Re: [Audyssey] C# game code / IDE stuff
Hi Cara, Game programming is one of those gray areas. While not completely off topic it isn't completely on topic. I felt it was better to direct the listers wishing to talk about this stuff to a more appropriate forum where all aspects of game programming can be freely discussed. Cara Quinn wrote: >thanks Tom, sorry for the extraneous bandwidth. I misunderstood you > that it was okay to discuss dev / language issues here if it was game > related.My bad! And will close this topic out here now... > > Have an awesome day and thanks for the tips... > > Smiles, > > Cara > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
thanks Tom, sorry for the extraneous bandwidth. I misunderstood you that it was okay to discuss dev / language issues here if it was game related.My bad! And will close this topic out here now... Have an awesome day and thanks for the tips... Smiles, Cara At 01:46 AM 1/17/2007 -0500, you wrote: >Hi Cara, >I think we should probably be taking these discussions over to the >agdev-newbies list which is designed for specific issues like this. >However, since I am already answering this post I'll answer your >questions here. >As for your first issue I have not as yet found a way around the error >list that pops up in C# 2005, and it drives me crazy. >As for your second question that one is real easy. Simply, go to your >project menu with alt+p and then the letter g for add existing class. >Then browse for the files you wish to add. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
Hi Shaun, As for question one I have a question. Ummm.. What JFW scripts? The only scripts I know of are for Visual Basic 2003 or so. If they have C# Express scripts I certainly haven't seen or heard about them. Second, an easier approach is to do alt+p then g to add files and classes. Sean Mealin wrote: > Hi! > To answer your first question, I am going to ask another question. Are you > using the JFW scripts for the IDE? > In answer to your second question, if you are in the solution explorer, hit > ALT, go to "Project" and hit enter on " Add Windows Form...". tab around > until you get to a list view, hit home, then hit right arrow 3 times. That > will put you on a Code file option, hit tab, then rename to your > Harts content. > > HTH > Sean > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
Hi Cara, I think we should probably be taking these discussions over to the agdev-newbies list which is designed for specific issues like this. However, since I am already answering this post I'll answer your questions here. As for your first issue I have not as yet found a way around the error list that pops up in C# 2005, and it drives me crazy. As for your second question that one is real easy. Simply, go to your project menu with alt+p and then the letter g for add existing class. Then browse for the files you wish to add. Cara Quinn wrote: >Hi All, I thought I'd post these questions here, as this > is of course, related to my own game development using CE#. > > In learning C#, I obviously have learned a bit about the VS 2005 > IDE. While quite honestly, the language itself is a piece of cake and > extremely awesome! and friendly to learn / use, the IDE on the other hand, > is turning out to be a bit of a pain in my -well, ya know. > >I'm wondering if people might have any thoughts or suggestions as to a > couple of issues... > > The first is that when I go to edit code for a control in a window, (I > specify it this way, as this may work differently, editing code via a > different means) as I add code into a particular method for example, the > error list will come up automatically and blow Jaws' focus on the window so > that I need to do a CTRL-F4, tab to the control again, on the design > surface, and then press enter on it to get back to what I was doing. > >Now I know why this is happening in the sense of syntax, as the compiler > thinks I'm basically corrupting an already valid line of code by adding > characters to it, but my question is how do I stop this happening > automatically?... In other words, I'd just like to add the code and do > manual error checking either when I compile to test, or on demand. Does > this make sense? > >I'm not sure where exactly to find this feature in the IDE, though I > HAVE looked... > >I know I can just edit a .cs file in note pad or Word Pad, but then that > defeats the ease of doing it in the compiler! Go figure! lol! > > > >This brings me to my next question. How can I open another .cs file to > be associated with a particular project? I like to arrange my classes / > namespaces in series' of different files of appropriate names: I.E. menu.cs > for menu code, sound.cs for sound objects, world.cs for object positioning > / physics code and so on... > >I've just gotten used to doing it this way from Quake and really like it > so would like to duplicate it here. > Unless of course, someone here has a suggestion that might actually be > easier than using multiple .cs files. > >Anyway, I've gone over several tutorials but they seem to be a bit > visually oriented in that regard and seem to gloss over these aspects a bit > in my opinion. However I will definitely delve back into them to see if > I've missed anything. I'm wondering though; I'm sure there's a very simple > way to do this, but darned if I know it! lol! Any help or suggestions > would be greatly appreciated!!! > > Anyway, thanks a bunch to all of you for reading this and I wish you all an > awesome day!!!... > > Smiles > > Cara > --- >View my on-line portfolio at: > > http://www.onemodelplace.com/CaraQuinn > >"The only things I really think are important, are love, and each > other. -Then, anything is possible..." > > http://home.earthlink.net/~cara-quinn > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
thanks kara, I'll put this on the system to. At 03:15 p.m. 17/01/2007, you wrote: > Shaun, there is another IDE that I know of, though I don't know how it >is... It's called SharpDevelop and you can get it at: > > http://www.icsharpcode.net/OpenSource/SD/ > >I'll be checking this one out, myself if I can't solve this issue with the >MS IDE, as I'd really rather stick with it, but we'll see... > >Smiles, > >Cara > >At 12:04 PM 1/17/2007 +1300, you wrote: > >>not sure myself but I do have the ide. >>Which brings up the question are there other ides one may use. >>I have the vstudio express, the entire image set although i may uninstall >>vj, vc++ and vb as I am only concentrating on vc# well will be. >>If the ide is that anoying I think I'm just going to can vstudio all >>together and use something like ruby or something. >>I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to >>learn things and program but if the ide is going to be that anoying I'd >>rather delete it all than bother with it. >>I have many anoyances already. >>At 11:19 a.m. 17/01/2007, you wrote: >> > Hi All, I thought I'd post these questions here, as this >> >is of course, related to my own game development using CE#. >> > >> >In learning C#, I obviously have learned a bit about the VS 2005 >> >IDE. While quite honestly, the language itself is a piece of cake and >> >extremely awesome! and friendly to learn / use, the IDE on the other hand, >> >is turning out to be a bit of a pain in my -well, ya know. >> > >> > I'm wondering if people might have any thoughts or suggestions as to a >> >couple of issues... >> > >> >The first is that when I go to edit code for a control in a window, (I >> >specify it this way, as this may work differently, editing code via a >> >different means) as I add code into a particular method for example, the >> >error list will come up automatically and blow Jaws' focus on the window so >> >that I need to do a CTRL-F4, tab to the control again, on the design >> >surface, and then press enter on it to get back to what I was doing. >> > >> > Now I know why this is happening in the sense of syntax, as the compiler >> >thinks I'm basically corrupting an already valid line of code by adding >> >characters to it, but my question is how do I stop this happening >> >automatically?... In other words, I'd just like to add the code and do >> >manual error checking either when I compile to test, or on demand. Does >> >this make sense? >> > >> > I'm not sure where exactly to find this feature in the IDE, though I >> >HAVE looked... >> > >> > I know I can just edit a .cs file in note pad or Word Pad, but then that >> >defeats the ease of doing it in the compiler! Go figure! lol! >> > >> > >> > >> > This brings me to my next question. How can I open another .cs file to >> >be associated with a particular project? I like to arrange my classes / >> >namespaces in series' of different files of appropriate names: I.E. menu.cs >> >for menu code, sound.cs for sound objects, world.cs for object positioning >> >/ physics code and so on... >> > >> > I've just gotten used to doing it this way from Quake and really like it >> >so would like to duplicate it here. >> >Unless of course, someone here has a suggestion that might actually be >> >easier than using multiple .cs files. >> > >> > Anyway, I've gone over several tutorials but they seem to be a bit >> >visually oriented in that regard and seem to gloss over these aspects a bit >> >in my opinion. However I will definitely delve back into them to see if >> >I've missed anything. I'm wondering though; I'm sure there's a very simple >> >way to do this, but darned if I know it! lol! Any help or suggestions >> >would be greatly