Re: [Audyssey] Releasing Some Old Text Games

2009-03-26 Thread Thomas Ward

Hi,
Sure is. Especially, since there are several gamers on here interested 
in games for their phones.

Smile.

Pranav Lal wrote:

Hi,

I hear you. 


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-25 Thread Pranav Lal
Hi,

I hear you. mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 23, 2009 10:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Releasing Some Old Text Games

Hi,
True, but then I'd have to modify the games to work on mobile phones, 
get a compiler for a mobile phone, and should probably have a mobile 
phone to test them. At this point I really wasn't thinking of putting a 
lot of work into them. Although, I certainly do like the idea of 
updating them, make sure the C++ code meets current standards, recompile 
them, and release them to the public as freebies.

Pranav Lal wrote:
> Hmm,
> 
> You could release them for a mobile phone and then charge for them.  
> I say mobile phone since these games are already there for the pc but
there
> seem to be very few games for the mobile phone.  This also gives you a
> cjance to develop for the sighted market since sighted people have visual
> constraints thanks to those small screens.  
> Pranav
> 
> 
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-24 Thread Valiant8086
hmm.
Would inform do the job?
  - Original Message - 
  From: Lisa Hayes 
  To: Gamers Discussion list 
  Sent: Monday, March 23, 2009 3:46 PM
  Subject: Re: [Audyssey] Releasing Some Old Text Games


  Thomas, maybe this needs to go to the developers list, but is their a 
  program that I can use to create text adventures, complex ones like the 
  adventure game tool kit, but for windows? if so do you know where I can get 
  it, thanks.
  Skype lisa12256, come join my chat list at,
  lisas-list-subscr...@raineemusic.com
  - Original Message - 
  From: "Thomas Ward" 
  To: "Gamers Discussion list" 
  Sent: Tuesday, March 24, 2009 6:27 AM
  Subject: Re: [Audyssey] Releasing Some Old Text Games


  > Hi Dark,
  > As I said in my original post all of the games are simple board and card 
  > games I created about 10 years ago when I was a student in college. Quite 
  > honestly after looking at my own source code I don't think I was a skilled 
  > enough programmer back then to even consider anything as complex as an 
  > RPG, exploration, or large text adventure. I was an inexperienced 
  > programmer just writing games for practice and fun back then. In fact, 
  > after reviewing some of the source code i was quite mortified at how 
  > inexperienced I was back then.
  > For that reason alone I am strongly considering rewriting afew of them 
  > from scratch, since they are small games anyway, and releasing them as 
  > completely revised versions. That way I can be sure I don't miss any 
  > errors or mistakes I might have made as a studentPlus it gives me practice 
  > in doing some triditional C/C++ programming since for the passed 5/6 years 
  > I've mainly programmed using one of the .NET languages like C-Sharp and 
  > Visual Basic which is very common place these days in the business world. 
  > Kind of like going back to my roots as a programmer.
  > As for text based exploration/adventure games since I am getting back into 
  > the C/C++ seen maybe I'll write a couple for practice. I've already began 
  > the port of the Genesis 3D engine from C-Sharp to C++ so getting into the 
  > groove again, getting some practice with C=++, is helpful to refresh 
  > myself on the finer points of the language i either forgot or simply 
  > haven't used in a long time.
  > Smile.
  >
  > dark wrote:
  >> Sounds fun.
  >>
  >> What sort of games did you design Tom? Anything exploration based?
  >>
  >> Beware the Grue!
  >>
  >> Dark.
  >
  >
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  > 


