Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Oriol Gómez
Nice, can't wait... :D

On 10/30/13, Dennis Towne  wrote:
> The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an
> early treat, the level 34 Temple of Sand and Water area has been
> reopened, while the main event starts tomorrow morning, on Thursday,
> October 31, at 9:00 am EST (6 am system time).  The event schedule is
> roughly as follows:
>
>
> Thursday, Oct 31
>
> - The first waves of vampires, werewolves, and ghosts will be released
> on the mainland and the mid-level islands!  Hunt them down to collect
> prizes.
>
> - The witch Verda will return, and has a fun little quest to do.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Friday, Nov 01
>
> - The Zankous Castle event area will be open again for the event.
> This is a level 30 to 32 group area with a quest.
>
> - Giant Frankenstein monsters will be out rampaging through cities for
> high level groups to hunt.
>
> - Pumpkin cannons will be set up in various locations.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Saturday, Nov 02
>
> - A new level 22 area, a thieves den, will be opened on Archais
> southwest of Gad's Mountain.  This is a mid level area, with several
> quest hooks back to Seaside and Gad's Landing.
>
> - Costume contests (see board 8 on friday night for details)
>
> - The last of the pk arena battles will be run, with rewards for the
> winners.
>
>
> Sunday, Nov 03
>
> - For latecomers, most of the long-running activities will still be
> open, but the contests and pk battles won't be run.
>
>
> We hope to see you there!
>
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] mush z problem updating

2013-04-18 Thread Oriol Gómez
Thanks James, I really appreciate it. Me and Denis are working on
fixing the servers to have something more robust and easy for
everyone.

Thanks

On 4/18/13, James Bartlett  wrote:
> Hello Dennis
>
>   I just want 2 say thank u and Oriol 4 working on this. I know when
> things go wrong u guys hear about it, but u never hear the thanks when
> things r running right. So I just wanted 2 tell u again thank u so very
> much.
>
> Bfn
> James
> a. k. a.
> Caspero
>
>
>
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Re: [Audyssey] Look Tell game for iOS.

2013-04-03 Thread Oriol Gómez
a basketball game? Is it fun? Never heard of it before.

On 4/3/13, Cara Quinn  wrote:
> Hi Michael, LookTel is one word and has only one l.
>
> Here is the linkie!
>
>> LookTel VoiceOver Tutorial by IPPLEX
> https://itunes.apple.com/us/app/looktel-voiceover-tutorial/id598788231?mt=8
>
> Have a great evening!
>
> Smiles,
>
> Cara :)
>
>
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Apr 2, 2013, at 7:43 PM, Michael barnes  wrote:
>
> Hey.
> I have looked in the app store for Look Tell.
> Which has a basketball game and other voice over stuff.
> However I have not been able to find it at all.
> Can I get a link to the app in the app store?
> Thanks!
>
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Re: [Audyssey] Mush z and runtime errors

2013-03-18 Thread Oriol Gómez
Hi,
This exit error seems to be somehow related to the new room code
additions... I will try and fix this today. I haven't had much time to
work on mush-z lately.. sorry.

On 3/17/13, Richard Sherman  wrote:
> HI,
>
> Luckily none of the errors seem to cause any major problems. The last 3 were
>
> on the quest in the mayors mansion. I was able to complete it and then
> exited to reset everything. That is the only time I have gotten multiple
> messages in the same area.
>
> thanks.
>
> shermanator
> - Original Message -
> From: "john" 
> Sent: Sunday, March 17, 2013 11:29 AM
>
>
> That last one is really nasty. The first two are happening
> because it's trying to tell you you picked up money when you
> didn't, or you picked up an item with a name that didn't fully
> match the trigger.
>
>  - Original Message -
> From: "Richard Sherman"  To: "Audyssey"  Date sent: Sat, 16 Mar 2013 21:47:13 -0600
> Subject: [Audyssey] Mush z and runtime errors
>
> Hi,
>
> Got some recent run time errors. I would send them to Oriol but I
> do not
> have his email address. So I thought I would post them here.
>
> Got this error using the February version. I was in the
> mausoleum. I opened
> a chest when this appeared:
>
> You get old gold coins from a rotted and worn chest.
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Trigger: "]:3: attempt to perform arithmetic on global
> 'gg' (a nil
> value)
> stack traceback:
> [string "Trigger: "]:3: in main chunk
> You count 36 gold coins.
>
> In the latest version. Got this while taking something in the
> donation rroom
> at   Lorn  -> The Accepted Chapel of Dentin in
> Naphtali
>
> You get a small purse of gold coins.
> Compile error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Trigger: "]:2: ')' expected near 'small'
> (item is in your inventory)
> This is a small leather purse containing a few gold coins.
>
> Got this while in the city of Paandera Azule, coming out of the
> hole with
> speedy gonzales in it. I had just type din 'out' when I got this:
>
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Plugin"]:2717: table index is nil
> stack traceback:
> [string "Plugin"]:2717: in function 'pmap'
> [string "Trigger: "]:3: in main chunk
> Error context in script:
> 2713 : end
> 2714 : if (#backtrack<1 or toinsert) then
> 2715 : table.insert(backtrack,1,{k_room,ldir[lastdir]})
> 2716 : end
> 2717*: rooms[k_lastroom][dirs[lastdir]]=k_room
> 2718 : rooms[k_room][dirs[ldir[lastdir]]]=k_lastroom
> 2719 : end
> 2720 : if mtime then
> 2721 : table.insert(curmap,lastdir)
> Calle Bolívar
>
> went into the hole where speedy should be and he was not there.
>
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Plugin"]:2717: table index is nil
> stack traceback:
> [string "Plugin"]:2717: in function 'pmap'
> [string "Trigger: "]:3: in main chunk
> Error context in script:
> 2713 : end
> 2714 : if (#backtrack<1 or toinsert) then
> 2715 : table.insert(backtrack,1,{k_room,ldir[lastdir]})
> 2716 : end
> 2717*: rooms[k_lastroom][dirs[lastdir]]=k_room
> 2718 : rooms[k_room][dirs[ldir[lastdir]]]=k_lastroom
> 2719 : end
> 2720 : if mtime then
> 2721 : table.insert(curmap,lastdir)
> Calle Bolívar
>
> Got the following 3 run time errors in a few minutes of each
> other. All in
> roughly the same area.
>
> Got this in the kitchen inside the mansion of New Thalos:
>
> The kitchen
> ( 6)A pale man mindlessly chops at an empty cutting board.
>
> south
> Doors dumbwaiter
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Function/Sub: exitstd called by trigger
> Reason: processing trigger ""
> [string "Plugin"]:3200: table index is nil
> stack traceback:
> [string "Plugin"]:3200: in function <[string
> "Plugin"]:3194
> Error context in script:
> 3196 : Sound(sdir.."/sounds/notifications/doors.ogg")
> 3197 : Note("Doors "..wildcs[2])
> 3198 : for w in string.gmatch(wildcs[2], "%S+") do
> 3199 : if rooms[k_room][dirs[w]]==nil then
> 3200*: rooms[k_room][dirs[w]]="door"
> 3201 : end --rooms w
> 3202 : end
> 3203 : end
> 3204 : function exitsm(n,l,w)
>
> Got this while going east from the stairs that go up and down in
> the mansion
> after leaving the kitchen:
>
> The main hallway
> Trigger function "exitstd" not found or had a previous error.
>
> Got this in the mayors room of the mansion:
>
> ( 5)A paunchy, pale man paces about the room.
> Trigger function "exitstd" not found or had a previous error.
> A skeleton jumps to the aid of A clay man!
>
> Thank you.
>
> Shermanator
>
>
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Re: [Audyssey] Question for Oriel Gomez regarding Mush z potion logging

2013-02-27 Thread Oriol Gómez
Hi Keith,
The logging issue is a bug taht I still need to fix . It'll be taken
care of as soon as I can.

Best,
Oriol.

On 2/16/13, Keith  wrote:
> Hi, this question is for Mr. Gomez.  Since starting Alter Aeon game play, I
>
> have used the Mush z client.  I have noticed that the potion logging option
>
> has never worked.  All the output text files give me is
> potion 1
> 0 ingredientgs
> potion 2
> 0 ingredients
>
> etc
>
> i have followed your comments on the riposte issue with the constant changes
>
> in the Alter Aeon servers, but was wondering if the loggin issue was ever
> going to get resolved?
>
> Thanks and sorry if I sound like I don't appreciate the mush client.  I do
> appreciate it and the sound packs that go with it.  If not for mush z I
> would not be mudding
>
> Keith
>
>
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Re: [Audyssey] using mush z with alter aeon

2013-02-23 Thread Oriol Gómez
Hi,
to enable the sounds, you need to install the alteraeon.xml plugin
best,
Oriol.

On 2/23/13, Richard Sherman  wrote:
> Hi,
>
> Turns out I needed to add the mushreader.xml file in the plug ins. Then I
> had created my own mcl file. Once I used the alteraeon.mcl file, the sounds
>
> started to play. Works just fine now.
>
> Thanks for the assistance.
>
>
> BTW, for anyone who is going to start playing. Read the readme file on the
> main mush z home page. If I had paid attention the first time I skimmed thru
>
> it, I would have not needed to ask my original question since the answers
> were right there. Boy do I feel silly for even asking. So save your self and
>
> read the readme file as you go.
>
> Good luck. See you in the game.
>
> Shermanator
> - Original Message -
> From: "john" 
> Sent: Friday, February 22, 2013 12:22 PM
>
>
> You should be able to type tts at any point, if that does nothing
> you need to instal the mush reader.xml plugin. Control f12 is
> either in lua audio, or intrinsic to mushclient itself, I'm not
> sure. If you can send me a list of the plugisn you have
> installed, I can let you know if there are any differences I
> notice.
>
>
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Oriol Gómez
Hi,
The merchant game has these errors because it was released after the
update. I will be fixing these errors today and putting up a new
update. I can't always keep up with everything, I'm trying to do my
best.

On 2/15/13, Shadow Dragon  wrote:
> Thanks for the offer. I think I'll just wait for the new update though, I'm
>
> not very comfortable with coding. I can't program my way out of a wet paper
>
> bag. Just out of curiosity though, if you don't mind me asking, what have
> you changed in your version?
>
> --
> From: "john" 
> Sent: Thursday, February 14, 2013 03:16 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Errors in new MushZ version
>
>> Again, if you'd like me to try and help you stabilize the version I have,
>>
>> contact xorg ongame. As of now I should be on for a little (5:15 eastern
>> time) I can also try and help you fix some of the code in the new version,
>>
>> though that would take a while, and you need to know a little about
>> programming/finding files etc.
>>
>> - Original Message -
>> From: "Shadow Dragon" > To: "Gamers Discussion list" > Date sent: Thu, 14 Feb 2013 14:56:43 -0700
>> Subject: Re: [Audyssey] Errors in new MushZ version
>>
>> Yeah, have definitely gotten these. I think that code needs to be more
>> thoroughly tested before being released to the public, especially with
>> glaringly obvious bugs like these slipping into updates.
>>
>> There's also a bug that keeps turning off the Castfail config setting.
>>
>> --
>> From: "Sarah Haake" > Sent: Thursday, February 14, 2013 02:26 PM
>> To: "Gamers Discussion list" > Subject: [Audyssey] Errors in new MushZ version
>>
>> Hi,
>>
>> has anyone of you gotten tons of runtime errors with the new mushZ
>> version
>> too? I get them when using the riposte skill in battle, when identifying
>> equipment, when playing the new gambling merchant game and in other
>> places
>> which I can't really point out, it seems random at times.
>> This makes the game rather difficult to play. For one, I keep getting
>> random chatter from NVDA about these errors and miss important things in
>> battle, and besides I get no stats on items because on some error which
>> happens when identifying.
>>
>> I sent this to the list to see if others have these problems too, and
>> since I know that Oriol is here too, he might as well get this report
>> this
>> way.
>>
>> Best regards
>> Sarah
>>
>>
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Re: [Audyssey] help with mush-z maps

2013-02-08 Thread Oriol Gómez
Hi James,
Mush-z map repository is still being developped.
Stay tuned!


On 2/5/13, James Bartlett  wrote:
> Hello all
> I found a link for maps on the mush-z site but when I click on it. it just
> says 404 site not found. can someone help me with mush-z maps or maping for
> aa?
> t y
> james
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Re: [Audyssey] Mush z client question

2013-02-03 Thread Oriol Gómez
Hi,
You guys need to get the new updater from mush-z.com which was
released on december 24th.
Go to www.mush-z.com to read more about it.

Regarding soulsteal, latest version of mush fix the soulsteal problem
by attempting to time when to soulsteal.

Hth.

On 2/1/13, dark  wrote:
> Ah, I didn't realize this.
>
> I always found myself that I succeeded at soul steel far more when I
> manually typed "C soul s" after seeing the mob's status as near death than
> when i just relied upon mush to do it automatically. This is also why I have
>
> sapi in mush set to read pretty quickly, so that I can hear the mob's status
>
> asap.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] another problem connecting to alteraeon

2013-01-21 Thread Oriol Gómez
yeah...
use mushReade,r which comes with the main mush-z package. You can find
more info on
www.mush-z.org

On 1/7/13, Sarah Haake  wrote:
> Hi,
>
> you don't need the NVDA plugin anymore. You just need a plugin called
> mushreader, which already should be installed.
>
> Best regards
> Sarah
>
>
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Re: [Audyssey] More Mush - Z Problems.

2013-01-02 Thread Oriol Gómez
ctrl alt o should work from the alteraeon window :)

On 12/28/12, harmony.n...@gmail.com  wrote:
> Normally ctrl alt o work, but not if it is used as an openbook shortcut.
>
> On 27 Dec 2012, at 9:35 PM, "Ryan Conroy"  wrote:
>
>> Hello,
>>
>> I can not read the window that tells me everything that is happening. I
>> used to press control tab, and then it'd bring me to that window so I can
>> read it.. I've tried that, and nothing happens. I've also tried shift tab,
>> and still nothing. I'm stuck in the windows where I give commands.
>> Anyone know a way around this?
>>
>> Thanks,
>> Ryan
>>
>> 
>> Fast, Secure, NetZero 4G Mobile Broadband. Try it.
>> http://www.netzero.net/?refcd=NZINTISP0512T4GOUT2
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Re: [Audyssey] Alter Aeon hint request, spoiler perhaps

2013-01-02 Thread Oriol Gómez
New? It's not new.
It's been there since the area was open :P

On 12/29/12, Keith  wrote:
> huh, I have given rath all 3 of these things and nothing happens.
>
> Keith
> - Original Message -
> From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 29, 2012 10:08 AM
> Subject: Re: [Audyssey] Alter Aeon hint request, spoiler perhaps
>
>
>> Keith,
>>
>> That quest looks pretty new, so there's probably not a lot of people
>> who know how to do it.  The tradein requires:
>>
>> a small thin dagger
>> magical stardust
>> Draak's special blend of herbs and spices
>>
>> Good luck!
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Sat, Dec 29, 2012 at 7:46 AM, Keith  wrote:
>>> Hey everyone, I've asked on the Alteraeon chat, gossip and questinfo
>>> channels in game about this, but have not received any suggestions, so
>>> I'm
>>> going to ask here, so beware of
>>> spoilers.
>>>
>>> East of Gad's Landing there is a rogue encampment.  There is a rogue
>>> named
>>> Rath who is standing next to a rock that resembles an anvil.  He says he
>>>
>>> can
>>> make a dagger, but needs a small thin dagger (which I found by killing
>>> another rogue in the encampment, one that was killing vorpal bunnies),
>>> but
>>> her needs 2 additional ingriedients.  One is either magic dust or star
>>> dust,
>>> he doesn't remember which, I gave him star dust) and some of Draak's
>>> spcial
>>> spice mix).  I gave him all 3 of these and nothing happens.  Am I
>>> missing
>>> something, or is the magic dust needed instead of the star dust?
>>>
>>> Thanks and sorry about the  in game question.  I'm sure it's simple and
>>> I'm
>>> just missing the obvious.
>>>
>>> Keith
>>>
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Re: [Audyssey] Alter Aeon Year End Events

2012-12-18 Thread Oriol Gómez
Can't wait :)

On 12/16/12, Dennis Towne  wrote:
> Everyone,
>
> There's been lot of question about the december and year end events on
> Alter Aeon, so here's some information to clear that up:
>
> - The advent calendar daily gifts run from December first to the end
> of the month, the 31st, so these are still going, every day.   If you
> log in your character and play it for a while, you should get your
> advent gift.  Very low level characters, below about level 10, aren't
> eligible.
>
> - Credit sales have started and will be running and changing  through year
> end.
>
> - Starting the 21st, I'm told that the other gods will begin running
> various player specific events.  I don't have a  schedule on that yet.
>
> - On the 25th, I'll be turning on the latest expansion, raising the
> maximum level of the game to 36 and adding a ton of new spells and
> skills for all classes.  This expansion is going  to fill out some of
> the gaps in the lower level skills as well as adding new high level
> ones, and should really help smooth out parts of the game.
>
> I'll post again once I know more, and when we have a final release
> announcement for the expansion.
>
> Thanks for playing, and happy new year!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] Mush z alter aeon adapter's links dead

2012-11-15 Thread Oriol Gómez
Go to www.mush-z.com and download it. It's a backup website, but the
file is there.

