Re: [Audyssey] using dosbox

2015-01-04 Thread Jacob Kruger
Think actually works a bit better, in terms of screen reading in the dos 
prompt if just launch windows, open it's rendition of terminal window, make 
sure am in root of C: drive, and run ASAP from within there before running 
game.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh k" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 10:34 PM
Subject: Re: [Audyssey] using dosbox


so after you launched windows3.1 you went into the dos prompt option which 
brought back asap and then run tenpin?


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 2:43 PM, Jacob Kruger wrote:
OK, checked, and did have tenpin from personal computing, or something 
like that, here in my CD iso, and when launched it from just the command 
prompt, and chose sound card, it did nothing the first time, and then on 
second try, started trying to work, but seemed to lock up, but, when then 
rebooted, and launched windows first, and then ASAP from within that ms 
dos terminal, and then launched tenpin, and chose sound card, the music, 
and sound effects, etc. did play/work.  Played a couple of bad ball rolls 
to double check, and sound effects, music clips, etc. all seemed fine..?


Not sure if that's the right game, and did also hear a slight stutter 
effect during music clip playback, but, that might eitehr be the way it 
would have sounded, or else it's due to virtual hardware overload, or 
something...


Stay well

This was a quick little test, but, am pretty sure that's exactly

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 9:06 PM
Subject: Re: [Audyssey] using dosbox


you could install tenpin96 the bowling game or one of jim's dos games 
like trucker for dos. it also has sound.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 1:57 PM, Jacob Kruger wrote:
OK, just tried both firing up ASAP before launching windows, and 
launching it from inside the MS dos terminal window launched from 
within windows 3.1, and both times I can use windows, via window eyes, 
and then use the command prompt window from within windows, but ASAP 
only lets me hear what's automatically popping up on screen, and screen 
review keystrokes don't seem to work, and wouldn't know what to try to 
see how sound is working - sorry.


Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 8:20 PM
Subject: Re: [Audyssey] using dosbox


no. I tried it and can't get it to work. maybe you could try it and 
see?



follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 1:12 PM, Jacob Kruger wrote:
Josh, does the sound blaster cooperate if you open a dos terminal 
window from within windows 3.1?


Not sure contents of terminal window would get read to you unless you 
had launched ASAP before firing up windows, using window eyes - 
primary issue there when tried that out a bit was their control 
panels interfering with each other since they both seem to get 
invoked using ctrl + \, but, don't think they stop each other from 
operating otherwise.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 6:22 PM
Subject: Re: [Audyssey] using dosbox


the very best reliable access to dos is the vmware dos virtual 
machine. it works 100% perfect, except no sound blaster in dos. but 
sound blaster in windows.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 5:39 AM, Thomas Ward wrote:

Hi Jacob,

That is my guess as well. The problem with emulators and virtual
machines is there is sometimes a problem with accessing hardware, 
and
the problem only gets worse with virtual hardware like these 
virtual
com ports. That is why I think getting reliable access to Dos is 
going

to be tricky.

Cheers!


On 1/3/15, Jacob Kruger  wrote:
My guess would be that unless it's a configuration issue, dosbox 
can't hook


up to virtual com ports, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's 
closet..."

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Re: [Audyssey] sound in dos

2015-01-04 Thread Jacob Kruger
Actually just arrowed up and down, to select audio device, and sound blaster 
isn't listed there - just things like default, windows, sound card, and no 
sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh k" 

To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any windows 
settings?


Josh

--
follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



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Re: [Audyssey] using dosbox

2015-01-04 Thread Thomas Ward
Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:
> Think actually works a bit better, in terms of screen reading in the dos
> prompt if just launch windows, open it's rendition of terminal window, make
>
> sure am in root of C: drive, and run ASAP from within there before running
> game.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] using dosbox

2015-01-04 Thread Jacob Kruger
Thomas, sorry, but, am actually talking about launching that VMWare instance 
of dos, firing up windows 3.1 inside it, and then actually launching the dos 
terminal window from inside windows 3.1, and then launch ASAP inside that 
terminal window, while window eyes is still running in windows 3.1 itself - 
just seems that sound is handled slightly better via virtual sound card if 
windows 3.1 launches it's rendition of a terminal window, as opposed to just 
launching ASAP directly from the bootup command prompt.


Trust me, I am only too aware that command prompt under windows 7 64 bit 
doesn't handle much in terms of backward compatibility - for prior 
implementations of backward compatibility would run a windows XP 32 bit 
VMWare image on this same machine, but, this other one handles some even 
older things still slightly better.


Stay well

stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 1:32 PM
Subject: Re: [Audyssey] using dosbox



Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:

Think actually works a bit better, in terms of screen reading in the dos
prompt if just launch windows, open it's rendition of terminal window, 
make


sure am in root of C: drive, and run ASAP from within there before 
running

game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."


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Re: [Audyssey] A rare one from me: an idea for a game based onCastaways and Lone Wolf

2015-01-04 Thread Thomas Ward
Hi Dark,

I agree that kind of individualized crew command would work for a
starship game as well as for a standard ship game. Both would require
specialized crewmen for things like communications, engineering,
weapons, etc. However, my concern is the mechanics of such a game in
terms of actual game play. I'm not sure how it would work.

Cheers!


