[Audyssey] Blindfold Barnyard, some thoughts

2016-03-31 Thread dark
Well as I said I've been playing through several of the games from Kidfriendly 
software to write up for audiogames.net, often paying for the coins and other 
upgrades when the game appealed to me personally. 

Barnyard was one that surprised me for the idea of the game and how much random 
fun sliding around looking for animals was, especially in the matching, indeed 
I like the fact that the game uses the touch screen so uniquely.

I actually introduced my Fiance to the game today, sinse as an animal lover and 
because she's getting used to the hole touch screen concept on her Iphone, I 
thought it might appeal, and she really rather enjoyed it (indeed she got far 
more addicted than I expected and spent half an hour trying to beat her 
previous high score). 

Her first comment however (which I promised to pass on), was "why are there no 
dogs or cats?" As a lover of both she was quite disappointed, and in fairness I 
can see her point sinse while it's very cool to have Sea lions, Dolphins and 
rattle snakes on a farm, not to mention loons (good company for me), it would 
be rather logical to have a farm dog or cat :d. 

I also did have a couple of thoughts myself. 

Firstly, sinse the game employs time limits, it might be nice if we could make 
the information spoken more concise, and thus be more able to get higher 
scores. So instead of hearing "bullfrog to the north west"  have a setting to 
just hear "bullfrog, northwest" or maybe even "bullfrog n w" 

Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to play? 

For example, instead of having the player choose how many animals, have games 
with increasing numbers of animals, eg, 3 minutes 5 animals, 3 minutes 6 
animals. 

It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly and 
cannot prepare for new sorts of animals turning up. So for example have a game 
that starts with four types of animals, and then add another kind after a 
predetermined time, say 2 minutes, then another kind after another two minutes 
and so on until the player messes up.


Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge the 
player, as opposed to be alterable in settings. Personally I'd much rather 
myself have the option to get higher scores on different modes of play than to 
have the same modes of play but need to alter a setting, sinse it creates more 
variation in the game and gives me more options when I start, not to mention 
making the game progressive by giving harder levels so that I can advance to 
the next hardest category when the previous one becomes too easy (I really like 
the setup in Hopper and Pong for this).

I've actually thought the same in breakout, that the speed of the ball and 
whether the paddle grows when it hits the back wall should be factors that 
alter in different levels, however Blindfold Barnyard, sinse it is based on 
managing increasing levels of more complex circumstances would be a really nice 
game to play around with in this way. 

INdeed, speaking of complexity,  there could be some rather fun ways to expand 
the game. 

Firstly, at the present moment there is no reason why a player cannot simply 
keep clearing one fence of a given animal type and accumulate more and more 
score on another fence. I was thinking therefore of inserting a factor which 
forced players to keep evolving which fence they stuck animals too. 

What I was thinking is that at various intervals, a player could  hear a wind 
sound and be told "wind from the north" (or whichever direction). At this 
point, if a player didn't immediately move all animals on that fence to the 
barn, the fence would be blown down, all the animals run away and she/he would 
lose them. This would be complicated by the fact that the wind could blow at 
random intervals, and at any time, meaning higher scores were far more 
difficult. 


Another thought I had which may be used either instead of, or as well as the 
wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to manage 
according to which fence which animal got hitched to. the idea is that at times 
(or on specific levels), players would hear a truck sound and would be 
announced "insert animal name food at insert direction fence", eg "Canary food 
at east fence" 

For the next short while, say several seconds, players would get extra points 
for hitching animals of that type to the specific fence, say double points. of 
course, the problem would be that if that fence was full, or if the player 
already had a collection of the given animal on another fence, then it would be 
time for a value judgement. 

just some thoughts. As I said, my fiance and I really rather enjoyed Blindfold 

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
Thanks for all your input.  I will send your comments around to the 
testers, and get their feedback, and implement those ideas.  I haven't 
done much with breakout or hopper recently, since I'm building pool / 
billiards.
I've been getting several requests for both snakes and ladders, and for 
more trivia games.
There are already slews of trivia games that are accessible, and I 
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea 
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders 
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having 
another option to test arithmetic, or spelling.

Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:

Well as I said I've been playing through several of the games from Kidfriendly 
software to write up for audiogames.net, often paying for the coins and other 
upgrades when the game appealed to me personally.

Barnyard was one that surprised me for the idea of the game and how much random 
fun sliding around looking for animals was, especially in the matching, indeed 
I like the fact that the game uses the touch screen so uniquely.

I actually introduced my Fiance to the game today, sinse as an animal lover and 
because she's getting used to the hole touch screen concept on her Iphone, I 
thought it might appeal, and she really rather enjoyed it (indeed she got far 
more addicted than I expected and spent half an hour trying to beat her 
previous high score).

Her first comment however (which I promised to pass on), was "why are there no dogs 
or cats?" As a lover of both she was quite disappointed, and in fairness I can see 
her point sinse while it's very cool to have Sea lions, Dolphins and rattle snakes on a 
farm, not to mention loons (good company for me), it would be rather logical to have a 
farm dog or cat :d.

I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could make the information spoken more 
concise, and thus be more able to get higher scores. So instead of hearing "bullfrog to the north 
west"  have a setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"

Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to play?

For example, instead of having the player choose how many animals, have games 
with increasing numbers of animals, eg, 3 minutes 5 animals, 3 minutes 6 
animals.

It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly and 
cannot prepare for new sorts of animals turning up. So for example have a game 
that starts with four types of animals, and then add another kind after a 
predetermined time, say 2 minutes, then another kind after another two minutes 
and so on until the player messes up.


Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge the 
player, as opposed to be alterable in settings. Personally I'd much rather 
myself have the option to get higher scores on different modes of play than to 
have the same modes of play but need to alter a setting, sinse it creates more 
variation in the game and gives me more options when I start, not to mention 
making the game progressive by giving harder levels so that I can advance to 
the next hardest category when the previous one becomes too easy (I really like 
the setup in Hopper and Pong for this).

