Re: [Audyssey] Alteraeon, classes, utility, and esoterica

2016-04-20 Thread Justin Jones
I've been playing role-playing games for well over two decades and I
know broken when I see it. Sorry, it's the truth.

On 4/20/16, Jeremy Brown  wrote:
> At the risk of starting this discussion over again, I disagree about
> warrior/thief.  However, rather than argue about it, I'll let it lie
> beyond that comment.  As to mechanics for either melee or backstab
> being esoteric, I refer you to the articles on the web site that
> discuss both issues in a lot of detail.  If those articles give too
> much trouble due to obscure terminology, then perhaps we need to add
> things to the glossary in order to make them clearer.  Take care,
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon, classes, utility, and esoterica

2016-04-20 Thread Jeremy Brown
At the risk of starting this discussion over again, I disagree about
warrior/thief.  However, rather than argue about it, I'll let it lie
beyond that comment.  As to mechanics for either melee or backstab
being esoteric, I refer you to the articles on the web site that
discuss both issues in a lot of detail.  If those articles give too
much trouble due to obscure terminology, then perhaps we need to add
things to the glossary in order to make them clearer.  Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] I'm an idiote: changing sapi rate in mushZ?

2016-04-20 Thread dark
Sorry please egnore my previous question about changing sapi rate, it turns 
out that amazingly obscure command was,  sapi rate number! :D.


All the best,

Dark.
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, April 20, 2016 9:22 PM
Subject: [Audyssey] changing sapi rate in mushZ?



Hi.

I'm afraid I must be a dope sinse I utterly forget how to customize the 
sapi voice in MushZ, particularly when it comes to changing speed, sinse 
the current is a bit slow. Any advice would be much apprecaited, I'm using 
the sapi tts plugin.


All the best,

Dark.
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[Audyssey] changing sapi rate in mushZ?

2016-04-20 Thread dark
Hi. 

I'm afraid I must be a dope sinse I utterly forget how to customize the sapi 
voice in MushZ, particularly when it comes to changing speed, sinse the current 
is a bit slow. Any advice would be much apprecaited, I'm using the sapi tts 
plugin. 

All the best, 

Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Shaun Everiss
yeah drewed necro has you making zombies of everyone now if you could 
have a few as your slaves maybe but its quite hard to make someone a 
zombie in your party but you can do that if you shove it on an enemy to 
much.




On 21/04/2016 6:18 a.m., Justin Jones wrote:

Don't go Druid Necro as you will have minion difficulties. The build I
am going is Druid (carving, minions and damage spells), Mage (damage
and support spells), Cleric (defensive spells), Thief (support
abilities like Searching and Pick Locks). My last two classes are
Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will
contribute health and pracs).

On 4/20/16, dark  wrote:

Druid I haven't tried much but the extra little activities and abilities
like calving staves and such sound really good fun to use (I always enjoyed

the necro bits). Last time I was a clerric warrior necro, but I often wanted

my  necro abilities to be stronger, sinse  they provided good stuff, though

clerric was good for buffs.

The only thing that worries me though about going druid necro  is that I'd
be avoiding lots of combat and not have tough warrior stats as much.

thief I never cared for, but the hole stealth thing didn't really do it for

me anyway, I actually changed thief from third to fourth class last time
sinse I found necro so much more useful.

All the best,

Dark.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 5:41 PM
Subject: Re: [Audyssey] Alteraeon stuck



Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark  wrote:

Thanks, that's good to know. A shame about some of the deeds, but hay
there

must be new ones around now.

All to decide next is what sort of character to do next time around,
especially now pretty much all stats are required.

Any recommendations for a predominantly solo player like me?
particualrly
sinse I never got to try mage and druid that much.

All the best,

Dark.
- Original Message -
From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:

Hi.

