Re: [Audyssey] bop it - Re: Bop It with shout mode.

2010-06-05 Thread jamie coady

where can i get this game as a friend had it and i really liked it.

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, June 04, 2010 12:28 AM
Subject: Re: [Audyssey] bop it - Re: Bop It with shout mode.


I have one like that, but it's got a volume setting and a headphone 
jack,  according to a friend of mine this is the extreme 2, but I'm not 
absolutely sure.


I also have the boppit blast, which just has pull it, flick it and bop it, 
but has a choice of male and female voices, goes up to a score of 500 as 
apposed to 250 on the other game, and also has a light bop mode,   
though obviously this isn't fully accessible.


I haven't played any of the later games like bopit download or the shout 
it game, though i probably ought to look into it at some point.


Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Thursday, June 03, 2010 11:15 PM
Subject: [Audyssey] bop it - Re: Bop It with shout mode.


The one I have, as I say, is the original game.  You must either spin it, 
flick it, pull it, twist it, or bot it.  There is no volume setting and 
it is too loud to use during a flight or something, that's for sure.  At 
the time I bought it, it cost $29.95 at a local game store.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, June 03, 2010 2:57 PM
Subject: Re: [Audyssey] Bop It with shout mode.


I have a bopit game at home, not sure which one I have, it's got the 4 
bopit, twist, pull and spin, as well as all the settings for playing by 
yourself or in a group.  It also has another game mode called "Beatbop" I 
think where it plays sounds rather than speaks directions so you've to 
match the sound.  It really makes sighted people focus I think, it's 
great for traveling on long-hall flights.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, June 03, 2010 8:32 PM
Subject: [Audyssey] Bop It with shout mode.



Hi Folks,
I just got the new, Bop It with shout  mode.
It is like a modern-day, handheld "Simon Says." After pulling the blue 
knob to activate the game, just follow the voiced directions and get 
ready to bop it, twist it, pull it, or shout it!
But make sure you do it before the buzzer sounds! Designed for ages 
eight and up, the game will have you showing off your bopping talent by 
being the first to "stay alive."


Requires:
3 "AAA" batteries (included)
Phillips screwdriver to replace batteries
No assembly required

Interactive, and Easy to Carry
Bop It is the same size of a small, hand-held car vacuum, and is very 
light, weighing under a pound--making it easy to travel with. The toy 
is made up of four main components--a large button in the middle to 
bop, a blue gadget to pull, a yellow gadget to twist, and a green lever 
to move sideways for shouting.


Once the game is activated, simply follow the voiced directions before 
the buzzer sounds. As the game goes on, you will take less time with 
each turn to complete the actions. So be prepared to "bop it" or "pull 
it" quickly!


Bop It features useful rubber grips around the "twisting" and "pulling" 
gadgets to prevent it from slipping out of your hands.


Fun, Competitive Play or Solo Mode
Bop It can be played by one person in solo mode or in a group/party 
setting. The toy is interactive and mentally stimulating--which keeps 
the game interesting and challenging for players of all ages.
Bop It promotes responsive reflexes and good listening skills, along 
with lots of twisting, bopping family fun.


It is totally accessible to the blind and costs $15.53 from Amazon.com
http://www.amazon.com/Parker-Brothers-7789-Bop-It/dp/B001RNC1GK


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Re: [Audyssey] need info for games.

2010-04-19 Thread jamie coady

is the jedi part of audio quake still running or has that finished?

- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, April 16, 2010 1:30 AM
Subject: [Audyssey] need info for games.


i went to the site william lomas gave me but that is not the right site. 
the info i'm looking for is the correct way to install audio quake and how 
to register treasure hunt to the full version.  i did go to the audio quake 
site but their is nobody on the discuss list.  so if someone would help me 
so i can play the games audio quake and treasure hunt.  i know someone had 
said that i can get treasure hunt for free scent the guy is not doing his 
old stuff.  and i know someone can help me with this problem with audio 
quake.


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[Audyssey] muds Anyone know of a good mud to play. I am looking for another to play.

2007-06-04 Thread Jamie Coady

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Re: [Audyssey] game development

2007-05-31 Thread Jamie Coady
Thanks I will give it a go. Thanks

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 01, 2007 3:36 AM
Subject: Re: [Audyssey] game development


> Hi Jamie,
> The best web service for programming  education out there is
> http://safari.oreilly.com
>
> Jamie Coady wrote:
>> hi know any one know of where i can get tutoriels to help me learn
>> programming and also the programme its self please thanks
>>
>
>
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Re: [Audyssey] game development

2007-05-29 Thread Jamie Coady
thanks i will give it a go smile.
- Original Message - 
From: "Sean Mealin" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" ; "'Josh'" 
<[EMAIL PROTECTED]>
Sent: Tuesday, May 29, 2007 10:31 PM
Subject: Re: [Audyssey] game development


> Hi;
> Check out:
> http://www.blindprogramming.com
> They have some tutorials to get you started; but they are a bit out of 
> date.
> What you most likely want is C#, VB2005, or C++.
>
> C# is easy to work with; it is from Microsoft. It has a small learning
> curve, but all programming languages do. It is really well supported by
> DirectX; the library that handles playing sounds.
>
> Visual basic is also by Microsoft; it has more keywords rather than 
> symbols,
> such as C# or C++. It is not as supported by DirectX, but a lot of the
> accessible game developers use it anyway.
>
> C++ is the most difficult language; it gives you a lot of power, and a lot
> of chances to really mess up. It is the language that video game 
> developers
> use.
>
> DirectX is by Microsoft; it is not a language but a set of libraries that
> help pan, fade and play sounds. It can do much more; it has libraries for
> input, sound, and video. It also has a networking component.
>
> You can get C# or Visual Basic compilers (a compiler turns code in to an
> executable) from Microsoft's website.
>
> Please ask any more questions if you have them.
>
> Sean
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Jamie Coady
> Sent: Tuesday, May 29, 2007 3:47 PM
> To: Josh; Gamers Discussion list
> Subject: Re: [Audyssey] game development
>
> hi know any one know of where i can get tutoriels to help me learn
> programming and also the programme its self please thanks
> - Original Message - 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 29, 2007 7:58 PM
> Subject: [Audyssey] game development
>
>
>> Hi,
>>
>> Has anyone developed an audio game using python? It seems like python may
>> be
>> easier to use than visual basic. But I don't know how good its direct-x
>> features are.
>>
>> Josh
>>
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> skype: jkenn337
>>
>>
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>
>
>
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Re: [Audyssey] game development

2007-05-29 Thread Jamie Coady
hi know any one know of where i can get tutoriels to help me learn 
programming and also the programme its self please thanks
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 29, 2007 7:58 PM
Subject: [Audyssey] game development


> Hi,
>
> Has anyone developed an audio game using python? It seems like python may 
> be
> easier to use than visual basic. But I don't know how good its direct-x
> features are.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Jamie Coady
yes sounds cool.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 29, 2007 4:24 PM
Subject: Re: [Audyssey] Mortal Kombat


> Well not exactly. guess for the wii it is more of a matter of swinging the
> controller different ways and see what effect it has. lol. Sounds neat and
> all, but doing an ultimate fatality for the wii has to be extremely
> difficult. BTW, I'm thinking of recording a few MK matches on max
> difficulty, so those that love the game can enjoy some fast paste battles.
> You guys interested?
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Jamie Coady" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 29, 2007 10:47 AM
> Subject: Re: [Audyssey] Mortal Kombat
>
>
>> it is also a case of just pressing all keys till you got an idea of what
>> they do and what works i can't give more try and learn is the best way i
>> can
>> say to learning what to do.
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, May 29, 2007 12:18 PM
>> Subject: Re: [Audyssey] Mortal Kombat
>>
>>
>>>I can tell you that once you get used to all the sounds in the game, you
>>> will be able to play the game with no problems. I've completed the 
>>> arcade
>>> mode on all difficulty levels, including max many times. I've also 
>>> played
>>> against sighted friends. You can't really tell what's going on in the
>>> game
>>> using stereo panning, as the punching sounds etc don't pan, but the game
>>> does have distinctive sounds and you can always tell which situation
>>> you're
>>> currently in. hope this helps.
>>>
>>>
>>>
>>> -
>>>
>>> For an amazing video gaming site containing original soundtracks, game
>>> art,
>>> etc, go here.
>>>
>>> http://gh.ffshrine.org?r=16426
>>>
>>>
>>> - Original Message - 
>>> From: "Che" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, May 28, 2007 1:15 PM
>>> Subject: [Audyssey] Mortal Kombat
>>>
>>>
>>>>  Hi all,
>>>>  I know some of you have played Mortal Kombat on various consoles.
>>>>  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
>>>> has
>>>> advice on how to play MK blind.  Do you have your friends give you
>>>> location
>>>> information, or are you able to tell what is happening from the stereo
>>>> placement of the sounds?
>>>>  Are you able to play single player with any level of success?
>>>>  Thanks much for any info.
>>>>  Che
>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
>>
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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Jamie Coady
it is also a case of just pressing all keys till you got an idea of what 
they do and what works i can't give more try and learn is the best way i can 
say to learning what to do.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 29, 2007 12:18 PM
Subject: Re: [Audyssey] Mortal Kombat


>I can tell you that once you get used to all the sounds in the game, you
> will be able to play the game with no problems. I've completed the arcade
> mode on all difficulty levels, including max many times. I've also played
> against sighted friends. You can't really tell what's going on in the game
> using stereo panning, as the punching sounds etc don't pan, but the game
> does have distinctive sounds and you can always tell which situation 
> you're
> currently in. hope this helps.
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, May 28, 2007 1:15 PM
> Subject: [Audyssey] Mortal Kombat
>
>
>>  Hi all,
>>  I know some of you have played Mortal Kombat on various consoles.
>>  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
>> has
>> advice on how to play MK blind.  Do you have your friends give you
>> location
>> information, or are you able to tell what is happening from the stereo
>> placement of the sounds?
>>  Are you able to play single player with any level of success?
>>  Thanks much for any info.
>>  Che
>>
>>
>>
>> ___
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>> any subscription changes via the web.
>
>
> -- 
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Re: [Audyssey] Mortal Kombat

2007-05-28 Thread Jamie Coady
hi yes i have also beeton all the people on it it is not too hard.
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 28, 2007 6:42 PM
Subject: Re: [Audyssey] Mortal Kombat


>i can play single player on all of the mortal combats. you just get to know
> by the sounds what is happening
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, May 28, 2007 6:15 PM
> Subject: [Audyssey] Mortal Kombat
>
>
>>  Hi all,
>>  I know some of you have played Mortal Kombat on various consoles.
>>  I have ordered MK Armageddon for the Wii, and I am wondering if anyone
>> has
>> advice on how to play MK blind.  Do you have your friends give you
>> location
>> information, or are you able to tell what is happening from the stereo
>> placement of the sounds?
>>  Are you able to play single player with any level of success?
>>  Thanks much for any info.
>>  Che
>>
>>
>>
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>
>
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Re: [Audyssey] Mortal Kombat

2007-05-28 Thread Jamie Coady
i have played mortal combat on play station 2. it is good you get a good 
idea by the sound of what is going on. hope this helps
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 28, 2007 6:15 PM
Subject: [Audyssey] Mortal Kombat


>  Hi all,
>  I know some of you have played Mortal Kombat on various consoles.
>  I have ordered MK Armageddon for the Wii, and I am wondering if anyone 
> has
> advice on how to play MK blind.  Do you have your friends give you 
> location
> information, or are you able to tell what is happening from the stereo
> placement of the sounds?
>  Are you able to play single player with any level of success?
>  Thanks much for any info.
>  Che
>
>
>
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Re: [Audyssey] Rail Racer status was: Mouse games

2007-05-24 Thread Jamie Coady
yes same here i get a game engien problem when i try to run the game

- Original Message - 
From: "Kelvin Tan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 22, 2007 4:30 AM
Subject: Re: [Audyssey] Rail Racer status was: Mouse games


> hi che. is the rail racer mailing list still active. i havent been 
> receiving
> any messages from the list for a few months now. and i had to reinstall my
> rail racer game due to reformatting of my pc and i am having problems
> registering the game again.
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 22, 2007 10:35 AM
> Subject: [Audyssey] Rail Racer status was: Mouse games
>
>
>>  I've been moving homes and tinkering under the hood of Rail Racer the
>> past
>> couple of months, but Rail Racer is finally almost done.
>>  The demo will be out very soon, followed closely by the full release.
>>  I'll be firing up another racing tournament soon to do some final tweaks
>> in a few days with the testers.
>>  Stay tuned...
>>
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, May 21, 2007 1:12 AM
>> Subject: Re: [Audyssey] Mouse games was Lack of posts
>>
>>
>>> I'd like to add that if you can handle it, that once the mouse is
>>> installed, and you install its driver, most mice seem to have a
>>> driver cd or floppy, that you should use something like startup
>>> manager to remove the advanced feature set, this is unless you want
>>> the advanced feature set.
>>> The reason is that if you change the mouse settings wrongly it can be
>>> a devel of a thing to fix.
>>> I did this one time and had to reformat because windows decided to be
>>> bad.
>>> The only time I leave stuff like keyboard and mouse advance feature
>>> programs alone is if they are multimedia devices, then well they may
>>> be usefull.
>>> Another thing.
>>> Tab around during install otherwise you will probably install the ps2
>>> driver.
>>> this is bad because on restarting it can be a devel to force windows
>>> to detect the right internal mouse.
>>> ANd don't update your internal mouse driver because the usb mouse
>>> driver may detect the internal differently.
>>> Speaking about railracer, where is it?
>>> Surely something is moving.
>>> I mean no new releases for testing, no traffic on the beta group or
>>> forums.
>>> At 05:21 PM 5/21/2007, you wrote:
   Yah, I have a couple of beta testers playing Rail Racer on laptops
 using a
USB mouse, I think they sell for between 5 and 15 dollars, depending on
what
kind you get.  Pretty cheap solution there, eh?


