[Audyssey] Sound Packs

2009-03-30 Thread John Snowling

Hi all.

Are there any different sound packs for loan wolf from the original out 
there?


I am also interested in the old slipgate legacy sound pack which had 6 songs 
included with it.


Finally if anyone knows where I can get some starwars sound effects would be 
grateful.


My friend wants to build a soundpack for Fate of the Republic starwars mud.


From John.



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[Audyssey] Sound Packs

2013-05-24 Thread dbzfan
Hi,

I wanted to know what the different soundpacks sounded like. When I get a 
microphone, I will repay you guys back for all that you have done. Records, 
playthroughs etc. Anyway, I wanted to know if I could get a recording of the 
different sound packs for sound-rts. That would be awesome. Also, I don't know 
how to get out of the first level of Operation Blacksquare and I am tired of 
starting out in the first level. Could someone make a recording? I am sorry for 
asking so much but my priorties are straight !ince I am only 13. Ha-ha. Thanks, 
Leo

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[Audyssey] sound packs

2015-09-25 Thread Marvin Hunkin
hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] Sound Packs

2009-03-30 Thread Constantine
I don't think so - loan wolf uses its own sounds and you can't modify them I 
don't think.



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- Original Message - 
From: "John Snowling" 

To: "audyssey" 
Sent: Thursday, March 26, 2009 4:56 AM
Subject: [Audyssey] Sound Packs



Hi all.

Are there any different sound packs for loan wolf from the original out 
there?


I am also interested in the old slipgate legacy sound pack which had 6 
songs included with it.


Finally if anyone knows where I can get some starwars sound effects would 
be grateful.


My friend wants to build a soundpack for Fate of the Republic starwars 
mud.



From John.



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Re: [Audyssey] Sound Packs

2009-03-30 Thread Matheus
no.
the sounds are not encripted, they are in wav and you can modify then i
believe, since i already seen two or three soundpacks for the game, i
just don't have then, but i seen it.
-Mensagem original-
De: "Constantine" 
Para: "Gamers Discussion list" 
Data: Segunda, 30 de Março de 2009 13:10
Assunto: Re: [Audyssey] Sound Packs

I don't think so - loan wolf uses its own sounds and you can't modify them I
don't think.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "John Snowling" 
To: "audyssey" 
Sent: Thursday, March 26, 2009 4:56 AM
Subject: [Audyssey] Sound Packs


> Hi all.
>
> Are there any different sound packs for loan wolf from the original out
> there?
>
> I am also interested in the old slipgate legacy sound pack which had 6
> songs included with it.
>
> Finally if anyone knows where I can get some starwars sound effects would
> be grateful.
>
> My friend wants to build a soundpack for Fate of the Republic starwars
> mud.
>
>>From John.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Sound Packs

2009-03-30 Thread Ron Schamerhorn
Hi

  Actually there was one I think I have that Tom did and could provide it I 
think it's here somewhere.Though don't know the changes as such.

Ron

- Original Message - 
From: "Constantine" 
To: "Gamers Discussion list" 
Sent: Monday, March 30, 2009 3:10 PM
Subject: Re: [Audyssey] Sound Packs


I don't think so - loan wolf uses its own sounds and you can't modify them I
don't think.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "John Snowling" 
To: "audyssey" 
Sent: Thursday, March 26, 2009 4:56 AM
Subject: [Audyssey] Sound Packs


> Hi all.
>
> Are there any different sound packs for loan wolf from the original out
> there?
>
> I am also interested in the old slipgate legacy sound pack which had 6
> songs included with it.
>
> Finally if anyone knows where I can get some starwars sound effects would
> be grateful.
>
> My friend wants to build a soundpack for Fate of the Republic starwars
> mud.
>
>>From John.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Sound Packs

2009-03-30 Thread Valiant8086
Nod there are a few lw sound packs, lw just uses .wav files. Thomas had a 
really cool one but it's not currently available I don't think.. Probalby just 
trying to get mota stuff done before he puts that up again.
  - Original Message - 
  From: Constantine 
  To: Gamers Discussion list 
  Sent: Monday, March 30, 2009 3:10 PM
  Subject: Re: [Audyssey] Sound Packs


  I don't think so - loan wolf uses its own sounds and you can't modify them I 
  don't think.


