Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Lisa Hayes
NOt to mention committinga  criminal offence, that of theft.  I don't like 
thieves in any way shape or form.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 03, 2014 1:42 AM
Subject: Re: [Audyssey] should I steal these titles?


Besides, regardless of whether or not you use someone else's music, sounds
and story ideas it's corny at best, not to mention lazy, to take the title
of an existing game and use it for your own.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Danielle Antoine

Sent: Thursday, October 02, 2014 6:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] should I steal these titles?

So how old is the child are we talking about? Because I can tell you
dude even at 3 I taught my kidd about stealing and after the second
time he picked up a pack of gum at the counter and he was made to
return it, he got the message. So even that argument is flawed.
Stealing is stealing is stealing!


On 10/2/14, Milos Przic  wrote:

Hi,
Let me put here my two cents as I get tired of near-to-nonsense content by
some people. On one hand we have here a possibility of a litteral
translation of a metaphor. To steal, in some languages, can be used as a
metaphor for to take, just to make the meaning stronger, so if we assume
that Ishan, for whom I don't know what his mother tongue is, wanted to
express himself with a metaphor like that, then the question is nonsense
because, if you take something from someone, change something here and
there, that's anyway not your product, and therefore there is no metaphor 
in


your word! If he really thaught to steal a product because of  his lack of
ideas, money, etc, trying before that to get sympathies of developers by
making accusations like he did, there is an appropriate proverb in Serbia
which, when translated in english says (excuse my strong language here):
whatever others talk about, a bich talks about honor. I don't want to 
offend


anyone, the subject of the proverb is only metaphoric!
Best,
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?



The very question in the subject line says that the answer is no, unless
the one asking is a child who doesn't know better.  "Should I steal?"
Obviously not.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message -
From: "Lisa Hayes" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?



and what is the differenbe between you doing this and you complaining
about others cracking software not a bit isham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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All mess

Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Lisa Hayes

iNdeed he could, and i don't trust him as far as i could throw him.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, October 03, 2014 1:38 AM
Subject: Re: [Audyssey] should I steal these titles?


He could also find himself off this list if he kept it up.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Danielle Antoine

Sent: Thursday, October 02, 2014 5:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] should I steal these titles?

Oh absolutely and definitively not. This is very very wrong and you
could face legal ramifications for doing this. So if you want to stay
out of jail or take a huge bite out of your back pocket, avoid doing
this at all cost.

On 10/2/14, Charles Rivard  wrote:
The very question in the subject line says that the answer is no, unless 
the


one asking is a child who doesn't know better.  "Should I steal?" 
Obviously


not.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: "Lisa Hayes" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?



and what is the differenbe between you doing this and you complaining
about others cracking software not a bit isham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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http

Re: [Audyssey] Language was: should I steal these titles?

2014-10-02 Thread Stephen
Hi Milos.  Speaking of language, have you heard how some synthesisers 
pronounce your surname? It's quite naughty.

At 10:10 PM 10/2/2014, you wrote:

Hi,
Let me put here my two cents as I get tired of near-to-nonsense 
content by some people. On one hand we have here a possibility of a 
litteral translation of a metaphor. To steal, in some languages, can 
be used as a metaphor for to take, just to make the meaning 
stronger, so if we assume that Ishan, for whom I don't know what his 
mother tongue is, wanted to express himself with a metaphor like 
that, then the question is nonsense because, if you take something 
from someone, change something here and there, that's anyway not 
your product, and therefore there is no metaphor in your word! If he 
really thaught to steal a product because of  his lack of ideas, 
money, etc, trying before that to get sympathies of developers by 
making accusations like he did, there is an appropriate proverb in 
Serbia which, when translated in english says (excuse my strong 
language here): whatever others talk about, a bich talks about 
honor. I don't want to offend anyone, the subject of the proverb is 
only metaphoric!

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?


The very question in the subject line says that the answer is no, 
unless the one asking is a child who doesn't know better.  "Should 
I steal?" Obviously not.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Lisa Hayes" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?


and what is the differenbe between you doing this and you 
complaining about others cracking software not a bit isham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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All m

Re: [Audyssey] suggestion for park boss

2014-10-02 Thread Desiree Oudinot
Lol, true. It does make it rather awkward when your rides have won a
design award, too. How is that possible? They're not even named.

On 10/2/14, emily  wrote:
> my issues is that people wouldn't come to a park called, " the park".
> hardly catchy enough
>
> even if it did have millions of atractions
>
> On 01/10/2014 19:25, Thomas Ward wrote:
>> Hi Emily,
>>
>> As a matter of fact I think that is a good idea. I've actually thought
>> several times it would be kind of cool if I could give my park a name
>> and then sort of build the park around that theme.
>>
>> Cheers!
>>
>>
>> On 10/1/14, emily  wrote:
>>> hi.
>>>
>>> i think in park boss it would be pretty cool if you could name your park
>>>
>>> what does everybody think
>>>
>>> ---
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>
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-- 
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Re: [Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread tim

Came across it on vista, win7 and 8.

At 11:53 AM 10/2/2014, you wrote:

what operating system are you running? I haven't seen this on windows8.1 .

On 10/2/2014 8:15 AM, tim wrote:
A few people I know also have that and others with sound and 
nothing yet fixed it not even the fix on his site.