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread shaun everiss
I'd be interested in one of those myself.
there are several such kits.
addrift aparently is good but I have not bothered with that much.
glulx inform7 is a good language some of the stuff is real snazy.
Hugo, is the other I have tried all quite good.
as for toolkits there is not a real toolkit.
there is audio game maker which is crap and not in development.
there is the adventure engine by enspired code which I have no info on, it was 
in beta but don't know if its out or not.
you would have to buy it but there is a wizzard and a language doc for it I 
know that for sure.
At 08:46 a.m. 24/03/2009, you wrote:
>Thomas, maybe this needs to go to the developers list, but is their a program 
>that I can use to create text adventures, complex ones like the adventure game 
>tool kit, but for windows? if so do you know where I can get it, thanks.
>Skype lisa12256, come join my chat list at,
>lisas-list-subscr...@raineemusic.com
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Tuesday, March 24, 2009 6:27 AM
>Subject: Re: [Audyssey] Releasing Some Old Text Games
>
>
>>Hi Dark,
>>As I said in my original post all of the games are simple board and card 
>>games I created about 10 years ago when I was a student in college. Quite 
>>honestly after looking at my own source code I don't think I was a skilled 
>>enough programmer back then to even consider anything as complex as an RPG, 
>>exploration, or large text adventure. I was an inexperienced programmer just 
>>writing games for practice and fun back then. In fact, after reviewing some 
>>of the source code i was quite mortified at how inexperienced I was back then.
>>For that reason alone I am strongly considering rewriting afew of them from 
>>scratch, since they are small games anyway, and releasing them as completely 
>>revised versions. That way I can be sure I don't miss any errors or mistakes 
>>I might have made as a studentPlus it gives me practice in doing some 
>>triditional C/C++ programming since for the passed 5/6 years I've mainly 
>>programmed using one of the .NET languages like C-Sharp and Visual Basic 
>>which is very common place these days in the business world. Kind of like 
>>going back to my roots as a programmer.
>>As for text based exploration/adventure games since I am getting back into 
>>the C/C++ seen maybe I'll write a couple for practice. I've already began the 
>>port of the Genesis 3D engine from C-Sharp to C++ so getting into the groove 
>>again, getting some practice with C=++, is helpful to refresh myself on the 
>>finer points of the language i either forgot or simply haven't used in a long 
>>time.
>>Smile.
>>
>>dark wrote:
>>>Sounds fun.
>>>
>>>What sort of games did you design Tom? Anything exploration based?
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>
>>
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>
>
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread Lisa Hayes
Thomas, maybe this needs to go to the developers list, but is their a 
program that I can use to create text adventures, complex ones like the 
adventure game tool kit, but for windows? if so do you know where I can get 
it, thanks.

Skype lisa12256, come join my chat list at,
lisas-list-subscr...@raineemusic.com
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 24, 2009 6:27 AM
Subject: Re: [Audyssey] Releasing Some Old Text Games



Hi Dark,
As I said in my original post all of the games are simple board and card 
games I created about 10 years ago when I was a student in college. Quite 
honestly after looking at my own source code I don't think I was a skilled 
enough programmer back then to even consider anything as complex as an 
RPG, exploration, or large text adventure. I was an inexperienced 
programmer just writing games for practice and fun back then. In fact, 
after reviewing some of the source code i was quite mortified at how 
inexperienced I was back then.
For that reason alone I am strongly considering rewriting afew of them 
from scratch, since they are small games anyway, and releasing them as 
completely revised versions. That way I can be sure I don't miss any 
errors or mistakes I might have made as a studentPlus it gives me practice 
in doing some triditional C/C++ programming since for the passed 5/6 years 
I've mainly programmed using one of the .NET languages like C-Sharp and 
Visual Basic which is very common place these days in the business world. 
Kind of like going back to my roots as a programmer.
As for text based exploration/adventure games since I am getting back into 
the C/C++ seen maybe I'll write a couple for practice. I've already began 
the port of the Genesis 3D engine from C-Sharp to C++ so getting into the 
groove again, getting some practice with C=++, is helpful to refresh 
myself on the finer points of the language i either forgot or simply 
haven't used in a long time.

Smile.

dark wrote:

Sounds fun.

What sort of games did you design Tom? Anything exploration based?

Beware the Grue!

Dark.



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread shaun everiss
aah ok.
I prefur a program with a menu bar and everything appearing in its own window.
I can handle console windows but I prefur it that way I understand that you 
can't.
At 08:04 a.m. 24/03/2009, you wrote:
>Hi Shaun,
>If you mean by native Win32 application an application that draws it's own 
>window via the Microsoft Win32 API as apposed to operating in a console 
>environment point well taken. Although, no can do in this case. That would 
>require totally rewriting the games from scratch for a specific platform, 
>Windows, which I certainly don't want to do.
> From my very brief examination of the code they use very common input/output 
> functions like printf, scanf, getch(), etc. Since the games do they already 
> are more or less cross platform games. There are a few things I'll change 
> like instead of having system call cls to clear the screen I'll write my own 
> clear screen function to be more operating system indipendant. A few miner 
> things like that, and they will be 100% platform independant. At least the 
> source code will be.
>Smile.
>
>
>shaun everiss wrote:
>>I just don't care if I can help it to navigate round a console app.
>>I prefur a native win32 application.
>
>
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread Thomas Ward

