Re: [Audyssey] help with some sited people.

2010-03-20 Thread Chris Reagan
Okay Here's a tip, don't play the game in school.  Its very distracting to 
not only you, but those around you.  Honestly, school is for learning not 
for playing.

Chris Reagan

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From: key stone eloheem...@comcast.net
Sent: Tuesday, March 16, 2010 6:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] help with some sited people.

Yeah, if your pressing the space bar hard, it may effect the performance 
of the spacebar and other controls; you have 2 choices here; either don't 
play the games at school since they probably own the computer, and you 
won't have that problem; or try not to tap the spacebar so hard as if to 
make a annoying noise, which the teacher will hear and be able to 
discipline you.. THX
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 4:59 PM
Subject: [Audyssey] help with some sited people.



Hi all,
I'm not sure if this is off topic, but I would like to discuss it here. 
It was free time at school probably 2 or 3 minute's I can't remember, but 
I was playing a bit of Tarzan Junior. Nothing to studdy at school, so I 
wanted to play the torgon battle. When I press my space bar key very fast 
to shoot the torgon's, my teacher is thinking that I brake the keyboard. 
Someone, could you please help me out on this?.

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
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[Audyssey] entomed and sapi

2010-02-25 Thread Chris Reagan
I'm having problems with entombed and it working with sapi.  No speech seems to 
be coming up when I try to start the game.  Using windows 7 with sapi 5.1 
amanda.  Can someone tell me what's happening?
Thanks 
Chris 
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Re: [Audyssey] Blind Adrenaline was Announcing All inPlay Blackjack!

2009-11-11 Thread Chris Reagan
I'd like people to note too that black jack on blind addrenaline is not 
accessible with system access where the allinplay's version is.


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Re: [Audyssey] new and first game from peter mach

2009-07-28 Thread Cranking Chris Reagan

7zip will also do the job as far as opening rar files.

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Re: [Audyssey] Crocodile dentist

2009-07-04 Thread Cranking Chris Reagan

I'm using .net framework 3.5

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Re: [Audyssey] Crocodile dentist

2009-07-04 Thread Cranking Chris Reagan
No it doesn't do anything.  It just brings up an edit field and you are 
forced to exit it and then it crashes.


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Re: [Audyssey] News From LWorks

2009-06-17 Thread Cranking Chris Reagan
I hope that the payed for games can also get upgraded at somepoint.  I 
have a 1 gig processor and it still takes a lot out of playing 
judgement day and super liam mainly because things slow down memorry 
wise.  I like stream way because the games like super egg hunt are much 
more responsive.


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[Audyssey] error when trying to enter the holdum area of the card room

2009-06-08 Thread Cranking Chris Reagan

Here it is.  Anyone have any ideas as to why this is happening?
Server Error in '/CardRoom' Application.


Object reference not set to an instance of an object.
Description: An unhandled exception occurred during the execution of 
the current web request. Please review the stack trace for more 
information about the error and where it originated in the code.


Exception Details: System.NullReferenceException: Object reference not 
set to an instance of an object.


Source Error:

The source code that generated this unhandled exception can only be 
shown when compiled in debug mode. To enable this, please follow one of 
the below steps, then request the URL:


1. Add a Debug=true directive at the top of the file that generated 
the error. Example:


 %@ Page Language=C# Debug=true %

or:

2) Add the following section to the configuration file of your application:

configuration
  system.web
  compilation debug=true/
  /system.web
/configuration

Note that this second technique will cause all files within a given 
application to be compiled in debug mode. The first technique will 
cause only that particular file to be compiled in debug mode.


Important: Running applications in debug mode does incur a 
memory/performance overhead. You should make sure that an application 
has debugging disabled before deploying into production scenario.


Stack Trace:


[NullReferenceException: Object reference not set to an instance of an object.]
  ASP.holdem_default_aspx.__DataBinding__control5(Object sender, 
EventArgs e) +132

  System.Web.UI.Control.OnDataBinding(EventArgs e) +99
  System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) +206
  System.Web.UI.Control.DataBind() +12
  System.Web.UI.Control.DataBindChildren() +204
  System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) +216
  System.Web.UI.Control.DataBind() +12
  System.Web.UI.WebControls.Repeater.CreateItem(Int32 itemIndex, 
ListItemType itemType, Boolean dataBind, Object dataItem) +130
  System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean 
useDataSource) +454



Chris

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[Audyssey] fed2

2009-05-11 Thread Cranking Chris Reagan

Hi all
How many of you guys are fed2 players.  It is an ibgames mud where the 
object of the game is to make money and earn a living as a space trader. 
You start out hauling cargo and go from there.  If you'd like to know more 
info about the game, just visit the following webpage.