On 11/15/12, Oriol Gómez  wrote:
> What, are the links for mush-z really dead? they shouldn't be... I will
> check.
>
> On 11/14/12, Keith  wrote:
>> kimberly, send me your email address and I will send you the file I used
>> to
>>
>> play.  I may have to drop box it, but that won't be a problem on my side.
>> also, read up on the game and what is what at:
>>
>> www.alteraeon.com
>>
>> Keith
>> - Original Message -
>> From: "Kimberly Qualls" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 14, 2012 9:37 AM
>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>
>>
>>> Okay, I am just starting this...So, what do I wnat to download to play
>>> the game?...Thanks for the info...(smile)
>>>
>>> On 11/14/12, Keith  wrote:
>>>> thanks but I found my copy that works.  I appreciate the offer though.
>>>> - Original Message -
>>>> From: "Ben" 
>>>> To: "'Gamers Discussion list'" 
>>>> Sent: Wednesday, November 14, 2012 2:52 AM
>>>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>>>
>>>>
>>>>>I could give you my working version that I have if you want man, it
>>>>> might
>>>>> fix it.
>>>>>
>>>>> -Original Message-
>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
>>>>> Sent: 14 November 2012 05:17
>>>>> To: Gamers Discussion list
>>>>> Subject: [Audyssey] Mush z alter aeon adapter's links dead
>>>>>
>>>>> Well, I went back to the alter aeon site and started clicking around
>>>>> the
>>>>> mush z page of that site, looking to see if I could get in contact
>>>>> with
>>>>> the
>>>>> guy oriel, or whatever his name is.  Only the links that allow
>>>>> download
>>>>> of
>>>>> the mush z client and the patch that was created in 2011 are available
>>>>> for
>>>>> download.  All other links for his plugins give me a "whoah that
>>>>> didn't
>>>>> go
>>>>> very well" page, or whatever it is now.
>>>>>
>>>>> So, I guess unless you already have the correct setup for the mush z
>>>>> client,
>>>>>
>>>>> you are stuck using another client.  As a Window Eyes user, mush z was
>>>>> the
>>>>> one that everyone pointed me to.
>>>>>
>>>>> So, here's the thing, are their any other sites out there that have
>>>>> clients
>>>>> that will "self voice" the client's text in the output window, or do I
>>>>> have
>>>>> to do everything mouse pointer searching like when I use the infocom
>>>>> text
>>>>> adventures and the other .z and tads games?
>>>>>
>>>>> Thanks
>>>>>
>>>>> Keith
>>>>>
>>>>>
>>>>> ---
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>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
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>>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>>>
>>>>> -
>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2013.0.2793 / Virus Database: 2629/5892 - Release Date:
>>>>> 11/13/12
>>>>>
>>>>>
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>>>>> http://mail.audys

Re: [Audyssey] Mush z alter aeon adapter's links dead

2012-11-15 Thread Oriol Gómez
What, are the links for mush-z really dead? they shouldn't be... I will check.

On 11/14/12, Keith  wrote:
> kimberly, send me your email address and I will send you the file I used to
>
> play.  I may have to drop box it, but that won't be a problem on my side.
> also, read up on the game and what is what at:
>
> www.alteraeon.com
>
> Keith
> - Original Message -
> From: "Kimberly Qualls" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 14, 2012 9:37 AM
> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>
>
>> Okay, I am just starting this...So, what do I wnat to download to play
>> the game?...Thanks for the info...(smile)
>>
>> On 11/14/12, Keith  wrote:
>>> thanks but I found my copy that works.  I appreciate the offer though.
>>> - Original Message -
>>> From: "Ben" 
>>> To: "'Gamers Discussion list'" 
>>> Sent: Wednesday, November 14, 2012 2:52 AM
>>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>>
>>>
I could give you my working version that I have if you want man, it
 might
 fix it.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
 Sent: 14 November 2012 05:17
 To: Gamers Discussion list
 Subject: [Audyssey] Mush z alter aeon adapter's links dead

 Well, I went back to the alter aeon site and started clicking around
 the
 mush z page of that site, looking to see if I could get in contact with
 the
 guy oriel, or whatever his name is.  Only the links that allow download
 of
 the mush z client and the patch that was created in 2011 are available
 for
 download.  All other links for his plugins give me a "whoah that didn't
 go
 very well" page, or whatever it is now.

 So, I guess unless you already have the correct setup for the mush z
 client,

 you are stuck using another client.  As a Window Eyes user, mush z was
 the
 one that everyone pointed me to.

 So, here's the thing, are their any other sites out there that have
 clients
 that will "self voice" the client's text in the output window, or do I
 have
 to do everything mouse pointer searching like when I use the infocom
 text
 adventures and the other .z and tads games?

 Thanks

 Keith


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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2793 / Virus Database: 2629/5892 - Release Date:
 11/13/12


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 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
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>>>
>>
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Re: [Audyssey] Mush-Z and Alter Aeon help please.

2012-10-05 Thread Oriol Gómez
Hi,
This should not be happening. What are you using to move' Are you
using the alt+letter keystrokes? Mabe you are pressing them too long
and moving twice.

Best,
Oriol

On 10/6/12, Rick  wrote:
> On 10/5/2012 4:03 PM, Dennis Towne wrote:
>> Rick,
>>
>> I asked around, but I didn't find anyone on the server who has seen
>
>> this problem before.  Your best bet is probably to ask on the mush-z
>> discussion list; you can get the group link and subscribe over at:
>>
>> http://www.mush-z.com/
>>
>> Good luck,
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Fri, Oct 5, 2012 at 3:54 AM, Rick  wrote:
>>> Hi list.
>>>
>>> When using Mush-Z to play Alter Aeon, and I move in a particular
>>> direction,
>>> it moves 2 rooms with each key stroke.
>>> How do I change this?
>>>
>>> Thanks in advance for any help.
>>>
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>>
> Thanks, it seems to be an issue with the sound pack.
> When I log in using quick connect I don't have the problem, but I don't
> have sounds either.
> I guess I'll have to play that way, to bad, I really like the sounds.
> I had the same problem on my old XP machine.
> I'm using windows 7 64 bit.
>
> Thanks again for checking in to it.
>
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Re: [Audyssey] street wrestlers(ios beat'em up)

2012-09-25 Thread Oriol Gómez
Mathews,
can you email me off list? I have a proposal I'd like to talk to you
about related to iOS gaming.
Thanks!

On 9/26/12, Liam Erven  wrote:
> Really wish there was some sort of universal game controller perifiral for
> IOS. Gaming is just ridiculously complicated
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Matheus Rheine
> Sent: Tuesday, September 25, 2012 4:50 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] street wrestlers(ios beat'em up)
>
> hey guys!
> here's the link to a podcast that i recorded today playing this awesome
> beat'em up called street wrestlers, i've played it on my ipad 3rd gen, hope
> you all enjoy it and sorry for the mistakes and pronunciation errors.. the
> game costs only 1 dollar and is also available for iphone and ipod touches.
> link to the recording:
> https://dl.dropbox.com/u/1695866/streetwrestlers.mp3
> read the description of the app below:
> http://itunes.apple.com/us/app/street-wrestler/id483138793?mt=8
> Take to the streets and administer your own brand of masked vigilante
> justice as you punch, kick, throw and slam any witless thug that gets in
> your way.
>
> • STREET STOMP
> Make your way across derelict junkyards, built up suburbia and more exotic
> locales as you pull some sick wrestling moves on those luchador bad guys.
>
> • NO HOLDS BARRED
> Use punches, kicks, throws and slams to defeat the oncoming goons. Be
> careful though, you'll need to choose your moves carefully when taking down
> the dangerous bosses!
>
> • CHOOSE YOUR FIGHTER
> Choose between four vicious brawlers; Fatal Blaze, Daddy Brutal, Hostile,
> and Princess Achy. Each has their own special moves, strengths and
> weaknesses and it's up to you to find your perfect match!
>
> For more information or support, please visit www.chillingo.com
>
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Re: [Audyssey] mush Z alter aeon download link?

2012-09-05 Thread Oriol Gómez
been reuploading this file. should be done it about an hour as the
previous version was corrupted.

On 9/5/12, Nick Helms  wrote:
> Just tried to download the pack, I received a dropbox 404 airrer.
>
> On 9/3/12, Nick Helms  wrote:
>> Thank you!
>>
>> On 9/3/12, Oriol Gómez  wrote:
>>> The website has been down for a little while, but I'm putting it back
>>> up . It should be back as soon as the files finish  uploading.
>>>
>>> On 9/3/12, Nick Helms  wrote:
>>>> Thanks! I'd appreciate that!
>>>>
>>>> On 9/3/12, Dennis Towne  wrote:
>>>>> Unfortunately, it looks down to me too.  When it comes back up, I'll
>>>>> set up a mirror of it so we have a backup to go to.
>>>>>
>>>>> Dennis Towne
>>>>>
>>>>> Alter Aeon MUD
>>>>> http://www.alteraeon.com
>>>>>
>>>>> On Mon, Sep 3, 2012 at 12:08 PM, Nick Helms 
>>>>> wrote:
>>>>>> Hello all,
>>>>>> Does anyone know where I can obtain a copy of the mush Z soudnpack
>>>>>> for
>>>>>> alter aeon? The link on the alter aeon website seems to be broken.
>>>>>> Thanks,
>>>>>> Nick
>>>>>> --
>>>>>> Nick Helms
>>>>>> P.L.U.R.
>>>>>
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>>>>
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>>>>
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>
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Re: [Audyssey] mush Z alter aeon download link?

2012-09-03 Thread Oriol Gómez
The website has been down for a little while, but I'm putting it back
up . It should be back as soon as the files finish  uploading.

On 9/3/12, Nick Helms  wrote:
> Thanks! I'd appreciate that!
>
> On 9/3/12, Dennis Towne  wrote:
>> Unfortunately, it looks down to me too.  When it comes back up, I'll
>> set up a mirror of it so we have a backup to go to.
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Mon, Sep 3, 2012 at 12:08 PM, Nick Helms  wrote:
>>> Hello all,
>>> Does anyone know where I can obtain a copy of the mush Z soudnpack for
>>> alter aeon? The link on the alter aeon website seems to be broken.
>>> Thanks,
>>> Nick
>>> --
>>> Nick Helms
>>> P.L.U.R.
>>
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Re: [Audyssey] Alter Aeon Updates - July 2012

2012-07-15 Thread Oriol Gómez
You can just use the updater if you have the client. :)

On 7/16/12, Ryan Conroy  wrote:
> Quick question:
>
> To get this "new," version of Mush-Z, do we need to redownload it, or can we
> just use the updater if we already have the client?
>
> Thanks,
> Ryan
>
> -- Original Message --
> From: Dennis Towne 
> To: Gamers Discussion list 
> Subject: [Audyssey] Alter Aeon Updates - July 2012
> Date: Sun, 15 Jul 2012 19:49:29 -0400
>
> We've made a lot of changes in the last few weeks, and I figured it
> was time to post a summary of the updates to the list:
>
> - Oriol has released another version of Mush-Z, with new sounds,
> triggers, and other capabilities.  Get it at: http://www.mush-z.com
>
> - A new area has been released in the outer planar fire world.  This
> high level area lies below fire giants, and tells a bit more of their
> story.
>
> - A new part of the plane of darkness has been released for high level
> players.
>
> - New kxwt client triggers have been added for potion brewing.  The
> new Mush-Z release uses these to log potion recipes.
>
> - The thief lock picking skill has been improved by a change to the
> way locks are handled.
>
> - Improve jaws/eloquence filters to prevent reader crashes.  One of
> our less ethical players found a new set of eloquence crash words,
> which are now properly filtered.
>
> - Allow hallowed ground to be used in more places.
>
> - Remove poison if your life was saved by prayer for the dying.
>
> - Add a new warrior skill, 'riposte', at level 11 warrior.
> - Add a new warrior skill, 'charge', at level 16 warrior.
> - Add a new warrior skill, 'jab' at level 6 warrior.
>
> - Most hand to hand warrior skills can now hit ethereal mobs if you're
> wearing equipment with an elemental damage type.
>
> Over the next month, we plan to add more warrior skills and possibly
> get started on some major improvements to clan code.
>
> See you there!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] Replacement for mush-z for alter aeon

2012-06-05 Thread Oriol Gómez
What are you talking about'
Of course I am developing mush-z; What your friend says  is a complete
lie. I can develop more than ever now that it's summer and I'm nearly
done with university.


On 6/5/12, Lindsay Cowell  wrote:
> Hi all,
>
> I love mush-z for alter aeon, but a friend told me that the creator is no
> longer developing it. Has anyone taken over, it'd be a shame for it to just
> stop being developed?
>
> Lindsay Cowell
>
>
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Re: [Audyssey] Alter Aeon updates

2012-05-01 Thread Oriol Gómez
Hello,
This is Oriol, the player  who's working on mush-z.
I currently don't have any solutions for the mac, even though I use a
mac myself, but if anyone has an idea it would be great if you could
tell me because I could try and convert all the windows mush-z code to
mac, and get a mac version out.
And btw denis, I'm not from South America. :)

On 5/1/12, Thomas Ward  wrote:
>
> Hi,
>
> HI wonder how well the default Mac OS telnet client works with
> VoiceOver? I've found on Linux, at least, if I want barebones access to
> a mud I can use Telnet for connecting up the the server and it works.
> Although, Gnome Mud is a better client for Linux users. I'm just
> wondering if Telnet might provide the same basic level of access for Mac
> OS users as it does for Linux users.
>
> Cheers!
>
>
> On 5/1/2012 12:53 PM, Dennis Towne wrote:
>> Shannon,
>>
>> Unfortunately, I don't know of any mac mudding clients that work very
>> well, and certainly not any with soundpacks or reader support.  For
>> some reason, the mac community really just hasn't embraced muds.
>>
>> I primarily maintain the game server and try to keep it safe,
>> friendly, and blind compatible; I have to rely on others for the
>> soundpacks and client configurations.  Mush-Z for example is
>> maintained by another player from south america.
>>
>> I'm sorry that I don't have a better answer for you.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>
>
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
what's combat attack? :O

On 4/4/12, Ian McNamara  wrote:
> Hi, thanks for this. I got the game, wil try and have a go later. Any other
> games besides combat attack and this that we can play on games sentre?
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
sure I am.

On 4/4/12, Gabriele Battaglia  wrote:
> Hi Oriol.
> Let's start from the base. Are you wearing the headphones?
>
>
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Re: [Audyssey] Request for Oriol Gomez.

2012-04-04 Thread Oriol Gómez
I still need to put my site back up. My domain expired and I'll be
changing hosting providers.
Sorry about that.

On 4/4/12, michael barnes  wrote:
> Hey, Oriol.
> I would like to get a copy of the latest version of Roadsplat.  I have
> try to go to your site but it just says page not found.
> So would you please give me a copy of the game?
> Thanks!
>
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
Hi, I would play,but I don't know how this game works. I tried playing
against the computer, but I don't hear a target sound, it just says
tap to start and I do it and nothing happens. I shoot,a nd end up
losing because there is no target.
Hope you can help?

On 4/3/12, Gabriele Battaglia  wrote:
> Hi, anybody want to play against me throw the game center with this app?
> I'm just waiting for you. My nick:
> siddharta33
>
> You're welcome.
> Gabriele.
>
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Re: [Audyssey] Fw: Terraformers is now free!

