Re: [Audyssey] General Gaming Info

2011-07-31 Thread Jim Kitchen

Hi Brian,

Not strategy games but my Puppy 1 is an aerial dog fight game where you shoot 
down wave after wave of enemy planes.  And my new Awesome Homer game takes 
quick reflexes.

And yeah, I have been learning and programming games in Basic for 31 years, 
games for the blind in Basic for 21 years and games for the blind in Visual 
Basic for 11 years.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] General Gaming Info

2011-07-31 Thread dark

Hi ron.

This is something of an ongoing debate, but I personally wouldn't count 
games like night of parasite, treasure hunt or entombed as first person 
sinse you don't actualy turn around in the game, you just hit up arrow for 
north, down for south etc.


this also means monster movement and your ability to track it is quite 
limited.


I'd class such things as third person top down views myself.

Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-31 Thread Ron Schamerhorn
This might have already been mentioned but Night Of Parasite would also be a 
first person.
- Original Message - 
From: "Valiant8086" 
To: "Gamers Discussion list" 
Sent: Sunday, July 31, 2011 4:06 AM
Subject: Re: [Audyssey] General Gaming Info


Hi.
There is also that incredibly difficult technoshock game that is similar
to Shades of Doom.

Sent with Thunderbird 3.1.10 portable.

On 7/29/2011 11:26 AM, Ben wrote:
> Hello Brian,
> First off, I must introduce myself.  I am Ben, a member of this community
> (the blind gaming community) from the UK.  I've been playing audio games 
> for
> many years.  Now.  If you want me to give you a list and other information
> concerning audio games, then contact me via this email offlist and I can
> help.  But I must say, that the greatest source is "audiogames.net" -
> www.audiogames.net
> is a database of practically every audio game ever.  Well, as dark about
> this he is chief moderater.
>
> But hope this email is of help.
>
> Actually.  as I've been writing this, I have just thought.  If you want to
> look into a good FPS game, look in to "shades of doom" by
> www.gmagames.com
> This is, in my opinion and to my knowledge the first and only true first
> person shooter on the market (its not free, but the demo lets you play 
> level
> 1).
>
> I don't know about other games like Starcraft.
>
> Hope my info is useful,
> Ben.
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of brian glass
> Sent: 28 July 2011 20:23
> To: gamers@audyssey.org
> Subject: [Audyssey] General Gaming Info
>
> Hello, I am a graduate student in psychology, and I am interested in using
> video games for the visually impaired to study cognition. I was hoping to
> get some feedback. Does anyone know of the most popular or best audio-only
> video games (is that an oxymoron?) in the categories of action game (such 
> as
> a first person shooter) or real-time strategy game (such as StarCraft)?
> Also, are there any good open source audio-only games out there?
>
> Thank you!
>
> Brian
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>
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Re: [Audyssey] General Gaming Info

2011-07-31 Thread Thomas Ward
Hi Valiant,

No, SoundRTS is not open source. Although, it is currently freeware
the source code for the game has never been available to the general
public, and therefore noone such as myself can modify it. I really
wish SoundRTS was open source though as I'd like to update the game,
and build it using newer versions of the Python libraries.


Cheers!


On 7/31/11, Valiant8086  wrote:
> Hi.
> It is  very late, and I bet you already mentioned this in your message
> and I just missed it even though I tried to read it twice, but sound RTS
> is open source, isn't it? Or is it. Lol.

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Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086

Hi.
There is also that incredibly difficult technoshock game that is similar 
to Shades of Doom.


Sent with Thunderbird 3.1.10 portable.

On 7/29/2011 11:26 AM, Ben wrote:

Hello Brian,
First off, I must introduce myself.  I am Ben, a member of this community
(the blind gaming community) from the UK.  I've been playing audio games for
many years.  Now.  If you want me to give you a list and other information
concerning audio games, then contact me via this email offlist and I can
help.  But I must say, that the greatest source is "audiogames.net" -
www.audiogames.net
is a database of practically every audio game ever.  Well, as dark about
this he is chief moderater.

But hope this email is of help.

Actually.  as I've been writing this, I have just thought.  If you want to
look into a good FPS game, look in to "shades of doom" by
www.gmagames.com
This is, in my opinion and to my knowledge the first and only true first
person shooter on the market (its not free, but the demo lets you play level
1).

I don't know about other games like Starcraft.

Hope my info is useful,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To: gamers@audyssey.org
Subject: [Audyssey] General Gaming Info

Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Version: 10.0.1390 / Virus Database: 1518/3795 - Release Date: 07/28/11


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Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086

Hi.
It is  very late, and I bet you already mentioned this in your message 
and I just missed it even though I tried to read it twice, but sound RTS 
is open source, isn't it? Or is it. Lol.


Sent with Thunderbird 3.1.10 portable.

On 7/29/2011 1:22 PM, brian glass wrote:

Hi HTH,

Thanks for your detailed response. I apologize for being naive of the
terminology, as I am unfamiliar with this gaming world, hence my desire to
reach out and learn. I guess I considered "video games" to be synonymous
with "electronic games" in general, and until yesterday didn't even make the
connection between "video" and "visual"-- I just took that for granted, so I
think the phrase "audio games" is a great and useful phrase for this
purpose.

I am encouraged that I keep hearing the same responses about Shades of Doom,
Castaways, and Sound RTS. This tells me that there are in fact "gold
standard" games in this industry, which is a good thing.

I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
of audio games I've tried simply crash right away and don't run. I wonder if
that is a common problem, and something needs to be tweaked with my audio
card settings?

Thanks again for your help, the feedback has been great!
Brian

On Fri, Jul 29, 2011 at 2:55 AM, Thomas Wardwrote:


Hi Brian,

Welcome to the list. Before I start I'll answer your question about
terminology. As for what most developers and a fair number of users
call our games we simply call them audio games. That's because they
usually tend to have little to no graphics and animation, and the game
worlds are largely made up of 2d and 3d audio effects. Thus the term
audio game to separate them from video games that have a decidedly
visual aspect to them.