appreciated!!! >> > >> >Anyway, thanks a bunch to all of you for reading this and I wish you all an >> >awesome day!!!... >> > >> >Smiles >> > >> >Cara >> >--- >> > View my on-line portfolio at: >> > >> >http://www.onemodelplace.com/CaraQuinn >> > >> > "The only things I really think are important, are love, and each >> >other. -Then, anything is possible..." >> > >> >http://home.earthlink.net/~cara-quinn >> > >> > >> >-- >> >No virus found in this outgoing message. >> >Checked by AVG Free Edition. >> >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 >> > >> > >> > >> >___ >> >Gamers mailing list .. Gamers@audyssey.org >> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >any subscription changes via the web. >> >> >> >>___ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >> >> >>-- >>No virus found in this incoming messa
Re: [Audyssey] C# game code / IDE stuff
Sean, no prob, go right ahead! and I really appreciate you taking the time and effort to assist me! You so rock!!!... Smiles, Cara At 10:52 PM 1/16/2007 -0500, you wrote: >OK, you said: >If I have a .cs file already created, is there a way I can associate >it?... Or is it just better to create it from within the project you're >working in, rather than trying to associate it afterward? > >I have not tried this, but try going to "project", then "Add Existing >Item...". Find your file, then hope it works >I am going to fw your question about the error list to a few other lists; if >that is ok with you. I will not do it until you say it's OK; or if you >rather I not, that's fine. I am just not sure about that problem; I am using >jfw 7.0 with the scripts, and I do not get that problem. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
OK, you said: If I have a .cs file already created, is there a way I can associate it?... Or is it just better to create it from within the project you're working in, rather than trying to associate it afterward? I have not tried this, but try going to "project", then "Add Existing Item...". Find your file, then hope it works I am going to fw your question about the error list to a few other lists; if that is ok with you. I will not do it until you say it's OK; or if you rather I not, that's fine. I am just not sure about that problem; I am using jfw 7.0 with the scripts, and I do not get that problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn Sent: Tuesday, January 16, 2007 9:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] C# game code / IDE stuff Hey Sean, thanks muchly!, saw that option yesterday but couldn't remember where I'd seen it! lol! Okay, blonde again! If I have a .cs file already created, is there a way I can associate it?... Or is it just better to create it from within the project you're working in, rather than trying to associate it afterward? I'm assuming that the answer is yes. As for answering you, yes, I am using the scripts with JFW 7... Smiles, CQ At 06:45 PM 1/16/2007 -0500, you wrote: >Hi! >To answer your first question, I am going to ask another question. Are you >using the JFW scripts for the IDE? >In answer to your second question, if you are in the solution explorer, hit >ALT, go to "Project" and hit enter on " Add Windows Form...". tab around >until you get to a list view, hit home, then hit right arrow 3 times. That >will put you on a Code file option, hit tab, then rename to your >Harts content. > >HTH >Sean > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >Behalf Of Cara Quinn >Sent: Tuesday, January 16, 2007 5:20 PM >To: Gamers Discussion list >Subject: [Audyssey] C# game code / IDE stuff > >Hi All, I thought I'd post these questions here, as this >is of course, related to my own game development using CE#. > >In learning C#, I obviously have learned a bit about the VS 2005 >IDE. While quite honestly, the language itself is a piece of cake and >extremely awesome! and friendly to learn / use, the IDE on the other hand, >is turning out to be a bit of a pain in my -well, ya know. > >I'm wondering if people might have any thoughts or suggestions as to a >couple of issues... > >The first is that when I go to edit code for a control in a window, (I >specify it this way, as this may work differently, editing code via a >different means) as I add code into a particular method for example, the >error list will come up automatically and blow Jaws' focus on the window so >that I need to do a CTRL-F4, tab to the control again, on the design >surface, and then press enter on it to get back to what I was doing. > >Now I know why this is happening in the sense of syntax, as the compiler >thinks I'm basically corrupting an already valid line of code by adding >characters to it, but my question is how do I stop this happening >automatically?... In other