Re: [Audyssey] Gamers Digest, Vol 45, Issue 219 an online game forentoomed?

2009-11-27 Thread Ahmad Al-Bahar

hi i  wish if their is an  online game fir intoomed i mean if their is an 
inline sairver where the players can play with each other can make teems and 
more! please i  wish if  this thing come true and my friend wish if entoomed be 
like final fantacy 19 x thannks verry much ahmad. the legend!

 From: gamers-requ...@audyssey.org
 Subject: Gamers Digest, Vol 45, Issue 219
 To: gamers@audyssey.org
 Date: Thu, 26 Nov 2009 08:44:45 -0500
 
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 Today's Topics:
 
1. Re:  Bug in entombed 1.6 (Hayri Tulumcu)
2. Re:  Q9 and cracks (dark)
3. Re:  Q9 and cracks (lirin)
4. Re:  Q9 and cracks (Michael Feir)
5. Re:  Bug in entombed 1.6 (Ron Schamerhorn)
6. Re:  Q9 and cracks (Willem)
 
 
 --
 
 Message: 1
 Date: Thu, 26 Nov 2009 10:31:04 +0100
 From: Hayri Tulumcu ha...@ka-net.dk
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Bug in entombed 1.6
 Message-ID: a1134a262baf4542bf4f6595779c1...@hayri29e1e6d68
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
   reply-type=original
 
 it does not help to start up again Entombed it still takes a minute! Saved 
 games also fills over 300 MB now, so I wish if we could turn autosave from! 
 and
 - Original Message - 
 From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 5:03 AM
 Subject: Re: [Audyssey] Bug in entombed 1.6
 
 
  The best thing to do is quit the program entirely, then open it back up 
  and
  resume if you've been playing a long time. By long time, I mean, it must
  take hours and hours to get to that level. Don't suffer with saves taking 
  so
  long, just exit out, restart, and be on your way. I'll optmize its memory
  and processor usage as I develop it. As it's still in testing, this is 
  less
  of a priority at the moment.
 
  Cheers!
  Jason
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 --
 
 Message: 2
 Date: Thu, 26 Nov 2009 09:32:47 -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 and cracks
 Message-ID: e2cd23a16984435fb010d34d198a7...@ownere8ba8066c
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
   reply-type=response
 
 Well that is the way hal's internet registration works,  which is fine 
 with me, and if philip wanted to introduce that sort of system with three 
 registrations per customer that wouldn't be an issue.
 
 Beware the grue!
 
 Dark.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 9:21 AM
 Subject: Re: [Audyssey] Q9 and cracks
 
 
  Hi Dark,
  True enough. The system I'm working with, at least for now, allows you to 
  set a maximum number of computers.
  You get a key, whether name or ID based, it activates online, but you can 
  register it up to how many computers you have available. I always allow up 
  to 3.
  Regards,
  Damien.
 
 
 
  - Original Message - 
  From: dark d...@xgam.org
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 26, 2009 9:19 AM
  Subject: Re: [Audyssey] Q9 and cracks
 
 
  My one problem with the vip gameszone's ssolution is it only allows their 
  games to be registered on one machine,  quite a problem if you own 
  both a desktop and laptop.
 
  Beware the grue!
 
  Dark.
  - Original Message - 
  From: Damien C. Sadler dam...@x-sight-interactive.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 26, 2009 9:17 AM
  Subject: Re: [Audyssey] Q9 and cracks
 
 
  Hi Hayden,
  In that case unregistration would be useful. That's how VIP Games Zone 
  approach this problem.
  Regards,
  Damien.
 
 
 
  - Original Message - 
  From: Hayden Presley hdpres...@hotmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Thursday, November 26, 2009 5:42 AM
  

Re: [Audyssey] why cheat codes exists? cheats codes

2009-11-19 Thread Ahmad Al-Bahar

hi all yes tom u  are write and dark too i  don't llike cheats in the game very 
much how ever i  like to play the game first and finish it and then try the 
cheats but if im in a  hard stuaoation in  the game i  tell to my friend to 
help me or, use the cheats!
  