2012-02-28 Thread Oriol Gómez
Where is the website.? thanks

On 2/28/12, Jacob Kruger  wrote:
> JUst tested it, and it ran fine on this windows7 64 bit machine.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
> - Original Message -
> From: "Ken" 
> To: "Gamers Discussion list" 
> Sent: Monday, February 27, 2012 11:01 PM
> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>
>
>> Is Teraformers playable on Windows 7?
>> - Original Message -
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 26, 2012 4:58 PM
>> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>>
>>
>>> Hi bob.
>>>
>>> Terraformers is a first person adventure game set on an alien planet
>>> where you solve puzzles to recover computer parts in an effort to stop
>>> some mad robots, see http://audiogames.net/db.php?id=terraformersn
>>>
>>> The game could be longer, and more challenging (the layout is rather
>>> easy), but the sounds, audio ambience and game descriptions are top
>>> notch.
>>>
>>> it also has full, genuine 3D graphics, so if you have some vision or have
>>>
>>> a sighted person who might want to play it could be good there, though
>>> it's quite playable with just the audio,  indeed the way each room is
>>>
>>> described in detail as well as the sound ambience and music of the game
>>> are some of it's strong points.
>>>
>>> hth.
>>>
>>> beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Bob Montowski" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 26, 2012 9:09 PM
>>> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>>>
>>>
 Hello there,
 canyou tell me what sort of game terraformers is?
 strategy? simulation? first person shooter?
 RPG?
 I am asking this before I download  a 100meg game.
 thanks


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Re: [Audyssey] anyone knows about morphvox?

2012-02-18 Thread Oriol Gómez
Morphvox works ok... but it's not really that great. It has nice
sounding voices but it's nothing incredibly good.

On 2/18/12, Clement Chou  wrote:
> Tried it once but it was ages ago... the results were pretty amusing. I
> don't know of any other programs personally, but I'm sure there's more out
> there.
> - Original Message -
> From: "Johnny Tai" 
> To: "Gamers Discussion list" 
> Sent: Friday, February 17, 2012 11:04 PM
> Subject: [Audyssey] anyone knows about morphvox?
>
>
>> While recording for swamp, I came across this ovice changing software
>> called morphvox that appears to be able to change male voice to female and
>>
>> other things.
>> I couldn't make heads or tails of how to use it though, so wonder if
>> anyone has successfully tried this before? Or if not, is there other
>> accessible programs that'd do the same?
>>
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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread Oriol Gómez
Hi Dark,
sory for taking so long to respond.
Not all areas have music, but most do. If you can tell me an area that
you don't get music, I can check and maybe find out if it's supposed
to have music or not. Maybe I have missed many messages with msh
questions, bt I'm busy with university lately and can't really use
much time on mudding , not as mucha s I'd like.

On 2/8/12, Jenni Palmer  wrote:
> I fixed it.
> theres an xml file that decided it wouldn't be found.
> installed to my main mush directory. but it had put it in a sub folder.
> coppied everything from the sub folder to the main directory and things work
> now.
>
> - Original Message -
> From: "Jenni Palmer" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, February 07, 2012 9:04 PM
> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working
>
>
>>I coppied everything to my mush directory, it didn't work.
>> jaws worked, not sounds.
>> funny thing running it from default install location, jaws doesn't speak
>> at all.
>> no plugins are in that file.
>> so, I used the exe file and installed it to c:\program files\mushclient
>> maybe now things will cooperate.
>>
>> - Original Message -
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, February 07, 2012 8:11 PM
>> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
>> working
>>
>>
>>> thanks john, I might well give that a try,
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "john" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, February 08, 2012 2:08 AM
>>> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
>>> working
>>>
>>>
 Mudmail kurek or post on zt might be faster, he's on there a lot now.

 - Original Message -
 From: "dark" >>> To: "Gamers Discussion list" >>> Date sent: Wed, 8 Feb 2012 00:22:29 -
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working

 Hi mike.

 I was actually hoping oriol would get it on this list, sinse that's how
 I've
 contacted him before and why i posted here.

 Interestingly enough though, some people on audiogames.net mention
 having
 the same trouble, so it well might be a more general bug with the pack.

 Beware the grue!

 Dark.
 - Original Message -
 From: "Mike" >>> To: "Gamers Discussion list" >>> Sent: Wednesday, February 08, 2012 12:14 AM
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working


 Ah ok.  I find them more annoying then helpful, so just turn them off.
 I'd get in touch with Kurek in game, or Oriol out of game, and talk to
 him
 about it.  He'd probably know how to fix it.
 Mike.
 On Feb 7, 2012, at 6:14 PM, dark wrote:

 Because for me tey're a very fun and desireable part of the game that I
 happen to really enjoy, which contributes hugely to the atmosphere of
 the
 Alteraeon world.

 Beware the grue!

 dark.
 - Original Message - From: >>> To: "Gamers Discussion list" >>> Sent: Tuesday, February 07, 2012 10:55 PM
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working


 Why not just turn them off? They really aren't needed at all.

 Sent from my iPhone

 On Feb 7, 2012, at 5:22 PM, "dark"  wrote:

 Hi.

 i mentioned this before, but now I really! want to get it fixed.
 My back ground music and ambience are both just not working properly in
 the game. Both are turned on and have the right volumes, but when I
 start off, I only get ambience.

 When I go to another area, the ambience goes, and I may or may not get
 just music, it seems to depend on the area.

 these are areas like the viking village in Arcase and Gad's landing
 that have both music and ambience. I've tried reinstalling mud, and
 tried on two different machines, but neither seems to work, though
 battle music still seems okay.

 I don't know why, but I'm really! missing getting music and ambience in
 the game, sinse they always changed the experience for me, and I'd love
 to get them back.

 I'd deffinately appreciate any suggestions, or if this is a bug, for it
 to be fixed.

 All the best,

 Dark.
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Re: [Audyssey] Blast Buddy

2012-01-23 Thread Oriol Gómez
Hey thanks for that, I'll probably be using this a lot. Though we
really need to be able to select  multiple lines. *grin* I've tried
this with a few of my games and since I always comment esctions this
works like a charm. thanks

On 1/23/12, Jeremy Kaldobsky  wrote:
> Well I discovered why Philip was able to see all of the lines even while
> filtering based on tiers.  I had broken it while trying to rearrange a few
> lines of code.  So the good news is that it should be fixed now.
>
> The current uploaded version is 0.4, and the one I just uploaded lets you
> use ctrl + L and ctrl + T to turn on line numbers or spoken tiers.  I have
> no idea if it is set up in the nicest way, so I'd appreciate feedback from
> people using it with their screen reader.  I have no idea if the spoken line
> numbers or tabs will blend together with the actual code of the line.  I
> also am still planning to put background tones to indicate the current tier,
> and when I add that it probably won't have to speak it as a number anymore.
>
> Chris it never did give me any trouble, so I'm hoping it was just an issue
> with the older version you were running at the time.  Please let me know if
> you still have that error when you open your file with a newer copy of Blast
> Buddy.
>
>> I too am excited about where this
>> could go.  If Jeremy and Philip were to
>> work together, I could see this becoming the first
>> programming IDE developed
>> from the ground up with blind programmers in mind.
>>
>> Jeremy, did you ever figure out why my file was producing a
>> runtime error on
>> opening?
>>
>> As for additional features, I would like to see line
>> numbers as an option.
>>
>>     Chris Bartlett
>
>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-08 Thread Oriol Gómez
I appreciate constructive criticism, just like any self-conscious
developer, or human being, should. I don't intend to release perfect
games I don't currently have a beta testing team because I don't
trust people not to disclose information that would be private to beta
testing only. I will eventually set up a beta testing application
form, but until then, I will make my games and if people find bugs
they are of course free to report them and I will fix them. I am
currently coding a new game, + an auto update system for my other
games which will probably help me push new versions faster. smile

On 1/8/12, Hayden Presley  wrote:
> HI,I
>  Think you two are confusing suggestions for criticism. If there is a bug,
> or something does not sense, are we supposed to just ignore it? It's always
> possible the dev will miss it, and bugsquashing can only make it a better
> product. Plus I don't recall anyone being pushy about anything here.
>
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Angela Lerma
> Sent: Sunday, January 08, 2012 3:28 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
> I agree with you totally Jess.  These guys work hard and don't even come
>
> close to getting enough gratitude.  Awesome game Oriol!
>
> Angela
>
>
> - Original Message -
> From: "Jess Varnell" 
> To: "Gamers Discussion list" 
> Sent: Friday, January 06, 2012 2:04 PM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
> It's your game Oriol, you can do what you want with it, and if people don't
> like it, they don't have to play. You developers deserve gratitude for your
> work and all I see are people complaining about this or that. Can't you
> people be appreciative of anything? Just my opinion.
>
> Jess
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, January 06, 2012 3:17 AM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
> hm, I was thinking of making evel go down as well, but maybe that's a
> bit harshe? just wondering
>
> On 1/5/12, joseph weakland  wrote:
>> i hear that but if 2 or 3 cars come at once and you can't shoot them you
>> have to wait or die trying to cross:)
>>
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, January 05, 2012 5:13 AM
>> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>>
>>
>>> it is possible if you idle in one spot too long. Your score is going
>>> to decrease very quickly if you don't cross.
>>>
>>> On 1/5/12, Sarah Haake  wrote:
>>>> Hi,
>>>>
>>>> I think it's possible that the scoring doesn't work right in Roadsplat.
>>>> I just had a final score of 4800 and was on level 8. I don't think this
>>>> should be possible if I got the explanation in the readme right.
>>>>
>>>> Best regards
>>>> Sarah
>>>>
>>>>
>>>> ---
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>>>>
>>>
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Re: [Audyssey] Anyone up for a game of Field?

2012-01-08 Thread Oriol Gómez
Right, I'll be fixing bugs in the game soon and will put it back for
release. Until then, if you want to play a version of field defender
full of bugs, http://dl.dropbox.com/u/2142080/games/field.zip

On 1/8/12, Milos Przic  wrote:
> It is not on the site anymore. At least I can't find it anymore. But I
> downloaded it a few days ago, exactly on the New Year's day.
>   Milos Przic
> msn: milos.pr...@gmail.com
> skype: Milosh-hs
> - Original Message -
> From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 08, 2012 2:37 PM
> Subject: Re: [Audyssey] Anyone up for a game of Field?
>
>
>> Hi Milos,
>> I went to the Oriol game site http://oriolg.es/en_games.php
>> and could not find
>> Field Defender.
>> I did find reports on it in the audio games forum but no links.
>>  Phil
>>
>>
>> - Original Message -
>> From: "Milos Przic" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 08, 2012 6:37 AM
>> Subject: Re: [Audyssey] Anyone up for a game of Field?
>>
>>
>>>I ment Field deffender.
>>>  Milos Przic
>>
>>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-06 Thread Oriol Gómez
hm, I was thinking of making evel go down as well, but maybe that's a
bit harshe? just wondering

On 1/5/12, joseph weakland  wrote:
> i hear that but if 2 or 3 cars come at once and you can't shoot them you
> have to wait or die trying to cross:)
>
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Thursday, January 05, 2012 5:13 AM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
>> it is possible if you idle in one spot too long. Your score is going
>> to decrease very quickly if you don't cross.
>>
>> On 1/5/12, Sarah Haake  wrote:
>>> Hi,
>>>
>>> I think it's possible that the scoring doesn't work right in Roadsplat.
>>> I just had a final score of 4800 and was on level 8. I don't think this
>>> should be possible if I got the explanation in the readme right.
>>>
>>> Best regards
>>> Sarah
>>>
>>>
>>> ---
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>>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-05 Thread Oriol Gómez
it is possible if you idle in one spot too long. Your score is going
to decrease very quickly if you don't cross.

On 1/5/12, Sarah Haake  wrote:
> Hi,
>
> I think it's possible that the scoring doesn't work right in Roadsplat.
> I just had a final score of 4800 and was on level 8. I don't think this
> should be possible if I got the explanation in the readme right.
>
> Best regards
> Sarah
>
>
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Re: [Audyssey] Roadsplat bug and question

2012-01-03 Thread Oriol Gómez
Hello quentin,
I increased the delay between the last beep and the cross because
people were having it too easy to cross and not getting caught by a
car.
As for getting killed by a bomb I'll look into it soon.
I don't know what to tell youa bout the centering... the panning works
that when it's from -10 to 10 it's considered center, so  very
slightly to the right would  also be considered center. If I'll look
into it and see if it causes probles.

On 1/3/12, QuentinC  wrote:
> Hello,
> There is still a bug in roadsplat 3.0.
> IN a game I was killed by a bomb. I don't understand how it works even
> with the example in the readme but it's another discussion.
> After having been killed by a bomb, I wanted to start a new game. The
> game started but I was unable to cross the road and there were no cars.
> I tried multiple times to escape and restart again but nothing changed.
> I was obliged to quit and restart the game completly.
>
> I have another question beside the understanding of the bombs: I have
> the impression that 1/there is a delay between the last bip and the
> arrival at the other side of the road. Is that normal ? When hearing the
> 5 bips am I already on the road or not ? 2/I also have the impression
> that sounds are not completely centered. I successfully cross the read
> when having a car in the center but I'm hit when it is a little on the
> right, and for shooting them as well, I have more success when waiting
> to have them a little on the right than in full center.
>
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Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread Oriol Gómez
hm, dragonapps.org is Kevin's site. I think he posted it in the
audiogames forum, but not here. And he's certainly released many more
games.

On 1/2/12, Sarah Haake  wrote:
> Hi list,
>
> I just found out about the following website:
>
> http://dragonapps.org/
>
> I never heard about this developer or this site. Seems to be fairly new,
> but there are two free games available already. One is a skating game
> and one some type of shooter, both are audiogames with no grafics at
> all. I didn't try the games yet, but thought I'd share the news. Or
> maybe I was the only one here who didn't know about this site. *lol*
>
> Happy new year to all and best regards
> Sarah
>
>
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[Audyssey] New roadsplat released!

2012-01-02 Thread Oriol Gómez
Hi all,
I have released a new version of roadsplat. You can download it at
http://oriolg.es
Here is the change log:
*v2.5 january 2nd 2011
Made the game a little more difficult by increasing the speed when all
cars are discovered.
Made it a little harder to cross.
Changed the crossing sound
You can no longer cheat out of lethargy with pause.
You can now get bonus bombs that decrease your health. They have
padlocks and you must crack their code. It is also possible to get
clocks which give you bonus time for getting bombs. Read the manual to
learn how to deal with them.

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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
I will post an update on twitter as soon as the games are released,
feel free to follow @oGamingZone

On 1/2/12, Oriol Gómez  wrote:
> Hello,
> I have fixed al the bugs you reported. They were due to an old sound
> meu library and it has now been upgraded.
>
> On 1/2/12, QuentinC  wrote:
>> Quicktap has several bugs...
>> 1. Start a new game and quit it when a buzzer is active: it wont stop
>> 2. In learn game sounds, try the timer: it wont stop after exiting the
>> menu
>> 3. I started a game in hard mode, exited it in the middle and then went
>> to the speed mode: the game was normal again
>> 4. Once I started a new game and the application crashed (owever I
>> wasn't able to copy-paste the error message because of jaws sleep mode)
>>
>>
>>
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
Hello,
I have fixed al the bugs you reported. They were due to an old sound
meu library and it has now been upgraded.

On 1/2/12, QuentinC  wrote:
> Quicktap has several bugs...
> 1. Start a new game and quit it when a buzzer is active: it wont stop
> 2. In learn game sounds, try the timer: it wont stop after exiting the menu
> 3. I started a game in hard mode, exited it in the middle and then went
> to the speed mode: the game was normal again
> 4. Once I started a new game and the application crashed (owever I
> wasn't able to copy-paste the error message because of jaws sleep mode)
>
>
>
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Thanks, Jeremy. Your games are wonderful as well, btw

On 1/1/12, Jeremy Kaldobsky  wrote:
> I'm checking out the games right now.  Nicely done Oriol.
>
>> Hello all,
>> I am happy to announce a new audio games company, called
>> Oriol Gaming Zone.
>>
>> We're starting by offering three game titles! At first,
>> roadsplat, a
>> game where you're a blind guy trying to cross the road as
>> many imes as
>> possible without getting killed, then quicktap, a reaction
>> speed test,
>> and lastly, and the newest release, is field defender, a
>> board
>> multiplayer military game.
>>
>> Both quicktap and roadsplat have online scoreboards, which
>> you can
>> look at from the website.
>> So, if you want to check out my games, please head on over
>> to
>> http://oriolg.es/
>> And choose english from the language list!
>>
>> Happy gaming, and happy new year!
>
>
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[Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Hello all,
I am happy to announce a new audio games company, called Oriol Gaming Zone.

