Re: [Audyssey] MUD Ideas

2008-10-12 Thread Kirstan Mooney
I haven't been to this game myself, but isn't the whole point of this thread 
to *get* ideas?  I'm getting a bit sick of hearing about what people think 
are wrong in this game!  How bout some good ideas to help improve it if that 
is what is being asked for?
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 3:40 PM
Subject: Re: [Audyssey] MUD Ideas


Hi,
Well it is still being developed.

*I am sorry for the rambling post before, I wrote what came to mind,
and it was all un-organized, so I am sorry for the confusion which may
have affect your posts.*
Thanks for all of your ideas.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-12 Thread Tyler Littlefield

my msn info is in my sig. feel free to add.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 10:21 PM
Subject: Re: [Audyssey] MUD Ideas



yeah I have msn, I think  you are on it not sure.
At 03:48 p.m. 12/10/2008, you wrote:

it's not hard. It's actually pretty basic.
The tutorials are limited, but I'd be willing to help ya out, if wanted. 
I'll give you your own db to play with, and host it on my server here.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:44 PM
Subject: Re: [Audyssey] MUD Ideas



what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff 
but if its semi easy I may wish to try it.

At 02:15 p.m. 12/10/2008, you wrote:

Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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[Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
I hate to tell you this, but Humanitymoo is pretty much a miriani clone. 
Time to face the music.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread floodmaker
sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas


 Hi,
 A friend of mine is running a moo, which I code on, and we were
 wondering of any kind of unique suggestions you have. Please don't
 give us Miriani clone ideas. It is a space-kind of moo, where you
 spend most of your time on a specific planet, with several other
 planets, used for stranding, specialty items, and just places to hang
 out. We have a decent combat system, but the moo is not very expanded.
 You may have played it, however we had cranky, or plain old bad
 wizards and staff. They are all gone, and they wizards are friendly,
 as well as the programmers. It is similar to Miriani, but different.
 Money and death are big parts. Money is earned by delivery, salvaging
 in space, and missions. We want more jobs, one we are thinking of is
 metal detector on planet earth. (This moo is in the future, so planet
 earth is hot), on the beaches. Some features were immature, or just
 plain rude, due to a different admin who was dismissed, for stealing
 code, as well as many other reasons. If you know this person, he is
 gone. We are looking for just any kind of idea, anything at all. Yes
 there are starships, apartments, stores, stun guns, communicators,
 furniture, etc. If you have a specific question, feel free to ask me,
 and there is other staff who are on this list.
 -Ryan Smith

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing 
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but 
it's pretty close.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: floodmaker [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas


 sorry ryan but this is true.
 humanitymoo can stay much,much better. i'm saying it bekause this moo is
 still, how you say, new and this maybe changes.
 but actualy, i stop playing it bekause it's a mix of miriani with hell
 moo.
 it can,yes, stay better if you change some commands, the style of
 control the ship, put different classes of star ships, many types of
 guns and realy considder combat ground and space combat with lots of
 missions to gain experience or something like it.
 i'll deffinately will enter more if the style is abite changed from the
 miriani / hell.

 -Mensagem original-
 De: Tyler Littlefield [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 11 de Outubro de 2008 18:30
 Assunto: Re: [Audyssey] MUD Ideas

 I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
 Time to face the music.


 Thanks,
 Tyler Littlefield
 Visit tds for quality software and web design:
 http://tysdomain.com
 skype: st8amnd127
 aim: st8amnd2005
 msn: [EMAIL PROTECTED]

 - Original Message -
 From: Ryan Smith [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 11, 2008 6:26 PM
 Subject: [Audyssey] MUD Ideas


