Re: [Audyssey] Alteraeon, classes, utility, and esoterica
I've been playing role-playing games for well over two decades and I know broken when I see it. Sorry, it's the truth. On 4/20/16, Jeremy Brownwrote: > At the risk of starting this discussion over again, I disagree about > warrior/thief. However, rather than argue about it, I'll let it lie > beyond that comment. As to mechanics for either melee or backstab > being esoteric, I refer you to the articles on the web site that > discuss both issues in a lot of detail. If those articles give too > much trouble due to obscure terminology, then perhaps we need to add > things to the glossary in order to make them clearer. Take care, > > Jeremy > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon, classes, utility, and esoterica
At the risk of starting this discussion over again, I disagree about warrior/thief. However, rather than argue about it, I'll let it lie beyond that comment. As to mechanics for either melee or backstab being esoteric, I refer you to the articles on the web site that discuss both issues in a lot of detail. If those articles give too much trouble due to obscure terminology, then perhaps we need to add things to the glossary in order to make them clearer. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I'm an idiote: changing sapi rate in mushZ?
Sorry please egnore my previous question about changing sapi rate, it turns out that amazingly obscure command was, sapi rate number! :D. All the best, Dark. - Original Message - From: "dark"To: Sent: Wednesday, April 20, 2016 9:22 PM Subject: [Audyssey] changing sapi rate in mushZ? Hi. I'm afraid I must be a dope sinse I utterly forget how to customize the sapi voice in MushZ, particularly when it comes to changing speed, sinse the current is a bit slow. Any advice would be much apprecaited, I'm using the sapi tts plugin. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12070 - Release Date: 04/20/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] changing sapi rate in mushZ?
Hi. I'm afraid I must be a dope sinse I utterly forget how to customize the sapi voice in MushZ, particularly when it comes to changing speed, sinse the current is a bit slow. Any advice would be much apprecaited, I'm using the sapi tts plugin. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
yeah drewed necro has you making zombies of everyone now if you could have a few as your slaves maybe but its quite hard to make someone a zombie in your party but you can do that if you shove it on an enemy to much. On 21/04/2016 6:18 a.m., Justin Jones wrote: Don't go Druid Necro as you will have minion difficulties. The build I am going is Druid (carving, minions and damage spells), Mage (damage and support spells), Cleric (defensive spells), Thief (support abilities like Searching and Pick Locks). My last two classes are Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will contribute health and pracs). On 4/20/16, darkwrote: Druid I haven't tried much but the extra little activities and abilities like calving staves and such sound really good fun to use (I always enjoyed the necro bits). Last time I was a clerric warrior necro, but I often wanted my necro abilities to be stronger, sinse they provided good stuff, though clerric was good for buffs. The only thing that worries me though about going druid necro is that I'd be avoiding lots of combat and not have tough warrior stats as much. thief I never cared for, but the hole stealth thing didn't really do it for me anyway, I actually changed thief from third to fourth class last time sinse I found necro so much more useful. All the best, Dark. - Original Message - From: "Justin Jones" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 5:41 PM Subject: Re: [Audyssey] Alteraeon stuck Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, dark wrote: Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] Alteraeon stuck
Don't go Druid Necro as you will have minion difficulties. The build I am going is Druid (carving, minions and damage spells), Mage (damage and support spells), Cleric (defensive spells), Thief (support abilities like Searching and Pick Locks). My last two classes are Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will contribute health and pracs). On 4/20/16, darkwrote: > Druid I haven't tried much but the extra little activities and abilities > like calving staves and such sound really good fun to use (I always enjoyed > > the necro bits). Last time I was a clerric warrior necro, but I often wanted > > my necro abilities to be stronger, sinse they provided good stuff, though > > clerric was good for buffs. > > The only thing that worries me though about going druid necro is that I'd > be avoiding lots of combat and not have tough warrior stats as much. > > thief I never cared for, but the hole stealth thing didn't really do it for > > me anyway, I actually changed thief from third to fourth class last time > sinse I found necro so much more useful. > > All the best, > > Dark. > - Original Message - > From: "Justin Jones" > To: "Gamers Discussion list" > Sent: Wednesday, April 20, 2016 5:41 PM > Subject: Re: [Audyssey] Alteraeon stuck > > >> Druid is a good solo class. Warriors are completely useless, >> especially with the changes (negative) to charge