Now, as far as a first-person shooter goes I'd highly recommend a game
called Shades of Doom produced by
http://www.gmagames.com
for two very important reasons. One, it is loosely based on Doom, and
its a game most sighted people are fairly familiar with so its a good
comparison for any kind of scientific or medical study. Second, the
developer David Greenwood has added a number of revolutionary ways to
make FPS style games fully accessible to a large number of blind
gamers. In fact, my own game engine I've been developing for quite
some time borrows a number of accessibility features introduced by
David Greenwood in his products. So I feel that is where you should
start when it comes to any kind of FPS games.

As far as real time strategy goes there are a number of games you
might use here. First, There is a game called SoundRTS that is
something like Warcraft. Another game you might look at is called
Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
commercial real time strategy game, Time of Conflict, that is based on
a more modern theme building jets, tanks, ships, etc.

As far as open source goes there is really only one game I can think
of that might help you. There is a game called Audio Quake, a clone of
Quake, that has had a number of accessibility improvements which makes
it more or less accessible for a blind player. Personally, I think GMA
has much better accessibility in Shades of Doom, but Audio Quake is
fairly playable with a bit of practice and training. However, there
really aren't that many options or choices in terms of open source
audio games at this time.

HTH

On 7/28/11, brian glass  wrote:

Hello, I am a graduate student in psychology, and I am interested in

using

video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best

audio-only

video games (is that an oxymoron?) in the categories of action game (such

as

a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi Dark,

No problem. No harm no fowl. I just thought it might be helpful to
point out the demo only has seven levels not eight, and that for a
demo it is a fairly complete game on its own. Buying the game and
getting all the extra content is icing on the cake.

On 7/30/11, dark  wrote:
> Ah yes tom, sorry, i really should've remembered as much ;D.
>
> then again, sinse I bought the game virtually the instant it became
> available after alpha and beta testing, I actually have never played the
> actual demo through.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] General Gaming Info

2011-07-30 Thread dark

Ah yes tom, sorry, i really should've remembered as much ;D.

then again, sinse I bought the game virtually the instant it became 
available after alpha and beta testing, I actually have never played the 
actual demo through.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi,

Just a slight correction. The demo for Entombed has 7 floors not 8.

Cheers!

On 7/29/11, dark  wrote:
> Hi Bryan.
>
> Given what your looking for, castaways, even though just in developement
> might fit the bill, as might time of conflict.
>
> Another game, though more rpg than stratogy you might considder is entombed
> from http://www.blind-games.com/
>
> The game is an audio roguelike rpg involving crawling a dungeon.
>
> Battles are detailed, there is a lot to explore (even the free version is 8
> floors deep, and the full one goes down 25 massive floors), with 17 player
> races and 20 or so jobs.
>
> then, each character has two jobs not one, and your party is comprized of
> three characters altogether, with a random dungeon and enemies to get
> through, multiple unique bosses, and a very engaging turn based battle
> system requiring a lot of stratogy.
>
> I think Entombed is probably the audio game I've spent most time playing
> generally, and certainly you'd get 50 hours out of it, especially if you buy
> the full version (running through the game even once will take probably 5-10
> hours, and then there are all the different random combinations of races
> etc).
>
> Time of conflict might also be a good one here, as might the audio first
> person adventure game Sarah and the castle of witchcraft and wizarrdry from
> pcs, sinse that has a massive amount of exploration, a very engaging plot
> and characters, and a lot of stuff to do iincluding side quests, battling
> magical creatures and learning spells.
>
> though more an adventure than an fps you might wish to take a look at
> www.pcsgames.net.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Right. I think they will be complex and stimulating enough for your
study. Especially, if the player in question plays using audio only. I
just merely wanted to point out though that not all VI gamers rely on
the audio environment itself for input. There is quite a bit of spoken
feedback as well that may or may not be in real time.

Cheers!

On 7/29/11, brian glass  wrote:
> Interesting info, I am getting a clearer picture of how these games are
> played. Soon I hope to spend some time playing through some of them myself
> and getting a handle on what is going on. My guess is that although there
> are certain "accessibility" features as well as a trade-off of reaction time
> and complexity, these games are complex and stimulating enough for my
> purposes. Thanks again for all the great information, this is a new world to
> me, but it represents a very very cool side of gaming that I had no idea
> existed.
>
> Thanks again,
> Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Hayden Presley
Hi Dark,
I am not fimilar with ;D, to tell you the truth. I have heard of :D, but
never the version you use.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] General Gaming Info

Hi Brian, lol!

Many of us here are old internet lags,, and thus are familiar with the 
standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D 
myself.

remember, most people who play audio games also play other forms of games 
available online, such as interactive fiction, muds and brouser based rpgs, 
pluss many are mainstream console gamers too.

In a lot of ways audio games and the community surrounding them aren't 
really too different from any specialized indi games group, accept that most

people are lacking in eyeballs,  and developers tend to be community members

and games players as well.

Hth.

Beware the grue!

Dark. 


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Legnth of the game is usually tied to map size, thus playing on a far 
smaller map drastically shortens the game to something that can be completed 
in half an hour.


The other thing to remember about time of conflict is that David greenwood 
has promised developement of the game hasn't stopped, and one thing he's 
working on adding is online competition against other players, which will 
make it as far as I understand far more like starcraft.


Admittedly, there is very litle resource management in the game, most of a 
players efforts are involved with military stratogy and unit management, but 
these are stil fairly complex tasks to fill.


Beware the grue!

Dark.
- Original Message - 
From: "brian glass" 

To: "Gamers Discussion list" 
Sent: Friday, July 29, 2011 7:02 PM
Subject: Re: [Audyssey] General Gaming Info



Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?

-Brian

On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward 
wrote:



Hi Brian,

Well, as a happy owner of Time of Conflict myself I can tell you that
the game is definitely unparalleled in terms of audio games. It
probably is the closest example I can think of that would compare to
Starcraft in terms of strategy and replay value. Let's put it this
way. The longest game I've had running so far was about 67 hours
spread out over a full week before the enemy forces finally gave up
and surrendered. Lol!