www.ibgames.net.
Hope you like it
Chris
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Re: [Audyssey] A Review Of Mysteries Of The Ancients

2009-03-16 Thread Chris Reagan
I'm afraid that was a goof up on my part.  The game review I'm saving 
until the third and final hour of the broadcast.

take care
Chris Reagan aka Cranking Chris Reagan

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Re: [Audyssey] Mysteries of the Ancients

2009-03-06 Thread Chris Reagan
How do I get accross the fire pits at once?  I jump over one but I 
can't get across the other without being roasted alive.

thanks
Chris

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[Audyssey] railracer problem

2009-01-02 Thread Chris Reagan

Hi there all:
I'm having a very perplexing problem with railracer.  Please note that 
ms.net framework 1.1 sp1 2.0sp1 and 3.0sp1 are installed along with direct x 
10.  I'm getting the following when I try to use rail racer and I have just 
reinstalled the program.   If someone from blind adrenaline can help me out 
with this, I'd very much appreciate it.

Thanks
Chris
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0xe7c (3708), Thread id=0xe80 (3712).
Click OK to terminate the application.
Click CANCEL to debug the application. 



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Re: [Audyssey] portable Pup

2008-08-02 Thread Chris Reagan
Use your headset?
s- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 5:43 PM
Subject: [Audyssey] portable Pup


 How will Puppy1 work on a Pac Mate?  I don't think it is in stereo if 
 using
 the internal speaker.

 ---
 Pretty is as pretty does
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 4:51 PM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi. I actually ported Chopper Challenge to VB.net with no problems, of
 course you have to do something like this from scratch, and it is
 available
 for the PPC and a beta is available for the Windows Mobile Smartphone. I
 was
 trying to contact Bavisoft to find out how to do at least Grizly Gulch
 without facing legal issues but they won't respond so whatever. . I have
 also done Showdown, which PB Games wrote in Javascript I believe, and I 
 am
 currently getting started on Puppy1. It's not a matter of being future
 proof, it's a matter of what you are willing to do to make sure 
 non-future
 proofing something doesn't happen. HTH.


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[Audyssey] sryth and the hale blaid

2008-07-14 Thread Chris Reagan
Hi there:
Where do you get the hale blade?  
Thanks
Chris

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Re: [Audyssey] Living On The Edge Radio Auto Responder

2008-07-08 Thread Chris Reagan
Um I'd highly recommend getting that fixed.
Take care
chris
- Original Message - 
From: djc [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 08, 2008 3:46 PM
Subject: [Audyssey] Living On The Edge Radio Auto Responder


 Your EMail has been received by the Living On The Edge Radio Team and will
 be acted on shortly. If you've requested a song it will be played in the
 order received. Thanks for contacting the Living On The Edge Radio Team.
 For More Info Please Visit:
 http://livingontheedgeradio.com



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[Audyssey] sryth and the cubes

2008-06-21 Thread Chris Reagan
Hi there:
After you get the stone cubes what are you supposed to do with them?
thanks
Chris

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Re: [Audyssey] sryth resting question

2008-06-18 Thread Chris Reagan
I noticed that as well.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 18, 2008 9:30 AM
Subject: [Audyssey] sryth resting question


 Hi all.
 Recently I've noticed when I rest my character, I get messages like
 You're suddenly seized by a violent fit of coughing, which subsides after 
 only a few moments.
 You suddenly feel extremely fatigued, but after a few minutes the feeling 
 passes.

 Is this happening for a reason? Is something wrong?
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[Audyssey] iron wond use

2008-06-17 Thread Chris Reagan
Hi there all:
Yet another question from me about sryth.  How do I use the iron wand to get 
the bone key?  I tried to use it in the chamber with the bones, but it says 
that the wand has know special use here.
any suggestions would be greatly appreciated.  Note that I'm using the 
winkey to find everything but it doesn't give a hint on finding the bone key 
with the wand.
thanks
Chris 


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Re: [Audyssey] iron wond use

2008-06-17 Thread Chris Reagan
Thanks It was right there under my nose and I realized it after I posted it.
thanks all the same again
Chris
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 17, 2008 1:36 PM
Subject: Re: [Audyssey] iron wond use


 You use it in the same chamber where you got the mask. Examine the chest 
 and
 then, while the description is still showing, use the wand. Voila.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 17, 2008 10:54 AM
 Subject: [Audyssey] iron wond use


