[Audyssey] message for pcs

2015-12-07 Thread Shaun Everiss

Hi phill.
and all, Well I decided to buy the sara game.
however I never recieved my reg key.
I put a message through to the main pcs address but I just got a domain 
regected error back.

So I can safely assume he never got my stuff.
the payment went through fine, I also  looked at draconis to see if I 
could get an address but strangely there is no address and their so 
called articles don't exactly give much info, except that they don't 
have reg key issues or something like that.
also I have a bug I am using patch4 and headless hats do not seem to 
stop, that is I use one and it stays active or at least the sound does.
sometimes the game will crash on start by playing the caretaker finding 
me part but then it will also not respond.

eventually once using a hat steps and actions slow right nown.
I think this game is using the old gma engine not adjusted for windows 7 
and up I am using 7.

I guess if I have to I will have to use my external card but even so.
obviously I have the wrong email but phill if you could contact me off 
list that would be good thanks


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[Audyssey] Problems installing mush z

2015-12-07 Thread Jessica Hodges
hello all. I recently got a new windows 7 computer, and went to install 
mush z on it. However, when I try to run the set up file, I get the 
following error: Internal error, failed to expand Shell folder constant 
userdox. If anyone has any information regarding how to fix this, I 
would be extremely grateful.

Thank you in advance:
Jessica.

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Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash

2015-12-07 Thread Travis Siegel
The client I use is one called muddle.  It's for unix type oses, and isn't 
available on windows (as far as I know) it was included with a mud called 
mordor, though I'm not sure which version of mordor included muddle.  I've 
modified the client to use the mud sound protocol (msp) which alteraeon 
uses (you can turn it on by typing msp on at any prompt) it sends strings 
of text along with the regular mud text, but these strings are prefaced 
with a particular string that tells the mud client it's an msp command. 
The client then parces out the command, retrieves the sound to be played, 
retrieves it from the mud (if it's not already present on the system) then 
plays it locally on your computer.  I had it working just fine, but then 
tried to make the code better by rewriting it to remove duplication, and 
streamline the code.  As a result, I broke it, and so far I've been unable 
to get it working properly again, which is extremely frustrating, 
considering I wrote it from scratch the first time, and now even though I 
have working code, I'm running into issues getting sounds to parce 
properly.  It's strictly a programming issue, but since I'm much better at 
other languages than I am with C, I keep running into issues.  But, 
that's neither here nor there.  I don't know which (if any) windows 
clients support msp, so it's possible you can't experience the mud 
provided sounds yourself, I'm just stating how awesome they actually are. 
The folks at alteraeon have done a *lot* of work to make the mud enjoyable 
for vi folks, and adding msp sounds is just one of those ways.


On Wed, 2 Dec 2015, englishride...@gmail.com wrote:


Travis, what client are you using? Also, I didn't know that Alter had built in 
sounds. How would you go about getting those into your client of choice?


Thanks,
Ari


On Dec 1, 2015, at 8:45 PM, Travis Siegel  wrote:

Oh, man, I love the sounds on alteraeon.  It adds so much to the game. When I have my 
client using the mud provided sounds, I don't even need to watch my text scroll, I 
just listen to the sounds, and that tells me what's going on.  Of course, at the 
moment, my client's sound capabilities are broken, because I attempted to streamline 
my sound processing, and broke it, and several attempts to rewrite it from scratch 
have met with no success.  Backups are wonderful (when you remember to 
make them before making major code changes) :)
So, until I manage to debug my sound parcing code, I'm playing with a plain 
text client (again) and I'll tell you, alteraeon with the sounds, an d without 
the sounds is like two entirely different muds.
I'm not talking about any of the various sound packs others have released for 
the mud, I'm talking about those provided by the mud itself when you use the 
mud sound protocol (msp), the sounds get downloaded directly from the mud as 
needed, so you never have to worry about not having an event sound.
It startled me when I heard the sound for the clanwars the first time. I was 
like, what the heck was that? But I was in another  window, so didn't see the 
text for the event sound, and when I'd switched back, it'd scrolled off, so it 
took me a while before I heard it again.  heh, that was amusing.



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Re: [Audyssey] you must be a beta tester - Re: Blindfold Tile Puzzle

2015-12-07 Thread joseph weakland
Yes I am a beta tester for kidfriendly software
This coming Saturday I'll be uploading the color crush audio teaser to
spreaker, audioboom, and soundcloud to name a few places.
If anyone uses those and wants to follow me feel free to look for me:)
And follow me on twitter with
Joeweakland1027

An audio link will be there to.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of christopher
hallsworth
Sent: Sunday, December 06, 2015 2:31 PM
To: Audyssey
Subject: Re: [Audyssey] you must be a beta tester - Re: Blindfold Tile
Puzzle

Hey cool! Hannah and I cannot wait for Colour Crush to be out. As of now we
cannot play Candy Crush no way. When I tried it, all I got was music and a
blank screen according to VoiceOver.
> On 5 Dec 2015, at 22:16, joseph weakland 
wrote:
> 
> Well marty shults gave me authorization to share the audio rummy audio 
> teaser I did since game submitted in app store and awaiting approval 
> from what he informed me of.
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles 
> Rivard
> Sent: Friday, December 04, 2015 9:38 AM
> To: Gamers Discussion list
> Subject: [Audyssey] you must be a beta tester - Re: Blindfold Tile 
> Puzzle
> 
> If you are a beta tester for Kid Friendly Software, should you be 
> letting people know of what is to come?  Most contracts between tester 
> and company do not want you to tell anything about what is being tested.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're 
> finished, you! really! are! finished!
> - Original Message -
> From: "joseph weakland" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, December 04, 2015 9:30 AM
> Subject: Re: [Audyssey] Blindfold Tile Puzzle
> 
> 
>> Hello all just for your info that when the time is right I'll be 
>> uploading an audio teaser on how to play blindfold color crush and
> blindfold rummy.
>> Those games are coming to you in the near future. When I upload the 
>> audio teaser files I'll be uploading them to spreaker as one of my 
>> sources. My spreaker id is
>> http://www.spreaker.com/user/7398952
>> 
>> if you want to follow me there.
>> Another source I use is audioboom and you can follow me there at
>> Joeweakland1027
>> Same with soundcloud as well.
>> 
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
>> Appleman
>> Sent: Friday, December 04, 2015 3:51 AM
>> To: Gamers Discussion list
>> Subject: [Audyssey] Blindfold Tile Puzzle
>> 
>> Hi all,
>> Blindfold Tile Puzzle is back in the app store. I downloaded it this 
>> afternoon and am enjoying it so far. I have only played 3s thus far.
>> Thanks
>> Marty for another awesome game.
>> David
>> 
>> 
>> Sent from my iMac
>> 
>> 
>> 
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