At 04:32 AM 10/2/2014, you wrote:

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of 
life), and i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), 
which turns in to an even bigger loop, then an even bigger one, 
and then an even bigger one- until their's like 20 or 30 going at 
1 time (so i can't really hear what's currently going on), it's 
hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will 
just freeze, then the sound will come back distorted for a while, 
and then work.


never had this problem anywhere else- not even on park boss, where 
i believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Thomas Ward
Hi Charles,

Ishan isn't a child, so to speak, but he sometimes acts like it. I
really have to wonder by him asking a question like this what his
maturity level is, or if it is a case of using the wrong word for what
he meant to say. In either case it was really inappropriate to pose
such a question since most people older than three know steeling is
wrong.

Cheers!


On 10/2/14, Charles Rivard  wrote:
> The very question in the subject line says that the answer is no, unless the
>
> one asking is a child who doesn't know better.  "Should I steal?"  Obviously
>
> not.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Thomas Ward
Hi Danielle,

I doubt Ishan would go to jail over it, but he could be sued.
Copyright law isn't the same as criminal law, and as far as I know
nobody has spent time in jail for illegally using someone else's
ideas, game titles, etc. However, as I said someone can end up paying
lots of money if they get sued.

Cheers!


On 10/2/14, Danielle Antoine  wrote:
> Oh absolutely and definitively not. This is very very wrong and you
> could face legal ramifications for doing this. So if you want to stay
> out of jail or take a huge bite out of your back pocket, avoid doing
> this at all cost.

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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Thomas Ward
Hi Milos,

That idea occurred to me as well. Ishan is from India, and it occurred
to me we might be experiencing a language translation issue. He might
have said steel when he meant to say take, to use, or to borrow which
would put things in a slightly different context. Still, it is never a
good idea to use someone else's game titles etc in your own works.

Cheers!


On 10/2/14, Milos Przic  wrote:
> Hi,
> Let me put here my two cents as I get tired of near-to-nonsense content by
> some people. On one hand we have here a possibility of a litteral
> translation of a metaphor. To steal, in some languages, can be used as a
> metaphor for to take, just to make the meaning stronger, so if we assume
> that Ishan, for whom I don't know what his mother tongue is, wanted to
> express himself with a metaphor like that, then the question is nonsense
> because, if you take something from someone, change something here and
> there, that's anyway not your product, and therefore there is no metaphor in
>
> your word! If he really thaught to steal a product because of  his lack of
> ideas, money, etc, trying before that to get sympathies of developers by
> making accusations like he did, there is an appropriate proverb in Serbia
> which, when translated in english says (excuse my strong language here):
> whatever others talk about, a bich talks about honor. I don't want to offend
>
> anyone, the subject of the proverb is only metaphoric!
> Best,
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs

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Re: [Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread Josh Kennedy

what operating system are you running? I haven't seen this on windows8.1 .

On 10/2/2014 8:15 AM, tim wrote:
A few people I know also have that and others with sound and nothing 
yet fixed it not even the fix on his site.


At 04:32 AM 10/2/2014, you wrote:

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of life), 
and i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), 
which turns in to an even bigger loop, then an even bigger one, and 
then an even bigger one- until their's like 20 or 30 going at 1 time 
(so i can't really hear what's currently going on), it's hard to 
explain.


or i get sound pauses. i'll be playing a game, and the sound will 
just freeze, then the sound will come back distorted for a while, and 
then work.


never had this problem anywhere else- not even on park boss, where i 
believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] A little demo of my Super Nintendo project withChrono Trigger and Lufia 2

2014-10-02 Thread Bryan Peterson

I'd like to play both Lufia I and II. I do own the physical carts but...



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Paul Lemm

Sent: Thursday, October 02, 2014 8:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A little demo of my Super Nintendo project 
withChrono Trigger and Lufia 2


Hi Ian,

Didn't know chrono was made by the same people as final fantasy, but makes
sense as just listening to your demo and the little game music/sound/effects
in there all sounded very similar to the old final fantasy games.

Excellent news that all going well the final fantasy games are on that list,
although looking forward to chrono trigger would be amazing playing some of
the old final fantasys too, and saw one of your posts saying  that a lot of
the code is generic  for different games,  so hopefully  that' means a
little less work  for other games once you've finished on chrono

Again, really impressed with this and looking forward to future updates

Paul Lemm


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed
Sent: Thursday, October 02, 2014 5:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A little demo of my Super Nintendo project with
Chrono Trigger and Lufia 2

Hi Paul,

Thanks for the enthusiasm! :)

Yeah, once I have the tiles identified, and have worked out player
positioning using sprites a bit better then I should be able to use audio
techniques similar to Paladins of the sky or Shadowline for presenting the
environment.

Chrono Trigger was made by the same company that made the Final Fantasy
games.
My 2 favorite RPGs on the Super Nintendo were Final Fantasy 3/6 and Chrono
Trigger.

My hit list after Chrono Trigger and possibly Lufia 2 are Final Fantasy 6,
then 4, then 5.

All that is assuming I can stay motivated on the project, lol.

~ Ian Reed
Try my free games at http://BlindAudioGames.com


On 10/1/2014 2:48 PM, Paul Lemm wrote:

HI Iain,

Wow Really impressive, you mentioned you may be able to add  sound to
indicate  open areas/spaces, if you could get that and then with the
text output you have, that would be truly amazing. Really liked the
sound of chrono , would like to give that a go although I've never
played that one, all the game sounds brought back nostalgic  snes
memories of similar games and made me think of the old final fantasy

games.


Good luck with the project, look forward to hearing more on it as you
develop it

Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian
Reed
Sent: Wednesday, October 01, 2014 12:08 AM
To: Gamers Discussion list
Subject: [Audyssey] A little demo of my Super Nintendo project with
Chrono Trigger and Lufia 2

Hi all,

A while ago I started a project to see if I could make Chrono Trigger,
and possibly other games, accessible when played through the Snes9x

emulator.

