Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
I would think that the shooter, not the rim and backboard, would be what 
would have to move.  Sort of like a game of HORSE, in which one of you 
shoots from wherever you choose, and the other player would have to 
successfully make the same shot if the first player was successful.  If the 
one trying to match the successful shot missed, that player would receive an 
H, then an O if they missed another one, and so on.  First player to receive 
the E of the word HORSE is the loser.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord

Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread dark

Hi Marty.

Obviously previous games of this type haven't had analogue control, but it's 
a cool idea.


The simplest way would be for the frog to stay static and the cars move from 
side to side ahead of you and then a tap to hop past each car or set of cars 
when the coast was clear not using analogue movement at all. That however is 
missing a key element of gameplay and would probably be limited in 
challenge.


The second way might be to have a varient of the lilly pads gameplay, with 
your frog having to cross roads in various directions rather than streight 
forward, and need to first turn and face the road itself (perhaps with an 
audio beep when on target), then jump when the sounds of the car or cars 
were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might be 
that  moving your phone left and right moved your frog along the bottom of 
the road with the cars in front of you, and you could jump at any point.


So for example say you were hearing two cars above you, a fast car coming in 
from the left and a slower one from the right. Well you might want to jump 
at the far left to leave the maximum amount of time between the fast moving 
left cars, provided the right one was out of the way.
On the other hand, for two fast moving cars moving at relative speed, the 
clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of you 
and being able to move your phone left and right to alter your frog's 
position relative to the cars, and thus choose whether you wanted to jump in 
the center, to the right or left depending on the traffic's position.


For example if a very fast car were coming from the left hand side, you 
might want to get to the far left of the playing area to give yourself 
maximum time between cars, while if there were two cars moving at relative 
speeds from opposite ends, then your more likely to have a chance in the 
center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you want 
some ideas on this type of thing or how to do audio arcade games in general, 
perhaps checking out previous audio games for pc might help sinse while they 
don't have analogue control of the Iphone some of the audio sound design for 
arcade challenges was rather good, the game Hunter for example produced by 
Bsc programs (and annoyingly now not available sinse the developer went bust 
and took his games with him), has some very well put together sterrio 
targeting challenges which add together different elements one after 
another.


Hopper in particular and the ethos of adding together different elements to 
make harder levels in audio very much reminded me of Bsc games and Hunter in 
particular.


All the best,

Dark. 



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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread Marty Schultz

Thanks, but I still have a question how the audio game would be played.
Would the frog sit still, and wait for the right moment to move up to 
the next object, or would you be able to swing the phone left and right, 
and then jump when its the right moment?  With the lilypads, you can 
swing left and right to move the frog.



On 3/20/2016 2:13 PM, dark wrote:
your frog had to pass several lanes of traffic moving from right to 
left without getting splatted, hence my suggestion, then when you 
finished hopping the traffic you had to hop onto lilly pads moving 
right to left in the stream.
So, it went from avoiding traffic to jumping on lillies. 


--
*Marty Schultz*
ma...@kidfriendlysoftware.com 

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com 


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org 
Follow us: @BlindfoldGames 

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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread dark

Hi Charlse.

In the original frogger, you began at the bottom of the screen and had to 
make your way to the top.


First, your frog had to pass several lanes of traffic moving from right to 
left without getting splatted, hence my suggestion, then when you finished 
hopping the traffic you had to hop onto lilly pads moving right to left in 
the stream.

So, it went from avoiding traffic to jumping on lillies.

As the game went on more things were indeed added, the cars and such moved 
faster, but as was the tradition with games in those days, you really had to 
work hard to even pass one level just because of how your frog moved 
relative to the obstacles around you.


Sinse Hopper already has the lillypads, adding the traffic would be cool, 
and no, there wouldn't be any copywrite issues of a concept so long as 
neither the original source code nor the name frogger was used, after all 
the old flash game designed on audiogames.net, the curb game was the same 
principle, though in that game you played as a hedgehog not as a frog and it 
just had the crossing road portionwith no lillies to jump or whatever.


Hth.

All the best,

Dark. 



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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Dark Lord
Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.








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Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread Bryan Peterson
That was just a part of it. Then you also had to guide your frog across a 
river using logs or lily pads, I forget which specifically, without falling 
into the water since there were crocodiles that would get you if you fell




E Pluribus Unum.
-Original Message- 
From: Charles Rivard

Sent: Sunday, March 20, 2016 7:02 AM
To: Gamers Discussion list
Subject: [Audyssey] frogger questions - Re: a couple of new games out 
fromkidfriendlysoftware


Was the idea of the original "frogger" game that you had to get your frog to
safely hop from one side of a highway to the other, with the highway getting
more busy with different types of vehicles as you complete each round?
Having been blind since birth, I never played the original.  I like Marty's
hopper game, and wonder if, as a game addition, the frog could leave the
pond and work its way through the scenarios of the original game without
copyright issues.  I do not at all find the problems you are encountering.
Same goes for the racing game.  I'm using a 128 gig iPhone 6 with the latest
firmware.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, March 20, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare
enough, though it'd be nice if it was sorted.