 Hi,
 A friend of mine is running a moo, which I code on, and we were
 wondering of any kind of unique suggestions you have. Please don't
 give us Miriani clone ideas. It is a space-kind of moo, where you
 spend most of your time on a specific planet, with several other
 planets, used for stranding, specialty items, and just places to hang
 out. We have a decent combat system, but the moo is not very expanded.
 You may have played it, however we had cranky, or plain old bad
 wizards and staff. They are all gone, and they wizards are friendly,
 as well as the programmers. It is similar to Miriani, but different.
 Money and death are big parts. Money is earned by delivery, salvaging
 in space, and missions. We want more jobs, one we are thinking of is
 metal detector on planet earth. (This moo is in the future, so planet
 earth is hot), on the beaches. Some features were immature, or just
 plain rude, due to a different admin who was dismissed, for stealing
 code, as well as many other reasons. If you know this person, he is
 gone. We are looking for just any kind of idea, anything at all. Yes
 there are starships, apartments, stores, stun guns, communicators,
 furniture, etc. If you have a specific question, feel free to ask me,
 and there is other staff who are on this list.
 -Ryan Smith

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the 
code.
This will be denied, but they were both banned from miriani, and the hell 
admins hate them. So, the idea of payback is to make this mud, which kinda 
sorta mirrors the two.

So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with you 
see nothing special.
This was my biggest complaint about miriani, at least do something besides 
you see nothing special, especially if your going to use the space for the 
rooms.
If your going to use ideas from both games, at least add some origenality to 
it.
The cameras sitting in every room look horribly like hell. I can't say much 
about the space interface, as I haven't seen it.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
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skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
the space looks the same, or at least almost the same as miriani.
messages almost the same, commands: move, salvage, land, etc...
this is what the staff can changes..
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:53
Assunto: Re: [Audyssey] MUD Ideas

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the
code.
This will be denied, but they were both banned from miriani, and the hell
admins hate them. So, the idea of payback is to make this mud, which kinda
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with you
see nothing special.
This was my biggest complaint about miriani, at least do something besides
you see nothing special, especially if your going to use the space for the
rooms.
If your going to use ideas from both games, at least add some origenality to
it.
The cameras sitting in every room look horribly like hell. I can't say much
about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas


 yea tyler the mix will be very very cool if the style changes, the idea
 is realy realy good.
 -Mensagem original-
 De: Tyler Littlefield [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 11 de Outubro de 2008 18:45
 Assunto: Re: [Audyssey] MUD Ideas

 ah, I forgot the combination of hell.
 Great mix, huh?
 Futuristic with... what genre is hell? Toating guns and knives and killing
 things, doing drugs, raping.
 It doesn't look as bad as cosmos, that cloned miriani to the message, but
 it's pretty close.


 Thanks,
 Tyler Littlefield
 Visit tds for quality software and web design:
 http://tysdomain.com
 skype: st8amnd127
 aim: st8amnd2005
 msn: [EMAIL PROTECTED]

 - Original Message -
 From: floodmaker [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, October 11, 2008 6:41 PM
 Subject: Re: [Audyssey] MUD Ideas


 sorry ryan but this is true.
 humanitymoo can stay much,much better. i'm saying it bekause this moo is
 still, how you say, new and this maybe changes.
 but actualy, i stop playing it bekause it's a mix of miriani with hell
 moo.
 it can,yes, stay better if you change some commands, the style of
 control the ship, put different classes of star ships, many types of
 guns and realy considder combat ground and space combat with lots of
 missions to gain experience or something like it.
 i'll deffinately will enter more if the style is abite changed from the
 miriani / hell.

 -Mensagem original-
 De: Tyler Littlefield [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 11 de Outubro de 2008 18:30
 Assunto: Re: [Audyssey] MUD Ideas

 I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
 Time to face the music.


 Thanks,
 Tyler Littlefield
 Visit tds for quality software and web design:
 http://tysdomain.com
 skype: st8amnd127
 aim: st8amnd2005
 msn: [EMAIL PROTECTED]

 - Original Message -
 From: Ryan Smith [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 11, 2008 6:26 PM
 Subject: [Audyssey] MUD Ideas


