Re: [Audyssey] is this game coming out?

2014-09-29 Thread Valiant Galaxy Associates

Hi.
Aaron here.

Would you be talking about our upcoming Interceptor game? If so 
development on it was stalled over the summer, I just started work on it 
a couple days ago again. We probably shouldn't have announced it's 
coming release, but at the time we didn't realize we would set our goals 
as much higher than we had already achieved than we actually have. 
Traders of Known Space turned out to be a pretty cool game, in our own 
biased opinion of course, but it created a bit of a problem in that we 
needed to improve Interceptor some more since it is commercial. But that 
said, we've got our plans all laid out and know what we need to 
accomplish, so things are looking up. I have a pretty eventful summer, 
and I found it easier just to stop all development completely for a few 
months. I did the same thing last summer too. Interceptor is actually 
into it's third year of development now. You can read some about it at 
http://valiantGalaxy.com. If the site seems all messed up, could be 
Jeremy is working on it, he has expressed a desire to rework it a little.


On 9/29/2014 3:53 PM, william lomas wrote:

HI all

I heard about a game coming out which was something about controlling a space 
ship was it and monitoring your fuel, energy etc to complete the mission mode?
it is an audio game but can’t think what it was called?
was wondering as to its status at all?
Thanks William


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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
OK, but you'll have to pay for shipping and handling.  I'll pack them in dry 
ice, so you will get some cold, hard, cash.  I'll send it overnight via 
Fedex.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 7:40 PM
Subject: Re: [Audyssey] a fairly silent Park Boss



sure why not.

On 9/29/2014 8:39 PM, Charles Rivard wrote:

4 million pounds of what?  Pennies?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Josh Kennedy" 


To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 7:09 PM
Subject: Re: [Audyssey] a fairly silent Park Boss


send me 4 million pounds so I can expand my park and build big roller 
coasters and make lots more money.


On 9/29/2014 7:57 PM, Thomas Ward wrote:

Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
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Re: [Audyssey] How to check how much income you are making in Park Boss?

2014-09-29 Thread Thomas Ward
Hi Leo,

Check your park status screen. It will tell you your outgoing costs as
well as your income for the week.

Cheers!


On 9/29/14, leo  wrote:
> Hi all,
>
>
>
> I am trying to play this game and I am having a little problem.  I don't
> know whether I am making money or not, and if I am,  I don't know how much.
> Is there a way to check?  Thanks, Leo
>
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Re: [Audyssey] How to check how much income you are making in Park Boss?

2014-09-29 Thread Josh Kennedy

yes go in and look through your park status in the office.

On 9/29/2014 9:03 PM, leo wrote:

Hi all,

  


I am trying to play this game and I am having a little problem.  I don't
know whether I am making money or not, and if I am,  I don't know how much.
Is there a way to check?  Thanks, Leo

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[Audyssey] How to check how much income you are making in Park Boss?

2014-09-29 Thread leo
Hi all,

 

I am trying to play this game and I am having a little problem.  I don't
know whether I am making money or not, and if I am,  I don't know how much.
Is there a way to check?  Thanks, Leo

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
Who would help the competition?  I don't think that would be a good thing to 
do.  Then again, I did ask for Tom's bacon.  He refused in order to help his 
own park rather than mine.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Danielle Antoine" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 7:16 PM
Subject: Re: [Audyssey] a fairly silent Park Boss



Wow wouldn't that be cool? Can you do that. that's sort of how they do
things with Farmvile and Petville on Facebook.
Danielle

On 9/29/14, Josh Kennedy  wrote:

send me 4 million pounds so I can expand my park and build big roller
coasters and make lots more money.

On 9/29/2014 7:57 PM, Thomas Ward wrote:

Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
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finished,

you! really! are! finished!

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Josh Kennedy

sure why not.

On 9/29/2014 8:39 PM, Charles Rivard wrote:

4 million pounds of what?  Pennies?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "Josh Kennedy" 


To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 7:09 PM
Subject: Re: [Audyssey] a fairly silent Park Boss


send me 4 million pounds so I can expand my park and build big roller 
coasters and make lots more money.