_
Windows Live: Make it easier for your friends to see what you’re up to on 
Facebook.
http://www.microsoft.com/middleeast/windows/windowslive/see-it-in-action/social-network-basics.aspx?ocid=PID23461::T:WLMTAGL:ON:WL:en-xm:SI_SB_2:092009
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[Audyssey] introduction

2009-11-09 Thread Ahmad Al-Bahar

hi foex im ahmad im from kuwait im 14 years old and i  started playing 
accesebul game whin i  was 11 years old any  ways if u  want to contact me u  
can veya skype my name is theblindlegendary and sorry for my bad english ahmad.
 From: gamers-requ...@audyssey.org
 Subject: Gamers Digest, Vol 45, Issue 71
 To: gamers@audyssey.org
 Date: Sun, 8 Nov 2009 18:25:52 -0500
 
 Send Gamers mailing list submissions to
   gamers@audyssey.org
 
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   gamers-requ...@audyssey.org
 
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 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Gamers digest...
 
 
 Today's Topics:
 
1. Re:  Introduction and Questions (James Dietz)
2. Re:  Future of accessible games (Thomas Ward)
3. Re:  Visually impaired gamer sues Sony Online. (Thomas Ward)
4. Re:  free games was Piracy (dark)
5. Re:  translation (Allan Thompson)
6. Re:  Introduction and Questions (Hayden Presley)
7.  Judgement Day Trophies (Hayden Presley)
 
 
 --
 
 Message: 1
 Date: Sun, 8 Nov 2009 17:00:10 -0500
 From: James Dietz james.j.di...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Introduction and Questions
 Message-ID:
   178d2dc90911081400j554cf4b8ie7142d7c783b5...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1
 
 The save game feature in Descent in to Madness is permanently broken.
 
 On 11/8/09, Sharon Hooley shool...@q.com wrote:
  Hi!
 
  My name is Sharon Hooley from Idaho.  I've enjoyed playing some of the
  accessible games.  I'm especially hooked on Crazy Tennis!  I like games that
  require actions and being able to tell where things are, but now I have the
  cochlear implant on one side, and a hearing aid on the other, so it's a bit
  of a challenge.
 
  One game I enjoy is Descent into Madness, but I see a couple of problems.
  At the beginning of the game, where the menu options are available, I can
  choose to quit.  But when I'm playing the game, I don't see that option and
  I have to force it down with the task manager.  the other problem is that
  when I try to save the game in a slot using myself on the journal, I get an
  error message, and it seems I have to start all over again.  Does anyone
  have a clue as to how to avoid these things?
 
  thanks much!
 
  Sharon
  SkypeName:
  sharon.hooley43
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 --
 
 Message: 2
 Date: Sun, 08 Nov 2009 17:09:18 -0500
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Future of accessible games
 Message-ID: 4af7418e.7000...@gmail.com
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed
 
 Hi Dark,
 It is certainly true that an especially good game never completely dies 
 out, but it is also true that interests do change. When I was a kid the 
 arcade games like Packman, Centapede, Asteroids, etc were the rave. 
 Every kid I knew had Packman, Missile Command, Asteroids, and some of 
 the other classic Atari games. While those games have never died out --- 
 there are still remakes being made today --- they are never-the-less not 
 as popular as they once were. Today It seams video game developers  have 
 turned to large FPs style games such as Resident Evil, Tomb Raider, Gear 
 Wars, Halo, or something like that. There are also several large 
 multiplayer roll playing games like DC Universe, World of Warcraft, Star 
 Wars Galaxy of Heroes, etc that have taken the gaming world by storm. 
 Not saying these are bad, but the trend certainly is no longer Packman, 
 Galaxian, or Space Invaders any more.
 
 
 
 dark wrote:
  On the subject of gaming taste changing though Tom,  I'm not 
  precisely as convinced, as frequently a classic remains so.
 
  as an extreme example, I devote considderable time to learning and 
  performing the works of Gilbert and sullivan. These are now about 110 
  years old,  yet,  though they contain some jokes which are out 
  of context and need explaining, have much which is stil incredibly 
  funny, and musically interesting today.
 
  likewise, my first Mega man game was Mega man X2, first released in 
  1993 for the