On 1/3/15, dark  wrote:
> I do like the idea of individual crew command in a ship simulation, that was
>
> something I always felt was lacking in lone wolf, good though lw was.
>
> Actually that sort of management would do well in a single starship command
>
> game too.
>
> All the best,
>
> Dark.
>
>
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[Audyssey] Blindfold Racer

2015-01-04 Thread Appleman
Hi all,
  I am experiencing difficulty with level 29 of Blindfold Racer on my iPhone 6. 
I am playing the game in practice mode. I can sound the horn by tapping with 2 
fingers just fine. I am aware you have to make wind by blowing into the 
iPhone’s microphone. No matter what I try, this doesn’t work for me. Has anyone 
else experienced this problem?
David

Sent from my iMac




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Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-04 Thread Thomas Ward
Hi Milos,

I get that. I guess my last message wasn't clear as to what I'm
looking for. What I'm looking for is very detailed specifics on game
mechanics of how it works rather than just a generic outline of the
game.

For example, each crewmen on the ship has to have a job or a number of
jobs that falls in his or her jurisdiction. If so what tasks will each
crewmen carry out. If one is an engineer what would he or she do
besides standing around in the engine room drinking cups of coffee
playing poker with the other engineers? If a crewmen happens to be a
weapons tech responsible for loading and arming missiles and torpedoes
in a combat situation what does that crewmen do while not in a combat
situation? How many engineers, communication techs, weapons techs, etc
are required for any specific job?

My point here is that there is lots to think about and all you have
done to this point is give me a very broad outline for a game but have
not talked about the sorts of details one would need in order to code
it. That's the difference between ideas and coding them. There are
mechanics of how it is all suppose to work, good or bad consequences
if this or that happens, and a lot of details are required to make
something that actually works.

To give you an idea take Castaways. A hunter brings back a new kill
every so many ticks. The kind of details therefore a developer would
need to know is how many ticks should elapse between a new kill, how
long it will take for someone to skin it, etc before it can be cooked.

The same sort of concept holds true for your ship game. If there are
engine troubles how long will it take for your crew of engineers to
fix it. What is a reasonable amount of time to elapse between engine
problems and resolution. It is those sorts of details a developer
needs before he or she can begin coding a game.

Cheers!




On 1/3/15, Milos Przic  wrote:
> Hi Tom,
> The game would use sounds and text (sapi or screen reader). The mechanics
> could be similar to those in castaways, where you can set the speed of the
> game (mesured in ticks or whatever) and the player would have to manipulate
>
> with the environment like in castaways, or even like in Time of Conflict, by
>
> selecting a cattegory or a person, then a necessary command that is
> currently available. Or it can be even turn-based, where you set parameters
>
> and tasks for the turn and the game calculates everything for the turn to
> happen. For example, in the last turn, an enemy sub was detected. You assign
>
> the sonar crew the task to locate it, the crew that controls the voyage to
> set the speed to maximum, and the depth charges crew to fire once the sub
> gets in certain range. Then of course, the submarine can change corse and
> speed or (rarely but possibly) surface to attack with the artilerry. Then
> you may outmaneuver the sub by assigning various tasks to various
> crewmembers etc. And although this example is for the turn-based
> possibility, it would be even more interesting in the realtime or in the
> relative time like in Castaways.
> Missions can be premade like in Castaways, or there could be a possibility
> for creating maps and missions like in TOC and Lone Wolf.
> Is there anything else?
> Best!
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs

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Re: [Audyssey] A rare one from me: an idea for a game based onCastaways and Lone Wolf

2015-01-04 Thread dark

Hi Tom.

It would all depend upon the mechanics of how your game worked over all, 
what sort of timings were involved and what the crew were needed for. In a 
game like Lone wolf, or for that matter most starship games we have, you do 
something, it happens pretty instantly, ie, on the next turn for turn based 
games, or immediately for realtime games like lone wolf. Thus, in most games 
the crew just serve the function they do in something like smugglers, core 
exiles or star traders, ie they give percentage bonuses to turn based 
battles.


What I think however Milo was suggesting here was something a little more 
like castaways, where your orders were not obeyed instantly and just like in 
a real ship you had to assign crew to perform them, with the more crew you 
assign changing the efficiency of the task.


For example, in napoleonic war era navy ships, you were pretty limited in 
battle, sinse you needed three men loading each gun (and some of the larger 
ships had upwards of 120 guns), as well as other crewmen carrying around 
important things like gunpouder, balls, wadding for the cannons, barrels of 
water both for making sure the cannon barrels didn't melt and for giving the 
men a drink. thus, a captain could only get a full broadside going by 
dedicating most of the crew to the task, there would be no way to hoist full 
sales or repel boarders at the same time, (even hoisting half of the sales 
would mean a good fewer guns were manned).


Naval Battles indeed usually came down to first maneuvering into the best 
possible position, ie, where most of the cannons along the side of your ship 
would hit the enemy while the enemy was hopefully face on to you, and then 
sitting the ship still (or near as was possible on the open sea), and 
pounding away.


I could imagine a naval game similar to castaways working on this model, 
where you have to assign different members of crew to different tasks 
according to what you were trying to achieve, with the art of the game being 
able to respond quickly to say changing from maneuvering to gunnery to ship 
repare after battle, working on the pumps, hoisting different rigs of sales 
depending upon the whether and the course required and navigation, keeping 
the ship clean to avoid disease etc.


it'd take a lot of working out of the numbers, but the need to vary your 
stratogy and judge what was happening would make for something addictive.


With a starship the mechanics would need a little more thinking out, 
possibly with micro managing a smaller group of people in more detail, sinse 
after all the enterprise doesn't need three weapons officers on it's 
phasers, indeed watching startrek I sometimes got the impression that most 
of the crew basically were only busy when there was damage to the ship to 
repare or some policing duties to be done,  or if they were attractive 
and female and there weren't enough pretty aliens on Captain Kirk's latest 
mission :D.


All the best,

Dark. 