On 9/29/2014 7:57 PM, Thomas Ward wrote:

Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard

4 million pounds of what?  Pennies?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 7:09 PM
Subject: Re: [Audyssey] a fairly silent Park Boss


send me 4 million pounds so I can expand my park and build big roller 
coasters and make lots more money.


On 9/29/2014 7:57 PM, Thomas Ward wrote:

Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!

---
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Danielle Antoine
Wow wouldn't that be cool? Can you do that. that's sort of how they do
things with Farmvile and Petville on Facebook.
Danielle

On 9/29/14, Josh Kennedy  wrote:
> send me 4 million pounds so I can expand my park and build big roller
> coasters and make lots more money.
>
> On 9/29/2014 7:57 PM, Thomas Ward wrote:
>> Hi Charles,
>>
>> Grin. I'm afraid I can't do that. I need it for the hamburger stand in
>> my own park in my food court area. You'll just have to buy your own
>> bacon. :D
>>
>>
>>
>> On 9/29/14, Charles Rivard  wrote:
>>> Send me your bacon??  It would go good on the burgers in the park.
>>>
>>> signed:
>>>
>>> The Boss!
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished,
>>>
>>> you! really! are! finished!
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>
>
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Josh Kennedy
send me 4 million pounds so I can expand my park and build big roller 
coasters and make lots more money.


On 9/29/2014 7:57 PM, Thomas Ward wrote:

Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!

---
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
If only you had supplied the bacon, you could have gotten a free burger.  Oh 
well, more money for me!


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 6:57 PM
Subject: Re: [Audyssey] a fairly silent Park Boss



Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Thomas Ward
Hi Charles,

Grin. I'm afraid I can't do that. I need it for the hamburger stand in
my own park in my food court area. You'll just have to buy your own
bacon. :D



On 9/29/14, Charles Rivard  wrote:
> Send me your bacon??  It would go good on the burgers in the park.
>
> signed:
>
> The Boss!
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

---
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Re: [Audyssey] Recording of Park Boss

2014-09-29 Thread Thomas Ward
Hi,

Agreed. It really is too early for that kind of spoiler. The entire
point of Park Boss is to figure out how to manage a theme park,
figuring out what is the best strategy for getting a profitable park
going, etc and if too much is given away to early the game will become
boring real quick.

One reason I can say that with some authority is the fact that I have
reached a point in the playing where the park can pretty much take
care of itself. I can go walk the dog, go do dishes, eat dinner,
whatever and just let the game run because it doesn't need a great
deal of hands on oversight to run. It is kind of boring from a gaming
perspective because there is literally nothing to do until I can earn
enough capital to expand the size of the park and build more
attractions.
The point if I sat here and told you hot to do what I did to make an
instantly successful park there would be no challenge in it, and the
main replay value would disappear.
As this game relies on guesswork and strategy to play giving those
kinds of hints away would make it extremely boring. It would be a case
of hurry up and wait until you could build this attraction, unlock
this type of attraction, buy more land, whatever without any of the
risks of not knowing if your strategy will work.



On 9/29/14, Charles Rivard  wrote:
> Too early for that type of spoiled.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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Re: [Audyssey] Recording of Park Boss

2014-09-29 Thread Charles Rivard

Too early for that type of spoiled.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "leo " 

To: 
Sent: Monday, September 29, 2014 11:51 AM
Subject: [Audyssey] Recording of Park Boss



Greetings Gamers,



I would like to ask if any of you would be willing to record a game of 
Park

Boss?  I ask because I would like to listen to how you play as I am an
auditory learner.  In return,  I will record my strategy and with that, 
you

may learn another way of playing just as I will.   Thanks and looking
forward to the answer.  Signed,  Leo

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard

Send me your bacon??  It would go good on the burgers in the park.

signed:

The Boss!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 1:17 PM
Subject: Re: [Audyssey] a fairly silent Park Boss



Hi Charles,

Glad to know you got it fixed. That little Sapi repair utility has
saved my bacon on more than one occasion.