- Original Message -
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 20, 2007 10:12 PM
Subject: Re: [Audyssey] Mouse games was Lack of posts


 > Only problem I have with mouse driven games, and I've got a couple of
 > blind
 > friends who I believe have this same problem, is that we use laptops
 > and
 > are
 > without desktops or desktop mice. I'm personally planning in 
 > investing
 > in
 > a
 > freakin awesome new desktop in the near future, probably a couple
 > months
 > from now, but I'll tell you mouse driven games are almost impossible
 > to
 > play
 > with a touch pad. I managed it with James North's mouse shooter demo
 > dealy,
 > but I don't know how well I could pull off anything more advanced 
 > than
 > that.
 > - Original Message -
 > From: "Thomas Ward" <[EMAIL PROTECTED]>
 > To: "Gamers Discussion list" 
 > Sent: Sunday, May 20, 2007 8:24 PM
 > Subject: [Audyssey] Mouse games was Lack of posts
 >
 >
 >> Hi Dark,
 >> Yes, we did have some discussion on mouse driven games, but it is an
 >> area I think we could certainly  have further discussion upon.
 >> As the article points out mice have some ways of doing advanced hand
 >> motions we otherwise could not do for weapons like whips, swords,
 >> light
 >> sabers, etc.
 >> It should be interesting to see how this article and the concepts
 >> come
 >> off in the accessible games comunity.
 >>
 >> Dark wrote:
 >>> well, there's Brian Bors artical on Game accessibility.com about
 >>> mouse
 >>> driven stuff that's fairly interesting, though checking the 
 >>> archives
 >>> I
 >>> would
 >>> guess that's been fairly well discussed already.
 >>>
 >>
 >>
 >> ___
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 >> can
 >> visit
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 >> any subscription changes via the web.
 >>
 >
 >
 > _

Re: [Audyssey] harry potter text adventure

2007-02-10 Thread jamie coady
where is this game
- Original Message - 
From: "Niall" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 10, 2007 2:43 PM
Subject: Re: [Audyssey] harry potter text adventure


> S
> P
> O
> I
> L
> E
> R
> S
> P
> A
> C
> E
>
> Well I have 2 big problems for 1 I can't stop my expelliarmus spell from
> backfiring it never seems to work and when you face the dragon I can't 
> beat
> it because every time I fire an expelliarmus at it I get killed since I 
> drop
> my wand. The other thing is there seems to be some sidequests that might 
> be
> very important that I can't solve for example on Friday prof. Niva Nixo
> mentions he lost a book and I can't find the book. Also in the second
> divination class I think you have to guess a number and every time I try I
> get the wrong one. I managed to get the skeleton key and go into the staff
> quarters where I went to dumbledores office and pushed a bookshelf asside 
> to
> find myself in a secret passage that doesn't have any use from what I can
> find I went into the chamber of secreets but there was nothing there and 
> the
> restricted section of the library but I couldn't read any of the books. Do
> you have any idea what I should do?
> Thanks.
> Niall
> - Original Message - 
> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, February 10, 2007 9:08 AM
> Subject: Re: [Audyssey] harry potter text adventure
>
>
>> What part of the Harry Potter game are you stuck in?
>>
>> * aaron danvers-jukes <[EMAIL PROTECTED]> [2007-02-10 05:36]:
>>> i'm stuck. i need a full walkthru, from beginning to end, all the way
>>> through (i know but this one's just too hard)
>>> regards
>>> aaron
>>>
>>
>>
>>
>> -- 
>> Now therefore take, I pray thee, thy weapons, thy quiver and thy
>> bow, and go out to the field, and take me some venison;
>> -- Genesis 27:3
>> Raul A. Gallegos ... IliwSsmc
>>
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>> any subscription changes via the web.
>
>
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> 


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Re: [Audyssey] Deathly Hallows and Sarah

2007-02-02 Thread jamie coady
smile well i probably could do with a quick one i can remember most spells 
from harry potter smile

avada kidavra
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 02, 2007 12:58 PM
Subject: Re: [Audyssey] Deathly Hallows and Sarah


>I am Lord voldemort? Jamey coady?
>
> Methinks you need a quick spell course. ;D.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "jamie coady" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 02, 2007 3:01 AM
> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>
>
>>i am lord voldemort hehehehehehe lol
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, February 01, 2007 7:30 PM
>> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>>
>>
>>> Ah speak not the name sir, speak not the name!
>>>
>>>
>>> - Original Message - 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, February 01, 2007 5:59 PM
>>> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>>>
>>>
>>>> don't tell me you're scared of the name too? voldemort! voldemort
>>>> voldemort
>>>> voldemort! lol
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Thursday, February 01, 2007 3:28 PM
>>>> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>>>>
>>>>
>>>>> Good idea as reguards the update. Will you be keeping the setting of
>>>>> Sarah
>>>>> as late July or 1995 just before the start of Halfblood prince?
>>>>> (Beware! here tharr be Harry potter spoilers!!),
>>>>>
>>>>> I'm only asking because I assume that changing the game to reflect the
>>>>> state
>>>>> of Hogwarts post Halfblood prince might require lots of changes, -
>>>>> Deatheater induced spell damage around the castle and such, and of
>>>>> course
>>>>> changes in the head master's office and the edition of dumbledore's
>>>>> tomb
>>>>> (though visiting his tomb might be nice for all Hp fans who got a shok
>>>>> at
>>>>> the end of book 6).
>>>>>
>>>>> And who knows what kind of state Hogwarts will be in after Deathly
>>>>> hallows
>>>>> is finished!
>>>>>
>>>>> Beware he grue must not be named!
>>>>>
>>>>> Dark.
>>>>> - Original Message - 
>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Thursday, February 01, 2007 2:51 PM
>>>>> Subject: [Audyssey] Deathly Hallows and Sarah
>>>>>
>>>>>
>>>>>> Hi Folks,
>>>>>> Since Harry Potter and the Deathly
>>>>>> Hallows will be released July 21st 2007, I will be releasing an 
>>>>>> update
>>>>>> to
>>>>>> Sarah and the Castle of Witchcraft and Wizardry after that date to
>>>>>> match
>>>>>> any
>>>>>> additional information in that book about Hogwarts.
>>>>>> I am hoping with David back working on the game it will not be too
>>>>>> long
>>>>>> before version 1.0 of Sarah is released.
>>>>>> I am still trying to think of what to do with all the toilets I am
>>>>>> putting
>>>>>> into the castle. Yes they do flush and some of them are broken and 
>>>>>> one
>>>>>> stall
>>>>>> is being used for mixing a magical potion.
>>>>>> Do you think it would be too much to have Sarah do what she would
>>>>>> naturally
>>>>>> do on a toilet?
>>>>>>
>>>>>> Visit PCS game for more information.
>>>>>> http://www.pcsgames

Re: [Audyssey] Deathly Hallows and Sarah

2007-02-01 Thread jamie coady
i am lord voldemort hehehehehehe lol
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, February 01, 2007 7:30 PM
Subject: Re: [Audyssey] Deathly Hallows and Sarah


> Ah speak not the name sir, speak not the name!
>
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, February 01, 2007 5:59 PM
> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>
>
>> don't tell me you're scared of the name too? voldemort! voldemort
>> voldemort
>> voldemort! lol
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, February 01, 2007 3:28 PM
>> Subject: Re: [Audyssey] Deathly Hallows and Sarah
>>
>>
>>> Good idea as reguards the update. Will you be keeping the setting of
>>> Sarah
>>> as late July or 1995 just before the start of Halfblood prince?
>>> (Beware! here tharr be Harry potter spoilers!!),
>>>
>>> I'm only asking because I assume that changing the game to reflect the
>>> state
>>> of Hogwarts post Halfblood prince might require lots of changes, -
>>> Deatheater induced spell damage around the castle and such, and of 
>>> course
>>> changes in the head master's office and the edition of dumbledore's tomb
>>> (though visiting his tomb might be nice for all Hp fans who got a shok 
>>> at
>>> the end of book 6).
>>>
>>> And who knows what kind of state Hogwarts will be in after Deathly
>>> hallows
>>> is finished!
>>>
>>> Beware he grue must not be named!
>>>
>>> Dark.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, February 01, 2007 2:51 PM
>>> Subject: [Audyssey] Deathly Hallows and Sarah
>>>
>>>
 Hi Folks,
 Since Harry Potter and the Deathly
 Hallows will be released July 21st 2007, I will be releasing an update
 to
 Sarah and the Castle of Witchcraft and Wizardry after that date to 
 match
 any
 additional information in that book about Hogwarts.
 I am hoping with David back working on the game it will not be too long
 before version 1.0 of Sarah is released.
 I am still trying to think of what to do with all the toilets I am
 putting
 into the castle. Yes they do flush and some of them are broken and one
 stall
 is being used for mixing a magical potion.
 Do you think it would be too much to have Sarah do what she would
 naturally
 do on a toilet?

 Visit PCS game for more information.
 http://www.pcsgames.net
 smiles,
 Phil
 [EMAIL PROTECTED]




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>>>
>>>
>>> ___
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>>>
>>
>>
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>
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.410 / Virus Database: 268.17.18/662 - Release Date: 
> 31/01/2007
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Re: [Audyssey] sarah

2007-01-16 Thread jamie coady
hi phil when can we start ordering the key to unlock the game for the full 
thing
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, January 11, 2007 10:37 PM
Subject: Re: [Audyssey] sarah


> Hi Josh,
> That was the link to the demo from 2005.
> I was planning to put up a new demo two weeks ago but the bug forced me to
> not do this.
> I did not want to waste 3 hours putting up the old demo.
> As soon as the bug is fixed a new game will be up.
> It will be both a demo level and the full game so its going to be very
> large, over 170 MB.
> Phil
>
> - Original Message - 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, January 11, 2007 4:52 PM
> Subject: Re: [Audyssey] sarah
>
>
>>I already did, but when I click the link it says cannot find server.
>> when I click the link to download the game demo that is.
>>
>> Josh
>>
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, January 11, 2007 3:41 PM
>> Subject: Re: [Audyssey] sarah
>>
>>
>>> Check at
>>>
>>> www.pcsgames.net
>>>
>>> for a demo and for the latest news on the game.
>>> - Original Message - 
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, January 11, 2007 11:41 AM
>>> Subject: Re: [Audyssey] sarah
>>>
>>>
 Does this mean the demo may be available for download soon?