I've not played alter for a very long time, and I realize the reason
why.

there was a massive shift a while ago and lots of changes, like the
altering of clerrics from wisdom to charisma, and I never got around
to
restarting Thelok or deciding where exactly I was, indeed I've not
played

for so long I do feel I ought to restart things (I was level 26 after
all

and I know Slo and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought
for thelok and use them on a new character, or maybe even convert
thelok

into xp I could use later.

i just realized this morning when thinking about muds that this has
got
me out of the way of playing alter and I've missed out for rather too
long, which is a shame, so it's time for a new start, but if that new
start could get something from what I spent previously that would be
helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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If you have any 

Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Justin Jones
Don't go Druid Necro as you will have minion difficulties. The build I
am going is Druid (carving, minions and damage spells), Mage (damage
and support spells), Cleric (defensive spells), Thief (support
abilities like Searching and Pick Locks). My last two classes are
Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will
contribute health and pracs).

On 4/20/16, dark  wrote:
> Druid I haven't tried much but the extra little activities and abilities
> like calving staves and such sound really good fun to use (I always enjoyed
>
> the necro bits). Last time I was a clerric warrior necro, but I often wanted
>
> my  necro abilities to be stronger, sinse  they provided good stuff, though
>
> clerric was good for buffs.
>
> The only thing that worries me though about going druid necro  is that I'd
> be avoiding lots of combat and not have tough warrior stats as much.
>
> thief I never cared for, but the hole stealth thing didn't really do it for
>
> me anyway, I actually changed thief from third to fourth class last time
> sinse I found necro so much more useful.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Justin Jones" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 20, 2016 5:41 PM
> Subject: Re: [Audyssey] Alteraeon stuck
>
>
>> Druid is a good solo class. Warriors are completely useless,
>> especially with the changes (negative) to charge mechanics. Thieves
>> are also useless, but they can at least steal most things that you
>> might need for quests (and backstab, provided you can figure out the
>> rather esoteric mechanics that govern backstabbing).
>>
>> On 4/20/16, dark  wrote:
>>> Thanks, that's good to know. A shame about some of the deeds, but hay
>>> there
>>>
>>> must be new ones around now.
>>>
>>> All to decide next is what sort of character to do next time around,
>>> especially now pretty much all stats are required.
>>>
>>> Any recommendations for a predominantly solo player like me?
>>> particualrly
>>> sinse I never got to try mage and druid that much.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Dennis Towne" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 20, 2016 2:56 PM
>>> Subject: Re: [Audyssey] Alteraeon stuck
>>>
>>>
 As John mentioned, you keep your equipment gold, and credits when you
 restart.  However, you also get back practices you bought with credits
 as a 'bonus' when you restart, so instead of starting with the
 standard 16 or whatever practices, you'd start with 36 if you had
 bought 20 practices with credits.  There's a little more information
 on it under 'help restart'.

 -dentin

 Alter Aeon MUD
 http://www.alteraeon.com

 On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:
> Hi.
>
> I've not played alter for a very long time, and I realize the reason
> why.
>
> there was a massive shift a while ago and lots of changes, like the
> altering of clerrics from wisdom to charisma, and I never got around
> to
> restarting Thelok or deciding where exactly I was, indeed I've not
> played
>
> for so long I do feel I ought to restart things (I was level 26 after
> all
>
> and I know Slo and Kordon have changed sinse I went through them).
>
> I do wonder though, rather than just letting thelok sit there with no
> bennifits, is there a way to reclaime something if I restarted the
> character?
>
> Could I for example get back the practices and weightless bag I bought
> for thelok and use them on a new character, or maybe even convert
> thelok
>
> into xp I could use later.
>
> i just realized this morning when thinking about muds that this has
> got
> me out of the way of playing alter and I've missed out for rather too
> long, which is a shame, so it's time for a new start, but if that new
> start could get something from what I spent previously that would be
> helpful.
>
> If not, fare enough I'll just start a new char and go on from there.
>
> All the best,
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.

 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can 

Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread dark
Druid I haven't tried much but the extra little activities and abilities 
like calving staves and such sound really good fun to use (I always enjoyed 
the necro bits). Last time I was a clerric warrior necro, but I often wanted 
my  necro abilities to be stronger, sinse  they provided good stuff, though 
clerric was good for buffs.