Hi Dark,
As I said in my original post all of the games are simple board and card 
games I created about 10 years ago when I was a student in college. 
Quite honestly after looking at my own source code I don't think I was a 
skilled enough programmer back then to even consider anything as complex 
as an RPG, exploration, or large text adventure. I was an inexperienced 
programmer just writing games for practice and fun back then. In fact, 
after reviewing some of the source code i was quite mortified at how 
inexperienced I was back then.
For that reason alone I am strongly considering rewriting afew of them 
from scratch, since they are small games anyway, and releasing them as 
completely revised versions. That way I can be sure I don't miss any 
errors or mistakes I might have made as a studentPlus it gives me 
practice in doing some triditional C/C++ programming since for the 
passed 5/6 years I've mainly programmed using one of the .NET languages 
like C-Sharp and Visual Basic which is very common place these days in 
the business world. Kind of like going back to my roots as a programmer.
As for text based exploration/adventure games since I am getting back 
into the C/C++ seen maybe I'll write a couple for practice. I've already 
began the port of the Genesis 3D engine from C-Sharp to C++ so getting 
into the groove again, getting some practice with C=++, is helpful to 
refresh myself on the finer points of the language i either forgot or 
simply haven't used in a long time.

Smile.

dark wrote:

Sounds fun.

What sort of games did you design Tom? Anything exploration based?

Beware the Grue!

Dark.



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread Thomas Ward

Hi Shaun,
If you mean by native Win32 application an application that draws it's 
own window via the Microsoft Win32 API as apposed to operating in a 
console environment point well taken. Although, no can do in this case. 
That would require totally rewriting the games from scratch for a 
specific platform, Windows, which I certainly don't want to do.
From my very brief examination of the code they use very common 
input/output functions like printf, scanf, getch(), etc. Since the games 
do they already are more or less cross platform games. There are a few 
things I'll change like instead of having system call cls to clear the 
screen I'll write my own clear screen function to be more operating 
system indipendant. A few miner things like that, and they will be 100% 
platform independant. At least the source code will be.

Smile.


shaun everiss wrote:

I just don't care if I can help it to navigate round a console app.
I prefur a native win32 application.



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-23 Thread dark

Sounds fun.

What sort of games did you design Tom? Anything exploration based?

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 22, 2009 9:58 PM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some of my 
old back ups when I found the source code for some old games I had written 
years ago. Most of these were text games I had written while I was a 
college student just learning Visual Basic, C++, Java, etc. My thought is 
I could spend some time, clean up the source code, fix any errors, or 
whatever then release them as free games. Is anyone interested in some 
free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that also 
is possible though I would think most of you probably would be fine with 
just the text. Any thoughts on this?

Smile.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread shaun everiss
I just don't care if I can help it to navigate round a console app.
I prefur a native win32 application.
At 06:12 p.m. 23/03/2009, you wrote:
>Hi Shaun,
>What do you mean by not have to navigate around a dos Window? Jaws, Window 
>Eyes, and even NVDA all work nicely with the windows command prompt. I still 
>use a lot of text based applications in the Windows command prompt window, and 
>it is quite speech friendly. In a game such as mine just set Jaws to sspeak 
>all and it will read all the prompts just fine.
>
>
>shaun everiss wrote:
>>well if you have them set out as text thats fine I'd like something like this.
>>though saying that I don't care for any console type things where I have to 
>>navigate round a dos window.
>>hmmm sapi may be nice but does not have to.
>
>
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hi Charles,
Well, they are already accessible since I wrote them to play long before 
I knew Audyssey existed. Though, since I am focusing mainly on MOTA it 
might be a while before I get a chanse to work on these old games. I 
want to basically do a line by line evaluation of the code, perhaps 
rewrite some things that were not written correctly, and perhaps update 
the code to meat current programming standards. I know just by looking 
at the files that the code looks really old. Old as in out of date,and 
using header files, libraries, etdc no longer in existance, or have 
changed names, and so on.

Smile.


Charles Rivard wrote:
I'm interested.  Fact is, I know someone who has always been looking for 
a computer program that will allow him to play checkers, and I know he 
would be interested as well.  If you go ahead and make these little 
games accessible and available, keep us posted?  Thanks.Thanks.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hi Ann,
Yeah, I bet. I don't think there are any accessible Checkers computer 
games besides the one made by Azibat Software, and that one you have to 
pay for. So I think the Checkers game should definitely be one of the 
games I should update and release.