 Hi,
 A friend of mine is running a moo, which I code on, and we were
 wondering of any kind of unique suggestions you have. Please don't
 give us Miriani clone ideas. It is a space-kind of moo, where you
 spend most of your time on a specific planet, with several other
 planets, used for stranding, specialty items, and just places to hang
 out. We have a decent combat system, but the moo is not very expanded.
 You may have played it, however we had cranky, or plain old bad
 wizards and staff. They are all gone, and they wizards are friendly,
 as well as the programmers. It is similar to Miriani, but different.
 Money and death are big parts. Money is earned by delivery, salvaging
 in space, and missions. We want more jobs, one we are thinking of is
 metal detector on planet earth. (This moo is in the future, so planet
 earth is hot), on the beaches. Some features were immature, or just
 plain rude, due to a different admin who was dismissed, for stealing
 code, as well as many other reasons. If you know this person, he is
 gone. We are looking for just any kind of idea, anything at all. Yes
 there are starships, apartments, stores, stun guns, communicators,
 furniture, etc. If you have a specific question, feel free to ask me,
 and there is other staff

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
nods. well, even the new game... slipgate has pretty much the same commands, 
it's layout is just a bit different. It seemed to confuse people more than 
it helped, though.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:59 PM
Subject: Re: [Audyssey] MUD Ideas



the space looks the same, or at least almost the same as miriani.
messages almost the same, commands: move, salvage, land, etc...
this is what the staff can changes..
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:53
Assunto: Re: [Audyssey] MUD Ideas

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the
code.
This will be denied, but they were both banned from miriani, and the hell
admins hate them. So, the idea of payback is to make this mud, which kinda
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first 
thought.

Second, last time I was there, there were tons and tons of rooms with you
see nothing special.
This was my biggest complaint about miriani, at least do something besides
you see nothing special, especially if your going to use the space for the
rooms.
If your going to use ideas from both games, at least add some origenality 
to

it.
The cameras sitting in every room look horribly like hell. I can't say 
much

about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and 
killing

things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
not to be disrespectfull, but I'll ranble on and talk more trash, again... 
not to get disrespectfull. thanks for the list of what you can do though. It 
enforces my thoughts that it's much more limited than I thought.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:15 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Orin
First of all, the name for Humanity Moo is rather stupid for what  
you guys plan on doing with it. Why don't you attempt to develop a  
name that'll stand out? Think of a name of a world, give it some  
history, and that's just the basics of it.

On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:


Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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.

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the list,

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
and please change your welcome message, last time I seen it it was something 
like

get out your gun or knife and start killing
or... soemthing. Might also consider fixing your drugs. Meth doesn't come in 
pills, weed is in quarter/dime bags usually, and doesn't come in packets as 
advertized in the store.
yo, muh homie, I'm gonna run down to the nearest fall-apart wallmart and 
buy me a packet of that weed.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:23 PM
Subject: Re: [Audyssey] MUD Ideas


First of all, the name for Humanity Moo is rather stupid for what  you 
guys plan on doing with it. Why don't you attempt to develop a  name 
that'll stand out? Think of a name of a world, give it some  history, and 
that's just the basics of it.

On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:


Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
I was just joking about that list (That wasn't a complete list, it was
what popped into my mind based on what I was looking at [Tristan's
code] (And I recall saying etc, the list goes on, as you can see
starting from simple things going on..) Smile. If I was that MOO
defecient, I shouldn't have a programmer's bit now should I? What did
you mean by talking garbage exactly? Is my writing that bad Laugh.
IMO, drugs just shouldn't be there. It's a waste of whatever it costs.

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Just to clarify:  I've been learning MOO for about 2 weeks. I was a
wizard for awhile, just not doing anything, then booted off. Then, I
got my prog bit, finally caring about MOO. But, the language can be
learned quickly it seems since knowing another one helps alot.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
If I was that MOO defecient, I shouldn't have a programmer's bit now 
should I?
hm seems to have gone through it's long list of deficient staff, so that 
last question provides for more amusement than the intended purpose.

Anyway, I'm done with this thread. It's making my head hurt.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:47 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
I was just joking about that list (That wasn't a complete list, it was
what popped into my mind based on what I was looking at [Tristan's
code] (And I recall saying etc, the list goes on, as you can see
starting from simple things going on..) Smile. If I was that MOO
defecient, I shouldn't have a programmer's bit now should I? What did
you mean by talking garbage exactly? Is my writing that bad Laugh.
IMO, drugs just shouldn't be there. It's a waste of whatever it costs.