I hadn't worked on this project for a while but was looking at
starting it up again and thought I'd make a quick demo to show people how

far it got.

http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3

It shows Chrono Trigger and Lufia 2.
I'm calling the project SNAP, short for Super Nintendo Accessibility
Project.
Enjoy!

Ian Reed
Try my free games at http://BlindAudioGames.com


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Re: [Audyssey] A little demo of my Super Nintendo project withChrono Trigger and Lufia 2

2014-10-02 Thread Bryan Peterson

You should do Lufia 1 as well.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Zachary Kline

Sent: Wednesday, October 01, 2014 10:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A little demo of my Super Nintendo project 
withChrono Trigger and Lufia 2


Hi Ian,

I just want to reiterate how awesome this is. I heard a ton about 
ChronoTrigger at least for years. I realize you’ve still got a lot to do, 
but I wish you every success.
As a related question, have you considered handing out the workload to some 
of the existing SNES hobbyists and so forth? I’d hate for you to lose steam 
at some point if it becomes too much of a grind.

All the best,
Zack.

On Oct 1, 2014, at 9:26 PM, Ian Reed  wrote:

Hi Willem,

Nope, I did not wrap the function that renders the text, but that's a good 
guess.
The Super Nintendo actually has no concept of text and games work pretty 
close to the hardware.
It does have a concept of tiles and many games use a 1 character per tile 
system for rendering text.
In those cases the character tiles just need to be identified once so my 
tool can recognize them in the future.

Chrono Trigger uses this method for the party menus.

The other way games render text is by taking a block of tiles and custom 
rendering text to them.

This is done by changing bits in video ram between clock cycles.
In Chrono Trigger and Lufia 2 the NPC dialog text is drawn this way.
So I have to identify the block of tiles used to custom draw text, the 
order in which those tiles are laid out, and then do a little bit of work 
to tear lines apart, and then individual characters apart while 
identifying spaces.
Once I have characters split apart, they can be identified, and then my 
app can read them for the future.


Regarding other emulators and a function that speaks all text rendered to 
the screen:
It's my guess that emulators for systems that do 3D rendering would have 
such a function.
So probably Playstation and successors, Dreamcast, XBox and successors, 
and probably N64 and successors.


You still run into a problem where reading all text rendered at all times 
doesn't make sense.
For instance, in the Chrono Trigger party menus there is a lot of text 
rendered in one character per tile form at all times, but it's important 
to know where the menu pointer is so you can instead speak only the text 
that corresponds to what is currently selected.
I do plan on having a hot key for getting all the text currently visible 
in the party menu to be displayed in a textbox in another window.
That would let me continue to be brief with what I'm announcing on the 
party menus, but still let you have an option to hear all the text.
It would also be nice if I could make this player configurable via 
scripting, so you could add hot keys to announce Chrono's HP, MP, and 
other stats displayed when he is selected.
I will probably add these myself until I reach a point where scripting 
extensions are possible.


I've also looked at Nintendo, GameBoy, GameBoy Advance, and briefly 
Nintendo DS.
These 4 seem to render the game in a similar way to what the Super 
Nintendo does.
But the GBA and DS have a higher number of direct drawing modes than the 
others, so there's a higher chance that a game on them would be rendering 
itself pixel by pixel and it would be more difficult to identify text.

Or at least have a higher performance cost to doing so.
And direct drawn games also make it more difficult to identify parts of 
the background map, which would hinder creating tools for navigation.


So it's unfortunately already more complex than just announcing all text 
currently being rendered.


Thanks for the words of encouragement.

~ Ian Reed
Try my free games at http://BlindAudioGames.com


On 10/1/2014 2:38 AM, Willem Venter wrote:

Hi Ian.
Well done on finding a very interesting solution to the problem of
reading text out loud from the snes emulator.

Did you wrap the function that renders the text in the emulator
window? I think the technique can also be used for any other
open-source emulator or game which has a function to "print text on
screen at location x". Something I think you should add is the ability
for excluding certain regions of the screen, or even prioritizing
reading of others  based on some trigger (e.g color or wording).

Good luck with the rest of your project. Please keep us updated.

On 10/1/14, Ian Reed  wrote:

Hi all,

A while ago I started a project to see if I could make Chrono Trigger,
and possibly other games, accessible when played through the Snes9x
emulator.
I hadn't worked on this project for a while but was looking at starting
it up again and thought I'd make a quick demo to show people how far it
got.
http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3

It shows Chrono Trigger and Lufia 2.
I'm calling the project SNAP, short for Super Nintendo Accessibility
Project.
Enjoy!

Ian Reed
Try my free g

Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Bryan Peterson

That right there is an excellent point.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Lisa Hayes

Sent: Wednesday, October 01, 2014 10:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] should I steal these titles?

and what is the differenbe between you doing this and you complaining about
others cracking software not a bit isham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Bryan Peterson
Besides, regardless of whether or not you use someone else's music, sounds 
and story ideas it's corny at best, not to mention lazy, to take the title 
of an existing game and use it for your own.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Danielle Antoine

Sent: Thursday, October 02, 2014 6:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] should I steal these titles?

So how old is the child are we talking about? Because I can tell you
dude even at 3 I taught my kidd about stealing and after the second
time he picked up a pack of gum at the counter and he was made to
return it, he got the message. So even that argument is flawed.
Stealing is stealing is stealing!


