Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-26 Thread Ron Schamerhorn
It's unfortunate that we couldn't start these programmers off earlier with 
making games accessible.  All that might be needed is a course or two during 
their college years.  Another source of knowledge for this might be the devs 
who are already making these games for the various communities.  I think 
awareness/education is a critical step in the possibility of mainstream 
playable games.

Ron

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 8:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


The problem is that, even joined together as a unified community the blind
gaming community in particular is probably not likely to be able to come up
with the kind of money that most developers would ask for. The only sure way
to persuade them is to educate them, and there is a certain amount of
emotional apeal involved in that. I agree. Let's let the developer find out
how we feels when he's just recovered from a life-altering injury and
suddenly finds he can't see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 25, 2007 5:17 PM
Subject: Re: [Audyssey] Excellent
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's
 all
 about the money, about the glitz, the gloss, the numbers.  They won't
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The problem is that, even joined together as a unified community the blind 
gaming community in particular is probably not likely to be able to come up 
with the kind of money that most developers would ask for. The only sure way 
to persuade them is to educate them, and there is a certain amount of 
emotional apeal involved in that. I agree. Let's let the developer find out 
how we feels when he's just recovered from a life-altering injury and 
suddenly finds he can't see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 25, 2007 5:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
 subscription changes via the web

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Sky Taylor Mundell
Yeah Brian, Exactly!
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 5:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 The problem is that, even joined together as a unified community the blind
 gaming community in particular is probably not likely to be able to come 
 up
 with the kind of money that most developers would ask for. The only sure 
 way
 to persuade them is to educate them, and there is a certain amount of
 emotional apeal involved in that. I agree. Let's let the developer find 
 out
 how we feels when he's just recovered from a life-altering injury and
 suddenly finds he can't see.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 5:17 PM
 Subject: Re: [Audyssey] Excellent
 NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's
 all
 about the money, about the glitz, the gloss, the numbers.  They won't
 write
 games for niche markets, and since the needs of the disabled community 
 are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an 
 emotional
 appeal won't do that.  To suggest that it will come easily trivializes 
 the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Zachary Kline
Hiya,
I'd like to throw in a few logs myself, if this is a fire.
I'm not a big fan of saying that anything simply won't work, and I don't 
like to jump on any bandwagon and criticize unnecesarily.  I don't believe 
any approach is without marrit.  Advocacy is a wonderful and an important 
thing, and furthermore it's something I love doing--I can't tell you how 
many times people simply assume things about the blind which ignorance only 
compounds.  If you give them facts--yes, we do play computer games, and do 
you want to know how?  they'll remember it and maybe tell their friends 
about it, all that.
You have to do it the right way, though--it's like trying to explain to 
somebody else what you believe in, your personal credo and value system.  In 
this case, though, you're less likely to offend somebody.
With all that said, I'd ask us to take a step back from saying that 
things simply won't work, and to look at what has worked, what has happened 
by pure accident.  I for one was a big fan of the EA Sports Trippleplay 
series of baseball games--which were not accessible intentionally.  They 
just were.
I'll get down off my soapbox here, folks.
Thanks,
Zack.

- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 25, 2007 4:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi Yvonne,

The GA-SIG is the Game Accessibility Special Interest Group, set up by the 
IGDA = International Game Developers Association.

Have a look at:

www.igda.org/accessibility

and

www.game-accessibility.com

Greets,

Richard


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 9:27 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 First of all I am not familiar with abbreviations.  So, I would consider
 joining a forum if you gave me a full name for which to look it up.  I 
 would
 also  appreciate it if you would have the curtosey to give a name at the 
 end
 of your messages.  I was not afraid to sign my name to my opinions.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 1:46 PM
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra


 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level and
 that is not what concerns the developers.  It is simply cold, hard, 
 cash.
 We need to present our case for more accessible games from that
 perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to
try
 to make devs see the value of accessibility. I can't deny that I 
 remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi,

What I hope you all *get* is that this article is an 'opinion piece' = a 
personal view on a subject. Dimitris and the rest of us have also written 
several other articles and papers with different approaches, like:

http://www.gamasutra.com/features/20050706/bierre_01.shtml
http://www.gamasutra.com/features/20060817/grammenos_01.shtml
http://www.gamasutra.com/features/20061207/grammenos_01.shtml
http://www.gamasutra.com/features/20051003/adams_01.shtml

and here's one on legalities and money:

http://www.gamasutra.com/features/20060428/buscaglia_01.shtml

Dimitris' piece is not THE approach, it is one of many approaches. It was 
written by Dimitris on the plane home after this years GDC where we 
(AudioGames.net  IGDA GA-SIG) all went to spread the word about game 
accessibility. This years didn't go as well as we would have liked because 
of many reasons, but one of the biggest problem was that  that the majority 
of game developers simply can't connect with this subject. Many don't know 
that this subject is relevant for them too. And Dimitris simply wrote a 
simple piece explaining this. And honestly, how many 'emotional appeal 
pieces' about game accessibility are there out there? I don't know any? And 
this community never published anything on Gamasutra after Gavin 
Andresens/ZForms article.

Although I agree money IS an issue, it still is not THE issue. Awareness 
(especially during design decision) is equally important! Technically 
speaking, design decisions don't necessarily cost more money. The decision 
for the designers of Bejeweled to not only make different coloured jewels, 
but also different shaped jewels was one that made the game accessible for 
everyone who is colour blind. So with those 4 or 6 extra graphics, the game 
is accessible for millions of people. That decision didn't neccesarily cost 
more money (ok, the graphic designer had to make 5 more jewel shapes but 
considering the amount of graphics in the game... ;).

Greets,

Richard

http://www.audiogames.net




- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 26, 2007 1:17 AM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game