 Josh

 - Original Message - 
 From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Thursday, January 11, 2007 10:42 AM
 Subject: Re: [Audyssey] sarah


> lol phill! i am gonna buy the game i think, i will check out the new
> demo.
> yay for sarah. but not yay for the castle since it has many many
> monsters.
> and after this, i'm not too sure how this could be done but could you
> please, please, try to make some sort of audio rpg? i've been waiting
> for
> one for god knows how long. last crusade is nothing compared to modern
> rpg's.
> regards,
>
>
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>>>
>>>
>>>
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>>
>>
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>
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>
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Re: [Audyssey] sarah

2007-01-16 Thread jamie coady
when is the new film out in the movy house

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, January 11, 2007 8:32 PM
Subject: Re: [Audyssey] sarah


> I'd love to hear a traylor of the new game if it's available. As soon as 
> it
> comes out I'm gunna buy it!
>
> Josh
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, January 11, 2007 3:25 PM
> Subject: Re: [Audyssey] sarah
>
>
>> Hi Josh,
>> I watched the Harry potter movies but have not taken any sounds from 
>> them.
>> I went by the description of the sounds in the books.
>>
>> OK I confess, I did take one sound from the movies, but I distorted it 
>> and
>> mixed it with other sounds so I hope no one would recognize it.
>> Then I found out they used a wind chime sped up to be the sound of the
>> golden snitch, so I did the same thing.
>> And I used the Big Ben chime when entering a new floor of the castle.
>> I hope Ben will not mind.
>> smiles,
>> Phil
>>
>> - Original Message - 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, January 11, 2007 1:24 PM
>> Subject: Re: [Audyssey] sarah
>>
>>
>>> well I hope phill used the same sound for the dementors as were used in
>>> the
>>> movies. that would make the game more authentic.
>>>
>>> Josh
>>>
>>> - Original Message - 
>>> From: "nicol" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, January 11, 2007 1:11 PM
>>> Subject: Re: [Audyssey] sarah
>>>
>>>
 Thanks, thom, that was a clear explanation.
 Its  ridiculous that I was  told by my family who are also deep
 Christians,
 that harry's friends have the names of demons.
 But like josh says their names isn't demon; its real people. Only some
 of
 the creatures they face is demonlike.
 That's true; it remains fiction and it can't change my believe as
 Christian.
 So phil, what sound did you use for the dementors?   I'm not asking to
 give
 the whole game away. I just would like to make double sure that
 absolutely no sound in the game is made by a real demon.


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Thursday, January 11, 2007 8:11 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sarah

 Hi Nicol,
 I think before we discuss a subject like say Harry Potter you always
 need to consider the source of the info. For example I know of people
 who are of the Christian far right who would demonise anything dealing
 with magic, or special powers, etc as they have a real objection to 
 that
 sort of thing. I know of such folks who call things like Star Wars
 demonic, and say people who watch it are demon worshipers. I watch it,
 but am I a demon worshiper? I don't believe I am just because I am
 interrested in the films and movies. Same kind of folks demonise Harry
 Potter, and say it is demonic, and if you watch it you will be a demon
 worshiper, etc... So consider who you are talking to.
 Now, in the Harry Potter relm there are all kinds of evil creatures 
 whom
 Harry Potter and his friends have to face. They have demonlike 
 creatures
 called the Dementors who are probably the closest to demons you get.
 There was a professor named Loopin who turned out to be a warewolf.
 Normally, warewolfs are evil, but Loopin wasn't evil. You find things
 like that all over the Harry Potter books. I do not however find it
 interfears with my own Christian beliefs as I don't worship demons,
 believe there are dementors, warewolfs, goblins, etc and I don't even
 believe in magic. I recognise the movies and books as a work of fiction
 and that is where it remains in my mind.
 From the demo I played of Sarah way back when many of the creatures in
 Harry Potter show up such as ghosts, basilisks, dementors, were in the
 game. Did they bother me? They did not bother me.  However, it might
 frighten you. I am not you, and I can't judge that. Only you can judge
 that.


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>>>
>>>
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Re: [Audyssey] sarah

2007-01-11 Thread jamie coady
things are something that someone justs get an idea from there immagenation 
but well people are strange
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, January 11, 2007 7:13 AM
Subject: Re: [Audyssey] sarah


> Hi Charles,
> I couldn't agree with you more. So often times the fanatical position in
> some peoples minds leaves no room for imagination, posatives, and even
> humor about things.
> For example I remember the part in Sorceror's Stone when Harry was in
> the zoo, and accidently let the snake out of the glass cage, and it
> picked on good old Dudly. I laughed my rear off when I heard that.
> In each of the Harry Potter books there were places of humor, love,
> suspense, etc and there were good things in them that those of the
> fanatical view will never see.
> Did anyone think the flying car was funny? I thought it as kind of funny
> and kind of cool. A fanatical opinion would of course chuck it up to
> evil magic, wicked wichcraft, and such people were responcible for the
> inquasition and the countless deaths of so-called whitches in the dark 
> ages.
>
> Charles Rivard wrote:
>> One of the main questions is, can you tell fiction from reality?  What 
>> Phil
>> designed is only a game.  There is nothing in it that will come out and 
>> eat
>> you or destroy you.  The Harry Potter books and movies are not evil, and
>> they are pure fiction.  One thing that so many people who are against the
>> Harry Potter series don't seem to realize is that, although witchcraft 
>> and
>> wizardry are a major part of the series, witchcraft and wizardry are used 
>> to
>> teach important lessons of life such as how to deal with good and evil, 
>> what
>> is important in life, and other issues.  They do not teach you how to do
>> evil magic or anything like that.  As for the sounds of the game, that's 
>> all
>> they are--sounds.  The purpose of the game is to have fun.  I think that 
>> I
>> can speak for Phil when I say that he does not personally know any demons
>> whose sounds were recorded for use in the game.  What I suggest is that 
>> you
>> try the demo.  If you don't like it, you don't have to keep it.  I would
>> recommend the same for the Harry Potter series.  Read the first book or
>> watch the first movie, and then make your own decisions based on what you
>> have read or seen.  They are fiction and, to me, they are enjoyable.
>>
>
>
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Re: [Audyssey] jfw and muds?

2007-01-08 Thread jamie coady
insert controll w together and it will read press escape to exit it
- Original Message - 
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 08, 2007 5:20 PM
Subject: [Audyssey] jfw and muds?


> Hi Everyone,
>I have tried playing alter eon in the past and would like to get back 
> to it but I had a problem with jfw and the mud.  Is there a setting I can 
> change so that I can keep up with what is going on.  I mean that while I 
> am typing something else happens or things move too quickly for me to type 
> scroll type scroll.  I think ya'll get the idea.  just want to know if I 
> can get jfw to read what is going on without having to hit the down arrow 
> all the time.
>
> Thanks,
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
> today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
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Re: [Audyssey] a good Mud game

2007-01-08 Thread jamie coady
hi people i am playing a good mud called hell it is in real life but you can 
get mutations you have all sorts of weapons from blades to guns lots of 
people are on it but it is quite bloody it is pk so people might not want it 
to learn more go to

www.mudconnect.com
and search for hell
- Original Message - 
From: "Adam Pecillo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 08, 2007 4:49 PM
Subject: Re: [Audyssey] a good Mud game


> On 1/7/07, eloheem team <[EMAIL PROTECTED]> wrote:
>> Hello, here in Philly co/watching the Indy game I was wondering if anyone 
>> could suggest a good MUD I can sink my paws into? let me know and Happy 
>> New Year.. Thanks
>> ___
>
> Why not try wormhole.
>
> Website: http://wormhole.se
> Telnet: mud.wormhole.se 4000
>
> Adam aka Zaphod
>
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Re: [Audyssey] jfw and muds?

2007-01-08 Thread jamie coady
hmmm i find g mud hard i can't set it up right i use monky term smile
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 08, 2007 7:18 PM
Subject: Re: [Audyssey] jfw and muds?


> Yvonne
>
> Might I suggest GMud.  There are a few sets of scripts availible here and
> there.
> For a lot of the games I play, I use monkey term, but it can be quite a 
> pain
> to set up.
>
> - Original Message - 
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 08, 2007 11:20 AM
> Subject: [Audyssey] jfw and muds?
>
>
>> Hi Everyone,
>>I have tried playing alter eon in the past and would like to get back
>> to it but I had a problem with jfw and the mud.  Is there a setting I can
>> change so that I can keep up with what is going on.  I mean that while I
>> am typing something else happens or things move too quickly for me to 
>> type
>> scroll type scroll.  I think ya'll get the idea.  just want to know if I
>> can get jfw to read what is going on without having to hit the down arrow
>> all the time.
>>
>> Thanks,
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
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Re: [Audyssey] a good Mud game

2007-01-08 Thread jamie coady
hmmm i don't like that mud just me though just don't mind me lol
- Original Message - 
From: "eloheem team" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 08, 2007 5:24 PM
Subject: Re: [Audyssey] a good Mud game


> Thanks I'll check it out..
> - Original Message - 
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 6:37 PM
> Subject: Re: [Audyssey] a good Mud game
>
>
>> Hey
>> A mud I would recommend is achaea, dreams of divine lands or just achaea.
>> It's a very in depth game with almost 30 million rooms, a great 
>> atmosphere
>> and it's very newbie friendly with a good tutorial at the beginning. ONly
>> 2
>> small problems with it that shouldn't bug you too much.
>> 1 It takes a while for jaws to work propperly with the game propperly at
>> first it just reads random things on the screen so you need to use the
>> jaws
>> curser. I'm not sure how it works with window eyes but one of my friends
>> uses it and he said it was more difficult but you can get used to it and
>> find ways to get arround it.
>> The other problem is it has a strict roleplaying polocy I almost had a
>> character deleted by saying a few out of character comments but once you
>> get
>> used to it it's not too bad and I quite like it sometimes it makes the
>> atmosphere better and more real without people talking constantly about
>> technical problems or what they watched yesterday at the movies. lol
>> But anyways I hope you enjoy it.
>> Niall
>> - Original Message - 
>> From: "eloheem team" <[EMAIL PROTECTED]>
>> To: "Discussion list for blind gamers" 
>> Sent: Saturday, January 06, 2007 8:27 PM
>> Subject: [Audyssey] a good Mud game
>>
>>
>>> Hello, here in Philly co/watching the Indy game I was wondering if 
>>> anyone
>>> could suggest a good MUD I can sink my paws into? let me know and Happy
>>> New Year.. Thanks
>>> ___
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>>> any subscription changes via the web.
>>
>>
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Re: [Audyssey] a new free audiogame : Tampokme

2007-01-04 Thread jamie coady
i have winrar
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, January 04, 2007 2:59 PM
Subject: Re: [Audyssey] a new free audiogame : Tampokme


> Hi Thomas,
> I'd be interested in testing your game, but you packed it using winrar's
> proprietary rar format. I don't have winrar, only winzip, and I don't
> want to download and install winrar just for your game. Could you please
> rezip your game using zip, gz, tar, or some other non-proprietary format?
> I am suspecting not allot of others on this list have winrar either, and
> in any case it is always good to use a more common format rather than
> sticking with a proprietary format like rar that can only be unpacked by
> one program.
> Hth.
>
>
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Re: [Audyssey] mud games

2007-01-02 Thread jamie coady
or monky term try
www.randylaptop.com
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 02, 2007 3:42 PM
Subject: Re: [Audyssey] mud games


> Google is your friend here. I assume you use windows and I cannot help
> you if you do because the mud clients I use are Linux based.
>
> However, zmud is a popular one. So is gmud.
>
> * christopher huby <[EMAIL PROTECTED]> [2007-01-02 07:37]:
>> Hi Raul,
>>
>> Where can you download the mud clients from please.
>
>
>
> -- 
> Raul A. Gallegos ... IliwSsmc
>
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[Audyssey] happy new year

2006-12-31 Thread jamie coady
have a very good new year have a good time 

jamie
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Re: [Audyssey] hi all.

2006-12-29 Thread jamie coady
hi all anyone know when sarah sorry about spelling is coming out?
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 29, 2006 3:31 AM
Subject: [Audyssey] hi all.