Cheers!


On 9/29/14, Charles Rivard  wrote:

Got the voice problem fixed by running, and I know I'm going to spell it
wrong, but this will work for screen readers: deLoserLlex.  Now, I can 
start


borrowing, hiring, building, charging, and having some fun.  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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[Audyssey] running self-voicing games - Re: a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
The first thing I do before starting any game that uses SAPI is to turn JAWS 
off.  Not just setting it so that it will go into sleep mode and still 
reside in memory, but remove it from memory to free up resources for the 
game by using alt f4 and then hitting enter when prompted.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Desiree Oudinot" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 3:33 PM
Subject: Re: [Audyssey] a fairly silent Park Boss



I leave Jaws running while I play this game, and the menus work fine.

On 9/29/14, john  wrote:

You're using jaws. Turn it off and the game will probably work.

--
From: "Charles Rivard" 
Sent: Monday, September 29, 2014 1:24 AM
To: "audyssey gamers list" 
Subject: [Audyssey] a fairly silent Park Boss

Well, I finally have a little bit of time to work on Park Boss.  I 
installed


it, rebooted the machine that is using XP Pro and JAWS 15, started the 
game


and got to the main menu OK.  I went to the office first, and to 
attraction


management to open the park.  Hitting enter caused me to hear very faint
office noise.  The arrow keys did not take me up and down a menu.  Most
menus act that way.  Going into the bank also behaves in the same way. 
My
SAPI voice must be working, or I wouldn't have heard any of the 
introduction


or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
not accessible until certain other tasks have been accomplished?  Thanks.

---
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finished,


you! really! are! finished!
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Desiree Oudinot
I leave Jaws running while I play this game, and the menus work fine.

On 9/29/14, john  wrote:
> You're using jaws. Turn it off and the game will probably work.
>
> --
> From: "Charles Rivard" 
> Sent: Monday, September 29, 2014 1:24 AM
> To: "audyssey gamers list" 
> Subject: [Audyssey] a fairly silent Park Boss
>
> Well, I finally have a little bit of time to work on Park Boss.  I installed
>
> it, rebooted the machine that is using XP Pro and JAWS 15, started the game
>
> and got to the main menu OK.  I went to the office first, and to attraction
>
> management to open the park.  Hitting enter caused me to hear very faint
> office noise.  The arrow keys did not take me up and down a menu.  Most
> menus act that way.  Going into the bank also behaves in the same way.  My
> SAPI voice must be working, or I wouldn't have heard any of the introduction
>
> or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
> not accessible until certain other tasks have been accomplished?  Thanks.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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>
>
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-- 
Desiree

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[Audyssey] is this game coming out?

2014-09-29 Thread william lomas
HI all 

I heard about a game coming out which was something about controlling a space 
ship was it and monitoring your fuel, energy etc to complete the mission mode?
it is an audio game but can’t think what it was called?
was wondering as to its status at all?
Thanks William


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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread william lomas
when will the second incarnation be released?

On Sep 29, 2014, at 6:59 PM, dark  wrote:

> Hi. 
> 
> the star traders 2 fund is now at just over 45 thousand (though possibly more 
> by now), with five days to go and  the target 50 k in site! one of their 
> other backers has even agreed to double anyone's donations, so now is the 
> time to donate. 
> 
> Look at the feature list and bare in mind that the developers have already 
> commited to access in the game, here's a chance for the eyeball deficient 
> gaming community to make a difference and if you want a complex accessible 
> rpg,   make it happen! 
> 
> For a list of features and donate to the campaign go to 
> http://www.tresebrothers.com/kickstarter 
> 
> AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
> http://www.tresebrothers.com/kickstarter/paypal 
> 
> aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
> 
> bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
> THE   NAVIGATOR IS SORTED. 
> 
> aLL THE BEST, 
> 
> daRK.
> ---
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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread dark

Yes, the first game is fully accessible.

The developers are going to insert some more information to the planet 
navigator to make playing with a screen reader and it no longer necessary to 
take guesses as to who owns what planet before you visit, however this is 
more in manner of assistance tha necessity.