words, I'd just like to add the code and do >manual error checking either when I compile to test, or on demand. Does >this make sense? > >I'm not sure where exactly to find this feature in the IDE, though I >HAVE looked... > >I know I can just edit a .cs file in note pad or Word Pad, but then that >defeats the ease of doing it in the compiler! Go figure! lol! > > > >This brings me to my next question. How can I open another .cs file to >be associated with a particular project? I like to arrange my classes / >namespaces in series' of different files of appropriate names: I.E. menu.cs >for menu code, sound.cs for sound objects, world.cs for object positioning >/ physics code and so on... > >I've just gotten used to doing it this way from Quake and really like it >so would like to duplicate it here. >Unless of course, someone here has a suggestion that might actually be >easier than using multiple .cs files. > >Anyway, I've gone over several tutorials but they seem to be a bit >visually oriented in that regard and seem to gloss over these aspects a bit >in my opinion. However I will definitely delve back into them to see if >I've missed anything. I'm wondering though; I'm sure there's a very simple >way to do this, but darned if I know it! lol! Any help or suggestions >would be greatly appreciated!!! > >Anyway, thanks a bunch to all of you for reading this and I wish you all an >awesome day!!!
Re: [Audyssey] C# game code / IDE stuff
Shaun, there is another IDE that I know of, though I don't know how it is... It's called SharpDevelop and you can get it at: http://www.icsharpcode.net/OpenSource/SD/ I'll be checking this one out, myself if I can't solve this issue with the MS IDE, as I'd really rather stick with it, but we'll see... Smiles, Cara At 12:04 PM 1/17/2007 +1300, you wrote: >not sure myself but I do have the ide. >Which brings up the question are there other ides one may use. >I have the vstudio express, the entire image set although i may uninstall >vj, vc++ and vb as I am only concentrating on vc# well will be. >If the ide is that anoying I think I'm just going to can vstudio all >together and use something like ruby or something. >I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to >learn things and program but if the ide is going to be that anoying I'd >rather delete it all than bother with it. >I have many anoyances already. >At 11:19 a.m. 17/01/2007, you wrote: > > Hi All, I thought I'd post these questions here, as this > >is of course, related to my own game development using CE#. > > > >In learning C#, I obviously have learned a bit about the VS 2005 > >IDE. While quite honestly, the language itself is a piece of cake and > >extremely awesome! and friendly to learn / use, the IDE on the other hand, > >is turning out to be a bit of a pain in my -well, ya know. > > > > I'm wondering if people might have any thoughts or suggestions as to a > >couple of issues... > > > >The first is that when I go to edit code for a control in a window, (I > >specify it this way, as this may work differently, editing code via a > >different means) as I add code into a particular method for example, the > >error list will come up automatically and blow Jaws' focus on the window so > >that I need to do a CTRL-F4, tab to the control again, on the design > >surface, and then press enter on it to get back to what I was doing. > > > > Now I know why this is happening in the sense of syntax, as the compiler > >thinks I'm basically corrupting an already valid line of code by adding > >characters to it, but my question is how do I stop this happening > >automatically?... In other words, I'd just like to add the code and do > >manual error checking either when I compile to test, or on demand. Does > >this make sense? > > > > I'm not sure where exactly to find this feature in the IDE, though I > >HAVE looked... > > > > I know I can just edit a .cs file in note pad or Word Pad, but then that > >defeats the ease of doing it in the compiler! Go figure! lol! > > > > > > > > This brings me to my next question. How can I open another .cs file to > >be associated with a particular project? I like to arrange my classes / > >namespaces in series' of different files of appropriate names: I.E. menu.cs > >for menu code, sound.cs for sound objects, world.cs for object positioning > >/ physics code and so on... > > > > I've just gotten used to doing it this way from Quake and really like it > >so would like to duplicate it here. > >Unless of course, someone here has a suggestion that might actually be > >easier than using multiple .cs files. > > > > Anyway, I've gone over several tutorials but they seem to be a bit > >visually oriented in that regard and seem to gloss over these aspects a bit > >in my opinion. However I