  contact details:

  email: tcwoo...@shaw.ca

  and others
  msn: the_conman...@hotmail.com
  skype: the_conman283

  system details:
  Hp pavillion dv5220CA notebook pc
  AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
  100 gb 4500 RPM Hard Drive, connecsant AC-link audio
  - Original Message - 
  From: "John Snowling" 
  To: "audyssey" 
  Sent: Thursday, March 26, 2009 4:56 AM
  Subject: [Audyssey] Sound Packs


  > Hi all.
  >
  > Are there any different sound packs for loan wolf from the original out 
  > there?
  >
  > I am also interested in the old slipgate legacy sound pack which had 6 
  > songs included with it.
  >
  > Finally if anyone knows where I can get some starwars sound effects would 
  > be grateful.
  >
  > My friend wants to build a soundpack for Fate of the Republic starwars 
  > mud.
  >
  >>From John.
  >
  >
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to 
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gam...@audyssey.org.
  > If you have any questions or concerns regarding the management of the 
  > list,
  > please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Sound Packs

2009-03-30 Thread Thomas Ward

Hi,
Not true. Lonewolf was developed before GMA began encrypting their sound 
effects. I have created my own sound effects library for Lonewolf.


Constantine wrote:
> I don't think so - loan wolf uses its own sounds and you can't modify
> them I don't think.
>
>
> contact details:
>
> email: tcwoo...@shaw.ca


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Re: [Audyssey] Sound Packs

2009-03-30 Thread Nick Helms
I'd like to learn how to make soundpacks for muds. Anyone know where I
could learn?

On 3/30/09, Thomas Ward  wrote:
> Hi,
> Not true. Lonewolf was developed before GMA began encrypting their sound
> effects. I have created my own sound effects library for Lonewolf.
>
> Constantine wrote:
>  > I don't think so - loan wolf uses its own sounds and you can't modify
>  > them I don't think.
>  >
>  >
>  > contact details:
>  >
>  > email: tcwoo...@shaw.ca
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


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Re: [Audyssey] Sound Packs

2009-03-30 Thread Constantine

Ah, sorry. Had no idea.



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- Original Message - 
From: "Matheus" 

To: 
Sent: Monday, March 30, 2009 12:20 PM
Subject: Re: [Audyssey] Sound Packs


no.
the sounds are not encripted, they are in wav and you can modify then i
believe, since i already seen two or three soundpacks for the game, i
just don't have then, but i seen it.
-Mensagem original-
De: "Constantine" 
Para: "Gamers Discussion list" 
Data: Segunda, 30 de Março de 2009 13:10
Assunto: Re: [Audyssey] Sound Packs

I don't think so - loan wolf uses its own sounds and you can't modify them I
don't think.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "John Snowling" 
To: "audyssey" 
Sent: Thursday, March 26, 2009 4:56 AM
Subject: [Audyssey] Sound Packs



Hi all.

Are there any different sound packs for loan wolf from the original out
there?

I am also interested in the old slipgate legacy sound pack which had 6
songs included with it.

Finally if anyone knows where I can get some starwars sound effects would
be grateful.

My friend wants to build a soundpack for Fate of the Republic starwars
mud.


From John.



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Re: [Audyssey] Sound Packs

2009-03-30 Thread Mike Maslo
Anywhere. Depends on what client you are using? I use VIP and it is so easy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Helms
Sent: Monday, March 30, 2009 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sound Packs

I'd like to learn how to make soundpacks for muds. Anyone know where I
could learn?

On 3/30/09, Thomas Ward  wrote:
> Hi,
> Not true. Lonewolf was developed before GMA began encrypting their sound
> effects. I have created my own sound effects library for Lonewolf.
>
> Constantine wrote:
>  > I don't think so - loan wolf uses its own sounds and you can't modify
>  > them I don't think.
>  >
>  >
>  > contact details:
>  >
>  > email: tcwoo...@shaw.ca
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
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Re: [Audyssey] Sound Packs

2009-03-30 Thread Constantine
Monkey term is easy too. Well, not easy as pie, but for a free client it can 
do quite a lot of things.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Mike Maslo" 

To: "'Gamers Discussion list'" 
Sent: Monday, March 30, 2009 8:45 PM
Subject: Re: [Audyssey] Sound Packs


Anywhere. Depends on what client you are using? I use VIP and it is so 
easy


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Helms
Sent: Monday, March 30, 2009 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sound Packs

I'd like to learn how to make soundpacks for muds. Anyone know where I
could learn?

