Hi.
I'm guessing Jeremy will want to wade in on this one, but one
improvement I would like to see in your issues with the window popping
up for you to log back in when the internet goes off somewhere else for
a while is to support automatically logging back in. With luck, it would
be back again before the next request from the game, and play would be
more or less uninterrupted. There's hope for improvements in that area,
though I'm not sure if we'll end up with something like the token, token
idea though that may be oo, see what I did?
Your suggestion for TKS (that's Traders of Known Space for any who don't
know) is an interesting one, and though we hadn't yet thought about
allowing local multiplayer we do want to eventually try and support
internet multiplay in Expanding Known Space, which is another game we
started development on 2 years ago but sidelined to do TKS, Interceptor
and Yellowbonnet as they were easier concepts. I can't promise that
we'll go right back to EKS, but we still have the code and design notes
and are anxious to pick up development of that once again. We have at
least one project on the front burner before that though, it'll probably
be a couple of years. Right now we're working on something that, if it
were an update to TKS, I wouldn't say so, "ahem".
Going back to the GD Client (that's Guidedog Client if anyone didn't
make the connection there), I hope you find that your issues with it
connectivity wise is only an interruption. Both Interceptor and
Yellowbonnet should be willing to continue play after GD client is
logged back in again. That is to say, if you're losing progress in games
because of it, that would be unexpected behavior. Also, I am surprised
to hear about how your settings didn't sync. This is definitely not
expected. When you run Interceptor on computer 1, and make settings
adjustments, those would be synchronized to the GD server then and there
if you had an account logged in, otherwise they save to disk only. If
you then load Interceptor on computer 2, the settings won't be
synchronized unless you log into GD client before game starts. It is
entirely possible that's what's happening, and though that's expected
behavior it doesn't really make a lot of sense, that's something that
could stand improvement. Probably the ideal solution would be that if
you log in after game is started, or switch GD client to a different
account, settings would be loaded from the newly logged in account on
the spot. As it stands right now settings are loaded from the account
only at game startup. Too, if you close the game or make any setting
adjustments on computer 2 in our example after you've logged it in, the
settings on computer 2 will be saved overwriting those made by
computer1. I think it is safe to say this is something I want to work on
improving. This is a limitation of VGA's implementation of Guidedog
support more than it would be a limitation of the Guidedog service.
Finally, thanks for your feedback. We definitely like hearing these
things, and we're always thrilled by how often the feedback is positive
in some form or other. We really do take it all into consideration for
updates in the games we already have as well as future games. That
leaves me at the point where I'll say, if we seem quiet lately, it's
because we are. I did have a busy Winter until more recently, but we're
back at it now and I'm working on the code for something almost daily,
when I don't have a headache like I do right now for instance.
Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
Developing "very good audiogames" for the blind community
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
On 2/9/2016 11:41 PM, Dakotah Rickard wrote:
Hi there. I recently purchased Interceptor.
I really appreciate the work that has gone into the game, and I
figured I'd just write here to say so.
I was wondering, though. I found the game fun. I wonder, though. Is it
possible, when you update the game, to grant us the awesome
opportunity to fly different kinds of ships? I ask this, because it
seems like ship are put forth as objects of a general ship class. If
that's the case, wouldn't it be possible to have the player ship
simply be a different object of that class, which would require almost
nothing in terms of a rewrite.
For example, wouldn't it be fun to be able to choose your ship type
from the list of ships you'd destroyed, just for additional fun and
replay?
It'd be a simple update, too, if it's written as I imagine.
Also, the Guidedog games thing is a great way of discouraging pirates,
but it's also discouraging me. My internet sometimes blinks out, and
then I have to log in again. Also, it didn't sync my settings across
devices.
It would make since to have such rigorous security on a game with
micro transactions, but this game is a buy once and play. I don't mean
that people should just be able to go forth and do