All the best,

Dark. 



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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread Anouk Radix
Hi Dark, I have tried to spread the word everywhere on fora, websites and 
towards friends.
I personally had to pull out, could not resist buying the iphone 6, saw a very 
good deal. Wanted to wait till januari but oh well.
I really really hope they make it though this game seems awesome.
I hope you are right about accessibility the engine that they will be using 
does not have accessible titles now I think.
Greetings, Anouk,
On 29 Sep 2014, at 19:59, dark  wrote:

> Hi. 
> 
> the star traders 2 fund is now at just over 45 thousand (though possibly more 
> by now), with five days to go and  the target 50 k in site! one of their 
> other backers has even agreed to double anyone's donations, so now is the 
> time to donate. 
> 
> Look at the feature list and bare in mind that the developers have already 
> commited to access in the game, here's a chance for the eyeball deficient 
> gaming community to make a difference and if you want a complex accessible 
> rpg,   make it happen! 
> 
> For a list of features and donate to the campaign go to 
> http://www.tresebrothers.com/kickstarter 
> 
> AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
> http://www.tresebrothers.com/kickstarter/paypal 
> 
> aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
> 
> bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
> THE   NAVIGATOR IS SORTED. 
> 
> aLL THE BEST, 
> 
> daRK.
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Thomas Ward
Hi Charles,

Glad to know you got it fixed. That little Sapi repair utility has
saved my bacon on more than one occasion.

Cheers!


On 9/29/14, Charles Rivard  wrote:
> Got the voice problem fixed by running, and I know I'm going to spell it
> wrong, but this will work for screen readers: deLoserLlex.  Now, I can start
>
> borrowing, hiring, building, charging, and having some fun.  Thanks.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

---
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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread william lomas
hiis the first one fully accessible?thanksWill

Sent from my iPhone

> On 29 Sep 2014, at 18:59, dark  wrote:
> 
> Hi. 
> 
> the star traders 2 fund is now at just over 45 thousand (though possibly more 
> by now), with five days to go and  the target 50 k in site! one of their 
> other backers has even agreed to double anyone's donations, so now is the 
> time to donate. 
> 
> Look at the feature list and bare in mind that the developers have already 
> commited to access in the game, here's a chance for the eyeball deficient 
> gaming community to make a difference and if you want a complex accessible 
> rpg,   make it happen! 
> 
> For a list of features and donate to the campaign go to 
> http://www.tresebrothers.com/kickstarter 
> 
> AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
> http://www.tresebrothers.com/kickstarter/paypal 
> 
> aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
> 
> bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
> THE   NAVIGATOR IS SORTED. 
> 
> aLL THE BEST, 
> 
> daRK.
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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[Audyssey] Star traders 2 almost there!

2014-09-29 Thread dark
Hi. 

the star traders 2 fund is now at just over 45 thousand (though possibly more 
by now), with five days to go and  the target 50 k in site! one of their other 
backers has even agreed to double anyone's donations, so now is the time to 
donate. 

Look at the feature list and bare in mind that the developers have already 
commited to access in the game, here's a chance for the eyeball deficient 
gaming community to make a difference and if you want a complex accessible rpg, 
  make it happen! 

For a list of features and donate to the campaign go to 
http://www.tresebrothers.com/kickstarter 

AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
http://www.tresebrothers.com/kickstarter/paypal 

aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 

bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC THE  
 NAVIGATOR IS SORTED. 

aLL THE BEST, 

daRK.
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[Audyssey] Recording of Park Boss

2014-09-29 Thread leo
Greetings Gamers,

 

I would like to ask if any of you would be willing to record a game of Park
Boss?  I ask because I would like to listen to how you play as I am an
auditory learner.  In return,  I will record my strategy and with that,  you
may learn another way of playing just as I will.   Thanks and looking
forward to the answer.  Signed,  Leo 

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[Audyssey] Gamers survey by the developers of the Nebula game for iPhone

2014-09-29 Thread Sarah Haake

Hi list,

I just found a link to a gamers survey in the applevis forum. This 
survey is done by the developers of the iPhone game Nebula.
I did it already. It asks about your favorite type of games, what's 
important for you in a game and your opinion on some other game 
accessibility related topics.

