Re: [Audyssey] C# game code / IDE stuff

2007-01-17 Thread Thomas Ward
Hi Cara,
Game programming is one of those gray areas. While not completely off 
topic it isn't completely on topic. I  felt it was better to direct the 
listers wishing to talk about this stuff to a more appropriate forum 
where all aspects of game programming can be freely discussed.


Cara Quinn wrote:
>thanks Tom, sorry for the extraneous bandwidth.  I misunderstood you 
> that it was okay to discuss dev / language issues here if it was game 
> related.My bad!  And will close this topic out here now...
>
> Have an awesome day and thanks for the tips...
>
> Smiles,
>
> Cara
>   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-17 Thread Cara Quinn
   thanks Tom, sorry for the extraneous bandwidth.  I misunderstood you 
that it was okay to discuss dev / language issues here if it was game 
related.My bad!  And will close this topic out here now...

Have an awesome day and thanks for the tips...

Smiles,

Cara

At 01:46 AM 1/17/2007 -0500, you wrote:

>Hi Cara,
>I think we should probably be taking these discussions over to the
>agdev-newbies list which is designed for specific issues like this.
>However, since I am already answering this post I'll answer your
>questions here.
>As for your first issue I have not as yet found a way around the error
>list that pops up in C# 2005, and it drives me crazy.
>As for your second question that one is real easy. Simply, go to your
>project menu with alt+p and then the letter g for add existing class.
>Then browse for the files you wish to add.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Shaun,
As for question one I have a question. Ummm.. What JFW scripts? The only 
scripts I know of are for Visual Basic 2003 or so. If they have C# 
Express scripts I certainly haven't seen or heard about them.
Second, an easier approach is to do alt+p then g to add files and classes.


Sean Mealin wrote:
> Hi!
> To answer your first question, I am going to ask another question. Are you
> using the JFW scripts for the IDE?
> In answer to your second question, if you are in the solution explorer, hit
> ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
> until you get to a list view, hit home, then hit right arrow 3 times. That
> will put you on a Code file option, hit tab, then rename to your 
> Harts content.
>
> HTH
> Sean
>   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Thomas Ward
Hi Cara,
I think we should probably be taking these discussions over to the 
agdev-newbies list which is designed for specific issues like this. 
However, since I am already answering this post I'll answer your 
questions here.
As for your first issue I have not as yet found a way around the error 
list that pops up in C# 2005, and it drives me crazy.
As for your second question that one is real easy. Simply, go to your 
project menu with alt+p and then the letter g for add existing class. 
Then browse for the files you wish to add.