will definitely delve back into them to see if > >I've missed anything. I'm wondering though; I'm sure there's a very simple > >way to do this, but darned if I know it! lol! Any help or suggestions > >would be greatly appreciated!!! > > > >Anyway, thanks a bunch to all of you for reading this and I wish you all an > >awesome day!!!... > > > >Smiles > > > >Cara > >--- > > View my on-line portfolio at: > > > >http://www.onemodelplace.com/CaraQuinn > > > > "The only things I really think are important, are love, and each > >other. -Then, anything is possible..." > > > >http://home.earthlink.net/~cara-quinn > > > > > >-- > >No virus found in this outgoing message. > >Checked by AVG Free Edition. > >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 > > > > > > > >___ > >Gamers mailing list .. Gamers@audyssey.org > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >any subscription changes via the web. > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only
Re: [Audyssey] C# game code / IDE stuff
Hey Sean, thanks muchly!, saw that option yesterday but couldn't remember where I'd seen it! lol! Okay, blonde again! If I have a .cs file already created, is there a way I can associate it?... Or is it just better to create it from within the project you're working in, rather than trying to associate it afterward? I'm assuming that the answer is yes. As for answering you, yes, I am using the scripts with JFW 7... Smiles, CQ At 06:45 PM 1/16/2007 -0500, you wrote: >Hi! >To answer your first question, I am going to ask another question. Are you >using the JFW scripts for the IDE? >In answer to your second question, if you are in the solution explorer, hit >ALT, go to "Project" and hit enter on " Add Windows Form...". tab around >until you get to a list view, hit home, then hit right arrow 3 times. That >will put you on a Code file option, hit tab, then rename to your >Harts content. > >HTH >Sean > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >Behalf Of Cara Quinn >Sent: Tuesday, January 16, 2007 5:20 PM >To: Gamers Discussion list >Subject: [Audyssey] C# game code / IDE stuff > >Hi All, I thought I'd post these questions here, as this >is of course, related to my own game development using CE#. > >In learning C#, I obviously have learned a bit about the VS 2005 >IDE. While quite honestly, the language itself is a piece of cake and >extremely awesome! and friendly to learn / use, the IDE on the other hand, >is turning out to be a bit of a pain in my -well, ya know. > >I'm wondering if people might have any thoughts or suggestions as to a >couple of issues... > >The first is that when I go to edit code for a control in a window, (I >specify it this way, as this may work differently, editing code via a >different means) as I add code into a particular method for example, the >error list will come up automatically and blow Jaws' focus on the window so >that I need to do a CTRL-F4, tab to the control again, on the design >surface, and then press enter on it to get back to what I was doing. > >Now I know why this is happening in the sense of syntax, as the compiler >thinks I'm basically corrupting an already valid line of code by adding >characters to it, but my question is how do I stop this happening >automatically?... In other words, I'd just like to add the code and do >manual error checking either when I compile to test, or on demand. Does >this make sense? > >I'm not sure where exactly to find this feature in the IDE, though I >HAVE looked... > >I know I can just edit a .cs file in note pad or Word Pad, but then that >defeats the ease of doing it in the compiler! Go figure! lol! > > > >This brings me to my next question. How can I open another .cs file to >be associated with a particular project? I like to arrange my classes / >namespaces in series' of different files of appropriate names: I.E. menu.cs >for menu code, sound.cs for sound objects, world.cs for object positioning >/ physics code and so on... > >I've just gotten used to doing it this way from Quake and really like it >so would like to duplicate it here. >Unless of course, someone here has a suggestion that might actually be >easier than using multiple .cs files. > >Anyway, I've gone over several tutorials but they seem to be a bit >visually oriented in that regard and seem to gloss over these aspects a bit >in my opinion. However I will definitely delve back into them to see if >I've missed anything. I'm wondering though; I'm sure there's a very simple >way to do this, but darned if I know it! lol! Any help or suggestions >would be greatly appreciated!!! > >Anyway, thanks a bunch to all of you for reading this and I wish you all an >awesome day!!!... > >Smiles > >Cara >--- >View my on-line portfolio at: > >http://www.onemodelplace.com/CaraQuinn > >"The only things I really think are important, are love, and each >other. -Then, anything is possible..." > >http://home.earthlink.net/~cara-quinn > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@aud