I've actually thought the same in breakout, that the speed of the ball and 
whether the paddle grows when it hits the back wall should be factors that 
alter in different levels, however Blindfold Barnyard, sinse it is based on 
managing increasing levels of more complex circumstances would be a really nice 
game to play around with in this way.

INdeed, speaking of complexity,  there could be some rather fun ways to expand 
the game.

Firstly, at the present moment there is no reason why a player cannot simply 
keep clearing one fence of a given animal type and accumulate more and more 
score on another fence. I was thinking therefore of inserting a factor which 
forced players to keep evolving which fence they stuck animals too.

What I was thinking is that at various intervals, a player could  hear a wind sound and 
be told "wind from the north" (or whichever direction). At this point, if a 
player didn't immediately move all animals on that fence to the barn, the fence would be 
blown down, all the animals run away and she/he would lose them. This would be 
complicated by the fact that the wind could blow at random intervals, and at any time, 
meaning higher scores were far more difficult.


Another thought I had which may be used either instead of, or as well as the

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Charles Rivard
Spelling may be difficult if people are using only Voice-Over unless the 
rotor is used.  A simple example:  The question provided is: "What are the 
other words that sound like "to"?  Without knowing which word was provided, 
they won't know which two to give as answers because all three sound alike. 
It could be a time consuming game.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Marty Schultz

Sent: Thursday, March 31, 2016 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for the 
coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, and 
in fairness I can see her point sinse while it's very cool to have Sea 
lions, Dolphins and rattle snakes on a farm, not to mention loons (good 
company for me), it would be rather logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could 
make the information spoken more concise, and thus be more able to get 
higher scores. So instead of hearing "bullfrog to the north west"  have a 
setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly 
and cannot prepare for new sorts of animals turning up. So for example 
have a game that starts with four types of animals, and then add another 
kind after a predetermined time, say 2 minutes, then another kind after 
another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge the 
player, as opposed to be alterable in settings. Personally I'd much rather 
myself have the option to get higher scores on different modes of play 
than to have the same modes of play but need to alter a setting, sinse it 
creates more variation in the game and gives me more options when I start, 
not to mention making the game progressive by giving harder levels so that 
I can advance to the next hardest category when the previous one becomes 
too easy (I really like the setup in Hopper and Pong for this).


I've actually thought the same in breakout, that the speed of the ball and 
whether the paddle grows when it hits the back wall should be factors that 
alter in different levels, however Blindfold Barnyard, sinse it is based 
on managing increasing levels of more complex circumstances would be a 
really nice game to play around with in this way.


INdeed, speaking of complexity,  there could be some rather fun ways to 
expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate more 
and more scor

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer 
questions.


Sent from a BrailleNote

- Original Message -
From: Marty Schultz Thanks for all your input.  I will send your comments around to 
the
testers, and get their feedback, and implement those ideas.  I 
haven't
done much with breakout or hopper recently, since I'm building 
pool /

billiards.
I've been getting several requests for both snakes and ladders, 
and for

more trivia games.
There are already slews of trivia games that are accessible, and 
I

imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have 
no idea

if that would be fun.
The idea would be that you could only move ahead in snakes and 
ladders

if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games 
from Kidfriendly software to write up for audiogames.net, often 
paying for the coins and other upgrades when the game appealed to 
me personally.


Barnyard was one that surprised me for the idea of the game and 
how much random fun sliding around looking for animals was, 
especially in the matching, indeed I like the fact that the game 
uses the touch screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an 
animal lover and because she's getting used to the hole touch 
screen concept on her Iphone, I thought it might appeal, and she 
really rather enjoyed it (indeed she got far more addicted than I 
expected and spent half an hour trying to beat her previous high 
score).


Her first comment however (which I promised to pass on), was 
"why are there no dogs or cats?" As a lover of both she was quite 
disappointed, and in fairness I can see her point sinse while 
it's very cool to have Sea lions, Dolphins and rattle snakes on a 
farm, not to mention loons (good company for me), it would be 
rather logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if 
we could make the information spoken more concise, and thus be 
more able to get higher scores.  So instead of hearing "bullfrog 
to the north west"  have a setting to just hear "bullfrog, 
northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are 
controlled in settings have not been used to create different 
various types of game to play?


For example, instead of having the player choose how many 
animals, have games with increasing numbers of animals, eg, 3 
minutes 5 animals, 3 minutes 6 animals.


It might also be fun to have games that alter the number of 
animals while playing, so that players have to more quickly make 
judgements on the fly and cannot prepare for new sorts of animals 
turning up.  So for example have a game that starts with four 
types of animals, and then add another kind after a predetermined 
time, say 2 minutes, then another kind after another two minutes 
and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the 
spoken instructions were not factors used to create harder games 
to challenge the player, as opposed to be alterable in settings.  
Personally I'd much rather myself have the option to get higher 
scores on different modes of play than to have the same modes of 
play but need to alter a setting, sinse it creates more variation 
in the game and gives me more options when I start, not to 
mention making the game progressive by giving harder levels so 
that I can advance to the next hardest category when the previous 
one becomes too easy (I really like the setup in Hopper and Pong 
for this).


I've actually thought the same in breakout, that the speed of 
the ball and whether the paddle grows when it hits the back wall 
should be factors that alter in different levels, however 
Blindfold Barnyard, sinse it is based on managing increasing 
levels of more complex circumstances would be a really nice game 
to play around with in this way.


INdeed, speaking of complexity,  there could be some rather fun 
ways to expand the game.


Firstly, at the present moment there is no reason why a player 
cannot simply keep clearing one fence of a given animal type and 
accumulate more and more score on another fence.  I was thinking 
therefore of inserting a factor which forced players to keep 
evolving which fence they stuck animals too.