We're starting by offering three game titles! At first, roadsplat, a
game where you're a blind guy trying to cross the road as many imes as
possible without getting killed, then quicktap, a reaction speed test,
and lastly, and the newest release, is field defender, a board
multiplayer military game.

Both quicktap and roadsplat have online scoreboards, which you can
look at from the website.
So, if you want to check out my games, please head on over to
http://oriolg.es/
And choose english from the language list!

Happy gaming, and happy new year!

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Re: [Audyssey] iSayTournament

2011-12-10 Thread Oriol Gómez
eh, thank god it was free. it's worth $0.00. It's a game with no
content, just like blind memory. :S

On 12/10/11, michael barnes  wrote:
> Hello, All.
> I found another accessible game that can be play with or without voice
> over on the IOS devices.
> It is a simon like game that has different level of gameplay.
> The app is free to get.
> The name of game is call iSayTournament.
>
> --
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> www.serotek.com to learn more about accessibility anywhere.
>
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Oriol Gómez
I just downloaded the new version. Impressive. Thanks Philip.

On 11/17/11, Tim Kilgore  wrote:
> Hey Phollip,when I open BGT it automatically asks me to open a script file
> but I haven't created one yet.  Do I just try to create a script file in
> notepad or something?
>
> Thanks
>
> Tim
> - Original Message -
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 11:13 AM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
>> Hi Christina,
>>
>> BGT is a development tool for those wanting to make an audio game. I use
>> it to create Perilous Hearts, for instance.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message -
>> From: "Christina" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:11 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi.
>> Is this a game or developer's tools?
>> Christina
>>
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 11:51 AM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT engine is now
>> available for download! It features the largest set
>> of changes yet in its release history, most of which are features
>> requested by end users. It includes mouse support, screen
>> reader support, a pathfinder to make it easier when adding artificial
>> intelligence to your game, improved Sapi support where
>> you are now able to enumerate and change voices, and tons more. The change
>>
>> log is a bit too long to paste in an email to the
>> list, so I invite those who are curious to go grab the new installer and
>> have a look!
>>
>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>
>> other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is today. Thank
>> you!
>>
>> Kind regards,
>>
>> Philip Bennefall
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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread Oriol Gómez
I'd be interested in that list as well... If you find out please let me know

On 11/12/11, QuentinC  wrote:
> Hello all,
> Some time ago, I know that there was a mailing-list for discussing
> audiogame developpement specifically.
> Could someone give me the address of that list if it still exists ?
> Eventually in private to not flood audissey
> Thank you very much.
>
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Re: [Audyssey] swamp errors... :S

2011-11-03 Thread Oriol Gómez
I posted the debuglog on the forum, I'm guessing you didn't get it? :S
here is the debug log, though I don't think it says anything useful.
Starting program
Creating DirectSound...
Setting Coop level
Sound finished.
Version is 0.9b
Sapi is set to 0
Loading settings/progress
First 'sayit'
First sound test.
Load finished.
Starting us out.
Stopping any previous sounds
Loading multi1.


On 11/2/11, Jeremy Kaldobsky  wrote:
> Oriol, can you post the contents of your debuglog.txt file for me to see?
>
>
>> Hello everyone,
>> I recently downloaded the new game from Aprone, swamp.
>> But I am unable to play... I don't know if it's because of
>> the network
>> I'm on, but whenever I run the game and hit begin, it gets
>> stuck and
>> connecting and stays like that until I hit escape, at which
>> point it
>> brings me to the main menu again. If I try to begin from
>> there, it
>> will say file already open.
>> I'm using windows 7 sp1 64 bits.
>> Any thoughts?
>> Thanks! :D
>
>
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[Audyssey] swamp errors... :S

2011-11-02 Thread Oriol Gómez
Hello everyone,
I recently downloaded the new game from Aprone, swamp.
But I am unable to play... I don't know if it's because of the network
I'm on, but whenever I run the game and hit begin, it gets stuck and
connecting and stays like that until I hit escape, at which point it
brings me to the main menu again. If I try to begin from there, it
will say file already open.
I'm using windows 7 sp1 64 bits.
Any thoughts?
Thanks! :D

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Re: [Audyssey] New Halloween Album

2011-10-15 Thread Oriol Gómez
Thanks for this. :)

On 10/16/11, Darren Duff  wrote:
> Thanks this is great
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, October 15, 2011 6:54 PM
> To: Gamers Discussion list
> Subject: [Audyssey] New Halloween Album
>
> Hello Gamers,
>
> USA Games would like to announce the immediate release of an all new
> instrumental album we have recorded this week called, "Night of Terror."
> This all new album contains 13 popular Halloween and horror hits from the
> legendary Dark Shadows theme music to such movie hits as Jaws, the Exorcist,
> and Halloween. Plus a few classics like Tocatta Fugue and Dance of the
> Macabre which has been featured in several Halloween and horror films and
> television shows. Between the music tracks are some scary cutscenes for your
> enjoyment. So without further introduction here is our new album.
>
> Tracks:
>
> 01. Dark Shadows
> 02. Jaws
> 03. March of the Dead
> 04. The Outer Limits
> 05. The Exorcist
> 06. Dance of the Macabre
> 07. Halloween
> 08. Buffy The Vampire Slayer
> 09. Tocatta Fugue
> 10. Twilight Zone
> 11. The Poltergeist
> 12. Werewolves of London
> 13. Friday the 13th
>
> Download:
> http://www.usagamesinteractive.com/downloads/music/Terror.zip
>
> Enjoy!
>
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Re: [Audyssey] alterean Mushclient page?

2011-09-03 Thread Oriol Gómez
Hi,
try
www.oriolg.es/mush.php

On 9/3/11, dark  wrote:
> Hi John.
>
> what thread? if you mean the one ethin aka serfmaster posted, that just had
> a link to a file he'd put on dropbox, which obviously is no good for the
> database (pluss it seems to be down anyway).
>
> What I'm looking for is the link where Oriol hosts it.
>
> As I said, I thought it was http://oriolg.es/mush.php but that doesn't seem
> to be working at all.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "john" 
> To: "Gamers Discussion list" 
> Sent: Saturday, September 03, 2011 11:27 AM
> Subject: Re: [Audyssey] alterean Mushclient page?
>
>
>> Dark, check the forum thread, there are a couple of working links there.
>>
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Re: [Audyssey] Urgent! OT: Request for text pal

2011-08-22 Thread Oriol Gómez
try www.empowermentzone.com
they have textpal as wel as edSharp. edSharp is better for
development, actually.

On 8/22/11, Nick Helms  wrote:
> Hello,
> I am fully aware that this message violates the list’s policy on
> staying on topic. However, I can think of nowhere else to take this
> message. I would appreciate it if someone could sent me a copy of text
> pal, preferably sooner than later, as I need it for the computer
> science course I am taking this year in school. If no one has access
> to a copy of text pal, I’d appreciate recommendations of functional
> alternatives.
> Thanks!
> Best,
> Nick
>
>
> --
> Nick Helms
> P.L.U.R.
>
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Re: [Audyssey] alterean soundpack problem

2011-08-18 Thread Oriol Gómez (iPhone)
Hi
Im in paris on vacation but i will soon get on it


Enviado desde mi iPhone

El 18/08/2011, a las 02:15 p.m., "dark"  escribió:

> Hi. 
> 
> Because escape is the interupt for sapi, I keep hitting shift escape by 
> mistake and muting all area sounds and music. 
> 
> there's no way to get this back, even pressing F10 and then altering the 
> volume doesn't do it, so I end up having to play without (and repeating shift 
> escape does no good). 
> 
> Any suggestions? 
> 
> maybe that command could be reassigned, - say shift delete or something? 
> 
> It is slightly irritating currently, sinse the only way to get music back is 
> quit the client and restart, which usually means having to recall. 
> 
> Beware the grue! 
> 
> Dark.
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Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Oriol Gómez
Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe  wrote:
> hi all.
> Today at 12 p.m eastern,
> 11 a.m centeral
> 10 a.m mountain
> 9 a.m pacific
> and
> 8 a.m gmt.
> basicly, this is a tutorial on how to play treasure hunt. you can find this
> game at
> http://www.bpcprograms.tk
> I think that's the right address.
> to join, add
> powergamer8
> on skype, or on teamtalk, join the standard u.s server and join the channel
> called treasure hunt tutorial.
>
> thanks much,
> shane
>
> p.s this show will be archived. I'll upload by the end of today.
> ---
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Re: [Audyssey] Alter Aeon Thief class update

2011-07-28 Thread Oriol Gómez
Hi Dark,
mush-z lite is an installer without music or ambience. tis just for
people with slwoer connections.


On 7/27/11, "Oriol Gómez (iPhone)"  wrote:
> Hi amanda
> There are no scripts, u can just get the mush z pack which i talked avout on
> a prev message; once u r on the gane use the zt channel to talk to other
> mush z users
>
> Hth
>
> Enviado desde mi iPhone
>
> El 26/07/2011, a las 09:41 p.m., "Amanda Burt" 
> escribió:
>
>> Hi.
>>
>> Where can you get the scripts for JAWS for this?
>>
>> Thanks in advance.
>>
>> Amanda
>>
>> --
>> From: "Dennis Towne" 
>> Sent: Tuesday, July 26, 2011 7:33 PM
>> To: "Gamers Discussion list" 
>> Subject: [Audyssey] Alter Aeon Thief class update
>>
>>> Alter Aeon is at it again with a new set of expansions!  We've done a
>>> pretty thorough rework and update of the thief class, with two
>>> entirely new groups of skills and a number of updates to older ones.
>>> Major additions include:
>>>
>>> - Updates to the poison brewing and handling skill tree, with the new
>>> abilities to poison food and corpses, reduce antidotes, and brew
>>> advanced poisons with special effects
>>>
>>> - A complete new skill tree has been added for shadow skills, with new
>>> skills to aid in stealth, combat, and transport
>>>
>>> - A brand new set of skills for creating and throwing grenades, with
>>> several recipes including firebombs, flash bombs, smoke bombs, and
>>> stink bombs
>>>
>>> - New low level skills added to aid in finding safe areas and help
>>> escape bad situations when grouping with others
>>>
>>> - A major update to the lock picking skills, turning it into a more
>>> progressive and potentially faster process
>>>
>>> - Minor updates for other classes, including automatically reviving
>>> vampires and a new low level skill for warriors
>>>
>>> Everyone is welcome to play, so if you're new to the game feel free to
>>> stop by and check us out.  For more information and soundpack
>>> downloads, see our web site at:
>>>
>>> http://www.alteraeon.com
>>>
>>> For those of you who don't know anything about us, Alter Aeon is a
>>> multiplayer text-based game with a lot of features and settings to
>>> help make it blind-friendly. Over half our playerbase is blind or
>>> visually impaired, and we have blind builders and staff helping to
>>> expand and improve the game.
>>>
>>> Thanks!
>>>
>>> Dennis Towne
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Oriol Gómez (iPhone)
Hi amanda
There are no scripts, u can just get the mush z pack which i talked avout on a 
prev message; once u r on the gane use the zt channel to talk to other mush z 
users

Hth

Enviado desde mi iPhone

El 26/07/2011, a las 09:41 p.m., "Amanda Burt"  
escribió:

> Hi.
> 
> Where can you get the scripts for JAWS for this?
> 
> Thanks in advance.
> 
> Amanda
> 
> --
> From: "Dennis Towne" 
> Sent: Tuesday, July 26, 2011 7:33 PM
> To: "Gamers Discussion list" 
> Subject: [Audyssey] Alter Aeon Thief class update
> 
>> Alter Aeon is at it again with a new set of expansions!  We've done a
>> pretty thorough rework and update of the thief class, with two
>> entirely new groups of skills and a number of updates to older ones.
>> Major additions include:
>> 
>> - Updates to the poison brewing and handling skill tree, with the new
>> abilities to poison food and corpses, reduce antidotes, and brew
>> advanced poisons with special effects
>> 
>> - A complete new skill tree has been added for shadow skills, with new
>> skills to aid in stealth, combat, and transport
>> 
>> - A brand new set of skills for creating and throwing grenades, with
>> several recipes including firebombs, flash bombs, smoke bombs, and
>> stink bombs
>> 
>> - New low level skills added to aid in finding safe areas and help
>> escape bad situations when grouping with others
>> 
>> - A major update to the lock picking skills, turning it into a more
>> progressive and potentially faster process
>> 
>> - Minor updates for other classes, including automatically reviving
>> vampires and a new low level skill for warriors
>> 
>> Everyone is welcome to play, so if you're new to the game feel free to
>> stop by and check us out.  For more information and soundpack
>> downloads, see our web site at:
>> 
>> http://www.alteraeon.com
>> 
>> For those of you who don't know anything about us, Alter Aeon is a
>> multiplayer text-based game with a lot of features and settings to
>> help make it blind-friendly. Over half our playerbase is blind or
>> visually impaired, and we have blind builders and staff helping to
>> expand and improve the game.
>> 
>> Thanks!
>> 
>> Dennis Towne
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Oriol Gómez
Been playing that mud for years, I am the maker of the mush-z
distribution for alter aeon. You can check it out at
http://oriolg.es/mush.php

On 7/26/11, Dennis Towne  wrote:
> Alter Aeon is at it again with a new set of expansions!  We've done a
> pretty thorough rework and update of the thief class, with two
> entirely new groups of skills and a number of updates to older ones.
> Major additions include:
>
> - Updates to the poison brewing and handling skill tree, with the new
> abilities to poison food and corpses, reduce antidotes, and brew
> advanced poisons with special effects
>
> - A complete new skill tree has been added for shadow skills, with new
> skills to aid in stealth, combat, and transport
>
> - A brand new set of skills for creating and throwing grenades, with
> several recipes including firebombs, flash bombs, smoke bombs, and
> stink bombs
>
> - New low level skills added to aid in finding safe areas and help
> escape bad situations when grouping with others
>
> - A major update to the lock picking skills, turning it into a more
> progressive and potentially faster process
>
> - Minor updates for other classes, including automatically reviving
> vampires and a new low level skill for warriors
>
> Everyone is welcome to play, so if you're new to the game feel free to
> stop by and check us out.  For more information and soundpack
> downloads, see our web site at:
>
> http://www.alteraeon.com
>
> For those of you who don't know anything about us, Alter Aeon is a
> multiplayer text-based game with a lot of features and settings to
> help make it blind-friendly. Over half our playerbase is blind or
> visually impaired, and we have blind builders and staff helping to
> expand and improve the game.
>
> Thanks!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Mush Updater Broken?

2011-07-12 Thread Oriol Gómez
I think there was a slight issue with the file where july was spelled
jul in one place and july in another, so the game thinks there's an
update. I'm working on a few things so I'll pull a  real update soon.
However, you might be running an old patch. If you aren't running the
july 10th version, go grab this file.
http://dl.dropbox.com/u/2142080/patch.zip

On 7/12/11, Zachary Kline  wrote:
> Hi Oriol,
> I decided to give your Alter Eon sound pack a spin, and contrary to my
> expectations have actually grown to like it in the brief time I've spent.
> Unfortunately, I seem to have a problem with the Mush updater scripts.  I
> run the program and am told there are no updates to Mush Z, in spite of a
> message popping up every time I connect to the game informing me that there
> are.  I'm more than a bit confused by this.
> Any thoughts greatly appreciated.
> Best,
> Zack.
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Re: [Audyssey] mush patch?

2011-07-10 Thread Oriol Gómez
Glad you got it fixed man. Yeah, I should probably ermove tts.xml, as
it's very old and it was created for testing only.