The only thing that worries me though about going druid necro  is that I'd 
be avoiding lots of combat and not have tough warrior stats as much.


thief I never cared for, but the hole stealth thing didn't really do it for 
me anyway, I actually changed thief from third to fourth class last time 
sinse I found necro so much more useful.


All the best,

Dark.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 5:41 PM
Subject: Re: [Audyssey] Alteraeon stuck



Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark  wrote:
Thanks, that's good to know. A shame about some of the deeds, but hay 
there


must be new ones around now.

All to decide next is what sort of character to do next time around,
especially now pretty much all stats are required.

Any recommendations for a predominantly solo player like me? particualrly
sinse I never got to try mage and druid that much.

All the best,

Dark.
- Original Message -
From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:

Hi.

I've not played alter for a very long time, and I realize the reason 
why.


there was a massive shift a while ago and lots of changes, like the
altering of clerrics from wisdom to charisma, and I never got around to
restarting Thelok or deciding where exactly I was, indeed I've not 
played


for so long I do feel I ought to restart things (I was level 26 after 
all


and I know Slo and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought
for thelok and use them on a new character, or maybe even convert 
thelok


into xp I could use later.

i just realized this morning when thinking about muds that this has got
me out of the way of playing alter and I've missed out for rather too
long, which is a shame, so it's time for a new start, but if that new
start could get something from what I spent previously that would be
helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
---
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Checked by AVG - www.avg.com
Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date:
04/20/16




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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread Justin Jones
If you are going to screw around with CCG's, then MTG is the best of them all.

On 4/20/16, jacob Kruger  wrote:
> And, here's a link to that FB group, where Richard Gibbs - the sighted
> guy mentioned - posted about dominion, etc.:
> https://m.facebook.com/groups/1058092977575720?bacr=1455566821%3A1062198600498491=18
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> ---
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Justin Jones
Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark  wrote:
> Thanks, that's good to know. A shame about some of the deeds, but hay there
>
> must be new ones around now.
>
> All to decide next is what sort of character to do next time around,
> especially now pretty much all stats are required.
>
> Any recommendations for a predominantly solo player like me? particualrly
> sinse I never got to try mage and druid that much.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 20, 2016 2:56 PM
> Subject: Re: [Audyssey] Alteraeon stuck
>
>
>> As John mentioned, you keep your equipment gold, and credits when you
>> restart.  However, you also get back practices you bought with credits
>> as a 'bonus' when you restart, so instead of starting with the
>> standard 16 or whatever practices, you'd start with 36 if you had
>> bought 20 practices with credits.  There's a little more information
>> on it under 'help restart'.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:
>>> Hi.
>>>
>>> I've not played alter for a very long time, and I realize the reason why.
>>>
>>> there was a massive shift a while ago and lots of changes, like the
>>> altering of clerrics from wisdom to charisma, and I never got around to
>>> restarting Thelok or deciding where exactly I was, indeed I've not played
>>>
>>> for so long I do feel I ought to restart things (I was level 26 after all
>>>
>>> and I know Slo and Kordon have changed sinse I went through them).
>>>
>>> I do wonder though, rather than just letting thelok sit there with no
>>> bennifits, is there a way to reclaime something if I restarted the
>>> character?
>>>
>>> Could I for example get back the practices and weightless bag I bought
>>> for thelok and use them on a new character, or maybe even convert thelok
>>>
>>> into xp I could use later.
>>>
>>> i just realized this morning when thinking about muds that this has got
>>> me out of the way of playing alter and I've missed out for rather too
>>> long, which is a shame, so it's time for a new start, but if that new
>>> start could get something from what I spent previously that would be
>>> helpful.
>>>
>>> If not, fare enough I'll just start a new char and go on from there.
>>>
>>> All the best,
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date:
>> 04/20/16
>>
>
>
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>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread dark
Thanks, that's good to know. A shame about some of the deeds, but hay there 
must be new ones around now.


All to decide next is what sort of character to do next time around, 
especially now pretty much all stats are required.


