Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSCGames

2013-04-25 Thread Charles Rivard
I would think that if you announce that a game will be out sometime within 
the next 3 months, the excitement will built if you send regular updates. 
If you announce too early, this would not happen.


The problem I have seen in our group, though, is that a developer will 
announce an expected, and this is the key word, expected, people demand that 
that date be met, and gripe if it isn't, regardless of the reason or 
reasons.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 25, 2013 12:17 AM
Subject: Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding 
BSCGames




yeah. exactly. also, another thing to note. in the mainstream gaming
world, they don't usualy tell people something is coming out, till its
coming out. lol. or they advertise it, but only when its actually
complete, and ready for shipping, and they are just completing the
process of supplying the stock to all the shops, ready to start
selling on the day of the opening.
personally, this kind of thing is what devs in the audio games
community should do also. that way, it stops the problem of people
getting all wound up, then disappointed, when its not out when the dev
said it would be. also, that way, your more likely to sell larger
amounts apone sale, rather then people being a bit sdisappointed, and
the excitement has warn off. if a dev comes out and says, we have this
new game coming out today! buy it now for 20 dollars! people are far
more likely to jump and buy it. because if its what they want, as in,
if its the kind of thing they are looking for, they will likely spend
the money on a whim, at that moment. where as if they knew, 3 months
before, that its coming out, the excitement has had time to ware off,
and although they do still want it probably, they will question
spending that money, far more.
simple sales methods like that, is what makes the money, really.
regards:
Dallas


On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote:

Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, I'll
believe it when I see it. While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, when will the game be released, which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:

well speaking from my experience as a former pirate and crack nut
there are a few simple things devs can do to minimise this.
Firstly no one will buy your software if the price is to high or if
it needs to be they are not getting what they would concider enough.
If people can't afford things and want them the only thing to do is
crack it and you get it.
unless you can pay in installments say for example the blindsoftware
package, maybe pay 10 bucks or 20 bucks a month, and you would
eventually pay it off vary few software titles for the blind actually do
this.
have promos and competitions to win free software but encourage the
gamers to participate and interact with things we have

Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSCGames

2013-04-25 Thread Charles Rivard
We'll get all the whiners and complainers on the gaming lists together, send 
them his phone number, and watch the fun!  Heh heh heh.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 25, 2013 12:25 AM
Subject: Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding 
BSCGames




Thomas! why didn't you tell us before that you are releasing tomorrow?!

Wow, I can't wait, this is awesome! Oh, btw, you'd better have it out or 
else we'll have it out with you! lol!

Sorry, just had to!

Smirk!

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 24, 2013, at 10:08 PM, Thomas Ward thomasward1...@gmail.com 
wrote:


Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, I'll
believe it when I see it. While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, when will the game be released, which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:

well speaking from my experience as a former pirate and crack nut
there are a few simple things devs can do to minimise this.
Firstly no one will buy your software if the price is to high or if
it needs to be they are not getting what they would concider enough.
If people can't afford things and want them the only thing to do is
crack it and you get it.
unless you can pay in installments say for example the blindsoftware
package, maybe pay 10 bucks or 20 bucks a month, and you would
eventually pay it off vary few software titles for the blind actually do
this.
have promos and competitions to win free software but encourage the
gamers to participate and interact with things we have not to many of
these and these would improve things in the community.
Communication.
its a no brainer but even if you don't have anything even if you only
communicate twice a year or something at least people think you are
doing something rather than have you just go quiet.



---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSCGames

2013-04-25 Thread Bryan Peterson

Except that then people would demand to know what each company's working on.



But thou must!
-Original Message- 
From: Dallas O'Brien

Sent: Wednesday, April 24, 2013 11:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding 
BSCGames


yeah. exactly. also, another thing to note. in the mainstream gaming
world, they don't usualy tell people something is coming out, till its
coming out. lol. or they advertise it, but only when its actually
complete, and ready for shipping, and they are just completing the
process of supplying the stock to all the shops, ready to start
selling on the day of the opening.
personally, this kind of thing is what devs in the audio games
community should do also. that way, it stops the problem of people
getting all wound up, then disappointed, when its not out when the dev
said it would be. also, that way, your more likely to sell larger
amounts apone sale, rather then people being a bit sdisappointed, and
the excitement has warn off. if a dev comes out and says, we have this
new game coming out today! buy it now for 20 dollars! people are far
more likely to jump and buy it. because if its what they want, as in,
if its the kind of thing they are looking for, they will likely spend
the money on a whim, at that moment. where as if they knew, 3 months
before, that its coming out, the excitement has had time to ware off,
and although they do still want it probably, they will question
spending that money, far more.
simple sales methods like that, is what makes the money, really.
regards:
Dallas