> hi allwhat is the next new game due for realease is their going to be any 
> new games besides sarah comming out.
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Re: [Audyssey] goldWave Question

2006-12-22 Thread jamie coady
ah thanks smile
- Original Message - 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 22, 2006 5:53 AM
Subject: Re: [Audyssey] goldWave Question


> Hi Jamie!
>
>Gold wave is a sound recorder and editor.
>
> Blessings!
>
>
>
> - Original Message - 
> From: "jamie coady" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 20, 2006 11:37 PM
> Subject: Re: [Audyssey] goldWave Question
>
>
>> what is gold wave
>>
>> - Original Message - 
>> From: "Don Voyles" <[EMAIL PROTECTED]>
>> To: "blind gamers" 
>> Sent: Thursday, December 21, 2006 5:49 AM
>> Subject: [Audyssey] goldWave Question
>>
>>
>> > To whomever!
>> >
>> >Does any one out here use gold wave and can give me a quick lesson 
>> > on
>> > it's key commands? I was told the blind community used this program a
> lot
>> > because of its key commands.
>> >
>> > Thanks and Blessings
>> >
>> >
>> > ___
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Re: [Audyssey] Quake server

2006-12-22 Thread jamie coady
thanks i think it is cool thanks
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 22, 2006 5:56 AM
Subject: Re: [Audyssey] Quake server


>   Hi Jamie, best off if you visit:
>
> http://tbrn.net/modgirl
>
>   and download the docs and impulse and key list for JQ, and if you
> already have the latest release of JQ, then the docs are in the jediquake4
> folder.
>
>   If you've succeeded in installing JQ, then you can find them in the
> above folder, and if you haven't, then either download them by themselves
> from the site, or explore the JQ qmod file by changing it's name to .zip
> and opening it.  You'll see the jediquake folder inside...
>
>   Anyway, the keys and impulses are listed in the docs.  You can also view
> all of the cfg files you find as well, which will show many key bindings 
> as
> well...
>
>   HTH...
>
> Smiles,
>
> Cara
>
> At 01:27 AM 12/21/2006 +, you wrote:
>
>>can you tell me about any other keys you have set that i can add in thanks
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, December 20, 2006 10:23 PM
>>Subject: Re: [Audyssey] Quake server
>>
>>
>> >   Hi Jamie;
>> >
>> > bind a key of your choice to impulse 63 and then if you like, another 
>> > to
>> > impulse 64.
>> >
>> > impulse 63 activates / swings the lightsaber and impulse 64 turns it
>> > off.  It will draw attention to you when it's turned on, as other 
>> > players
>> > /
>> > bots can hear it.
>> >
>> >   To bind keys from within the game, open the console, and type the
>> > following:
>> >
>> > bind a impulse 63
>> > bind b impulse 64
>> >
>> > I used a and b for the keys but you would obviously use which ever keys
>> > you
>> > like.  Also, remember to press enter after each of the above lines.
>> >
>> > If you want your bindings to always be the same each time you play, 
>> > then
>> > you can also bind keys from outside the game, by opening config.cfg in
>> > your
>> > id1 folder and adding the above lines at the end of the file in your 
>> > fav
>> > text editor.  NOTE: when you add these lines like this, make sure the
>> > impulses have quotes around them, as in:
>> >
>> > bind a "impulse 63"
>> >
>> >   You need to add quotes when placing lines like these in cfg files...
>> >
>> >   If you find that your new bindings don't work, open your autoexec.cfg
>> > file, also in your id1 folder and again, use your fav editor to search 
>> > it
>> > to see if the keys are already being used for something.  If they are, 
>> > and
>> > you'd rather not preserve them, you can either edit this file to 
>> > reflect
>> > what you'd like the keys to do, or remove the bindings and add them as
>> > above in config.  To remove them, you can either add a double slash at 
>> > the
>> > beginning of each line that you don't want, as in:
>> >
>> > // bind a "do something I don't want anymore"
>> >
>> > or delete the line.
>> >
>> >   Please remember to always back up each file before you make any 
>> > changes
>> > to it though...
>> >
>> >   Anyway, hope this helps!...
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 06:37 PM 12/20/2006 +, you wrote:
>> >
>> >>how do you get the light saber working on that
>> >>
>> >>- Original Message -
>> >>From: "Cara Quinn" <[EMAIL PROTECTED]>
>> >>To: "Gamers Discussion list" 
>> >>Sent: Wednesday, December 20, 2006 8:14 AM
>> >>Subject: [Audyssey] Quake server
>> >>
>> >>
>> >> >   Hi All, I should have posted this
>> >> > before.*doing the blonde thing*   lol!
>> >> >
>> >> >   For those who might be having trouble installing / running Jedi
>> >> > Quake;
>> >> > if you already have AQ installed, you can enter the console and 
>> >> > type:
>> >> >
>> >> > connect tbrn.net and then press enter, and it will connect you to a
>> >> > Quake
>> >> > server running Jedi Quake.  Actually, there are a couple of small
>> >> > updates
>> >> > but it's essentially JQ.
>> >> >
>> >> > You may find you're downloading several files, which may take a bit,
>> >> > but
>> >> > be
>> >> > patient and the game will come up when they're all downloaded...
>> >> >
>> >> >   OH, also, if you log on to the server, you'll need to have a 
>> >> > player
>> >> > name, which is other than the default "player" so if you need to 
>> >> > change
>> >> > your player name, you can do so by entering the console and typing:
>> >> >
>> >> > name (your fav name)
>> >> >
>> >> >   where (your fav name) is the name you'd like, without the
>> >> > parentheses,
>> >> > and then press enter.
>> >> >
>> >> >   Hope y'all have fun!...
>> >> >
>> >> > Smiles,
>> >> >
>> >> > Cara
>> >> >
>> >> > ---
>> >> >   View my on-line portfolio at:
>> >> >
>> >> > http://www.onemodelplace.com/CaraQuinn
>> >> >
>> >> >   "The only things I really think are important, are love, and each
>> >> > other.  -Then, anything is possible..."
>> >> >
>> >> > http://home.earth

Re: [Audyssey] hell mud.

2006-12-22 Thread jamie coady
no you got to type some thing else
you got to type request name for email address hope this helps

- Original Message - 
From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 22, 2006 8:14 AM
Subject: Re: [Audyssey] hell mud.


> Hello.  This is Ron.  Was wondering why I can't create a character on 
> Hell,
> it says that the create character option is disabled.
> - Original Message - 
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, December 22, 2006 12:43 AM
> Subject: Re: [Audyssey] hell mud.
>
>
>>   Sex, drugs, violence and big corporations?  woohoo!  lol!  Why not just
>> move to LA? or NYC for that matter!  lol!  Then you'll have the full
>> immersive experience!  
>>
>>   Actually I love LA and it's far from hell!  Sun bathing and hitting the
>> beach after opening Christmas presents!  Who can beat
>> it?!  woohoo!  totally awesome!  lol!
>>
>> Thanks for the note!...
>>
>> Smiles,
>>
>> Cara
>>
>> At 02:10 PM 12/21/2006 +, you wrote:
>>
>>>hi every one although it is to do with the post on muds i thought i would
>>>talk about this mud in a seprate subject line. this mud i am going to
>>>introduce to you all is called hell. me jamie and orin are all players on
>>>this mud and a couple of other blind players that we know also play 
>>>their.
>>>it is a grate mud because it is based on real life here is why i like it.
>>>
>>>1. it is based compleetly on real life.
>>>
>>>2. their are drugs sex and prison on the mud.
>>>
>>>also you can join corporations and make your own one.
>>>
>>>i urge you all to give it a try
>>>
>>>info hell.game-host.org and i thing the  port is 
>>>
>>>when you connec to the mud with your char for the first time you have to
>>>run round this plase picking diffrent things up that get you your 
>>>starting
>>>skills.
>>>
>>>here are my detaols if you want to know more also i am sure jamie and 
>>>orin
>>>who are also members of this list would not mind pointing you in the 
>>>write
>>>direction two.
>>>
>>>email. [EMAIL PROTECTED]
>>>msn [EMAIL PROTECTED]
>>>skype heeman2730
>>>
>>>thanks for reading ian mcnamara
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>>>
>>>
>>>
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>>>12/19/2006
>>
>> ---
>>   View my on-line portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>>   "The only things I really think are important, are love, and each
>> other.  -Then, anything is possible..."
>>
>> http://home.earthlink.net/~cara-quinn
>>
>>
>> -- 
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Re: [Audyssey] My holiday update

2006-12-22 Thread jamie coady
same to you and everyone
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 22, 2006 5:39 AM
Subject: Re: [Audyssey] My holiday update


>   I wish you and yours Happy Holidays!!!
>
> Smiles,
>
> Cara
>
> At 03:14 PM 12/21/2006 -0700, you wrote:
>
>>Hello everyone. If you have followed the national news, by now you know
>>that Colorado has been hit hard with a blizzard. It's already being
>>called the 2006 blizzard. I have now been here for the 82, 97, 03, and 06
>>blizzards. Funny thing is, I was living in Kansas during 03, yet I was
>>still here for it because I came to visit my parents. While I was here,
>>bang, the blizzard hit.
>>
>>In short, this is nothing new to me. My kids and wife are all doing
>>great, our home has not lost power, my internet has not gone down, and
>>my satellite TV has worked flawlessly during the blizzard which I think
>>is a great thing for DirecTV.
>>
>>In any case, due to the holidays and my oldest son spending Christmas
>>with us, I will not be able to read and write as much on here. I will
>>keep monitoring any list maintenance issues like approving messages when
>>they need to be approved, etc. It just might take a little slower for
>>the next week. Just know that we, the list co-moderators are still here.
>>
>>--
>>Then said Jesus to those Jews which believed on him, If ye continue
>>in my word, then are ye my disciples indeed;
>> -- John 8:31
>>Raul A. Gallegos ... IliwSsmc
>>
>>___
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>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.26/597 - Release Date: 
>>12/21/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.26/597 - Release Date: 
> 12/21/2006
>
>
>
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Re: [Audyssey] discworld mud

2006-12-21 Thread jamie coady
hi has anyone ever played on hell mud
- Original Message - 
From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 21, 2006 9:36 AM
Subject: Re: [Audyssey] discworld mud


>I feel that same about ardwolf.  I like the game, but find it very hard to
> nevigate around it, and the pages seem to be difficult.
> - Original Message - 
> From: "Scott Shade" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 21, 2006 1:25 AM
> Subject: Re: [Audyssey] discworld mud
>
>
>> They have a faq section to their website, and they have player pages that
>> are out there for the various guilds, but, The mud itself is so big and
>> things seem to be well a bit vague as far as how you can actually go 
>> about
>> advancing yourself.  If you didn't know about the player pages, you might
>> end up being discouraged with the mud even though, its a rather bizarre
>> world.
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] goldWave Question

2006-12-20 Thread jamie coady
what is gold wave

- Original Message - 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "blind gamers" 
Sent: Thursday, December 21, 2006 5:49 AM
Subject: [Audyssey] goldWave Question


> To whomever!
>
>Does any one out here use gold wave and can give me a quick lesson on
> it's key commands? I was told the blind community used this program a lot
> because of its key commands.
>
> Thanks and Blessings
>
>
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Re: [Audyssey] Quake server

2006-12-20 Thread jamie coady
can you tell me about any other keys you have set that i can add in thanks
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 10:23 PM
Subject: Re: [Audyssey] Quake server


>   Hi Jamie;
>
> bind a key of your choice to impulse 63 and then if you like, another to
> impulse 64.
>
> impulse 63 activates / swings the lightsaber and impulse 64 turns it
> off.  It will draw attention to you when it's turned on, as other players 
> /
> bots can hear it.
>
>   To bind keys from within the game, open the console, and type the 
> following:
>
> bind a impulse 63
> bind b impulse 64
>
> I used a and b for the keys but you would obviously use which ever keys 
> you
> like.  Also, remember to press enter after each of the above lines.
>
> If you want your bindings to always be the same each time you play, then
> you can also bind keys from outside the game, by opening config.cfg in 
> your
> id1 folder and adding the above lines at the end of the file in your fav
> text editor.  NOTE: when you add these lines like this, make sure the
> impulses have quotes around them, as in:
>
> bind a "impulse 63"
>
>   You need to add quotes when placing lines like these in cfg files...
>
>   If you find that your new bindings don't work, open your autoexec.cfg
> file, also in your id1 folder and again, use your fav editor to search it
> to see if the keys are already being used for something.  If they are, and
> you'd rather not preserve them, you can either edit this file to reflect
> what you'd like the keys to do, or remove the bindings and add them as
> above in config.  To remove them, you can either add a double slash at the
> beginning of each line that you don't want, as in:
>
> // bind a "do something I don't want anymore"
>
> or delete the line.
>
>   Please remember to always back up each file before you make any changes
> to it though...
>
>   Anyway, hope this helps!...
>
> Smiles,
>
> Cara
>
> At 06:37 PM 12/20/2006 +, you wrote:
>
>>how do you get the light saber working on that
>>
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, December 20, 2006 8:14 AM
>>Subject: [Audyssey] Quake server
>>
>>
>> >   Hi All, I should have posted this
>> > before.*doing the blonde thing*   lol!
>> >
>> >   For those who might be having trouble installing / running Jedi 
>> > Quake;
>> > if you already have AQ installed, you can enter the console and type:
>> >
>> > connect tbrn.net and then press enter, and it will connect you to a 
>> > Quake
>> > server running Jedi Quake.  Actually, there are a couple of small 
>> > updates
>> > but it's essentially JQ.
>> >
>> > You may find you're downloading several files, which may take a bit, 
>> > but
>> > be
>> > patient and the game will come up when they're all downloaded...
>> >
>> >   OH, also, if you log on to the server, you'll need to have a player
>> > name, which is other than the default "player" so if you need to change
>> > your player name, you can do so by entering the console and typing:
>> >
>> > name (your fav name)
>> >
>> >   where (your fav name) is the name you'd like, without the 
>> > parentheses,
>> > and then press enter.
>> >
>> >   Hope y'all have fun!...
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > ---
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date:
>> > 12/19/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
>>12/19/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
> 12/19/2006
>
>
>
> _

