Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-10 Thread عبد الله محمد
this game sounds fantastic , when it'll be ready for the beta testing
I would like to help out as well , keep up the awsem work :)

On 8/4/16, Bogdan Muresan  wrote:
> Hello Nick. This game sounds so fun. Good job. I am waiting it so much.
>
>
> On 8/4/2016 1:58 AM, Nick and Gemma Adamson wrote:
>> Hi All.
>> As the topic came up earlier today I thought I do a quick recording of a
>> game I'm working on.
>> The demo is here and lasts about 9 minutes:
>> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>>
>> This is still quite early days, I'm not even ready to beta test yet. I'd
>> say I've got about 70% of the functionality coded up.
>>
>> Thanks.
>> Nick.
>>
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>
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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread lenron brown
Now your ideas sound pretty damn awesome.

On 8/4/16, Scott Chesworth  wrote:
> Great point Lori. There are a few pretty long stretches of tube which
> do run across open ground.
>
> Looks like tons of good clean geeky fun Nick. Here are a few things
> I'd be excited about if they made it into the game:
> - Different environments for stretches of line that aren't underground
> - Randomized but intelligent variables for key stations, for example
> if it's a match day, some tubes don't stop at certain stations for a
> few hours, whilst other stations in the area are exit only to direct
> and regulate the flow of a crowd descending on an event. Plenty of
> other variables all over the map, such as identifying peak times in
> relation to something like branches of Westfield closing near to
> Stratford and Shepherds Bush tubes.
> - It would be awesome if instructions from control were received via
> radio. Double awesome would be some sort of language parser that
> recognizes good radio etiquette from the driver (either via typed or
> spoken responses)
> - Please, please please have engineering works at weekends and ways
> that drivers are expected to respond to them, IE more focus on
> customer service, extra announcements etc. They've become so much a
> part of the character of the tube network nowadays.
> - Randomized challenges to deal with, IE passenger alarm being
> activated, train faults, having that one drunken pillock on the last
> train of the night to deal with, buskers, etc etc.
>
> Oh, and if it helps at all, I might be able to connect you to someone
> who can do excellent impressions of a few of the voices that announce
> on each line. It'd likely need to be a paid gig for them, but I'm
> fairly sure I could talk them into mates rates for a fun project like
> this. Drop me a mail off list if that's of any interest.
>
> Keep us posted man. I can already feel the hours I'll be spending
> messing around with this trickling away.
>
> Scott
>
>
>
> On 8/4/16, loriduncan  wrote:
>> Hi Nick, this looks really good, I especially like the background
>> ambiences
>>
>> at stations.  Would it be possible to have a quiet ambience for the
>> interiour of the train?  I imagine it'd be pretty enclosed so you could
>> hear
>>
>> people talking, reading newspapers etc.  It's almost a shame the train
>> doesn't run out in the open as you could have things like freek weather
>> conditions, storms or lieves on the line and so on to test your driving.
>>
>> Take care from Lori.
>>
>> -Original Message-
>> From: Nick and Gemma Adamson
>> Sent: Wednesday, August 03, 2016 11:58 PM
>> To: 'Gamers Discussion list'
>> Subject: [Audyssey] A demo of the next game from N A Soft.
>>
>> Hi All.
>> As the topic came up earlier today I thought I do a quick recording of a
>> game I'm working on.
>> The demo is here and lasts about 9 minutes:
>> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>>
>> This is still quite early days, I'm not even ready to beta test yet. I'd
>> say
>>
>> I've got about 70% of the functionality coded up.
>>
>> Thanks.
>> Nick.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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-- 
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread Scott Chesworth
Great point Lori. There are a few pretty long stretches of tube which
do run across open ground.