On 7/10/11, dark  wrote:
> Hi Oriol.
>
> fixed!
>
> Actually I see where I was making a mistake, and i appologise for my
> irritation sinse the mistake was mine.
>
> i added the tts.xml plugin, not the tts_sapi.xml plugin.
>
> What is confusing is that basic tts.xml plugin does! output to sapi, which
> is why I thought I'd added the right thing (you might considder removing
> that one from the archive).
>
> once I unloaded the tts.xml and loaded the sapi specific plugin, escape as
> interupt works fine, as in fact does the alias.
>
> Sorry for the confusion, but I'm very glad this is fixed, sinse now I can
> play alter again.
>
> to anyone who's on there i'm thelok t h e l o k.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Sunday, July 10, 2011 11:17 AM
> Subject: Re: [Audyssey] mush patch?
>
>
> RIGHT:
> IF TTS_INTERRUPT ISNT RECOGNIZED; IT MEANS THAT THE TTS_SAPI:XML
> PLUGIN ISNT running and you need to add it. the plugin adds this
> alias, so I don't understand why its not working. I have tried it
> myself and it interrupts just fine.
>
> On 7/9/11, dark  wrote:
>> Hi Oriol.
>>
>> no nothing I'm afraid.
>>
>> i coppied your writing of tts_interrupt, but it just wouldn't recognize
>> the
>> command.
>>
>> The only thing I can! be sure of is this isn't to do with hal intercepting
>> escape or any other key.
>>
>> This is because 1, Hal does not intercept keys anyway, 2, Hal has no
>> function for escape even if it did, and 3, just to be certain I tried
>> completely turning off Hal and running mush.
>>
>> I am using the voice scansoft daniel, and interupt has worked in other
>> sapi
>> based programs like Jim's games, indeed it did! work in mushclient up
>> until
>> several weeks ago which is how I was able to play alterean in the first
>> place.
>>
>> i have the mushZ folder in my Fun program files directory, where I install
>> my games. I can't see that this would make any difference, but let me
>> know.
>>
>> it really is as if interupt is purely and simply not working.
>>
>> i really! hope this can be fixed, if not I'll have to resort to vipmud and
>> hope someone can port the soupack across sinse at least vipmud does work
>> correctly with sapi.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, July 09, 2011 11:14 AM
>> Subject: Re: [Audyssey] mush patch?
>>
>>
>>>I really don't understand why you have no interrupt.
>>> pressing the escape key should interrupt your SAPI. if it doesn't, try
>>> typing the word tts_interrupt (that's with an underline symbol.
>>> If this works it might be that hal intercepts the escape key and I'll
>>> have to change it to something else.
>>> Let me know what happens.
>>>
>>> On 7/9/11, dark  wrote:
>>>> Hi.
>>>>
>>>> i downloaded the patch and stuck all the files into my mushclient folder
>>>> however when I started sapi didn't seem to be running, so I hit ctrl
>>>> shift
>>>> p, went to add, and found the tts plugin to enable sapi.
>>>>
>>>> and guess what, - no interupt! I hit escpae, and sapi is stil
>>>> rambling
>>>> on like nobody's business.
>>>>
>>>> Did I do the right thing here?
>>>>
>>>> I'll now try a reinstall just to see what happens.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>
>>> ---
>&g

Re: [Audyssey] mush patch?

2011-07-10 Thread Oriol Gómez
RIGHT:
IF TTS_INTERRUPT ISNT RECOGNIZED; IT MEANS THAT THE TTS_SAPI:XML
PLUGIN ISNT running and you need to add it. the plugin adds this
alias, so I don't understand why its not working. I have tried it
myself and it interrupts just fine.

On 7/9/11, dark  wrote:
> Hi Oriol.
>
> no nothing I'm afraid.
>
> i coppied your writing of tts_interrupt, but it just wouldn't recognize the
> command.
>
> The only thing I can! be sure of is this isn't to do with hal intercepting
> escape or any other key.
>
> This is because 1, Hal does not intercept keys anyway, 2, Hal has no
> function for escape even if it did, and 3, just to be certain I tried
> completely turning off Hal and running mush.
>
> I am using the voice scansoft daniel, and interupt has worked in other sapi
> based programs like Jim's games, indeed it did! work in mushclient up until
> several weeks ago which is how I was able to play alterean in the first
> place.
>
> i have the mushZ folder in my Fun program files directory, where I install
> my games. I can't see that this would make any difference, but let me know.
>
> it really is as if interupt is purely and simply not working.
>
> i really! hope this can be fixed, if not I'll have to resort to vipmud and
> hope someone can port the soupack across sinse at least vipmud does work
> correctly with sapi.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Saturday, July 09, 2011 11:14 AM
> Subject: Re: [Audyssey] mush patch?
>
>
>>I really don't understand why you have no interrupt.
>> pressing the escape key should interrupt your SAPI. if it doesn't, try
>> typing the word tts_interrupt (that's with an underline symbol.
>> If this works it might be that hal intercepts the escape key and I'll
>> have to change it to something else.
>> Let me know what happens.
>>
>> On 7/9/11, dark  wrote:
>>> Hi.
>>>
>>> i downloaded the patch and stuck all the files into my mushclient folder
>>> however when I started sapi didn't seem to be running, so I hit ctrl
>>> shift
>>> p, went to add, and found the tts plugin to enable sapi.
>>>
>>> and guess what, - no interupt! I hit escpae, and sapi is stil
>>> rambling
>>> on like nobody's business.
>>>
>>> Did I do the right thing here?
>>>
>>> I'll now try a reinstall just to see what happens.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
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Re: [Audyssey] mush patch?

2011-07-09 Thread Oriol Gómez
I really don't understand why you have no interrupt.
pressing the escape key should interrupt your SAPI. if it doesn't, try
typing the word tts_interrupt (that's with an underline symbol.
If this works it might be that hal intercepts the escape key and I'll
have to change it to something else.
Let me know what happens.

On 7/9/11, dark  wrote:
> Hi.
>
> i downloaded the patch and stuck all the files into my mushclient folder
> however when I started sapi didn't seem to be running, so I hit ctrl shift
> p, went to add, and found the tts plugin to enable sapi.
>
> and guess what, - no interupt! I hit escpae, and sapi is stil rambling
> on like nobody's business.
>
> Did I do the right thing here?
>
> I'll now try a reinstall just to see what happens.
>
> Beware the grue!
>
> Dark.
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Re: [Audyssey] Mushclient scripts?

2011-07-09 Thread Oriol Gómez
The updater doesn't work with the old version anymore, it's a security
measure I put so peolpe don't try to update over the old stuff becaus
eyou'll end up getting more errors. You need to ge the patch I gave
you or jsut reinstall with the msot recent full setup.

On 7/9/11, dark  wrote:
> Okay Oriol I'll try it, however I do have a question.
>
> the update function just doesn't seem to work currently, I get a "i could
> not connect to the server message"
>
> Does the install currently on the mush page have all the sounds, changes
> etc?
>
> i don't mind reinstalling if necessary to get these if there is an issue
> with the updater at the moment, but I'll try the patch first just to check
> the changes to sapi are working correctly.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Saturday, July 09, 2011 7:03 AM
> Subject: Re: [Audyssey] Mushclient scripts?
>
>
> Hi Dark,
> Try grabbing this file.
> http://dl.dropbox.com/u/2142080/patch.zip
> it's the patch.
> If you have any problems, downlaod the full installer again. It should
> be in the mush page.
>
> hth
>
> On 7/8/11, Zachary Kline  wrote:
>> Hi Oriol,
>> Thanks for this link.  It works like a charm.  I can sympathize with
>> having
>> your wisdom teeth pulled, I hope you feel more yourself son.
>> As far as Mush Client goes, I've tried to retrieve some of the other
>> plugins
>> from your site and consistently get the "Page not found" error.  Is this
>> something you're aware of?  I just thought I'd let you know, anyhow.
>> Best,
>> Zack.
>> On Jul 8, 2011, at 2:53 AM, Oriol Gómez wrote:
>>
>>> Hi all,
>>> You can get the basic MushReader package, which you can import into
>>> any mud from here.
>>> http://dl.dropbox.com/u/2142080/mushReader.zip
>>> Today I'm going to try and release the new alter aeon update and let
>>> you guys know. Dark, I wil test this update thoroughly with SAPI and
>>> fix the errors that you've reported. I'm sorry I have been away so
>>> long, I recently got all of my wisdom teeth pulled and I haven't been
>>> in a real good condition.
>>>
>>>
>>> On 7/8/11, dark  wrote:
>>>> Hi Zack.
>>>>
>>>> all the tools for mush are on http://oriolg.es/mush.php including extra
>>>> scripts and plugins as well as the alterean soundpack.
>>>>
>>>> hth.
>>>>
>>>> beware the grue!
>>>>
>>>> Dark.
>>>> - Original Message -
>>>> From: "Zachary Kline" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Friday, July 08, 2011 4:52 AM
>>>> Subject: Re: [Audyssey] Mushclient scripts?
>>>>
>>>>
>>>>> Hi Dennis,
>>>>> Where might I get that package?  I already installed the client itself,
>>>>> will that cause problems?  All I really need is Jaws to read incoming
>>>>> text
>>>>>
>>>>> automatically.
>>>>> Best,
>>>>> Zack.
>>>>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>>>>
>>>>>> Zack,
>>>>>>
>>>>>> As far as I know, the Mush-Z package supports several other muds in
>>>>>> addition to Alter Aeon.  You might be able to use it as a starting
>>>>>> point for another game.
>>>>>>
>>>>>> Oriol is working on a major update to it as well, when that is out it
>>>>>> may also improve things.
>>>>>>
>>>>>> Dennis Towne
>>>>>>
>>>>>> Alter Aeon MUD
>>>>>> http://www.alteraeon.com
>>>>>>
>>>>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>>>>> wrote:
>>>>>>> Hi All,
>>>>>>> I was wondering where I might be able to get scripts or plugins for
>>>>>>> Mushclient to make it speak a little easier with Jaws?  I've no
>>>>>>> particular interest in playing Alter Eon, but would love scripts to
>>>>>>> make
>>>>>>>
>>>>>>> things work a little more seamlessly if possible.
>>>>>>> Best and thanks,
>>>>>>> Zack.
>>>>>>> ---
&

Re: [Audyssey] Mushclient scripts?

2011-07-08 Thread Oriol Gómez
Hi Dark,
Try grabbing this file.
http://dl.dropbox.com/u/2142080/patch.zip
it's the patch.
If you have any problems, downlaod the full installer again. It should
be in the mush page.

hth

On 7/8/11, Zachary Kline  wrote:
> Hi Oriol,
> Thanks for this link.  It works like a charm.  I can sympathize with having
> your wisdom teeth pulled, I hope you feel more yourself son.
> As far as Mush Client goes, I've tried to retrieve some of the other plugins
> from your site and consistently get the "Page not found" error.  Is this
> something you're aware of?  I just thought I'd let you know, anyhow.
> Best,
> Zack.
> On Jul 8, 2011, at 2:53 AM, Oriol Gómez wrote:
>
>> Hi all,
>> You can get the basic MushReader package, which you can import into
>> any mud from here.
>> http://dl.dropbox.com/u/2142080/mushReader.zip
>> Today I'm going to try and release the new alter aeon update and let
>> you guys know. Dark, I wil test this update thoroughly with SAPI and
>> fix the errors that you've reported. I'm sorry I have been away so
>> long, I recently got all of my wisdom teeth pulled and I haven't been
>> in a real good condition.
>>
>>
>> On 7/8/11, dark  wrote:
>>> Hi Zack.
>>>
>>> all the tools for mush are on http://oriolg.es/mush.php including extra
>>> scripts and plugins as well as the alterean soundpack.
>>>
>>> hth.
>>>
>>> beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Zachary Kline" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, July 08, 2011 4:52 AM
>>> Subject: Re: [Audyssey] Mushclient scripts?
>>>
>>>
>>>> Hi Dennis,
>>>> Where might I get that package?  I already installed the client itself,
>>>> will that cause problems?  All I really need is Jaws to read incoming
>>>> text
>>>>
>>>> automatically.
>>>> Best,
>>>> Zack.
>>>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>>>
>>>>> Zack,
>>>>>
>>>>> As far as I know, the Mush-Z package supports several other muds in
>>>>> addition to Alter Aeon.  You might be able to use it as a starting
>>>>> point for another game.
>>>>>
>>>>> Oriol is working on a major update to it as well, when that is out it
>>>>> may also improve things.
>>>>>
>>>>> Dennis Towne
>>>>>
>>>>> Alter Aeon MUD
>>>>> http://www.alteraeon.com
>>>>>
>>>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>>>> wrote:
>>>>>> Hi All,
>>>>>> I was wondering where I might be able to get scripts or plugins for
>>>>>> Mushclient to make it speak a little easier with Jaws?  I've no
>>>>>> particular interest in playing Alter Eon, but would love scripts to
>>>>>> make
>>>>>>
>>>>>> things work a little more seamlessly if possible.
>>>>>> Best and thanks,
>>>>>> Zack.
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the
>>>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>
>>>>>
>>>>> ---
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>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
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>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please 

Re: [Audyssey] Mushclient scripts?

2011-07-08 Thread Oriol Gómez
Hi all,
You can get the basic MushReader package, which you can import into
any mud from here.
http://dl.dropbox.com/u/2142080/mushReader.zip
Today I'm going to try and release the new alter aeon update and let
you guys know. Dark, I wil test this update thoroughly with SAPI and
fix the errors that you've reported. I'm sorry I have been away so
long, I recently got all of my wisdom teeth pulled and I haven't been
in a real good condition.


On 7/8/11, dark  wrote:
> Hi Zack.
>
> all the tools for mush are on http://oriolg.es/mush.php including extra
> scripts and plugins as well as the alterean soundpack.
>
> hth.
>
> beware the grue!
>
> Dark.
> - Original Message -
> From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Friday, July 08, 2011 4:52 AM
> Subject: Re: [Audyssey] Mushclient scripts?
>
>
>> Hi Dennis,
>> Where might I get that package?  I already installed the client itself,
>> will that cause problems?  All I really need is Jaws to read incoming text
>>
>> automatically.
>> Best,
>> Zack.
>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>
>>> Zack,
>>>
>>> As far as I know, the Mush-Z package supports several other muds in
>>> addition to Alter Aeon.  You might be able to use it as a starting
>>> point for another game.
>>>
>>> Oriol is working on a major update to it as well, when that is out it
>>> may also improve things.
>>>
>>> Dennis Towne
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>> wrote:
 Hi All,
 I was wondering where I might be able to get scripts or plugins for
 Mushclient to make it speak a little easier with Jaws?  I've no
 particular interest in playing Alter Eon, but would love scripts to make

 things work a little more seamlessly if possible.
 Best and thanks,
 Zack.
 ---
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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-29 Thread Oriol Gómez
You can all find me at oriolgs58 on skype.

On 6/29/11, The Addictor  wrote:
> Hey,
> do you regularly chat on skype while you play?  If so, how do I find you?
> Ken Downey
> The Addictor
> www.TheAddictor.com
>
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 28, 2011 8:36 AM
> Subject: [Audyssey] alter aeon/mush-z radio show today
>
>
> Hi,
> There will be a show today on radio la vila, about mush-z and alter
> aeon done by the creator of mush-z Oriol Gómez!
> Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry guys!
> The show will have lots of fun music, mush-z sounds, mudding, killing,
> slashing and lots of player interaction!
> To listen, head on over to
> http://oriolg.es/stream.m3u
>
> If you want to participate with the show, you can contact me on skype
> at oriolgs58
>
> Hope to see you all there!
>
> ---
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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
Here is the archive guys.
Part 1:
http://dl.dropbox.com/u/2142080/AA%20show/part1.mp3
part 2:
http://dl.dropbox.com/u/2142080/AA%20show/part2.mp3

On 6/29/11, shaun everiss  wrote:
> will there be an archive of this, i am going to
> be quite bussy in fact i think I have missed it as I only just got my email.
> At 12:36 a.m. 29/06/2011, you wrote:
>>Hi,
>>There will be a show today on radio la vila, about mush-z and alter
>>aeon done by the creator of mush-z Oriol Gómez!
>>Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry
>> guys!
>>The show will have lots of fun music, mush-z sounds, mudding, killing,
>>slashing and lots of player interaction!
>>To listen, head on over to
>>http://oriolg.es/stream.m3u
>>
>>If you want to participate with the show, you can contact me on skype
>>at oriolgs58
>>
>>Hope to see you all there!
>>
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>
>
>
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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
it is.
I'll give a link once it's up.

On 6/28/11, David Mehler  wrote:
> Hi,
> Is this show going to be archived?
>
> Thanks.
> Dave.
>
>
> On 6/28/11, Oriol Gómez  wrote:
>> Hi,
>> There will be a show today on radio la vila, about mush-z and alter
>> aeon done by the creator of mush-z Oriol Gómez!
>> Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry
>> guys!
>> The show will have lots of fun music, mush-z sounds, mudding, killing,
>> slashing and lots of player interaction!
>> To listen, head on over to
>> http://oriolg.es/stream.m3u
>>
>> If you want to participate with the show, you can contact me on skype
>> at oriolgs58
>>
>> Hope to see you all there!
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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[Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
Hi,
There will be a show today on radio la vila, about mush-z and alter
aeon done by the creator of mush-z Oriol Gómez!
Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry guys!
The show will have lots of fun music, mush-z sounds, mudding, killing,
slashing and lots of player interaction!
To listen, head on over to
http://oriolg.es/stream.m3u

If you want to participate with the show, you can contact me on skype
at oriolgs58

Hope to see you all there!