On 3/30/09, Thomas Ward  wrote:

Hi,
Not true. Lonewolf was developed before GMA began encrypting their sound
effects. I have created my own sound effects library for Lonewolf.

Constantine wrote:
 > I don't think so - loan wolf uses its own sounds and you can't modify
 > them I don't think.
 >
 >
 > contact details:
 >
 > email: tcwoo...@shaw.ca


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Re: [Audyssey] Sound Packs

2013-05-24 Thread Thomas Ward
Hi Leo,

As far as I know all the soundpacks come with SoundRTS now by default.
Someone can feel to correct me here,but I believe the sounds from the
soundpacks were rolled into the newer releases so installing the
soundpacks for it won't give you anything you don't already have. Can
anyone else confirm or differ with this?

On 5/24/13, dbzfan  wrote:
> Hi,
>
> I wanted to know what the different soundpacks sounded like. When I get a
> microphone, I will repay you guys back for all that you have done. Records,
> playthroughs etc. Anyway, I wanted to know if I could get a recording of the
> different sound packs for sound-rts. That would be awesome. Also, I don't
> know how to get out of the first level of Operation Blacksquare and I am
> tired of starting out in the first level. Could someone make a recording? I
> am sorry for asking so much but my priorties are straight !ince I am only
> 13. Ha-ha. Thanks, Leo
>
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Re: [Audyssey] Sound Packs

2013-05-24 Thread john
I know that there were several soundpacks built that were more 
like mods, they're probably still up on audiogames.net.


- Original Message -
From: Thomas Ward As far as I know all the soundpacks come with SoundRTS now by 
default.
Someone can feel to correct me here,but I believe the sounds from 
the

soundpacks were rolled into the newer releases so installing the
soundpacks for it won't give you anything you don't already have. 
Can

anyone else confirm or differ with this?

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Re: [Audyssey] sound packs

2015-09-25 Thread john
That's the screen reader vs self-voicing debate.
Based on a recent audiogames.net poll by Oriol Gomez, the community tends to 
prefer screen readers for in-game messages and voice acting for characters.

--
From: "Marvin Hunkin" 
Sent: Friday, September 25, 2015 6:35
To: 
Subject: [Audyssey] sound packs

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] sound packs

2015-09-25 Thread Shaun Everiss

Hmmm well audio will increase your game size and take a lot of time to do.
On the other hand you can put all effects into it, and have everything 
sound awesome previde your players have the power.

Or you can use whatever speech platform you want.
For windows there are universal access speech apis.
tolque is used for realitysoftware's games I used to work for them so 
yeah thats what it was used for.

Something like free sl or whatever effects engine may work to.
tolque is on teamtalk and that is linux and mac compatible so you may 
get the speech sorted out sapi nvda and whatever else I guess other 
windows readers at least.

However over that I don't know.
Speech engines do cut down on things but they can break or crash vary 
unlikely and rarely and you have to do each one.
I know when I did work for realitysoftware we used a mixture, audio for 
sfx, and a good sfx engine for 3d fx.

Then tolque for the rest of the speech content.
But  the game is an endless universe builder with loads of elements and 
made to be forever expandable.
If your game is a fixed thing, and has a lot of stuff that repeats and 
doesn't need to much then maybe thats ok.
The issue is if you start expanding expecially with custom stuff then it 
begins to become a chore for audio filles fully for voices.
Ofcause you would increase your audio fx for different ambiences where 
needed as needed.




On 25/09/2015 10:35 p.m., Marvin Hunkin wrote:

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] sound packs

2015-09-25 Thread Shaun Everiss

John I agree.
for a continously expanding game I'd go for screenreaders but a fixed 
game with a fixed number of actions I'd go for audio.
Hell I'd go for audio all the way though if you have an ever expanding 
online space audio mud/rpg its a bit unrealistic.
Something like shades of doom or gtc or lonewolf could in theory have 
fixed audio because they are fixed lonewolf has missions but technically 
no more exist so whatever.
The audio issue comes into play when you have to deal with the need to 
make continous audio with extra actions and an expanding game universe 
and story.

If your game has fixed function audio is a lot better.
If your space invadors is just space invadors then maybe making it fixed 
would be good but if you wanted to continuously develop it maybe not 
having it would be fine.
I guess you could do both audio and non audio depending on what people 
want but its extra work.

ANother thing to concidder, audio puts more drag on cpu and ram.
Speech doesn't but if the people have bad voices then its a disadvantage.
With most windows users now though you should have a good voice out the 
box 8 and up anyway.