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Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-04 Thread Milos Przic

Hi Tom,
As for the time, it would depend on the developer's research and his way of 
programming. You would have supplies that gradually burn away: food, fresh 
water, fuel etc. You have the automatic professions as cooks like in 
Castaways, may be even signalmen and sonar crew, then you have parts of the 
crew you set parameters and they perform them until you change them or they 
have to change because something happens in the game, such as engineers. For 
example, you set the corse and speed, but the ship finds an enemy and you 
want to get to the full speed to engage it, so you command them to do that. 
Or the ship gets hit and you command them to find the damage on the engines 
and then to repair it etc. And finally, there are those who have to be 
commanded every time manually such as weapons crew. Prepare, load, aim, 
fire. But in the meantime they are idle and, well, just spend resources.
Of course, there should be the speed parameter too, so that you can't 
command the engine crew to set at full speed and remain that way forever, 
because there is so called cruising speed that is some 30-40% less than the 
full speed, but spends 50-60% less fuel, so when you go at full speed you 
burn your fuel faster, and at cruising speed you travel more for the same 
energy.
Then when the ship is, say, at 20% of the available resources there is a 
warning and the player should call or find a supply ship or a friendly port 
to replenish. If the ship is available to embark helicopters or is even an 
aircraft carrier, there would be the aviation control. The dedicated crew 
would be instructed to and a number of aircraft determined by the player 
would take off, so the ship's attack, defence and search would be widenned, 
but on the other hand the player shouldn't forget to instruct the crew to 
refuel and replenish the aircraft before the takeoff or after landing back.
When the ship is hit, the firemen crew is instructed to neutralize fire at 
the hit part of the ship, and the facilities on that ship's part would 
malfunction or function with less quality or efficacy: water penetration 
reduces speed, but the player shouldn't forget to command the engineers to 
lower the speed or water would penetrate more quickly, some random crew 
would be lost, weapons could malfunction and the weapons' crew could remain 
idle, but as all the crew on a ship is trained to work on neutralizing fire 
and helping in situations when the ship is hit, the weapons' crew can then 
take jobs of the firemen, so when they help the firemen the number of ticks 
to repair the damages is reduced.
It would be very complicated as a project even to imagine, but as I said 
before, the concepts already exist in various games.
I hope that I was more detailed this time in terms of game mechanics and how 
things work. I am glad that you are interested in the idea, so if you have 
more questions regarding this, ask away. :)

Best!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 1:16 PM
Subject: Re: [Audyssey] A rare one from me: an idea for a game based on 
Castaways and Lone Wolf




Hi Milos,

I get that. I guess my last message wasn't clear as to what I'm
looking for. What I'm looking for is very detailed specifics on game
mechanics of how it works rather than just a generic outline of the
game.

For example, each crewmen on the ship has to have a job or a number of
jobs that falls in his or her jurisdiction. If so what tasks will each
crewmen carry out. If one is an engineer what would he or she do
besides standing around in the engine room drinking cups of coffee
playing poker with the other engineers? If a crewmen happens to be a
weapons tech responsible for loading and arming missiles and torpedoes
in a combat situation what does that crewmen do while not in a combat
situation? How many engineers, communication techs, weapons techs, etc
are required for any specific job?

My point here is that there is lots to think about and all you have
done to this point is give me a very broad outline for a game but have
not talked about the sorts of details one would need in order to code
it. That's the difference between ideas and coding them. There are
mechanics of how it is all suppose to work, good or bad consequences
if this or that happens, and a lot of details are required to make
something that actually works.

To give you an idea take Castaways. A hunter brings back a new kill
every so many ticks. The kind of details therefore a developer would
need to know is how many ticks should elapse between a new kill, how
long it will take for someone to skin it, etc before it can be cooked.

The same sort of concept holds true for your ship game. If there are
engine troubles how long will it take for your crew of engineers to
fix it. What is a reasonable amount of time to elapse between engine
problems and resolution. It is those sort

Re: [Audyssey] Blindfold Racer

2015-01-04 Thread joseph weakland
Wow I had no idea blind racer had a horn in it must not have been told of that 
yet:) got to level 9 starting

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Appleman
Sent: Sunday, January 04, 2015 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Blindfold Racer

Hi all,
  I am experiencing difficulty with level 29 of Blindfold Racer on my iPhone 6. 
I am playing the game in practice mode. I can sound the horn by tapping with 2 
fingers just fine. I am aware you have to make wind by blowing into the 
iPhone’s microphone. No matter what I try, this doesn’t work for me. Has anyone 
else experienced this problem?
David

Sent from my iMac




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Re: [Audyssey] Blindfold Racer

2015-01-04 Thread Charles Rivard

Have you allowed the game to have access to the microphone?

---
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you! really! are! finished!
- Original Message - 
From: "Appleman" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 6:00 AM
Subject: [Audyssey] Blindfold Racer



Hi all,
 I am experiencing difficulty with level 29 of Blindfold Racer on my 
iPhone 6. I am playing the game in practice mode. I can sound the horn by 
tapping with 2 fingers just fine. I am aware you have to make wind by 
blowing into the iPhone’s microphone. No matter what I try, this doesn’t 
work for me. Has anyone else experienced this problem?

David

Sent from my iMac




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Re: [Audyssey] Blindfold Racer

2015-01-04 Thread joseph weakland
Yes I have :-) I couldn't figure out why yet

Sent from my iPod

> On Jan 4, 2015, at 11:51 AM, Charles Rivard  wrote:
> 
> Have you allowed the game to have access to the microphone?
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Appleman" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 04, 2015 6:00 AM
> Subject: [Audyssey] Blindfold Racer
> 
> 
>> Hi all,
>> I am experiencing difficulty with level 29 of Blindfold Racer on my iPhone 
>> 6. I am playing the game in practice mode. I can sound the horn by tapping 
>> with 2 fingers just fine. I am aware you have to make wind by blowing into 
>> the iPhone’s microphone. No matter what I try, this doesn’t work for me. Has 
>> anyone else experienced this problem?
>> David
>> 
>> Sent from my iMac
>> 
>> 
>> 
>> 
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Re: [Audyssey] using dosbox

2015-01-04 Thread shaun everiss

well I had a look at this josh.
I had issues finding com0com and a few of the oter utilities to use 
the vm pluss on at least this system I have issues speed wize while 
running a vm with this 32 bit box.
I can run native dos games in 32 bit mode and I'd mmuch prefur dosbox 
or an emlator to messing with a vm and other junk.