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Re: [Audyssey] Mushclient stil bust and no hal

2011-06-27 Thread Oriol Gómez
Hi,
When you reinstalled mushclient, did you remove the MushReader plugin?
The interrupt key is metnt to be escape.
Please remove MushReader plugin from plugin list with ctrl shift p and
add tts_Sapi.xml if it is not there and restart mushclient.
thanks, hope it works

On 6/27/11, dark  wrote:
> Hi Oriol.
>
> I'm sorry to report I've reinstalled mushclient from the link on
> http://oriolg.es/mush.php
>
> In terms of Hal, I'm afraid I stil notice no difference at all. I can read
> the screen with dolphin curser, but incomming text is not read at all.
>
> I am using the latest version of Hal, Version 12.03, so if you made it with
> the latest demo from dolphin it should be working.
>
> As to sapi, now I have reinstalled mushclient, the interupt key is not
> working at all either, which unfortunately makes it impossible for me to use
> at all.
>
> Hope one or both of these problems can be fixed,  though at least this
> explains why interupt wouldn't work on my laptop sinse the command seems to
> be broken in the latest version.
>
> unfortunately, this makes it impossible to play with sapi, sinse there's no
> way of tracking what happens in fights if sapi is reading miles behind, and
> impossible to play with hal, sinse incoming text is not read.
>
> Sinse I'd really like to get back to playing alterean I hope this is
> fixable.
>
> Sorry about bringing up problems.
>
> All the best,
>
> Dark.
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Re: [Audyssey] Mushclient crziness!

2011-06-27 Thread Oriol Gómez
Alright, here's what you do.
You need to have a mushclient.exe in the same folder that you run the
updater in. What you can try is reinstall mush-z and then run the
updater. if hal doesnt work, then maybe your version isnt uspported, I
do't know. if none of this works, just go into plugins, remove
mushreader and add tts_sapi.xml maybe this is because it isn't
interrupting because mushReader is taking over?
It may be very possible.
To interrupt sapi you can press the escape key.
let me know if it works

On 6/27/11, dark  wrote:
> Okay, I had to go and dig the mushclient.exe file out of the recycle bin,
> presumably it should've been replaced by the updater, but not (and the
> updater doesn't seem to be working now either).
>
> I can now run mushclient, but am seeing no changes regarding Hal whatsoever
> (though presumably this is because I had to go and grab the old exe file
> from the recycle bin and the changes would've been in the new one).
>
> hope this can be fixed soon.
>
> Beware the grue!
>
> DArk.
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Re: [Audyssey] alter server down?

2011-06-27 Thread Oriol Gómez
Hello Dark.
Hal support should be working now, just run the updater. Let me know
if you have any issues.

As for SAPI, if you'd rather use that, you need to add a plugin called
tts_sapi.xml. If you want sapi to interrupt, just press the escape
key.

Good luck

On 6/25/11, "Oriol Gómez (iPhone)"  wrote:
> Hi,
> I will download supernova demo and add both hal and sapi support very soon
> Sorry for having you wait
>
> El 25/06/2011, a las 04:04 p.m., "dark"  escribió:
>
>> Hi Oriol.
>>
>> I'm using the latest version 12.3 of Hal (though sinse the release of
>> version 12 it has been called the supernova screen reader not Hal though
>> is the same program just with a snazzier name).
>>
>> Actually hal already reads most elements of the mush window very well
>> using the virtual focus mode and I've often used this to read output or
>> spell specific words.
>>
>> The only thing it won't do is automatically speak incoming text, so if you
>> could send this via the api the way jaws etc works it'd be fine.
>>
>> however, I will say i have no complaints using sapi either sinse it's what
>> I've been doing for the last few years whenever I need direct program
>> output, eg, when playing muds or a game like lone wolf.
>>
>> the only issue with sapi currently is this silly interupt problem on my
>> laptop.
>>
>> That being said, i am lucky enough to have a decent sapi voice (actually
>> realspeak daniel), so maybe some Hal users without that would appreciate
>> streight up Hal support too.
>>
>> All the best,
>>
>> Dark.
>>
>>
>> - Original Message - From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, June 25, 2011 1:20 PM
>> Subject: Re: [Audyssey] alter server down?
>>
>>
>> Ok Dark.
>> i need you to tell me the version of hal that you are using. If it
>> supports the hal API maybe we can build an API interface for it
>> instead of using SAPI. What do you think?
>>
>> On 6/25/11, dark  wrote:
>>> Thanks oriol, that would be much appreciated.
>>>
>>> As I said, I have no idea why it seems to be fine on my desktop and not
>>> on
>>> my laptop, but it's a pain in the rear.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: " Oriol Gómez (iPhone) " 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 24, 2011 6:05 PM
>>> Subject: Re: [Audyssey] alter server down?
>>>
>>>
>>>> Dark,
>>>> I will lookinto sapi interrupt today and let you know whn its ready
>>>>
>>>> Shouldnt take long
>>>>
>>>> El 24/06/2011, a las 04:53 p.m., "dark"  escribió:
>>>>
>>>>> Yes, I just wish I could play it, sinse without an interupt for sapi
>>>>> i'll
>>>>>
>>>>> die in my first tough fight, and sinse I've got a lot of xp I don't
>>>>> want
>>>>> that to happen.
>>>>>
>>>>> the escape key doesn't work by default, and I've tried all the sapi and
>>>>> tts commands, but nothing is working.
>>>>>
>>>>> if anyone has any suggestions I'd really! appreciate them, especially
>>>>> sinse I really can't understand why it works fine on my desktop, but
>>>>> not
>>>>> on my laptop, and sinse I'll be away from my desktop for a long time
>>>>> this
>>>>>
>>>>> summer, i'd really! like to get this fixed.
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>> - Original Message - From: "Dennis Towne" 
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Friday, June 24, 2011 3:23 PM
>>>>> Subject: Re: [Audyssey] alter server down?
>>>>>
>>>>>
>>>>>> Enes,
>>>>>>
>>>>>> The game is up and has been running for two days.  As far as I know
>>>>>> there haven't been any network outages recently.
>>>>>>
>>>>>> Dennis Towne
>>>>>>
>>>>>> Alter Aeon MUD
>>>>>> http://www.alteraeon.com
>>>>>>
>>>>>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:

Re: [Audyssey] alter server down?

2011-06-25 Thread Oriol Gómez (iPhone)
Hi,
I will download supernova demo and add both hal and sapi support very soon
Sorry for having you wait

El 25/06/2011, a las 04:04 p.m., "dark"  escribió:

> Hi Oriol.
> 
> I'm using the latest version 12.3 of Hal (though sinse the release of version 
> 12 it has been called the supernova screen reader not Hal though is the same 
> program just with a snazzier name).
> 
> Actually hal already reads most elements of the mush window very well using 
> the virtual focus mode and I've often used this to read output or spell 
> specific words.
> 
> The only thing it won't do is automatically speak incoming text, so if you 
> could send this via the api the way jaws etc works it'd be fine.
> 
> however, I will say i have no complaints using sapi either sinse it's what 
> I've been doing for the last few years whenever I need direct program output, 
> eg, when playing muds or a game like lone wolf.
> 
> the only issue with sapi currently is this silly interupt problem on my 
> laptop.
> 
> That being said, i am lucky enough to have a decent sapi voice (actually 
> realspeak daniel), so maybe some Hal users without that would appreciate 
> streight up Hal support too.
> 
> All the best,
> 
> Dark.
> 
> 
> - Original Message - From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Saturday, June 25, 2011 1:20 PM
> Subject: Re: [Audyssey] alter server down?
> 
> 
> Ok Dark.
> i need you to tell me the version of hal that you are using. If it
> supports the hal API maybe we can build an API interface for it
> instead of using SAPI. What do you think?
> 
> On 6/25/11, dark  wrote:
>> Thanks oriol, that would be much appreciated.
>> 
>> As I said, I have no idea why it seems to be fine on my desktop and not on
>> my laptop, but it's a pain in the rear.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: " Oriol Gómez (iPhone) " 
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 24, 2011 6:05 PM
>> Subject: Re: [Audyssey] alter server down?
>> 
>> 
>>> Dark,
>>> I will lookinto sapi interrupt today and let you know whn its ready
>>> 
>>> Shouldnt take long
>>> 
>>> El 24/06/2011, a las 04:53 p.m., "dark"  escribió:
>>> 
>>>> Yes, I just wish I could play it, sinse without an interupt for sapi i'll
>>>> 
>>>> die in my first tough fight, and sinse I've got a lot of xp I don't want
>>>> that to happen.
>>>> 
>>>> the escape key doesn't work by default, and I've tried all the sapi and
>>>> tts commands, but nothing is working.
>>>> 
>>>> if anyone has any suggestions I'd really! appreciate them, especially
>>>> sinse I really can't understand why it works fine on my desktop, but not
>>>> on my laptop, and sinse I'll be away from my desktop for a long time this
>>>> 
>>>> summer, i'd really! like to get this fixed.
>>>> 
>>>> Beware the grue!
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Dennis Towne" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Friday, June 24, 2011 3:23 PM
>>>> Subject: Re: [Audyssey] alter server down?
>>>> 
>>>> 
>>>>> Enes,
>>>>> 
>>>>> The game is up and has been running for two days.  As far as I know
>>>>> there haven't been any network outages recently.
>>>>> 
>>>>> Dennis Towne
>>>>> 
>>>>> Alter Aeon MUD
>>>>> http://www.alteraeon.com
>>>>> 
>>>>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:
>>>>>> hi
>>>>>> I have trouble connecting to alter server
>>>>>> the client won't connect
>>>>>> is the server down or something?
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If y

Re: [Audyssey] alter server down?

2011-06-25 Thread Oriol Gómez
Ok Dark.
i need you to tell me the version of hal that you are using. If it
supports the hal API maybe we can build an API interface for it
instead of using SAPI. What do you think?

On 6/25/11, dark  wrote:
> Thanks oriol, that would be much appreciated.
>
> As I said, I have no idea why it seems to be fine on my desktop and not on
> my laptop, but it's a pain in the rear.
>
> All the best,
>
> Dark.
> - Original Message -
> From: " Oriol Gómez (iPhone) " 
> To: "Gamers Discussion list" 
> Sent: Friday, June 24, 2011 6:05 PM
> Subject: Re: [Audyssey] alter server down?
>
>
>> Dark,
>> I will lookinto sapi interrupt today and let you know whn its ready
>>
>> Shouldnt take long
>>
>> El 24/06/2011, a las 04:53 p.m., "dark"  escribió:
>>
>>> Yes, I just wish I could play it, sinse without an interupt for sapi i'll
>>>
>>> die in my first tough fight, and sinse I've got a lot of xp I don't want
>>> that to happen.
>>>
>>> the escape key doesn't work by default, and I've tried all the sapi and
>>> tts commands, but nothing is working.
>>>
>>> if anyone has any suggestions I'd really! appreciate them, especially
>>> sinse I really can't understand why it works fine on my desktop, but not
>>> on my laptop, and sinse I'll be away from my desktop for a long time this
>>>
>>> summer, i'd really! like to get this fixed.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message - From: "Dennis Towne" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 24, 2011 3:23 PM
>>> Subject: Re: [Audyssey] alter server down?
>>>
>>>
>>>> Enes,
>>>>
>>>> The game is up and has been running for two days.  As far as I know
>>>> there haven't been any network outages recently.
>>>>
>>>> Dennis Towne
>>>>
>>>> Alter Aeon MUD
>>>> http://www.alteraeon.com
>>>>
>>>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:
>>>>> hi
>>>>> I have trouble connecting to alter server
>>>>> the client won't connect
>>>>> is the server down or something?
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>>
>>>> ---
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>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
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Re: [Audyssey] alter server down?

2011-06-24 Thread Oriol Gómez (iPhone)
Dark,
I will lookinto sapi interrupt today and let you know whn its ready

Shouldnt take long

El 24/06/2011, a las 04:53 p.m., "dark"  escribió:

> Yes, I just wish I could play it, sinse without an interupt for sapi i'll die 
> in my first tough fight, and sinse I've got a lot of xp I don't want that to 
> happen.
> 
> the escape key doesn't work by default, and I've tried all the sapi and tts 
> commands, but nothing is working.
> 
> if anyone has any suggestions I'd really! appreciate them, especially sinse I 
> really can't understand why it works fine on my desktop, but not on my 
> laptop, and sinse I'll be away from my desktop for a long time this summer, 
> i'd really! like to get this fixed.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Friday, June 24, 2011 3:23 PM
> Subject: Re: [Audyssey] alter server down?
> 
> 
>> Enes,
>> 
>> The game is up and has been running for two days.  As far as I know
>> there haven't been any network outages recently.
>> 
>> Dennis Towne
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:
>>> hi
>>> I have trouble connecting to alter server
>>> the client won't connect
>>> is the server down or something?
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>> 
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>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
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Re: [Audyssey] Alter Aeon expansion - level 35

2011-06-22 Thread Oriol Gómez
Hi,
you can use any screen reader with the mushclient package found at
http://oriolg.es/mush.php
By any screen reader I mean jaws, window eyes, NVDA or system access,
those are the major ones anyway.
Hth.

On 6/22/11, Dennis Towne  wrote:
> Dave,
>
> I've heard of a handful of people using NVDA, as well as Windows Eyes
> and various versions of Jaws with all of the clients.  Unfortunately,
> it seems to be dependent on your exact configuration and getting the
> right scripts; in that regard, I don't know that I can help you.
> Perhaps some of the other players can though.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Wed, Jun 22, 2011 at 1:22 PM, David Mehler  wrote:
>> Hello,
>>
>> Which clients are regarded as the best for use with a screen reader?
>> I'm using jfw 11 and downloaded a client can't remember it's name and
>> it was almost unusable I didn't get any feedback and had to
>> continuously use my jfw cursor to find out anything. I'm also
>> interested if any of these clients work with nvda?
>>
>> Thanks.
>> Dave.
>>
>>
>> On 6/22/11, dark  wrote:
>>> Hi.
>>>
>>> sounds awsome, always nice to have new stuff to discover and new spells
>>> and
>>> skills to use.
>>>
>>> Just a quick question, how fast a connection do I need? I'm currently at
>>> my
>>> parents' who have a more minimal broardband package than I do, something
>>> like about a speed of 4 or 5 mb rather than the 17-20 I get in my flat.
>>>
>>> Will this be okay for alterean?
>>>
>>> if so, i'll look at installing the soundpack on my laptop so that I can
>>> play
>>> here.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Dennis Towne" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, June 22, 2011 5:17 PM
>>> Subject: [Audyssey] Alter Aeon expansion - level 35
>>>
>>>
 Everyone,

 I'd like to announce a summertime expansion for Alter Aeon!  We're
 raising the maximum level to 35 in each class, and each class gets a
 new spell or skill at that level.  We've also added skill boosting
 equipment for thieves and warriors, similar to spell boosting
 equipment that casters have always had.

 Everyone is welcome, so if you're new to the game feel free to stop by
 and check us out.  For more information and soundpack downloads, see
 our web site at:

 http://www.alteraeon.com

 For those of you who don't know anything about us, Alter Aeon is a
 multiplayer text-based game with a lot of features and settings to
 help make it blind-friendly. Over half our playerbase is blind or
 visually impaired, and we have blind builders and staff helping to
 expand and improve the game.

 Thanks!

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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Re: [Audyssey] Temporal notes

2011-06-15 Thread Oriol Gómez
About using jaws with your games, I think there is a vb class written
for speech with jaws and other screen readers, though I'm not sure
where it's at since I don't code with that language.
I think @flameborn on twitter would have it, you could try asking him.