 Hi there all:
 Yet another question from me about sryth.  How do I use the iron wand to
 get
 the bone key?  I tried to use it in the chamber with the bones, but it
 says
 that the wand has know special use here.
 any suggestions would be greatly appreciated.  Note that I'm using the
 winkey to find everything but it doesn't give a hint on finding the bone
 key
 with the wand.
 thanks
 Chris


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Re: [Audyssey] change in sryth

2008-06-16 Thread Chris Reagan
Okay thanks for clearing that up.
Chris
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 16, 2008 7:10 AM
Subject: Re: [Audyssey] change in sryth


 Hi Chris,
 I think you are confusing magical items with magical powers. You
 certainly want to keep any magical items you get as they are more
 powerful than standard items. Also some adventures such as the Secret of
 Stoneback Hill requires you to be equipped with a magical weapon in
 order to defeat the undead creatures and the Voren-Thul leader. So hang
 on to your magical weapons and items unless you find a better one along
 the way.
 The problem here has to do with magical powers. Many of the standard
 monsters in the game such as skeletons, murkmen, goblins, etc can be
 easily defeated with magical powers such as illusion and elementalism.
 However, in the proving Grounds there are creatures that are able to
 defeat your magical powers, and can only be defeated by conventional
 combat. While they are able to defeat magic powers such as illusion and
 elementalism they are not able to defeat magical weapons with a
 seriously high melee rating.



 Chris Reagan wrote:
 Hi there:
 So with magical items being less powerful, should I keep using the 
 special
 sword I got from the cottage, or should I just stick with nonmagical 
 items?
 thanks
 Chris


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[Audyssey] stone door

2008-06-16 Thread Chris Reagan
I found a stone door in the toom of stoneback hill and was wondering what I 
needed to open it?.
thanks
Chris 


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Re: [Audyssey] stone door

2008-06-16 Thread Chris Reagan
Thanks that was very helpfull.
Chris
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 16, 2008 4:26 PM
Subject: Re: [Audyssey] stone door


 There's a leer hidden in another part of the tomb that opens that door,
 although you don't actually need to open it to proceed. That door just
 provides a shortcut between the section where the Voren-Thul is and the
 entrance. But when you get to that section of tob where there are about
 three or four northward passages going from west to east all in a row, 
 right
 by where the Wooden Skull Mask is in other words, take the easternmost of
 those northward passages and follow the route. It's fairly straightforward
 since most of the branching passages just lead to dead ends. I'm sorry I
 can't be more secific but that's the best way I can describe it.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 16, 2008 12:57 PM
 Subject: [Audyssey] stone door


I found a stone door in the toom of stoneback hill and was wondering what 
I
 needed to open it?.
 thanks
 Chris


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[Audyssey] change in sryth

2008-06-15 Thread Chris Reagan
Hi there:
So with magical items being less powerful, should I keep using the special 
sword I got from the cottage, or should I just stick with nonmagical items?
thanks
Chris 


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[Audyssey] materia magica and getting rid of special characters when using vip mud to play

2008-06-11 Thread Chris Reagan
Hi there all:
I'm trying to get rid of the following characters when playing materia 
magica when text speaks.  After the text I get the following, [SAFE] 20hp 
100sp 100st.  If anyone can tell me how to get this problem solved, I'd 
very much appriciate it.
thanks
Chris 


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[Audyssey] blind gamers review podcasts

2008-05-20 Thread Chris Reagan
Hello there fellow blind gamers:
I have created a podcast that is designed for games that the blind can play.
This also includes ps2 gaming and so on and so forth.  If you would like to
submit your game reviews for podcasting, you can send me the links for those
particular games to the following email address.
[EMAIL PROTECTED]
I hope you like this podcast and you can visit the following site to take a
look at the podcast.
www.creagan1.com/blindgamersreview
Enjoy
Chris Reagan
P.S. Any questions about the podcast should be directed to
[EMAIL PROTECTED]


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[Audyssey] mudding on the braille note

2007-08-31 Thread chris Reagan
Hi there all:
I was wondering if you connect to a mud or moo on a braillenote or packmate or 
other type of note taking device?  
thanks
Chris
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Re: [Audyssey] Looking for Other MUDs

2007-08-12 Thread Chris Reagan
Hi there:
I was wondering if I could get the xml file and I'd like to play with monkey 
term
Chris
msn
[EMAIL PROTECTED]
- Original Message - 
From: Timberwolf [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 12, 2007 12:26 AM
Subject: Re: [Audyssey] Looking for Other MUDs


 you must be kidding me? I knew that name looked familiar- I'm Chriss snow 
 on
 there, by the way.