Smile.

Ann wrote:

Hi Thomas,

Oh, please do! I'd be very interested, particularly in a checkers game.

~Ann



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hi,
Right. There are not a lot of accessible games for the Mac currently 
that I know of. I'll probably release these games as open source so that 
if someone wants to port to Mac, Linux, FreeBSD, yu name it they can.


Constantine wrote:
Sure, why not. I don't think many accessible games support the mack, 
anyway.



contact details:

email: tcwoo...@shaw.ca



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hi,
True, but then I'd have to modify the games to work on mobile phones, 
get a compiler for a mobile phone, and should probably have a mobile 
phone to test them. At this point I really wasn't thinking of putting a 
lot of work into them. Although, I certainly do like the idea of 
updating them, make sure the C++ code meets current standards, recompile 
them, and release them to the public as freebies.


Pranav Lal wrote:

Hmm,

You could release them for a mobile phone and then charge for them. http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hi Shaun,
What do you mean by not have to navigate around a dos Window? Jaws, 
Window Eyes, and even NVDA all work nicely with the windows command 
prompt. I still use a lot of text based applications in the Windows 
command prompt window, and it is quite speech friendly. In a game such 
as mine just set Jaws to sspeak all and it will read all the prompts 
just fine.



shaun everiss wrote:

well if you have them set out as text thats fine I'd like something like this.
though saying that I don't care for any console type things where I have to 
navigate round a dos window.
hmmm sapi may be nice but does not have to.



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Constantine

Sure, why not. I don't think many accessible games support the mack, anyway.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 22, 2009 3:58 PM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some of my 
old back ups when I found the source code for some old games I had written 
years ago. Most of these were text games I had written while I was a 
college student just learning Visual Basic, C++, Java, etc. My thought is 
I could spend some time, clean up the source code, fix any errors, or 
whatever then release them as free games. Is anyone interested in some 
free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that also 
is possible though I would think most of you probably would be fine with 
just the text. Any thoughts on this?

Smile.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Pranav Lal
Hmm,

You could release them for a mobile phone and then charge for them. http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Bryan Mckinnish

Hi. That would be cool.
I wouldn't mind having those.
Bryan Mckinnish

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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread shaun everiss
well if you have them set out as text thats fine I'd like something like this.
though saying that I don't care for any console type things where I have to 
navigate round a dos window.
hmmm sapi may be nice but does not have to.
At 10:58 a.m. 23/03/2009, you wrote:
>Hello everyone,
>over the last couple of days or so I have been looking through some of my old 
>back ups when I found the source code for some old games I had written years 
>ago. Most of these were text games I had written while I was a college student 
>just learning Visual Basic, C++, Java, etc. My thought is I could spend some 
>time, clean up the source code, fix any errors, or whatever then release them 
>as free games. Is anyone interested in some free text games for Windows, Mac, 
>and Linux?
>For the most part the kinds of games I am talking about here is basic board 
>and card games like Black Jack, Life, Tick Tack Toe, Checkers, Hangman, etc. 
>Basically, the same kind of games you can get from Jim Kitchen or Spoonbill 
>without the sound effects. Although, the difference here is the majority of 
>these were written in C/C++ so I can easily make Windows, Linux, and Mac OS 
>versions without any major changes in the source code. If you want additional 
>Sapi or Gnome-Speech support that also is possible though I would think most 
>of you probably would be fine with just the text. Any thoughts on this?
>Smile.
>
>
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>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Ann

Hi Thomas,

Oh, please do! I'd be very interested, particularly in a checkers game.

~Ann


Thomas Ward wrote:

Hello everyone,
over the last couple of days or so I have been looking through some of 
my old back ups when I found the source code for some old games I had 
written years ago. Most of these were text games I had written while I 
was a college student just learning Visual Basic, C++, Java, etc. My 
thought is I could spend some time, clean up the source code, fix any 
errors, or whatever then release them as free games. Is anyone 
interested in some free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the 
difference here is the majority of these were written in C/C++ so I 
can easily make Windows, Linux, and Mac OS versions without any major 
changes in the source code. If you want additional Sapi or 
Gnome-Speech support that also is possible though I would think most 
of you probably would be fine with just the text. Any thoughts on this?

Smile.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Steve
Hello Tom, I think that would be pretty cool I am always interested in 
playing something different.