Re: [Audyssey] C# game code / IDE stuff
Hi! To answer your first question, I am going to ask another question. Are you using the JFW scripts for the IDE? In answer to your second question, if you are in the solution explorer, hit ALT, go to "Project" and hit enter on " Add Windows Form...". tab around until you get to a list view, hit home, then hit right arrow 3 times. That will put you on a Code file option, hit tab, then rename to your Harts content. HTH Sean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn Sent: Tuesday, January 16, 2007 5:20 PM To: Gamers Discussion list Subject: [Audyssey] C# game code / IDE stuff Hi All, I thought I'd post these questions here, as this is of course, related to my own game development using CE#. In learning C#, I obviously have learned a bit about the VS 2005 IDE. While quite honestly, the language itself is a piece of cake and extremely awesome! and friendly to learn / use, the IDE on the other hand, is turning out to be a bit of a pain in my -well, ya know. I'm wondering if people might have any thoughts or suggestions as to a couple of issues... The first is that when I go to edit code for a control in a window, (I specify it this way, as this may work differently, editing code via a different means) as I add code into a particular method for example, the error list will come up automatically and blow Jaws' focus on the window so that I need to do a CTRL-F4, tab to the control again, on the design surface, and then press enter on it to get back to what I was doing. Now I know why this is happening in the sense of syntax, as the compiler thinks I'm basically corrupting an already valid line of code by adding characters to it, but my question is how do I stop this happening automatically?... In other words, I'd just like to add the code and do manual error checking either when I compile to test, or on demand. Does this make sense? I'm not sure where exactly to find this feature in the IDE, though I HAVE looked... I know I can just edit a .cs file in note pad or Word Pad, but then that defeats the ease of doing it in the compiler! Go figure! lol! This brings me to my next question. How can I open another .cs file to be associated with a particular project? I like to arrange my classes / namespaces in series' of different files of appropriate names: I.E. menu.cs for menu code, sound.cs for sound objects, world.cs for object positioning / physics code and so on... I've just gotten used to doing it this way from Quake and really like it so would like to duplicate it here. Unless of course, someone here has a suggestion that might actually be easier than using multiple .cs files. Anyway, I've gone over several tutorials but they seem to be a bit visually oriented in that regard and seem to gloss over these aspects a bit in my opinion. However I will definitely delve back into them to see if I've missed anything. I'm wondering though; I'm sure there's a very simple way to do this, but darned if I know it! lol! Any help or suggestions would be greatly appreciated!!! Anyway, thanks a bunch to all of you for reading this and I wish you all an awesome day!!!... Smiles Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
not sure myself but I do have the ide. Which brings up the question are there other ides one may use. I have the vstudio express, the entire image set although i may uninstall vj, vc++ and vb as I am only concentrating on vc# well will be. If the ide is that anoying I think I'm just going to can vstudio all together and use something like ruby or something. I origionally got vstudio and all sdks to do with sapi, dx, and dotnet to learn things and program but if the ide is going to be that anoying I'd rather delete it all than bother with it. I have many anoyances already. At 11:19 a.m. 17/01/2007, you wrote: > Hi All, I thought I'd post these questions here, as this >is of course, related to my own game development using CE#. > >In learning C#, I obviously have learned a bit about the VS 2005 >IDE. While quite honestly, the language itself is a piece of cake and >extremely awesome! and friendly to learn / use, the IDE on the other hand, >is turning out to be a bit of a pain in my -well, ya know. > > I'm wondering if people might have any thoughts or suggestions as to a >couple of issues... > >The first is that when I go to edit code for a control in a window, (I >specify it this way, as this may work differently, editing code via a >different means) as I add code into a particular method for example, the >error list