Maybe something comes out of this.

Here is the link, the whole thing is not long at all.
http://goo.gl/iNf6kP

Best regards
Sarah


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Re: [Audyssey] park boss

2014-09-29 Thread Josh Kennedy
yes its very addictive. at the moment I'm trying to improve how espeak 
sounds and make new klatt voices with little success so haven't had time 
to play it in 2 days or so.


On 9/29/2014 10:43 AM, Charles Rivard wrote:

This game is very addictive.  And, seeing as I can't get beyond about week 35 
without the darned bank bugging me, it's got a lot of replay value.

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard

It was.  Note the key word, "was".  Thanks.

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- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 9:46 AM
Subject: Re: [Audyssey] a fairly silent Park Boss



maybe your sapi5 is broken.

On 9/29/2014 1:24 AM, Charles Rivard wrote:
Well, I finally have a little bit of time to work on Park Boss.  I 
installed it, rebooted the machine that is using XP Pro and JAWS 15, 
started the game and got to the main menu OK.  I went to the office 
first, and to attraction management to open the park.  Hitting enter 
caused me to hear very faint office noise.  The arrow keys did not take 
me up and down a menu.  Most menus act that way.  Going into the bank 
also behaves in the same way.  My SAPI voice must be working, or I 
wouldn't have heard any of the introduction or menu choices.  Any 
thoughts?  Are there, maybe, certain menus that are not accessible until 
certain other tasks have been accomplished?  Thanks.


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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Josh Kennedy

maybe your sapi5 is broken.

On 9/29/2014 1:24 AM, Charles Rivard wrote:

Well, I finally have a little bit of time to work on Park Boss.  I installed 
it, rebooted the machine that is using XP Pro and JAWS 15, started the game and 
got to the main menu OK.  I went to the office first, and to attraction 
management to open the park.  Hitting enter caused me to hear very faint office 
noise.  The arrow keys did not take me up and down a menu.  Most menus act that 
way.  Going into the bank also behaves in the same way.  My SAPI voice must be 
working, or I wouldn't have heard any of the introduction or menu choices.  Any 
thoughts?  Are there, maybe, certain menus that are not accessible until 
certain other tasks have been accomplished?  Thanks.

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[Audyssey] park boss

2014-09-29 Thread Charles Rivard
This game is very addictive.  And, seeing as I can't get beyond about week 35 
without the darned bank bugging me, it's got a lot of replay value.

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread john
Tends to happen when I have to read emails 20 at a batch.

--
From: "Charles Rivard" 
Sent: Monday, September 29, 2014 8:20 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] a fairly silent Park Boss

Been there, done that.  This particular issue has been solved.  You probably
haven't gotten to the post that says so.  It's lurking in your inbox.
(grin)

---
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you! really! are! finished!
- Original Message - 
From: "john" 
To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 6:58 AM
Subject: Re: [Audyssey] a fairly silent Park Boss


> You're using jaws. Turn it off and the game will probably work.
>
> --
> From: "Charles Rivard" 
> Sent: Monday, September 29, 2014 1:24 AM
> To: "audyssey gamers list" 
> Subject: [Audyssey] a fairly silent Park Boss
>
> Well, I finally have a little bit of time to work on Park Boss.  I
> installed
> it, rebooted the machine that is using XP Pro and JAWS 15, started the
> game
> and got to the main menu OK.  I went to the office first, and to
> attraction
> management to open the park.  Hitting enter caused me to hear very faint
> office noise.  The arrow keys did not take me up and down a menu.  Most
> menus act that way.  Going into the bank also behaves in the same way.  My
> SAPI voice must be working, or I wouldn't have heard any of the
> introduction
> or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
> not accessible until certain other tasks have been accomplished?  Thanks.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're
> finished,
> you! really! are! finished!
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] require flight simulator

2014-09-29 Thread tim
you also need a microphone to train the speech recognition that comes 
with win7 and 8 to be able to give the commands to fly.