My point being is that Time of Conflict is definitely an engaging
game. Especially, if the player is into real time strategy and wants
to carry out some very extended campaigns. However, at the same time
it does get to be a bit much keeping track of hundreds of units
ranging from foot soldiers, to tanks, to aircraft carriers loaded with
fighters ready to bomb the enemy coastal cities into the dirt. Its all
there, but it takes considerable patients to play if using some of the
larger campaign maps.

Cheers!




On 7/29/11, brian glass  wrote:
> Hi Dark,
>
> Thanks for all the great info. I am writing a research proposal to use
audio
> games to study cognitive and perceptual changes that may occur over 
> time

> once a novice (someone who has never really played electronic games)
begins
> playing for an extended period of time over several weeks. Thus, I need 
> a

> really engaging game with lots of different scenarios, with high replay
> value. I can provide more details as my proposal fleshes out. I will
check
> out Time of Conflict, which from your descriptions sounds a lot like
> StarCraft, which is the video game I am using parallel to whatever 
> audio

> game I can find
>
> Thanks,
> Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian, lol!

Many of us here are old internet lags,, and thus are familiar with the 
standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D 
myself.


remember, most people who play audio games also play other forms of games 
available online, such as interactive fiction, muds and brouser based rpgs, 
pluss many are mainstream console gamers too.


In a lot of ways audio games and the community surrounding them aren't 
really too different from any specialized indi games group, accept that most 
people are lacking in eyeballs,  and developers tend to be community members 
and games players as well.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Bryan.

Given what your looking for, castaways, even though just in developement 
might fit the bill, as might time of conflict.


Another game, though more rpg than stratogy you might considder is entombed 
from http://www.blind-games.com/


The game is an audio roguelike rpg involving crawling a dungeon.

Battles are detailed, there is a lot to explore (even the free version is 8 
floors deep, and the full one goes down 25 massive floors), with 17 player 
races and 20 or so jobs.


then, each character has two jobs not one, and your party is comprized of 
three characters altogether, with a random dungeon and enemies to get 
through, multiple unique bosses, and a very engaging turn based battle 
system requiring a lot of stratogy.


I think Entombed is probably the audio game I've spent most time playing 
generally, and certainly you'd get 50 hours out of it, especially if you buy 
the full version (running through the game even once will take probably 5-10 
hours, and then there are all the different random combinations of races 
etc).


Time of conflict might also be a good one here, as might the audio first 
person adventure game Sarah and the castle of witchcraft and wizarrdry from 
pcs, sinse that has a massive amount of exploration, a very engaging plot 
and characters, and a lot of stuff to do iincluding side quests, battling 
magical creatures and learning spells.


though more an adventure than an fps you might wish to take a look at 
www.pcsgames.net.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian.

glad to help.

Certainly, there are landmark games in audio games developement, and 
classics just in considdering mainstream or independent games, it's just 
that sinse the entire audio games pl;aying and producing community is small 
even by internet independent standards, there are comparatively few games of 
each type.


That's another reason why we're always happy to help anyone who wants to 
learn.


As to the crashing, if your on a windows 7 machine, maany audio games were 
produced using vb 6 and direct x and if you don't have the components will 
crash.


On Jim kitchins' site, his winkit program which installs and runs all his 
games will also install many of the older components. Even if you don't 
fancy trying Jim's games, installing winkit might be a good idea sinse you 
can alwyas uninstall afterwards.


Audio quake remember is based upon the quake engine, and thus is itself an 
extremely old game and might well have issues running on post xp windows 
without the right components added.


fortunately, most major developers including Gma have updated their older 
games like shades of doom to run on modern versions of windows, so no 
worries there.


If you let us know what games you've tried, we might also be able to suggest 
some more specific fixes.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ron Schamerhorn
Hi Brian

  Another couple strategy games which are turn based instead of realtime 
would be GMA's Trek 2000, and USA with the game Star Trek Final Conflict.
  They may or may not be what you'd be looking for but I thought I would 
mention them anyway.

Ron 


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting info, I am getting a clearer picture of how these games are
played. Soon I hope to spend some time playing through some of them myself
and getting a handle on what is going on. My guess is that although there
are certain "accessibility" features as well as a trade-off of reaction time
and complexity, these games are complex and stimulating enough for my
purposes. Thanks again for all the great information, this is a new world to
me, but it represents a very very cool side of gaming that I had no idea
existed.

Thanks again,
Brian

On Fri, Jul 29, 2011 at 1:57 PM, Thomas Ward wrote:

> Hi Brian,
>
> Hmmm...That's sounds like a tall order. As I think Dark said earlier
> fast reaction time and keeping track of multiple things at once aren't
> necessarily how audio games are played. To explain that let me use
> Shades of Doom as an example.
>
> Yes, the game is in real time, and a gamer can use his or her ears to
> identify the location of multiple enemies and items in the room.
> Experienced players such as myself are very good at that and I can
> track and kill multiple enemy creatures based on sound alone. However,
> Shades of Doom also has a few accessibility features that you wouldn't
> necessarily find in a video game.
>
> I could at any time press the d key, which would freeze the game, and
> bring up a spoken menu of enemies and items in the room. Down arrowing
> through such a list might tell me there is a cyborg straight ahead, a
> mutant human to the left, and a med kit to the right. This in effect
> is like calling a time out, allowing me to look at the room, and when
> I press excape to resume game play I have a more specific idea of
> where everything is located in relation to my player character.  This
> pausing the game now and then to look around simply isn't something a
> sighted player would do with a video game, but such features exist in
> Shades of Doom and other audio games to help people who are having
> difficulty with keeping track of multiple things at once in real time.
> I generally don't use this feature myself as I don't need it, but
> there are players I know of who use that d key as a life line.
>
> Cheers!
>
>
> On 7/29/11, brian glass  wrote:
> > Hi Jim,
> >
> > Thanks for the information. It sounds like you have a lot of experience
> in
> > this industry. I am looking for a game which requires fast reaction time,
> > but also for you to keep track of a lot of things going on at once, which
> is
> > why I thought strategy games would be best for my purposes. I am really
> > trying to tax the user, to keep him/her engaged as well as offer a
> > stimulating experience which can keep the player interested for roughly
> 50
> > hours of total gaming (over the course of about 8 weeks)
> >
> > Thanks for your help,
> > Brian
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Hmmm...That's sounds like a tall order. As I think Dark said earlier
fast reaction time and keeping track of multiple things at once aren't
necessarily how audio games are played. To explain that let me use
Shades of Doom as an example.

