how is the starwars games going
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 04, 2006 1:29 AM
Subject: [Audyssey] Game development was intro


> Hi Damien,
> This list has been over this somewhat before but seriously I don't feel
> starting with autoit is the best suggestion. You may wonder why. Here is
> why I feel strongly against using autoit.
> First, off any seriously interested game developer worth a grain of
> sault must know and understand object oriented programming and design.
> All major programming languages weather we are talking C++, C#.NET,
> VB.NET, Java, etc work with objects, classes, etc... Sooner or later a
> new developer is going to have to learn it, and it might as be earlier
> than later.
> Second, autoit isn't a programming language per say so largely what you
> learn using it is basicly linked to autoit, and useless if you want to
> branch out and learn how to write a pro programming language, learn
> DirectX, and you wind up learning all over again from scratch. The time
> spent learning and working with autoit in my personal opinion is waisted.
> Third, learning a real full blown programming language for games has
> more flexable mainstream uses. You might be writing a couple of games,
> and decide you want to write your own mp3 player or wav recorder. You
> can do that, because you have a powerful language and compiler under
> your fingertips.
> Fourth, is similar to three, but this is to drive the point home. With
> autoit you are locked in to specific styles of games. With a full blown
> programming language you can do everything from text-based up to 3D audo
> FPS action games with online game play, etc...
> Fifth, while most PC owners still are largely MS Windows-based there is
> a slowly growing movement of sighted and blind folks who are now using
> alternative solutions such as Linux as well as FreeBSD, and some using
> Mac OS. With such a growing movement portability is likely going to
> become more important in the future.
> In fact, portability is one of the reasons I picked C#.NET as my
> development language for U.S.A. Games. At some point in the future I
> should be able to update my Sound.cs file with open source solutions
> like OpenAL, and run my games on Mac OS and Linux via Mono. I'm looking
> at porting STFC 2.0 to Linux right now, but have been busy with working
> on the core features of the game core to look in to portability.
> Anyway, why I am writing all this is I strongly feel a new developer
> needs to learn good coding and practices and skills right off rather
> than taking shortcuts like Autoit only to find  out in the end it wasn't
> really valuable or worth the time. Granted we all have different
> interests, tastes, and aspirations, but what I would like to see is the
> accessible game comunity to stop lingering in Autoit, VB 6, etc and
> begin to really get in to more complex concepts and put out some cutting
> edge stuff.
> I'm not saying this is going to happen at once, but the existing
> developers have sadly stopped pushing the edge of cutting edge gaming.
> We've got so many Space Invader type clones, but only a couple of FPS
> games like Shades of Doom, and SOD is still really a one of a kind. GMA
> Tank Commander was really the first awesome simulation combat game, but
> again nothing else has really come close to comparison. Why is this?
> Well, as I said a game developer has to start somewhere, and starting
> with something truly useful such as C#.NET or VB.NET right off will
> break the new developer in to a real programming language.  After that
> they'll have to practice with some simple games. Even a Space Invader
> Clone or two. However, after that he or she should be able to cut his or
> her teeth in to something more complex. Maybe a FPS game. After that
> work up to an online game.
> There is a progressiont to programming and a good developer is always
> learning, updating his or her skills, and is building more and more
> complex projects. Eventually, in 3 to 5 years he or she is ready to make
> games that are pretty advanced. All depending of course on the persons
> aptitude to learn. Not everyone can be a master, but many once they have
> a programming language well learned has the potential to go far. That
> potential is lost with substitutes like Autoit.
> Smile.
>
>
>
>
>
>
>
> x-sight interactive wrote:
>> oh rachel i never knew you wanted to develop. if you want any help i can
>> help you. i provide a starter pack for developers who wish to start off
>> simple using autoit - most people don't like that though - but i would
>> recommend that before starting something like vb or something more
>> complicated.
>>
>> you can visit my dev section at:
>>
>> http://x-sight.brandoncole.net/dev
>>
>> hth.
>>
>> regards,
>>
>> damien
>>
>
>
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