What I was thinking is that at various intervals, a player could  
hear a wind sound and be told "wind from the north" (or whichever 
direction).  At this point, if a player didn't immediately move 
all animals on that fence to the barn, the fence would be blown 
down, all the animals run away and she/he would lose them.  This 
would be complicated by the fact th

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Kenneth Downey
Agree with Dark on all points here,  but I do think that abbreviating things 
too much could get confusing. I would stick With something like sheep 
northwes!, or better yet, two sheep and a dog northwest. The more these kinds 
of info can be concatinated the better. Alternatively, you could say, sheep 314 
which would mean that there's a sheep at 314 degrees. This would be much more 
precise than the cardinal directions, but the player should be able to choose 
which method they want. Also, how far away is the animal! We could invent a new 
type of measurement, like a minicubit and minispan. The bigger one would be 
four fingers touching and laid out in a straight line on the screen. The 
smaller one would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by the time 
we get out of high school, the coordinate system. You could simply say, sheep 
at E4 and boom, it would be very easy to find. 
A final method, and I am not sUre which 3D engine Bryan Smaart used for Ear 
Monsters, but animals would be extremely easy to find without much vocal 
feedback 
These are the ways I know for giving info about things on a screen. 
Sent from my iPhone

> On Apr 18, 2016, at 11:50 AM, rajmund  wrote:
> 
> Hi,
> I'd make them 2 games.  I'd rather throw dice, than answer questions.
> 
> Sent from a BrailleNote
> 
> - Original Message -
> From: Marty Schultz  To: Gamers Discussion list  Date sent: Thu, 31 Mar 2016 19:52:23 -0400
> Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
> 
> Thanks for all your input.  I will send your comments around to the
> testers, and get their feedback, and implement those ideas.  I haven't
> done much with breakout or hopper recently, since I'm building pool /
> billiards.
> I've been getting several requests for both snakes and ladders, and for
> more trivia games.
> There are already slews of trivia games that are accessible, and I
> imagine snakes and ladders would get boring quickly.
> So,  I was thinking of combining those two together, but I have no idea
> if that would be fun.
> The idea would be that you could only move ahead in snakes and ladders
> if you answered the trivia question correctly.
> I could also make variants of the game more child educational by having
> another option to test arithmetic, or spelling.
> Any thoughts?
> 
> On 3/31/2016 7:21 PM, dark wrote:
> Well as I said I've been playing through several of the games from 
> Kidfriendly software to write up for audiogames.net, often paying for the 
> coins and other upgrades when the game appealed to me personally.
> 
> Barnyard was one that surprised me for the idea of the game and how much 
> random fun sliding around looking for animals was, especially in the 
> matching, indeed I like the fact that the game uses the touch screen so 
> uniquely.
> 
> I actually introduced my Fiance to the game today, sinse as an animal lover 
> and because she's getting used to the hole touch screen concept on her 
> Iphone, I thought it might appeal, and she really rather enjoyed it (indeed 
> she got far more addicted than I expected and spent half an hour trying to 
> beat her previous high score).
> 
> Her first comment however (which I promised to pass on), was "why are there 
> no dogs or cats?" As a lover of both she was quite disappointed, and in 
> fairness I can see her point sinse while it's very cool to have Sea lions, 
> Dolphins and rattle snakes on a farm, not to mention loons (good company for 
> me), it would be rather logical to have a farm dog or cat :d.
> 
> I also did have a couple of thoughts myself.
> 
> Firstly, sinse the game employs time limits, it might be nice if we could 
> make the information spoken more concise, and thus be more able to get higher 
> scores.  So instead of hearing "bullfrog to the north west"  have a setting 
> to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
> 
> Secondly,  I wonder why some aspects of the game which are controlled in 
> settings have not been used to create different various types of game to play?
> 
> For example, instead of having the player choose how many animals, have games 
> with increasing numbers of animals, eg, 3 minutes 5 animals, 3 minutes 6 
> animals.
> 
> It might also be fun to have games that alter the number of animals while 
> playing, so that players have to more quickly make judgements on the fly and 
> cannot prepare for new sorts of animals turning up.  So for example have a 
> game that starts with four types of animals, and then add another kind after 
> a predetermined time, say 2 minutes, the

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread dark

Hi.

Trivial pursuit or some other board game varient could be fun, though I 
don't know about finding questions, actually having a submission option for 
trivia questions might be good.


There used to be a rather cool  online game called jungle hunt which 
combined a board game and dice rolling, with questions on trivia and little 
minigames such as rock paper scissors, higher lower, spinning a roulette 
wheel  or guess the number. That was actually pretty cool, and something 
like that might be rather fun, especially if there were some interesting 
board sounds and different themes.


Actually I've always rather liked the idea of the console party games like 
Mario Party on the nintendo which have a board game combined with random 
minigames, trivia questions, fruite machines and such and are played with 
friends, sinse randomness of little challenges means you don't always know 
what you'd get, plus there is the random fun of playing with others and 
getting little cards like switching the amount of stars you have with 
another player or something else random. If you were looking into 
multiplayer that would be pretty cool.


As to accessible trivia games, there actually aren't as many as you'd think. 
Trivia crack used to work well, though recently they've gone into this hole 
weerd trading card thing which I don't really get and which doesn't seem so 
accessible, which is why I've not done a page on audiogames.net. Jim Kitchin 
had a great trivia engine which people could submit games for for windows, 
and of course there is freerice.com, which is good in so many ways, not the 
least because of what it generates in terms of helping to ease world hunger.


Btw, just tried Blindfold pinball last night. Very cool, I love all the 
different sounds and such and look forward to seeing more machines, it's 
also nice to play with separate flippers, reminds me of the old pinball 
dreams and pinball fantasies games on the Amigar.