On 10/2/14, Milos Przic  wrote:

Hi,
Let me put here my two cents as I get tired of near-to-nonsense content by
some people. On one hand we have here a possibility of a litteral
translation of a metaphor. To steal, in some languages, can be used as a
metaphor for to take, just to make the meaning stronger, so if we assume
that Ishan, for whom I don't know what his mother tongue is, wanted to
express himself with a metaphor like that, then the question is nonsense
because, if you take something from someone, change something here and
there, that's anyway not your product, and therefore there is no metaphor 
in


your word! If he really thaught to steal a product because of  his lack of
ideas, money, etc, trying before that to get sympathies of developers by
making accusations like he did, there is an appropriate proverb in Serbia
which, when translated in english says (excuse my strong language here):
whatever others talk about, a bich talks about honor. I don't want to 
offend


anyone, the subject of the proverb is only metaphoric!
Best,
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?



The very question in the subject line says that the answer is no, unless
the one asking is a child who doesn't know better.  "Should I steal?"
Obviously not.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message -
From: "Lisa Hayes" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?



and what is the differenbe between you doing this and you complaining
about others cracking software not a bit isham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

---
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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Bryan Peterson

He could also find himself off this list if he kept it up.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Danielle Antoine

Sent: Thursday, October 02, 2014 5:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] should I steal these titles?

Oh absolutely and definitively not. This is very very wrong and you
could face legal ramifications for doing this. So if you want to stay
out of jail or take a huge bite out of your back pocket, avoid doing
this at all cost.

On 10/2/14, Charles Rivard  wrote:
The very question in the subject line says that the answer is no, unless 
the


one asking is a child who doesn't know better.  "Should I steal?" 
Obviously


not.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: "Lisa Hayes" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?



and what is the differenbe between you doing this and you complaining
about others cracking software not a bit isham.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Bryan Peterson

Plagiarism.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Wednesday, October 01, 2014 7:09 AM
To: gamers@audyssey.org
Subject: [Audyssey] should I steal these titles?

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

---
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Re: [Audyssey] park boss

2014-10-02 Thread Amy Beatty Christenson
Would be very cool to go on the rides and play the games 



> On Oct 1, 2014, at 1:46 AM, shaun everiss  wrote:
> 
> Well I think you should be able to go on all the rides games the coffee shop 
> the toilets etc.
> 
> At 06:09 p.m. 1/10/2014, you wrote:
>> The game won't let you sample the food!  What a bummer!!  I like fish and 
>> chips and barbecue, and I would think that those are good amusement park 
>> food.
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're finished, 
>> you! really! are! finished!
>> 
>> ---
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> 
> 
> 
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Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-02 Thread Paul Lemm
Hi Ian,

Didn't know chrono was made by the same people as final fantasy, but makes
sense as just listening to your demo and the little game music/sound/effects
in there all sounded very similar to the old final fantasy games.

Excellent news that all going well the final fantasy games are on that list,
although looking forward to chrono trigger would be amazing playing some of
the old final fantasys too, and saw one of your posts saying  that a lot of
the code is generic  for different games,  so hopefully  that' means a
little less work  for other games once you've finished on chrono 

Again, really impressed with this and looking forward to future updates

Paul Lemm


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed
Sent: Thursday, October 02, 2014 5:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A little demo of my Super Nintendo project with
Chrono Trigger and Lufia 2

Hi Paul,

Thanks for the enthusiasm! :)

Yeah, once I have the tiles identified, and have worked out player
positioning using sprites a bit better then I should be able to use audio
techniques similar to Paladins of the sky or Shadowline for presenting the
environment.

Chrono Trigger was made by the same company that made the Final Fantasy
games.
My 2 favorite RPGs on the Super Nintendo were Final Fantasy 3/6 and Chrono
Trigger.

My hit list after Chrono Trigger and possibly Lufia 2 are Final Fantasy 6,
then 4, then 5.

All that is assuming I can stay motivated on the project, lol.

~ Ian Reed
Try my free games at http://BlindAudioGames.com


On 10/1/2014 2:48 PM, Paul Lemm wrote:
> HI Iain,
>
> Wow Really impressive, you mentioned you may be able to add  sound to 
> indicate  open areas/spaces, if you could get that and then with the 
> text output you have, that would be truly amazing. Really liked the 
> sound of chrono , would like to give that a go although I've never 
> played that one, all the game sounds brought back nostalgic  snes 
> memories of similar games and made me think of the old final fantasy
games.
>
> Good luck with the project, look forward to hearing more on it as you 
> develop it
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian 
> Reed
> Sent: Wednesday, October 01, 2014 12:08 AM
> To: Gamers Discussion list
> Subject: [Audyssey] A little demo of my Super Nintendo project with 
> Chrono Trigger and Lufia 2
>
> Hi all,
>
> A while ago I started a project to see if I could make Chrono Trigger, 
> and possibly other games, accessible when played through the Snes9x
emulator.
> I hadn't worked on this project for a while but was looking at 
> starting it up again and thought I'd make a quick demo to show people how
far it got.
> http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3
>
> It shows Chrono Trigger and Lufia 2.
> I'm calling the project SNAP, short for Super Nintendo Accessibility 
> Project.
> Enjoy!
>
> Ian Reed
> Try my free games at http://BlindAudioGames.com
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Danielle Antoine
So how old is the child are we talking about? Because I can tell you
dude even at 3 I taught my kidd about stealing and after the second
time he picked up a pack of gum at the counter and he was made to
return it, he got the message. So even that argument is flawed.
Stealing is stealing is stealing!