 Anyway, I recommend trying
 www.dentinmud.org

 which is alter aeons site. Its a midevil mud with lots of things to do,
 places to go, and people to meet, both good and bad. It also has a set
 blind mode and, if you connect to dentinmud.org port 3010, you'll get 
 asked
 if you'd like to enable this when you register for a new acount.
 I'm moose on there, and keep in mind alter aeon has a lot of, er, shal we
 say, not so nice players but it also has a great number of nice players. 
 If
 you use monkey term, I can send you an xml file with sounds, and a few
 aliases and such which may come in handy.

 Tyler (preferably tw)


 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, August 11, 2007 4:44 PM
 Subject: [Audyssey] Looking for Other MUDs


 Hi,
I just started playing Miriani this morning using MonkeyTerm, and so
 far am impressed. However, I'm wondering if there are any other good muds
 to try? I'll go for pretty much anything as long as they're free. (I say
 that because www.mudconnect.com has listings for pay for play muds.)
   Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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 Checked by AVG Free Edition.
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 10/08/2007 3:50 PM




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[Audyssey] how to retrieve password

2007-08-11 Thread Chris Reagan
Hi there shey:
How do I go about retrieving my password for loging in to the members only 
sight for rail racer?  I lost the email that contained it.
Thanks
Chris
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 11, 2007 5:46 PM
Subject: [Audyssey] Rail Racer tournament results


  Ok, the first RR online tournament is done and it went off with great 
 success.
  Kelvin ended up taking the top prize by beating Steady 3 out of 5 on the 
 final track, congratulations Kelvin!
  A new tournament has started for players that did not finish in the top 
 ten of the last competition, this is to make it more fair for the newer 
 players.
  Head over to Blind Adrenaline to sign up if you haven't already, the 
 tournament will be open to new registrations for 3 days, ending on 
 Wednesday August15.
  Happy racing,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]
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Re: [Audyssey] Looking for Other MUDs

2007-08-11 Thread Chris Reagan
try godwars 2 and hears the url.
www.godwars2.com
take care
Chris
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, August 11, 2007 5:44 PM
Subject: [Audyssey] Looking for Other MUDs


 Hi,
I just started playing Miriani this morning using MonkeyTerm, and so
 far am impressed. However, I'm wondering if there are any other good muds
 to try? I'll go for pretty much anything as long as they're free. (I say
 that because www.mudconnect.com has listings for pay for play muds.)
   Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
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[Audyssey] rail racer track issue

2007-07-23 Thread Chris Reagan
Hi there all
I'm getting the same error when I try to load the following game track.  
miniapolis

Also I can't seem to get the continue race function to load and I get that very 
same error when I do as well.  If you need the error please contact me.  
thanks for your atention 
Chris
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Re: [Audyssey] rail racer problem

2007-07-14 Thread Chris Reagan
Okay this is what I got when I tried to run the roller coaster track.  It 
loaded but when I started  the race the following happened.
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0xca0 (3232), Thread id=0x14c (332).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel
Good luck
Chris
Chris
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 14, 2007 10:29 AM
Subject: Re: [Audyssey] rail racer problem


 Let me see if I can try some others and I'll know for sure.
 Chris
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 14, 2007 10:01 AM
 Subject: Re: [Audyssey] rail racer problem


  Have you been able to download and run other tracks Chris?

 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 14, 2007 8:37 AM
 Subject: Re: [Audyssey] rail racer problem


 I've gotten that error after adding the gordge to the game tracks folder
 and
 the rollercoaster track to the user tracks folder.  Can someone help 
 with
 this problem and maybe figure out how to solve it?.
 thanks
 Chris
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, July 14, 2007 12:46 AM
 Subject: Re: [Audyssey] rail racer problem


  If you are updating from 1.1 or 1.0, to 1.3, you need to delete your
 config.xml file before running the update.  Be sure and back up your
 settings in the game before doing this.
  This step will no longer be necessary with future updates.
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 10:48 PM
 Subject: [Audyssey] rail racer problem


 Hi,
 Ever since I updated to the latest rail racer version I get the
 following
 when loading it.

 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x154 (340), Thread id=0x4e0 (1248).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel




 how do I fix this?