Any recommendations for a predominantly solo player like me? particualrly 
sinse I never got to try mage and druid that much.


All the best,

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:

Hi.

I've not played alter for a very long time, and I realize the reason why. 
there was a massive shift a while ago and lots of changes, like the 
altering of clerrics from wisdom to charisma, and I never got around to 
restarting Thelok or deciding where exactly I was, indeed I've not played 
for so long I do feel I ought to restart things (I was level 26 after all 
and I know Slo and Kordon have changed sinse I went through them).


I do wonder though, rather than just letting thelok sit there with no 
bennifits, is there a way to reclaime something if I restarted the 
character?


Could I for example get back the practices and weightless bag I bought 
for thelok and use them on a new character, or maybe even convert thelok 
into xp I could use later.


i just realized this morning when thinking about muds that this has got 
me out of the way of playing alter and I've missed out for rather too 
long, which is a shame, so it's time for a new start, but if that new 
start could get something from what I spent previously that would be 
helpful.


If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: 04/20/16




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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Dennis Towne
As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:
> Hi.
>
> I've not played alter for a very long time, and I realize the reason why. 
> there was a massive shift a while ago and lots of changes, like the altering 
> of clerrics from wisdom to charisma, and I never got around to restarting 
> Thelok or deciding where exactly I was, indeed I've not played for so long I 
> do feel I ought to restart things (I was level 26 after all and I know Slo 
> and Kordon have changed sinse I went through them).
>
> I do wonder though, rather than just letting thelok sit there with no 
> bennifits, is there a way to reclaime something if I restarted the character?
>
> Could I for example get back the practices and weightless bag I bought for 
> thelok and use them on a new character, or maybe even convert thelok into xp 
> I could use later.
>
> i just realized this morning when thinking about muds that this has got me 
> out of the way of playing alter and I've missed out for rather too long, 
> which is a shame, so it's time for a new start, but if that new start could 
> get something from what I spent previously that would be helpful.
>
> If not, fare enough I'll just start a new char and go on from there.
>
> All the best,
>
> Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread john
All equipment, gold and credits remain yours when you restart. Experience, 
levels, stats etc are reset.

--
From: "dark" 
Sent: Wednesday, April 20, 2016 4:28
To: 
Subject: [Audyssey] Alteraeon stuck

Hi.

I've not played alter for a very long time, and I realize the reason why. 
there was a massive shift a while ago and lots of changes, like the altering 
of clerrics from wisdom to charisma, and I never got around to restarting 
Thelok or deciding where exactly I was, indeed I've not played for so long I 
do feel I ought to restart things (I was level 26 after all and I know Slo 
and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no 
bennifits, is there a way to reclaime something if I restarted the 
character?

Could I for example get back the practices and weightless bag I bought for 
thelok and use them on a new character, or maybe even convert thelok into xp 
I could use later.

i just realized this morning when thinking about muds that this has got me 
out of the way of playing alter and I've missed out for rather too long, 
which is a shame, so it's time for a new start, but if that new start could 
get something from what I spent previously that would be helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread jacob Kruger
And, here's a link to that FB group, where Richard Gibbs - the sighted 
guy mentioned - posted about dominion, etc.:

https://m.facebook.com/groups/1058092977575720?bacr=1455566821%3A1062198600498491=18

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread jacob Kruger
FWIW, there's already a sighted guy, who I came across via a facebook 
group working on a set of braille tags/stickers, etc. for dominion 
cards, but anyway.


This same guy is also somewhat involved in working on a form of braille 
implementing standard RPG dice.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-04-20 11:44 AM, Jeremy Brown wrote:

Dark's comments on Magic and CCG's brought up this as a possible
departure point as well:

Again, while it's not an RPG, Dominion is a deck building concept that
could be adapted fairly easily to an IOS environment and would lend
itself to a multi-player or versus the computer style game.  You'd
have to develop your own knock off using similar concepts, or else,
get licensing privileges from the parent company.  I suspect this
latter would be difficult as they have taken action against several
game developers that released versions of their game.