mechanics. Thieves >> are also useless, but they can at least steal most things that you >> might need for quests (and backstab, provided you can figure out the >> rather esoteric mechanics that govern backstabbing). >> >> On 4/20/16, dark wrote: >>> Thanks, that's good to know. A shame about some of the deeds, but hay >>> there >>> >>> must be new ones around now. >>> >>> All to decide next is what sort of character to do next time around, >>> especially now pretty much all stats are required. >>> >>> Any recommendations for a predominantly solo player like me? >>> particualrly >>> sinse I never got to try mage and druid that much. >>> >>> All the best, >>> >>> Dark. >>> - Original Message - >>> From: "Dennis Towne" >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 20, 2016 2:56 PM >>> Subject: Re: [Audyssey] Alteraeon stuck >>> >>> As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: > Hi. > > I've not played alter for a very long time, and I realize the reason > why. > > there was a massive shift a while ago and lots of changes, like the > altering of clerrics from wisdom to charisma, and I never got around > to > restarting Thelok or deciding where exactly I was, indeed I've not > played > > for so long I do feel I ought to restart things (I was level 26 after > all > > and I know Slo and Kordon have changed sinse I went through them). > > I do wonder though, rather than just letting thelok sit there with no > bennifits, is there a way to reclaime something if I restarted the > character? > > Could I for example get back the practices and weightless bag I bought > for thelok and use them on a new character, or maybe even convert > thelok > > into xp I could use later. > > i just realized this morning when thinking about muds that this has > got > me out of the way of playing alter and I've missed out for rather too > long, which is a shame, so it's time for a new start, but if that new > start could get something from what I spent previously that would be > helpful. > > If not, fare enough I'll just start a new char and go on from there. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Alteraeon stuck
Druid I haven't tried much but the extra little activities and abilities like calving staves and such sound really good fun to use (I always enjoyed the necro bits). Last time I was a clerric warrior necro, but I often wanted my necro abilities to be stronger, sinse they provided good stuff, though clerric was good for buffs. The only thing that worries me though about going druid necro is that I'd be avoiding lots of combat and not have tough warrior stats as much. thief I never cared for, but the hole stealth thing didn't really do it for me anyway, I actually changed thief from third to fourth class last time sinse I found necro so much more useful. All the best, Dark. - Original Message - From: "Justin Jones"To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 5:41 PM Subject: Re: [Audyssey] Alteraeon stuck Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, dark wrote: Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: 04/20/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] deck building CCG versus RPG
If you are going to screw around with CCG's, then MTG is the best of them all. On 4/20/16, jacob Krugerwrote: > And, here's a link to that FB group, where Richard Gibbs - the sighted > guy mentioned - posted about dominion, etc.: > https://m.facebook.com/groups/1058092977575720?bacr=1455566821%3A1062198600498491=18 > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
Druid is a good solo class. Warriors are completely useless, especially with the changes (negative) to charge mechanics. Thieves are also useless, but they can at least steal most things that you might need for quests (and backstab, provided you can figure out the rather esoteric mechanics that govern backstabbing). On 4/20/16, darkwrote: > Thanks, that's good to know. A shame about some of the deeds, but hay there > > must be new ones around now. > > All to decide next is what sort of character to do next time around, > especially now pretty much all stats are required. > > Any recommendations for a predominantly solo player like me? particualrly > sinse I never got to try mage and druid that much. > > All the best, > > Dark. > - Original Message - > From: "Dennis Towne" > To: "Gamers Discussion list" > Sent: Wednesday, April 20, 2016 2:56 PM > Subject: Re: [Audyssey] Alteraeon stuck > > >> As John mentioned, you keep your equipment gold, and credits when you >> restart. However, you also get back practices you bought with credits >> as a 'bonus' when you restart, so instead of starting with the >> standard 16 or whatever practices, you'd start with 36 if you had >> bought 20 practices with credits. There's a little more information >> on it under 'help restart'. >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: >>> Hi. >>> >>> I've not played alter for a very long time, and I realize the reason why. >>> >>> there was a massive shift a while ago and lots of changes, like the >>> altering of clerrics from wisdom to charisma, and I never got around to >>> restarting Thelok or deciding where exactly I was, indeed I've not played >>> >>> for so long I do feel I ought to restart things (I was level 26 after all >>> >>> and I know