 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337



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Re: [Audyssey] game bug possibly

2007-07-13 Thread Chris Reagan
I did that and I still didn't have any results.
Chris
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 11:09 PM
Subject: Re: [Audyssey] game bug possibly


  Hi chris,
  Be sure and put that track in the game trakcs folder, as it is now an
 official track and not a user track.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:32 PM
 Subject: [Audyssey] game bug possibly


 Okay rail racer is acting funny.  I loaded one of the new game tracks the
 gorch and when I went to load the track, this is what happened when I
 pressed enter on load game track.
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xc60 (3168), Thread id=0xf70 (3952).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 Hope someone can give me some answers.
 Chris
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[Audyssey] game bug possibly

2007-07-12 Thread Chris Reagan
Okay rail racer is acting funny.  I loaded one of the new game tracks the gorch 
and when I went to load the track, this is what happened when I pressed enter 
on load game track.  
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0xc60 (3168), Thread id=0xf70 (3952).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel 
Hope someone can give me some answers.  
Chris
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[Audyssey] tcl files

2007-07-01 Thread Chris Reagan
Hi there
I am wondering if there's a way to convert an xml to a tcl file because I'm 
thinking of switching from monkey term to vmoo?  
Thanks for any help 
Chris
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Re: [Audyssey] rail racer problems

2007-06-19 Thread Chris Reagan
Okay all:
I've hearing constent emails and have one question?  Why are we answering the 
same questions about rail racer?  Hear it is for the umteenth time.  You guys 
who can't get the demo running go get direct x updates.  Search on microsoft 
.com for it.  Also make sure your dot net framework is up to date.  
thank you and can people start looking at the logs next time please?  I'm not 
trying to take over the mods position, but this is getting annoying.  
Thanks
tc
Chris

*** REPLY SEPARATOR  ***

On 6/18/2007 at 1:25 PM Jim and Cassie wrote:

hi all, Jim J here.  I installed the rail racer demo, and when I try to
open 
the game, I get some kind of error about a debugging needing to be done,
and 
when I press enter on cancel, it says, i don't have a registered jit 
debugger.  Any help will be very much appreciated.

Jim  Cassie, Pilot dog
Check out Julie's website at:
http://juliemorales.avonrepresentative.com/
email:
[EMAIL PROTECTED]
Windows/msn messenger:
[EMAIL PROTECTED]
Skype: bestrooney
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, June 18, 2007 1:18 PM
Subject: Re: [Audyssey] rail racer


 You could probably increase your gear ratio even to 1. With the
 supercharger, you should accelerate rather quickly. Now, it's a deal to 
 bear
 art on the pro level even on the class 1 tracks without the supercharger.
 And with the mouse when you're not used to it. ;)
 Just try increasing the ratio gradually. You might not perhaps accelerate
 with 0.6 as with 1, but the top speed will increase a great deal.
 It's also great to use nitro when you loose speed in the loops (in fact
 right at the beginning of a loop) or when there's a long section where
you
 can go straight ahead without any obstacles and gather speed. Be careful
 though, as nitro burns out a load of additional fuel.
 Lukas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 7:01 PM
 Subject: [Audyssey] rail racer


 Hi,

 I so far beat the catch me if you can level of the demo set to ten laps
 with
 a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail
 racer pro level but can't seem to beat it yet. maybe I need nitros? any
 tips
 people?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] rail racer problem

2007-06-16 Thread Chris Reagan
Update direct x and .net framework.  
tc
Chris

*** REPLY SEPARATOR  ***

On 6/15/2007 at 4:18 PM Steve Cullen wrote:

hi Everyone,
every time I try to run the rail racer game I get this error. application
has generated an exception that could not be handled.  any help would be
appreciated thank you all very much.
Regards,
Steve Cullen   
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-15 Thread Chris Reagan
Hi there I have to agree with you on that one.  I think that this game is a lot 
of fun.  
tc
Chris

*** REPLY SEPARATOR  ***

On 6/13/2007 at 8:47 PM Brandon Hicks wrote:

Hi,
I to am looking forward to getting this game. This is one of the few I 
will actually bother to pay for instead of just constantly playing the
demo.
I can't wait to do live races against others. Top Speed does this, but 
Rail Racer is going to be so much more fun.

-- 
Brandon Hicks
Email: hicks.brandon 2 at gmail dot com
MSN messenger: [EMAIL PROTECTED]
lj: http://seether12.livejournal.com
skype: reyuth
SIP: [EMAIL PROTECTED]
My show on http://tbrn.net mondays 7 to 9 Eastern.


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[Audyssey] error with railracer

2007-06-13 Thread Chris Reagan
Hi there all:
Okay hear's the error I'm getting with railracer
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x3fc (1020), Thread id=0xa0c (2572).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel 
tc all
Chris

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Re: [Audyssey] Any Final Fantasy Fans out there?

2007-03-17 Thread Chris Reagan
I'd like to play, but I use monkey term.  can This mud be played on 
monkeyterm?
thanks
Chris
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 15, 2007 11:20 PM
Subject: Re: [Audyssey] Any Final Fantasy Fans out there?