Yes, the game is in real time, and a gamer can use his or her ears to
identify the location of multiple enemies and items in the room.
Experienced players such as myself are very good at that and I can
track and kill multiple enemy creatures based on sound alone. However,
Shades of Doom also has a few accessibility features that you wouldn't
necessarily find in a video game.

I could at any time press the d key, which would freeze the game, and
bring up a spoken menu of enemies and items in the room. Down arrowing
through such a list might tell me there is a cyborg straight ahead, a
mutant human to the left, and a med kit to the right. This in effect
is like calling a time out, allowing me to look at the room, and when
I press excape to resume game play I have a more specific idea of
where everything is located in relation to my player character.  This
pausing the game now and then to look around simply isn't something a
sighted player would do with a video game, but such features exist in
Shades of Doom and other audio games to help people who are having
difficulty with keeping track of multiple things at once in real time.
I generally don't use this feature myself as I don't need it, but
there are players I know of who use that d key as a life line.

Cheers!


On 7/29/11, brian glass  wrote:
> Hi Jim,
>
> Thanks for the information. It sounds like you have a lot of experience in
> this industry. I am looking for a game which requires fast reaction time,
> but also for you to keep track of a lot of things going on at once, which is
> why I thought strategy games would be best for my purposes. I am really
> trying to tax the user, to keep him/her engaged as well as offer a
> stimulating experience which can keep the player interested for roughly 50
> hours of total gaming (over the course of about 8 weeks)
>
> Thanks for your help,
> Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Great to know, thank you!
-Brian

On Fri, Jul 29, 2011 at 1:35 PM, Thomas Ward wrote:

> Hi Brian,
>
> Sure. Basically, there are small maps and large campaign maps to
> select from. If you select one of the small practice  maps those can
> usually be won or lost in an hour or two. The really huge campaign
> maps can take several days to complete.
>
> It also depends on difficulty level. The easiest difficulty level
> makes things simpler for someone learning the game and battles and
> campaigns tend to be over and done with a lot quicker because they
> often deal with single unit engagements. The highest difficulty level
> is obviously much harder to play and is geared for long term strategy
> and massive air, ground, and sea engagements containing multiple units
> at once. For your study the easiest difficulty with some of the
> smaller maps would suit you nicely.
>
> Cheers!
>
>
> On 7/29/11, brian glass  wrote:
> > Interesting, I am assuming ToC can be customized to be a bit more simple,
> > then? perhaps for a game that would last about an hour?
> >
> > -Brian
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Haha, yeah I realized that shortly after sending it... TJTWIG. Anyway, I am
running on XP with Sapi and with all the VB runtimes installed (I program in
VB myself). Next time it happens I'll try to write down the exact error.

Thanks,
Brian

On Fri, Jul 29, 2011 at 1:22 PM, Thomas Ward wrote:

> Hi Brian,
>
> Yes, there are certainly some gold quality audio games out here. Most
> are designed by self-taught amateur programmers and there are a couple
> of us who have college degrees developing audio games. Either way
> there are a number of us now programming audio games, and a few like
> GMA continue to advance audio game technology toward standards similar
> to mainstream video games. Its really amazing how far it all has come
> in say 15 years or so.
>
> As far as audio games crashing I'd have to have a list of your system
> specs. If you are running Windows 7, for example, you would have to
> install the Visual Basic 6 runtime libraries as those are required by
> a number of audio games written in Visual Basic, and Microsoft no
> longer ships those specific libraries with anything newer than XP. You
> may need a Sapi voice, at least the default Sapi components for your
> versions of Windows, as a lot of audio games use Microsoft's Sapi
> engine for text to speech output. However, without seeing a list of
> your system specs and not seeing an error report its hard to say what
> exactly might be the problem from my end.
>
> By the way, I don't want to embarrass you, but my name isn't HTH. That
> is internet shorthand for "hope this helps" or "hope that helped"
> depending on who you ask. My name is actually Thomas.
>
> Cheers!
>
>
>
>
>
>
> On 7/29/11, brian glass  wrote:
> > Hi HTH,
> >
> > Thanks for your detailed response. I apologize for being naive of the
> > terminology, as I am unfamiliar with this gaming world, hence my desire
> to
> > reach out and learn. I guess I considered "video games" to be synonymous
> > with "electronic games" in general, and until yesterday didn't even make
> the
> > connection between "video" and "visual"-- I just took that for granted,
> so I
> > think the phrase "audio games" is a great and useful phrase for this
> > purpose.
> >
> > I am encouraged that I keep hearing the same responses about Shades of
> Doom,
> > Castaways, and Sound RTS. This tells me that there are in fact "gold
> > standard" games in this industry, which is a good thing.
> >
> > I have tried Audio Quake, although I couldn't get it to run. In fact, a
> lot
> > of audio games I've tried simply crash right away and don't run. I wonder
> if
> > that is a common problem, and something needs to be tweaked with my audio
> > card settings?
> >
> > Thanks again for your help, the feedback has been great!
> > Brian
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Sure. Basically, there are small maps and large campaign maps to
select from. If you select one of the small practice  maps those can
usually be won or lost in an hour or two. The really huge campaign
maps can take several days to complete.

It also depends on difficulty level. The easiest difficulty level
makes things simpler for someone learning the game and battles and
campaigns tend to be over and done with a lot quicker because they
often deal with single unit engagements. The highest difficulty level
is obviously much harder to play and is geared for long term strategy
and massive air, ground, and sea engagements containing multiple units
at once. For your study the easiest difficulty with some of the
smaller maps would suit you nicely.

Cheers!


