We'll get all the whiners and complainers on the gaming lists together, send them his phone number, and watch the fun! Heh heh heh.

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----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, April 25, 2013 12:25 AM
Subject: Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSCGames


Thomas! why didn't you tell us before that you are releasing tomorrow?!

Wow, I can't wait, this is awesome! Oh, btw, you'd better have it out or else we'll have it out with you! lol!
Sorry, just had to!

Smirk!

Cara :)
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On Apr 24, 2013, at 10:08 PM, Thomas Ward <thomasward1...@gmail.com> wrote:

Hi Shaun,

Well, regarding a payment plan most developers are not equipped to
take payments on a monthly basis whatever. Sure someone could send me
$5.00 per month via Paypal but then I have to keep accurate records of
how much each person paid and send out monthly statements which could
get to be a hassle. Especially, considering the fact that most games
are around %$25 and I figure most people can pay that off in one lump
some anyway.

As far as communication goes I think some people have a very
pessimistic view of game developers and their motives to begin with so
I'm not surprised if a developer goes silent for six months people
begin assuming they have gone out of business. We saw this with
Draconis when they took time to develop their new cross-platform
engine, and there were all kinds of speculation that Draconis was
going out of business, they have no new games coming, that the aren't
updating their games, whatever just because Josh isn't very vocal
about what he is doing from month to month. Then, when he did come
back with that dragon awakens message there were reactions like, "I'll
believe it when I see it." While I can understand their skepticism and
cynicism to a point that still doesn't give them the right to say so
and so is dead so I'll pirate it.

The thing that some of these people fail to miss is that some  of us
have been very vocal on Audyssey, Audiogames.net, whatever and have to
put up with a lot of bologna from people too. If a game developer
announces he is working on super game x he will be bombarded by emails
with questions like, "when will the game be released," which are just
going to waste the developer's time answering questions like that. If
the developer speculates at a release date like it will be released on
April 25, 2013 then come hell or high water it better be released on
April 25, 2013 or there will be a hundred angry game developers
calling him names and flaming him to hell and back when there may be
perfectly good reasons why the release was delayed. We don't need that
kind of crap either, and that is why some developers choose to just
lie low.

Cheers!

On 4/24/13, shaun everiss <sm.ever...@gmail.com> wrote:
well speaking from my experience as a former pirate and crack nut
there are a few simple things devs can do to minimise this.
Firstly no one will buy your software if the price is to high or if
it needs to be they are not getting what they would concider enough.
If people can't afford things and want them the only thing to do is
crack it and you get it.
unless you can pay in installments say for example the blindsoftware
package, maybe pay 10 bucks or 20 bucks a month, and you would
eventually pay it off vary few software titles for the blind actually do
this.
have promos and competitions to win free software but encourage the
gamers to participate and interact with things we have not to many of
these and these would improve things in the community.
Communication.
its a no brainer but even if you don't have anything even if you only
communicate twice a year or something at least people think you are
doing something rather than have you just go quiet.


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