Looks like tons of good clean geeky fun Nick. Here are a few things
I'd be excited about if they made it into the game:
- Different environments for stretches of line that aren't underground
- Randomized but intelligent variables for key stations, for example
if it's a match day, some tubes don't stop at certain stations for a
few hours, whilst other stations in the area are exit only to direct
and regulate the flow of a crowd descending on an event. Plenty of
other variables all over the map, such as identifying peak times in
relation to something like branches of Westfield closing near to
Stratford and Shepherds Bush tubes.
- It would be awesome if instructions from control were received via
radio. Double awesome would be some sort of language parser that
recognizes good radio etiquette from the driver (either via typed or
spoken responses)
- Please, please please have engineering works at weekends and ways
that drivers are expected to respond to them, IE more focus on
customer service, extra announcements etc. They've become so much a
part of the character of the tube network nowadays.
- Randomized challenges to deal with, IE passenger alarm being
activated, train faults, having that one drunken pillock on the last
train of the night to deal with, buskers, etc etc.

Oh, and if it helps at all, I might be able to connect you to someone
who can do excellent impressions of a few of the voices that announce
on each line. It'd likely need to be a paid gig for them, but I'm
fairly sure I could talk them into mates rates for a fun project like
this. Drop me a mail off list if that's of any interest.

Keep us posted man. I can already feel the hours I'll be spending
messing around with this trickling away.

Scott



On 8/4/16, loriduncan  wrote:
> Hi Nick, this looks really good, I especially like the background ambiences
>
> at stations.  Would it be possible to have a quiet ambience for the
> interiour of the train?  I imagine it'd be pretty enclosed so you could hear
>
> people talking, reading newspapers etc.  It's almost a shame the train
> doesn't run out in the open as you could have things like freek weather
> conditions, storms or lieves on the line and so on to test your driving.
>
> Take care from Lori.
>
> -Original Message-
> From: Nick and Gemma Adamson
> Sent: Wednesday, August 03, 2016 11:58 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] A demo of the next game from N A Soft.
>
> Hi All.
> As the topic came up earlier today I thought I do a quick recording of a
> game I'm working on.
> The demo is here and lasts about 9 minutes:
> https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on
>
> This is still quite early days, I'm not even ready to beta test yet. I'd say
>
> I've got about 70% of the functionality coded up.
>
> Thanks.
> Nick.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread Bogdan Muresan

Hello Nick. This game sounds so fun. Good job. I am waiting it so much.


On 8/4/2016 1:58 AM, Nick and Gemma Adamson wrote:

Hi All.
As the topic came up earlier today I thought I do a quick recording of a game 
I'm working on.
The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.

Thanks.
Nick.

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You can make changes or update your subscription via the web, at
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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread loriduncan
Hi Nick, this looks really good, I especially like the background ambiences 
at stations.  Would it be possible to have a quiet ambience for the 
interiour of the train?  I imagine it'd be pretty enclosed so you could hear 
people talking, reading newspapers etc.  It's almost a shame the train 
doesn't run out in the open as you could have things like freek weather 
conditions, storms or lieves on the line and so on to test your driving.


Take care from Lori.

-Original Message- 
From: Nick and Gemma Adamson

Sent: Wednesday, August 03, 2016 11:58 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] A demo of the next game from N A Soft.

Hi All.
As the topic came up earlier today I thought I do a quick recording of a 
game I'm working on.

The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.


Thanks.
Nick.

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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-03 Thread Dakotah Rickard
This sounds pretty cool. I'm not personally very familiar with the
underground, the subway, the metro, et cetera, but I like the idea of
a train sim that simulates trains, as it were.
I don't know if the tracks are always level, but I think it'd be
interesting to present challenges beyond schedules and timing, random
events, accidents, other trains, so forth and so on.
Overall, this is a fantastic concept alpha, and I'm looking forward to
seeing what more you choose to do.

On 8/3/16, Ian McNamara  wrote:
> When this game is available i will be getting it for sure. If i have my
> windows laptop by the time it’s ready for beta testing i would love to help
> out with this.
>
> Ian McNamara
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Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-03 Thread Ian McNamara
When this game is available i will be getting it for sure. If i have my windows 
laptop by the time it’s ready for beta testing i would love to help out with 
this. 

Ian McNamara
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[Audyssey] A demo of the next game from N A Soft.

2016-08-03 Thread Nick and Gemma Adamson
Hi All.
As the topic came up earlier today I thought I do a quick recording of a game 
I'm working on.
The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.

Thanks.
Nick.

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