In Dominion, you have three types of cards: money, victory points, and
action cards.  You begin play with 7 coin cards and three victory
points.  you draw 5 cards at a time, and have three phases, an action
phase, a buy phase, and a clean up phase.  During the action phase,
you may play any action cards you have, during the buy phase you may
buy cards from the supply, and in the clean up phase you clear your
play area and discard all played cards and all cards in your hand
preparatory to drawing your next hand.

In Dominion, there's always ten stacks of cards in the supply that are
random actions or treasures, and a series of coin or treasure cards
and victory points that are always present.  Victory conditions vary,
but generally if you exhaust three piles of cards in the supply, or
buy all of the primary victory point cards, the game ends.  The person
with the most victory points in their hand at the end of the game wins
the game.

It's a very fast, very fun, and very neat game as in the original set
of Dominion there's I believe 25 or 30 action cards to choose from.
Each game is completely different because of the random factor of
getting different combinations of actions, and what those actions do.
Some give you more actions in your action phase, some give you more
coins, some allow you to draw more cards, some allow you to force
other players to discard, etc.  It's a style of game that hasn't been
tackled by any accessible game developer that I am aware of.

Take care,

Jeremy




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Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread Jeremy Brown
Dark's comments on Magic and CCG's brought up this as a possible
departure point as well:

Again, while it's not an RPG, Dominion is a deck building concept that
could be adapted fairly easily to an IOS environment and would lend
itself to a multi-player or versus the computer style game.  You'd
have to develop your own knock off using similar concepts, or else,
get licensing privileges from the parent company.  I suspect this
latter would be difficult as they have taken action against several
game developers that released versions of their game.

In Dominion, you have three types of cards: money, victory points, and
action cards.  You begin play with 7 coin cards and three victory
points.  you draw 5 cards at a time, and have three phases, an action
phase, a buy phase, and a clean up phase.  During the action phase,
you may play any action cards you have, during the buy phase you may
buy cards from the supply, and in the clean up phase you clear your
play area and discard all played cards and all cards in your hand
preparatory to drawing your next hand.

In Dominion, there's always ten stacks of cards in the supply that are
random actions or treasures, and a series of coin or treasure cards
and victory points that are always present.  Victory conditions vary,
but generally if you exhaust three piles of cards in the supply, or
buy all of the primary victory point cards, the game ends.  The person
with the most victory points in their hand at the end of the game wins
the game.

It's a very fast, very fun, and very neat game as in the original set
of Dominion there's I believe 25 or 30 action cards to choose from.
Each game is completely different because of the random factor of
getting different combinations of actions, and what those actions do.
Some give you more actions in your action phase, some give you more
coins, some allow you to draw more cards, some allow you to force
other players to discard, etc.  It's a style of game that hasn't been
tackled by any accessible game developer that I am aware of.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] Alteraeon stuck

2016-04-20 Thread dark
Hi. 

I've not played alter for a very long time, and I realize the reason why. there 
was a massive shift a while ago and lots of changes, like the altering of 
clerrics from wisdom to charisma, and I never got around to restarting Thelok 
or deciding where exactly I was, indeed I've not played for so long I do feel I 
ought to restart things (I was level 26 after all and I know Slo and Kordon 
have changed sinse I went through them). 

I do wonder though, rather than just letting thelok sit there with no 
bennifits, is there a way to reclaime something if I restarted the character? 

Could I for example get back the practices and weightless bag I bought for 
thelok and use them on a new character, or maybe even convert thelok into xp I 
could use later. 

i just realized this morning when thinking about muds that this has got me out 
of the way of playing alter and I've missed out for rather too long, which is a 
shame, so it's time for a new start, but if that new start could get something 
from what I spent previously that would be helpful. 

If not, fare enough I'll just start a new char and go on from there. 

All the best, 

Dark.
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Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread dark

Hi Ken.

Magic the gathering is a ccg, not an rpg. That is, it's a collectable card 
game, albeit one with a fantasy theme (other ccgs exist for everyting from 
pokemon, to wwwe wrestling, to harry potter).