On 7/29/11, brian glass  wrote:
> Interesting, I am assuming ToC can be customized to be a bit more simple,
> then? perhaps for a game that would last about an hour?
>
> -Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Yes, there are certainly some gold quality audio games out here. Most
are designed by self-taught amateur programmers and there are a couple
of us who have college degrees developing audio games. Either way
there are a number of us now programming audio games, and a few like
GMA continue to advance audio game technology toward standards similar
to mainstream video games. Its really amazing how far it all has come
in say 15 years or so.

As far as audio games crashing I'd have to have a list of your system
specs. If you are running Windows 7, for example, you would have to
install the Visual Basic 6 runtime libraries as those are required by
a number of audio games written in Visual Basic, and Microsoft no
longer ships those specific libraries with anything newer than XP. You
may need a Sapi voice, at least the default Sapi components for your
versions of Windows, as a lot of audio games use Microsoft's Sapi
engine for text to speech output. However, without seeing a list of
your system specs and not seeing an error report its hard to say what
exactly might be the problem from my end.

By the way, I don't want to embarrass you, but my name isn't HTH. That
is internet shorthand for "hope this helps" or "hope that helped"
depending on who you ask. My name is actually Thomas.

Cheers!






On 7/29/11, brian glass  wrote:
> Hi HTH,
>
> Thanks for your detailed response. I apologize for being naive of the
> terminology, as I am unfamiliar with this gaming world, hence my desire to
> reach out and learn. I guess I considered "video games" to be synonymous
> with "electronic games" in general, and until yesterday didn't even make the
> connection between "video" and "visual"-- I just took that for granted, so I
> think the phrase "audio games" is a great and useful phrase for this
> purpose.
>
> I am encouraged that I keep hearing the same responses about Shades of Doom,
> Castaways, and Sound RTS. This tells me that there are in fact "gold
> standard" games in this industry, which is a good thing.
>
> I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
> of audio games I've tried simply crash right away and don't run. I wonder if
> that is a common problem, and something needs to be tweaked with my audio
> card settings?
>
> Thanks again for your help, the feedback has been great!
> Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?

-Brian

On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward wrote:

> Hi Brian,
>
> Well, as a happy owner of Time of Conflict myself I can tell you that
> the game is definitely unparalleled in terms of audio games. It
> probably is the closest example I can think of that would compare to
> Starcraft in terms of strategy and replay value. Let's put it this
> way. The longest game I've had running so far was about 67 hours
> spread out over a full week before the enemy forces finally gave up
> and surrendered. Lol!
>
> My point being is that Time of Conflict is definitely an engaging
> game. Especially, if the player is into real time strategy and wants
> to carry out some very extended campaigns. However, at the same time
> it does get to be a bit much keeping track of hundreds of units
> ranging from foot soldiers, to tanks, to aircraft carriers loaded with
> fighters ready to bomb the enemy coastal cities into the dirt. Its all
> there, but it takes considerable patients to play if using some of the
> larger campaign maps.
>
> Cheers!
>
>
>
>
> On 7/29/11, brian glass  wrote:
> > Hi Dark,
> >
> > Thanks for all the great info. I am writing a research proposal to use
> audio
> > games to study cognitive and perceptual changes that may occur over time
> > once a novice (someone who has never really played electronic games)
> begins
> > playing for an extended period of time over several weeks. Thus, I need a
> > really engaging game with lots of different scenarios, with high replay
> > value. I can provide more details as my proposal fleshes out. I will
> check
> > out Time of Conflict, which from your descriptions sounds a lot like
> > StarCraft, which is the video game I am using parallel to whatever audio
> > game I can find
> >
> > Thanks,
> > Brian
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Well, as a happy owner of Time of Conflict myself I can tell you that
the game is definitely unparalleled in terms of audio games. It
probably is the closest example I can think of that would compare to
Starcraft in terms of strategy and replay value. Let's put it this
way. The longest game I've had running so far was about 67 hours
spread out over a full week before the enemy forces finally gave up
and surrendered. Lol!

My point being is that Time of Conflict is definitely an engaging
game. Especially, if the player is into real time strategy and wants
to carry out some very extended campaigns. However, at the same time
it does get to be a bit much keeping track of hundreds of units
ranging from foot soldiers, to tanks, to aircraft carriers loaded with
fighters ready to bomb the enemy coastal cities into the dirt. Its all
there, but it takes considerable patients to play if using some of the
larger campaign maps.

Cheers!




On 7/29/11, brian glass  wrote:
> Hi Dark,
>
> Thanks for all the great info. I am writing a research proposal to use audio
> games to study cognitive and perceptual changes that may occur over time
> once a novice (someone who has never really played electronic games) begins
> playing for an extended period of time over several weeks. Thus, I need a
> really engaging game with lots of different scenarios, with high replay
> value. I can provide more details as my proposal fleshes out. I will check
> out Time of Conflict, which from your descriptions sounds a lot like
> StarCraft, which is the video game I am using parallel to whatever audio
> game I can find
>
> Thanks,
> Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jeremy Kaldobsky
Brian,

I think what you'll find, is that the more complex the audio game is, the 
less it will stress real time reactions.  In audio games, those 2 concepts tend 
to be inversely proportional to each other.  For example, if the game requires 
balancing a lot of resources and actions, the game will usually allow the 
player to pause the game while reviewing the information and choosing their 
course of action.  If a game has very little to keep track of, like just 
shooting at enemies, then it will probably focus on reacting in real time.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi,

Also lets not forget Packman Talks and Dynaman. While the original
mainstream Packman game was a top-down view when James North created
Dynaman and Phil put out PCS Games version of Packman both were done
from a first-person shooter perspective. The term first-person
shooter, like a lot of terminology, can be misleading as a game
doesn't have to specifically have shooting or fighting to be declared
FPS. It simply has to be written from the first-person perspective and
generally allows the player to move north, south, east, and west, and
once I release MOTA 3d there will be an additional up/down axis as
well.

Cheers!


