Re: [Audyssey] New audio tutorial for Sound RTS
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, Jul 26, 2007 at 09:16:10AM EST, Che wrote: > I have created a tutorial for the beginning Sound RTS players, which I hope > will help get more folks playing this amazing game. > By the time you finish this tutorial, you should be able to take on the > computer with no problems. > You can get it here: > http://blindadrenaline.com/downloadCounter/download.php?x=RT+audio+tutorial Now that a test version of a platform independant soundrts is out, I'm certainly going to check this out, and see about getting it running in Linux. - -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFGp9utjVefwtBjIM4RArf2AKCU1RAIfbRyP9LEfzB8VigaKeBaegCfRtMq UONbAAwDwwM062Aja6X2PeY= =KPW5 -END PGP SIGNATURE- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Just to inform you
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, Jun 07, 2007 at 05:26:14AM EST, Davy Kager wrote: > I thought this new forum might be interesting, either for gaming fanatics or > for the devs... Whats the point? We already have audiogames.net. - -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFGZyvdjVefwtBjIM4RAlqTAJ9XCqCq0YU8ET8+u8dyZZLKuunZnACgvgUe mYJSbiPu3F9gk/cQiy5MhbQ= =X/Vh -END PGP SIGNATURE- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Excellent New Article About Game Accessibility on Gamasutra
On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: > Hi, > > Check out this well-written article titled Game Accessibility: Why Bother? > > http://www.gamasutra.com/php-bin/news_index.php?story=13650 A very very good read. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote: > Hi all, > Over the weekend I've been doing allot of thinking about the Monty game > engine which I had design to be generic enough to be applied to new > side-scrollers. However, it seams that many of you are really into the > FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. Having played both side scrollers and FPS games in audio and visually, I'd personally say side scrollers, as it is often quite difficult to get a user emerced in an audio FPS game, without having to go through a tutorial of some kind, or asking for help. I also believe that constantly having to check available options in an FPS game slows the game play down somewhat. Visual FPS games sometimes have interfaces/dialogs that need to be read, but especially when it comes to weapons/powers to be used, in visual games, it is possible simply to toggle through the available items, or press a number to jump directly to a particular item. As has also previously been said, there is still much to be explored when it comes to side scrollers., yet at the same time, there is probably also just as much to be explored in FPS games, particularly when it comes to navigation. If a simple weapon/power toggle option was in place, as mentioned above, and there was less of a reliance on menus, I think the gameplay would flow a little more, and make the game more emersive. My two cents. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audiogames.net homepage RSS feed.
Hi all Anybody know what happened to audiogames.net's front page RSS feed? It used to be there, but it has been removed. Thanks -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] note from J.K. Rowling
On Sun, Apr 01, 2007 at 01:58:17PM EST, Phil Vlasak wrote: > April Fools! You should have left that out. Its more fun when you don't give it away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Maximum purchase cost for audio games?
On Mon, Mar 19, 2007 at 11:32:57PM EST, Thomas Ward wrote: > Hi Luke, > Just as a quick side question what language have you decided to write > your game in? Hi Thomas Nice to see you around here. It will be written in C++. I am a reasonable C coder, and am able to read C pretty well, so this project will be the culmination of me learning C++. I hope to do smaller projects first, to get skills up, and write the game as I go. As such, the game is unlikely ot be released any time soon. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email & MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Maximum purchase cost for audio games?
Greetings all. I am in the very early stages of planning an audio game. It is to be a commercial release, as well as a cut down free version. I am wondering how much people are prepared to pay at a maximum for a game, given that you have heard a game trailler, and listened to a review of the game, and given that the game audio and music is of high quality? Having an idea of what people are prepared to pay may be able to help me work out just how much I need to invest in various resources to achieve a game release. Your thoughts are most welcome, oh and even though there is a story line, I am not saying another word until I am at the stage of launching the website, which in itself is still a fair way off, so don't question me. Thanks for your time. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.