At 09:26 p.m. 3/01/2015, you wrote:
in the meantime its back to my dos vmware virtual machine. that 
works great except I don't have sound blaster support in ms-dos. 
sound support in windows3.1 but no sound in ms-dos. any ideas?


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 3:15 AM, Thomas Ward wrote:

Hi Josh,

I wouldn't go as far to say Dosbox is a lost cause, but I will say the
manner in which you are attempting to make it accessible is
fundamentally flawed. As I mentioned in another post I am pretty sure
the way to resolve this issue is for someone to take Dosbox and
integrate Sapi support and a possible screen reader into the program
itself, into the emulator, rather than trying to install and run some
third-party screen reader like ASAP into the emulator.

I haven't looked into the specifics here, but it is a bit more
complicated than you are thinking to get Dosbox working correctly.
Just trying to install ASAP, Jaws for Dos, Vocal-Eyes, or whatever
isn't going to fix the problem.

Cheers!


On 1/3/15, Josh k  wrote:

I took another stab at dosbox the normally iinaccessible dos emulator
from dosbox.org well I ran the bns server and mounted the asap screen
reader folder after configuring the serial port in dosbox.conf file
under windows.
well i ran
asap bns com1

and no speech even with the virtual bns server running. why can vmware
use the virtual bns server but dosbox cannot? is dosbox just a lost
cause for us?

Josh

--
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will find facebook site


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Re: [Audyssey] using dosbox

2015-01-04 Thread shaun everiss
I agree tom its why I have a 32 bit os with 4gb ram but this may be 
my last 32 bit os.
Sadly while I have a linux machine pulling out another unit to play 
dos games when I have only the space for 1 unit is just not going to 
work till I get something like a vm machine which doesn't run vms 
slowly as heck.
I think our best hope is dosbox or something like it in theory we 
should be able   to run sound based dos games as long as we know what 
to push and on exiting the emulator closes itself but screenreaders hmmm.
A lot of the older ones never used software speech, and we will need 
a software speech emulator to run it all.


At 12:32 a.m. 5/01/2015, you wrote:

Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:
> Think actually works a bit better, in terms of screen reading in the dos
> prompt if just launch windows, open it's rendition of terminal window, make
>
> sure am in root of C: drive, and run ASAP from within there before running
> game.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] using dosbox

2015-01-04 Thread shaun everiss
how hard would it be to just intigrate espeak its already a dll its 
not good quality but its on linux distros and nvda and sapi so it 
can't be that hard.


At 09:15 p.m. 3/01/2015, you wrote:

Hi Josh,

I wouldn't go as far to say Dosbox is a lost cause, but I will say the
manner in which you are attempting to make it accessible is
fundamentally flawed. As I mentioned in another post I am pretty sure
the way to resolve this issue is for someone to take Dosbox and
integrate Sapi support and a possible screen reader into the program
itself, into the emulator, rather than trying to install and run some
third-party screen reader like ASAP into the emulator.

I haven't looked into the specifics here, but it is a bit more
complicated than you are thinking to get Dosbox working correctly.
Just trying to install ASAP, Jaws for Dos, Vocal-Eyes, or whatever
isn't going to fix the problem.

Cheers!


On 1/3/15, Josh k  wrote:
> I took another stab at dosbox the normally iinaccessible dos emulator
> from dosbox.org well I ran the bns server and mounted the asap screen
> reader folder after configuring the serial port in dosbox.conf file
> under windows.
> well i ran
> asap bns com1
>
> and no speech even with the virtual bns server running. why can vmware
> use the virtual bns server but dosbox cannot? is dosbox just a lost
> cause for us?
>
> Josh
>
> --
> follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
> will find facebook site
>
>
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Re: [Audyssey] using dosbox

2015-01-04 Thread shaun everiss
the issue jakob is 64 bit windows will not run 16 bit dos games or 16 
bit anything because 64 bit cpus can't process 16 bit data!
Ms took dos emulation out of windows 64 bit which is why at least on 
the systems with 4gb or less the maximum the 32 bit standard can 
handle that I am running a 32 bit os.

dos games run to an extent with nvda its not perfect but they do run.
I have 7 though so who knows.
as security gets more and more harder to handle some of these older 
programs may not run as well as they used to.


At 10:18 p.m. 4/01/2015, you wrote:
Think actually works a bit better, in terms of screen reading in the 
dos prompt if just launch windows, open it's rendition of terminal 
window, make sure am in root of C: drive, and run ASAP from within 
there before running game.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 10:34 PM
Subject: Re: [Audyssey] using dosbox


so after you launched windows3.1 you went into the dos prompt 
option which brought back asap and then run tenpin?


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 2:43 PM, Jacob Kruger wrote:
OK, checked, and did have tenpin from personal computing, or 
something like that, here in my CD iso, and when launched it from 
just the command prompt, and chose sound card, it did nothing the 
first time, and then on second try, started trying to work, but 
seemed to lock up, but, when then rebooted, and launched windows 
first, and then ASAP from within that ms dos terminal, and then 
launched tenpin, and chose sound card, the music, and sound 
effects, etc. did play/work.  Played a couple of bad ball rolls to 
double check, and sound effects, music clips, etc. all seemed fine..?