Cara Quinn wrote:
>Hi All, I thought I'd post these questions here, as this 
> is of course, related to my own game development using CE#.
>
> In learning C#, I obviously have learned a bit about the VS 2005 
> IDE.   While quite honestly, the language itself is a piece of cake and 
> extremely awesome!  and friendly to learn / use, the IDE on the other hand, 
> is turning out to be a bit of a pain in my -well, ya know. 
>
>I'm wondering if people might have any thoughts or suggestions as to a 
> couple of issues...
>
> The first is that when I go to edit code for a control in a window, (I 
> specify it this way, as this may work differently, editing code via a 
> different means)  as I add code into a particular method for example, the 
> error list will come up automatically and blow Jaws' focus on the window so 
> that I need to do a CTRL-F4, tab to the control again, on the design 
> surface, and then press enter on it to get back to what I was doing.
>
>Now I know why this is happening in the sense of syntax, as the compiler 
> thinks I'm basically corrupting an already valid line of code by adding 
> characters to it, but my question is how do I stop this happening 
> automatically?...  In other words, I'd just like to add the code and do 
> manual error checking either when I compile to test, or on demand.  Does 
> this make sense?
>
>I'm not sure where exactly to find this feature in the IDE, though I 
> HAVE looked...
>
>I know I can just edit a .cs file in note pad or Word Pad, but then that 
> defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>This brings me to my next question.  How can I open another .cs file to 
> be associated with a particular project?  I like to arrange my classes / 
> namespaces in series' of different files of appropriate names: I.E. menu.cs 
> for menu code, sound.cs for sound objects, world.cs for object positioning 
> / physics code and so on...
>
>I've just gotten used to doing it this way from Quake and really like it 
> so would like to duplicate it here.
> Unless of course, someone here has a suggestion that might actually be 
> easier than using multiple .cs files.  
>
>Anyway, I've gone over several tutorials but they seem to be a bit 
> visually oriented in that regard and seem to gloss over these aspects a bit 
> in my opinion.  However I will definitely delve back into them to see if 
> I've missed anything.  I'm wondering though; I'm sure there's a very simple 
> way to do this, but darned if I know it!  lol!  Any help or suggestions 
> would be greatly appreciated!!!
>
> Anyway, thanks a bunch to all of you for reading this and I wish you all an 
> awesome day!!!...
>
> Smiles
>
> Cara
> ---
>View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>"The only things I really think are important, are love, and each 
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
>   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
thanks kara, I'll put this on the system to.
At 03:15 p.m. 17/01/2007, you wrote:
>   Shaun, there is another IDE that I know of, though I don't know how it 
>is...  It's called SharpDevelop and you can get it at:
>
>   http://www.icsharpcode.net/OpenSource/SD/
>
>I'll be checking this one out, myself if I can't solve this issue with the 
>MS IDE, as I'd really rather stick with it, but we'll see...
>
>Smiles,
>
>Cara
>
>At 12:04 PM 1/17/2007 +1300, you wrote:
>
>>not sure myself but I do have the ide.
>>Which brings up the question are there other ides one may use.
>>I have the vstudio express, the entire image set although i may uninstall 
>>vj, vc++ and vb as I am only concentrating on vc# well will be.
>>If the ide is that anoying I think I'm just going to can vstudio all 
>>together and use something like ruby or something.
>>I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to 
>>learn things and program but if the ide is going to be that anoying I'd 
>>rather delete it all than bother with it.
>>I have many anoyances already.
>>At 11:19 a.m. 17/01/2007, you wrote:
>> >   Hi All, I thought I'd post these questions here, as this
>> >is of course, related to my own game development using CE#.
>> >
>> >In learning C#, I obviously have learned a bit about the VS 2005
>> >IDE.   While quite honestly, the language itself is a piece of cake and
>> >extremely awesome!  and friendly to learn / use, the IDE on the other hand,
>> >is turning out to be a bit of a pain in my -well, ya know. 
>> >
>> >   I'm wondering if people might have any thoughts or suggestions as to a
>> >couple of issues...
>> >
>> >The first is that when I go to edit code for a control in a window, (I
>> >specify it this way, as this may work differently, editing code via a
>> >different means)  as I add code into a particular method for example, the
>> >error list will come up automatically and blow Jaws' focus on the window so
>> >that I need to do a CTRL-F4, tab to the control again, on the design
>> >surface, and then press enter on it to get back to what I was doing.
>> >
>> >   Now I know why this is happening in the sense of syntax, as the compiler
>> >thinks I'm basically corrupting an already valid line of code by adding
>> >characters to it, but my question is how do I stop this happening
>> >automatically?...  In other words, I'd just like to add the code and do
>> >manual error checking either when I compile to test, or on demand.  Does
>> >this make sense?
>> >
>> >   I'm not sure where exactly to find this feature in the IDE, though I
>> >HAVE looked...
>> >
>> >   I know I can just edit a .cs file in note pad or Word Pad, but then that
>> >defeats the ease of doing it in the compiler!  Go figure!  lol!
>> >
>> >
>> >
>> >   This brings me to my next question.  How can I open another .cs file to
>> >be associated with a particular project?  I like to arrange my classes /
>> >namespaces in series' of different files of appropriate names: I.E. menu.cs
>> >for menu code, sound.cs for sound objects, world.cs for object positioning
>> >/ physics code and so on...
>> >
>> >   I've just gotten used to doing it this way from Quake and really like it
>> >so would like to duplicate it here.
>> >Unless of course, someone here has a suggestion that might actually be
>> >easier than using multiple .cs files.  
>> >
>> >   Anyway, I've gone over several tutorials but they seem to be a bit
>> >visually oriented in that regard and seem to gloss over these aspects a bit
>> >in my opinion.  However I will definitely delve back into them to see if
>> >I've missed anything.  I'm wondering though; I'm sure there's a very simple
>> >way to do this, but darned if I know it!  lol!  Any help or suggestions
>> >would be greatly appreciated!!!
>> >
>> >Anyway, thanks a bunch to all of you for reading this and I wish you all an
>> >awesome day!!!...
>> >
>> >Smiles
>> >
>> >Cara
>> >---
>> >   View my on-line portfolio at:
>> >
>> >http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> >other.  -Then, anything is possible..."
>> >
>> >http://home.earthlink.net/~cara-quinn
>> >
>> >
>> >--
>> >No virus found in this outgoing message.
>> >Checked by AVG Free Edition.
>> >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>> >
>> >
>> >
>> >___
>> >Gamers mailing list .. Gamers@audyssey.org
>> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >any subscription changes via the web.
>>
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming messa