 I've got to try it out I quite like ff although 13 dissapointed me with 
 it's
 rather boring combat system. I'll try it out tomorrow when I have time
 hopefully.
 NIall
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, March 15, 2007 8:59 AM
 Subject: [Audyssey] Any Final Fantasy Fans out there?


 Hi,
 Just figured I'd let you all know of this pretty awesome mud I've been
 playing for some time. Its called Eternal Fantasy, and its an LPMud
 codebase, pretty much completely recoded. Now if you've played a Final
 Fantasy mud in the past. take whatever mud it was you played and toss it
 in the garbage, along with every other FF mud on the net. This one's
 perfect. Its got nice, slow combat, perfectly adapted to screen readers.
 The battle descriptions are well-written for skills and spells, and there
 are even limi
 t breaks. You can get espers to summon that will fight by your side, and
 even force them into doing their in game special attacks like they would
 from any game before FF10. Its got a helpful playerbase, and though
 leveling at low levels is hard, there are usually a couple of people on
 perfectly willing to take you and get you to at least level 10, where the
 real game starts. I recommend this game to any FF fans out there in the
 blind community.
 eternalfantasy.org Port 
 I'm Talerous on there, feel free to ask me for any help you may need and
 i'll see what I can do.
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Re: [Audyssey] wrecking ball

2007-01-31 Thread Chris Reagan
The link is broden.
Chris
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 4:07 AM
Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated massage 
 school I have more time to write games and am again in development.  What 
 would you like to see improved in this game?  Please play it before you 
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as is 
 the level to break it--so if you're on level five you have to hit the ball 
 five times to break it.
 With each level, the block size will decrease, making them harder to hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this 
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six 
 shots, and moving horizontally you can position your gun to blow up all 
 the blocks in a straight line in any direction, the gun being at the 
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more 
 clearly.
 The walls will move in toward each other in the higher levels, so you'll 
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it done 
 before Christmas of this year--no promises though.  The more features I 
 put into this game, the longer the code will take to write, and I still 
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] wrecking ball

2007-01-31 Thread Chris Reagan
got it.
thanks
Chris
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:28 AM
Subject: Re: [Audyssey] wrecking ball


 Isn't it
 http://www.tbrn.net/modgirl
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 3:07 PM
 Subject: Re: [Audyssey] wrecking ball


 The link is broden.
 Chris
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 4:07 AM
 Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated 
 massage
 school I have more time to write games and am again in development. 
 What
 would you like to see improved in this game?  Please play it before you
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as 
 is
 the level to break it--so if you're on level five you have to hit the
 ball
 five times to break it.
 With each level, the block size will decrease, making them harder to 
 hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six
 shots, and moving horizontally you can position your gun to blow up all
 the blocks in a straight line in any direction, the gun being at the
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more
 clearly.
 The walls will move in toward each other in the higher levels, so you'll
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it 
 done
 before Christmas of this year--no promises though.  The more features I
 put into this game, the longer the code will take to write, and I still
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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 -- 
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 2007/01/30





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 2007/01/30



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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Chris Reagan
Oh boohoo boohoo boohoo!
That's know excuse.
Grow up!
Chris
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:38 AM
Subject: Re: [Audyssey] Dragon Warrior


 it is not a matter of sounds.  he has taken my executible and changed the
 sounds to fit his concept.  that is wrong and trama is no excuse.

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 2:09 AM
 Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south
 Africa
 kids who did something like that were either prisoned or  spanked. john
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. 
 If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread Chris Reagan
Like I said, boo goo goo.  I don't feel one bit sorry for ivan.  He's a lier 
who doesn't deserve the time of day.
Chris
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:12 PM
Subject: Re: [Audyssey] dragon worriors


 And how can we be absolutely sure that he has lost family members? For all
 we know, he could be saying that so people would feel sorry for him.
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Sunday, January 14, 2007 7:52 AM
 Subject: [Audyssey] dragon worriors


 Sheesh,  I feele hurt now. Its not me who must grow up. I was just 
 feeling
 sorry for ivan, but now I understand what you guys are sayhing. Its no
 excuse.
 I want to tell you something I have picked up which might also identify
 ivan
 as lier. I was,  and am still  subscribed to the e-ray games list. Ok now
 I
 know john and ivan is the same person. But the  moderators of this e-ray
 game list is a guy by the name of john, that's ivan ok, and a guy by the
 name of shaun everst.
 Do  you think ivan pretends himself to be shaun everst? The  shaun on 
 this
 list? the shaun everst on the e-ray games list also feels sorry for ivan
 and
 stands up for him. He also feels that ivan isn't doing wrong anymore.
 Now I doubt strongly that it would be this shaun as shaun won't take 2
 different standpoints, shaun  I know you won't defend liam on this list
 and
 defend ivan on his own list, so yes now I see what you guys mean.
 Ivan is a low life lier.
 He is 3 persons in 1. he also calls himself shaun  everst.
 I hope I shed some more light.