The only thing I would suggest would be instead of changing the soundscape 
and machine layout and type separately, it might be nice if different 
machine soundscapes had different layouts, say for example there was a space 
themed machine where you had one huge bonus point deathstar style space 
station at the top, and needed to hit it fairly exactly in the center, or 
maybe an animals one with different square pens made of of bumpers to 
represent different zoo or farmyard enclosures that you had to get the ball 
in.


I would also suggest you consider changing some of the basic in game sounds 
such as the ball firing and drain sounds to represent different machines, 
eg, I recall an old starwars themed table my brother used to play in an 
arcade that began with the lightsaber activation sound when you fired the 
ball, and had darth vader taunting you when you lost it.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Thanks for all your input.  I will send your comments around to the 
testers, and get their feedback, and implement those ideas.  I haven't 
done much with breakout or hopper recently, since I'm building pool / 
billiards.
I've been getting several requests for both snakes and ladders, and for 
more trivia games.
There are already slews of trivia games that are accessible, and I imagine 
snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea if 
that would be fun.
The idea would be that you could only move ahead in snakes and ladders if 
you answered the trivia question correctly.
I could also make variants of the game more child educational by having 
another option to test arithmetic, or spelling.

Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for the 
coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins 

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
But won't that make snakes and ladders boring after a while.  It's all 
chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially in 
the matching, indeed I like the fact that the game uses the touch 
screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept 
on her Iphone, I thought it might appeal, and she really rather 
enjoyed it (indeed she got far more addicted than I expected and spent 
half an hour trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog 
or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able 
to get higher scores.  So instead of hearing "bullfrog to the north 
west"  have a setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled 
in settings have not been used to create different various types of 
game to play?


For example, instead of having the player choose how many animals, 
have games with increasing numbers of animals, eg, 3 minutes 5 
animals, 3 minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so that players have to more quickly make judgements on 
the fly and cannot prepare for new sorts of animals turning up.  So 
for example have a game that starts with four types of animals, and 
then add another kind after a predetermined time, say 2 minutes, then 
another kind after another two minutes and so on until the player 
messes up.



Likewise, I rather wondered why both the size of animals and the 
spoken instructions were not factors used to create harder games to 
challenge the player, as opposed to be alterable in settings. 
Personally I'd much rather myself have the option to get higher scores 
on different modes of play than to have the same modes of play but 
need to alter a setting, sinse it creates more variation in the game 
and gives me more options when I start, not to mention making the game 
progressive by giving harder levels so that I can advance to the next 
hardest category when the previous one becomes too easy (I really like 
the setup in Hopper and Pong for this).


I've actually thought the same in breakout, that the speed of the ball 
and whether the paddle grows when it hits the back wall should be 
factors that alter in different levels, however Blindfold Barnyard, 
sinse it is based on managing increasing levels of more complex 
circumstances would be a really nice game to play around with in this 
way.


INdeed, speaking of complexity,  there could be some rather fun ways 
to expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate 
more and more score on another fence.  I was thinking therefore of 
inserting a factor which forced players to keep evolving which fence 
they stuck animals too.


What I was thinking is that at various intervals, a player could hear 
a wind sound and be told "wind from the north" (or whichever 
direction).  At this point, if a player didn't immediately move all 
animals on that fence to the barn, the fence would be blown down, all 
the animals run away and she/he would lose them.  This would be 
complicated by the fact that the wind could blow at random intervals, 
and at any time, meaning higher scores were far more difficult.



Another thought I had which may be used either instead of, or as well 
as the wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to manage 
according to which fence which animal got hitched to.  the idea is 
that at times (or on specific levels), players would hear a truck 
sound and would be announced "insert animal name food at insert 
direction fence", eg "Canary food at east fence"


For the next short while, say several seconds, players wou

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Marty Schultz
I've gotten lots of negative feedback for games that require 2D or even 
3D sound, since a reasonable (i'm not sure how big, but they are vocal) 
part of the users have an audio issue, and they only way they can play 
the 2D games is via blue tooth speakers separated by several feet, so 
instead of using their ears to locate the sound, they turn their head so 
their good ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:

Agree with Dark on all points here,  but I do think that abbreviating things 
too much could get confusing. I would stick With something like sheep 
northwes!, or better yet, two sheep and a dog northwest. The more these kinds 
of info can be concatinated the better. Alternatively, you could say, sheep 314 
which would mean that there's a sheep at 314 degrees. This would be much more 
precise than the cardinal directions, but the player should be able to choose 
which method they want. Also, how far away is the animal! We could invent a new 
type of measurement, like a minicubit and minispan. The bigger one would be 
four fingers touching and laid out in a straight line on the screen. The 
smaller one would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by the time 
we get out of high school, the coordinate system. You could simply say, sheep 
at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for Ear 
Monsters, but animals would be extremely easy to find without much vocal 
feedback
These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



--
*Marty Schultz*
ma...@kidfriendlysoftware.com 

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com 


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org 
Follow us: @BlindfoldGames 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscrip

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund

Hello,
That, I'm not sure of.  I say what I've said in the past, not if 
you can play against others.


Sent from a BrailleNote

- Original Message -
From: Marty Schultz But won't that make snakes and ladders boring after a while.  
It's all

chance, no luck.
I'm concerned the game will wear out in about 5 or 10 times 
playing it.



On 4/18/2016 12:50 PM, rajmund wrote:
Hi,
I'd make them 2 games.  I'd rather throw dice, than answer 
questions.


Sent from a BrailleNote

- Original Message -
From: Marty Schultz Thanks for all your input.  I will send your comments around to 
the
testers, and get their feedback, and implement those ideas.  I 
haven't
done much with breakout or hopper recently, since I'm building 
pool /

billiards.
I've been getting several requests for both snakes and ladders, 
and for

more trivia games.
There are already slews of trivia games that are accessible, and 
I

imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have 
no idea

if that would be fun.
The idea would be that you could only move ahead in snakes and 
ladders

if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games 
from
Kidfriendly software to write up for audiogames.net, often 
paying for
the coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and 
how
much random fun sliding around looking for animals was, 
especially in
the matching, indeed I like the fact that the game uses the 
touch

screen so uniquely.