At 11:43 PM 9/28/2014, you wrote:

hi which version of flight simulator is accessable and will work with
windows 8.1 and from whare can i get also from whare can i get 3d
volacity

On 9/26/14, Nick Adamson  wrote:
> Have you ever been to an amusement park and thought that it would 
be easy to

> run or you could do a better job?
>
> Do you want to play an audio only game that doesn't depend on quick
> reactions but uses your brain to work things out?
>
> Have you ever wanted to hit a sock stuffed with paper with a wooden stick
> after it's fallen through a tube?
>
> If the answer is yes to any of these questions then Park Boss is for you.
>
> Park Boss, the latest free release from N A Soft, is an amusement park
> simulator for Windows where you're the boss. Every choice you make has an
> impact on how successful your park is. You can choose from over 70
> attractions, choose how your park is laid out and what sort of food you
> sell. Make the wrong choices, don't employ enough staff or don't pay them
> enough, charge to much for food or tickets and visitors won't come. Manage
> marketing campaigns, react to events at the park and even play 
and ride some

> of the attractions.
>
>
>
> Park Boss is played using a simple set of menus which give you access to
> nearly limitless combinations of choices. Once you've opened your park walk
> around it in an immersive audio experience and talk to your visitors to see
> what they think of your park. Listen to what they say; there feedback can
> help you improve the park.
>
>
>
> To find out more and download this audio game visit the N A Soft website at
> http://www.ndadamson.com
>
>
>
> Thanks and happy bossing.
>
> Nick.
>
> N A Soft
>
>
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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-29 Thread Charles Rivard
This doesn't have anything to do with the announcement of the game's 
availability, and you've just given away a spoiler, in a way, without 
letting people know that it was coming.  Good thing I silenced speech 
quickly, or it may have ruined some of the fun of figuring out how to 
manage!


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 6:50 AM
Subject: Re: [Audyssey] Announcing the first release of Park Boss, an 
amusement park simulator.



I open my park right away and start with the basics, customer services, 
cash points gift shops and toilets then quickly move onto a playground or 
two and some rides and at least one or two marketing campaigns.


On 9/28/2014 10:23 PM, Ian McNamara wrote:
Hello all, looking for a couple of tips. When I start the game how long 
should I leave it before opening the park? I mean how many weeks should I 
spend building the basics before aiming to open. Clearly I want to make 
money as quickly as possible and make my park able to run without needing 
to borrow.


Ian McNamara
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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
Been there, done that.  This particular issue has been solved.  You probably 
haven't gotten to the post that says so.  It's lurking in your inbox. 
(grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 6:58 AM
Subject: Re: [Audyssey] a fairly silent Park Boss



You're using jaws. Turn it off and the game will probably work.

--
From: "Charles Rivard" 
Sent: Monday, September 29, 2014 1:24 AM
To: "audyssey gamers list" 
Subject: [Audyssey] a fairly silent Park Boss

Well, I finally have a little bit of time to work on Park Boss.  I 
installed
it, rebooted the machine that is using XP Pro and JAWS 15, started the 
game
and got to the main menu OK.  I went to the office first, and to 
attraction

management to open the park.  Hitting enter caused me to hear very faint
office noise.  The arrow keys did not take me up and down a menu.  Most
menus act that way.  Going into the bank also behaves in the same way.  My
SAPI voice must be working, or I wouldn't have heard any of the 
introduction

or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
not accessible until certain other tasks have been accomplished?  Thanks.

---
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you! really! are! finished!
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Re: [Audyssey] wasting my time. Please help!

2014-09-29 Thread tim

Just pet the puppy and move on and never feed them or they keep coming back.

At 07:59 AM 9/29/2014, you wrote:

Is this the second or third message you've posted on the same subject in two
days? Its getting rather repetitive, especially seeing as the moderators
have already made a similar post.