On 10/2/14, Milos Przic  wrote:
> Hi,
> Let me put here my two cents as I get tired of near-to-nonsense content by
> some people. On one hand we have here a possibility of a litteral
> translation of a metaphor. To steal, in some languages, can be used as a
> metaphor for to take, just to make the meaning stronger, so if we assume
> that Ishan, for whom I don't know what his mother tongue is, wanted to
> express himself with a metaphor like that, then the question is nonsense
> because, if you take something from someone, change something here and
> there, that's anyway not your product, and therefore there is no metaphor in
>
> your word! If he really thaught to steal a product because of  his lack of
> ideas, money, etc, trying before that to get sympathies of developers by
> making accusations like he did, there is an appropriate proverb in Serbia
> which, when translated in english says (excuse my strong language here):
> whatever others talk about, a bich talks about honor. I don't want to offend
>
> anyone, the subject of the proverb is only metaphoric!
> Best,
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs
> - Original Message -
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Thursday, October 02, 2014 12:26 PM
> Subject: Re: [Audyssey] should I steal these titles?
>
>
>> The very question in the subject line says that the answer is no, unless
>> the one asking is a child who doesn't know better.  "Should I steal?"
>> Obviously not.
>>
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished, you! really! are! finished!
>> - Original Message -
>> From: "Lisa Hayes" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, October 01, 2014 11:22 PM
>> Subject: Re: [Audyssey] should I steal these titles?
>>
>>
>>> and what is the differenbe between you doing this and you complaining
>>> about others cracking software not a bit isham.
>>> Lisa Hayes
>>>
>>>
>>>
>>>
>>> www.nutrimetics.com.au/lisahayes
>>>
>>> - Original Message -
>>> From: "Thomas Ward" 
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, October 02, 2014 1:14 PM
>>> Subject: Re: [Audyssey] should I steal these titles?
>>>
>>>
 Hi Ishan,

 Absolutely not. It is unethical to take someone else's ideas, the name
 of a game, etc and try and sell it as your own creation. The fact you
 recognize it as steeling should tell you that it is unethical, and
 that you don't really have a right to do this legally or ethically.

 For one thing there is international and national copyright laws that
 protect a developer's right to his or her ideas and creations. If you
 create a new game called Super Liam using Liam's sounds, music, game
 characters, etc you can legally be sued for copyright infringement.
 The only way around this is to get permission from the copyright
 holder, and usually that may involve some sort of contract where you
 pay him/her a certain amount of money to use their trademarks.

 Copyright law not withstanding there is a question of ethics here too.
 If a developer be it Liam, Philip, etc creates a game what right do
 you have to just take their sounds, music, game ideas, etc and rewrite
 it, and sell it as your own work. That's not the same as walking into
 a store and steeling something, but it is still theft of someone
 else's property. Steeling is still steeling and most people consider
 steeling an unethical practice.



 On 10/1/14, ishan dhami  wrote:
> Hi all should I steal these titles I mean name of audio games?
> If a person specially an audio game programmer should steal these
> titles or not?
> like super liam q9 and tarzan junior
> if a person will programme these games in a new way then should this
> is acceptable?
> will customers want to buy it?
> Thanks
> Ishan
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>

 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or u

Re: [Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread tim
A few people I know also have that and others with sound and nothing 
yet fixed it not even the fix on his site.


At 04:32 AM 10/2/2014, you wrote:

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of life), 
and i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), 
which turns in to an even bigger loop, then an even bigger one, and 
then an even bigger one- until their's like 20 or 30 going at 1 time 
(so i can't really hear what's currently going on), it's hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will 
just freeze, then the sound will come back distorted for a while, 
and then work.


never had this problem anywhere else- not even on park boss, where i 
believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-02 Thread Zachary Kline
Hi Ian,

