how is the starwars games going ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, September 04, 2006 1:29 AM Subject: [Audyssey] Game development was intro
> Hi Damien, > This list has been over this somewhat before but seriously I don't feel > starting with autoit is the best suggestion. You may wonder why. Here is > why I feel strongly against using autoit. > First, off any seriously interested game developer worth a grain of > sault must know and understand object oriented programming and design. > All major programming languages weather we are talking C++, C#.NET, > VB.NET, Java, etc work with objects, classes, etc... Sooner or later a > new developer is going to have to learn it, and it might as be earlier > than later. > Second, autoit isn't a programming language per say so largely what you > learn using it is basicly linked to autoit, and useless if you want to > branch out and learn how to write a pro programming language, learn > DirectX, and you wind up learning all over again from scratch. The time > spent learning and working with autoit in my personal opinion is waisted. > Third, learning a real full blown programming language for games has > more flexable mainstream uses. You might be writing a couple of games, > and decide you want to write your own mp3 player or wav recorder. You > can do that, because you have a powerful language and compiler under > your fingertips. > Fourth, is similar to three, but this is to drive the point home. With > autoit you are locked in to specific styles of games. With a full blown > programming language you can do everything from text-based up to 3D audo > FPS action games with online game play, etc... > Fifth, while most PC owners still are largely MS Windows-based there is > a slowly growing movement of sighted and blind folks who are now using > alternative solutions such as Linux as well as FreeBSD, and some using > Mac OS. With such a growing movement portability is likely going to > become more important in the future. > In fact, portability is one of the reasons I picked C#.NET as my > development language for U.S.A. Games. At some point in the future I > should be able to update my Sound.cs file with open source solutions > like OpenAL, and run my games on Mac OS and Linux via Mono. I'm looking > at porting STFC 2.0 to Linux right now, but have been busy with working > on the core features of the game core to look in to portability. > Anyway, why I am writing all this is I strongly feel a new developer > needs to learn good coding and practices and skills right off rather > than taking shortcuts like Autoit only to find out in the end it wasn't > really valuable or worth the time. Granted we all have different > interests, tastes, and aspirations, but what I would like to see is the > accessible game comunity to stop lingering in Autoit, VB 6, etc and > begin to really get in to more complex concepts and put out some cutting > edge stuff. > I'm not saying this is going to happen at once, but the existing > developers have sadly stopped pushing the edge of cutting edge gaming. > We've got so many Space Invader type clones, but only a couple of FPS > games like Shades of Doom, and SOD is still really a one of a kind. GMA > Tank Commander was really the first awesome simulation combat game, but > again nothing else has really come close to comparison. Why is this? > Well, as I said a game developer has to start somewhere, and starting > with something truly useful such as C#.NET or VB.NET right off will > break the new developer in to a real programming language. After that > they'll have to practice with some simple games. Even a Space Invader > Clone or two. However, after that he or she should be able to cut his or > her teeth in to something more complex. Maybe a FPS game. After that > work up to an online game. > There is a progressiont to programming and a good developer is always > learning, updating his or her skills, and is building more and more > complex projects. Eventually, in 3 to 5 years he or she is ready to make > games that are pretty advanced. All depending of course on the persons > aptitude to learn. Not everyone can be a master, but many once they have > a programming language well learned has the potential to go far. That > potential is lost with substitutes like Autoit. > Smile. > > > > > > > > x-sight interactive wrote: >> oh rachel i never knew you wanted to develop. if you want any help i can >> help you. i provide a starter pack for developers who wish to start off >> simple using autoit - most people don't like that though - but i would >> recommend that before starting something like vb or something more >> complicated. >> >> you can visit my dev section at: >> >> http://x-sight.brandoncole.net/dev >> >> hth. >> >> regards, >> >> damien >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. 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