--
From: "Charles Rivard" 
Sent: Sunday, September 28, 2014 4:24 PM
To: "audyssey gamers list" 
Subject: [Audyssey] wasting my time.  Please help!

I'm finding that there are a lot of messages that should be dealing with how
to save an amusement park in the recently released game.  As I am interested
in how to do this, I've been looking through these messages, only to find
that they have nothing at all to do with how to save your work.  Could list
members please help me in not wasting my time in reading messages that I'm
not interested in?  Please change the subject line of your message to
something appropriate??

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Re: [Audyssey] wasting my time. Please help!

2014-09-29 Thread john
Is this the second or third message you've posted on the same subject in two 
days? Its getting rather repetitive, especially seeing as the moderators 
have already made a similar post.

--
From: "Charles Rivard" 
Sent: Sunday, September 28, 2014 4:24 PM
To: "audyssey gamers list" 
Subject: [Audyssey] wasting my time.  Please help!

I'm finding that there are a lot of messages that should be dealing with how 
to save an amusement park in the recently released game.  As I am interested 
in how to do this, I've been looking through these messages, only to find 
that they have nothing at all to do with how to save your work.  Could list 
members please help me in not wasting my time in reading messages that I'm 
not interested in?  Please change the subject line of your message to 
something appropriate??

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread john
You're using jaws. Turn it off and the game will probably work.

--
From: "Charles Rivard" 
Sent: Monday, September 29, 2014 1:24 AM
To: "audyssey gamers list" 
Subject: [Audyssey] a fairly silent Park Boss

Well, I finally have a little bit of time to work on Park Boss.  I installed 
it, rebooted the machine that is using XP Pro and JAWS 15, started the game 
and got to the main menu OK.  I went to the office first, and to attraction 
management to open the park.  Hitting enter caused me to hear very faint 
office noise.  The arrow keys did not take me up and down a menu.  Most 
menus act that way.  Going into the bank also behaves in the same way.  My 
SAPI voice must be working, or I wouldn't have heard any of the introduction 
or menu choices.  Any thoughts?  Are there, maybe, certain menus that are 
not accessible until certain other tasks have been accomplished?  Thanks.

---
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Re: [Audyssey] require flight simulater

2014-09-29 Thread Josh Kennedy

microsoft flight simulator 2004 from www.amazon.com and get 3d velocity from
http://www.bpcprograms.com/


On 9/28/2014 11:43 PM, Austin Pinto wrote:

hi which version of flight simulator is accessable and will work with
windows 8.1 and from whare can i get also from whare can i get 3d
volacity

On 9/26/14, Nick Adamson  wrote:

Have you ever been to an amusement park and thought that it would be easy to
run or you could do a better job?

Do you want to play an audio only game that doesn't depend on quick
reactions but uses your brain to work things out?

Have you ever wanted to hit a sock stuffed with paper with a wooden stick
after it's fallen through a tube?

If the answer is yes to any of these questions then Park Boss is for you.

Park Boss, the latest free release from N A Soft, is an amusement park
simulator for Windows where you're the boss. Every choice you make has an
impact on how successful your park is. You can choose from over 70
attractions, choose how your park is laid out and what sort of food you
sell. Make the wrong choices, don't employ enough staff or don't pay them
enough, charge to much for food or tickets and visitors won't come. Manage
marketing campaigns, react to events at the park and even play and ride some
of the attractions.



Park Boss is played using a simple set of menus which give you access to
nearly limitless combinations of choices. Once you've opened your park walk
around it in an immersive audio experience and talk to your visitors to see
what they think of your park. Listen to what they say; there feedback can
help you improve the park.



To find out more and download this audio game visit the N A Soft website at
http://www.ndadamson.com



Thanks and happy bossing.

Nick.

N A Soft


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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-29 Thread Josh Kennedy
I open my park right away and start with the basics, customer services, 
cash points gift shops and toilets then quickly move onto a playground 
or two and some rides and at least one or two marketing campaigns.