On 7/29/11, dark  wrote:
> Hello ben.
>
> glad you find audiogames.net useful.
>
> Your statement about shades of doom being the first "and only true" first
> person shooter game, I'm afraid is not correct.
>
> Audio quake, and technoshock are also both streight up fps games.
>
> Gma tank commander shares the mechanics and weaponry of an fps game even
> though your piloting a tank, Terraformers shares at least the first person
> perspective even though it's a puzle game, Sarah is a first person adventure
> (with some targiting of spells thrown in), and then of course monkey
> business is for all intents and purposes a first person platform action
> game, though it involves no shooting.
>
> thus, while I'd agree shades is probably the best thing for a person looking
> into fps games to try, sinse it's probably the best put together and closest
> to a mainstream fps, it's by no means the only one out there.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Dark,

Thanks for all the great info. I am writing a research proposal to use audio
games to study cognitive and perceptual changes that may occur over time
once a novice (someone who has never really played electronic games) begins
playing for an extended period of time over several weeks. Thus, I need a
really engaging game with lots of different scenarios, with high replay
value. I can provide more details as my proposal fleshes out. I will check
out Time of Conflict, which from your descriptions sounds a lot like
StarCraft, which is the video game I am using parallel to whatever audio
game I can find

Thanks,
Brian

On Fri, Jul 29, 2011 at 4:03 AM, dark  wrote:

> Hi Brian.
>
> I'd be interested to know more about your project of using audio games
> (that's the term), in their relation to cognition myself.
>
> To answer your question, there are several very good examples of audio fps
> games. probably the best well known is shades of doom from
> www.gmagames.com, an audio game who's atmosphere and setting are losely
> based on the doom series.
>
> Others are around, for instance terraformers from pin interactive, and
> Sarah, a first person adventure game set in the harry potter universe
> produced by pcs games, www.pcsgames.net, but shades is probably the most
> typical example and a good place to start.
>
> As regards games like starcraft, well mostly for mmorps, people will play
> online in brouser based games such as kingdom of loathing or core exiles,
> which run with screen readers, or muds, multiplayer text based interactive
> fiction style games (though some have such extensive soundpacks they might
> be considdered audio games in their own right).
>
> that being said, there has been a recent spate of audio stratogy games.
>
> One example for instance which might be good to examine if your interested
> in the presentation of information could be gmagames time of conflict.
>
> This is a modern war stratogy game, where you command hundres of units, yet
> it has a very revolutionary system of context sensative menues to aide audio
> viewing of the maps, for instance instead of requiring an overview of all
> units, you can go to a map square (or another friendly or enemy unit), and
> hit a couple of keys to get a list of what's closest.
>
> There are then several others, such as sound rts and the recently developed
> dwarf fortress like game castaways.
>
> These however are very much stratogy rather than mmorp, and thus far there
> are no full online worlds entirely in audio, though s I said, some muds come
> close.
>
> For more information on audio games generally and some overviews of what is
> available, you might want to check out www.audiogames.net, and
> www.pcsgames.net.
>
> Both provide extensive lists of what games are around, with pcs providing a
> huge list of websites as an overview, and audiogames having a gamefaqs like
> searchable database with descriptions and genre classifications.
>
> Hth.
>
> All the best,
>
> Dark.
> - Original Message - From: "brian glass" 
> To: 
> Sent: Thursday, July 28, 2011 8:23 PM
>
> Subject: [Audyssey] General Gaming Info
>
>
>  Hello, I am a graduate student in psychology, and I am interested in using
>> video games for the visually impaired to study cognition. I was hoping to
>> get some feedback. Does anyone know of the most popular or best audio-only
>> video games (is that an oxymoron?) in the categories of action game (such
>> as
>> a first person shooter) or real-time strategy game (such as StarCraft)?
>> Also, are there any good open source audio-only games out there?
>>
>> Thank you!
>>
>> Brian
>> ---
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi HTH,

Thanks for your detailed response. I apologize for being naive of the
terminology, as I am unfamiliar with this gaming world, hence my desire to
reach out and learn. I guess I considered "video games" to be synonymous
with "electronic games" in general, and until yesterday didn't even make the
connection between "video" and "visual"-- I just took that for granted, so I
think the phrase "audio games" is a great and useful phrase for this
purpose.

I am encouraged that I keep hearing the same responses about Shades of Doom,
Castaways, and Sound RTS. This tells me that there are in fact "gold
standard" games in this industry, which is a good thing.

I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
of audio games I've tried simply crash right away and don't run. I wonder if
that is a common problem, and something needs to be tweaked with my audio
card settings?

Thanks again for your help, the feedback has been great!
Brian

On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward wrote:

> Hi Brian,
>
> Welcome to the list. Before I start I'll answer your question about
> terminology. As for what most developers and a fair number of users
> call our games we simply call them audio games. That's because they
> usually tend to have little to no graphics and animation, and the game
> worlds are largely made up of 2d and 3d audio effects. Thus the term
> audio game to separate them from video games that have a decidedly
> visual aspect to them.
>
> Now, as far as a first-person shooter goes I'd highly recommend a game
> called Shades of Doom produced by
> http://www.gmagames.com
> for two very important reasons. One, it is loosely based on Doom, and
> its a game most sighted people are fairly familiar with so its a good
> comparison for any kind of scientific or medical study. Second, the
> developer David Greenwood has added a number of revolutionary ways to
> make FPS style games fully accessible to a large number of blind
> gamers. In fact, my own game engine I've been developing for quite
> some time borrows a number of accessibility features introduced by
> David Greenwood in his products. So I feel that is where you should
> start when it comes to any kind of FPS games.
>
> As far as real time strategy goes there are a number of games you
> might use here. First, There is a game called SoundRTS that is
> something like Warcraft. Another game you might look at is called
> Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
> commercial real time strategy game, Time of Conflict, that is based on
> a more modern theme building jets, tanks, ships, etc.
>
> As far as open source goes there is really only one game I can think
> of that might help you. There is a game called Audio Quake, a clone of
> Quake, that has had a number of accessibility improvements which makes
> it more or less accessible for a blind player. Personally, I think GMA
> has much better accessibility in Shades of Doom, but Audio Quake is
> fairly playable with a bit of practice and training. However, there
> really aren't that many options or choices in terms of open source
> audio games at this time.
>
> HTH
>
> On 7/28/11, brian glass  wrote:
> > Hello, I am a graduate student in psychology, and I am interested in
> using
> > video games for the visually impaired to study cognition. I was hoping to
> > get some feedback. Does anyone know of the most popular or best
> audio-only
> > video games (is that an oxymoron?) in the categories of action game (such
> as
> > a first person shooter) or real-time strategy game (such as StarCraft)?
> > Also, are there any good open source audio-only games out there?
> >
> > Thank you!
> >
> > Brian
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> > http://www.mail-archive.com/gamers@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
>
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All messages