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
   Sean, no prob, go right ahead!  and I really appreciate you taking the 
time and effort to assist me!  You so rock!!!...

Smiles,

Cara

At 10:52 PM 1/16/2007 -0500, you wrote:

>OK, you said:
>If I have a .cs file already created, is there a way I can associate
>it?...  Or is it just better to create it from within the project you're
>working in, rather than trying to associate it afterward?
>
>I have not tried this, but try going to "project", then "Add Existing
>Item...". Find your file, then hope it works
>I am going to fw your question about the error list to a few other lists; if
>that is ok with you. I will not do it until you say it's OK; or if you
>rather I not, that's fine. I am just not sure about that problem; I am using
>jfw 7.0 with the scripts, and I do not get that problem.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Sean Mealin
OK, you said:
If I have a .cs file already created, is there a way I can associate 
it?...  Or is it just better to create it from within the project you're 
working in, rather than trying to associate it afterward?  

I have not tried this, but try going to "project", then "Add Existing
Item...". Find your file, then hope it works
I am going to fw your question about the error list to a few other lists; if
that is ok with you. I will not do it until you say it's OK; or if you
rather I not, that's fine. I am just not sure about that problem; I am using
jfw 7.0 with the scripts, and I do not get that problem.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Tuesday, January 16, 2007 9:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] C# game code / IDE stuff

   Hey Sean, thanks muchly!,   saw that option yesterday but 
couldn't remember where I'd seen it!  lol!  Okay, blonde again!

If I have a .cs file already created, is there a way I can associate 
it?...  Or is it just better to create it from within the project you're 
working in, rather than trying to associate it afterward?  I'm assuming 
that the answer is yes.  

   As for answering you, yes, I am using the scripts with JFW 7...

Smiles,

CQ

At 06:45 PM 1/16/2007 -0500, you wrote:

>Hi!
>To answer your first question, I am going to ask another question. Are you
>using the JFW scripts for the IDE?
>In answer to your second question, if you are in the solution explorer, hit
>ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
>until you get to a list view, hit home, then hit right arrow 3 times. That
>will put you on a Code file option, hit tab, then rename to your
>Harts content.
>
>HTH
>Sean
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Cara Quinn
>Sent: Tuesday, January 16, 2007 5:20 PM
>To: Gamers Discussion list
>Subject: [Audyssey] C# game code / IDE stuff
>
>Hi All, I thought I'd post these questions here, as
this
>is of course, related to my own game development using CE#.
>
>In learning C#, I obviously have learned a bit about the VS 2005
>IDE.   While quite honestly, the language itself is a piece of cake and
>extremely awesome!  and friendly to learn / use, the IDE on the other hand,
>is turning out to be a bit of a pain in my -well, ya know. 
>
>I'm wondering if people might have any thoughts or suggestions as to a
>couple of issues...
>
>The first is that when I go to edit code for a control in a window, (I
>specify it this way, as this may work differently, editing code via a
>different means)  as I add code into a particular method for example, the
>error list will come up automatically and blow Jaws' focus on the window so
>that I need to do a CTRL-F4, tab to the control again, on the design
>surface, and then press enter on it to get back to what I was doing.
>
>Now I know why this is happening in the sense of syntax, as the
compiler
>thinks I'm basically corrupting an already valid line of code by adding
>characters to it, but my question is how do I stop this happening
>automatically?...  In other words, I'd just like to add the code and do
>manual error checking either when I compile to test, or on demand.  Does
>this make sense?
>
>I'm not sure where exactly to find this feature in the IDE, though I
>HAVE looked...
>
>I know I can just edit a .cs file in note pad or Word Pad, but then
that
>defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>This brings me to my next question.  How can I open another .cs file to
>be associated with a particular project?  I like to arrange my classes /
>namespaces in series' of different files of appropriate names: I.E. menu.cs
>for menu code, sound.cs for sound objects, world.cs for object positioning
>/ physics code and so on...
>
>I've just gotten used to doing it this way from Quake and really like
it
>so would like to duplicate it here.
>Unless of course, someone here has a suggestion that might actually be
>easier than using multiple .cs files.  
>
>Anyway, I've gone over several tutorials but they seem to be a bit
>visually oriented in that regard and seem to gloss over these aspects a bit
>in my opinion.  However I will definitely delve back into them to see if
>I've missed anything.  I'm wondering though; I'm sure there's a very simple
>way to do this, but darned if I know it!  lol!  Any help or suggestions
>would be greatly appreciated!!!
>
>Anyway, thanks a bunch to all of you for reading this and I wish you all an
>awesome day!!!

