Re: [Audyssey] jungle
Wow, what a glowing review - that made my day. Thank you! Kind regards, Philip Bennefall On 6/23/2016 6:45 PM, Jeremy Brown wrote: Phillip, This is hands down, and by far, my favorite audio game I've seen. The design is simple and elegant, the play is easy to understand, and the strategy is amazing. I've only played 3 games of this, but I'm in love. This is probably the game that the board game Stratego is based on, and I always liked that game a lot. My hat's off for having developed a good, solid, strategy based game. You sir, are my hero. I hope more developers will take notice of this one and emulate it and add to the ideas here. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Online Strategy Game From Blastbay Studios
Hi all, Just a quick note to say that I found a problem with the underscore character where it did not translate the filename properly, causing the game to report a missing audio file. Please redownload the game again and the problem should go away. Sorry for the trouble! Kind regards, Philip Bennefall On 6/22/2016 11:39 PM, Philip Bennefall wrote: Hi all! It's been quite some time since I posted anything, but today I'm happy to announce that I've just released a little strategy board game called Jungle. Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a Chinese strategy board game for two players. While the game is easy to learn, it is far from trivial to master. This incarnation of the game contains a basic computer opponent with whom you can practice, and it also features an online lobby where you can find opponents from all over the world. The game currently runs on Windows (Windows XP and above to be exact), with support for other platforms planned based on interest. The game is free, so you can head over to www.blastbay.com and grab it right away. For the impatient, the direct download link is: http://blastbay.com/jungle_english_installer.exe Have fun, and please let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Online Strategy Game From Blastbay Studios
Hi Katie, If you can get regular audio playback working, the game should work as well. However, I don't have such a setup so I haven't tested it specifically. If you encounter any problems, please let me know! Kind regards, Philip Bennefall On 6/23/2016 12:36 AM, Katie Epperson wrote: I do have a rather dumb question. Will this work on a Mac which has a Boot Camp partition for windows? I don't see why that would make a difference, but some software doesn't work like that Sent from my iPhone On Jun 22, 2016, at 6:32 PM, Philip Bennefall wrote: Thanks Jacob, I'll add these keystrokes in the next minor update. Hope you enjoy the game! Kind regards, Philip Bennefall On 6/23/2016 12:20 AM, Jacob Kruger wrote: Seems nice, and will definitely be playing around with it. One small suggestion is to add use of home, end, page up and page down keys for moving to borders of board area? But, otherwise, all good, and idea definitely appeals to me... Stay well Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, acceptance is versatile" - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: 22 June, 2016 11:39 PM Subject: [Audyssey] New Online Strategy Game From Blastbay Studios Hi all! It's been quite some time since I posted anything, but today I'm happy to announce that I've just released a little strategy board game called Jungle. Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a Chinese strategy board game for two players. While the game is easy to learn, it is far from trivial to master. This incarnation of the game contains a basic computer opponent with whom you can practice, and it also features an online lobby where you can find opponents from all over the world. The game currently runs on Windows (Windows XP and above to be exact), with support for other platforms planned based on interest. The game is free, so you can head over to www.blastbay.com and grab it right away. For the impatient, the direct download link is: http://blastbay.com/jungle_english_installer.exe Have fun, and please let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Online Strategy Game From Blastbay Studios
Thanks Jacob, I'll add these keystrokes in the next minor update. Hope you enjoy the game! Kind regards, Philip Bennefall On 6/23/2016 12:20 AM, Jacob Kruger wrote: Seems nice, and will definitely be playing around with it. One small suggestion is to add use of home, end, page up and page down keys for moving to borders of board area? But, otherwise, all good, and idea definitely appeals to me... Stay well Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, acceptance is versatile" - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: 22 June, 2016 11:39 PM Subject: [Audyssey] New Online Strategy Game From Blastbay Studios Hi all! It's been quite some time since I posted anything, but today I'm happy to announce that I've just released a little strategy board game called Jungle. Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a Chinese strategy board game for two players. While the game is easy to learn, it is far from trivial to master. This incarnation of the game contains a basic computer opponent with whom you can practice, and it also features an online lobby where you can find opponents from all over the world. The game currently runs on Windows (Windows XP and above to be exact), with support for other platforms planned based on interest. The game is free, so you can head over to www.blastbay.com and grab it right away. For the impatient, the direct download link is: http://blastbay.com/jungle_english_installer.exe Have fun, and please let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Online Strategy Game From Blastbay Studios
Hi there, Basically you have 8 pieces, each of which has a certain strength (the elephant is the strongest and the rat is the weakest, with a few exceptions). To win the game, you have to get one of your pieces into the opponent's den (alternatively capture all of the opponent's pieces). The rules are explained in detail in the manual, but at the core this is a game of strategy and tactics. Kind regards, Philip Bennefall On 6/23/2016 12:25 AM, brennenki...@gmail.com wrote: Can you give a basic description for this game Sent from my iPhone On Jun 22, 2016, at 5:39 PM, Philip Bennefall wrote: Hi all! It's been quite some time since I posted anything, but today I'm happy to announce that I've just released a little strategy board game called Jungle. Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a Chinese strategy board game for two players. While the game is easy to learn, it is far from trivial to master. This incarnation of the game contains a basic computer opponent with whom you can practice, and it also features an online lobby where you can find opponents from all over the world. The game currently runs on Windows (Windows XP and above to be exact), with support for other platforms planned based on interest. The game is free, so you can head over to www.blastbay.com and grab it right away. For the impatient, the direct download link is: http://blastbay.com/jungle_english_installer.exe Have fun, and please let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Online Strategy Game From Blastbay Studios