Not sure if that's the right game, and did also hear a slight 
stutter effect during music clip playback, but, that might eitehr 
be the way it would have sounded, or else it's due to virtual 
hardware overload, or something...


Stay well

This was a quick little test, but, am pretty sure that's exactly

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 9:06 PM
Subject: Re: [Audyssey] using dosbox


you could install tenpin96 the bowling game or one of jim's dos 
games like trucker for dos. it also has sound.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 1:57 PM, Jacob Kruger wrote:
OK, just tried both firing up ASAP before launching windows, and 
launching it from inside the MS dos terminal window launched 
from within windows 3.1, and both times I can use windows, via 
window eyes, and then use the command prompt window from within 
windows, but ASAP only lets me hear what's automatically popping 
up on screen, and screen review keystrokes don't seem to work, 
and wouldn't know what to try to see how sound is working - sorry.


Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 8:20 PM
Subject: Re: [Audyssey] using dosbox



no. I tried it and can't get it to work. maybe you could try it and see?


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 1:12 PM, Jacob Kruger wrote:
Josh, does the sound blaster cooperate if you open a dos 
terminal window from within windows 3.1?


Not sure contents of terminal window would get read to you 
unless you had launched ASAP before firing up windows, using 
window eyes - primary issue there when tried that out a bit 
was their control panels interfering with each other since 
they both seem to get invoked using ctrl + \, but, don't think 
they stop each other from operating otherwise.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 6:22 PM
Subject: Re: [Audyssey] using dosbox


the very best reliable access to dos is the vmware dos 
virtual machine. it works 100% perfect, except no sound 
blaster in dos. but sound blaster in windows.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/3/2015 5:39 AM, Thomas Ward wrote:

Hi Jacob,

That is my guess as well. The problem with emulators and virtual
machines is there is sometimes a problem with accessing hardware, and
the problem only gets worse with virtual hardware like these virtual
com ports. That is why I think getti

Re: [Audyssey] sound in dos

2015-01-04 Thread shaun everiss

well windows card should be ok in most cases
josh you need to set a blaster variable, if you look round for 
soundblaster16 configs for autoexec dot bat files you may find it.
you will also need a sound setting for the path to your drivers and 
you may have to search for and install soundblaster drivers there are 
sb2 drivers somewhere on the net because I saw them.
However a lot of the newer systems and thats most of them don't have 
fm midi chips or even sound blaster compatable chips.

The hd ones at least don't support that.
the last dos drivers were for the realtech ac97 cards and I assume 
any ac97 card including soundmax and yamaha is your best bet.
In theory soundblaster anything should support the soundblaster 
standard  but the last one I tried was an sb live an older one.

Its hard to find or get any of these.
I have a physically useless bit of soundblaster hardware I could 
probably give you for cost of postage but I don't think you would be 
able to install the isa cards anyway.


At 10:31 p.m. 4/01/2015, you wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, 
sound card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

--
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Re: [Audyssey] using dosbox

2015-01-04 Thread shaun everiss
well fact is on old xp I had 2 synths a keynote gold and a dectalk 
the keynote worked fine when accessing com ports but the dectalk did 
stupid things it would access but not relyably and if it did there 
was a 50% chance it would refuse to even work fully at all with mixed results.
In most cases windows would not start at all forcing me to reformat 
because it wouldn't boot.
My theory is that windows security because of the way it manages its 
own devices really doesn't like anything accessing  hardware directly 
without a driver or something calling the access.
I never found out what it was all about though because the synth in 
question broke.
While I am a dos junkey all the software I'd need just to set up a vm 
on old vm software is not worth the time I'd spend playing it.


At 11:39 p.m. 3/01/2015, you wrote:

Hi Jacob,

That is my guess as well. The problem with emulators and virtual
machines is there is sometimes a problem with accessing hardware, and
the problem only gets worse with virtual hardware like these virtual
com ports. That is why I think getting reliable access to Dos is going
to be tricky.

Cheers!


On 1/3/15, Jacob Kruger  wrote:
> My guess would be that unless it's a configuration issue, dosbox can't hook
>
> up to virtual com ports, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] using dosbox

2015-01-04 Thread Thomas Ward
Hi Shaun,

Well, integrating Espeak itself wouldn't be hard. The problem is that
all  you have is TTS support, but still no way to review the screen.
Thus there needs to still be a screen reader component to make it
work.

On 1/3/15, shaun everiss  wrote:
> how hard would it be to just intigrate espeak its already a dll its
> not good quality but its on linux distros and nvda and sapi so it
> can't be that hard.

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Re: [Audyssey] Blindfold Racer

2015-01-04 Thread Appleman
Hi Charles, 
Yes, I have. Perhaps it's a bug in the game for those of us who use the z6. 


Sent from my iPad

> On 5 Jan 2015, at 4:51 am, Charles Rivard  wrote:
> 
> Have you allowed the game to have access to the microphone?
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> - Original Message - From: "Appleman" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 04, 2015 6:00 AM
> Subject: [Audyssey] Blindfold Racer
> 
> 
>> Hi all,
>> I am experiencing difficulty with level 29 of Blindfold Racer on my iPhone 
>> 6. I am playing the game in practice mode. I can sound the horn by tapping 
>> with 2 fingers just fine. I am aware you have to make wind by blowing into 
>> the iPhone’s microphone. No matter what I try, this doesn’t work for me. Has 
>> anyone else experienced this problem?
>> David
>> 
>> Sent from my iMac
>> 
>> 
>> 
>> 
>> ---
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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k

com0com

http://code.google.com/p/powersdr-iq/downloads/detail?name=setup_com0com_W7_x64_signed.exe&can=2&q=

pyserial

https://pypi.python.org/packages/any/p/pyserial/pyserial-2.7.win32.exe#md5=21555387937eeb79126cde25abee4b35


and vmware player 4.0 is on filehippo and you can also google python 2.6 .