I just want to reiterate how awesome this is. I heard a ton about ChronoTrigger 
at least for years. I realize you’ve still got a lot to do, but I wish you 
every success.
As a related question, have you considered handing out the workload to some of 
the existing SNES hobbyists and so forth? I’d hate for you to lose steam at 
some point if it becomes too much of a grind.
All the best,
Zack.
> On Oct 1, 2014, at 9:26 PM, Ian Reed  wrote:
> 
> Hi Willem,
> 
> Nope, I did not wrap the function that renders the text, but that's a good 
> guess.
> The Super Nintendo actually has no concept of text and games work pretty 
> close to the hardware.
> It does have a concept of tiles and many games use a 1 character per tile 
> system for rendering text.
> In those cases the character tiles just need to be identified once so my tool 
> can recognize them in the future.
> Chrono Trigger uses this method for the party menus.
> 
> The other way games render text is by taking a block of tiles and custom 
> rendering text to them.
> This is done by changing bits in video ram between clock cycles.
> In Chrono Trigger and Lufia 2 the NPC dialog text is drawn this way.
> So I have to identify the block of tiles used to custom draw text, the order 
> in which those tiles are laid out, and then do a little bit of work to tear 
> lines apart, and then individual characters apart while identifying spaces.
> Once I have characters split apart, they can be identified, and then my app 
> can read them for the future.
> 
> Regarding other emulators and a function that speaks all text rendered to the 
> screen:
> It's my guess that emulators for systems that do 3D rendering would have such 
> a function.
> So probably Playstation and successors, Dreamcast, XBox and successors, and 
> probably N64 and successors.
> 
> You still run into a problem where reading all text rendered at all times 
> doesn't make sense.
> For instance, in the Chrono Trigger party menus there is a lot of text 
> rendered in one character per tile form at all times, but it's important to 
> know where the menu pointer is so you can instead speak only the text that 
> corresponds to what is currently selected.
> I do plan on having a hot key for getting all the text currently visible in 
> the party menu to be displayed in a textbox in another window.
> That would let me continue to be brief with what I'm announcing on the party 
> menus, but still let you have an option to hear all the text.
> It would also be nice if I could make this player configurable via scripting, 
> so you could add hot keys to announce Chrono's HP, MP, and other stats 
> displayed when he is selected.
> I will probably add these myself until I reach a point where scripting 
> extensions are possible.
> 
> I've also looked at Nintendo, GameBoy, GameBoy Advance, and briefly Nintendo 
> DS.
> These 4 seem to render the game in a similar way to what the Super Nintendo 
> does.
> But the GBA and DS have a higher number of direct drawing modes than the 
> others, so there's a higher chance that a game on them would be rendering 
> itself pixel by pixel and it would be more difficult to identify text.
> Or at least have a higher performance cost to doing so.
> And direct drawn games also make it more difficult to identify parts of the 
> background map, which would hinder creating tools for navigation.
> 
> So it's unfortunately already more complex than just announcing all text 
> currently being rendered.
> 
> Thanks for the words of encouragement.
> 
> ~ Ian Reed
> Try my free games at http://BlindAudioGames.com
> 
> 
> On 10/1/2014 2:38 AM, Willem Venter wrote:
>> Hi Ian.
>> Well done on finding a very interesting solution to the problem of
>> reading text out loud from the snes emulator.
>> 
>> Did you wrap the function that renders the text in the emulator
>> window? I think the technique can also be used for any other
>> open-source emulator or game which has a function to "print text on
>> screen at location x". Something I think you should add is the ability
>> for excluding certain regions of the screen, or even prioritizing
>> reading of others  based on some trigger (e.g color or wording).
>> 
>> Good luck with the rest of your project. Please keep us updated.
>> 
>> On 10/1/14, Ian Reed  wrote:
>>> Hi all,
>>> 
>>> A while ago I started a project to see if I could make Chrono Trigger,
>>> and possibly other games, accessible when played through the Snes9x
>>> emulator.
>>> I hadn't worked on this project for a while but was looking at starting
>>> it up again and thought I'd make a quick demo to show people how far it
>>> got.
>>> http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3
>>> 
>>> It shows Chrono Trigger and Lufia 2.
>>> I'm calling the project SNAP, short for Super Nintendo Accessibility
>>> Project.
>>> Enjoy!
>>> 
>>> Ian Reed
>>> Try my free games at http://BlindAudioGames.com
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you

Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Milos Przic

Hi,
Let me put here my two cents as I get tired of near-to-nonsense content by 
some people. On one hand we have here a possibility of a litteral 
translation of a metaphor. To steal, in some languages, can be used as a 
metaphor for to take, just to make the meaning stronger, so if we assume 
that Ishan, for whom I don't know what his mother tongue is, wanted to 
express himself with a metaphor like that, then the question is nonsense 
because, if you take something from someone, change something here and 
there, that's anyway not your product, and therefore there is no metaphor in 
your word! If he really thaught to steal a product because of  his lack of 
ideas, money, etc, trying before that to get sympathies of developers by 
making accusations like he did, there is an appropriate proverb in Serbia 
which, when translated in english says (excuse my strong language here): 
whatever others talk about, a bich talks about honor. I don't want to offend 
anyone, the subject of the proverb is only metaphoric!

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 12:26 PM
Subject: Re: [Audyssey] should I steal these titles?


The very question in the subject line says that the answer is no, unless 
the one asking is a child who doesn't know better.  "Should I steal?" 
Obviously not.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?


and what is the differenbe between you doing this and you complaining 
about others cracking software not a bit isham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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Re: [Audyssey] park boss

2014-10-02 Thread Charles Rivard

Ah.  I must have missed doing that before.  Now I see it.  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Nick Adamson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 6:55 AM
Subject: Re: [Audyssey] park boss



Hi.
Check out the cost management screen.
Thanks.
Nick




On 2 Oct 2014, at 12:07, Charles Rivard  wrote:

When building in a food court, I don't see where to set the prices of 
foods and drinks.  Any tips?  Thanks.


---
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finished, you! really! are! finished!

---
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Re: [Audyssey] gaming computer

2014-10-02 Thread Josh Kennedy
no blaire technology group gives you a clean pc with just windows7 and 
openoffice installed. that's all.


On 10/1/2014 10:12 PM, shaun everiss wrote:
well you may, but please avoid branded pcs, dell, hp, etc as they tend 
to only allow replacements of sertain bits and are loaded with extras 
you don't need.
The advantage or disadvantage is that branded stuff has software 
already locked to their serial on their main bords so as long as you 
never needed to change the board or change with with a board of 
another box like it it would be ok, a customised board well thats how 
we went, ofcause its fair to say that we only used drivers and did not 
load all the xtra bloat that came with the disk.


At 08:31 a.m. 2/10/2014, you wrote:
so I could get a machine from blaire technology group and just 
upgrade some of its components?


On 10/1/2014 10:45 AM, john wrote:
At a guess, that machine prebuilt would currently cost you aprox 
$1000 at the retail store. I'll try to break down the bits and 
pieces in more detail:


The hdd really shouldn't cost that much, you can get a cheapo 500gb 
internal for 40 bucks practically anywhere. If you can't dig up 
something cheaper on amazon (250-320 gb aught to be really, really 
cheap) I'd be shocked, and if you use that much storage up I'd be 
surprised.