Hi all! It's been quite some time since I posted anything, but today I'm happy to announce that I've just released a little strategy board game called Jungle. Jungle (also known as Dou Shou Qi, Jungle Chess or Animal Chess) is a Chinese strategy board game for two players. While the game is easy to learn, it is far from trivial to master. This incarnation of the game contains a basic computer opponent with whom you can practice, and it also features an online lobby where you can find opponents from all over the world. The game currently runs on Windows (Windows XP and above to be exact), with support for other platforms planned based on interest. The game is free, so you can head over to www.blastbay.com and grab it right away. For the impatient, the direct download link is: http://blastbay.com/jungle_english_installer.exe Have fun, and please let me know your thoughts! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Making a Character Jump In BGT
Hi Gavin, Assuming that you don't intend to let the user move in two dimensions (e.g. your map is only a 1d grid with left/right movement), you can implement jumping in a hacky way with a flag and a timer. BGT:ish pseudocode follows: const int jump_limit_ms=200; // The amount of time the character must wait after landing before they can jump again. const int jump_time_ms=800; // How long the character should stay in the air. timer jumptimer; bool jumping=false;; if(key_pressed(KEY_J) and jumping==false and jumptimer.elapsed>=jump_limit_ms) { play jump sound; jumping=true; jumptimer.restart(); } if(jumping and jumptimer.elapsed>=jump_time_ms) { play landing sound; jumping=false; jumptimer.restart(); } Of course, you'll want to wrap this into a more modular player class. This is just a very basic starting point from which you can build further. Remember that with this setup it is perfectly fine for the player to move in the air; you just have to check the jumping flag to see if anything special should happen if the player moves onto a particular tile while jumping. Note that if you do want your character to be able to travel in 2 or 3 dimensions (e.g. proper movement), the procedure is more involved. You will then need to move the character on the x and y and possibly z axis depending on how high and how far they jump. Good luck! Kind regards, Philip Bennefall On 1/6/2016 4:07 PM, Gavin Grundlingh wrote: Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the air, I wouldn't be able to move, shoot, or anything else. On 1/6/2016 17:04, john wrote: Note that in the below, wait means execute your timer. if(key_pressed(KEY_J)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" Sent: Wednesday, January 06, 2016 9:54 To: "Gamers Discussion list" Subject: Re: [Audyssey] Making a Character Jump In BGT Hi John, Yes, I want to put the character back on the ground after the 700 milliseconds, but I don't know how to make that bit of code wait until the jump timer is finished without using a second while loop, which will break execution of the rest of my script. On 1/6/2016 16:13, john wrote: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" Subject: [Audyssey] Making a Character Jump In BGT Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) { Jumper.restart (); JumpSound.play (); } LandSound.play (); } I have a suspicion that I'm missing something stupidly logical to make it work. Any feedback is appreciated. Regards, Gavin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] BGT link
Hi again, The problem should now be resolved. Let me know if there are any other issues with the download! Kind regards, Philip Bennefall On 11/4/2015 7:48 PM, Philip Bennefall wrote: Hi guys, The problem with the BGT installer is due to my web host. They got a false positive on their virus scanner and I am trying to get them to put it back. They have said that they will do so but are being incredibly slow. I will keep calling them. Thanks for your understanding! Kind regards, Philip Bennefall On 11/4/2015 4:29 PM, john wrote: I noticed this as well (after reading a post on audiogames.net). A temporary dropbox link is: https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe In the relatively near future, it will also be available through agarchive.net under the blastbay page. -- From: "Milos Przic" Sent: Wednesday, November 04, 2015 9:47 To: "Gamers Discussion list" Subject: [Audyssey] BGT link Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT link
Hi guys, The problem with the BGT installer is due to my web host. They got a false positive on their virus scanner and I am trying to get them to put it back. They have said that they will do so but are being incredibly slow. I will keep calling them. Thanks for your understanding! Kind regards, Philip Bennefall On 11/4/2015 4:29 PM, john wrote: I noticed this as well (after reading a post on audiogames.net). A temporary dropbox link is: https://dl.dropboxusercontent.com/u/85682400/bgt%201.3%20installer.exe In the relatively near future, it will also be available through agarchive.net under the blastbay page. -- From: "Milos Przic" Sent: Wednesday, November 04, 2015 9:47 To: "Gamers Discussion list" Subject: [Audyssey] BGT link Hi all, The link for downloading BGT on the blastbay.com website doesn't work. Can someone send me the right one? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and file compression
Hi John, I cannot really say with any certainty when the next release will be coming, as I work on it only in my spare time which is not nearly as plentiful as it used to be. But I'm more than happy to send out test builds to those who are interested in a particular upcoming feature. Regarding PPMD, I had a look but could not find any official SDK for it. I think I will stick with LZMA as it does well on general purpose data, and then potentially extend it with more specific compression schemes later. However, the compression is meant to be rather simple and easy to use so I'm not looking to implement all the possible options such as background threads etc. If you want to try a build when it is available, feel free to drop me a line and I will keep you posted on progress. Kind regards, Philip Bennefall On 9/25/2015 2:45 AM, john wrote: This sounds awesome. You don't have to send me the update if its going to be coming out shortly, though I am very much looking forward to it, and would be more than happy to give it a test run (or several - I love playing with compression). I would note though that you may also want to consider ppmd; its compression ratio for text as compared to lzma/lzma2 can be substantially better (possibly by an order of magnitude on some data). Also, do you know if LZMA support will be able to work with multithreading? For my particular case I'd probably end up going for maximum compression - my current estimates place save files under certain circumstances at over 50mb each. While on the subject of updates, are there any plans to improve on the engine's ability to work with binary data? I've been running into several instances for various projects in which support for working with raw data would be handy, but everything in bgt seems to just convert to a UTF-8 string. ------ From: "Philip Bennefall" Sent: Thursday, September 24, 2015 20:05 To: "Gamers Discussion list" Subject: Re: [Audyssey] bgt and file compression Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.