In terms of Hopper, well cars or trains would be fairly easy and have been
done in audio before though not on Ios. Basically you hear the sound of the
cars or trains moving quickly from one side of the sterrio field to the
other, and have to move forward when it is at one side sinse if you hit it
in the center you'd be squished.

The better varients had multiple cars or trains to get past and a varying
forward movement speed so you perhaps had to judge position of a couple of
objects at once. Very doable in audio actually and it  would be a nice
eddition, espeically if the hop distance could be varied just as in the
original frogger.

As to racer, what I mean is I found that when trying to set settings, flick
between levels etc, even find out about the upgrade, for some reason
voiceover's reading of the screen was very patchy. I couldn't flick to
items, often the speech would be choppy, and when moving around the screen
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried
just playing with the in built voice and turning vo off, I noticed a major
problem with the movement and actually the same I had before, it'd be fine
some of the time then for some reason just stop responding, leaving my car
to pootle along and then slam into a fence. It also did seem an in game
movement issue sinse even though the first couple of levels do not employ
the gas peddle, the speed of the car went down to nothing and took literally
five minutes to complete a stage, bouncing off fences all the way.

This is why in terms of the game, I'd either do very well, or for no reason
very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there
isn't a problem with the hardware there.

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new version 
due out soon with another 25 levels.  I haven't heard the issue of 
drifting before; I think the audio positioning might have been messed up. 
The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio 
game.  If you could give me specifics as to what would happen in a car or 
train level, I can try.









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You

[Audyssey] frogger questions - Re: a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
Was the idea of the original "frogger" game that you had to get your frog to 
safely hop from one side of a highway to the other, with the highway getting 
more busy with different types of vehicles as you complete each round? 
Having been blind since birth, I never played the original.  I like Marty's 
hopper game, and wonder if, as a game addition, the frog could leave the 
pond and work its way through the scenarios of the original game without 
copyright issues.  I do not at all find the problems you are encountering. 
Same goes for the racing game.  I'm using a 128 gig iPhone 6 with the latest 
firmware.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, March 20, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare
enough, though it'd be nice if it was sorted.

In terms of Hopper, well cars or trains would be fairly easy and have been
done in audio before though not on Ios. Basically you hear the sound of the
cars or trains moving quickly from one side of the sterrio field to the
other, and have to move forward when it is at one side sinse if you hit it
in the center you'd be squished.

The better varients had multiple cars or trains to get past and a varying
forward movement speed so you perhaps had to judge position of a couple of
objects at once. Very doable in audio actually and it  would be a nice
eddition, espeically if the hop distance could be varied just as in the
original frogger.

As to racer, what I mean is I found that when trying to set settings, flick
between levels etc, even find out about the upgrade, for some reason
voiceover's reading of the screen was very patchy. I couldn't flick to
items, often the speech would be choppy, and when moving around the screen
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried
just playing with the in built voice and turning vo off, I noticed a major
problem with the movement and actually the same I had before, it'd be fine
some of the time then for some reason just stop responding, leaving my car
to pootle along and then slam into a fence. It also did seem an in game
movement issue sinse even though the first couple of levels do not employ
the gas peddle, the speed of the car went down to nothing and took literally
five minutes to complete a stage, bouncing off fences all the way.

This is why in terms of the game, I'd either do very well, or for no reason
very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there
isn't a problem with the hardware there.

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new version 
due out soon with another 25 levels.  I haven't heard the issue of 
drifting before; I think the audio positioning might have been messed up. 
The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio 
game.  If you could give me specifics as to what would happen in a car or 
train level, I can try.









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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread dark

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare 
enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have been 
done in audio before though not on Ios. Basically you hear the sound of the 
cars or trains moving quickly from one side of the sterrio field to the 
other, and have to move forward when it is at one side sinse if you hit it 
in the center you'd be squished.


The better varients had multiple cars or trains to get past and a varying 
forward movement speed so you perhaps had to judge position of a couple of 
objects at once. Very doable in audio actually and it  would be a nice 
eddition, espeically if the hop distance could be varied just as in the 
original frogger.


As to racer, what I mean is I found that when trying to set settings, flick 
between levels etc, even find out about the upgrade, for some reason 
voiceover's reading of the screen was very patchy. I couldn't flick to 
items, often the speech would be choppy, and when moving around the screen 
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried 
just playing with the in built voice and turning vo off, I noticed a major 
problem with the movement and actually the same I had before, it'd be fine 
some of the time then for some reason just stop responding, leaving my car 
to pootle along and then slam into a fence. It also did seem an in game 
movement issue sinse even though the first couple of levels do not employ 
the gas peddle, the speed of the car went down to nothing and took literally 
five minutes to complete a stage, bouncing off fences all the way.


This is why in terms of the game, I'd either do very well, or for no reason 
very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there 
isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new version 
due out soon with another 25 levels.  I haven't heard the issue of 
drifting before; I think the audio positioning might have been messed up. 
The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio 
game.  If you could give me specifics as to what would happen in a car or 
train level, I can try.









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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Marty Schultz
With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up.  The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.









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