7 not so much.



On 25/09/2015 11:05 p.m., john wrote:

That's the screen reader vs self-voicing debate.
Based on a recent audiogames.net poll by Oriol Gomez, the community tends to
prefer screen readers for in-game messages and voice acting for characters.

--
From: "Marvin Hunkin" 
Sent: Friday, September 25, 2015 6:35
To: 
Subject: [Audyssey] sound packs

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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[Audyssey] sound packs for mud games

2007-03-28 Thread john snowling
Hi all.  I am currently using the gmud client which i like.  Is there anyway
of getting sound packs for muds.

The one i am interested in is alteraeon.

Would be greatful for some advice.

>From john snowling.


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Re: [Audyssey] sound packs for mud games

2007-03-28 Thread Everett Elam
Hm I think sean randle has one out there, though I dont' think it's for gmud
www.randylaptop.com
I created a few sounds for it myself and a .jdf file heh, but it probably 
would sound greek to anyone else who played it .

- Original Message - 
From: "john snowling " <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 28, 2007 3:56 PM
Subject: [Audyssey] sound packs for mud games


> Hi all.  I am currently using the gmud client which i like.  Is there 
> anyway
> of getting sound packs for muds.
>
> The one i am interested in is alteraeon.
>
> Would be greatful for some advice.
>
>>From john snowling.
>
>
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Re: [Audyssey] sound packs for mud games

2007-03-28 Thread shaun everiss
its for monkeyterm, and the page is up at www.randylaptop.com/mudding.
He is not developing or supporting the packs anymore though.
and they are not up on the main page so follow the link I gave you.
At 12:14 p.m. 22/03/2007, you wrote:
>Hm I think sean randle has one out there, though I dont' think it's for gmud
>www.randylaptop.com
>I created a few sounds for it myself and a .jdf file heh, but it probably 
>would sound greek to anyone else who played it .
>
>- Original Message - 
>From: "john snowling " <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, March 28, 2007 3:56 PM
>Subject: [Audyssey] sound packs for mud games
>
>
>> Hi all.  I am currently using the gmud client which i like.  Is there 
>> anyway
>> of getting sound packs for muds.
>>
>> The one i am interested in is alteraeon.
>>
>> Would be greatful for some advice.
>>
>>>From john snowling.
>>
>>
>> ___
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Re: [Audyssey] sound packs for mud games

2007-03-28 Thread john snowling
How do you go about creating sounds for a mud.  Would love to put some
sounds into this one 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Everett Elam
Sent: Thursday, March 22, 2007 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sound packs for mud games

Hm I think sean randle has one out there, though I dont' think it's for gmud
www.randylaptop.com
I created a few sounds for it myself and a .jdf file heh, but it probably 
would sound greek to anyone else who played it .

- Original Message - 
From: "john snowling " <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 28, 2007 3:56 PM
Subject: [Audyssey] sound packs for mud games


> Hi all.  I am currently using the gmud client which i like.  Is there 
> anyway
> of getting sound packs for muds.
>
> The one i am interested in is alteraeon.
>
> Would be greatful for some advice.
>
>>From john snowling.
>
>
> ___
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Re: [Audyssey] sound packs for mud games

2007-03-28 Thread shaun everiss
well you use normal sound files, set them as triggers in the mud and save them 
in the config file.
at least thats the basics, monkeyterm has a full xml scripting language and 
there are probably other things you can do, it depends on the program, I don't 
really mud though.
At 12:48 p.m. 29/03/2007, you wrote:
>How do you go about creating sounds for a mud.  Would love to put some
>sounds into this one 
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Everett Elam
>Sent: Thursday, March 22, 2007 12:14 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] sound packs for mud games
>
>Hm I think sean randle has one out there, though I dont' think it's for gmud
>www.randylaptop.com
>I created a few sounds for it myself and a .jdf file heh, but it probably 
>would sound greek to anyone else who played it .
>
>- Original Message - 
>From: "john snowling " <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, March 28, 2007 3:56 PM
>Subject: [Audyssey] sound packs for mud games
>
>
>> Hi all.  I am currently using the gmud client which i like.  Is there 
>> anyway
>> of getting sound packs for muds.
>>
>> The one i am interested in is alteraeon.
>>
>> Would be greatful for some advice.
>>
>>>From john snowling.
>>
>>
>> ___
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>
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