Slo and Kordon have changed sinse I went through them). >>> >>> I do wonder though, rather than just letting thelok sit there with no >>> bennifits, is there a way to reclaime something if I restarted the >>> character? >>> >>> Could I for example get back the practices and weightless bag I bought >>> for thelok and use them on a new character, or maybe even convert thelok >>> >>> into xp I could use later. >>> >>> i just realized this morning when thinking about muds that this has got >>> me out of the way of playing alter and I've missed out for rather too >>> long, which is a shame, so it's time for a new start, but if that new >>> start could get something from what I spent previously that would be >>> helpful. >>> >>> If not, fare enough I'll just start a new char and go on from there. >>> >>> All the best, >>> >>> Dark. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: >> 04/20/16 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Alteraeon stuck
Thanks, that's good to know. A shame about some of the deeds, but hay there must be new ones around now. All to decide next is what sort of character to do next time around, especially now pretty much all stats are required. Any recommendations for a predominantly solo player like me? particualrly sinse I never got to try mage and druid that much. All the best, Dark. - Original Message - From: "Dennis Towne"To: "Gamers Discussion list" Sent: Wednesday, April 20, 2016 2:56 PM Subject: Re: [Audyssey] Alteraeon stuck As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, dark wrote: Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6189 / Virus Database: 4556/12067 - Release Date: 04/20/16 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
As John mentioned, you keep your equipment gold, and credits when you restart. However, you also get back practices you bought with credits as a 'bonus' when you restart, so instead of starting with the standard 16 or whatever practices, you'd start with 36 if you had bought 20 practices with credits. There's a little more information on it under 'help restart'. -dentin Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 20, 2016 at 1:28 AM, darkwrote: > Hi. > > I've not played alter for a very long time, and I realize the reason why. > there was a massive shift a while ago and lots of changes, like the altering > of clerrics from wisdom to charisma, and I never got around to restarting > Thelok or deciding where exactly I was, indeed I've not played for so long I > do feel I ought to restart things (I was level 26 after all and I know Slo > and Kordon have changed sinse I went through them). > > I do wonder though, rather than just letting thelok sit there with no > bennifits, is there a way to reclaime something if I restarted the character? > > Could I for example get back the practices and weightless bag I bought for > thelok and use them on a new character, or maybe even convert thelok into xp > I could use later. > > i just realized this morning when thinking about muds that this has got me > out of the way of playing alter and I've missed out for rather too long, > which is a shame, so it's time for a new start, but if that new start could > get something from what I spent previously that would be helpful. > > If not, fare enough I'll just start a new char and go on from there. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon stuck
All equipment, gold and credits remain yours when you restart. Experience, levels, stats etc are reset. -- From: "dark"Sent: Wednesday, April 20, 2016 4:28 To: Subject: [Audyssey] Alteraeon stuck Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] deck building CCG versus RPG
And, here's a link to that FB group, where Richard Gibbs - the sighted guy mentioned - posted about dominion, etc.: https://m.facebook.com/groups/1058092977575720?bacr=1455566821%3A1062198600498491=18 Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] deck building CCG versus RPG
FWIW, there's already a sighted guy, who I came across via a facebook group working on a set of braille tags/stickers, etc. for dominion cards, but anyway. This same guy is also somewhat involved in working on a form of braille implementing standard RPG dice. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-04-20 11:44 AM, Jeremy Brown wrote: Dark's comments on Magic and CCG's brought up this as a possible departure point as well: Again, while it's not an RPG, Dominion is a deck building concept that could be adapted fairly easily to an IOS environment and would lend itself to a multi-player or versus the computer style game. You'd have to develop your own knock off using similar concepts, or else, get licensing privileges from the parent company. I suspect this latter would be difficult as they have taken action against several game developers that released versions of their game. In Dominion, you have three types of cards: money, victory points, and action cards. You begin play with 7 coin cards and three victory points. you draw 5 cards at a time, and have three phases, an action phase, a buy phase, and a clean up phase. During the action phase, you may play any action cards you have, during the buy phase you may buy cards from the supply, and in the clean up phase you clear your play area and discard all played cards and all