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Oops, just realized "HTH" means hope that helps! I really am a terminology
newbie

On Fri, Jul 29, 2011 at 12:22 PM, brian glass  wrote:

> Hi HTH,
>
> Thanks for your detailed response. I apologize for being naive of the
> terminology, as I am unfamiliar with this gaming world, hence my desire to
> reach out and learn. I guess I considered "video games" to be synonymous
> with "electronic games" in general, and until yesterday didn't even make the
> connection between "video" and "visual"-- I just took that for granted, so I
> think the phrase "audio games" is a great and useful phrase for this
> purpose.
>
> I am encouraged that I keep hearing the same responses about Shades of
> Doom, Castaways, and Sound RTS. This tells me that there are in fact "gold
> standard" games in this industry, which is a good thing.
>
> I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
> of audio games I've tried simply crash right away and don't run. I wonder if
> that is a common problem, and something needs to be tweaked with my audio
> card settings?
>
> Thanks again for your help, the feedback has been great!
> Brian
>
>
> On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward wrote:
>
>> Hi Brian,
>>
>> Welcome to the list. Before I start I'll answer your question about
>> terminology. As for what most developers and a fair number of users
>> call our games we simply call them audio games. That's because they
>> usually tend to have little to no graphics and animation, and the game
>> worlds are largely made up of 2d and 3d audio effects. Thus the term
>> audio game to separate them from video games that have a decidedly
>> visual aspect to them.
>>
>> Now, as far as a first-person shooter goes I'd highly recommend a game
>> called Shades of Doom produced by
>> http://www.gmagames.com
>> for two very important reasons. One, it is loosely based on Doom, and
>> its a game most sighted people are fairly familiar with so its a good
>> comparison for any kind of scientific or medical study. Second, the
>> developer David Greenwood has added a number of revolutionary ways to
>> make FPS style games fully accessible to a large number of blind
>> gamers. In fact, my own game engine I've been developing for quite
>> some time borrows a number of accessibility features introduced by
>> David Greenwood in his products. So I feel that is where you should
>> start when it comes to any kind of FPS games.
>>
>> As far as real time strategy goes there are a number of games you
>> might use here. First, There is a game called SoundRTS that is
>> something like Warcraft. Another game you might look at is called
>> Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
>> commercial real time strategy game, Time of Conflict, that is based on
>> a more modern theme building jets, tanks, ships, etc.
>>
>> As far as open source goes there is really only one game I can think
>> of that might help you. There is a game called Audio Quake, a clone of
>> Quake, that has had a number of accessibility improvements which makes
>> it more or less accessible for a blind player. Personally, I think GMA
>> has much better accessibility in Shades of Doom, but Audio Quake is
>> fairly playable with a bit of practice and training. However, there
>> really aren't that many options or choices in terms of open source
>> audio games at this time.
>>
>> HTH
>>
>> On 7/28/11, brian glass  wrote:
>> > Hello, I am a graduate student in psychology, and I am interested in
>> using
>> > video games for the visually impaired to study cognition. I was hoping
>> to
>> > get some feedback. Does anyone know of the most popular or best
>> audio-only
>> > video games (is that an oxymoron?) in the categories of action game
>> (such as
>> > a first person shooter) or real-time strategy game (such as StarCraft)?
>> > Also, are there any good open source audio-only games out there?
>> >
>> > Thank you!
>> >
>> > Brian
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > gamers-unsubscr...@audyssey.org.
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/gamers@audyssey.org.
>> > If you have any questions or concerns regarding the management of the
>> list,
>> > please send E-mail to gamers-ow...@audyssey.org.
>> >
>>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Jim,

Thanks for the information. It sounds like you have a lot of experience in
this industry. I am looking for a game which requires fast reaction time,
but also for you to keep track of a lot of things going on at once, which is
why I thought strategy games would be best for my purposes. I am really
trying to tax the user, to keep him/her engaged as well as offer a
stimulating experience which can keep the player interested for roughly 50
hours of total gaming (over the course of about 8 weeks)

Thanks for your help,
Brian

On Fri, Jul 29, 2011 at 3:19 AM, Jim Kitchen  wrote:

> Hi Brian,
>
> It is going to be tough to say what is the most popular audio only game for
> the blind.  There have been allot of them and games come and go.
>
> My golf game is pretty popular with lots of tournaments etc.  But it is not
> a first person shooter.  Then we had several years of auto racing with my
> Mach 1 car racing game.  And people do seem to like my newest game Awesome
> Homer.  But I am sure that others will have a better unbiased list of
> popular audio only games.
>
> BTW I do have quite a selection of games that I have created, such as;
> Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration,
> coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley,
> Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette,
> Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J
> Shooter, Trivia game engine, Trucker, Yahtzee
>
> Braille reference guide, Brain, Reader, Waver, Batting practice, Golf
> course maker, monopoly board maker
>
>Jim
>
> Check my web site for my free blind accessible pc dos and windows games.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
>
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hello ben.

glad you find audiogames.net useful.

Your statement about shades of doom being the first "and only true" first 
person shooter game, I'm afraid is not correct.


Audio quake, and technoshock are also both streight up fps games.

Gma tank commander shares the mechanics and weaponry of an fps game even 
though your piloting a tank, Terraformers shares at least the first person 
perspective even though it's a puzle game, Sarah is a first person adventure 
(with some targiting of spells thrown in), and then of course monkey 
business is for all intents and purposes a first person platform action 
game, though it involves no shooting.


thus, while I'd agree shades is probably the best thing for a person looking 
into fps games to try, sinse it's probably the best put together and closest 
to a mainstream fps, it's by no means the only one out there.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ben
Hello Brian,
First off, I must introduce myself.  I am Ben, a member of this community
(the blind gaming community) from the UK.  I've been playing audio games for
many years.  Now.  If you want me to give you a list and other information
concerning audio games, then contact me via this email offlist and I can
help.  But I must say, that the greatest source is "audiogames.net" - 
www.audiogames.net
is a database of practically every audio game ever.  Well, as dark about
this he is chief moderater.