I actually introduced my Fiance to the game today, sinse as an 
animal
lover and because she's getting used to the hole touch screen 
concept

on her Iphone, I thought it might appeal, and she really rather
enjoyed it (indeed she got far more addicted than I expected and 
spent

half an hour trying to beat her previous high score).

Her first comment however (which I promised to pass on), was 
"why are
there no dogs or cats?" As a lover of both she was quite 
disappointed,
and in fairness I can see her point sinse while it's very cool 
to have
Sea lions, Dolphins and rattle snakes on a farm, not to mention 
loons
(good company for me), it would be rather logical to have a farm 
dog

or cat :d.

I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if 
we
could make the information spoken more concise, and thus be more 
able
to get higher scores.  So instead of hearing "bullfrog to the 
north
west"  have a setting to just hear "bullfrog, northwest" or 
maybe even

"bullfrog n w"

Secondly,  I wonder why some aspects of the game which are 
controlled
in settings have not been used to create different various types 
of

game to play?

For example, instead of having the player choose how many 
animals,

have games with increasing numbers of animals, eg, 3 minutes 5
animals, 3 minutes 6 animals.

It might also be fun to have games that alter the number of 
animals
while playing, so that players have to more quickly make 
judgements on
the fly and cannot prepare for new sorts of animals turning up.  
So
for example have a game that starts with four types of animals, 
and
then add another kind after a predetermined time, say 2 minutes, 
then
another kind after another two minutes and so on until the 
player

messes up.


Likewise, I rather wondered why both the size of animals and the
spoken instructions were not factors used to create harder games 
to

challenge the player, as opposed to be alterable in settings.
Personally I'd much rather myself have the option to get higher 
scores
on different modes of play than to have the same modes of play 
but
need to alter a setting, sinse it creates more variation in the 
game
and gives me more options when I start, not to mention making 
the game
progressive by giving harder levels so that I can advance to the 
next
hardest category when the previous one becomes too easy (I 
really like

the setup in Hopper and Pong for this).

I've actually thought the same in breakout, that the speed of 
the ball
and whether the paddle grows when it hits the back wall should 
be
factors that alter in different levels, however Blindfold 
Barnyard,

sinse it is based on managing increasing levels of more complex
circumstances would be a really nice game to play around with in 
this

way.

INdeed, speaking of complexity,  there could be some rather fun 
ways

to expand the game.

Firstly, at the present moment there is no reason why a player 
cannot
simply keep clearing one fence of a given animal type and 
accumulate
more and more score on another fence.  I was thinking therefore 
of
inserting a factor which forced players to keep evolving which 
fence

they stuck an

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread goshawk on horseback
I don't know what you think about this idea, but one thing that has been 
lacking so far, is an accessible monopoly game for the iPhone.

Simon


- Original Message - 
From: "Marty Schultz" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
> Well as I said I've been playing through several of the games from 
> Kidfriendly software to write up for audiogames.net, often paying for the 
> coins and other upgrades when the game appealed to me personally.
>
> Barnyard was one that surprised me for the idea of the game and how much 
> random fun sliding around looking for animals was, especially in the 
> matching, indeed I like the fact that the game uses the touch screen so 
> uniquely.
>
> I actually introduced my Fiance to the game today, sinse as an animal 
> lover and because she's getting used to the hole touch screen concept on 
> her Iphone, I thought it might appeal, and she really rather enjoyed it 
> (indeed she got far more addicted than I expected and spent half an hour 
> trying to beat her previous high score).
>
> Her first comment however (which I promised to pass on), was "why are 
> there no dogs or cats?" As a lover of both she was quite disappointed, and 
> in fairness I can see her point sinse while it's very cool to have Sea 
> lions, Dolphins and rattle snakes on a farm, not to mention loons (good 
> company for me), it would be rather logical to have a farm dog or cat :d.
>
> I also did have a couple of thoughts myself.
>
> Firstly, sinse the game employs time limits, it might be nice if we could 
> make the information spoken more concise, and thus be more able to get 
> higher scores. So instead of hearing "bullfrog to the north west"  have a 
> setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
>
> Secondly,  I wonder why some aspects of the game which are controlled in 
> settings have not been used to create different various types of game to 
> play?
>
> For example, instead of having the player choose how many animals, have 
> games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
> minutes 6 animals.
>
> It might also be fun to have games that alter the number of animals while 
> playing, so that players have to more quickly make judgements on the fly 
> and cannot prepare for new sorts of animals turning up. So for example 
> have a game that starts with four types of animals, and then add another 
> kind after a predetermined time, say 2 minutes, then another kind after 
> another two minutes and so on until the player messes up.
>
>
> Likewise, I rather wondered why both the size of animals and the spoken 
> instructions were not factors used to create harder games to challenge the 
> player, as opposed to be alterable in settings. Personally I'd much rather 
> myself have the option to get higher scores on different modes of play 
> than to have the same modes of play but need to alter a setting, sinse it 
> creates more variation in the game and gives me more options when I start, 
> not to mention making the game progressive by giving harder levels so that 
> I can advance to the next hardest category when the previous one becomes 
> too easy (I really like the setup in Hopper and Pong for this).
>
> I've actually thought the same in breakout, that the speed of the ball and 
> whether the paddle grows when it hits the back wall should be factors that 
> alter in different levels, however Blindfold Barnyard, sinse it is based 
> on managing increasing levels of more complex circumstances would be a 
> really nice game to play around with in this way.
>
> INdeed, speaking of complexity,  there could be some rather fun ways to 
> expand the game.
>
> Firstly, at the present moment there is no reason why a player cannot 
> simply keep clearing one fence of a giv

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread rajmund

Hi,
Register at qcsalon.net , there's one right there.