will come up automatically and blow Jaws' focus on the window so >that I need to do a CTRL-F4, tab to the control again, on the design >surface, and then press enter on it to get back to what I was doing. > > Now I know why this is happening in the sense of syntax, as the compiler >thinks I'm basically corrupting an already valid line of code by adding >characters to it, but my question is how do I stop this happening >automatically?... In other words, I'd just like to add the code and do >manual error checking either when I compile to test, or on demand. Does >this make sense? > > I'm not sure where exactly to find this feature in the IDE, though I >HAVE looked... > > I know I can just edit a .cs file in note pad or Word Pad, but then that >defeats the ease of doing it in the compiler! Go figure! lol! > > > > This brings me to my next question. How can I open another .cs file to >be associated with a particular project? I like to arrange my classes / >namespaces in series' of different files of appropriate names: I.E. menu.cs >for menu code, sound.cs for sound objects, world.cs for object positioning >/ physics code and so on... > > I've just gotten used to doing it this way from Quake and really like it >so would like to duplicate it here. >Unless of course, someone here has a suggestion that might actually be >easier than using multiple .cs files. > > Anyway, I've gone over several tutorials but they seem to be a bit >visually oriented in that regard and seem to gloss over these aspects a bit >in my opinion. However I will definitely delve back into them to see if >I've missed anything. I'm wondering though; I'm sure there's a very simple >way to do this, but darned if I know it! lol! Any help or suggestions >would be greatly appreciated!!! > >Anyway, thanks a bunch to all of you for reading this and I wish you all an >awesome day!!!... > >Smiles > >Cara >--- > View my on-line portfolio at: > >http://www.onemodelplace.com/CaraQuinn > > "The only things I really think are important, are love, and each >other. -Then, anything is possible..." > >http://home.earthlink.net/~cara-quinn > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] C# game code / IDE stuff
Hi All, I thought I'd post these questions here, as this is of course, related to my own game development using CE#. In learning C#, I obviously have learned a bit about the VS 2005 IDE. While quite honestly, the language itself is a piece of cake and extremely awesome! and friendly to learn / use, the IDE on the other hand, is turning out to be a bit of a pain in my -well, ya know. I'm wondering if people might have any thoughts or suggestions as to a couple of issues... The first is that when I go to edit code for a control in a window, (I specify it this way, as this may work differently, editing code via a different means) as I add code into a particular method for example, the error list will come up automatically and blow Jaws' focus on the window so that I need to do a CTRL-F4, tab to the control again, on the design surface, and then press enter on it to get back to what I was doing. Now I know why this is happening in the sense of syntax, as the compiler thinks I'm basically corrupting an already valid line of code by adding characters to it, but my question is how do I stop this happening automatically?... In other words, I'd just like to add the code and do manual error checking either when I compile to test, or on demand. Does this make sense? I'm not sure where exactly to find this feature in the IDE, though I HAVE looked... I know I can just edit a .cs file in note pad or Word Pad, but then that defeats the ease of doing it in the compiler! Go figure! lol! This brings me to my next question. How can I open another .cs file to be associated with a particular project? I like to arrange my classes / namespaces in series' of different files of appropriate names: I.E. menu.cs for menu code, sound.cs for sound objects, world.cs for object positioning / physics code and so on... I've just gotten used to doing it this way from Quake and really like it so would like to duplicate it here. Unless of course, someone here has a suggestion that might actually be easier than using multiple .cs files. Anyway, I've gone over several tutorials but they seem to be a bit visually oriented in that regard and seem to gloss over these aspects a bit in my opinion. However I will definitely delve back into them to see if I've missed anything. I'm wondering though; I'm sure there's a very simple way to do this, but darned if I know it! lol! Any help or suggestions would be greatly appreciated!!! Anyway, thanks a bunch to all of you for reading this and I wish you all an awesome day!!!... Smiles Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.