Re: [Audyssey] bgt and file compression
Hi John, Just a quick heads up to let you know that compression is coming; I have done some tinkering with both Zlib and LZMA. For data with high redundancy such as text, both of these work very well - LZMA scores higher when it comes to compression ratio but is also significantly slower than Zlib in my tests. Of course the compression level will be configurable, which should give you the ability to find a reasonable balance between compression ratio/speed. I can't say when the next official release will be out, but I can certainly give you some test binaries to play around with if you need this feature quickly since it's almost done anyway. Kind regards, Philip Bennefall On 9/25/2015 1:55 AM, john wrote: This is actually on the subject of gaming, or at least game development. To anybody who has experience with such things, do you know of any way I can get usable compression of some sort running under bgt? The specter of saving/loading games is moving closer and closer, and its starting to look like my save games may have to be rather large (we're talking several if not tens of megabytes). On the plus side they're probably also going to be easily compressible text (or something close to it, anyway), which leads to my posting this question. I could probably write something to work with the command-line version of 7-zip, but then I'd have to distribute that along with the game, which is something I really don't want to do. There's also the issue of several cmd windows popping up every time the user tries to save or load games (I'm not hacking, I swear. Those batch files really do have a reason to be running in the middle of your game). I've gone looking for the docs for 7z.dll, but they seem to be nonexistent to anybody who doesn't know c/c++. This is very much a category that includes me. I'd really love to use the 7-zip interface (specifically its included ppmd algorithm), as I suspect it'd be able to compress the aforementioned save file down to a couple hundred kb, which would be at least a bit more manageable. In addition, there are also some potential bgt limitations coming into play here - specifically a really limited ability to work with binary files and a UTF-8 only string setup. If anybody could pull me out of the fire on this one it'd be really appreciated - I'm just not creative enough to find a way to shrink saved games while maintaining all the needed information, so compression is looking like the best/only option currently available. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] support status of some games
Hi John, For my part, I'm around in the sense that I read the list from time to time but I am not actively developing games. I will certainly do the occasional sideline project, but that's about it given my current workload. Kind regards, Philip Bennefall On 8/12/2015 10:57 PM, john wrote: Does anybody know if the following games are being supported anymore (supported means I can contact the developer about the game and get a likely and at least somewhat helpful response): *blastbay titles *old bpc titles (treasure hunt 3, tournament) *Older draconis titles (alien outback, pinball, etc) *entombed *all titles from lighttech interactive *titles from l works (I know Liam's been almost unreachable) *final conflict *rail racer If the devs of any of these games see this message, I'd really appreciate it if you could get in touch with me, especially if you fall somewhere in the middle between "yes" and "no" for support. Please note that if your games show up on this list its not me trying to be offensive - its because I'm uncertain of your status and would like to clarify if you're still actively developing, on the sidelines or completely uninvolved with the community. Also, support does not mean you're updating your games or that you're even planning to - but it does mean you'd tell somebody something like "you're running a 64-bit os, you're out of luck" if they contacted you about it. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 Has a New Home
Hi again, Just wanted to follow up briefly and point those who have questions as to why I transferred the rights of Q9, to the audiogames.net topic under general game discussion. Hopefully I have managed to answer all the questions there. http://forum.audiogames.net/viewtopic.php?pid=225202#p225202 Kind regards, Philip Bennefall On 7/23/2015 4:17 PM, Philip Bennefall wrote: Hi all, I just wanted to post a quick announcement to let you all know that Q9 is moving. From today, the Q9 action game will no longer be sold from Blastbay Studios but will instead be available as part of the Leasey package (www.leaseycentral.com). Of course, all existing users can continue to play the game normally; all issued keys remain valid and can be reused if you format your PC or buy a new one. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 Has a New Home
Hi all, I just wanted to post a quick announcement to let you all know that Q9 is moving. From today, the Q9 action game will no longer be sold from Blastbay Studios but will instead be available as part of the Leasey package (www.leaseycentral.com). Of course, all existing users can continue to play the game normally; all issued keys remain valid and can be reused if you format your PC or buy a new one. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] physical cd's and PayPal accounts