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On 1/3/2015 4:31 PM, shaun everiss wrote:

well I had a look at this josh.
I had issues finding com0com and a few of the oter utilities to use 
the vm pluss on at least this system I have issues speed wize while 
running a vm with this 32 bit box.
I can run native dos games in 32 bit mode and I'd mmuch prefur dosbox 
or an emlator to messing with a vm and other junk.


At 09:26 p.m. 3/01/2015, you wrote:
in the meantime its back to my dos vmware virtual machine. that works 
great except I don't have sound blaster support in ms-dos. sound 
support in windows3.1 but no sound in ms-dos. any ideas?


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On 1/3/2015 3:15 AM, Thomas Ward wrote:

Hi Josh,

I wouldn't go as far to say Dosbox is a lost cause, but I will say the
manner in which you are attempting to make it accessible is
fundamentally flawed. As I mentioned in another post I am pretty sure
the way to resolve this issue is for someone to take Dosbox and
integrate Sapi support and a possible screen reader into the program
itself, into the emulator, rather than trying to install and run some
third-party screen reader like ASAP into the emulator.

I haven't looked into the specifics here, but it is a bit more
complicated than you are thinking to get Dosbox working correctly.
Just trying to install ASAP, Jaws for Dos, Vocal-Eyes, or whatever
isn't going to fix the problem.

Cheers!


On 1/3/15, Josh k  wrote:

I took another stab at dosbox the normally iinaccessible dos emulator
from dosbox.org well I ran the bns server and mounted the asap screen
reader folder after configuring the serial port in dosbox.conf file
under windows.
well i ran
asap bns com1

and no speech even with the virtual bns server running. why can vmware
use the virtual bns server but dosbox cannot? is dosbox just a lost
cause for us?

Josh

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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k

I really miss the keynote gold.

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On 1/3/2015 4:34 PM, shaun everiss wrote:
well fact is on old xp I had 2 synths a keynote gold and a dectalk the 
keynote worked fine when accessing com ports but the dectalk did 
stupid things it would access but not relyably and if it did there was 
a 50% chance it would refuse to even work fully at all with mixed 
results.
In most cases windows would not start at all forcing me to reformat 
because it wouldn't boot.
My theory is that windows security because of the way it manages its 
own devices really doesn't like anything accessing  hardware directly 
without a driver or something calling the access.
I never found out what it was all about though because the synth in 
question broke.
While I am a dos junkey all the software I'd need just to set up a vm 
on old vm software is not worth the time I'd spend playing it.


At 11:39 p.m. 3/01/2015, you wrote:

Hi Jacob,

That is my guess as well. The problem with emulators and virtual
machines is there is sometimes a problem with accessing hardware, and
the problem only gets worse with virtual hardware like these virtual
com ports. That is why I think getting reliable access to Dos is going
to be tricky.

Cheers!


On 1/3/15, Jacob Kruger  wrote:
> My guess would be that unless it's a configuration issue, dosbox 
can't hook

>
> up to virtual com ports, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] sound in dos

2015-01-04 Thread Josh k
that's in tenpin96 right? because when I start tenpin it asks if I want 
to change the sound device I say yes hit a for sound blaster and then 
nothing.


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On 1/4/2015 4:31 AM, Jacob Kruger wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, sound 
card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k
is your easier solution dosemu under linux? the one you told me about 
before?



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On 1/4/2015 6:32 AM, Thomas Ward wrote:

Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:

Think actually works a bit better, in terms of screen reading in the dos
prompt if just launch windows, open it's rendition of terminal window, make

sure am in root of C: drive, and run ASAP from within there before running
game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] sound in dos

2015-01-04 Thread Josh k

I am using a laptop. also the vm is set for sb16.

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On 1/4/2015 12:46 PM, shaun everiss wrote:

well windows card should be ok in most cases
josh you need to set a blaster variable, if you look round for 
soundblaster16 configs for autoexec dot bat files you may find it.
you will also need a sound setting for the path to your drivers and 
you may have to search for and install soundblaster drivers there are 
sb2 drivers somewhere on the net because I saw them.
However a lot of the newer systems and thats most of them don't have 
fm midi chips or even sound blaster compatable chips.

The hd ones at least don't support that.
the last dos drivers were for the realtech ac97 cards and I assume any 
ac97 card including soundmax and yamaha is your best bet.
In theory soundblaster anything should support the soundblaster 
standard  but the last one I tried was an sb live an older one.

Its hard to find or get any of these.
I have a physically useless bit of soundblaster hardware I could 
probably give you for cost of postage but I don't think you would be 
able to install the isa cards anyway.


At 10:31 p.m. 4/01/2015, you wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, sound 
card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

--
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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k
we already have software speech emulator. its the braille n speak speech 
server.


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On 1/4/2015 12:52 PM, shaun everiss wrote:
I agree tom its why I have a 32 bit os with 4gb ram but this may be my 
last 32 bit os.
Sadly while I have a linux machine pulling out another unit to play 
dos games when I have only the space for 1 unit is just not going to 
work till I get something like a vm machine which doesn't run vms 
slowly as heck.
I think our best hope is dosbox or something like it in theory we 
should be able   to run sound based dos games as long as we know what 
to push and on exiting the emulator closes itself but screenreaders hmmm.
A lot of the older ones never used software speech, and we will need a 
software speech emulator to run it all.