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
 think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj

They just dont' fit at al together.
- Original Message - 
From: Matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
What's the host/port?  I'll come and and raise up some, interetsing comments 
about it.  Who knows.  I might like it!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:58 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Andy, on Braille Plus
Hi.

jaybird.no-ip.info port .



On Sat, 11 Oct 2008 20:01:36 -0600, Tj wrote:


What's the host/port?  I'll come and and raise up some, interetsing comments 
about it.  Who knows.  I might like it!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:58 PM
Subject: Re: [Audyssey] MUD Ideas


Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

---
Gamers mailing list __ Gamers@audyssey.org
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[EMAIL PROTECTED]
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list,
please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
I stopped because it is a semi mirianyi thing and there are some things I don't 
like, I think mike f proposed I test it.
Loads of blank planet, and the fact you can eat your own waste shell I say is 
just rong and its, well not really that good right now but it is still in test.
At 01:41 p.m. 12/10/2008, you wrote:
sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas


 Hi,
 A friend of mine is running a moo, which I code on, and we were
 wondering of any kind of unique suggestions you have. Please don't
 give us Miriani clone ideas. It is a space-kind of moo, where you
 spend most of your time on a specific planet, with several other
 planets, used for stranding, specialty items, and just places to hang
 out. We have a decent combat system, but the moo is not very expanded.
 You may have played it, however we had cranky, or plain old bad
 wizards and staff. They are all gone, and they wizards are friendly,
 as well as the programmers. It is similar to Miriani, but different.
 Money and death are big parts. Money is earned by delivery, salvaging
 in space, and missions. We want more jobs, one we are thinking of is
 metal detector on planet earth. (This moo is in the future, so planet
 earth is hot), on the beaches. Some features were immature, or just
 plain rude, due to a different admin who was dismissed, for stealing
 code, as well as many other reasons. If you know this person, he is
 gone. We are looking for just any kind of idea, anything at all. Yes
 there are starships, apartments, stores, stun guns, communicators,
 furniture, etc. If you have a specific question, feel free to ask me,
 and there is other staff who are on this list.
 -Ryan Smith

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it sertainly is hellish.
At 01:45 p.m. 12/10/2008, you wrote:
ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing 
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but it's 
pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas


sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas


Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it is quite good.
The human race is at their lowest and well nothing much to do bar battle.
sounds quite good.
However I'd like different enemies to fight.
Actually why are we fighting anyone at all.
why ot explore space and such.
Why need to fight a war with things at all.
Unless you want to make something realy nasty like the borg or dalecs or 
something.
But really why does this game have to assume we are in a war.
At 01:48 p.m. 12/10/2008, you wrote:
yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas


 sorry ryan but this is true.
 humanitymoo can stay much,much better. i'm saying it bekause this moo is
 still, how you say, new and this maybe changes.
 but actualy, i stop playing it bekause it's a mix of miriani with hell
 moo.
 it can,yes, stay better if you change some commands, the style of
 control the ship, put different classes of star ships, many types of
 guns and realy considder combat ground and space combat with lots of
 missions to gain experience or something like it.
 i'll deffinately will enter more if the style is abite changed from the
 miriani / hell.

 -Mensagem original-
 De: Tyler Littlefield [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 11 de Outubro de 2008 18:30
 Assunto: Re: [Audyssey] MUD Ideas

 I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
 Time to face the music.


 Thanks,
 Tyler Littlefield
 Visit tds for quality software and web design:
 http://tysdomain.com
 skype: st8amnd127
 aim: st8amnd2005
 msn: [EMAIL PROTECTED]

 - Original Message -
 From: Ryan Smith [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 11, 2008 6:26 PM
 Subject: [Audyssey] MUD Ideas