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Re: [Audyssey] Judgement day was New Game Podcast on Blind Cool Tech

2007-01-13 Thread Chris Reagan
Once again the JD review is at:
www.creagan1.com/judgementdayreview .mp3
tc
Chris
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 4:35 AM
Subject: [Audyssey] New Game Podcast on Blind Cool Tech


 Well I was browsing Blind Cool Tech to see what new podcasts had been 
 uploaded. Actually I was hoping that Judgment Day Podcast was up. Anyway, 
 I came across a Dragon Warriors podcast by Ivan Fegundez. I downloaded it 
 and gave it a listen. I have to admit that the game did sound interesting, 
 although the audio quality, both in the recording and in the game itself 
 could have been better. I know there was some unlpeasantness surrounding 
 this game and its creator, but I won't go bringing that back up. I was 
 just commenting on his podcast. BTW, I'll probably redo my STFC podcast 
 when I get back to the dorm and my mike, so with any luck it'll be up 
 soon.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
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Re: [Audyssey] Dragon Warriors

2007-01-13 Thread Chris Reagan
No this is deffinitly new.
Chris
- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 7:54 PM
Subject: Re: [Audyssey] Dragon Warriors


 oh is this the same slowed down compressed thing? he tried to upload it to
 my ftp also.

 damien




 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:29 AM
 Subject: [Audyssey] Dragon Warriors


 www.blindcooltech.com has a demo of this game.  I suggest everyone 
 listens
 to it.  Then please download the demo of Super Liam located at
 www.l-works.net .  I am not pleading for more downloads of my game, I just
 want to have a lively discussion on the obvious similaritys you see.  I
 don't want this topic to turn in to a huge blown up thing on list, but I
 feel this is very important and I suggest you take the time to do this.
 Comments are welcome.


 thanks in advance:
 Liam

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Re: [Audyssey] judgement day review now up on yousendit

2007-01-08 Thread Chris Reagan
I've got a domain stand by for a new link.
tc
Chris
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 10:53 PM
Subject: Re: [Audyssey] judgement day review now up on yousendit


   Hi Chris, while I'd love to check this out, I'm being told that I need
 to log in to download this file, and I personally don't have nor want a
 YouSendIt account.
   Might there be another site you could point me to?...

 smile  -Will wait if I need to, 'til it posts on BCT, but would love to
 hear it soon...

   Thanks very much...

 Smiles,

 Cara

 At 10:50 PM 1/6/2007 -0500, you wrote:

Hi there all:
I would like to announce that if you don't want to wait for the blind cool
tech podcast to download the review I did for judgment day, you can go and
download it on you send it.  Hear's the URL.
http://download.yousendit.com/EA1EA3FD2432E703
tc
Chris
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--
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Version: 7.1.410 / Virus Database: 268.16.7/619 - Release Date: 1/7/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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[Audyssey] new link for judgement day review

2007-01-08 Thread Chris Reagan
Okay fokes, I found out that there were some issues with yousendit.  So I've 
put it on my web server.  Hear's the link.  
www.creagan1.com/judgementdayreview.mp3
Hope you like it.  
tc
Chris Reagan
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Re: [Audyssey] new link for judgement day review

2007-01-08 Thread Chris Reagan
Oopse I didn't notice that until I sent the email.  Oh well.
Chris
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 08, 2007 3:56 PM
Subject: Re: [Audyssey] new link for judgement day review


 poor Chris.  There's no e in judgment.  but it's ok.  the link works, and
 it's a good review.

 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Monday, January 08, 2007 2:50 PM
 Subject: [Audyssey] new link for judgement day review


 Okay fokes, I found out that there were some issues with yousendit.  So
 I've put it on my web server.  Hear's the link.
 www.creagan1.com/judgementdayreview.mp3
 Hope you like it.
 tc
 Chris Reagan
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[Audyssey] judgement day review now up on yousendit

2007-01-06 Thread Chris Reagan
Hi there all:
I would like to announce that if you don't want to wait for the blind cool tech 
podcast to download the review I did for judgment day, you can go and download 
it on you send it.  Hear's the URL.  
http://download.yousendit.com/EA1EA3FD2432E703 
tc 
Chris
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[Audyssey] chilingham help

2006-11-07 Thread Chris Reagan
Hi there:

I was wondering if someone could tell me how to use the rope and leash combo 
with the well?  Also I have a dog wistle and stinky potion and wanted more info 
about that as well?  
Thanks
Chris
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Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Chris Reagan
Can you also get in touch with me as well.  I would like those as well.  My 
email is:
[EMAIL PROTECTED]
I also have an ftp.
Chris
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 6:47 PM
Subject: Re: [Audyssey] SL Mario Mod.