But hope this email is of help.

Actually.  as I've been writing this, I have just thought.  If you want to
look into a good FPS game, look in to "shades of doom" by
www.gmagames.com
This is, in my opinion and to my knowledge the first and only true first
person shooter on the market (its not free, but the demo lets you play level
1).

I don't know about other games like Starcraft.

Hope my info is useful,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To: gamers@audyssey.org
Subject: [Audyssey] General Gaming Info

Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi tom.


As an amusing terminology point, when i was growing up the term "video 
games" was largely thought of as an american one, and most people over here 
just called them computer games, even when you were actually playing on a 
games console,  probably because the Amigar, Comador 64, zx spectrum and 
similar as very common games playing computers were around in England as a 
very common household item in the 80's and early 90's.


That's why I myself tend to use the term computer games as a catch all term, 
then distinguish audio games, graphical games or text games depending upon 
the interface.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian.

I'd be interested to know more about your project of using audio games 
(that's the term), in their relation to cognition myself.


To answer your question, there are several very good examples of audio fps 
games. probably the best well known is shades of doom from www.gmagames.com, 
an audio game who's atmosphere and setting are losely based on the doom 
series.


Others are around, for instance terraformers from pin interactive, and 
Sarah, a first person adventure game set in the harry potter universe 
produced by pcs games, www.pcsgames.net, but shades is probably the most 
typical example and a good place to start.


As regards games like starcraft, well mostly for mmorps, people will play 
online in brouser based games such as kingdom of loathing or core exiles, 
which run with screen readers, or muds, multiplayer text based interactive 
fiction style games (though some have such extensive soundpacks they might 
be considdered audio games in their own right).


that being said, there has been a recent spate of audio stratogy games.

One example for instance which might be good to examine if your interested 
in the presentation of information could be gmagames time of conflict.


This is a modern war stratogy game, where you command hundres of units, yet 
it has a very revolutionary system of context sensative menues to aide audio 
viewing of the maps, for instance instead of requiring an overview of all 
units, you can go to a map square (or another friendly or enemy unit), and 
hit a couple of keys to get a list of what's closest.


There are then several others, such as sound rts and the recently developed 
dwarf fortress like game castaways.


These however are very much stratogy rather than mmorp, and thus far there 
are no full online worlds entirely in audio, though s I said, some muds come 
close.


For more information on audio games generally and some overviews of what is 
available, you might want to check out www.audiogames.net, and 
www.pcsgames.net.


Both provide extensive lists of what games are around, with pcs providing a 
huge list of websites as an overview, and audiogames having a gamefaqs like 
searchable database with descriptions and genre classifications.


Hth.

All the best,

Dark.
- Original Message - 
From: "brian glass" 

To: 
Sent: Thursday, July 28, 2011 8:23 PM
Subject: [Audyssey] General Gaming Info



Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such 
as

a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread darren harris
Hi,

You may also want to check out http://www.audiogames.net as this has a
massive database of audio games and resources that could help you out.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To: gamers@audyssey.org
Subject: [Audyssey] General Gaming Info

Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jim Kitchen

Hi Brian,

It is going to be tough to say what is the most popular audio only game for the 
blind.  There have been allot of them and games come and go.

My golf game is pretty popular with lots of tournaments etc.  But it is not a 
first person shooter.  Then we had several years of auto racing with my Mach 1 
car racing game.  And people do seem to like my newest game Awesome Homer.  But 
I am sure that others will have a better unbiased list of popular audio only 
games.

BTW I do have quite a selection of games that I have created, such as; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a 
Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, 
Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star 
Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee


Braille reference guide, Brain, Reader, Waver, Batting practice, Golf 
course maker, monopoly board maker


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Welcome to the list. Before I start I'll answer your question about
terminology. As for what most developers and a fair number of users
call our games we simply call them audio games. That's because they
usually tend to have little to no graphics and animation, and the game
worlds are largely made up of 2d and 3d audio effects. Thus the term
audio game to separate them from video games that have a decidedly
visual aspect to them.

Now, as far as a first-person shooter goes I'd highly recommend a game
called Shades of Doom produced by
http://www.gmagames.com
for two very important reasons. One, it is loosely based on Doom, and
its a game most sighted people are fairly familiar with so its a good
comparison for any kind of scientific or medical study. Second, the
developer David Greenwood has added a number of revolutionary ways to
make FPS style games fully accessible to a large number of blind
gamers. In fact, my own game engine I've been developing for quite
some time borrows a number of accessibility features introduced by
David Greenwood in his products. So I feel that is where you should
start when it comes to any kind of FPS games.

As far as real time strategy goes there are a number of games you
might use here. First, There is a game called SoundRTS that is
something like Warcraft. Another game you might look at is called
Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
commercial real time strategy game, Time of Conflict, that is based on
a more modern theme building jets, tanks, ships, etc.

As far as open source goes there is really only one game I can think
of that might help you. There is a game called Audio Quake, a clone of
Quake, that has had a number of accessibility improvements which makes
it more or less accessible for a blind player. Personally, I think GMA
has much better accessibility in Shades of Doom, but Audio Quake is
fairly playable with a bit of practice and training. However, there
really aren't that many options or choices in terms of open source
audio games at this time.

HTH

On 7/28/11, brian glass  wrote:
> Hello, I am a graduate student in psychology, and I am interested in using
> video games for the visually impaired to study cognition. I was hoping to
> get some feedback. Does anyone know of the most popular or best audio-only
> video games (is that an oxymoron?) in the categories of action game (such as
> a first person shooter) or real-time strategy game (such as StarCraft)?
> Also, are there any good open source audio-only games out there?
>
> Thank you!
>
> Brian
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[Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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