cards in your hand preparatory to drawing your next hand. In Dominion, there's always ten stacks of cards in the supply that are random actions or treasures, and a series of coin or treasure cards and victory points that are always present. Victory conditions vary, but generally if you exhaust three piles of cards in the supply, or buy all of the primary victory point cards, the game ends. The person with the most victory points in their hand at the end of the game wins the game. It's a very fast, very fun, and very neat game as in the original set of Dominion there's I believe 25 or 30 action cards to choose from. Each game is completely different because of the random factor of getting different combinations of actions, and what those actions do. Some give you more actions in your action phase, some give you more coins, some allow you to draw more cards, some allow you to force other players to discard, etc. It's a style of game that hasn't been tackled by any accessible game developer that I am aware of. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] deck building CCG versus RPG
Dark's comments on Magic and CCG's brought up this as a possible departure point as well: Again, while it's not an RPG, Dominion is a deck building concept that could be adapted fairly easily to an IOS environment and would lend itself to a multi-player or versus the computer style game. You'd have to develop your own knock off using similar concepts, or else, get licensing privileges from the parent company. I suspect this latter would be difficult as they have taken action against several game developers that released versions of their game. In Dominion, you have three types of cards: money, victory points, and action cards. You begin play with 7 coin cards and three victory points. you draw 5 cards at a time, and have three phases, an action phase, a buy phase, and a clean up phase. During the action phase, you may play any action cards you have, during the buy phase you may buy cards from the supply, and in the clean up phase you clear your play area and discard all played cards and all cards in your hand preparatory to drawing your next hand. In Dominion, there's always ten stacks of cards in the supply that are random actions or treasures, and a series of coin or treasure cards and victory points that are always present. Victory conditions vary, but generally if you exhaust three piles of cards in the supply, or buy all of the primary victory point cards, the game ends. The person with the most victory points in their hand at the end of the game wins the game. It's a very fast, very fun, and very neat game as in the original set of Dominion there's I believe 25 or 30 action cards to choose from. Each game is completely different because of the random factor of getting different combinations of actions, and what those actions do. Some give you more actions in your action phase, some give you more coins, some allow you to draw more cards, some allow you to force other players to discard, etc. It's a style of game that hasn't been tackled by any accessible game developer that I am aware of. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon stuck
Hi. I've not played alter for a very long time, and I realize the reason why. there was a massive shift a while ago and lots of changes, like the altering of clerrics from wisdom to charisma, and I never got around to restarting Thelok or deciding where exactly I was, indeed I've not played for so long I do feel I ought to restart things (I was level 26 after all and I know Slo and Kordon have changed sinse I went through them). I do wonder though, rather than just letting thelok sit there with no bennifits, is there a way to reclaime something if I restarted the character? Could I for example get back the practices and weightless bag I bought for thelok and use them on a new character, or maybe even convert thelok into xp I could use later. i just realized this morning when thinking about muds that this has got me out of the way of playing alter and I've missed out for rather too long, which is a shame, so it's time for a new start, but if that new start could get something from what I spent previously that would be helpful. If not, fare enough I'll just start a new char and go on from there. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why i build the games the way I do
Hi Ken. Magic the gathering is a ccg, not an rpg. That is, it's a collectable card game, albeit one with a fantasy theme (other ccgs exist for everyting from pokemon, to wwwe wrestling, to harry potter). Ccgs work as effectively two or more player battle games. players collect cards (usually in unnumbered packagess at random), make a deck comprising a specific numbers of cards they've made, and do battle against each other attempting to win in statistical, and usually rather complex strategical combat, btw, my brother was in the world championships for several ccgs, hence where I got to know this sort of thing. This is not however an rpg, sinse the object isn't to progress a character through a story or explore a world engaging in statistical combat or making choices as part of that ongong exploration, but for two players to first build decks out of these thousands of cards and then play a statistical combat game against