 Hi, Casey.
 Write me off list at
 [EMAIL PROTECTED]
 and I will give you ftp access to my ftp servers. I'd like to here your
 wav/mp3 copies of the mussic. Perhaps I'd use it instead of the midi
 versions.



 Casey wrote:
 I actually have some of the original Mario music, not in midi form, but
 wav/mp3.


 Casey


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 08, 2006 6:14 PM
 Subject: [Audyssey] SL Mario Mod.



 Hi, everyone.
 Does anyone have the Super Mario mod for SL? The super Mario discussion
 has me interested enough in thinking about doing the game as a project
 in a couple of months once I free up some projects, but all I have is
 the music for the game. I'd like to know if anyone has classic effect
 sounds like jumps, shrink, power ups, and other effects from the
 original game.


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Re: [Audyssey] The Rail Racer Trailer is up

2006-05-16 Thread Chris Reagan
Waw I am speechless.  Well you may have a patential buyer.
Chris
- Original Message - 
From: Ivan from e ray games [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Monday, May 15, 2006 8:50 PM
Subject: Re: [Audyssey] The Rail Racer Trailer is up


 Heck! Me to! Better  beleave  it!

 Thanks
 Ivan owner-moderator for e-ray games.
 IF YOU HAVE not  joined my e-ray group, Join my group at:
 http://www.smartgroups.com/e ray games
 To join via  email, pleas let me know you want to join by send me a email
 at:
 [EMAIL PROTECTED]


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Re: [Audyssey] Skypecast and Top Speed

2006-05-05 Thread Chris Reagan
You bet I'll be there.
Chris
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, May 05, 2006 11:58 AM
Subject: Re: [Audyssey] Skypecast and Top Speed


 I'll try to be there. Am definitely interested in trying out skypecast.
 I still think this may just be the thing to use for the game chats.

 -- 
 You probably wouldn't worry about what people think of you if you could
 know how seldom they do.
 -- Olin Miller.
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] still having problem with shades and finding message on level 5

2006-05-05 Thread Chris Reagan
Hi there all:
Well, the subject says it all.  I didn't find anything at the toillet 
either.  Can someone help? 
thanks
Chris

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[Audyssey] shades loevel 5

2006-04-26 Thread Chris Reagan
Hi there:
I'm wondering where the message is in level 5?  
thanks
Chris
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Re: [Audyssey] shades of doomb help

2006-04-20 Thread Chris Reagan
Why don't you read the manual?  you'll be able to find most of what you're 
asking in there.
Chris
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, April 19, 2006 7:04 PM
Subject: Re: [Audyssey] shades of doomb help


 Ivan. The ammo is available for the taking after you flush the toilet.
 If you destroy the toilet you lose the ammo. Also, any monster in the
 game will hurt you.

 -- 
 If one tells the truth, one is sure, sooner or later, to be found out.
 -- Oscar Wilde, Phrases and Philosophies for the Use
 of the Young
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] shades of doomb help

2006-04-20 Thread Chris Reagan
Yes that was meant for Ivan.  Sorry about that.
Chris
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, April 20, 2006 11:58 AM
Subject: Re: [Audyssey] shades of doomb help


 Hello Chris. I'm assuming your message was meant for Ivan and not me.
 Although at first it seems it was to me because you replied to my
 message.

 Just thought I'd ask in case. In any case I have read the manual
 smile.


 Chris Reagan said the following on Thu, Apr 20, 2006 at 11:10:41AM -0400:
 Why don't you read the manual?  you'll be able to find most of what 
 you're
 asking in there.
 Chris
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, April 19, 2006 7:04 PM
 Subject: Re: [Audyssey] shades of doomb help


  Ivan. The ammo is available for the taking after you flush the toilet.
  If you destroy the toilet you lose the ammo. Also, any monster in the
  game will hurt you.


 -- 
 After all, what is your hosts' purpose in having a party?  Surely not for
 you to enjoy yourself; if that were their sole purpose, they'd have simply
 sent champagne and women over to your place by taxi.
 -- P.J. O'Rourke
 Raul A. Gallegos ... IliwSsmc

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