On 6/13/11, Jeremy Kaldobsky  wrote:
> Che, you've brought up some very good suggestions, and I've written them
> down.  I've been saying for a while that I feel bad for people who are
> forced to use sapi when they'd rather be using Jaws.  I've yet to find any
> good documentation for adding jaws support, so if you happen to know of a
> good source, I'd be happy to know of it.
>
> The door thing is probably a typo on my part, but I will take a look.  I've
> not really bothered with the read me file yet, but I guess I do need to stop
> coding to mess with that sooner or later.  Even though I shouldn't, I
> usually consider the read me file one of those little optional details that
> slows me down.  As far as audio walk throughs are concerned, I fully
> expected some to start popping up from the community here.  With my other
> games, it didn't take long for people to post their own, so I didn't worry
> about creating one myself.  Wishful thinking, lol.
>
> The crashing incident was probably one of the game bugs that was fixed along
> the way, I think I remember something about fixing a bug that could make the
> game close.  If it happens again, using the newest version, please let me
> know!  I would be very happy if you spread word of the game to your BA
> friends.  I'm not sure you'd want to wait for me to take it out of beta
> though, rofl, since I have a nasty habit of forgetting to ever do that.  In
> fact, I'm 90% sure all of my games still say beta, but I could be wrong
> about that.  I guess leaving a game in beta is the new trend with games.
> When you play, just about any facebook game, they will say beta just to use
> that as a crutch when any bugs surface.
>
>
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Re: [Audyssey] Enterview with denis town of altereon

2011-05-31 Thread Oriol Gómez
oriolgs58 is my skype. when is the interview?

On 5/31/11, Valiant8086  wrote:
> Are you archiving the interview?
>
> Sent with Thunderbird 3.1.9 portable.
>
> On 5/30/2011 9:26 PM, Shane Lowe wrote:
>> Asking him questions about what he does, himself, the games he makes,
>> and so on.
>>
>> - Original Message - From: "Alfredo_The_Music_maker"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Monday, May 30, 2011 8:50 PM
>> Subject: Re: [Audyssey] Enterview with denis town of altereon
>>
>>
>>> What kind of interview? You spelled that incorrectly.
>>>
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>>
>>
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Re: [Audyssey] Materiamagica and Alteraeon questions

2011-05-25 Thread Oriol Gómez
The volume in alter aeon is controlled by the f11 and f12 keys.
As for materia magica you need to import mushReader so it will talk.
To do this you hit ctrl shift p, add alt a and look for mushreader.xml

hth

On 5/26/11, The Addictor  wrote:
> I went on PCSGames website and, seeing the link for Materiamagica, I decided
> to try it.  I have the mush-z client, so I pointed it to the site and it
> connected fine, but I had to use the mouse to read the output window,
> something that's done automatically when I play Alteraeon.  I'm using NVDA,
> and I need to know what to do to configure Magica to read automatically.
> Also, how do I turn the volume of sounds down in Alteraeon?  It's great
> stuff, those sounds, but they override the sapi voice.  Thanks.
>
> Ken Downey
> The Addictor
> www.TheAddictor.com
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Re: [Audyssey] using mush z question

2011-04-29 Thread Oriol Gómez
mush has a vipmud like output window as well, just hit ctrl tab.

On 4/30/11, Harmony Neil  wrote:
> Not sure. I'm using VIP mud here. Although I have got mush installed
> somewhere in the depths of my pc's hard drive.
> To be honest, its quicker to just tab and go up and down using the pc cursor
> than it is to kep routing jaws to pc if you miss something or want to find
> something quickly.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jess Varnell
> Sent: 30 April 2011 02:02
> To: Gamers Discussion list
> Subject: [Audyssey] using mush z question
>
> Hi list. I'm changing clients. Can someone please tell me how to add games
> to mush z? and how do you get the sound packs for the games if there are
> any? Thanks and sorry if this topic has already been covered. i know certain
> moderators hate that. Thanks in advance.
>
> Jess
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Re: [Audyssey] muds and mush games

2011-04-26 Thread Oriol Gómez
You can find my alter aeon mushClient soundpack specifically written
for the blind at
http://dl.dropbox.com/u/2142080/mush-z.exe
Hope you enjoy it.

On 4/26/11, Dennis Towne  wrote:
> Because muds and mushes are text based, they're theoretically playable
> by the blind - but not all muds and mushes are easy for blind players.
>  Most muds are terribly spammy and very hard on screen readers -
> without proper spam filtering, it can be almost impossible to tell
> what's going on.
>
> That said, there are some muds and mushes that have very good blind
> support.  I know one of these to be a game called 'Miriani', and of
> course my own 'Alter Aeon'.  The builders and I have worked hard to
> make Alter Aeon as playable as possible for those with readers; over
> half of our playerbase is blind, and we get a lot of really good
> feedback.
>
> Don't get discouraged if the first couple of games you try are
> impossible to use or don't work right.  Not all muds are created
> equal, and a lot of mud owners do it as a hobby and don't even know
> blind players exist.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
>
> On Tue, Apr 26, 2011 at 7:39 AM, Imbar Golt  wrote:
>> Thanks much for the info.  Although I did not ask I am glad to find out
>> about these sorts of games.
>>
>>
>> Cheers,
>>
>> Imbar
>> Ms Imbar Golt
>> im...@netvision.net.il
>> - Original Message - From: "Greg Wocher"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, April 26, 2011 2:23 PM
>> Subject: Re: [Audyssey] muds and mush games
>>
>>
>>> Hello,
>>> Go to www.mudconnector.com.  They have listings for all kinds of muds and
>>> mushes.  There is also www.topmudsites.com.
>>> Greg W.
>>>
>>> On 4/26/2011 1:23 AM, Jess Varnell wrote:

 Hi. I have vip mud and it comes with some games, but where do I go to
 find others, both muds and mush games? Any help would be appreciated.
 Thanks
 much.

 Jess
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Re: [Audyssey] Bouncing hopping and stopping

2011-04-21 Thread Oriol Gómez
Dark,
the problem is that these things require physics. surface friction,
speed, gravity (if you're in the air) etc.
Most bilnd people have never studied physics, and some of them don't
even bother to look at easy premade physics functions.
So this is really the main sisue. I have been looking through racing
game programming tutorials etc so I can learn the physics I never took
at school, but haven't had time to  code anything simple yet.

hth

On 4/21/11, dark  wrote:
> Hi.
>
> Once again I've been playing a game people will know, the very original
> super marrio brothers game, (actually the version released on the Snes with
> super mario all stars which has improved graphics, sfx and music, but the
> mechanics and game are stil just the same as the Nes).
>
> One factor which (having not played marrio for a while), I am having to get
> used to again, is Marrio's less than precise jumps. not only are his jumps
> analogue, eg, you get more distance with a run up, and more distance
> depending upon how long you hold the button, but also, Mario is not the most
> reliable at stopping or controlling his moves in the air.
>
> When bouncing off enemies, or jumping  a gap with a run, I'm having to
> re-learn the way you need to hit the opposite direction to stop marrio
> skidding along.
>
> While playing marrio, I found myself trying to considder which elements
> could be shown in an audio game.
>
> Pits of varying distance?  no problem. ledges of variable hight, ---
> -possibly slightly more complex but doable. Enemy position walking at you,
> falling on you etc?  for most enemies no trouble (though the clockwise
> or anticlockwise swinging fire chains in bowser's castles may be
> problematic).
>
> however, one element is stil not doable, namely the fact that Mario needs to
> take just as much account of things vertically above or below, and that his
> chief method of killing enemies,  jumping up above them and stomping on
> their heads, would not really be easy to do in audio.
>
> However, one element which seems completely missing from any and all audio
> games, is this business of stopping distance.
>
> Whether it's sarah, Angela carter or the agent in shades of doom, everyone
> seems to be able to stop on an instant, whether their running along or
> jumping.
>
> This doesn't just count 2D games either, as in many 3D or first person
> games, moves like sliding sideways to avoid attacks or ducking and rolling
> are very common.
>
> Then, there is the question of surface. Ice climbers, Mega man, Marrio 2,
> and about a hundred other platform games (including original dokey kong if I
> remember correctly), employ various factors to change your characters
> stopping distance or walking speed.
>
> These could be conveyer belts moving in one direction or another (even some
> walk along beat em ups like double dragon and streets of rage had these),
> ice to make you slip further when jumping or not stop so quickly when
> walking, winds or fans blowing you about and making you do longer jumps,
> quick sand or mud to slow you down, turning cog wheels to walk or jump on
> (some of the most evil ledge jumping puzles I know in turrican or castle
> vania involved these).
>
> The same goes for 3D games too, indeed in tenchu stealth assassin, you had
> gravel which you had to walk tthrough softly to avoid making a noise, while
> you could walk at normal speed on grass.
>
> I find it quite strange that racing games like topspeed have done a lot for
> stopping distance and different surface, but none of the audio 2D or 3d
> games as yet have.
>
> it just strikes me this is a very easy factor to play with in audio, ---
> simply by altering the sound of your characters' steps, and I find it a
> litle perplexing as to why nobody has yet, which is why I'm bringing it up
> here.
>
> Obviously, if mota's mechanics and traps are already designed so this sort
> of thing won't fit in fair enough, but maybe anyone who is working on a 2D
> or 3D action game could considder this.
>
> Beware the Grue!
>
> Dark.
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Re: [Audyssey] Problems with the mush-z for Alter Aeon

2011-04-15 Thread Oriol Gómez
It is solved. just redownload the installer.

On 4/15/11, Greg Wocher  wrote:
> Hello,
> I was wondering if you had a chance to look at this problem yet?
> Thanks,
> Greg W.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Sunday, April 10, 2011 11:24 AM
> Subject: Re: [Audyssey] Problems with the mush-z for Alter Aeon
>
>
>> Oh I think I know where you're problem is. Stupid me. you're using
>> mush-z lite and it was trying to find music. I'll fix it as soon as
>> possible.
>>
>> On 4/10/11, Greg Wocher  wrote:
>>> Hello all,
>>> I have been trying to use the Mush-z for Alter Aeon.  I am running it on
>>> a
>>> Windows Seven 32bit laptop with JAWS version 12.  I am having some
>>> problems.
>>> 1.  It looks like everytime the prompt triggers I keep getting this
>>> error:
>>> Trigger function "dprompt" not found or had a previous error.
>>> 2.  I tried to reload the scripts by hitting control + L and this is what
>>>
>>> I
>>> got:
>>> Run-time error
>>> Plugin: AlterAeon (called from world: alter aeon)
>>> Immediate execution
>>> [string "Plugin"]:688: File specification could not be matched
>>> stack traceback:
>>> [C]: in function 'assert'
>>> [string "Plugin"]:688: in function 'scan_dir'
>>> [string "Plugin"]:709: in function 'count_files'
>>> [string "Plugin"]:1367: in function 'clear'
>>> [string "Alias: "]:3: in main chunk
>>> Error context in script:
>>>  684 : end
>>>  685 : end
>>>  686 : function scan_dir (path, f)
>>>  687 :   -- find all files in that directory
>>>  688*:   local t = assert (utils.readdir (path .. "\\*"))
>>>  689 :
>>>  690 :   for k, v in pairs (t) do
>>>  691 :
>>>  692 : -- recurse to process subdirectory
>>> Anyone have any suggestions on what I can do?
>>> Thanks,
>>> Greg W.
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[Audyssey] Off topic for some lists: Alter Aeon and mush-z

2011-04-10 Thread Oriol Gómez
Greetings,
Many of you might have heard about Alter Aeon, an online text-based
rpg game, also known as multi-user dungeon, mud in short.
AA is an epic fantasy based, multiclass mud with lots of areas,
classes, quests, gold and equipment, and a large community of both
blind and sighted players alike.
For the last three or so years I have been working on a huge sound
pack for alter aeon which works with MushClient, called mush-z. Some
of you might be asking why I chose mush-z instead of vip mud or other
blind clients. The answer is simple. Mush-z allows us to do much
easier complex scripting and in a programming language that I already
know, instead of having to learn vip mud commands. Mush-z also has an
output window, just like vip mud does; so you can review any text on
the screen. It is all explained in the readme file taht comes with
this MushClient distribution.

There are two versions of mush-z. Lite and full. The full version has
all the sounds, which is about 300mb, while the lite version doesn't
have area music or ambience, which cuts it down to 65 megs.
We have an update system,which knows the version that you have and
will notify you of any updates that are available when I post them.

Mush-z comes packaged into an uncompressed inno setup installer. I
decided to leave it uncompressed so you wouldn't get any creepy virus
warnings. If you can't download large files, or for some reason you
can't use inno setup and would rather have a zipped, portable version
of mush-z, please email me at
ogomez.s92{at}gmail.com
replacing the {at} for the @ symbol.

A note of warning. The updater program for mush-z has been written in
the AutoIt scripting language, and some virus vendors might see it as
a worm. I have provided the source to it so you can see by yourselves
it is harmless. If your antivirus reports update.exe as a worm, you
will either have to exclude it from the annalysis list, or ask for
help in game.
Here is a link to the readme file for mush-z, so you can read it while
you download the client. It's an html file that should show up in your
browser.
http://dl.dropbox.com/u/2142080/mush/readme.html

The links for mush-z are as follows:

Mush-z Lite (65mb)
http://dl.dropbox.com/u/2142080/mush-z%20lite.exe

Mush-z full (318mb)
http://dl.dropbox.com/u/2142080/mush-z.exe

Source for update.au3 is here, in autoit script format. This is not
needed to run mush-z.
http://dl.dropbox.com/u/2142080/update.au3

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Re: [Audyssey] Problems with the mush-z for Alter Aeon

2011-04-10 Thread Oriol Gómez
Oh I think I know where you're problem is. Stupid me. you're using
mush-z lite and it was trying to find music. I'll fix it as soon as
possible.

On 4/10/11, Greg Wocher  wrote:
> Hello all,
> I have been trying to use the Mush-z for Alter Aeon.  I am running it on a
> Windows Seven 32bit laptop with JAWS version 12.  I am having some problems.
> 1.  It looks like everytime the prompt triggers I keep getting this error:
> Trigger function "dprompt" not found or had a previous error.
> 2.  I tried to reload the scripts by hitting control + L and this is what I
> got:
> Run-time error
> Plugin: AlterAeon (called from world: alter aeon)
> Immediate execution
> [string "Plugin"]:688: File specification could not be matched
> stack traceback:
> [C]: in function 'assert'
> [string "Plugin"]:688: in function 'scan_dir'
> [string "Plugin"]:709: in function 'count_files'
> [string "Plugin"]:1367: in function 'clear'
> [string "Alias: "]:3: in main chunk
> Error context in script:
>  684 : end
>  685 : end
>  686 : function scan_dir (path, f)
>  687 :   -- find all files in that directory
>  688*:   local t = assert (utils.readdir (path .. "\\*"))
>  689 :
>  690 :   for k, v in pairs (t) do
>  691 :
>  692 : -- recurse to process subdirectory
> Anyone have any suggestions on what I can do?
> Thanks,
> Greg W.
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Re: [Audyssey] Anybody know about teamtalk servers?

2011-03-10 Thread Oriol Gómez
get a linode and host a tt server there. hehe

On 3/10/11, Trouble  wrote:
> Try looking at port forwarding on that router.
>
> At 12:13 PM 3/10/2011, you wrote:
>>I'm trying to configure my own for theaddictor.com and I can't
>>connect to it, even if I type my own IP address directly into the
>>host connection field.  I can connect to public servers just
>>fine--but I can't connect to my own.  I could for a little while,
>>but now I can't again and don't know what's going on--and yes, I
>>have the most up-to-date IP number.  Maybe the fact that I'm behind
>>a router has something to do with this?  Please help--I'd love to
>>get a good game chat going on.  I remember a few years back chatting
>>with a bunch of you while we played Quake and SoundRTS--man that was so
>> fun...
>>Ken Downey
>>President
>>DreamTechInteractive!
>>And,
>>Blind Comfort!
>>The pleasant way to experience massage!
>>It's the Caring
>>without the Staring!
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> Tim
> trouble
>
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
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Re: [Audyssey] The ESP games

2011-02-28 Thread Oriol Gómez
Home run game'
you mean pinball extreme home run table?
oh that game was weird. hehe

On 2/28/11, Lelia Struve  wrote:
> Man you know what I wish? I wish that Draconis would find a way to just
> have the sports games in one package of ESP that would be way cool. I'm
> lovin this home run game.
>
> --
> Lelia
>
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.
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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Oriol Gómez
I'm sorry  but I jsut can't help but jump in. Please stop taking it
out on us as we're not iphone developers. I mean we're not here to
tell you every game that's out there and surely if there was a good
sports accesible game surely you'd have heard about it. It just gets
frustrating when you send like 5 messages with the same thing. I'm not
trying to be rude here just saying please at least analyze your
messages before yous end them.