I recently got 2gb sticks of ddr2 ram for 30 bucks each, so that may 
end up adding up a little, but its still somewhat manageable. I'm 
not sure about the pricing of ddr3.


The processor and graphics card will probably be the most expensive 
portions. I'd estimate $500-600 for both.


Of course, you could probably get a pre-used machine somewhere, or 
wait until those specs drop in price. If you go the pre-used rout, 
all you'd really need to do is maybe grab another hdd and the extra 
ram.




I'm no expert though, so I'd love to hear from anybody with more 
up-to-date knowledge.


Luck.
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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Danielle Antoine
Oh absolutely and definitively not. This is very very wrong and you
could face legal ramifications for doing this. So if you want to stay
out of jail or take a huge bite out of your back pocket, avoid doing
this at all cost.

On 10/2/14, Charles Rivard  wrote:
> The very question in the subject line says that the answer is no, unless the
>
> one asking is a child who doesn't know better.  "Should I steal?"  Obviously
>
> not.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Lisa Hayes" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 01, 2014 11:22 PM
> Subject: Re: [Audyssey] should I steal these titles?
>
>
>> and what is the differenbe between you doing this and you complaining
>> about others cracking software not a bit isham.
>> Lisa Hayes
>>
>>
>>
>>
>> www.nutrimetics.com.au/lisahayes
>>
>> - Original Message -
>> From: "Thomas Ward" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, October 02, 2014 1:14 PM
>> Subject: Re: [Audyssey] should I steal these titles?
>>
>>
>>> Hi Ishan,
>>>
>>> Absolutely not. It is unethical to take someone else's ideas, the name
>>> of a game, etc and try and sell it as your own creation. The fact you
>>> recognize it as steeling should tell you that it is unethical, and
>>> that you don't really have a right to do this legally or ethically.
>>>
>>> For one thing there is international and national copyright laws that
>>> protect a developer's right to his or her ideas and creations. If you
>>> create a new game called Super Liam using Liam's sounds, music, game
>>> characters, etc you can legally be sued for copyright infringement.
>>> The only way around this is to get permission from the copyright
>>> holder, and usually that may involve some sort of contract where you
>>> pay him/her a certain amount of money to use their trademarks.
>>>
>>> Copyright law not withstanding there is a question of ethics here too.
>>> If a developer be it Liam, Philip, etc creates a game what right do
>>> you have to just take their sounds, music, game ideas, etc and rewrite
>>> it, and sell it as your own work. That's not the same as walking into
>>> a store and steeling something, but it is still theft of someone
>>> else's property. Steeling is still steeling and most people consider
>>> steeling an unethical practice.
>>>
>>>
>>>
>>> On 10/1/14, ishan dhami  wrote:
 Hi all should I steal these titles I mean name of audio games?
 If a person specially an audio game programmer should steal these
 titles or not?
 like super liam q9 and tarzan junior
 if a person will programme these games in a new way then should this
 is acceptable?
 will customers want to buy it?
 Thanks
 Ishan

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Re: [Audyssey] park boss

2014-10-02 Thread Nick Adamson
Hi. 
Check out the cost management screen. 
Thanks. 
Nick



> On 2 Oct 2014, at 12:07, Charles Rivard  wrote:
> 
> When building in a food court, I don't see where to set the prices of foods 
> and drinks.  Any tips?  Thanks.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
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Re: [Audyssey] Gma Tank Commander

2014-10-02 Thread john
Its all about strategy. Ammo dumps can be hugely advantageous, if you use 
them right. Also,  they make it so you can't waste all your ammo early on 
and you have to plan what you're going to shoot.
I'm not sure what to tell you about the mobile artillery; I think it can be 
destroyed, but even if you pull it off, there's no notification that its 
actually gone. Its probably just easier to block the missiles and hope for 
the best.
There are two ways of becoming invisible forever. One of them is a cheat, 
one is more of a bug. I'm not going to spoil it for you though :).

--
From: "Lori Duncan" 
Sent: Wednesday, October 01, 2014 12:56 PM
To: 
Subject: [Audyssey] Gma Tank Commander

Hi everyone.  I've recently started playing gtc again, but when I'm in
sector 5 and shooting to kill those soldiers hiding in the woods, I
sometimes hear what sounds like a pinging sound, almost as though my machine
gun bullets are hitting off something.  I was wondering if it was the mobile
artillary, but if so, it still doesn't destroy it.  I did think about mining
the area before the bridge to try and take him out that way, but then I
remembered my friendly tanks would have to get accross.  One thing I do love
doing though is once I'm over the bridge, and have taken out the first wave
of 4 tanks, I go until I hear the cliffs are a head, then turn back around
to face the bridge, and move slowly forward, dropping mines as I go.  It
leaves me free to watch the bridge, and listen out for the happy sound of
the tanks being blown up for me.

If gtc is ever updated, I'd like very much to see more cheat codes added,
like endless smoke, and a way to disable the mobile artillary, until you
become used to the sector layout.  I also feel ammo dumps should be removed,
as they seem very unrealistic, and it's too easy for them to be destroyed,
especially in sector 5.  Perhaps in the standard game, you could be given
more ammo at the start of the game, or at the beginning of every mission.  I
like sector 4 for getting ammo from the truck, it seems more true to life
somehow.

I'd be interested to know what other people think about emprovements to gtc?
It's a great game as it is, but I feel it would be fairer to impliment more
features for fairer game play.  How about the mobile artillary only showing
up on the higher levels of difficulty, like the It's a good day to die.

Just a few ideas I thought i'd throw out there.  :)  From Lori.