Re: [Audyssey] Quake server

2006-12-20 Thread jamie coady
hi yes this helps thanks
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 10:23 PM
Subject: Re: [Audyssey] Quake server


>   Hi Jamie;
>
> bind a key of your choice to impulse 63 and then if you like, another to
> impulse 64.
>
> impulse 63 activates / swings the lightsaber and impulse 64 turns it
> off.  It will draw attention to you when it's turned on, as other players 
> /
> bots can hear it.
>
>   To bind keys from within the game, open the console, and type the 
> following:
>
> bind a impulse 63
> bind b impulse 64
>
> I used a and b for the keys but you would obviously use which ever keys 
> you
> like.  Also, remember to press enter after each of the above lines.
>
> If you want your bindings to always be the same each time you play, then
> you can also bind keys from outside the game, by opening config.cfg in 
> your
> id1 folder and adding the above lines at the end of the file in your fav
> text editor.  NOTE: when you add these lines like this, make sure the
> impulses have quotes around them, as in:
>
> bind a "impulse 63"
>
>   You need to add quotes when placing lines like these in cfg files...
>
>   If you find that your new bindings don't work, open your autoexec.cfg
> file, also in your id1 folder and again, use your fav editor to search it
> to see if the keys are already being used for something.  If they are, and
> you'd rather not preserve them, you can either edit this file to reflect
> what you'd like the keys to do, or remove the bindings and add them as
> above in config.  To remove them, you can either add a double slash at the
> beginning of each line that you don't want, as in:
>
> // bind a "do something I don't want anymore"
>
> or delete the line.
>
>   Please remember to always back up each file before you make any changes
> to it though...
>
>   Anyway, hope this helps!...
>
> Smiles,
>
> Cara
>
> At 06:37 PM 12/20/2006 +, you wrote:
>
>>how do you get the light saber working on that
>>
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, December 20, 2006 8:14 AM
>>Subject: [Audyssey] Quake server
>>
>>
>> >   Hi All, I should have posted this
>> > before.*doing the blonde thing*   lol!
>> >
>> >   For those who might be having trouble installing / running Jedi 
>> > Quake;
>> > if you already have AQ installed, you can enter the console and type:
>> >
>> > connect tbrn.net and then press enter, and it will connect you to a 
>> > Quake
>> > server running Jedi Quake.  Actually, there are a couple of small 
>> > updates
>> > but it's essentially JQ.
>> >
>> > You may find you're downloading several files, which may take a bit, 
>> > but
>> > be
>> > patient and the game will come up when they're all downloaded...
>> >
>> >   OH, also, if you log on to the server, you'll need to have a player
>> > name, which is other than the default "player" so if you need to change
>> > your player name, you can do so by entering the console and typing:
>> >
>> > name (your fav name)
>> >
>> >   where (your fav name) is the name you'd like, without the 
>> > parentheses,
>> > and then press enter.
>> >
>> >   Hope y'all have fun!...
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > ---
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date:
>> > 12/19/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
>>12/19/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
> 12/19/2006
>
>
>
> ___
> Gamer

Re: [Audyssey] Quake server

2006-12-20 Thread jamie coady
how do you get the light saber working on that

- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 8:14 AM
Subject: [Audyssey] Quake server


>   Hi All, I should have posted this
> before.*doing the blonde thing*   lol!
>
>   For those who might be having trouble installing / running Jedi Quake;
> if you already have AQ installed, you can enter the console and type:
>
> connect tbrn.net and then press enter, and it will connect you to a Quake
> server running Jedi Quake.  Actually, there are a couple of small updates
> but it's essentially JQ.
>
> You may find you're downloading several files, which may take a bit, but 
> be
> patient and the game will come up when they're all downloaded...
>
>   OH, also, if you log on to the server, you'll need to have a player
> name, which is other than the default "player" so if you need to change
> your player name, you can do so by entering the console and typing:
>
> name (your fav name)
>
>   where (your fav name) is the name you'd like, without the parentheses,
> and then press enter.
>
>   Hope y'all have fun!...
>
> Smiles,
>
> Cara
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
> 12/19/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] introduction

2006-12-20 Thread jamie coady
hi i am jamie welcome to the list i would be interested in playing any game 
you come up with
- Original Message - 
From: "joseli Walter" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, December 20, 2006 4:22 AM
Subject: [Audyssey] introduction


> hello.
> My name is Joseli and I am an avid gamer.  I am interested in learning 
> about any new games as well as sharing tips and tricks with other gamers.
> I am also learning to write programs, so may come out with a game 
> eventually.
>
> Joseli Walter
> visit my web page at
> http://joseli.walter.home.mchsi.com
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> any subscription changes via the web.
> 


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Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread jamie coady
hi it is the same on mine from the left it goes control windows alt space 
alt window aplication control
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 4:33 AM
Subject: Re: [Audyssey] right windows key, application key, or what?


> On my keyboard, there is a Windows key to the left of the left alt key, 
> and
> a Windows key to the right of the right alt key.  There is an application
> menu key to the right of the right Windows key.  The key that is the
> farthest to the left of the main keyboard and farthest to the right of the
> main keyboard are the control keys.
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 19, 2006 8:51 AM
> Subject: Re: [Audyssey] right windows key, application key, or what?
>
>
>> Just for shear confusion, I've always called that the properties key,
>> sinse
>> the person who told me about it used that name, - and anyway, 
>> bringing
>> up properties is often what it does!
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, December 19, 2006 2:18 PM
>> Subject: [Audyssey] right windows key, application key, or what?
>>
>>
>>> Hello Cara. That is interesting. I have never heard the context menu key
>>> be called the right windows-key. Although it would make sense in the
>>> case of it not being usually on the right, but also because it simulates
>>> the right-mouse-click. How about you and I start a new campaign. We call
>>> the left windows the start button key since that is essencially what it
>>> does, and the right windows key the context-menu key since that is what
>>> it brings up?
>>>
>>> What do you say?
>>>
>>> Nah, you are a busy person, LOL.
>>>
>>> Thanks in any case.
>>>
>>>
>>> * Cara Quinn <[EMAIL PROTECTED]> [2006-12-19 06:11]:
I believe that method should work regardless of whether extensions
 are
 showing, but thanks for the note.  

As far as the right windows key, I certainly don't want to cause any
 confusion, but most people I know, call that key the right windows key,
 rather than the applications key, and the other, the left windows key,
 so
 effectively, some  keyboards would have two left windows keys on them.

  Am certainly not saying that you're wrong, and it may be a
 matter of people simply using an incorrect name for a key, no biggie.
 The
 only place I've ever heard that key called an applications key is in
 context of a screen reader, so perhaps that's correct.

Anyway, thanks for the note and have an awesome day!...

 Smiles,
>>>
>>>
>>>
>>> -- 
>>> And now, behold, I loose thee this day from the chains which were
>>> upon thine hand. If it seem good unto thee to come with me into
>>> Babylon, come; and I will look well unto thee: but if it seem ill
>>> unto thee to come with me into Babylon, forbear: behold, all the
>>> land is before thee: whither it seemeth good and convenient for
>>> thee to go, thither go.
>>> -- Jeremiah 40:4
>>> Raul A. Gallegos ... IliwSsmc
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
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>> any subscription changes via the web.
>>
>
>
>
> ___
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread jamie coady
hi i would be happy to talk to yo off line about this as i have tried it 
again and no luck my email address is
[EMAIL PROTECTED]

thanks again and to everyone who has tried to help
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 1:05 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   Hi Jamie, no prob, when it does that, simply rename it again, but this
> time, delete the .zip
>
>   Or, you can delete the zip the first time through.  If it still does
> this, write me off list and we'll see what else  we can do, K?  Sorry
> you're having so much trouble, I know Windows can act like a pain 
> sometimes
> but I've never heard of it being this much of one!  lol!
>
>   Talk with you soon...
>
> Smiles,
>
> Cara
>
> At 07:16 AM 12/19/2006 +, you wrote:
>
>>hi it does not do this though i do right windows key to rename i can not 
>>go
>>any where else i type in jediquake4.qmod maybe it is my spelling it does 
>>not
>>ask me anythingit then puts it as jediquake4.qmod.zip
>>i would be happy to play the game more than happy as it sounds cool but i
>>might have to play by typing tut and i can't remember how to bring up
>>weapons
>>
>>i am sorry everyone but my computer just is not doing it i have done it 
>>all
>>about 10 times and the pack  thing in the id1 folder is still pack1
>>
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, December 19, 2006 3:45 AM
>>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>>
>>
>> >  Hi Jamie,
>> >
>> > right click on the file name.
>> > (or if you're using Jaws, use what they're calling the applications key
>> > which is the right windows key)
>> >
>> >  this will bring up your right click menu
>> >
>> > find rename
>> >
>> > press enter on it
>> >  this will put you in an edit field
>> >  edit the file extension
>> >
>> > press enter
>> >
>> > You may see a dialogue then, which asks you to confirm
>> >
>> > tab to yes
>> >
>> > press enter
>> >
>> > The name should now be changed.
>> >
>> > Best of luck.
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 08:23 AM 12/18/2006 +, you wrote:
>> >
>> >>how can you change a file extention i have tried changing the name but 
>> >>no
>> >>good
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date:
>> > 12/18/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
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>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date: 
>>12/18/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date: 
> 12/18/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread jamie coady
hi it does not do this though i do right windows key to rename i can not go 
any where else i type in jediquake4.qmod maybe it is my spelling it does not 
ask me anythingit then puts it as jediquake4.qmod.zip
i would be happy to play the game more than happy as it sounds cool but i 
might have to play by typing tut and i can't remember how to bring up 
weapons

i am sorry everyone but my computer just is not doing it i have done it all 
about 10 times and the pack  thing in the id1 folder is still pack1

- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 3:45 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>  Hi Jamie,
>
> right click on the file name.
> (or if you're using Jaws, use what they're calling the applications key
> which is the right windows key)
>
>  this will bring up your right click menu
>
> find rename
>
> press enter on it
>  this will put you in an edit field
>  edit the file extension
>
> press enter
>
> You may see a dialogue then, which asks you to confirm
>
> tab to yes
>
> press enter
>
> The name should now be changed.
>
> Best of luck.
>
> Smiles,
>
> Cara
>
> At 08:23 AM 12/18/2006 +, you wrote:
>
>>how can you change a file extention i have tried changing the name but no
>>good
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date: 
> 12/18/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread jamie coady
hi yes i keep doing what you say but i have tried to change the file 
extention without success in this way by typing tut how do you get the 
weapons i know it is 1 for ax and 2 for gun but i want a light saber smile
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 17, 2006 4:56 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   Okay, as I've said already, in order to play the mod, you must press M
> at the main menu to get a list of mods.  once you do that, you can then 
> run
> Jedi Quake from there.  When Quake starts, You will need to start the game
> manually.  this is how Quake itself runs.
>
>   Reading the Audio quake manual may be in order at this point...
>
> to enter the console, press your ` or ~ key.  This will toggle the console
> on and off.  You can use the console to input commands regarding the game
> or to chat with other players during it if you're online...
>
>   If you'd like to get up and running more quickly, instead of running the
> mod, you can simply start quake and type tut into the console which will
> start you on some tutorial maps...
>
>   Otherwise, you can either start quake with or without the mod and type
> dm in the console to get a starting deathmatch map with bots that you can
> play against.
>
>   I warn you though,   In JQ the bots are exponentially more
> difficult than in standard mode and play more quickly and more like
> experienced human players.  So if you're not familiar with the game to
> start with, you might want to start off with the standard game to get a
> feel for it, and so it will be fun...  It's up to you!...
>
> Which ever way you choose, I hope you have bunches o fun!...
>
> Smiles,
>
> Cara
>
> At 10:51 AM 12/17/2006 -0500, you wrote:
>
>>HI. Ok, when i go to start game now, It says welcome to quake, and nothing
>>else.
>>
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>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.23/591 - Release Date: 
>>12/17/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.23/591 - Release Date: 
> 12/17/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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> any subscription changes via the web.
> 


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Re: [Audyssey] Season's greetings

2006-12-18 Thread jamie coady
hi thanks and a very good christmas to everyone and a happy new year

jamie
- Original Message - 
From: "Clive Pallett" <[EMAIL PROTECTED]>
To: "Gamers" 
Sent: Monday, December 18, 2006 10:06 AM
Subject: [Audyssey] Season's greetings