At 12:32 a.m. 5/01/2015, you wrote:

Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:
> Think actually works a bit better, in terms of screen reading in 
the dos
> prompt if just launch windows, open it's rendition of terminal 
window, make

>
> sure am in root of C: drive, and run ASAP from within there before 
running

> game.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k
braille n speak server you set up your dos screen reader for a braille n 
speak on com1 set up dosbox for a realPort and direct-port as com8 both 
com8 run your screen reader all com1 traffic gets piped to the braille n 
speak speech server running in a windows7 or windows8 command prompt and 
voila you have speech through espeak but your dos screen reader either 
in vmware or virtualbox or dosbox thinks its using a braille n speak on 
com1.


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On 1/4/2015 12:52 PM, shaun everiss wrote:
I agree tom its why I have a 32 bit os with 4gb ram but this may be my 
last 32 bit os.
Sadly while I have a linux machine pulling out another unit to play 
dos games when I have only the space for 1 unit is just not going to 
work till I get something like a vm machine which doesn't run vms 
slowly as heck.
I think our best hope is dosbox or something like it in theory we 
should be able   to run sound based dos games as long as we know what 
to push and on exiting the emulator closes itself but screenreaders hmmm.
A lot of the older ones never used software speech, and we will need a 
software speech emulator to run it all.


At 12:32 a.m. 5/01/2015, you wrote:

Hi Jacob,

The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox. Certain apps and games simply will not run on a modern Windows
7 or Windows 8 computer which sort of bites. However, I have found a
much easier solution than the one he uses which works for me.

Cheers!


On 1/4/15, Jacob Kruger  wrote:
> Think actually works a bit better, in terms of screen reading in 
the dos
> prompt if just launch windows, open it's rendition of terminal 
window, make

>
> sure am in root of C: drive, and run ASAP from within there before 
running

> game.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k

here you all go here is the virtual braille n speak server.

https://www.sendspace.com/file/cfn7wz


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On 1/4/2015 2:33 PM, Thomas Ward wrote:

Hi Shaun,

Well, integrating Espeak itself wouldn't be hard. The problem is that
all  you have is TTS support, but still no way to review the screen.
Thus there needs to still be a screen reader component to make it
work.

On 1/3/15, shaun everiss  wrote:

how hard would it be to just intigrate espeak its already a dll its
not good quality but its on linux distros and nvda and sapi so it
can't be that hard.

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Re: [Audyssey] using dosbox

2015-01-04 Thread Josh k

oh yes virtual braille n speak server is open source python.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/4/2015 2:33 PM, Thomas Ward wrote:

Hi Shaun,

Well, integrating Espeak itself wouldn't be hard. The problem is that
all  you have is TTS support, but still no way to review the screen.
Thus there needs to still be a screen reader component to make it
work.

On 1/3/15, shaun everiss  wrote:

how hard would it be to just intigrate espeak its already a dll its
not good quality but its on linux distros and nvda and sapi so it
can't be that hard.

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Re: [Audyssey] sound in dos

2015-01-04 Thread Phil Vlasak

Hi Josh,
Here is the instructions to get the sounds to work in my Ten Pin bowling 
game for DOS:

Sound Settings:
You can pick or change your sound setting when starting the
game.  The Up and down arrow keys move you through the choices.
Hitting the enter key selects a choice.
The choices are:
DEFAULT SOUND DRIVER ON
WINDOWS SOUND DRIVER
PC SOUND ON
SOUND CARD ON
SOUND OFF

The default sound setting is best. If the default setting does not
work and you have a SOUND card try the sound card setting.
If you have Windows 95 or 98 and a sound card the Windows Driver
will work but it may be slower than the dos sound drivers.
If you do not have a sound card try the PC setting and if you do
not want any sound choose no
sound.  Many of today's computers come with a sound card that plays
the sound in this game the way they were designed to be heard. If
you don't have a sound card, you can still hear the sounds through
the small speaker built into every computer by choosing the PC
setting.
If you change your sound setting you will get the following:
SOUND SETTING.
USE THE UP AND DOWN ARROW KEYS OR HIT THE ENTER KEY TO ACCEPT THIS
CHOICE.
DEFAULT SOUND DRIVER ON

If you use the arrow keys and pick a different driver by hitting
the enter key, the game will try out the new driver with a test
sound of a man saying 'Take Off Ah!'.
IF YOU DID NOT HEAR ANY THING TRY CHANGING THE SOUND SETTING.
IS YOUR SOUND SETTING CORRECT?
YES
The game will allow you to accept the new sound driver or switch it
to another setting.
A musical theme song will begin to play after leaving the sound
choice.

- Original Message - 
From: "Josh k" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 3:41 PM
Subject: Re: [Audyssey] sound in dos


that's in tenpin96 right? because when I start tenpin it asks if I want to 
change the sound device I say yes hit a for sound blaster and then 
nothing.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/4/2015 4:31 AM, Jacob Kruger wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, sound 
card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

--
follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



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No virus found in this message.
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Version: 10.0.1434 / Virus Database: 4253/8365 - Release Date: 01/04/15




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Re: [Audyssey] sound in dos

2015-01-04 Thread Josh k

oh this game is the tenpin96 version. is there an updated one I don't have?