On 1/15/11, Orin  wrote:
> I know that, but for labeling buttons money isn't an issue.
> Orin
> orin8...@gmail.com
> Twitter: http://www.twitter.com/orinks
> Skype: orin1112
>
>
>
> On Jan 15, 2011, at 1:34 PM, Charles Rivard wrote:
>
>> A lack of money for game development can be a valid point, as any game
>> developer for the visually impaired or blind can tell you.
>>
>> ---
>> Laughter is the best medicine, so look around, find a dose and take it to
>> heart.
>> - Original Message - From: "Orin" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 15, 2011 12:21 PM
>> Subject: Re: [Audyssey] Could someone please help?
>>
>>
>>> Money? I'm sorry, but that's a rather poor excuse.
>>> Orin
>>> orin8...@gmail.com
>>> Twitter: http://www.twitter.com/orinks
>>> Skype: orin1112
>>>
>>>
>>>
>>> On Jan 15, 2011, at 11:59 AM, michael barnes wrote:
>>>
 The problem with soul trapper is the buttons are not label so it would
 be hard for me to play.  I contact the developer and they told me that
 they don't have the money to make it work with voice over.
 See that is why I did ask last week for everyone to get with me and
 contact these developers for the games on the iphone and let them know
 that it don't take money to make these games accessible.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread Oriol Gómez
Yeah, they are too easy. Perhaps it isn't a good idea to put musical
notes in. But I know some people with very very awful pitch, so why
not? Perhaps some hard jazz chords. lol

On 1/14/11, Hayden Presley  wrote:
> Hi,
> Please not musical notes; it may just be me talking from   my own experience
> but those are waaay too easy. Perhaps combinations of notes, say in
> dissonance.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: Wednesday, January 12, 2011 1:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
There are 4 additional dtmf tones that are only used in certain things
like the military etc. I wonder if I should add these

On 1/12/11, peter Mahach  wrote:
> hi nicol,
> dtmf stands for something like dual tone modulating frequencies or something
> like that. Ok, ever dialed a phone? did you hear those little beeps? Those
> are dtmf's. That are used by switching Equipment  to see what number you
> dialed. They're also used by voicemale's to know what number you pressed so
> that you can navigate the menus. Each key has its own sound.
> - Original Message -
> From: "NIcol" 
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, January 12, 2011 8:52 PM
> Subject: Re: [Audyssey] thinking of coding a game dtmf guess
>
>
> Sounds interesting!
> What is dtmf tones?
> I've never heard of it.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: 12 January 2011 09:21 AM
> To: Gamers Discussion list
> Subject: [Audyssey] thinking of coding a game dtmf guess
>
> Hi,
> I'm thinking of coding a simple game, called dtmf guess. Basically,
> you have 60 seconds to guess as many dtmf tones as you can, and then
> there will be score boards and stats.
> I might possily include other modes, for example musical notes.
> What do you guys think?
>
> ---
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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Oriol Gómez
well yes I have heard of perfect pitch in fact I have perfect pitch
myself that's why I thought of making this game. Because even though
you might have perfect pitch, itstill requries some people to think
for a whileuntil they get it right unless they're very very used to
it. Not with musical notes because I'm used to them, but for dtmf
tones it is slightly harder.

On 1/12/11, Scott Chesworth  wrote:
> Ever heard of perfect pitch? It's going to make for some interestingly
> high scores methinks.
>
> Scott
>
> On 1/12/11, shaun everiss  wrote:
>> I think this a fantastic idea.
>>
>> At 08:21 p.m. 12/01/2011, you wrote:
>>>Hi,
>>>I'm thinking of coding a simple game, called dtmf guess. Basically,
>>>you have 60 seconds to guess as many dtmf tones as you can, and then
>>>there will be score boards and stats.
>>>I might possily include other modes, for example musical notes.
>>>What do you guys think?
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>> list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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[Audyssey] thinking of coding a game dtmf guess

2011-01-11 Thread Oriol Gómez
Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] BGT future development

2011-01-11 Thread Oriol Gómez
What about having vibrato in the tone synth object? It'd be nice for
horror tonal sounds and stuff.
And multiple pitch bends would be nice, too.

On 1/11/11, Damien Pendleton  wrote:
> Hi Shaun,
> This is not exactly shared code, but rather something that has already been
> released with BGT 1.0 in the include libraries.
> However I have already asked to be invited to the BGT dropbox folder, with
> no reply.
> Regards,
> Damien.
>
>
> - Original Message -
> From: "shaun everiss" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 11, 2011 9:36 AM
> Subject: Re: [Audyssey] BGT future development
>
>
>> damien, if you have some stuff worth while  to share, you should ask
>> keywasfull on klango to get invited to the bgt folder.
>> Just use the handle crashmaster.
>> This goes to anyone that has something usefull, game, code, etc.
>> There are no actuall rules, but I don't think we would accept any crappy
>> things though I am not sure what these are.
>> I don't run the box but if you have something you think people would like
>> then fine.
>> Note, no cracked things please.
>> Oh also note, people will happily hack your stuff, make suggestions and
>> look at your games.
>> I in fact often test latest betas of stuff on the fly and ask questions,
>> report bugs and hack a bit at code.
>> If you don't want to or are not ready but don't want to share to much, you
>>
>> can send files etc.
>> Each user has their directory in the folder that programs.
>> several are on this list.
>> I don't know what you would need to be invited but mentioning what you
>> have will help.
>> At 10:23 p.m. 11/01/2011, you wrote:
>>>Hi Liam,
>>>I don't believe there were any plans to implement graphical interfaces in
>>>BGT due to the tricky nature of figuring out control sizes, icons and the
>>>like. It is for this reason that I wrote an extensive class on what I have
>>>
>>>called an audio form, which basically simulates the functionality of a
>>>graphical interface without having to worry about such issues. It simply
>>>uses a so-called control type flag which tells the form whether the given
>>>control is a button, a text box, a checkbox, a status bar, a progress bar
>>>etc and acts depending on that flag, if that makes sense. It does use Sapi
>>>
>>>for the audio output, but that's only to be expected when you don't know
>>>what text will appear on the controls.
>>>Naturally, you can also check the status of controls, for example the
>>>is_pressed method checks whether a button is pressed so you can act
>>>accordingly. You also have get_text, is_checked etc to figure out the
>>>contents of various controls.
>>>Regards,
>>>Damien.
>>>
>>>
>>>- Original Message - From: "Liam Erven" 
>>>To: "'Philip Bennefall'" ; "'Gamers Discussion list'"
>>>
>>>
>>>Sent: Monday, January 10, 2011 10:06 PM
>>>Subject: Re: [Audyssey] BGT future development
>>>
>>>
I would like to see eventually a physical game UI such as buttons, boxes
and
the like.  It would be useful for us who want to create configuration
dialogues, or possible some secondary kind of apps.
>>>
>>>
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Re: [Audyssey] Alter Aeon

2011-01-07 Thread Oriol Gómez
Hi,
You can get mush-z from
http://oriolg.es/mush.php
It has a readme file which explains a lot of things about the game and
the client itse.f
You might find it useful.


On 1/6/11, dark  wrote:
> it's # channel I believe to talk to people.
>
> as to fights, you just need to be quick with your actions, for instance I'm
> playing a clerric and when i here that I'm losing I quickly type cu ser for
> cure serious wounds.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Lori Duncan" 
> To: "Gamers Discussion list" 
> Sent: Thursday, January 06, 2011 9:17 PM
> Subject: [Audyssey] Alter Aeon
>
>
>> Hi I've just started playing this, but I can't find out how I go about
>> talking to people.  I know if you're in a room with a player you can talk
>> to them, but how do talk to players generally without having to meet them?
>>
>> Also I need to get some gold so I can buy a bag to keep things in.  I'm
>> finding the fights strange as you don't seem to get any chances to sellect
>>
>> a spell or action.  I tried to chuck my staff at an imp but it didn't
>> work.  Other than that the descriptions are good, I did download
>> soundpacks but can't get them working.
>> ---
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Oriol Gómez
Nope, jaws API does nto let you do that.
It lets you speak, stop speech, run scripts, but not rate or volume.
Well, you could always change the rate with a script, but meh.

Anyway, since jaws and bgt don't run together, we should at least get
NVDA support, or even c dll support so we can use any dll. heh!

On 1/4/11, Jim Kitchen  wrote:
> Hi Philip,
>
> I am just curious.  The last that I knew the Jaws API did not afford the
> control that sapi5 does.  You know such things as rate and volume of the
> speech, the ability to interrupt the speech and the ability to poll the API
> to see if it had finished speaking the last string sent to it.  I find those
> to be essential when programming with speech.
>
> Thanks.
>
> BFN
>
>  Jim
>
> Taglines...one line freedom of speech!
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] BGT Version 1.0 Released!

2010-12-31 Thread Oriol Gómez
I just got it. Congrats on the new tutorial stuff. A lot of thigns
have been added. I guess its time for me to learn the language all
voer again lol

On 1/1/11, Philip Bennefall  wrote:
> Hi all!
>
> After nearly one and a half years worth of development, we are finally
> releasing version 1.0 of BGT! This release contains the largest number of
> changes and improvements by far, as compared to earlier beta versions. It
> has been an incredible experience for me to see this project all the way
> from start to end, and I really hope that the software will be useful to
> many. So go grab your copy today, and have a happy and prosperous 2011!
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] audio game maker

2010-12-27 Thread Oriol Gómez
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C  wrote:
> I wonder, if a scripting language can be made that has a purer code that can
> be easy tor remember? I know a few, like hop and I think python has some
> pure punctuation. like you do nto need braces and semiclons to indicate
> different things.
>
> -Original Message-
> From: william lomas
> Sent: Monday, December 27, 2010 6:26 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] audio game maker
>
> I think though if BGT in the future, obviously now, could be in menu and
> list-based formats for those who perhaps don't want to spend an enormous
> amount of time remember brackets, comas, full stops, semicolons etc. not
> forgetting to remember the right wording, I think games could be produced
> potentially in a much faster time frame or am I missing something? :)
>
> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>
>> Trust me, don't waste your time with AGM. People did indeed try it and it
>> was all but unusable. There were a lot of bugs that, while workarounds
>> could perhaps have been found for them, those were often tedious and not
>> worth attempting. Not only that but you would have been extremely limited
>> in the kinds of games you could create with the program simply based on
>> the way the interface was designed. You're better off with BGT.
>> We are the Knights who say...Ni!
>> - Original Message - From: "william lomas"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 27, 2010 7:16 AM
>> Subject: [Audyssey] audio game maker
>>
>>
>>> hi did anyone ever try taht audio game maker?
>>> Was it any good?
>>>
>>> This BGT stuff is going to be complicated I think whereas the AGM seems
>>> easy for newbies as it seems all wizard-based
>>>
>>>
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Re: [Audyssey] file format

2010-12-27 Thread Oriol Gómez
Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3

On 12/27/10, william lomas  wrote:
>   hi all what format please can the bgt engine handle?
> for sounds i mean
>
>
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Re: [Audyssey] example documentation bgt

2010-12-27 Thread Oriol Gómez
space ivnaders clone huh? This should be fun. Just wait and we might
have some strange space ivnaders clone of mine coming up. Yes, I'll
admit I'm lazy when it comes to getting started to code a game. But if
I have a little help with building blocks as you call them I'm sure
I'll jsut be able to go on.

On 12/27/10, Philip Bennefall  wrote:
> Hi Will,
>
> In the tutorial series, three basic types of games are covered. A simple
> simon game, a space invaders clone, and then the beginnings of an adventure
> game. But the idea of the tutorials is not to tell you exactly how to make a
> particular game as then it wouldn't be your own, instead it is to give you
> some building blocks upon which you can then construct your own concepts and
> ideas and translate them into code.
>
> As for sound resources, there are some listed in the BGT FAQ.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "william lomas" 
> To: ; "Gamers Discussion list" 
> Sent: Monday, December 27, 2010 11:20 AM
> Subject: Re: [Audyssey] example documentation bgt
>
>
> what example games are covered?
> is there a good resource for sounds you can recommend?
>
> On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:
>
>> Hi Will,
>>
>> Since the engine itself will be released on the 31st of December, I don't
>> really see much of a reason to post the documentation in advance when
>> people won't be able to use the functions outlined in it anyway. Just be
>> sure to hit blastbay.com on the 31st and grab the new version then,
>> documentation and all.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message - From: "william lomas"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 27, 2010 10:55 AM
>> Subject: [Audyssey] example documentation bgt
>>
>>
>> hi philip
>>
>>
>> is it possible to see the 1.0 documentation now at all with the examples
>> included of how to make certain games so i can see if it the engine for me
>>
>> at all?
>>
>>
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Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-26 Thread Oriol Gómez
depends on how much it has to update. there are lots of sounds.

On 12/26/10, Greg  wrote:
> Hello,
> I am in the process of running the update.exe.  It is taking forever.  So
> far it has been nearly 20minutes.  Does it usually take a while ewith this?
> Thanks,
> Greg W.
> - Original Message -----
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 26, 2010 8:45 AM
> Subject: Re: [Audyssey] Audio Tutorials for Mus Client
>
>
>> Hi,
>> if you have the latest update, read the readme.html file. its in the
>> mushclient directory.
>>
>> On 12/26/10, John Snowling  wrote:
>>> Hi all.
>>>
>>> I have the Mus Client installed for Alter Aeon as I love the sounds and
>>> stuff.
>>>
>>> Are there any tutorials audio or text that I could read so  I can get
>>> more
>>> out of the client?
>>>
>>> Cheers.
>>>
>>>
>>>
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Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-26 Thread Oriol Gómez
Hi,
if you have the latest update, read the readme.html file. its in the
mushclient directory.

On 12/26/10, John Snowling  wrote:
> Hi all.
>
> I have the Mus Client installed for Alter Aeon as I love the sounds and
> stuff.
>
> Are there any tutorials audio or text that I could read so  I can get more
> out of the client?
>
> Cheers.
>
>
>
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Re: [Audyssey] Alter Aeon Christmas Announcement

2010-12-25 Thread Oriol Gómez
Go go Dentin go go!
And to those who are using mush-z... I released an update yesterday!
Head on over to
http://oriolg.es/mush.php
and download either the full installer if you are a new player, or the
updater to update your current mush stuff!

Happy mudding!

On 12/25/10, Dennis Towne  wrote:
> Happy holidays to everyone!
>
> We at Alter Aeon would like to announce a game expansion to celebrate
> the holidays, with gifts for existing players and new spells and
> skills for all comers.  In total, there are 12 new never-seen-before
> spells and skills, as well as a number of other additions including
> explorer points and achievements.  We'll also be running occasional
> events for the next few days; check the in-game board 8 for details.
>
> If you haven't logged in for a while, stop by, say hello, and maybe
> check out some of the new additions.
>
> Best wishes,
>
> Dentin and the staff of Alter Aeon MUD
>
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Re: [Audyssey] xsighttechinteractive site is not function?

2010-12-25 Thread Oriol Gómez
x-sight-interactive.net
Try going there.
and spell it correctly

On 12/25/10, Angellko21  wrote:
> Dear friends,
> I want to download a new little christmas special from
> xsighttechinteractive, but if I press link to go to the homepage of this, it
> is error. It is function for us? Thank you.
> Lukáš Kakara
> ICQ: 456195007
> Mail: lukas86.kak...@seznam.cz
> Skype: Karamelko24
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Re: [Audyssey] Christmas News

2010-12-24 Thread Oriol Gómez
The game sounds really great though I have no idea what keys to press.
Bianka asks me if i'm doing ok down there and I have no idea on how to
answer because i dont know the keys. All I can manage is the arrows.
And sometimes it's hard to locate the keys because there are so many
positions up/down.
Can you please tell us some keys?
Thanks!

On 12/25/10, peter Mahach  wrote:
> Hi damien,
> River raders just, rocks. Especially love how the environment changes as you
> go up//down. I have 1 question.
> Why did you omit chopper challenge from the website?
> - Original Message -
> From: "Damien Pendleton" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 25, 2010 1:03 AM
> Subject: [Audyssey] Christmas News
>
>
>> Happy Christmas from X-Sight Interactive!
>>
>> Over here, our clock is rather proudly striking midnight, so I would like
>> to wish you a very merry Christmas.
>> This Christmas, I thought I would like to give you all a gift. So why
>> don't you head over to x-sight-interactive.net and read the news status?
>> If you have any comments or suggestions about it, email me on or off list.
>>
>> I'm always here.
>> Thanks, and have a great day!
>> Regards,
>> Damien C. Pendleton.
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