> Hello fellow gamers,
>
> I would like to wish everyone a very happy Christmas  (or for those of
> you who prefer, happy holidays) and all the best for 2007.  We have
> seen real progress in the accessible games market and may this
> continue and grow.
>
> Best wishes,
>
> Clive Pallett
>
>
>
> ___
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> visit
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> any subscription changes via the web.
> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread jamie coady
how can you change a file extention i have tried changing the name but no 
good
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 17, 2006 3:31 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   Hi, just go ahead and save it as a zip file, and then, after you've
> saved it, simply change it to a .qmod extension as you'd change any file
> name in windows
> You'll probably get a dialogue asking you to confirm and warning you that
> changing a file extension is not recommended but click yes anyway...
> Press enter on the file, and AS LONG AS AUDIO QUAKE IS ALREADY INSTALLED,
> you should have no problems
>
> Smiles,
>
> Cara
>
> At 09:24 AM 12/17/2006 +, you wrote:
>
>>hi what is happening is it saves as a .zip file the only other choice is 
>>to
>>save it as all files let me know what you think
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 16, 2006 7:22 PM
>>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>>
>>
>> > No Prob at all!When you download the Jedi Quake qmod file, 
>> > you
>> > simply press enter on it and it will install automatically.  If the 
>> > file
>> > name gets changed to a zip file by IE, simply rename it back to a .qmod
>> > file and all should be well...
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 10:09 AM 12/16/2006 +, you wrote:
>> >
>> >>pardon me for being dum but what are the jq called when i load up ak 
>> >>and
>> >>press m it says i have none but i have down loaded 2 at least and keep
>> >>doing
>> >>so sorry about this
>> >>
>> >>- Original Message -
>> >>From: "Cara Quinn" <[EMAIL PROTECTED]>
>> >>To: "Gamers Discussion list" 
>> >>Sent: Saturday, December 16, 2006 9:20 AM
>> >>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>> >>
>> >>
>> >> >   Hi, well, first you'll need to install Audio Quake, and then, 
>> >> > you'd
>> >> > simply download the latest version of JQ (which is v 4) and then all
>> >> > you
>> >> > need do, is simply press enter on the qmod file you download, and it
>> >> > will
>> >> > install automatically into your copy of Audio Quake.
>> >> >
>> >> > This version of JQ is only for use in deathmatch, I.E. against bots 
>> >> > or
>> >> > other humans.  However, version 3.8 has a DM and Single player (SP)
>> >> > version
>> >> > which are labeled so you can choose which you'd like...
>> >> >
>> >> >   You can find both AQ and JQ at:
>> >> >
>> >> > http://tbrn.net/modgirl
>> >> >
>> >> >   The Audio Quake installs are in the AQ folder and the JQ versions 
>> >> > /
>> >> > docs
>> >> > / source are on the immediate page without needing to browse.  There
>> >> > are
>> >> > two installs for AQ, one has extra XP voices (MS Mary and Mike) and 
>> >> > the
>> >> > other does not...
>> >> >
>> >> > Oh, one quick but important note; if your AQ install conflicts with
>> >> > Jaws,
>> >> > if you use such, it will work with narrator, and the qmod install 
>> >> > for
>> >> > JQ
>> >> > will work fine eitherway...
>> >> >
>> >> >   If you have any questions, please don't hesitate to ask away!
>> >> >
>> >> >   Have fun!!!
>> >> >
>> >> > Smiles,
>> >> >
>> >> > Cara
>> >> >
>> >> > At 01:11 AM 12/16/2006 -0500, you wrote:
>> >> >
>> >> >>I have the jq but don't know how to make it work. What all do I
>> >> >>actually
>> >> >>need?
>> >> >>I would like to try it, if I can ever get it right.
>> >> >>
>> >> >
>> >> >   View my on-line portfolio at:
>> >> >
>> >> > http://www.onemodelplace.com/CaraQuinn
>> >> >
>> >> >   "The only things I really think are important, are love, and each
>> >> > other.  -Then, anything is possible..."
>> >> >
>> >> > http://home.earthlink.net/~cara-quinn
>> >> >
>> >> >
>> >> > --
>> >> > No virus found in this outgoing message.
>> >> > Checked by AVG Free Edition.
>> >> > Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> >> > 12/15/2006
>> >> >
>> >> >
>> >> >
>> >> > ___
>> >> > Gamers mailing list .. Gamers@audyssey.org
>> >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> >> > can
>> >> > visit
>> >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >> > any subscription changes via the web.
>> >> >
>> >>
>> >>
>> >>___
>> >>Gamers mailing list .. Gamers@audyssey.org
>> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> >>visit
>> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >>any subscription changes via the web.
>> >>
>> >>
>> >>
>> >>
>> >>--
>> >>No virus found in this incoming message.
>> >>Checked by AVG Free Edition.
>> >>Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> >>12/15/2006
>> >
>> > ---
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com

Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread jamie coady
hi i can always uninstall it all and then do it your way email me at
[EMAIL PROTECTED]

thanks again
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 17, 2006 2:26 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


> First off, do you
> have Audio Quake installed?  If you do, and this is still happening, let 
> me
> know off list and I'll talk you through it another way.
>
>   Not sure why this would be happening with the game installed, but you
> never know!  
>
>   Best of luck and talk with you soon!...
>
> Smiles,
>
> Cara
>
> At 12:14 AM 12/17/2006 +, you wrote:
>
>>when i press enter on a  qmod it opens up a list of folders is that right 
>>or
>>do you think i am doing something rong smile
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 16, 2006 7:50 PM
>>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>>
>>
>> >   yes it sure is!...
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 09:04 AM 12/16/2006 -0600, you wrote:
>> >
>> >>Isn't that the one with the light saber and the new kaminoan saberdart 
>> >>and
>> >>that ray shield?
>> >>- Original Message -
>> >>From: "Cara Quinn" <[EMAIL PROTECTED]>
>> >>To: "Gamers Discussion list" 
>> >>Sent: Saturday, December 16, 2006 3:20 AM
>> >>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>> >>
>> >>
>> >> >   Hi, well, first you'll need to install Audio Quake, and then, 
>> >> > you'd
>> >> > simply download the latest version of JQ (which is v 4) and then all
>> >> > you
>> >> > need do, is simply press enter on the qmod file you download, and it
>> >> > will
>> >> > install automatically into your copy of Audio Quake.
>> >> >
>> >> > This version of JQ is only for use in deathmatch, I.E. against bots 
>> >> > or
>> >> > other humans.  However, version 3.8 has a DM and Single player (SP)
>> >> > version
>> >> > which are labeled so you can choose which you'd like...
>> >> >
>> >> >   You can find both AQ and JQ at:
>> >> >
>> >> > http://tbrn.net/modgirl
>> >> >
>> >> >   The Audio Quake installs are in the AQ folder and the JQ versions 
>> >> > /
>> >> > docs
>> >> > / source are on the immediate page without needing to browse.  There
>> >> > are
>> >> > two installs for AQ, one has extra XP voices (MS Mary and Mike) and 
>> >> > the
>> >> > other does not...
>> >> >
>> >> > Oh, one quick but important note; if your AQ install conflicts with
>> >> > Jaws,
>> >> > if you use such, it will work with narrator, and the qmod install 
>> >> > for
>> >> > JQ
>> >> > will work fine eitherway...
>> >> >
>> >> >   If you have any questions, please don't hesitate to ask away!
>> >> >
>> >> >   Have fun!!!
>> >> >
>> >> > Smiles,
>> >> >
>> >> > Cara
>> >> >
>> >> > At 01:11 AM 12/16/2006 -0500, you wrote:
>> >> >
>> >> >>I have the jq but don't know how to make it work. What all do I
>> >> >>actually
>> >> >>need?
>> >> >>I would like to try it, if I can ever get it right.
>> >> >>
>> >> >
>> >> >   View my on-line portfolio at:
>> >> >
>> >> > http://www.onemodelplace.com/CaraQuinn
>> >> >
>> >> >   "The only things I really think are important, are love, and each
>> >> > other.  -Then, anything is possible..."
>> >> >
>> >> > http://home.earthlink.net/~cara-quinn
>> >> >
>> >> >
>> >> > --
>> >> > No virus found in this outgoing message.
>> >> > Checked by AVG Free Edition.
>> >> > Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> >> > 12/15/2006
>> >> >
>> >> >
>> >> >
>> >> > ___
>> >> > Gamers mailing list .. Gamers@audyssey.org
>> >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> >> > can
>> >> > visit
>> >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >> > any subscription changes via the web.
>> >> >
>> >>
>> >>
>> >>___
>> >>Gamers mailing list .. Gamers@audyssey.org
>> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> >>visit
>> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >>any subscription changes via the web.
>> >>
>> >>
>> >>
>> >>
>> >>--
>> >>No virus found in this incoming message.
>> >>Checked by AVG Free Edition.
>> >>Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> >>12/15/2006
>> >
>> > ---
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> > 12/15/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mai

Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread jamie coady
hi what is happening is it saves as a .zip file the only other choice is to 
save it as all files let me know what you think
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 16, 2006 7:22 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


> No Prob at all!When you download the Jedi Quake qmod file, you
> simply press enter on it and it will install automatically.  If the file
> name gets changed to a zip file by IE, simply rename it back to a .qmod
> file and all should be well...
>
> Smiles,
>
> Cara
>
> At 10:09 AM 12/16/2006 +, you wrote:
>
>>pardon me for being dum but what are the jq called when i load up ak and
>>press m it says i have none but i have down loaded 2 at least and keep 
>>doing
>>so sorry about this
>>
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 16, 2006 9:20 AM
>>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>>
>>
>> >   Hi, well, first you'll need to install Audio Quake, and then, you'd
>> > simply download the latest version of JQ (which is v 4) and then all 
>> > you
>> > need do, is simply press enter on the qmod file you download, and it 
>> > will
>> > install automatically into your copy of Audio Quake.
>> >
>> > This version of JQ is only for use in deathmatch, I.E. against bots or
>> > other humans.  However, version 3.8 has a DM and Single player (SP)
>> > version
>> > which are labeled so you can choose which you'd like...
>> >
>> >   You can find both AQ and JQ at:
>> >
>> > http://tbrn.net/modgirl
>> >
>> >   The Audio Quake installs are in the AQ folder and the JQ versions / 
>> > docs
>> > / source are on the immediate page without needing to browse.  There 
>> > are
>> > two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
>> > other does not...
>> >
>> > Oh, one quick but important note; if your AQ install conflicts with 
>> > Jaws,
>> > if you use such, it will work with narrator, and the qmod install for 
>> > JQ
>> > will work fine eitherway...
>> >
>> >   If you have any questions, please don't hesitate to ask away!
>> >
>> >   Have fun!!!
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 01:11 AM 12/16/2006 -0500, you wrote:
>> >
>> >>I have the jq but don't know how to make it work. What all do I 
>> >>actually
>> >>need?
>> >>I would like to try it, if I can ever get it right.
>> >>
>> >
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> > 12/15/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
>>12/15/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
> 12/15/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
when i press enter on a  qmod it opens up a list of folders is that right or 
do you think i am doing something rong smile
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   yes it sure is!...
>
> Smiles,
>
> Cara
>
> At 09:04 AM 12/16/2006 -0600, you wrote:
>
>>Isn't that the one with the light saber and the new kaminoan saberdart and
>>that ray shield?
>>- Original Message -
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 16, 2006 3:20 AM
>>Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
>>
>>
>> >   Hi, well, first you'll need to install Audio Quake, and then, you'd
>> > simply download the latest version of JQ (which is v 4) and then all 
>> > you
>> > need do, is simply press enter on the qmod file you download, and it 
>> > will
>> > install automatically into your copy of Audio Quake.
>> >
>> > This version of JQ is only for use in deathmatch, I.E. against bots or
>> > other humans.  However, version 3.8 has a DM and Single player (SP)
>> > version
>> > which are labeled so you can choose which you'd like...
>> >
>> >   You can find both AQ and JQ at:
>> >
>> > http://tbrn.net/modgirl
>> >
>> >   The Audio Quake installs are in the AQ folder and the JQ versions / 
>> > docs
>> > / source are on the immediate page without needing to browse.  There 
>> > are
>> > two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
>> > other does not...
>> >
>> > Oh, one quick but important note; if your AQ install conflicts with 
>> > Jaws,
>> > if you use such, it will work with narrator, and the qmod install for 
>> > JQ
>> > will work fine eitherway...
>> >
>> >   If you have any questions, please don't hesitate to ask away!
>> >
>> >   Have fun!!!
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>> > At 01:11 AM 12/16/2006 -0500, you wrote:
>> >
>> >>I have the jq but don't know how to make it work. What all do I 
>> >>actually
>> >>need?
>> >>I would like to try it, if I can ever get it right.
>> >>
>> >
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
>> > 12/15/2006
>> >
>> >
>> >
>> > ___
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>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
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>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
>>12/15/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
> 12/15/2006
>
>
>
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
pardon me for being dum but what are the jq called when i load up ak and 
press m it says i have none but i have down loaded 2 at least and keep doing 
so sorry about this

- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   Hi, well, first you'll need to install Audio Quake, and then, you'd
> simply download the latest version of JQ (which is v 4) and then all you
> need do, is simply press enter on the qmod file you download, and it will
> install automatically into your copy of Audio Quake.
>
> This version of JQ is only for use in deathmatch, I.E. against bots or
> other humans.  However, version 3.8 has a DM and Single player (SP) 
> version
> which are labeled so you can choose which you'd like...
>
>   You can find both AQ and JQ at:
>
> http://tbrn.net/modgirl
>
>   The Audio Quake installs are in the AQ folder and the JQ versions / docs
> / source are on the immediate page without needing to browse.  There are
> two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
> other does not...
>
> Oh, one quick but important note; if your AQ install conflicts with Jaws,
> if you use such, it will work with narrator, and the qmod install for JQ
> will work fine eitherway...
>
>   If you have any questions, please don't hesitate to ask away!
>
>   Have fun!!!
>
> Smiles,
>
> Cara
>
> At 01:11 AM 12/16/2006 -0500, you wrote:
>
>>I have the jq but don't know how to make it work. What all do I actually
>>need?
>>I would like to try it, if I can ever get it right.
>>
>
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
> 12/15/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
hi thanks for that i am trying to sort out a problem at the moment it says i 
have 2 coppies of the mingewood pack file  but i can't find them lol thanks 
for all your help and thanks for audio quake

- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>   Hi, well, first you'll need to install Audio Quake, and then, you'd
> simply download the latest version of JQ (which is v 4) and then all you
> need do, is simply press enter on the qmod file you download, and it will
> install automatically into your copy of Audio Quake.
>
> This version of JQ is only for use in deathmatch, I.E. against bots or
> other humans.  However, version 3.8 has a DM and Single player (SP) 
> version
> which are labeled so you can choose which you'd like...
>
>   You can find both AQ and JQ at:
>
> http://tbrn.net/modgirl
>
>   The Audio Quake installs are in the AQ folder and the JQ versions / docs
> / source are on the immediate page without needing to browse.  There are
> two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
> other does not...
>
> Oh, one quick but important note; if your AQ install conflicts with Jaws,
> if you use such, it will work with narrator, and the qmod install for JQ
> will work fine eitherway...
>
>   If you have any questions, please don't hesitate to ask away!
>
>   Have fun!!!
>
> Smiles,
>
> Cara
>
> At 01:11 AM 12/16/2006 -0500, you wrote:
>
>>I have the jq but don't know how to make it work. What all do I actually
>>need?
>>I would like to try it, if I can ever get it right.
>>
>
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
> 12/15/2006
>
>
>
> ___
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> visit
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> any subscription changes via the web.
> 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
i have quake now but not the star wars bit
- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Saturday, December 16, 2006 6:11 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


>I have the jq but don't know how to make it work. What all do I actually
> need?
> I would like to try it, if I can ever get it right.
>
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> any subscription changes via the web.
> 


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Re: [Audyssey] Hello, and a quick intro...

2006-12-15 Thread jamie coady
audio quake i loved it but i lost the files and can not find them any more 
but it was cool
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 15, 2006 11:03 AM
Subject: [Audyssey] Hello, and a quick intro...


>   Hello All, my name is Cara, and I'm a coder for Audio Quake.  I've
> written a series of mods for the game called Jedi Quake and I thought I'd
> hop on to this list for a bit.
>
>   Hope all of you are having a most wonderful holiday season and I look
> forward to catching your posts!...
>
> Smiles,
>
> Cara
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 
> 12/13/2006
>
>
>
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> 


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Re: [Audyssey] December DirectX 9 update released.

2006-12-14 Thread jamie coady
hi thanks this sorted out my problems thanks smile
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, December 14, 2006 6:36 AM
Subject: [Audyssey] December DirectX 9 update released.


> Hello gamers,
> This is a friendly announcement from USA Games that on December 13
> Microsoft has released it's latest update for Microsoft DirectX 9. For
> your convenience USA Games has posted the dxwebsetup.exe utility for
> this December update on our web site at
> http://www.usagames.us/requirements.html
> Just download the DirectX dxwebsetup.exe utility for this latest release
> and run it, and the utility will upgrade your system to the latest
> DirectX direct from Microsoft's on line DirectX update service.
> Happy gaming.
>
>
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> any subscription changes via the web.
> 


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Re: [Audyssey] blank block from lite tech interactive

2006-12-02 Thread jamie coady
where can i get this game from please
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 12:11 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


> I've only had that on easy.  You should be able to start with like 20
> points.  I mean.  It is easy to get trapped on easy.
> The game is fun though.
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: michael feir [mailto:[EMAIL PROTECTED]
> Sent: Saturday, December 02, 2006 4:22 PM
> To: Discussion list for blind gamers
> Subject: [Audyssey] blank block from lite tech interactive
>
> Hello, everyone. I'be been messing around with Blank Blocks which I just
> discovered from the Audiogames.net forum earlier this afternoon. Overall,
> I'm actually quite impressed with this puzzle game. The sounds are good 
> and
> the mechanics are certainly easy to grasp. However, I get into situations
> where it's simply impossible to make any further moves. At this point, 
> there
> really should be a system which realises that you simply can't solve the
> puzzle and end the game giving you a final score or just telling you that
> it's impossible to complete. Currently, you have to manually quit the game
> yourself when in this circumstance. It's a fairly small gripe overall. The
> presentation was very good for a free puzzle game. It's the best I've seen
> from Litetech Interactive so far.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
>
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>
> __ NOD32 1.1659 (20060713) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
>
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Re: [Audyssey] mush code

2006-11-06 Thread jamie coady
hi i would be interested in that my self thanks

jamie
- Original Message - 
From: "Adam Pecillo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 06, 2006 8:40 PM
Subject: Re: [Audyssey] mush code


> On 11/6/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> Does anyone know a good place to learn where to code for mushes, muds and
>> stuff like that.
>> I want to make my own game but don't know a thing about coding.
>>
>
> There is a difference in coding and area building.
> We have tried to document the process of world building on our wiki,
> you can find it at http://wormhole.se
>
> Regards
> Adam aka Zaphod
> http://wormhole.se
>
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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-04 Thread jamie coady
when is the new demo out
- Original Message - 
From: "Angel L Adorno" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, November 04, 2006 3:53 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?


> hi where can I get this demo.
> thanks so much
>
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> visit
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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-04 Thread jamie coady
hi i can not down load the game i press on the link and  it says page not 
available do you know why.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 04, 2006 5:32 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?


> Hi Angel,
> The sneak preview mp3 of Sarah and the castle of witchcraft and wizardry 
> is
> at,
> http://www.pcsgames.net
> The game is going into beta testing very soon and is not available to the
> public yet.
> sincerely,
> Phil
> [EMAIL PROTECTED]
>
>
>
> - Original Message - 
> From: "Angel L Adorno" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, November 04, 2006 10:53 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>
>
>> hi where can I get this demo.
>> thanks so much
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] chillingham question.

2006-11-02 Thread jamie coady
hi is it possible to get a demo of this game to down load of this game? 
jamie
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 02, 2006 9:19 PM
Subject: [Audyssey] chillingham question.


> Hello all, Just wondering if there's a chillingham walkthrough anywhere? I 
> really get stuck on parts of the game. For instance now that I gave the 
> professor the bugs, I have no clue what to do.
> Any help would be appreciated.
>
> For an amazing video gaming site containing original soundtracks, game 
> art, etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread jamie coady
it sounds cool

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 10:48 AM
Subject: Re: [Audyssey] Aircraft simulator we can use


> Hi Shaun,
> I've seen this sort of thing before. I guess if you want to call it it
> is text based, but the real term would be Excel based. You punch in
> values like go to the cell holding the course and change it. Immediately
> all the other cells will change to reflect your course change. You can
> change your speed, pitch, angle, roll, whatever.
> Basicly, the game is based on formulas and what you are doing is
> changing the values and everything else changes to give you a new
> mathematical simulation of what would happen in that situation.
> As far as converting it in to a real rts game I would love it. I just
> need the equasions to do so.
>
>
> shaun everiss wrote:
>> Hi criss.
>> Sounds good.
>> However how do you play a game in excell?
>> I'm not really good with it I hardly used it.
>> I'm used to pushing left right up and down arrow keys, ctrl and space
>> and other things.
>> Is this just a text game or does it have sound.
>> I wander if any dev is interested in making this an actual game with
>> sounds and such, I am interested.
>>
>
>
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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread jamie coady
Hi this sounds cool keep us up to date in this please
- Original Message - 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 27, 2006 11:21 PM
Subject: Re: [Audyssey] Aircraft simulator we can use


> The aircraft simulator presents you with information covering the
> state of the aircraft, plus the predicted state the aircraft will be
> in if controls are left at their current settings.  There are four
> cells into which you type your control inputs.  After that, you
> execute a macro I've written to calculate the changed effects of the
> new control settings, copy the values into the present column and
> recalculate the future values two seconds (one control cycle or turn)
> later.  So you play the game by altering the four control values to
> respond to your aircraft's current heading, pitch and roll, as well
> as impending stall or spin conditions.
>
> I'm in the process of putting together a tutorial for blind players
> to supplement the useful but incomplete documentation that came with
> the original files.
>
> Christopher Bartlett
>
>
>
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Re: [Audyssey] Aircraft simulator we can use

2006-09-27 Thread jamie coady
Aircraft sym sounds cool is it accessible
jamie
- Original Message - 
From: "The Kolesar Brothers" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 27, 2006 7:40 PM
Subject: Re: [Audyssey] Aircraft simulator we can use


> Hi Christopher, from Ron and Leader Dog Boz. Where could one find this 
> game?
> I have tried out grid games in the past and found them not to be to blind
> friendly. But I am a NASA nut and would love to learn to fly a shuttle or 
> a
> plain. If it sounds interesting I'll give it a try.
> Ron
> The Kolesar Brothers and their
> great guide dogs.
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
> To: "gamers-audyssey.org" 
> Sent: Wednesday, September 27, 2006 1:27 PM
> Subject: [Audyssey] Aircraft simulator we can use
>
>
>>I have recently been learning how to fly a Microsoft Excel-based
>> flight simulator that an air combat gamer by the name of Dean Essig
>> wrote to facilitate the playing of air-to-air engagements in the
>> World War I and II eras, with a few extensions to the Korean War.  I
>> was initially excited to hear about such a creature because I thought
>> it might provide some accessibility in an otherwise grim part of the
>> gaming world.
>>
>> After two weeks of evaluation I can report that if one is willing to
>> invest a little time, and one is at least a moderately good Excel
>> user, this simulator is completely accessible.  The other requirement
>> is a well-developed sense of spacial relations as you need to
>> translate heading, pitch and roll expressed in degrees to a
>> representation of the aircraft's attitude.
>>
>> The simulation consists of a core flight engine, the worksheet that
>> does all the calculations for the control inputs you provide and
>> several files that contain specific flight characteristic and
>> armament data for over 200 aircraft ranging from the biplane fighters
>> of WWI to most of the active service fighters and several bombers of
>> WWII, plus a few early jets.  You provide four control inputs, two
>> for stick position in an x-y plane which in turn translates to roll
>> and pitch controls, throttle setting and rudder position.  You have
>> limits on where these can be set, based on the aircraft's speed and
>> the G-loading you have put on the wings and the pilot.
>>
>> To date, I have flown a duel between a Spitfire and a BF-109, a
>> bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might
>> have been part of the morning of June 4, 1942 over Midway Island, a
>> four-on-four melee of Wildcats vs zeros that took place in the China
>> Theater in late 1941, an attack by 2 FW-190A4s against a wounded
>> B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2
>> MiG--15s.  In each case, the simulation correctly showed up the
>> differences in aircraft performance, firepower and toughness, the 109
>> couldn't turn with the spit, the zeros can outturn anything in the
>> early war American arsenal, the thunderbolt is deadly if it gets a
>> clean shot in, and I have ripped the wings off a saber by pulling an
>> 11-G maneuver.
>>
>> Now, before one gets excited, the simulation provides good
>> information about each individual plane's flight path.  Using it to
>> play an actual engagement without using some sort of map board is a
>> far more difficult exercise that requires the ability to construct a
>> moderately complex simulation in Excel or some other such tool.  I
>> have cobbled together things that work for me but aren't ready for
>> prime time yet.  My next project is to fly a squadron of 12
>> lightnings in a free-for-all with 12 FW-190s, and to create for it an
>> engine to handle the mechanics of actually tracking 24 aircraft,
>> computing the shot possibilities and giving info about relative pitch
>> and bearings for one aircraft to another to allow for intelligent
>> flying.  This is no small project, but should end up with a game of
>> high complexity but manageable data loading that others might be
>> interested in playing.
>>
>> If I do it correctly, it should be scalable to combats of an
>> arbitrary size, though the sheer weight of data will become
>> overwhelming long before the theoretical limit of several thousand
>> aircraft would be reached.  I don't envision flying more than
>> squadron vs squadron engagements myself.
>>
>> Sadly, the files aren't available on the web, or at least the web
>> site that I was originally directed to didn't have them available.  I
>> am willing to email them to other interested parties who may have
>> other ideas on how to turn the excellent modeling of aircraft flight
>> into a usable game engine.  Dean flew his aircraft on a hex grid, but
>> provided the facility to track aircraft in Cartesian coordinates.  I
>> have fixed a few small bugs in these calculations and they now
>> function correctly.
>>
>> I have asked Dean, and he enthusiastically gave me his permission to
>> spread 

Re: [Audyssey] Early draft of ships.