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
   Shaun, there is another IDE that I know of, though I don't know how it 
is...  It's called SharpDevelop and you can get it at:

   http://www.icsharpcode.net/OpenSource/SD/

I'll be checking this one out, myself if I can't solve this issue with the 
MS IDE, as I'd really rather stick with it, but we'll see...

Smiles,

Cara

At 12:04 PM 1/17/2007 +1300, you wrote:

>not sure myself but I do have the ide.
>Which brings up the question are there other ides one may use.
>I have the vstudio express, the entire image set although i may uninstall 
>vj, vc++ and vb as I am only concentrating on vc# well will be.
>If the ide is that anoying I think I'm just going to can vstudio all 
>together and use something like ruby or something.
>I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to 
>learn things and program but if the ide is going to be that anoying I'd 
>rather delete it all than bother with it.
>I have many anoyances already.
>At 11:19 a.m. 17/01/2007, you wrote:
> >   Hi All, I thought I'd post these questions here, as this
> >is of course, related to my own game development using CE#.
> >
> >In learning C#, I obviously have learned a bit about the VS 2005
> >IDE.   While quite honestly, the language itself is a piece of cake and
> >extremely awesome!  and friendly to learn / use, the IDE on the other hand,
> >is turning out to be a bit of a pain in my -well, ya know. 
> >
> >   I'm wondering if people might have any thoughts or suggestions as to a
> >couple of issues...
> >
> >The first is that when I go to edit code for a control in a window, (I
> >specify it this way, as this may work differently, editing code via a
> >different means)  as I add code into a particular method for example, the
> >error list will come up automatically and blow Jaws' focus on the window so
> >that I need to do a CTRL-F4, tab to the control again, on the design
> >surface, and then press enter on it to get back to what I was doing.
> >
> >   Now I know why this is happening in the sense of syntax, as the compiler
> >thinks I'm basically corrupting an already valid line of code by adding
> >characters to it, but my question is how do I stop this happening
> >automatically?...  In other words, I'd just like to add the code and do
> >manual error checking either when I compile to test, or on demand.  Does
> >this make sense?
> >
> >   I'm not sure where exactly to find this feature in the IDE, though I
> >HAVE looked...
> >
> >   I know I can just edit a .cs file in note pad or Word Pad, but then that
> >defeats the ease of doing it in the compiler!  Go figure!  lol!
> >
> >
> >
> >   This brings me to my next question.  How can I open another .cs file to
> >be associated with a particular project?  I like to arrange my classes /
> >namespaces in series' of different files of appropriate names: I.E. menu.cs
> >for menu code, sound.cs for sound objects, world.cs for object positioning
> >/ physics code and so on...
> >
> >   I've just gotten used to doing it this way from Quake and really like it
> >so would like to duplicate it here.
> >Unless of course, someone here has a suggestion that might actually be
> >easier than using multiple .cs files.  
> >
> >   Anyway, I've gone over several tutorials but they seem to be a bit
> >visually oriented in that regard and seem to gloss over these aspects a bit
> >in my opinion.  However I will definitely delve back into them to see if
> >I've missed anything.  I'm wondering though; I'm sure there's a very simple
> >way to do this, but darned if I know it!  lol!  Any help or suggestions
> >would be greatly appreciated!!!
> >
> >Anyway, thanks a bunch to all of you for reading this and I wish you all an
> >awesome day!!!...
> >
> >Smiles
> >
> >Cara
> >---
> >   View my on-line portfolio at:
> >
> >http://www.onemodelplace.com/CaraQuinn
> >
> >   "The only things I really think are important, are love, and each
> >other.  -Then, anything is possible..."
> >
> >http://home.earthlink.net/~cara-quinn
> >
> >
> >--
> >No virus found in this outgoing message.
> >Checked by AVG Free Edition.
> >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
> >
> >
> >
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
   Hey Sean, thanks muchly!,   saw that option yesterday but 
couldn't remember where I'd seen it!  lol!  Okay, blonde again!