each other simply to see who wins, sort of like an ultra complex version of bridge, indeed "deck building" ie, choosing which of the thousands of available ccg cards to have in a player's deck in matches is it's own skill, quite aside from actually playing the deck against your opponent. Making a ccg, much less making one from scratch electronically would be quite the task. Definitely not impossible, but a rather different project from a streight up rpg game, so magic the gathering probably isn't a good inspiration to look into, though confusingly enough there are some card based rpgs which function in a different way with the cards actually telling a story and providing randomized factors, and the player or players all playing from the same initial deck rather than collecting and building their own decks. Munchkin is one I've heard of that works this way, as does the more recent heroes of the multiverse (a game several of my friends play). hth. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why I build the games as I do
In other words people, email Marty and tell him what you want, but make sure you put it all in one email so he can get a good database of what it is we're looking for. - Original Message - From:To: "Gamers Discussion list" Sent: Wednesday, April 13, 2016 9:50 AM Subject: Re: [Audyssey] Why I build the games as I do I didn't say they didn't like it; I just said that from the email I've received, I get far fewer requests for RPGs than other games (about 1 in 30 is a RPG request). Sports games abound, but when I push back and ask how the game would be played, I usually don't get a response. A classic suggestion is a basketball shooting game; I think it sounds pretty boring, after playing it for a few minutes. Building out an RPG would take months, and I can't see how to do any return on that investment. Assume that the game would sell for $20, of which apple keeps $7. Assume a programmer earns $40/hour. A game that takes a month to build (and I think an RPG would take far more than that) would need to generate 6,400 after apple's cut, or about $9100. At $20 per game, 500 people would have to purchase it just to break even. Given that 80% of the people never purchase, I would need 2,500 downloads to break even. I am working with the programmer who built park boss, and I will probably port that over to the iPhone. I've built a framework to mix my infrastructure with C++ code, so it might not be overly complex. Since park boss is in the direction of an RPG, or at least closer to a SIMS environment, I can see how that game goes to try to project how any RPG would go. Do you think this market could handle an RPG game for $40 to $50? - Original Message - Subject: Re: [Audyssey] Why I build the games as I do From: "dark" Date: 4/13/16 7:34 am To: "Gamers Discussion list" @Marty, Blind people don't like rpgs? not true. Go and check audiogames.net and observe the amount of people who reply to rpg related topics, or indeed post a topic and ask. I suspect the information you got from that statement was from a local focus group, ie, society or association for the blind. Unfortunately, such places tend to have a generally older population who are primarily interested in traditional type games, however for younger gamers (and indeed those more likely to own Ios devices), something a little more modern and complex would appeal more, indeed part of the problem with audiogames development is that there is a large amount of traditional games available and not so much that is none traditional, ie, I can think of about 8 versions of blackjack over the years, but not one single version of a modern fantasy board game like Talisman, much less a ccg, collectable card game. I'll also add that rpgs don't need to be as complex as the games produced by companies like namco and squaresoft. dungeons and dragons do very well with basic mechanics, indeed most of what an rpg does mechanically can be represented by dice rolls and risk assessments, the one difference is that you have story and atmosphere added to that, as well as player progression over time. You might begin therefore by adapting some of the multiplayer fantasy themed card and board games for Ios, games like heroes of the multiverse or talisman, or creating your own along similar lines if copywrite is an issue. These would be mechanically similar to games like roadtrip, hearts or dice poker, just with more text involved, eg, a player would encounter a monster with a description of it's stats and be required to roll dice for combat, or a player would encounter a magical object card and decide whether to take it with them or not. While I do enjoy the games in the collection thus far, I am a little sorry none are games intended for longer or more complex play. There's nothing wrong with a game of hearts, blackjack etc or a quick arcade game, however unfortunately there has already been a lot of that sort of thing produced, indeed I do wonder if some people are taking the attitude "well there are several versions of hearts for pc, why should I pay to have one on my Iphone?" this isn't meant as an attack, as I said I enjoy the games for what they are, it just saddens me to see developers now producing exactly the same sorts of games we were seeing in the community 10 years ago, especially with the greater distribution and easier development inherent on Ios, indeed it's a little ironic that with one exception all of the more complex games we've seen recently for Pc or Ios have been games produced by sighted developers who have accidently created accessible games, or have included access requests in games that are %80 accessible such as adventure to fate, where as games produced with the express intention of writing games for blind people have intended to be simpler. This isn't to say "where's