2006-09-17 Thread jamie coady
Hi this sounds good yes it is good to have a mixture so you can sort it out
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, September 17, 2006 4:06 PM
Subject: Re: [Audyssey] Early draft of ships.


> Hi Allan,
> I do see where you are coming from, but for the moment I am basing the
> game on cannon figures I know of or have researched on the ships. That
> is why I am classifying this a flight simulation since I am attempting
> to mottle the real life Star Trek ships we see on the show as closely as
> possible.
> You are absolutely right Enterprise E would be the primary choice in a
> fight with it's superior firepower and obviously superior shielding.
> However, that is the easy way of playing the game. Not all the fun in a
> game is picking the biggest, most baddist, most kickbutt ship and going
> to town against your enemies.
> If you pick say the Farragut, an Excelsior-Class, it is obviously one of
> the under dogs in the Fed fleet and is a century out of date. However,
> someone might have allot of fun trying to face off with a superior force
> with a ship that is majorly out matched in speed, shielding, and 
> firepower.
> Don't forget the Sutherland has a weapons load similar to the
> Enterprise. She would do well in a fight, but her shield rating is
> rather average across the board, and warp speed is also average. No real
> advantages except brute firepower.
> I'm sure by now you are asking so what is the point of all of the ships
> with no real major definable strength or weakness. My thoughts on that
> question is that every ship will give you a slightly different game.
> Some ships have better shielding than others. Some have better speed
> than others. Some ships have superior firepower over others. Depending
> on which ship you get it will alter your playing experience and you will
> end up trying to figure out how to win the game with that particular
> ships unique strengths and weaknesses.
> Let's look at the Bellerophon which is Voyager's sister ship in the
> Intrepid-Class. Since it is a science/explorer type ship it does have
> better sensor equipment, less weapons, and superior speed. So you
> wouldn't want to stop to fight every enemy and hit just your major
> targets, and use your speed advantage to out run those you don't wish to
> engage.
> I'd also like to point out one last point that I didn't include all the
> data I have on these ships in my email. Just the major tactical data.
> Some ships have greater torpedo ranges than others. Some have better
> phaser ranges than others. Some have slightly better sensor equipment
> than others. It so happens the Sovereign-Class and the Prometheus-Class
> which are Starfleet's newist ships have almost the best of everything in
> almost every catagory.
> In the end you may want to try a game where brains verses bron, or you
> might want to play a game bron verses bron.
>
>
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Re: [Audyssey] Star Wars was Game development

2006-09-03 Thread jamie coady
cool sounds good thanks for the update

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, September 04, 2006 2:11 AM
Subject: [Audyssey] Star Wars was Game development


> Hi Jamie,
> At the current moment the Star Wars project has been put on the back
> burner. I've been making some killer updates to STFC, and am working
> towards upgrading Montezuma's Revenge.
>
> jamie coady wrote:
>> how is the starwars games going
>>
>
>
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Re: [Audyssey] Game development was intro

2006-09-03 Thread jamie coady
how is the starwars games going
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, September 04, 2006 1:29 AM
Subject: [Audyssey] Game development was intro


> Hi Damien,
> This list has been over this somewhat before but seriously I don't feel
> starting with autoit is the best suggestion. You may wonder why. Here is
> why I feel strongly against using autoit.
> First, off any seriously interested game developer worth a grain of
> sault must know and understand object oriented programming and design.
> All major programming languages weather we are talking C++, C#.NET,
> VB.NET, Java, etc work with objects, classes, etc... Sooner or later a
> new developer is going to have to learn it, and it might as be earlier
> than later.
> Second, autoit isn't a programming language per say so largely what you
> learn using it is basicly linked to autoit, and useless if you want to
> branch out and learn how to write a pro programming language, learn
> DirectX, and you wind up learning all over again from scratch. The time
> spent learning and working with autoit in my personal opinion is waisted.
> Third, learning a real full blown programming language for games has
> more flexable mainstream uses. You might be writing a couple of games,
> and decide you want to write your own mp3 player or wav recorder. You
> can do that, because you have a powerful language and compiler under
> your fingertips.
> Fourth, is similar to three, but this is to drive the point home. With
> autoit you are locked in to specific styles of games. With a full blown
> programming language you can do everything from text-based up to 3D audo
> FPS action games with online game play, etc...
> Fifth, while most PC owners still are largely MS Windows-based there is
> a slowly growing movement of sighted and blind folks who are now using
> alternative solutions such as Linux as well as FreeBSD, and some using
> Mac OS. With such a growing movement portability is likely going to
> become more important in the future.
> In fact, portability is one of the reasons I picked C#.NET as my
> development language for U.S.A. Games. At some point in the future I
> should be able to update my Sound.cs file with open source solutions
> like OpenAL, and run my games on Mac OS and Linux via Mono. I'm looking
> at porting STFC 2.0 to Linux right now, but have been busy with working
> on the core features of the game core to look in to portability.
> Anyway, why I am writing all this is I strongly feel a new developer
> needs to learn good coding and practices and skills right off rather
> than taking shortcuts like Autoit only to find  out in the end it wasn't
> really valuable or worth the time. Granted we all have different
> interests, tastes, and aspirations, but what I would like to see is the
> accessible game comunity to stop lingering in Autoit, VB 6, etc and
> begin to really get in to more complex concepts and put out some cutting
> edge stuff.
> I'm not saying this is going to happen at once, but the existing
> developers have sadly stopped pushing the edge of cutting edge gaming.
> We've got so many Space Invader type clones, but only a couple of FPS
> games like Shades of Doom, and SOD is still really a one of a kind. GMA
> Tank Commander was really the first awesome simulation combat game, but
> again nothing else has really come close to comparison. Why is this?
> Well, as I said a game developer has to start somewhere, and starting
> with something truly useful such as C#.NET or VB.NET right off will
> break the new developer in to a real programming language.  After that
> they'll have to practice with some simple games. Even a Space Invader
> Clone or two. However, after that he or she should be able to cut his or
> her teeth in to something more complex. Maybe a FPS game. After that
> work up to an online game.
> There is a progressiont to programming and a good developer is always
> learning, updating his or her skills, and is building more and more
> complex projects. Eventually, in 3 to 5 years he or she is ready to make
> games that are pretty advanced. All depending of course on the persons
> aptitude to learn. Not everyone can be a master, but many once they have
> a programming language well learned has the potential to go far. That
> potential is lost with substitutes like Autoit.
> Smile.
>
>
>
>
>
>
>
> x-sight interactive wrote:
>> oh rachel i never knew you wanted to develop. if you want any help i can
>> help you. i provide a starter pack for developers who wish to start off
>> simple using autoit - most people don't like that though - but i would
>> recommend that before starting something like vb or something more
>> complicated.
>>
>> you can visit my dev section at:
>>
>> http://x-sight.brandoncole.net/dev
>>
>> hth.
>>
>> regards,
>>
>> damien
>>
>
>
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Re: [Audyssey] Favour

2006-07-28 Thread jamie coady
hi phil how is the harry potter game going

jamie
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 21, 2006 11:32 AM
Subject: Re: [Audyssey] Favour


> Hi Ari,
> I send exe files as attachments with Outlook express by zipping them up
> first.
> They need to be less than about 7 mb in size after zipping since the
> attachment process makes them larger.
> Windows explorer should be able to unzip them.
>
> If the file is too large for Outlook to handle, a service like usendIt or
> SendSpace will work but the zipping is lots easier to do so I would
> recommend that first.
> Phil
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, July 21, 2006 3:13 AM
> Subject: [Audyssey] Favour
>
>
>> Hi,
>> I'd please like to know if someone on the list can help us out here.
>> Damien
>> wants to send me the text editor, but his Microsoft Outlook won't handle
>> .exe files. He has suggested that, with Skype or MSN, he can send me the
>> file directly. My problem is that I'm an absolute beginner with both
>> programs, having only just installed Skype (but not as yet having read 
>> the
>> manual, and for some reason I am still having problems with the 
>> connection
>> from my Mike to my PC, so I don't have a clue how to chat, let alone how
>> to
>> do a file transfer), and I don't have, or am fimiliar with, MSN either.
>> Could Damien Skype or MSN the file to someone who could then email it to
>> me,
>> or could someone suggest another way of file delivery?
>> Thanks
>> Ari
>>
>>
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>
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Re: [Audyssey] StarWars browsergame?

2006-07-28 Thread jamie coady
what starwars muds do you know of
- Original Message - 
From: "Niall" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 23, 2006 1:20 AM
Subject: Re: [Audyssey] StarWars browsergame?


> hmmm I don't know of any browser based star wars games but I know of many
> starwars muds.
> - Original Message - 
> From: "Robin Kipp" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Saturday, July 22, 2006 7:54 PM
> Subject: [Audyssey] StarWars browsergame?
>
>
>> Hi gamers!
>> I am wondering if anyone here knows a good StarWars-based browsergame?
>> If yes, please let me know!
>> Best regards,
>> Robin.
>>
>>
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Re: [Audyssey] Talking chess computer

2006-07-18 Thread jamie coady
hmmm yes i have an interest in chess i wish you could down load and 
accessible game on to the computer but i don't know much about that
- Original Message - 
From: "mark bishop" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, July 18, 2006 9:26 AM
Subject: Re: [Audyssey] Talking chess computer


> Hi
> Thanks for responding.  As I am sure you are aware a tactile board has 
> holes
> which the pieces fit into because of the peg at the bottom, so when you 
> are
> feeling the board to see where different pieces are you do not knock them
> out.  If they are just magnetic and rest on the top of the square unless 
> the
> magnet is extremely strong you will knock pieces over.  I am just about to
> speak to cobolt so I will post further.
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, July 17, 2006 11:46 PM
> Subject: Re: [Audyssey] Talking chess computer
>
>
>> Hi Mark,
>> The catalogue does say it's magnetic, I wonder whether you can feel the
>> squares, probably, if it's sold by a place that makes products for blind
>> people.
>> Couldn't you or someone in the UK actually go and have a look at this 
>> set?
>> I
>> might buy it for my birthday, but I wonder whether it's a risk, I don't
>> think so, I'll take it. One thing I'd like to know is, apart from Hadley
>> School, which I don't want to do, is their anywhere I can get braille
>> books
>> which explain the rules of chess and the braille notation. I know the 
>> RNIB
>> has an explanation of the braille chess code, but I don't know how much 
>> it
>> is. I only know the moves of chess, and I don't even know if, once I 
>> learn
>> some strategies, if I'll enjoy it. With me only knowing the moves, I get
>> beaten everytime by chess programs and people, really doesn't do much for
>> a
>> guy's liking of the game!
>> Ari
>>
>>
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Re: [Audyssey] microsoft .net framework

2006-07-16 Thread jamie coady
i would like to know how to get and install dotnet frame work 2
- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "blind gamers" 
Sent: Sunday, July 16, 2006 9:31 PM
Subject: [Audyssey] microsoft .net framework


> Hey Listers, I was just finally getting a chance to install Monty, because 
> of things going on here with my life. But anyways here is my question. I 
> have Microsoft .net framework version 2.0 installed onto my computer. But 
> when I tried to install Monty it was saying that it needed .net framework 
> version 1.1, I thought that it was backward compatible, but am guessing 
> that it is not. Can anyone shed any light on this subject of whether or 
> not it is backwards compatible? I am currently downloading Directx 9.0 for 
> the game, but before I started downloading the .net framework 1.1 and 
> install it, I wanted to know, so that I didn't waste my time in 
> downloading it. Hope someone out there knows something about this.
> Thanks,
>
> Richard Bennett *BEAN*
> Georgia State Phi Beta Lambda(PBL) Secretary
> personal e-mail:
> [EMAIL PROTECTED]
> Windows Messenger(or MSN messenger):
> [EMAIL PROTECTED]
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