Hi all, I just wanted to chime in with a quick word regarding the warning on the website. We feel that the warning is clear, easy to understand and prominent enough to not be missed. It is in the original post on both this list and the audiogames.net forum, and on the website before you download the game. We feel that having you click a button to agree that you are 16 or older would not really serve any useful purpose since the warning is there in black and white so to speak. In short, we have done all that we can reasonably be expected to do to make people aware of the nature of the content in the game, and anything beyond that is up to the individual. Kind regards, Philip Bennefall On 5/1/2015 10:07 PM, dark wrote: @Desiry, in fairness to Jeremy his objection to the game is based on it's actual content and the motivation of it's characters, not just it's depictions of violence. Jim kitchin's games are all clearly marked as adult, indeed they're in a separate part of his site from his other games and on audiogames.net they're listed as "Adult xxx" with clear warnings in the description, and yet actually we have still had a couple of complaints (though I have a sneaking suspicion those were from people who downloaded the games without reading what they were before hand). As a side scroller, even as a side scroller with weapons and action,Psychostrike is rather more innocuous, sinse the area under scrutiny is the senselessness of the slaughterings and crimes involved, not intrinsically their depiction. I'm not going to get into the debate again about this, but in fairness I can see why perhaps a more prominant warning on site might be useful, perhaps one contained in some of the links, eg list the game as "psycho strike game with extreme violence" or have a confirmation message box with the warning text somewhere rather than listing the game next to other innocuous titles like paladin of the sky and adventure at C:. Once the warning is displayed however, what people do is their affair. Heck, I suffer genophobia and could not play one of jim Kitchin's adult games without extreme discomfort, but thanks to the warnings I have never had to, either deliberately or by accident, which is really all you can say. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Desiree Oudinot" To: "Gamers Discussion list" Sent: Friday, May 01, 2015 7:46 PM Subject: Re: [Audyssey] physical cd's and PayPal accounts I'm trying to remember which game it is that I've played that makes you agree that you're over 18 each time you play it. That's going to bother me now. It's an audio game, I believe, and while I think that's overkill, maybe a similar thing could be put in place in this game as well. I also have to ask this, why didn't anyone ever complain about the content in some of Jim Kitchen's sexually explicit games? Those games are free, are very small downloads, and are actually very easy to hide, because they're buried in a mess of other games inside a rather disorganized directory structure. No offense intended by saying that, I'm just stating a fact. But I apologize for being blunt. Anyway, I would argue that children have probably downloaded these games, too, but I've never heard a peep about it. Same with Slender, the Lost Vision. This game, if memory serves, was released shortly after the incident which Dark referenced in a previous message in which a girl was nearly killed because her friends thought they were going to please Slenderman. Again, this game is free, relatively small, and easy to access. So why is Psycho Strike getting a bad rap when other questionable content has been released in the past? Maybe I just didn't hear about similar objections that were raised? On 5/1/2015 11:54 AM, Thomas Ward wrote: Hi Paul, You raise some valid points. If a child is old enough to be unsupervised on the internet then they are probably old enough to decide for themselves weather or not to download a certain game or view certain content. In such a case the best a site owner or game developer can do is make appropriate warnings as to the content being viewed. For example, most pornography sites have a page that pops up every time the site is accessed letting the user know that the site contains sexually explicit content and the person entering must be at least 18. If they click the I agree button and enter the site knowing what content is about to be viewed the legal responsibility becomes that of the person doing the browsing not the site owner or owners. With games there is usually a similar warning in pla
Re: [Audyssey] Psycho Strike - New Action/Strategy Game
Hi Christina, It has music, sound effects and character voice acting, but the in-game voice feedback is given by SAPI. Kind regards, Philip Bennefall On 4/26/2015 11:17 PM, Christina wrote: Hi. Does this have music and sound effects or is it text only? Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, April 26, 2015 4:45 PM To: dark; Gamers Discussion list Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game Hi Dark, No, the game uses keyboard input only. There are quite a few keystrokes, but they are fairly easy to memorize. Good luck and have fun! Kind regards, Philip Bennefall On 4/26/2015 10:37 PM, dark wrote: This is sounding very awsome indeed! Just one question. Does it involve mouse control? I have no problem if it does, indeed mouse control is cool, however if so I'll need to wait until tuesday before playing because currently I'm on my laptop at my parents which doesn't have a mouse (it has a touch pad but some rather bad swamp experiments prove I am no good with this for gaming). I will say gangsters aren't a favourite theme of mine, but on the other hand I love exploring, rpgs, stratogy and action games, so I'm certainly looking forward to giving this one a try, indeed I very much suspect I'll end up buying it as I did paladin of the skies. All the best, Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, April 26, 2015 8:51 PM Subject: [Audyssey] Psycho Strike - New Action/Strategy Game Hi all! VGStorm.com and Blastbay Studios are happy to announce the availability of our new game, Psycho Strike! Psycho Strike is a mix between an RPG, a first person shooter and an adventure game. It captures the best parts of each genre in order to create a truly unique and groundbreaking gaming experience. In Psycho Strike, you take the roll of a gangster leader. Throughout your adventure you will have the opportunity to collect weapons, recruit new criminals for your team of violent outlaws, collect more and more powerful items to fortify your base, and just terrorize the city in general. The game is available for download and purchase from www.vgstorm.com. The demo has no time limit, but restricts some areas and ends when any of the people in your team reach experience level 8. The game can be purchased for 24.95 USD. A word of warning: The game features violence, drugs, and other themes not suitable for younger players. We advise that no children under the age of 16 play the game without parental approval. We hope you enjoy this title and look forward to hearing your thoughts! Please direct any questions, bug reports or other comments to vgstorm.com, or respond directly here. Thanks for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Psycho Strike - New Action/Strategy Game