Ccgs work as effectively two or more player battle games. players collect 
cards (usually in unnumbered packagess at random), make a deck comprising a 
specific numbers of cards they've made, and do battle against each other 
attempting to win in statistical, and usually rather complex strategical 
combat, btw, my brother was in the world championships for several ccgs, 
hence where I got to know this sort of thing.


This is not however an rpg, sinse the object isn't to progress a character 
through a story or explore a world engaging in statistical combat or making 
choices as part of that ongong exploration, but for two players to first 
build decks out of these thousands of cards and then play a statistical 
combat game against each other simply to see who wins, sort of like an ultra 
complex version of bridge, indeed "deck building" ie, choosing which of the 
thousands of available ccg cards to have in a player's deck in matches is 
it's own skill, quite aside from actually playing the deck against your 
opponent.


Making a ccg, much less making one from scratch electronically would be 
quite the task. Definitely not impossible, but a rather different project 
from a streight up rpg game, so magic the gathering probably isn't a good 
inspiration to look into, though confusingly enough there are some card 
based rpgs which function in a different way with the cards actually telling 
a story and providing randomized factors, and the player or players all 
playing from the same initial deck rather than collecting and building their 
own decks.


Munchkin is one I've heard of that works this way, as does the more recent 
heroes of the multiverse (a game several of my friends play).


hth.

all the best,

Dark. 



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Re: [Audyssey] Why I build the games as I do

2016-04-20 Thread Ken Downey
In other words people, email Marty and tell him what you want, but make sure 
you put it all in one email so he can get a good database of what it is 
we're looking for.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Wednesday, April 13, 2016 9:50 AM
Subject: Re: [Audyssey] Why I build the games as I do


I didn't say they didn't like it; I just said that from the email I've 
received, I get far fewer requests for RPGs than other games (about 1 in 30 
is a RPG request).  Sports games abound, but when I push back and ask how 
the game would be played, I usually don't get a response.  A classic 
suggestion is a basketball shooting game; I think it sounds pretty boring, 
after playing it for  a few minutes.


Building out an RPG would take months, and I can't see how to do any 
return on that investment.  Assume that the game would sell for $20, of 
which apple keeps $7.  Assume a programmer earns $40/hour.  A game that 
takes a month to build (and I think an RPG would take far more than that) 
would need to generate 6,400 after apple's cut, or about $9100.  At $20 
per game, 500 people would have to purchase it just to break even.  Given 
that 80% of the people never purchase, I would need 2,500 downloads to 
break even.


I am working with the programmer who built park boss, and I will probably 
port that over to the iPhone.  I've built a framework to mix my 
infrastructure with C++ code, so it might not be overly complex.  Since 
park boss is in the direction of an RPG, or at least closer to a SIMS 
environment, I can see how that game goes to try to project how any RPG 
would go.  Do you think this market could handle an RPG game for $40 to 
$50?




- Original Message - Subject: Re: [Audyssey] Why I build 
the games as I do

From: "dark" 
Date: 4/13/16 7:34 am
To: "Gamers Discussion list" 

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex 
would
appeal more, indeed part of the problem with audiogames development is 
that
there is a large amount of traditional games available and not so much 
that

is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced 
by
companies like namco and squaresoft. dungeons and dragons do very well 
with

basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy 
themed

card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an 
issue.

These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a 
monster
with a description of it's stats and be required to roll dice for combat, 
or
a player would encounter a magical object card and decide whether to take 
it

with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack etc or a quick arcade game, however
unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially 
with
the greater distribution and easier development inherent on Ios, indeed 
it's
a little ironic that with one exception all of the more complex games 
we've

seen recently for Pc or Ios have been games produced by sighted developers
who have accidently created accessible games, or have included access
requests in games that are %80 accessible such as adventure to fate, where
as games produced with the express intention of writing games for blind
people have intended to be simpler.

This isn't to say "where's 

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey

Yes he could have, and I wish for his sake that he would have.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 11:07 AM
Subject: Re: [Audyssey] why i build the games the way I do



Actually Kennith, Swamp wasn't in development that long.