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/4/2015 4:51 PM, Phil Vlasak wrote:

Hi Josh,
Here is the instructions to get the sounds to work in my Ten Pin 
bowling game for DOS:

Sound Settings:
You can pick or change your sound setting when starting the
game.  The Up and down arrow keys move you through the choices.
Hitting the enter key selects a choice.
The choices are:
DEFAULT SOUND DRIVER ON
WINDOWS SOUND DRIVER
PC SOUND ON
SOUND CARD ON
SOUND OFF

The default sound setting is best. If the default setting does not
work and you have a SOUND card try the sound card setting.
If you have Windows 95 or 98 and a sound card the Windows Driver
will work but it may be slower than the dos sound drivers.
If you do not have a sound card try the PC setting and if you do
not want any sound choose no
sound.  Many of today's computers come with a sound card that plays
the sound in this game the way they were designed to be heard. If
you don't have a sound card, you can still hear the sounds through
the small speaker built into every computer by choosing the PC
setting.
If you change your sound setting you will get the following:
SOUND SETTING.
USE THE UP AND DOWN ARROW KEYS OR HIT THE ENTER KEY TO ACCEPT THIS
CHOICE.
DEFAULT SOUND DRIVER ON

If you use the arrow keys and pick a different driver by hitting
the enter key, the game will try out the new driver with a test
sound of a man saying 'Take Off Ah!'.
IF YOU DID NOT HEAR ANY THING TRY CHANGING THE SOUND SETTING.
IS YOUR SOUND SETTING CORRECT?
YES
The game will allow you to accept the new sound driver or switch it
to another setting.
A musical theme song will begin to play after leaving the sound
choice.

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 3:41 PM
Subject: Re: [Audyssey] sound in dos


that's in tenpin96 right? because when I start tenpin it asks if I 
want to change the sound device I say yes hit a for sound blaster and 
then nothing.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/4/2015 4:31 AM, Jacob Kruger wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, 
sound card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

--
follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1434 / Virus Database: 4253/8365 - Release Date: 01/04/15




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[Audyssey] Anybody playing Traders of Known Space still?

2015-01-04 Thread valiant8086

Hi.
Mostly this message is just a test, I need to check if my server side 
filter on our ValiantGalaxy email address to put this list's messages in 
our Audyssey folder is working.


I did make a couple of local changes to TKS recently. Some work we did 
to Interceptor was to moduler code that we also use in TKS, so 
eventually when next we release an update to TKS we'll definitely have 
one new feature. That is an improvement to the way high scores are 
spoken. Month names are spoken and the year is spoken in pairs, improved 
the way the time is spoken there too. Gets rid of the slash read outs 
and colons. Basically the dates and times are read out in plain English.



--
Cheers, Sent with Thunderbird 31.3.0 portable

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Re: [Audyssey] sound in dos

2015-01-04 Thread Jacob Kruger
Well, it asks me to select sound, or something, but no real mention of sound 
blaster, but, if look at windows 3.1's driver listing, creative is mentioned 
in there, so windows 3.1 seems to think it's working with a sound blaster.


Also, just again tested tenpin, and while it started off playing music etc. 
just running from dos itself, it locked up shortly after actual game play 
started, and then when powered down, and rebooted, and immediately launched 
windows 3.1, and opened it's MS dos command prompt, and fired up ASAP in 
there, before launching tenpin game, it seemed to work fine, but, with a 
tiny bit of audio sound stutter, etc., but anyway.


Stay well.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - 
From: "Josh k" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 10:41 PM
Subject: Re: [Audyssey] sound in dos


that's in tenpin96 right? because when I start tenpin it asks if I want to 
change the sound device I say yes hit a for sound blaster and then 
nothing.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/4/2015 4:31 AM, Jacob Kruger wrote:
Actually just arrowed up and down, to select audio device, and sound 
blaster isn't listed there - just things like default, windows, sound 
card, and no sound, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

- Original Message - From: "Josh k" 
To: "Gamers Discussion list" 
Sent: Saturday, January 03, 2015 11:44 PM
Subject: [Audyssey] sound in dos


jacob did you hit A for sound blaster? did you have to modify any 
windows settings?


Josh

--
follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



---
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Re: [Audyssey] Anybody playing Traders of Known Space still?

2015-01-04 Thread dark
Cool glad to here work is still oing on and fixes are good if only miner 
ones compared to what's happening with interceptor, which I'm very much 
looking forward to).


I need to sit down with tks again and run a slightly longer game, though at 
the moment I'm a little busy play some of the choiceofgames titles on Ios 
and litening to Doctor who dramas from big finish.


Beware the grue!

Dark.
- Original Message - 
From: "valiant8086" 

To: "Gamers Discussion list" 
Sent: Sunday, January 04, 2015 10:05 PM
Subject: [Audyssey] Anybody playing Traders of Known Space still?



Hi.
Mostly this message is just a test, I need to check if my server side 
filter on our ValiantGalaxy email address to put this list's messages in 
our Audyssey folder is working.


I did make a couple of local changes to TKS recently. Some work we did to 
Interceptor was to moduler code that we also use in TKS, so eventually 
when next we release an update to TKS we'll definitely have one new 
feature. That is an improvement to the way high scores are spoken. Month 
names are spoken and the year is spoken in pairs, improved the way the 
time is spoken there too. Gets rid of the slash read outs and colons. 
Basically the dates and times are read out in plain English.



--
Cheers, Sent with Thunderbird 31.3.0 portable

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[Audyssey] braille n speak server for ms-dos

2015-01-04 Thread Josh k

hi

You know how espeak.dll is compiled for NVDA? I found a good combination 
of speed and variant and espeak version to use in my ms-dos virtual 
machine. I plan to do podcasts about it. Could someone on here please 
either compile the latest espeak found at espeak.sf.net/test/latest.html 
into a dll file? or give me directions on making it into a dll? I also 
need the python line to change the variant again as I forgot to save it. 
thanks. If I use the latest test espeak in the braille n speak server 
using it with klatt4 and add a pitch line in the variant file I can make 
it sound a whole lot like the keynote gold speech. oh yes and also 
change it to US english. but it has to be the latest test espeak.


Josh

--
follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

--
follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site


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