Sent from a BrailleNote

- Original Message -
From: "goshawk on horseback" I don't know what you think about this idea, but one thing that 
has been

lacking so far, is an accessible monopoly game for the iPhone.

Simon


- Original Message -
From: "Marty Schultz" Thanks for all your input.  I will send your comments around to 
the
testers, and get their feedback, and implement those ideas.  I 
haven't
done much with breakout or hopper recently, since I'm building 
pool /

billiards.
I've been getting several requests for both snakes and ladders, 
and for

more trivia games.
There are already slews of trivia games that are accessible, and 
I

imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have 
no idea

if that would be fun.
The idea would be that you could only move ahead in snakes and 
ladders

if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games 
from
Kidfriendly software to write up for audiogames.net, often 
paying for the
coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and 
how much
random fun sliding around looking for animals was, especially in 
the
matching, indeed I like the fact that the game uses the touch 
screen so

uniquely.

I actually introduced my Fiance to the game today, sinse as an 
animal
lover and because she's getting used to the hole touch screen 
concept on
her Iphone, I thought it might appeal, and she really rather 
enjoyed it
(indeed she got far more addicted than I expected and spent half 
an hour

trying to beat her previous high score).

Her first comment however (which I promised to pass on), was 
"why are
there no dogs or cats?" As a lover of both she was quite 
disappointed, and
in fairness I can see her point sinse while it's very cool to 
have Sea
lions, Dolphins and rattle snakes on a farm, not to mention 
loons (good
company for me), it would be rather logical to have a farm dog 
or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if 
we could
make the information spoken more concise, and thus be more able 
to get
higher scores.  So instead of hearing "bullfrog to the north 
west"  have a
setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are 
controlled in
settings have not been used to create different various types of 
game to

play?

For example, instead of having the player choose how many 
animals, have
games with increasing numbers of animals, eg, 3 minutes 5 
animals, 3

minutes 6 animals.

It might also be fun to have games that alter the number of 
animals while
playing, so that players have to more quickly make judgements on 
the fly
and cannot prepare for new sorts of animals turning up.  So for 
example
have a game that starts with four types of animals, and then add 
another
kind after a predetermined time, say 2 minutes, then another 
kind after

another two minutes and so on until the player messes up.


Likewise, I rather wondered why both the size of animals and the 
spoken
instructions were not factors used to create harder games to 
challenge the
player, as opposed to be alterable in settings.  Personally I'd 
much rather
myself have the option to get higher scores on different modes 
of play
than to have the same modes of play but need to alter a setting, 
sinse it
creates more variation in the game and gives me more options 
when I start,
not to mention making the game progressive by giving harder 
levels so that
I can advance to the next hardest category when the previous one 
becomes

too easy (I really like the setup in Hopper and Pong for this).

I've actually thought the same in breakout, that the speed of 
the ball and
whether the paddle grows when it hits the back wall should be 
factors that
alter in different levels, however Blindfold Barnyard, sinse it 
is based
on managing increasing levels of more complex circumstances 
would be a

really nice game to play around with in this way.

INdeed, speaking of complexity,  there could be some rather fun 
ways to

expand the game.

Firstly, at the present moment there is no reason why a player 
cannot
simply keep clearing one fence of a given animal type and 
accumulate more
and more score on another fence.  I was thinking therefore of 
inserting a
factor which forced players to keep evolving which fence they 
stuck

animals too.

What I was thinking is that at various intervals, a player could  
hear a
wind sound and be told "wind from the north" (or whichever 
direction).  At
this point, if a player didn't imm

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-19 Thread goshawk on horseback
can't seem to find that app in the store.

Simon


- Original Message - 
From: "rajmund" 
To: "goshawk on horseback" ; "Gamers 
Discussion list" 
Sent: Tuesday, April 19, 2016 5:38 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Hi,
Register at qcsalon.net , there's one right there.

Sent from a BrailleNote

 - Original Message -
From: "goshawk on horseback" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management
of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



--
*Marty Schultz*
ma...@kidfriendlysoftware.com
<mailto:ma...@kidfriendlysoftware.com
-
---
Blindfold Racer - free iPhone/iPad app where you drive with your
ears,
not your eyes www.BlindfoldRacer.com
<http://www.BlindfoldRacer.com

Learn about how we built it for blind & visually impaired kids,
teens &
adults as a STEM project.
Follow the blog: BlindfoldGames.org <https://blindfoldgames.org
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
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the list,
please send E-mail to gamers-ow...@audyssey.org. 


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-20 Thread Ken Downey
I thik the answer may be minigames. For example, you swing your phone to 
spin a wheel, and win $2000. Then the next player spins. This could be pass 
and play or computer play. Then they win $4000. Then you spin the wheel, and 
it's time fo a minigame. The game pauses, tells you what the minigame is, 
and offers you time to put in your earbuds. You put in your earbuds if you 
want to, then press a button and the game starts. Maybe it's trivia, maybe 
it's a cute little helicopter sim, maybe it's a baseball arcade game where 
you can swing at the ball to try smashing cars, windows, and even the 
scoreboard. Maybe it's a tennis game against a computer opponent that gets 
harder and harder as it goes. Maybe it's a pre-existing game like Bowling or 
Shuffleboard or maybe even a round of Pinball.



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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread dark
Odd, other games that require earbuds have done rather well in the past, 
maybe a vocal minority in this case?