From the initial very simple offline version to the first multiplayer 
server took roughly two months, and in four everything was up and running.
yes, there's been massive expantions with maps and weapons and accounts 
and what not, and yes hacker trouble, but don't mistake that for the 
development time, had aprone been charging for the game earlier he 
could've been earning money on it pretty dam soon.


all the best,

dark.
- Original Message - 
From: "Kenneth Downey" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 4:58 PM
Subject: Re: [Audyssey] why i build the games the way I do


Yes, but think about how many years Swauk was in development… And it was 
a free game… For a long time anyway, until stupid hackers started messing 
everything up… Can you imagine swab for the iPhone! Anyway, it's back to 
blindfold pinball for me now… I'm addicted!


Sent from my iPad

On Apr 14, 2016, at 6:56 AM, Devin Prater  
wrote:


Why would you need soundscapes and voice acting? A dark room is text, 
and does just fine. Touchmint’s games are mostly text, and do mostly 
fine as well. Nano empire is wonderful, and is text also. I’m saying 
that you don’t need expensive acting and sound do make a good game.

Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



On Apr 13, 2016, at 3:29 PM, Darren Harris 
 wrote:


Hi,

I have 1 thing to say about replayable games,

Swamp. That's a 1 man band doing all that, look at how good a game that 
is?

Now have something like that on the iPhone and that would be awesome.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy 
Brown

Sent: 13 April 2016 18:36
To: gamers
Subject: Re: [Audyssey] why i build the games the way I do

In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates.  Our company
consists of two people.  We began with a large project that took 3
years to get to commercial release and which is due to have an update
relatively soon in our schedule.  Our next two games were much simpler
and rolled out quickly, but only because we could reuse and centralize
a lot of the code.  We're still in the process of making a centralized
platform so we can roll out more of the smaller games as well as work
on more ambitious games.

Our hope is to eventually have more games in play, let the smaller
ones carry the load while we develop long term bigger games.

I disagree with you about the RPG as being simple to convert Dark:

You can convert the mechanics relatively easily, but then you have to
have the mechanics integrate with a group of player actions and
possible results.  Essentially you write an Choose Your Own Adventure
novel on top of the mechanics, get it all to integrate, and then have
to still work out why it's not working over 60,000-250,000 words of
text and god only knows how much mechanical issues.  This doesn't take
into account sound scape or voice acting.

It's not undoable, and I think we should see more of those types of
games myself, but the question is how much complexity can you build
from a small production standpoint and still stay sane, productive,
and on top of customer service.  It's not like you release a game and
it's a never go back to proposition.  Further, if you want to keep the
costs reasonable, you have to make choices.  You can't release a
professionally produced sound scape, voice acting, music background,
story, proofreading, and fully tested and stable code and charge only
10 dollars for it.  A lot of the sorts of games that people cite when
they mention this genre are games that originally retaled for well
over $35 or 40 U.S. or, have monthly subscription charges that come to
the same thing.  While Marty's assessment that most blind people don't
like RPG's might be skewed, he is right that most blind people will
not pay for the kind of quality that most would like to demand.  Not
in my experience in any case.  That said, I know all the developers on
list attempt to put out as professional and interesting a game as they
can.  Remember too, that by moving his company to an IOS focus, Marty
is not breaking new ground in terms of style of game perhaps, but by
moving into the mobile app market he has broken ground for blind
people and audio games in terms of providing well received simple
games that are inexpensive.  That is a huge step from the any audio
game is either cheap and developed as a labor of love by one
programmer or $40 and developed to be profitable, or at least,
hopefully 

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey

What about magic the gathering?
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:07 PM
Subject: Re: [Audyssey] why i build the games the way I do


I would attempt an RPG based around a card game, if someone could point me 
to one.  More often than not, I search for either programming code for an 
existing game, or for extremely detailed instructions, and then rewrite the 
entire thing for the iphone.


