on a subject line you're not interested in, only to find out later
> that the content was something you were interested in.
>
> Some of us get hundreds of Emails each day, and the subject line is a time
> saver.  Delete what you're not interested in, then read the remainder.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Thursday, September 11, 2014 3:28 AM
> Subject: [Audyssey] Moderator: Please Remember to Change Subject Lines
>
>
>> Hi all,
>>
>> Here is a friendly reminder to please make sure the subject line and
>> the message contents of your post matches. I've noticed recently
>> people are beginning to slip on this very basic list rule, and I might
>> open a message about L-Works to read something about Alter Aeon. So
>> please remember to change the subject line if the topic of the thread
>> changes.
>>
>>
>> Sincerely,
>> Thomas Ward
>> Owner-Moderator of the Audyssey Mailing List
>> gamers-ow...@audyssey.org
>>
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>
>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will
be possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus
plus and python language
then please tell me then I will try to programme.

On 9/11/14, Josh  wrote:
> I don't know programming but I can look at code and get a good idea of
> what it is doing. and I would say start out with bgt. it'll let you make
> games quickly, scripting-wise, free, paid, and so on, for windows.
>
> signature not available.
>
> ishan dhami wrote:
>> I am a young man and I have very intresting concepts
>> first I will start with free games for windows then I will develop my
>> own site like every developer and sell my best audio games.
>> I will work every type of games like FPS and side scroller and horrer
>> adventure games.
>> I agreed with you MR josh but I don't know how to write a script.
>> if you know the website or an online lesson which will guide me a
>> little bit then I will start. because my brain is very sharp so I'm
>> confident that I can learn easily.
>> Please help me sir
>> Thanks
>> Hope you'll help me
>> Ishan
>>
>> On 9/10/14, Thomas Ward  wrote:
>>> Hi Josh,
>>>
>>> The BGT toolkit isn't the only option. Let's give Ishan more options
>>> than BGT. I have the greatest respect for BGT, but would like to
>>> remind people it isn't the one and only choice out there.
>>>
>>> Cheers!
>>>
>>>
>>> On 9/10/14, Josh  wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Jody,

No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will be for the gamer to play.

It  is actually for that reason why I don't play a lot of the Japanese
games. I just find the translations too cumbersome and difficult to
listen to so find the games not worth my time and energy. I have
better things to do than to figure out what a game is saying in some
foreign language, or sort out the mess of its translation from
Japanese to English.

Cheers!


On 9/11/14, Jody McKinniss  wrote:
> While it would be much easier in well-constructed English, I must admit
> that
> it is possible.  Right now I am starting stage 6 of BK3, and none of that
> game has been translated at all.  And let's be honest, the NVDA
> translations
> are abysmal in most cases, and in many instances make no sense at all,
> either contextually or grammatically.  So it is not impossible, smile.
>
> Jody
>
>
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