On 9/28/2014 10:23 PM, Ian McNamara wrote:

Hello all, looking for a couple of tips. When I start the game how long should 
I leave it before opening the park? I mean how many weeks should I spend 
building the basics before aiming to open. Clearly I want to make money as 
quickly as possible and make my park able to run without needing to borrow.

Ian McNamara
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Re: [Audyssey] require flight simulater

2014-09-29 Thread Nick Helms
Flight simulator X and Its your plane are all you need to worry about,
the additional add-on is either installed with its your plane, or a
link to it is provided during the instillation process. I haven't
flown in quite some time, however I'm looking to get back into it as
soon as I get a new computer. Please feel free to get in touch if you
have any questions.

On 9/28/14, Thomas Ward  wrote:
> Hi Austin,
>
> If you want to play Microsoft Flight Simulator on Windows 8.1 you will
> need Microsoft Flight Simulator X. In addition you will also have to
> purchase the Its Your Plane accessible add-on and there are a couple
> of other things you'll need to be able to play it which I can't
> remember at this second.
>
> If you want to buy 3D Velocity go to bpcprograms.com and download the
> demo version, and you can buy and register it from there.
>
> P.S.
>
> Please, try and proofread your posts. This one was a bit difficult to
> read due to the spelling errors.
>
> Cheers!
>
>
>
> On 9/28/14, Austin Pinto  wrote:
>> hi which version of flight simulator is accessable and will work with
>> windows 8.1 and from whare can i get also from whare can i get 3d
>> volacity
>>
>
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-- 
"You may hate my past, but I'm gonna make you love my future."
Jonny Craig

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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-29 Thread lenron brown
could someone please repost the link

On 9/29/14, Danielle Antoine  wrote:
> LOL! Charles. ROTFLMAO!
>
>
> On 9/28/14, Thomas Ward  wrote:
>> Hi Ian,
>>
>> I think a lot depends on A, how much you borrowed, and B, how much you
>> intend to build before opening. The length of time it takes to build
>> various attractions will obviously effect how soon you can open.
>> However, as a rule of thumb you probably don't want to spend more than
>> four weeks on building before opening your park for business.
>>
>> Cheers!
>>
>>
>> On 9/28/14, Ian McNamara  wrote:
>>> Hello all, looking for a couple of tips. When I start the game how long
>>> should I leave it before opening the park? I mean how many weeks should
>>> I
>>> spend building the basics before aiming to open. Clearly I want to make
>>> money as quickly as possible and make my park able to run without
>>> needing
>>> to
>>> borrow.
>>>
>>> Ian McNamara
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>>>
>>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Charles Rivard
Got the voice problem fixed by running, and I know I'm going to spell it 
wrong, but this will work for screen readers: deLoserLlex.  Now, I can start 
borrowing, hiring, building, charging, and having some fun.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, September 29, 2014 1:35 AM
Subject: Re: [Audyssey] a fairly silent Park Boss



Hi Charles,

First thought here is unload Jaws. I assume you have done that. If not
that would be the reason you can't move up or down in the menus.

As far as menus being hidden there are certain menus or options that
get unlocked the longer you play the game, but everything should be
accessible when you start. At least all the basic menus.

That said, a bit of advice. You shouldn't open your park until you
have at least built a few attractions like consession stands, a few
rides, etc. Otherwise people will not pay ticket prices to come to
your park, or if they do it can negatively impact your customer rating
because who will pay money to go to an empty theme park?

Cheers!


On 9/29/14, Charles Rivard  wrote:
Well, I finally have a little bit of time to work on Park Boss.  I 
installed
it, rebooted the machine that is using XP Pro and JAWS 15, started the 
game
and got to the main menu OK.  I went to the office first, and to 
attraction

management to open the park.  Hitting enter caused me to hear very faint
office noise.  The arrow keys did not take me up and down a menu.  Most
menus act that way.  Going into the bank also behaves in the same way. 
My
SAPI voice must be working, or I wouldn't have heard any of the 
introduction

or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
not accessible until certain other tasks have been accomplished?  Thanks.

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you! really! are! finished!
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