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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-20 Thread Ken Downey
I thik the answer may be minigames. For example, you swing your phone to 
spin a wheel, and win $2000. Then the next player spins. This could be pass 
and play or computer play. Then they win $4000. Then you spin the wheel, and 
it's time fo a minigame. The game pauses, tells you what the minigame is, 
and offers you time to put in your earbuds. You put in your earbuds if you 
want to, then press a button and the game starts. Maybe it's trivia, maybe 
it's a cute little helicopter sim, maybe it's a baseball arcade game where 
you can swing at the ball to try smashing cars, windows, and even the 
scoreboard. Maybe it's a tennis game against a computer opponent that gets 
harder and harder as it goes. Maybe it's a pre-existing game like Bowling or 
Shuffleboard or maybe even a round of Pinball.



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Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey

It helps for sure!
- Original Message - 
From: "goshawk on horseback" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 11:15 PM
Subject: Re: [Audyssey] why i build the games the way I do



whilst it may not be absolutely necessary, good soundscapes and voice
acting, does improve a game quite a bit.

Simon


- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Thursday, April 14, 2016 12:56 PM
Subject: Re: [Audyssey] why i build the games the way I do


Why would you need soundscapes and voice acting? A dark room is text, and
does just fine. Touchmint’s games are mostly text, and do mostly fine as
well. Nano empire is wonderful, and is text also. I’m saying that you don’t
need expensive acting and sound do make a good game.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com




On Apr 13, 2016, at 3:29 PM, Darren Harris
 wrote:

Hi,

I have 1 thing to say about replayable games,

Swamp. That's a 1 man band doing all that, look at how good a game that
is?
Now have something like that on the iPhone and that would be awesome.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Brown
Sent: 13 April 2016 18:36
To: gamers
Subject: Re: [Audyssey] why i build the games the way I do

In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates.  Our company
consists of two people.  We began with a large project that took 3
years to get to commercial release and which is due to have an update
relatively soon in our schedule.  Our next two games were much simpler
and rolled out quickly, but only because we could reuse and centralize
a lot of the code.  We're still in the process of making a centralized
platform so we can roll out more of the smaller games as well as work
on more ambitious games.

Our hope is to eventually have more games in play, let the smaller
ones carry the load while we develop long term bigger games.

I disagree with you about the RPG as being simple to convert Dark:

You can convert the mechanics relatively easily, but then you have to
have the mechanics integrate with a group of player actions and
possible results.  Essentially you write an Choose Your Own Adventure
novel on top of the mechanics, get it all to integrate, and then have
to still work out why it's not working over 60,000-250,000 words of
text and god only knows how much mechanical issues.  This doesn't take
into account sound scape or voice acting.

It's not undoable, and I think we should see more of those types of
games myself, but the question is how much complexity can you build
from a small production standpoint and still stay sane, productive,
and on top of customer service.  It's not like you release a game and
it's a never go back to proposition.  Further, if you want to keep the
costs reasonable, you have to make choices.  You can't release a
professionally produced sound scape, voice acting, music background,
story, proofreading, and fully tested and stable code and charge only
10 dollars for it.  A lot of the sorts of games that people cite when
they mention this genre are games that originally retaled for well
over $35 or 40 U.S. or, have monthly subscription charges that come to
the same thing.  While Marty's assessment that most blind people don't
like RPG's might be skewed, he is right that most blind people will
not pay for the kind of quality that most would like to demand.  Not
in my experience in any case.  That said, I know all the developers on
list attempt to put out as professional and interesting a game as they
can.  Remember too, that by moving his company to an IOS focus, Marty
is not breaking new ground in terms of style of game perhaps, but by
moving into the mobile app market he has broken ground for blind
people and audio games in terms of providing well received simple
games that are inexpensive.  That is a huge step from the any audio
game is either cheap and developed as a labor of love by one
programmer or $40 and developed to be profitable, or at least,
hopefully profitable.

As usual, my two cents.  I'll expect change from that please :)

Take care,

Jeremy




--
In the fight between you and the world--back the world! Frank Zapa

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