 Hi,
 A friend of mine is running a moo, which I code on, and we were
 wondering of any kind of unique suggestions you have. Please don't
 give us Miriani clone ideas. It is a space-kind of moo, where you
 spend most of your time on a specific planet, with several other
 planets, used for stranding, specialty items, and just places to hang
 out. We have a decent combat system, but the moo is not very expanded.
 You may have played it, however we had cranky, or plain old bad
 wizards and staff. They are all gone, and they wizards are friendly,
 as well as the programmers. It is similar to Miriani, but different.
 Money and death are big parts. Money is earned by delivery, salvaging
 in space, and missions. We want more jobs, one we are thinking of is
 metal detector on planet earth. (This moo is in the future, so planet
 earth is hot), on the beaches. Some features were immature, or just
 plain rude, due to a different admin who was dismissed, for stealing
 code, as well as many other reasons. If you know this person, he is
 gone. We are looking for just any kind of idea, anything at all. Yes
 there are starships, apartments, stores, stun guns, communicators,
 furniture, etc. If you have a specific question, feel free to ask me,
 and there is other staff who are on this list.
 -Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well it is still being developed.

*I am sorry for the rambling post before, I wrote what came to mind,
and it was all un-organized, so I am sorry for the confusion which may
have affect your posts.*
Thanks for all of your ideas.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
well in miriani you could jump from anywhere and i if you couldn't you would 
automatically use the jumpgate.
when you die well your objects seem to vanish, and even if you are waring say a 
com unit the game says you have nothing.
At 01:53 p.m. 12/10/2008, you wrote:
it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the code.
This will be denied, but they were both banned from miriani, and the hell 
admins hate them. So, the idea of payback is to make this mud, which kinda 
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with you see 
nothing special.
This was my biggest complaint about miriani, at least do something besides you 
see nothing special, especially if your going to use the space for the rooms.
If your going to use ideas from both games, at least add some origenality to 
it.
The cameras sitting in every room look horribly like hell. I can't say much 
about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - From: Matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas


yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas


sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas


Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
To be honest to you all, I wasn't there when all of this was done. So
I would not be the best person to ask about why does this work the way
it does. I believe Mike is joining the list but is having some
problems.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff but 
if its semi easy I may wish to try it.
At 02:15 p.m. 12/10/2008, you wrote:
Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
for us guys out of the loop what is a wizzard.
you seem to mention it on here a load.
At 02:50 p.m. 12/10/2008, you wrote:
Hi,
Just to clarify:  I've been learning MOO for about 2 weeks. I was a
wizard for awhile, just not doing anything, then booted off. Then, I
got my prog bit, finally caring about MOO. But, the language can be
learned quickly it seems since knowing another one helps alot.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

it's not hard. It's actually pretty basic.
The tutorials are limited, but I'd be willing to help ya out, if wanted. 
I'll give you your own db to play with, and host it on my server here.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:44 PM
Subject: Re: [Audyssey] MUD Ideas



what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff 
but if its semi easy I may wish to try it.

At 02:15 p.m. 12/10/2008, you wrote:

Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

moo has two levels of admin.
Programmer, which means your permissions are limited, but you can still do 
things you just can't edit objects that you don't own,

and wizard who has full access to everything. It's superuser/full admin


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:46 PM
Subject: Re: [Audyssey] MUD Ideas



for us guys out of the loop what is a wizzard.
you seem to mention it on here a load.
At 02:50 p.m. 12/10/2008, you wrote:

Hi,
Just to clarify:  I've been learning MOO for about 2 weeks. I was a
wizard for awhile, just not doing anything, then booted off. Then, I
got my prog bit, finally caring about MOO. But, the language can be
learned quickly it seems since knowing another one helps alot.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well it's Object Oriented. IDK what else to say about it. I am not
sure what you mean my what is 'required'. You need a server and a core
database. I find it pretty easy, but if you want to start learning
MOO, or looking at some examples here are some useful links:
www.moo-cows.com
http://lingo.uib.no/moo/
http://www.fringenet.net/MOO/
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah I have msn, I think  you are on it not sure.
At 03:48 p.m. 12/10/2008, you wrote:
it's not hard. It's actually pretty basic.
The tutorials are limited, but I'd be willing to help ya out, if wanted. I'll 
give you your own db to play with, and host it on my server here.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:44 PM
Subject: Re: [Audyssey] MUD Ideas


what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff but 
if its semi easy I may wish to try it.
At 02:15 p.m. 12/10/2008, you wrote:
Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. Smile. Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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