Hi Dark, No, the game uses keyboard input only. There are quite a few keystrokes, but they are fairly easy to memorize. Good luck and have fun! Kind regards, Philip Bennefall On 4/26/2015 10:37 PM, dark wrote: This is sounding very awsome indeed! Just one question. Does it involve mouse control? I have no problem if it does, indeed mouse control is cool, however if so I'll need to wait until tuesday before playing because currently I'm on my laptop at my parents which doesn't have a mouse (it has a touch pad but some rather bad swamp experiments prove I am no good with this for gaming). I will say gangsters aren't a favourite theme of mine, but on the other hand I love exploring, rpgs, stratogy and action games, so I'm certainly looking forward to giving this one a try, indeed I very much suspect I'll end up buying it as I did paladin of the skies. All the best, Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, April 26, 2015 8:51 PM Subject: [Audyssey] Psycho Strike - New Action/Strategy Game Hi all! VGStorm.com and Blastbay Studios are happy to announce the availability of our new game, Psycho Strike! Psycho Strike is a mix between an RPG, a first person shooter and an adventure game. It captures the best parts of each genre in order to create a truly unique and groundbreaking gaming experience. In Psycho Strike, you take the roll of a gangster leader. Throughout your adventure you will have the opportunity to collect weapons, recruit new criminals for your team of violent outlaws, collect more and more powerful items to fortify your base, and just terrorize the city in general. The game is available for download and purchase from www.vgstorm.com. The demo has no time limit, but restricts some areas and ends when any of the people in your team reach experience level 8. The game can be purchased for 24.95 USD. A word of warning: The game features violence, drugs, and other themes not suitable for younger players. We advise that no children under the age of 16 play the game without parental approval. We hope you enjoy this title and look forward to hearing your thoughts! Please direct any questions, bug reports or other comments to vgstorm.com, or respond directly here. Thanks for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Psycho Strike - New Action/Strategy Game
Hi all! VGStorm.com and Blastbay Studios are happy to announce the availability of our new game, Psycho Strike! Psycho Strike is a mix between an RPG, a first person shooter and an adventure game. It captures the best parts of each genre in order to create a truly unique and groundbreaking gaming experience. In Psycho Strike, you take the roll of a gangster leader. Throughout your adventure you will have the opportunity to collect weapons, recruit new criminals for your team of violent outlaws, collect more and more powerful items to fortify your base, and just terrorize the city in general. The game is available for download and purchase from www.vgstorm.com. The demo has no time limit, but restricts some areas and ends when any of the people in your team reach experience level 8. The game can be purchased for 24.95 USD. A word of warning: The game features violence, drugs, and other themes not suitable for younger players. We advise that no children under the age of 16 play the game without parental approval. We hope you enjoy this title and look forward to hearing your thoughts! Please direct any questions, bug reports or other comments to vgstorm.com, or respond directly here. Thanks for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT And Screen Readers And Unicode And More
I'm glad you got it working! I've put the Unicode conversion functions on my todo list, and will get to it as soon as I have a bit of a gap in my schedule. Kind regards, Philip Bennefall On 2014-06-05 20:53, Davy Kager wrote: Right, I successfully copy-pasted together a basic wrapper written for BGT. I want to keep things as one-on-one as possible, so I didn't introduce private helper methods to get slightly more compact code. Boolean type variables are a little tricky, I ended up internally using uint8 for those. Now all that remains is to convert from string object to an array of ints and the other way around. But apart from that I can already query if the active screen reader supports speech and/or braille output, so I consider it an evening well spent. :) -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Davy Kager Sent: Thursday, June 05, 2014 14:33 To: phi...@blastbay.com; 'Gamers Discussion list' Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Philip, Thanks, all of that makes sense. The main reason why I am firmly sticking to Unicode is because different screen readers support different formats, but they all appear to support Unicode. I also feel that in this day and age, providing both an ANSI and a Unicode version of the same function isn't the way to go. So for me it'd be the most convenient if BGT could gain a mechanism to prepare a Unicode string. This might find some use in other people's applications too! Passing int-pointers is no problem to me. I want to write a wrapper specifically so that third-party developers don't have to worry about those nitty gritty details. In all honesty, I haven't done much testing with actual Unicode or UTF-8 data yet. Maybe my implementation is still failing somewhere too. I originally started working on it for a project that is totally unrelated to gaming. Porting it to as many things as possible just seems a logical next step. But adding functionality (such as ANSI functions) to support one specific programming language is taking it a little too far as long as I don't need it myself. In fact, QuentinC has a screen reader library (UniversalSpeech) which already has ANSI functions, so for real developers out there that'd be a good option. Now for adding screen readers to BGT... Here is the official documentation for the SuperNova API, which admittedly isn't very satisfying: http://www.yourdolphin.com/productdetail.asp?id=1&z=14&page=682#api Their API is more limited than most, but both synchronous and asynchronous speech are available. ZoomText is a different story. They have a very extensive COM implementation much like Window-Eyes, but the company doesn't want to provide support for it outside of their own scripting facilities. It also requires a registry patch to get it to work because their installer program "forgets" to set things up properly. I have reported this to them and they indicated they'd fix it at some point. Once you applied the patch it works great (from C++ at least), but I'm not sure if it's suited for BGT. Might be better to wait for their developers to fix the installer so end-users don't have to apply patches (which most users won't want to do anyway). Thanks, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Thursday, June 05, 2014 13:48 To: Gamers Discussion list Subject: Re: [Audyssey] BGT And Screen Readers And Unicode And More Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort
Re: [Audyssey] BGT And Screen Readers And Unicode And More
Hi Davy, The foundation of BGT is Ansi, which is a sort of historical accident from back when I first started the project. I did not envision it ever needing Unicode because it was primarily meant to use audio and any printed text would be mostly for debugging. There was no Sapi support planned at that time, and screen readers were even further from my mind. This was in mid 2009. Were I designing it today, it would be a Unicode application. With that said, there are definitely ways to solve it. Since BGT is Ansi, you can use UTF-8 strings without any trouble. Converting from UTF-8 to wide characters on Windows is trivial, so that's a function that I could definitely introduce. As far as the dll interface is concerned you'd just be passing an int* pointer whenever a wide character string was needed. Alternatively you could introduce UTF-8 conversion support to your own dll, which would be a nice convenience feature I'd say. I am certainly not opposed to adding native support for more screen readers if there is enough interest. Have you got any links to official references, redistribution terms for the dll's if any, etc? If so I would be more than happy to look into it. Kind regards, Philip Bennefall On 2014-06-05 10:02, Davy Kager wrote: Hi, NOTE: this post is sort of way too nerdy for this list, but I thought I’d send it anyway, for the wanna-be coder’s general delight. Now that BGT is FREE I thought I’d try and see if I could write a wrapper for my screen reader abstraction library so that my screen reader of choice (SuperNova) could be supported by games written using this toolkit. I also like having as many wrappers as possible for my library, to make people’s lives easier if they use something that isn’t C++. So trying out BGT sounded like a good idea to spend a Thursday morning. Anyway, turns out BGT is into ANSI where strings are concerned. So naturally I have some questions: - Is there a way to call external DLLs that use Unicode strings (which is what Windows has been doing for a real long time). - If not, is there any chance BGT can gain native support for SuperNova and maybe also ZoomText? Opensourcing the thing sounds like a fun idea, though I see several issues with that too and don’t intend on starting that debate here and now. Just wondered if there’s a way to deal with Unicode strings that doesn’t involve depriving Philip of a few hours of sleep. Using int or long might work, but then still you’d need to convert these into a string object, and those are ANSI so they’ll pout at you real bad and then bluntly refuse. Note that I use Java myself, and not necessarily for games, so this is not a message saying “HELP GUYS I AM STUCK AND ABSOLUTELY NEED TO GET THIS RESOLVED OR ELSE I CANNOT WRITE MY GAME!!!” I just want to provide as many wrappers for my DLL as I can without overdoing it, and BGT is definitely a big thing in the blind gamers community. That reminds me, I should probably try to do AutoIt too. Anyone know if that allows you to call DLLs in a non-evil way? Thanks, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Important Update
aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Thomas, getchar is, as you know, about as basic as you can get but at least it is standardized. getch is not, nor would a custom pseudo getch hack be. It's bound to exhibit different behavior on various platforms and you'd have to have access to all of them to verify. If you want immediate reactions without the need to wait for a return keypress, have you considered using something basic such as the keyboard handling in SDL in your console window? Then you can suddenly treat the keyboard in a similar fashion to what you would do in a regular non-console game, but do it portably. SDL has received a major rewrite in version 2.0 and is now under the Zlib/Libpng license which is very commercial friendly. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thursday, April 17, 2014 1:30 AM Subject: Re: [Audyssey] Pausing the Screen in Console Programs Hi Philip, Well, as I explained in a previous post I know about getchar, and unfortunately it isn't quite what I am looking for. Besides pausing the screen I want a function that will act upon a key immediately rather than waiting for the enter key which getch does and getchar won't. However, I have found getchar doesn't always work when pausing the screen anyway. I have written the following function in C++, and it fails to do what I want which is to pause until the enter key is pressed. void WaitKey() { std::cout << "Press enter to continue:\n"; std::getchar(); } Now, in theory that function should prompt the user to press the enter key and pause the game until the enter key is pressed. Sometimes it does and sometimes it doesn't. I have written a test program using getchar as written above and there are cases where the program ignores the WaitKey() function I wrote and goes and executes the next function regardless of my instruction to wait. So I don't think pausing the screen with getchar is necessarily a valid method for cross-platform pausing the screen. Of course, there may be a difference between the C implementation of getchar in stdio.h and the C++ implementation in cstdio. Not sure if that is a difference or not. Cheers! On 4/16/14, Philip Bennefall wrote: Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pausing the Screen in Console Programs
Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 16, 2014 5:32 AM Subject: [Audyssey] Pausing the Screen in Console Programs Hi all, This question is mostly for developer's but any thoughts from non-developers are welcome as well. At the moment I am working on a quick and dirty text adventure system written in C++ suitable for developing classic interactive fiction games similar to games like the Infocom text adventures like Zork, Arthur, Hitch Hikers Guide to the Galaxy, and so forth. Since I am not really a fan of the text adventure languages like Inform and AGT I have decided to create my own system in C++, but have run into a slight problem with the text adventure system. In Dos/Windows if one wants to pause a screen of text all he or she has to do is call the _getch() function which will pause the out put until the enter or space key is pressed. Mac OSX and Linux have no such function and similar functionality has to be accessed through ncurses or another library like that. I am trying to come up with a pause function that will be completely cross-platform and will compile on any platform without having to involve ncurses or some other third-party solution. So what I have done in the meantime is use the standard cin input stream with a prompt that says, "press c to continue or q to quit." I am wondering if people are okay with this method of pausing the screen, or if some of you developers knows of a better way to go about pausing the text on screen let me know. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT, Mac and More
Hi Phil, Sorry about the late reply. I did consider such a possibility, but I don't think it will be a viable solution. For one thing, when you enumerate audio devices you could potentially get two entirely different lists, and it is not certain that BGT can automatically open the same device for both subsystems. Even if it does, some devices do not handle that particularly well (e.g. cheap internal cards don't like it when you open two entirely different audio subsystems that both fight for control of the device). On top of that, the API for the end user would be a bit of a mess. You would constantly have to decide which subsystem to output to, provided that both of them initialized properly which is far from guaranteed. For this reason, if I do ever switch sound systems in BGT it has to be a complete change rather than a crossover so to speak. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Saturday, December 14, 2013 3:04 PM Subject: Re: [Audyssey] BGT, Mac and More Hi Philip, Would you consider having two ways to play sounds in BGT? I could see the possibility of using XAudio2 on moving creatures and some other system for everything else. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, December 14, 2013 8:44 AM Subject: Re: [Audyssey] BGT, Mac and More Hi Davy, Initially when I started writing BGT, I figured that it would be best to begin with simple stereo and then go from there. But then I found out that DirectSound 3d is rather broken, and decided to go for XAudio2 instead. You know the rest of that story. So for this reason, BGT will not have 3d audio as long as it uses DirectSound and it doesn't seem viable to switch to XAudio2 at this point considering the issues I encountered. If I do switch to another sound system, I am not opposed to adding 3d audio as an option if people want to use it. Personally I prefer stereo, but of course this depends entirely on the types of games you want to make and other personal preferences. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT, Mac and More
Hi Ian, Pardon the long time it has taken me to reply to your question. With the 3d audio in DirectSound, there were two reasons why I didn't implement it in BGT. Firstly because I heard that it doesn't work well at all on Vista and above, and secondly because I didn't think it sounded good even on xP. I was mostly interested in testing the simulation in stereo headphone mode as I figured that that is what most of my users would have, and the sound was not particularly impressive. This is subjective of course, but since then I have heard several hrtf simulations that blew my mind. So if I ever add 3d audio to BGT it has to be a real hrtf model, not DirectSound 3d. Kind regards, Philip Bennefall - Original Message - From: "Support" To: ; "Gamers Discussion list" Sent: Saturday, December 14, 2013 3:33 PM Subject: Re: [Audyssey] BGT, Mac and More Hi Phillip, It was very educational to hear the problems you hit with XAudio2. Could you expound on the issues you had with DirectSound 3D as well? Thanks! Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a message from this lists hosting provider.
Great to know, Thomas. I, and I'm sure the other people who's names were used, would appreciate that. I imagine a regular expression could be used to speed up the procedure considerably. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Monday, December 16, 2013 12:06 AM Subject: Re: [Audyssey] a message from this lists hosting provider. Hi Philip, Yes, they can, but it will take a bit of work. It will require grabbing the archive file, and manually deleting them from the archives and then replacing the archives with the edited ones. It is possible to do and I was strongly considering something like this anyway. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a message from this lists hosting provider.
Hi Lori, The spam wasn't actually sent from the email accounts from which it seemed to originate. The email addresses were set correctly, but the SMTP server of the sender is entirely different from mine and this is how they can potentially be traced. So there is nothing that I can do locally to prevent my name from being used, unfortunately. Kind regards, Philip Bennefall - Original Message - From: "loriduncan" To: ; "Gamers Discussion list" Sent: Monday, December 16, 2013 12:03 AM Subject: Re: [Audyssey] a message from this lists hosting provider. Hi Philip, isn't there a program you can run which automatically removes spam before it can reach the list? Maybe it could be re-directed to bounce back to the owner? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a message from this lists hosting provider.