On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote:

Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, I'll
believe it when I see it. While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, when will the game be released, which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:

well speaking from my experience as a former pirate and crack nut
there are a few simple things devs can do to minimise this.
Firstly no one will buy your software if the price is to high or if
it needs to be they are not getting what they would concider enough.
If people can't afford things and want them the only thing to do is
crack it and you get it.
unless you can pay in installments say for example the blindsoftware
package, maybe pay 10 bucks or 20 bucks a month, and you would
eventually pay it off vary few software titles for the blind actually do
this.
have promos and competitions to win free software but encourage the
gamers to participate and interact with things we have not to many of
these and these would improve things in the community.
Communication.
its a no brainer but even if you don't have anything even if you only
communicate twice a year or something at least people think you are
doing something rather than have you just go quiet.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via

Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSCGames

2013-04-25 Thread Michael Feir
One of our big problems as a smaller gaming community is that there
usually isn't anything cooler to move on to. Each game release is a
major event simply due to the comparative rarity of new game releases.
We're neither rich or large enough to support the kind of massive
gaming industry sighted gamers can enjoy. Even having an online
convention has proved beyond us let alone some of the giant events
staged and funded by the sighted games industry.

On 4/25/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Except that then people would demand to know what each company's working
 on.



 But thou must!
 -Original Message-
 From: Dallas O'Brien
 Sent: Wednesday, April 24, 2013 11:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding
 BSCGames

 yeah. exactly. also, another thing to note. in the mainstream gaming
 world, they don't usualy tell people something is coming out, till its
 coming out. lol. or they advertise it, but only when its actually
 complete, and ready for shipping, and they are just completing the
 process of supplying the stock to all the shops, ready to start
 selling on the day of the opening.
 personally, this kind of thing is what devs in the audio games
 community should do also. that way, it stops the problem of people
 getting all wound up, then disappointed, when its not out when the dev
 said it would be. also, that way, your more likely to sell larger
 amounts apone sale, rather then people being a bit sdisappointed, and
 the excitement has warn off. if a dev comes out and says, we have this
 new game coming out today! buy it now for 20 dollars! people are far
 more likely to jump and buy it. because if its what they want, as in,
 if its the kind of thing they are looking for, they will likely spend
 the money on a whim, at that moment. where as if they knew, 3 months
 before, that its coming out, the excitement has had time to ware off,
 and although they do still want it probably, they will question
 spending that money, far more.
 simple sales methods like that, is what makes the money, really.
 regards:
 Dallas


 On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 Well, regarding a payment plan most developers are not equipped to
 take payments on a monthly basis whatever. Sure someone could send me
 $5.00 per month via Paypal but then I have to keep accurate records of
 how much each person paid and send out monthly statements which could
 get to be a hassle. Especially, considering the fact that most games
 are around %$25 and I figure most people can pay that off in one lump
 some anyway.

 As far as communication goes I think some people have a very
 pessimistic view of game developers and their motives to begin with so
 I'm not surprised if a developer goes silent for six months people
 begin assuming they have gone out of business. We saw this with
 Draconis when they took time to develop their new cross-platform
 engine, and there were all kinds of speculation that Draconis was
 going out of business, they have no new games coming, that the aren't
 updating their games, whatever just because Josh isn't very vocal
 about what he is doing from month to month. Then, when he did come
 back with that dragon awakens message there were reactions like, I'll
 believe it when I see it. While I can understand their skepticism and
 cynicism to a point that still doesn't give them the right to say so
 and so is dead so I'll pirate it.

 The thing that some of these people fail to miss is that some  of us
 have been very vocal on Audyssey, Audiogames.net, whatever and have to
 put up with a lot of bologna from people too. If a game developer
 announces he is working on super game x he will be bombarded by emails
 with questions like, when will the game be released, which are just
 going to waste the developer's time answering questions like that. If
 the developer speculates at a release date like it will be released on
 April 25, 2013 then come hell or high water it better be released on
 April 25, 2013 or there will be a hundred angry game developers
 calling him names and flaming him to hell and back when there may be
 perfectly good reasons why the release was delayed. We don't need that
 kind of crap either, and that is why some developers choose to just
 lie low.

 Cheers!

 On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:
 well speaking from my experience as a former pirate and crack nut
 there are a few simple things devs can do to minimise this.
 Firstly no one will buy your software if the price is to high or if
 it needs to be they are not getting what they would concider enough.
 If people can't afford things and want them the only thing to do is
 crack it and you get it.
 unless you can pay in installments say for example the blindsoftware
 package, maybe pay 10 bucks or 20 bucks a month, and you would
 eventually pay it off vary few software titles for the blind actually do