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 11:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 3D 
sound, since a reasonable (i'm not sure how big, but they are vocal) part 
of the users have an audio issue, and they only way they can play the 2D 
games is via blue tooth speakers separated by several feet, so instead of 
using their ears to locate the sound, they turn their head so their good 
ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here,  but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, how 
far away is the animal! We could invent a new type of measurement, like a 
minicubit and minispan. The bigger one would be four fingers touching and 
laid out in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements before 
starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog or 
cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able to 
get higher scores.  So instead of hearing "bullfrog to the north west" 
have a setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so that players have to more quickly make judgements on 
the fly and cannot prepare for new sorts of animals turning up.  So for 
example have a game that starts with four types of animals, and then add 
another kind after a predetermined time, say 2 minutes, then another 
kind after another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge 
the player, as opposed to be alterable in settings.  Personally I'd much 
rather myself have the option to get higher scores on different modes of 
play than to have t

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Ken Downey
That's why we have to come up with a way to satisfy both kinds of 
players. The way you do it in Pinball is perfect. By the way, if this 
message doesn't show up on the list, would you let the admins know? Thanks!



- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 3D 
sound, since a reasonable (i'm not sure how big, but they are vocal) part 
of the users have an audio issue, and they only way they can play the 2D 
games is via blue tooth speakers separated by several feet, so instead of 
using their ears to locate the sound, they turn their head so their good 
ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here,  but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, how 
far away is the animal! We could invent a new type of measurement, like a 
minicubit and minispan. The bigger one would be four fingers touching and 
laid out in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements before 
starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog or 
cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able to 
get higher scores.  So instead of hearing "bullfrog to the north west" 
have a setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so that players have to more quickly make judgements on 
the fly and cannot prepare for new sorts of animals turning up.  So for 
example have a game that starts with four types of animals, and then add 
another kind after a predetermined time, say 2 minutes, then another 
kind after another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge 
the player, as opposed to be alterable in settings.  Personally I'd 

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Ken Downey
Oh yes, and the scoreboard is the snakes and ladders board. That way, you 
can almost be winning, his a chute, and the next thing you know you're by 
start.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 1:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


But won't that make snakes and ladders boring after a while.  It's all 
chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for the 
coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog or 
cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could 
make the information spoken more concise, and thus be more able to get 
higher scores.  So instead of hearing "bullfrog to the north west"  have 
a setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly 
and cannot prepare for new sorts of animals turning up.  So for example 
have a game that starts with four types of animals, and then add another 
kind after a predetermined time, say 2 minutes, then another kind after 
another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge 
the player, as opposed to be alterable in settings. Personally I'd much 
rather myself have the option to get higher scores on different modes of 
play than to have the same modes of play but need to alter a setting, 
sinse it creates more variation in the game and gives me more options 
when I start, not to mention making the game progressive by giving harder 
levels so that I can advance to the next hardest category when the 
previous one becomes too easy (I really like the setup in Hopper and Pong 
for this).


I've actually thought the same in breakout, that the speed of the ball 
and whether the paddle grows when it hits the back wall should be factors 
that alter in different levels, however Blindfold Barnyard, sinse it is 
based on managing increasing levels of more complex circumstances would 
be a really nice game to play around with in this way.


INdeed, speaking of complexity,  there could be some rather fun ways to 
expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate more 
and more score on another fence.  I was thinking therefore of inserting a 
factor which forced players to keep evolving which fence they stuck 
animals too.


What I was thinking is that at various intervals, a player could hear a 
wind sound and be told "wind from the north" (or whichever direction). 
At this point, if a player didn't immediately move all animals on that 
fence to the barn, the fence would be blown down, all the animals run 
away and she/he would lose them.  This would be complicated by the fact 
that the wind could blow at random intervals, and at any time, meaning 
higher scores were far more difficult.



Another thought I had which may be used either instea

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Ken Downey
By the way, if you do consider making a trivia game, Jim Kitchen made one on 
the 90s that's been growing ever since. Perhaps you could download all the 
trivia files he made and received, learn how their formatting works, and use 
them in your game. I can't imagine he would have minded.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 1:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


But won't that make snakes and ladders boring after a while.  It's all 
chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for the 
coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog or 
cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could 
make the information spoken more concise, and thus be more able to get 
higher scores.  So instead of hearing "bullfrog to the north west"  have 
a setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly 
and cannot prepare for new sorts of animals turning up.  So for example 
have a game that starts with four types of animals, and then add another 
kind after a predetermined time, say 2 minutes, then another kind after 
another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge 
the player, as opposed to be alterable in settings. Personally I'd much 
rather myself have the option to get higher scores on different modes of 
play than to have the same modes of play but need to alter a setting, 
sinse it creates more variation in the game and gives me more options 
when I start, not to mention making the game progressive by giving harder 
levels so that I can advance to the next hardest category when the 
previous one becomes too easy (I really like the setup in Hopper and Pong 
for this).


I've actually thought the same in breakout, that the speed of the ball 
and whether the paddle grows when it hits the back wall should be factors 
that alter in different levels, however Blindfold Barnyard, sinse it is 
based on managing increasing levels of more complex circumstances would 
be a really nice game to play around with in this way.


INdeed, speaking of complexity,  there could be some rather fun ways to 
expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate more 
and more score on another fence.  I was thinking therefore of inserting a 
factor which forced players to keep evolving which fence they stuck 
animals too.


What I was thinking is that at various intervals, a player could hear a 
wind sound and be told "wind from the north" (or whichever direction). 
At this point, if a player didn't immediately move all animals on that 
fence to the barn, the fence would be blown down, all the animals run 
away and she/he would lose them.  This would be complicated by the fact 
that the wind could blow 

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Josh Kennedy
will i ever be able to play these blindfold games on android or 
windows10 app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both kinds 
of players. The way you do it in Pinball is perfect. By the way, if 
this message doesn't show up on the list, would you let the admins 
know? Thanks!



- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or 
even 3D sound, since a reasonable (i'm not sure how big, but they are 
vocal) part of the users have an audio issue, and they only way they 
can play the 2D games is via blue tooth speakers separated by several 
feet, so instead of using their ears to locate the sound, they turn 
their head so their good ear can detect which speaker the sound is 
coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here,  but I do think that 
abbreviating things too much could get confusing. I would stick With 
something like sheep northwes!, or better yet, two sheep and a dog 
northwest. The more these kinds of info can be concatinated the 
better. Alternatively, you could say, sheep 314 which would mean 
that there's a sheep at 314 degrees. This would be much more precise 
than the cardinal directions, but the player should be able to 
choose which method they want. Also, how far away is the animal! We 
could invent a new type of measurement, like a minicubit and 
minispan. The bigger one would be four fingers touching and laid out 
in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements 
before starting the first game.
Of course there is an even simpler way, a way all blind people know 
by the time we get out of high school, the coordinate system. You 
could simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used 
for Ear Monsters, but animals would be extremely easy to find 
without much vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz I've been getting several requests for both snakes and ladders, and 
for

more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no 
idea

if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying 
for the coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially 
in the matching, indeed I like the fact that the game uses the 
touch screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an 
animal lover and because she's getting used to the hole touch 
screen concept on her Iphone, I thought it might appeal, and she 
really rather enjoyed it (indeed she got far more addicted than I 
expected and spent half an hour trying to beat her previous high 
score).


Her first comment however (which I promised to pass on), was "why 
are there no dogs or cats?" As a lover of both she was quite 
disappointed, and in fairness I can see her point sinse while it's 
very cool to have Sea lions, Dolphins and rattle snakes on a farm, 
not to mention loons (good company for me), it would be rather 
logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more 
able to get higher scores.  So instead of hearing "bullfrog to the 
north west" have a setting to just hear "bullfrog, northwest" or 
maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are 
controlled in settings have not been used to create different 
various types of game to play?


For example, instead of having the player choose how many animals, 
have

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-25 Thread Marty Schultz

Not for a while - currently I have no plans for that.



On 4/25/2016 7:55 AM, Josh Kennedy wrote:
will i ever be able to play these blindfold games on android or 
windows10 app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both 
kinds of players. The way you do it in Pinball is perfect. By the 
way, if this message doesn't show up on the list, would you let the 
admins know? Thanks!



- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or 
even 3D sound, since a reasonable (i'm not sure how big, but they 
are vocal) part of the users have an audio issue, and they only way 
they can play the 2D games is via blue tooth speakers separated by 
several feet, so instead of using their ears to locate the sound, 
they turn their head so their good ear can detect which speaker the 
sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here, but I do think that 
abbreviating things too much could get confusing. I would stick 
With something like sheep northwes!, or better yet, two sheep and a 
dog northwest. The more these kinds of info can be concatinated the 
better. Alternatively, you could say, sheep 314 which would mean 
that there's a sheep at 314 degrees. This would be much more 
precise than the cardinal directions, but the player should be able 
to choose which method they want. Also, how far away is the animal! 
We could invent a new type of measurement, like a minicubit and 
minispan. The bigger one would be four fingers touching and laid 
out in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements 
before starting the first game.
Of course there is an even simpler way, a way all blind people know 
by the time we get out of high school, the coordinate system. You 
could simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used 
for Ear Monsters, but animals would be extremely easy to find 
without much vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz I've been getting several requests for both snakes and ladders, 
and for

more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no 
idea

if that would be fun.
The idea would be that you could only move ahead in snakes and 
ladders

if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying 
for the coins and other upgrades when the game appealed to me 
personally.


Barnyard was one that surprised me for the idea of the game and 
how much random fun sliding around looking for animals was, 
especially in the matching, indeed I like the fact that the game 
uses the touch screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an 
animal lover and because she's getting used to the hole touch 
screen concept on her Iphone, I thought it might appeal, and she 
really rather enjoyed it (indeed she got far more addicted than I 
expected and spent half an hour trying to beat her previous high 
score).


Her first comment however (which I promised to pass on), was "why 
are there no dogs or cats?" As a lover of both she was quite 
disappointed, and in fairness I can see her point sinse while it's 
very cool to have Sea lions, Dolphins and rattle snakes on a farm, 
not to mention loons (good company for me), it would be rather 
logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if 
we could make the information spoken more concise, and thus be 
more able to get higher scores.  So instead of hearing "bullfrog 
to the north west" have a setting to just hear "bullfrog, 
northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are 
controlled in settings have not been used to create different 
v

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-05-09 Thread Charles Rivard
The reasoning for this has been previously explained in posts to this list, 
and make good sense.  Keep up the GREAT work, Marty!





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Marty Schultz

Sent: Monday, April 25, 2016 7:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Not for a while - currently I have no plans for that.



On 4/25/2016 7:55 AM, Josh Kennedy wrote:
will i ever be able to play these blindfold games on android or windows10 
app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both kinds of 
players. The way you do it in Pinball is perfect. By the way, if this 
message doesn't show up on the list, would you let the admins know? 
Thanks!



- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 
3D sound, since a reasonable (i'm not sure how big, but they are vocal) 
part of the users have an audio issue, and they only way they can play 
the 2D games is via blue tooth speakers separated by several feet, so 
instead of using their ears to locate the sound, they turn their head so 
their good ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here, but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, 
how far away is the animal! We could invent a new type of measurement, 
like a minicubit and minispan. The bigger one would be four fingers 
touching and laid out in a straight line on the screen. The smaller one 
would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz I've been getting several requests for both snakes and ladders, and 
for

more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no 
idea

if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially in 
the matching, indeed I like the fact that the game uses the touch 
screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept 
on her Iphone, I thought it might appeal, and she really rather 
enjoyed it (indeed she got far more addicted than I expected and spent 
half an hour trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog 
or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the in