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[Audyssey] park boss

2014-10-02 Thread Charles Rivard
When building in a food court, I don't see where to set the prices of foods and 
drinks.  Any tips?  Thanks.

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Re: [Audyssey] should I steal these titles?

2014-10-02 Thread Charles Rivard
The very question in the subject line says that the answer is no, unless the 
one asking is a child who doesn't know better.  "Should I steal?"  Obviously 
not.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 01, 2014 11:22 PM
Subject: Re: [Audyssey] should I steal these titles?


and what is the differenbe between you doing this and you complaining 
about others cracking software not a bit isham.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 02, 2014 1:14 PM
Subject: Re: [Audyssey] should I steal these titles?



Hi Ishan,

Absolutely not. It is unethical to take someone else's ideas, the name
of a game, etc and try and sell it as your own creation. The fact you
recognize it as steeling should tell you that it is unethical, and
that you don't really have a right to do this legally or ethically.

For one thing there is international and national copyright laws that
protect a developer's right to his or her ideas and creations. If you
create a new game called Super Liam using Liam's sounds, music, game
characters, etc you can legally be sued for copyright infringement.
The only way around this is to get permission from the copyright
holder, and usually that may involve some sort of contract where you
pay him/her a certain amount of money to use their trademarks.

Copyright law not withstanding there is a question of ethics here too.
If a developer be it Liam, Philip, etc creates a game what right do
you have to just take their sounds, music, game ideas, etc and rewrite
it, and sell it as your own work. That's not the same as walking into
a store and steeling something, but it is still theft of someone
else's property. Steeling is still steeling and most people consider
steeling an unethical practice.



On 10/1/14, ishan dhami  wrote:

Hi all should I steal these titles I mean name of audio games?
If a person specially an audio game programmer should steal these
titles or not?
like super liam q9 and tarzan junior
if a person will programme these games in a new way then should this
is acceptable?
will customers want to buy it?
Thanks
Ishan

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Re: [Audyssey] suggestion for park boss

2014-10-02 Thread emily
my issues is that people wouldn't come to a park called, " the park". 
hardly catchy enough


even if it did have millions of atractions

On 01/10/2014 19:25, Thomas Ward wrote:

Hi Emily,

As a matter of fact I think that is a good idea. I've actually thought
several times it would be kind of cool if I could give my park a name
and then sort of build the park around that theme.

Cheers!


On 10/1/14, emily  wrote:

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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Re: [Audyssey] Gma Tank Commander

2014-10-02 Thread Lori Duncan
Hi, something which might help you get started with gtc, is the audio review 
by Kelly Sapergia, which you can find on his website, or under the link for 
gma tank commander on audiogames.net.  The review is for the old version 
1.0, but the basics are still the same.  :)and Kelly does a great job of 
explaining things such as scanning and navigation.



From Lori.


-Original Message- 
From: lenron brown

Sent: Thursday, October 02, 2014 3:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gma Tank Commander

You make this game sound very cool maybe I should take  another look.
All these ideas sound like they would be cool. I just couldn't really
figure out how to play the demo. I think I will give it another go.

On 10/1/14, Lori Duncan  wrote:

Hi everyone.  I've recently started playing gtc again, but when I'm in
sector 5 and shooting to kill those soldiers hiding in the woods, I
sometimes hear what sounds like a pinging sound, almost as though my 
machine


gun bullets are hitting off something.  I was wondering if it was the 
mobile


artillary, but if so, it still doesn't destroy it.  I did think about 
mining


the area before the bridge to try and take him out that way, but then I
remembered my friendly tanks would have to get accross.  One thing I do 
love


doing though is once I'm over the bridge, and have taken out the first 
wave


of 4 tanks, I go until I hear the cliffs are a head, then turn back around
to face the bridge, and move slowly forward, dropping mines as I go.  It
leaves me free to watch the bridge, and listen out for the happy sound of
the tanks being blown up for me.

If gtc is ever updated, I'd like very much to see more cheat codes added,
like endless smoke, and a way to disable the mobile artillary, until you
become used to the sector layout.  I also feel ammo dumps should be 
removed,


as they seem very unrealistic, and it's too easy for them to be destroyed,
especially in sector 5.  Perhaps in the standard game, you could be given
more ammo at the start of the game, or at the beginning of every mission. 
I


like sector 4 for getting ammo from the truck, it seems more true to life
somehow.

I'd be interested to know what other people think about emprovements to 
gtc?


It's a great game as it is, but I feel it would be fairer to impliment 
more


features for fairer game play.  How about the mobile artillary only 
showing


up on the higher levels of difficulty, like the It's a good day to die.

Just a few ideas I thought i'd throw out there.  :)  From Lori.


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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] park boss

2014-10-02 Thread emily

so do i.

it's your park, after all.

even people who work for big parks like walt disney have to test the 
rides daily.


you know where this is going
On 01/10/2014 07:46, shaun everiss wrote:
Well I think you should be able to go on all the rides games the 
coffee shop the toilets etc.


At 06:09 p.m. 1/10/2014, you wrote:
The game won't let you sample the food! What a bummer!!  I like fish 
and chips and barbecue, and I would think that those are good 
amusement park food.


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[Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread emily

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of life), and 
i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), which 
turns in to an even bigger loop, then an even bigger one, and then an 
even bigger one- until their's like 20 or 30 going at 1 time (so i can't 
really hear what's currently going on), it's hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will just 
freeze, then the sound will come back distorted for a while, and then work.


never had this problem anywhere else- not even on park boss, where i 
believe for some of the game the same voice is used.


any ideas for me?

thanks

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