Re: [Audyssey] why i build the games the way I do
Yes he could have, and I wish for his sake that he would have. - Original Message - From: "dark"To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:07 AM Subject: Re: [Audyssey] why i build the games the way I do Actually Kennith, Swamp wasn't in development that long. From the initial very simple offline version to the first multiplayer server took roughly two months, and in four everything was up and running. yes, there's been massive expantions with maps and weapons and accounts and what not, and yes hacker trouble, but don't mistake that for the development time, had aprone been charging for the game earlier he could've been earning money on it pretty dam soon. all the best, dark. - Original Message - From: "Kenneth Downey" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 4:58 PM Subject: Re: [Audyssey] why i build the games the way I do Yes, but think about how many years Swauk was in development… And it was a free game… For a long time anyway, until stupid hackers started messing everything up… Can you imagine swab for the iPhone! Anyway, it's back to blindfold pinball for me now… I'm addicted! Sent from my iPad On Apr 14, 2016, at 6:56 AM, Devin Prater wrote: Why would you need soundscapes and voice acting? A dark room is text, and does just fine. Touchmint’s games are mostly text, and do mostly fine as well. Nano empire is wonderful, and is text also. I’m saying that you don’t need expensive acting and sound do make a good game. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com On Apr 13, 2016, at 3:29 PM, Darren Harris wrote: Hi, I have 1 thing to say about replayable games, Swamp. That's a 1 man band doing all that, look at how good a game that is? Now have something like that on the iPhone and that would be awesome. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown Sent: 13 April 2016 18:36 To: gamers Subject: Re: [Audyssey] why i build the games the way I do In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project that took 3 years to get to commercial release and which is due to have an update relatively soon in our schedule. Our next two games were much simpler and rolled out quickly, but only because we could reuse and centralize a lot of the code. We're still in the process of making a centralized platform so we can roll out more of the smaller games as well as work on more ambitious games. Our hope is to eventually have more games in play, let the smaller ones carry the load while we develop long term bigger games. I disagree with you about the RPG as being simple to convert Dark: You can convert the mechanics relatively easily, but then you have to have the mechanics integrate with a group of player actions and possible results. Essentially you write an Choose Your Own Adventure novel on top of the mechanics, get it all to integrate, and then have to still work out why it's not working over 60,000-250,000 words of text and god only knows how much mechanical issues. This doesn't take into account sound scape or voice acting. It's not undoable, and I think we should see more of those types of games myself, but the question is how much complexity can you build from a small production standpoint and still stay sane, productive, and on top of customer service. It's not like you release a game and it's a never go back to proposition. Further, if you want to keep the costs reasonable, you have to make choices. You can't release a professionally produced sound scape, voice acting, music background, story, proofreading, and fully tested and stable code and charge only 10 dollars for it. A lot of the sorts of games that people cite when they mention this genre are games that originally retaled for well over $35 or 40 U.S. or, have monthly subscription charges that come to the same thing. While Marty's assessment that most blind people don't like RPG's might be skewed, he is right that most blind people will not pay for the kind of quality that most would like to demand. Not in my experience in any case. That said, I know all the developers on list attempt to put out as professional and interesting a game as they can. Remember too, that by moving his company to an IOS focus, Marty is not breaking new ground in terms of style of game perhaps, but by moving into the mobile app market he has broken ground for blind people and audio games in terms of providing well received simple games that are inexpensive. That is a huge step from the any audio game is either cheap and developed as a labor of love by one programmer or $40 and developed to be profitable, or at least, hopefully
Re: [Audyssey] why i build the games the way I do