Steve
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 22, 2009 2:58 PM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some of my 
old back ups when I found the source code for some old games I had written 
years ago. Most of these were text games I had written while I was a 
college student just learning Visual Basic, C++, Java, etc. My thought is 
I could spend some time, clean up the source code, fix any errors, or 
whatever then release them as free games. Is anyone interested in some 
free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that also 
is possible though I would think most of you probably would be fine with 
just the text. Any thoughts on this?

Smile.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread william lomas

have you got a cludo one?

On 22 Mar 2009, at 23:05, Charles Rivard wrote:

I'm interested.  Fact is, I know someone who has always been looking  
for a computer program that will allow him to play checkers, and I  
know he would be interested as well.  If you go ahead and make these  
little games accessible and available, keep us posted?  Thanks.Thanks.


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - From: "Thomas Ward" >

To: "Gamers Discussion list" 
Sent: Sunday, March 22, 2009 2:58 PM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some  
of my old back ups when I found the source code for some old games  
I had written years ago. Most of these were text games I had  
written while I was a college student just learning Visual Basic, C+ 
+, Java, etc. My thought is I could spend some time, clean up the  
source code, fix any errors, or whatever then release them as free  
games. Is anyone interested in some free text games for Windows,  
Mac, and Linux?
For the most part the kinds of games I am talking about here is  
basic board and card games like Black Jack, Life, Tick Tack Toe,  
Checkers, Hangman, etc. Basically, the same kind of games you can  
get from Jim Kitchen or Spoonbill without the sound effects.  
Although, the difference here is the majority of these were written  
in C/C++ so I can easily make Windows, Linux, and Mac OS versions  
without any major changes in the source code. If you want  
additional Sapi or Gnome-Speech support that also is possible  
though I would think most of you probably would be fine with just  
the text. Any thoughts on this?

Smile.


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.

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the list,

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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Charles Rivard
I'm interested.  Fact is, I know someone who has always been looking for a 
computer program that will allow him to play checkers, and I know he would 
be interested as well.  If you go ahead and make these little games 
accessible and available, keep us posted?  Thanks.Thanks.


---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 22, 2009 2:58 PM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some of my 
old back ups when I found the source code for some old games I had written 
years ago. Most of these were text games I had written while I was a 
college student just learning Visual Basic, C++, Java, etc. My thought is 
I could spend some time, clean up the source code, fix any errors, or 
whatever then release them as free games. Is anyone interested in some 
free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that also 
is possible though I would think most of you probably would be fine with 
just the text. Any thoughts on this?

Smile.


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Re: [Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Lisa Hayes
Yes please Thomas, interested you'd satisfy something in me for games, 
thanks a load.

Skype lisa12256, come join my chat list at,
lisas-list-subscr...@raineemusic.com
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, March 23, 2009 8:58 AM
Subject: [Audyssey] Releasing Some Old Text Games



Hello everyone,
over the last couple of days or so I have been looking through some of my 
old back ups when I found the source code for some old games I had written 
years ago. Most of these were text games I had written while I was a 
college student just learning Visual Basic, C++, Java, etc. My thought is 
I could spend some time, clean up the source code, fix any errors, or 
whatever then release them as free games. Is anyone interested in some 
free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that also 
is possible though I would think most of you probably would be fine with 
just the text. Any thoughts on this?

Smile.


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[Audyssey] Releasing Some Old Text Games

2009-03-22 Thread Thomas Ward

Hello everyone,
over the last couple of days or so I have been looking through some of 
my old back ups when I found the source code for some old games I had 
written years ago. Most of these were text games I had written while I 
was a college student just learning Visual Basic, C++, Java, etc. My 
thought is I could spend some time, clean up the source code, fix any 
errors, or whatever then release them as free games. Is anyone 
interested in some free text games for Windows, Mac, and Linux?
For the most part the kinds of games I am talking about here is basic 
board and card games like Black Jack, Life, Tick Tack Toe, Checkers, 
Hangman, etc. Basically, the same kind of games you can get from Jim 
Kitchen or Spoonbill without the sound effects. Although, the difference 
here is the majority of these were written in C/C++ so I can easily make 
Windows, Linux, and Mac OS versions without any major changes in the 
source code. If you want additional Sapi or Gnome-Speech support that 
also is possible though I would think most of you probably would be fine 
with just the text. Any thoughts on this?

Smile.


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