If I have a .cs file already created, is there a way I can associate 
it?...  Or is it just better to create it from within the project you're 
working in, rather than trying to associate it afterward?  I'm assuming 
that the answer is yes.  

   As for answering you, yes, I am using the scripts with JFW 7...

Smiles,

CQ

At 06:45 PM 1/16/2007 -0500, you wrote:

>Hi!
>To answer your first question, I am going to ask another question. Are you
>using the JFW scripts for the IDE?
>In answer to your second question, if you are in the solution explorer, hit
>ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
>until you get to a list view, hit home, then hit right arrow 3 times. That
>will put you on a Code file option, hit tab, then rename to your
>Harts content.
>
>HTH
>Sean
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Cara Quinn
>Sent: Tuesday, January 16, 2007 5:20 PM
>To: Gamers Discussion list
>Subject: [Audyssey] C# game code / IDE stuff
>
>Hi All, I thought I'd post these questions here, as this
>is of course, related to my own game development using CE#.
>
>In learning C#, I obviously have learned a bit about the VS 2005
>IDE.   While quite honestly, the language itself is a piece of cake and
>extremely awesome!  and friendly to learn / use, the IDE on the other hand,
>is turning out to be a bit of a pain in my -well, ya know. 
>
>I'm wondering if people might have any thoughts or suggestions as to a
>couple of issues...
>
>The first is that when I go to edit code for a control in a window, (I
>specify it this way, as this may work differently, editing code via a
>different means)  as I add code into a particular method for example, the
>error list will come up automatically and blow Jaws' focus on the window so
>that I need to do a CTRL-F4, tab to the control again, on the design
>surface, and then press enter on it to get back to what I was doing.
>
>Now I know why this is happening in the sense of syntax, as the compiler
>thinks I'm basically corrupting an already valid line of code by adding
>characters to it, but my question is how do I stop this happening
>automatically?...  In other words, I'd just like to add the code and do
>manual error checking either when I compile to test, or on demand.  Does
>this make sense?
>
>I'm not sure where exactly to find this feature in the IDE, though I
>HAVE looked...
>
>I know I can just edit a .cs file in note pad or Word Pad, but then that
>defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>This brings me to my next question.  How can I open another .cs file to
>be associated with a particular project?  I like to arrange my classes /
>namespaces in series' of different files of appropriate names: I.E. menu.cs
>for menu code, sound.cs for sound objects, world.cs for object positioning
>/ physics code and so on...
>
>I've just gotten used to doing it this way from Quake and really like it
>so would like to duplicate it here.
>Unless of course, someone here has a suggestion that might actually be
>easier than using multiple .cs files.  
>
>Anyway, I've gone over several tutorials but they seem to be a bit
>visually oriented in that regard and seem to gloss over these aspects a bit
>in my opinion.  However I will definitely delve back into them to see if
>I've missed anything.  I'm wondering though; I'm sure there's a very simple
>way to do this, but darned if I know it!  lol!  Any help or suggestions
>would be greatly appreciated!!!
>
>Anyway, thanks a bunch to all of you for reading this and I wish you all an
>awesome day!!!...
>
>Smiles
>
>Cara
>---
>View my on-line portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
>
>"The only things I really think are important, are love, and each
>other.  -Then, anything is possible..."
>
>http://home.earthlink.net/~cara-quinn
>
>
>--
>No virus found in this outgoing message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>___
>Gamers mailing list .. Gamers@aud

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread Sean Mealin
Hi!
To answer your first question, I am going to ask another question. Are you
using the JFW scripts for the IDE?
In answer to your second question, if you are in the solution explorer, hit
ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
until you get to a list view, hit home, then hit right arrow 3 times. That
will put you on a Code file option, hit tab, then rename to your 
Harts content.