This is an interesting point, actually. Can the messages be removed from the archives? I would not particularly enjoy having these things found when doing a Google search for my name. Kind regards, Philip Bennefall - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, December 15, 2013 11:52 PM Subject: Re: [Audyssey] a message from this lists hosting provider. If this is who I think it is, and it is a similar enough modus operandi to be likely, he is mentally ill. Please be kind, even though you have suffered some annoyance, and in the cases of the people he has impersonated possible actual harm, since the messages are now forever and findable on the Internet, I think he's a sick individual and needs compassion rather than scathing rage. Of course if it's someone else, then feed him his genitals for all I care. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan Sent: Sunday, December 15, 2013 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] a message from this lists hosting provider. I agree, and the same goes for those stupid hackers and cheaters on Swamp and other games. -Original Message- From: Charles Rivard Sent: Sunday, December 15, 2013 8:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] a message from this lists hosting provider. I would like to see the perpetrators cut off from the Internet entirely. Can't be done, though, unless they were imprisoned, which isn't too bad of an idea, either. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 15, 2013 12:43 PM Subject: Re: [Audyssey] a message from this lists hosting provider. Hello Lori, It isn't quite that simple. The people responsible for the spam attacks were faking e-mail addresses of various legitimate list members, and obviously the e-mails did not actually come from those members themselves. However, Mailman, the list software we use, has no way of knowing if an e-mail address is being faked or not and approved them not knowing it was spam. However, we have contacted Linode and are working to cut off the perpetrator's access to the list. cheers! On 12/15/13, loriduncan wrote: Whoever it is should be banned from using the list. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Back on list
Hi all, I hope it is safe to resubscribe again at this point. I started receiving enormous amounts of horrible spam around 4 AM this morning where some immature individual with way too much time on their hands impersonated list members including myself. I unsubscribed after removing the first 100 messages or so. I hope things have calmed back down now, and in case anyone has any doubts, the disgusting messages written in my name certainly do not originate from me. Hope this mess can be sorted and the person in question can be dealt with to the greatest possible extent. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY hpasuokwyz
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY wohoryeplb
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY uaorpswgck
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY qtgqjbwqxy
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY aounjbciop
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT For Mac and Linux
Hey All, There has been much recent discussion about making my PIECE OF SHIT software for STUPID FUCKING BLIND people who cant learn REAL CODING in C PLUS PLUS MOTHA FUCKA! BGT is complete rip off! You are all too fucking stupid! Why would you pay for my shitty fucking software! It costs a fortune and you can only make shitty games with it! you can only make ANAL games like Liam's Hairy Butthole! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY zjphjsudaw
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[Audyssey] WEDHESDAY WEBHESDAY luxoedxsfv
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[Audyssey] WEDHESDAY WEBHESDAY sutvzartjq
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY urhiorejbp
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY butlcekrrx
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY otzcdcignm
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[Audyssey] WEDHESDAY WEBHESDAY jzfowdsuob
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[Audyssey] WEDHESDAY WEBHESDAY tbiannhqcm
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[Audyssey] WEDHESDAY WEBHESDAY gwqulwotli
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[Audyssey] WEDHESDAY WEBHESDAY qhudkwbgrx
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY ipuxhlztvt
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY ikvmrdnonk
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY wtllammpxj
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[Audyssey] WEDHESDAY WEBHESDAY pxgflvrnbs
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY nrdoixwjhi
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY cikrebclrf
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[Audyssey] WEDHESDAY WEBHESDAY yipfkzywsi
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY hbbqexvyhl
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY dbtidonyeu
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[Audyssey] WEDHESDAY WEBHESDAY nvrcgoguhn
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[Audyssey] WEDHESDAY WEBHESDAY bmgpkjqegc
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[Audyssey] WEDHESDAY WEBHESDAY wgmmavjxsk
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[Audyssey] WEDHESDAY WEBHESDAY wmvnqjfvzz
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[Audyssey] WEDHESDAY WEBHESDAY wchtubnuhe
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY ogdcxchwit
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[Audyssey] WEDHESDAY WEBHESDAY dvahmkuvdd
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[Audyssey] WEDHESDAY WEBHESDAY shbcysgadh
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY nmzttdcmcw
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[Audyssey] WEDHESDAY WEBHESDAY ppeugkmemw
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[Audyssey] WEDHESDAY WEBHESDAY gxvrrkvawp
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[Audyssey] WEDHESDAY WEBHESDAY igbdytxcfk
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[Audyssey] WEDHESDAY WEBHESDAY gxedptvhyt
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[Audyssey] WEDHESDAY WEBHESDAY nryrwxzsmx
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY gypzwfvket
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[Audyssey] WEDHESDAY WEBHESDAY czghzhmnpo
BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WEDHESDAY WEBHESDAY xkzdzpmpix
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
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BGT SUCKS FUCK YOU RON AND TOMMY OF AUDYSSEY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.