What about magic the gathering? - Original Message - From: "Marty Schultz"To: "Gamers Discussion list" Sent: Monday, April 18, 2016 5:07 PM Subject: Re: [Audyssey] why i build the games the way I do I would attempt an RPG based around a card game, if someone could point me to one. More often than not, I search for either programming code for an existing game, or for extremely detailed instructions, and then rewrite the entire thing for the iphone. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blindfold Barnyard, some thoughts
I thik the answer may be minigames. For example, you swing your phone to spin a wheel, and win $2000. Then the next player spins. This could be pass and play or computer play. Then they win $4000. Then you spin the wheel, and it's time fo a minigame. The game pauses, tells you what the minigame is, and offers you time to put in your earbuds. You put in your earbuds if you want to, then press a button and the game starts. Maybe it's trivia, maybe it's a cute little helicopter sim, maybe it's a baseball arcade game where you can swing at the ball to try smashing cars, windows, and even the scoreboard. Maybe it's a tennis game against a computer opponent that gets harder and harder as it goes. Maybe it's a pre-existing game like Bowling or Shuffleboard or maybe even a round of Pinball. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why i build the games the way I do
It helps for sure! - Original Message - From: "goshawk on horseback"To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:15 PM Subject: Re: [Audyssey] why i build the games the way I do whilst it may not be absolutely necessary, good soundscapes and voice acting, does improve a game quite a bit. Simon - Original Message - From: "Devin Prater" To: "Gamers Discussion list" Sent: Thursday, April 14, 2016 12:56 PM Subject: Re: [Audyssey] why i build the games the way I do Why would you need soundscapes and voice acting? A dark room is text, and does just fine. Touchmint’s games are mostly text, and do mostly fine as well. Nano empire is wonderful, and is text also. I’m saying that you don’t need expensive acting and sound do make a good game. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com On Apr 13, 2016, at 3:29 PM, Darren Harris wrote: Hi, I have 1 thing to say about replayable games, Swamp. That's a 1 man band doing all that, look at how good a game that is? Now have something like that on the iPhone and that would be awesome. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown Sent: 13 April 2016 18:36 To: gamers Subject: Re: [Audyssey] why i build the games the way I do In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project that took 3 years to get to commercial release and which is due to have an update relatively soon in our schedule. Our next two games were much simpler and rolled out quickly, but only because we could reuse and centralize a lot of the code. We're still in the process of making a centralized platform so we can roll out more of the smaller games as well as work on more ambitious games. Our hope is to eventually have more games in play, let the smaller ones carry the load while we develop long term bigger games. I disagree with you about the RPG as being simple to convert Dark: You can convert the mechanics relatively easily, but then you have to have the mechanics integrate with a group of player actions and possible results. Essentially you write an Choose Your Own Adventure novel on top of the mechanics, get it all to integrate, and then have to still work out why it's not working over 60,000-250,000 words of text and god only knows how much mechanical issues. This doesn't take into account sound scape or voice acting. It's not undoable, and I think we should see more of those types of games myself, but the question is how much complexity can you build from a small production standpoint and still stay sane, productive, and on top of customer service. It's not like you release a game and it's a never go back to proposition. Further, if you want to keep the costs reasonable, you have to make choices. You can't release a professionally produced sound scape, voice acting, music background, story, proofreading, and fully tested and stable code and charge only 10 dollars for it. A lot of the sorts of games that people cite when they mention this genre are games that originally retaled for well over $35 or 40 U.S. or, have monthly subscription charges that come to the same thing. While Marty's assessment that most blind people don't like RPG's might be skewed, he is right that most blind people will not pay for the kind of quality that most would like to demand. Not in my experience in any case. That said, I know all the developers on list attempt to put out as professional and interesting a game as they can. Remember too, that by moving his company to an IOS focus, Marty is not breaking new ground in terms of style of game perhaps, but by moving into the mobile app market he has broken ground for blind people and audio games in terms of providing well received simple games that are inexpensive. That is a huge step from the any audio game is either cheap and developed as a labor of love by one programmer or $40 and developed to be profitable, or at least, hopefully profitable. As usual, my two cents. I'll expect change from that please :) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to