HTH
Sean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Tuesday, January 16, 2007 5:20 PM
To: Gamers Discussion list
Subject: [Audyssey] C# game code / IDE stuff

   Hi All, I thought I'd post these questions here, as this 
is of course, related to my own game development using CE#.

In learning C#, I obviously have learned a bit about the VS 2005 
IDE.   While quite honestly, the language itself is a piece of cake and 
extremely awesome!  and friendly to learn / use, the IDE on the other hand, 
is turning out to be a bit of a pain in my -well, ya know. 

   I'm wondering if people might have any thoughts or suggestions as to a 
couple of issues...

The first is that when I go to edit code for a control in a window, (I 
specify it this way, as this may work differently, editing code via a 
different means)  as I add code into a particular method for example, the 
error list will come up automatically and blow Jaws' focus on the window so 
that I need to do a CTRL-F4, tab to the control again, on the design 
surface, and then press enter on it to get back to what I was doing.

   Now I know why this is happening in the sense of syntax, as the compiler 
thinks I'm basically corrupting an already valid line of code by adding 
characters to it, but my question is how do I stop this happening 
automatically?...  In other words, I'd just like to add the code and do 
manual error checking either when I compile to test, or on demand.  Does 
this make sense?

   I'm not sure where exactly to find this feature in the IDE, though I 
HAVE looked...

   I know I can just edit a .cs file in note pad or Word Pad, but then that 
defeats the ease of doing it in the compiler!  Go figure!  lol!



   This brings me to my next question.  How can I open another .cs file to 
be associated with a particular project?  I like to arrange my classes / 
namespaces in series' of different files of appropriate names: I.E. menu.cs 
for menu code, sound.cs for sound objects, world.cs for object positioning 
/ physics code and so on...

   I've just gotten used to doing it this way from Quake and really like it 
so would like to duplicate it here.
Unless of course, someone here has a suggestion that might actually be 
easier than using multiple .cs files.  

   Anyway, I've gone over several tutorials but they seem to be a bit 
visually oriented in that regard and seem to gloss over these aspects a bit 
in my opinion.  However I will definitely delve back into them to see if 
I've missed anything.  I'm wondering though; I'm sure there's a very simple 
way to do this, but darned if I know it!  lol!  Any help or suggestions 
would be greatly appreciated!!!

Anyway, thanks a bunch to all of you for reading this and I wish you all an 
awesome day!!!...

Smiles

Cara
---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
not sure myself but I do have the ide.
Which brings up the question are there other ides one may use.
I have the vstudio express, the entire image set although i may uninstall vj, 
vc++ and vb as I am only concentrating on vc# well will be.
If the ide is that anoying I think I'm just going to can vstudio all together 
and use something like ruby or something.
I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to learn 
things and program but if the ide is going to be that anoying I'd rather delete 
it all than bother with it.
I have many anoyances already.
At 11:19 a.m. 17/01/2007, you wrote:
>   Hi All, I thought I'd post these questions here, as this 
>is of course, related to my own game development using CE#.
>
>In learning C#, I obviously have learned a bit about the VS 2005 
>IDE.   While quite honestly, the language itself is a piece of cake and 
>extremely awesome!  and friendly to learn / use, the IDE on the other hand, 
>is turning out to be a bit of a pain in my -well, ya know. 
>
>   I'm wondering if people might have any thoughts or suggestions as to a 
>couple of issues...
>
>The first is that when I go to edit code for a control in a window, (I 
>specify it this way, as this may work differently, editing code via a 
>different means)  as I add code into a particular method for example, the 
>error list will come up automatically and blow Jaws' focus on the window so 
>that I need to do a CTRL-F4, tab to the control again, on the design 
>surface, and then press enter on it to get back to what I was doing.
>
>   Now I know why this is happening in the sense of syntax, as the compiler 
>thinks I'm basically corrupting an already valid line of code by adding 
>characters to it, but my question is how do I stop this happening 
>automatically?...  In other words, I'd just like to add the code and do 
>manual error checking either when I compile to test, or on demand.  Does 
>this make sense?
>
>   I'm not sure where exactly to find this feature in the IDE, though I 
>HAVE looked...
>
>   I know I can just edit a .cs file in note pad or Word Pad, but then that 
>defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>   This brings me to my next question.  How can I open another .cs file to 
>be associated with a particular project?  I like to arrange my classes / 
>namespaces in series' of different files of appropriate names: I.E. menu.cs 
>for menu code, sound.cs for sound objects, world.cs for object positioning 
>/ physics code and so on...
>
>   I've just gotten used to doing it this way from Quake and really like it 
>so would like to duplicate it here.
>Unless of course, someone here has a suggestion that might actually be 
>easier than using multiple .cs files.  
>
>   Anyway, I've gone over several tutorials but they seem to be a bit 
>visually oriented in that regard and seem to gloss over these aspects a bit 
>in my opinion.  However I will definitely delve back into them to see if 
>I've missed anything.  I'm wondering though; I'm sure there's a very simple 
>way to do this, but darned if I know it!  lol!  Any help or suggestions 
>would be greatly appreciated!!!
>
>Anyway, thanks a bunch to all of you for reading this and I wish you all an 
>awesome day!!!...
>
>Smiles
>
>Cara
>---
>   View my on-line portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each 
>other.  -Then, anything is possible..."
>
>http://home.earthlink.net/~cara-quinn
>
>
>-- 
>No virus found in this outgoing message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] C# game code / IDE stuff

2007-01-16 Thread Cara Quinn
   Hi All, I thought I'd post these questions here, as this 
is of course, related to my own game development using CE#.

In learning C#, I obviously have learned a bit about the VS 2005 
IDE.   While quite honestly, the language itself is a piece of cake and 
extremely awesome!  and friendly to learn / use, the IDE on the other hand, 
is turning out to be a bit of a pain in my -well, ya know. 

   I'm wondering if people might have any thoughts or suggestions as to a 
couple of issues...

The first is that when I go to edit code for a control in a window, (I 
specify it this way, as this may work differently, editing code via a 
different means)  as I add code into a particular method for example, the 
error list will come up automatically and blow Jaws' focus on the window so 
that I need to do a CTRL-F4, tab to the control again, on the design 
surface, and then press enter on it to get back to what I was doing.

   Now I know why this is happening in the sense of syntax, as the compiler 
thinks I'm basically corrupting an already valid line of code by adding 
characters to it, but my question is how do I stop this happening 
automatically?...  In other words, I'd just like to add the code and do 
manual error checking either when I compile to test, or on demand.  Does 
this make sense?

   I'm not sure where exactly to find this feature in the IDE, though I 
HAVE looked...

   I know I can just edit a .cs file in note pad or Word Pad, but then that 
defeats the ease of doing it in the compiler!  Go figure!  lol!



   This brings me to my next question.  How can I open another .cs file to 
be associated with a particular project?  I like to arrange my classes / 
namespaces in series' of different files of appropriate names: I.E. menu.cs 
for menu code, sound.cs for sound objects, world.cs for object positioning 
/ physics code and so on...

   I've just gotten used to doing it this way from Quake and really like it 
so would like to duplicate it here.
Unless of course, someone here has a suggestion that might actually be 
easier than using multiple .cs files.  

   Anyway, I've gone over several tutorials but they seem to be a bit 
visually oriented in that regard and seem to gloss over these aspects a bit 
in my opinion.  However I will definitely delve back into them to see if 
I've missed anything.  I'm wondering though; I'm sure there's a very simple 
way to do this, but darned if I know it!  lol!  Any help or suggestions 
would be greatly appreciated!!!

Anyway, thanks a bunch to all of you for reading this and I wish you all an 
awesome day!!!...

Smiles

Cara
---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.